TweetFollow Us on Twitter

Providing Progress Feedback During Script Execution

Volume Number: 22 (2006)
Issue Number: 1
Column Tag: Programming

AppleScript Essentials

Providing Progress Feedback During Script Execution

by Benjamin S. Waldie

Many AppleScripts do not provide progress updates to the user during processing. Most of the time, when a script is run, it simply performs the appropriate tasks "behind the scenes," so to speak. If run as an application, a script may appear in the Dock when launched. However, this hardly provides detailed information to the user about what is actually occurring. Sometimes, a script may not need to provide progress updates to the user. However, there are situations when providing such feedback is a good idea.

In this month's column, we will walk through the process of creating a script that will provide visual progress information to the user during processing. The script we will create will save selected email messages in Mail as text files into a user-specified output folder. Since the script will have the ability to process multiple selected email messages, we will write our code to provide a visual indication to the user of which message is currently being processed. Once you learn how to provide this type of feedback, then you can begin integrating this same technique into your other scripts, making them more user friendly.

If you followed along with some of my past AppleScript Essentials columns, then you are probably familiar with AppleScript Studio, a feature set of Xcode and Interface Builder, the Mac OS X developer tools that come with OS X. AppleScript Studio provides a way for developers to build AppleScript-based applications, complete with robust interfaces. In this month's column, we will use AppleScript Studio to add a progress interface to our script, complete with text feedback and a progress bar.

Displaying a Basic Progress Interface with AppleScript

Before we get started with AppleScript Studio, let's discuss how to provide progress information to the user in a non-AppleScript Studio-based script.

In some cases, taking the time to construct an AppleScript Studio application may not be the best solution. For example, your script may be very simple, or it may be an existing script that is too complex to warrant conversion to AppleScript Studio at this time. You may just want a quick and easy way to provide feedback to the user. In these types of situations, the easiest method is to make use of the display dialog command, which can be found in the User Interaction suite of the Standard Additions scripting addition that is installed with Mac OS X.

Using the display dialog command, you can configure a script to display text messages in a no-frills dialog window at various times during script execution. The following example code demonstrates how a display dialog command can be used to provide such feedback.

set theOutputFolder to (choose folder with prompt "Select an output folder:") as string
tell application "Mail"
   set theSelectedMessages to selection
   set theMessageCount to count theSelectedMessages
   repeat with a from 1 to theMessageCount
      display dialog "Processing message " & a & " of " & theMessageCount giving up after 
         1 with icon note
      set theMessageContent to content of item a of theSelectedMessages
      set theArchivePath to theOutputFolder & "Archived Message " & a & ".txt" as string
      set theArchiveFile to open for access theArchivePath with write permission
      set eof of theArchiveFile to 0
      write theMessageContent to theArchiveFile
      close access theArchiveFile
   end repeat
end tell

In the previous code, the first line of the script will prompt the user to select an output folder. Next, the script will retrieve a list of selected email messages in Mail. The script will then proceed to loop through each of these messages. During each repeat loop cycle, the script will retrieve the content of the current message, and save it into a file in the output folder chosen by the user.

As you can see, in order to provide visual feedback to the user during processing, I have made use of a display dialog command within the script's repeat loop. This will cause the script to display a message to the user each time the script begins processing one of the selected email messages. I have configured the display dialog command to indicate the current message count, as well as the total count of selected messages. See figure 1.


Figure 1. A Basic Script Progress Dialog

I have also configured the display dialog command to automatically dismiss the dialog after it has been displayed for 1 second. This will ensure that the script can proceed automatically with further execution, without the user being required to actually click a button in order to proceed.

Upon the successful execution of the previous code, the output folder specified by the user should contain text files containing the contents of the selected email messages. See figure 2.


Figure 2. Archived Email Messages

The display dialog command can also be used independently, rather than within a repeat loop to indicate various tasks that are being performed by the script.

