For more information, contact
Deeje Cooley
415-244-0828
mailto:deeje@puppettime.com
http://www.puppettime.com/
FOR IMMEDIATE RELEASE
PUPPETTIME(R) ANNOUNCES IMMEDIATE AVAILABILITY OF PUPPET DEVELOPMENT KIT
3D Internet Company Provides APIs And Sample Code For Hosting 3D
Characters In QuickTime
NEW YORK (July 20th, 1999) - PuppetTime, Inc. announced at Macworld
today that it has included the full source code to the Eggy puppet as
part of its Puppet Development Kit (PDK) preview release. Developers
interested in creating PuppetTime puppet components in "C" code can
download the PuppetTime PDK from the company web site at
http://www.puppettime.com/.
The Eggy Puppet was the first puppet developed by PuppetTime, Inc.,
and includes features such as dynamic texture mapping, a simple
runtime behavior model, and phoneme-to-viseme conversion routines.
Eggy demonstrates how to export actions and properties to PuppetTime
Producer and is also good sample code for cross-platform QuickTime
component development.
"Eggy started it all when he graced the cover of MacWeek last June,"
says Deeje Cooley, Chief Technology Officer, "Now we're proud to
release him to the 3D developer community to foster innovative new
puppets and puppet engines."
PuppetTime is a patent-pending 3D digital actor plug-in architecture
built on top of Apple's QuickTime. PuppetTime Producer allows
Macintosh users to create 3D animations by commanding digital actors
around a virtual stage with point and click ease. By leveraging
QuickTime, PuppetTime can be combined with other media types, like
video, sound, text and music, and can take advantage of new
technologies like realtime streaming media. PuppetTime movies store
only commands and metadata, so they are quite small, and easily
stream-able across today's standard modem connections.
PuppetTime, Inc., headquartered in San Francisco, California,
develops and markets 3D Internet animation software for web content
design, creative visualization, business presentations, and education
curriculum development.