TweetFollow Us on Twitter

Simpsons Rule
Volume Number:9
Issue Number:10
Column Tag:Pascal workshop

Simpson’s Rule

An ingenious method for approximating integrals

By Marek Hajek, Incline Village, Nevada

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

About the author

Marek Hajek has been programming the Macintosh since 1989. He programmed two and a half years for Sierra Software Innovations where he wrote several in-house MacApp applications, participated in the development of SuperTEView, and the relational database engine - Inside Out II. Currently, he is receiving his bachelor's degree in Computer Science at the University of Nevada, Reno. He supports his college education by making useful programming tools - sorting/searching algorithms, and custom development. He welcomes your comments on this article either by phone at (702) 673-3341 or write to P.O. Box 7542, Incline Village, NV 89450.

Simpson's Rule, named after the great English mathematician Thomas Simpson, is an ingenious method for approximating integrals. If you don't know what integrals are used for, don't feel bad. Many college students who complete three semesters of calculus may be able to “compute” an integral, but won't know its practical application either. Computation of integrals is difficult to learn and easy to forget. [Many years out of school, I can attest to this! - Ed.]

Integrals are essential to the modern world. Practical applications of the integral are found in business, hydrostatics, highway construction, travel to the moon, solving of differential equations, and other branches of science. The first computer ever built was constructed to speed up ballistic missile trajectory calculations which meant solving a lot of integrals. [Given the forces imposed on a missile (gravity, thrust, wind resistance, etc.), integration is necessary to determine its path. - Tech. Ed.]

To illustrate the use of integrals, look at the curve in Figure 1.1a. The curve is described by the equation (1+X4). I want to compute the area of the shaded region. Notice, the area is between the curve, the x-axis, and the x-coordinates [-1,1]. The integral that will compute the area of the shaded region is in figure 1.1b. Anybody familiar with integrals will tell you that there is no known way to solve the integral abstractly (the quick and easy way).

Figure 1.1a

Figure 1.1b

If an integral can be solved on an abstract level, the computation is relatively easy. In practical applications, however, an integral can seldom be solved abstractly. That's where the Simpson's Rule finds its use. Thomas Simpson invented an equation, today called Simpson's Rule, which can be used to approximate an integral.

APPROXIMATION

The following line shows this equation in abstract form.

Looks complicated? First, take a look at figure 1.2.

Figure 1.2

In the approximation equation, the variables a and b are the boundaries of the integral and correspond to -1 and 1 in figure 1.1a. The variable n is the number of times the region under the curve is partitioned into smaller regions. You only have to know two things about n. First, the larger n is, the more accurate the approximation. And second, n must be a positive even integer (+2, 4, 6, ...). The function f(x) is the function you are integrating. In my example, it is (1+X4). Whenever you encounter f(x) in the equation, pass it the appropriate parameter. The parameters are the x-coordinates of the partitions (X0, X1, X2, X3, , Xn).

[Simpson’s rule approximates the function on each subinterval of the partition by a parabola that passes through the endpoints and the midpoint. The area under a parabola is easily calculated. Adding up these areas gives an estimate of the integral. - Tech. Ed.]

EXAMPLE COMPUTATION

To compute the integral in figure 1.1b, given four partitions (n=4), the approximation looks like this:

Simplified:

Simplified:

Result: 2.1791. . .

SIMPSON'S RULE - PASCAL

Figure 1.3

I translated Simpson's Rule into several pascal functions. To help you see what each function does, the equation is divided into three parts - Head, Twos/Fours, and First/Last (Figure 1.3). Have fun!

CODE LISTING

{--------------------Main Program----------------------------}
PROGRAM Simpson;
(* Author  - Marek Hajek *)
(* P.O. Box 7542 *)
(* Incline Village, NV 89450 *)

(* This program was written with Think Pascal 4.0.1 *)
 USES
(* Make sure you include the sane library *)
  Auxiliary, Sane;

 CONST
  kLowerLimit = -1;               (* Corresponds to "a" *)
  kUpperLimit = 1;                (* Corresponds to "b" *)
  kPartitions = 4;                (* Corresponds to n = 4 *)

 VAR
  result: Extended;
  (* The approximated result of the Integral *)

BEGIN
 ShowText;  (* Brings up the Think Pascal text window *)

 result := ComputeIntegral(kLowerLimit, kUpperLimit, 
   kPartitions, IntegrandFunction);
 writeln('Integral with lower/upper limits ', kLowerLimit : 0, 
   '/', kUpperLimit : 0, ', subintervals ', kPartitions : 0, 
   ' is: ', result);

 readln; (* Stop here before the text window disappears *)
END.

{--------------------ComputeIntegral-------------------------}
FUNCTION ComputeIntegral (lowerLimit, upperLimit: Extended;
       partitionCount: LongInt;
       FUNCTION IntegrandFunction (partitionCoordinate: 
       Extended): Extended): Extended;
(* The function ComputeIntegral calls the necessary *)
(* functions to compute the individual parts.*)
(* It returns the approximate result. *)
VAR
   result: Extended;
   head: Extended;
   partitionIncrement: Extended;
   partitionCoordinate: Extended;
   index: LongInt;

 BEGIN
  head := ComputeHead(lowerLimit, upperLimit, partitionCount);
  result := FirstAndLast(lowerLimit, upperLimit, 
    IntegrandFunction);

  partitionIncrement := 
    (upperLimit - lowerLimit) /  partitionCount;
  partitionCoordinate := lowerLimit;

(* The FOR  loop computes the second part of the *)
(* integral -> Twos/Fours *)
  FOR  index := 1 TO partitionCount - 1  DO
   BEGIN
(* Partition coordinate corresponds to X0, X1, X2,.....Xn *)
    partitionCoordinate := 
      partitionCoordinate +  partitionIncrement;

(* Odd index means compute 4* f(x), even index *)
(* means compute 2 * f(x)  *)
    IF Odd(index) THEN
     result := result + 
       4 * IntegrandFunction(partitionCoordinate)
    ELSE
     result := result + 
       2 * IntegrandFunction(partitionCoordinate)

   END;  (* FOR ... *)

  ComputeIntegral := head * result;
 END;

{------------------IntegrandFunction-------------------------}
 FUNCTION IntegrandFunction (partitionCoordinate: 
   Extended): Extended;
(* The Integrand function is the function inside the *)
(* integral and needs to be defined by you. In my example, *)
(* the integrand function is  (1+X4) and is translated *)
(* into pascal. The function takes one argument which is *)
(* the x coordinate of the partition. *)

 BEGIN
{ This functions computes ->  (X * X * X * X +1)  }
  IntegrandFunction := 
    SQRT(XpwrI(partitionCoordinate, 4) + 1);
 END;

{---------------------ComputeHead----------------------------}
 FUNCTION ComputeHead (lowerLimit, upperLimit: Extended;
       partitionCount: LongInt): Extended;
(* Computes the first part of the integral equation, *)
(* the Head.  Corresponds to (b - a)/(3*n)  *)

 BEGIN
  ComputeHead := 
    (upperLimit - lowerLimit) / (3 * partitionCount);
 END;

{----------------------FirstAndLast--------------------------}
 FUNCTION FirstAndLast (lowerLimit, upperLimit: Extended;
       FUNCTION IntegrandFunction (partitionCoordinate: 
       Extended): Extended): Extended;
(* Computes the third part of the integral, the *)
(* FIRST/LAST.  Corresponds to [f(X0) + f(Xn)  *)

 BEGIN
  FirstAndLast := IntegrandFunction(lowerLimit) + 
    IntegrandFunction(upperLimit);
 END;
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links... | Read more »
Price of Glory unleashes its 1.4 Alpha u...
As much as we all probably dislike Maths as a subject, we do have to hand it to geometry for giving us the good old Hexgrid, home of some of the best strategy games. One such example, Price of Glory, has dropped its 1.4 Alpha update, stocked full... | Read more »
The SLC 2025 kicks off this month to cro...
Ever since the Solo Leveling: Arise Championship 2025 was announced, I have been looking forward to it. The promotional clip they released a month or two back showed crowds going absolutely nuts for the previous competitions, so imagine the... | Read more »
Dive into some early Magicpunk fun as Cr...
Excellent news for fans of steampunk and magic; the Precursor Test for Magicpunk MMORPG Crystal of Atlan opens today. This rather fancy way of saying beta test will remain open until March 5th and is available for PC - boo - and Android devices -... | Read more »
Prepare to get your mind melted as Evang...
If you are a fan of sci-fi shooters and incredibly weird, mind-bending anime series, then you are in for a treat, as Goddess of Victory: Nikke is gearing up for its second collaboration with Evangelion. We were also treated to an upcoming... | Read more »
Square Enix gives with one hand and slap...
We have something of a mixed bag coming over from Square Enix HQ today. Two of their mobile games are revelling in life with new events keeping them alive, whilst another has been thrown onto the ever-growing discard pile Square is building. I... | Read more »
Let the world burn as you have some fest...
It is time to leave the world burning once again as you take a much-needed break from that whole “hero” lark and enjoy some celebrations in Genshin Impact. Version 5.4, Moonlight Amidst Dreams, will see you in Inazuma to attend the Mikawa Flower... | Read more »
Full Moon Over the Abyssal Sea lands on...
Aether Gazer has announced its latest major update, and it is one of the loveliest event names I have ever heard. Full Moon Over the Abyssal Sea is an amazing name, and it comes loaded with two side stories, a new S-grade Modifier, and some fancy... | Read more »
Open your own eatery for all the forest...
Very important question; when you read the title Zoo Restaurant, do you also immediately think of running a restaurant in which you cook Zoo animals as the course? I will just assume yes. Anyway, come June 23rd we will all be able to start up our... | Read more »
Crystal of Atlan opens registration for...
Nuverse was prominently featured in the last month for all the wrong reasons with the USA TikTok debacle, but now it is putting all that behind it and preparing for the Crystal of Atlan beta test. Taking place between February 18th and March 5th,... | Read more »

Price Scanner via MacPrices.net

AT&T is offering a 65% discount on the ne...
AT&T is offering the new iPhone 16e for up to 65% off their monthly finance fee with 36-months of service. No trade-in is required. Discount is applied via monthly bill credits over the 36 month... Read more
Use this code to get a free iPhone 13 at Visi...
For a limited time, use code SWEETDEAL to get a free 128GB iPhone 13 Visible, Verizon’s low-cost wireless cell service, Visible. Deal is valid when you purchase the Visible+ annual plan. Free... Read more
M4 Mac minis on sale for $50-$80 off MSRP at...
B&H Photo has M4 Mac minis in stock and on sale right now for $50 to $80 off Apple’s MSRP, each including free 1-2 day shipping to most US addresses: – M4 Mac mini (16GB/256GB): $549, $50 off... Read more
Buy an iPhone 16 at Boost Mobile and get one...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering one year of free Unlimited service with the purchase of any iPhone 16. Purchase the iPhone at standard MSRP, and then choose... Read more
Get an iPhone 15 for only $299 at Boost Mobil...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering the 128GB iPhone 15 for $299.99 including service with their Unlimited Premium plan (50GB of premium data, $60/month), or $20... Read more
Unreal Mobile is offering $100 off any new iP...
Unreal Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering a $100 discount on any new iPhone with service. This includes new iPhone 16 models as well as iPhone 15, 14, 13, and SE... Read more
Apple drops prices on clearance iPhone 14 mod...
With today’s introduction of the new iPhone 16e, Apple has discontinued the iPhone 14, 14 Pro, and SE. In response, Apple has dropped prices on unlocked, Certified Refurbished, iPhone 14 models to a... Read more
B&H has 16-inch M4 Max MacBook Pros on sa...
B&H Photo is offering a $360-$410 discount on new 16-inch MacBook Pros with M4 Max CPUs right now. B&H offers free 1-2 day shipping to most US addresses: – 16″ M4 Max MacBook Pro (36GB/1TB/... Read more
Amazon is offering a $100 discount on the M4...
Amazon has the M4 Pro Mac mini discounted $100 off MSRP right now. Shipping is free. Their price is the lowest currently available for this popular mini: – Mac mini M4 Pro (24GB/512GB): $1299, $100... Read more
B&H continues to offer $150-$220 discount...
B&H Photo has 14-inch M4 MacBook Pros on sale for $150-$220 off MSRP. B&H offers free 1-2 day shipping to most US addresses: – 14″ M4 MacBook Pro (16GB/512GB): $1449, $150 off MSRP – 14″ M4... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.