Now that we have discussed providing basic progress information to the user, let's move on to AppleScript Studio. In the remainder of this month's column, we will walk through the process of creating a script that will perform the exact same function as the previous code, only with a more robust interface.

Building the AppleScript Studio Project

You may recall that the first step in building an AppleScript Studio project is to create a new project in Xcode. Begin by launching Xcode.

    Please note that the AppleScript Studio project covered in this article was developed using Mac OS X 10.4.2 and Xcode 2.1. Please be aware that new software versions often result in changes in AppleScript terminology. Therefore, if you are using software versions other than those that I have specified, your required terminology may differ slightly from that which I am using in this article.

    Create a new project by selecting New Project... from the File menu in Xcode. When prompted, select a project type of AppleScript Application from the list of available project templates, enter a project name of Archive Selected Messages, and specify an output folder for the project. Xcode will duplicate the AppleScript Application project template into the specified output folder, and open it for you. See figure 3.


Figure 3. Archive Selected Messages Project Window

Building the Interface

Next, we will create an interface for providing progress information during processing. Double click on the MainMenu.nib file within your Xcode project window. This will open the project's default view in the Interface Builder application.

Designing the Window

By default, the project's interface should already contain an empty window view. This window will be the basis for our interface. Click on the window, and give the window a name by entering Archive Selected Messages Progress into the Window Title field in the Inspector palette. See figure 4. If the Inspector palette is not visible, select Show Inspector from the Tools menu in Interface Builder.


Figure 4. Preparing the Progress Window

Once you have specified the title for the window, de-select the Visible at launch time checkbox in the Inspector palette. This will cause the window to be hidden when the project is first launched.

You may want to make some other adjustments to the window configuration at this time, as well. For example, you may want to disable the ability for the user to close or zoom the window. Refer to figure 4 for the settings that I have specified for my progress window.

Next, click on the Cocoa Controls and Indicators tab in the toolbar of the Palettes window. If the Palettes window is not visible, select Palettes > Show Palettes from the Tools menu. Next, locate an NSProgressIndicator progress bar interface element in the Palettes window, and drag it into your project's window. See figure 5.


Figure 5. Adding an NSProgressIndicator

Next, click on the Cocoa Text Controls button in the toolbar of the Palette window, and drag an NSTextField into your interface window. Enter some default text, such as Waiting to process... into the text field's contents.

Continue to arrange and design the interface, making sure to adhere to Apple's standards for human user interface guidelines, which can be found in the ADC Reference Library, both online and in Xcode's documentation. See figure 6 for an example of my completed interface design.


Figure 6. Example Progress Interface Design

Preparing the Interface for AppleScript Interaction

Once you have finished designing your progress interface, the elements that make up the interface must be prepared to interact with the AppleScript code within your project. To do this, you must assign AppleScript names to various interface elements, as well as configure certain elements of the interface to respond to event handlers.

First, we will assign an AppleScript name to the main window itself. To do this, click on the window to select it. Next, choose AppleScript from the popup button at the top of the Inspector palette, and enter the name Progress Window into the Name field. See figure 7. The process of assigning AppleScript names to the other interface elements will be the same.


Figure 7. Assigning an AppleScript Name to the Progress Window

Select the progress indicator bar and text field in the window, and assign AppleScript names of Progress Bar and Progress Text, respectively.

As the last step in configuring the progress interface, we must configure the solution to run our AppleScript code when launched. This will be done by enabling an event handler. To do this, first select File's Owner in the MainMenu.nib window. A list of available event handlers will be visible on the Inspector palette, beneath the Name field. Enable the launched event handler by selecting its checkbox in the list of event handlers. Next, link the event handler to the AppleScript code in your project by selecting the checkbox next to Archive Selected Messages.applescript in the Script area at the bottom of the Inspector palette, beneath the event handler list. See figure 8.


Figure 8. Enabling the Launched Event Handler

Adding the AppleScript code

Now that you have configured your interface, it is time to begin adding the AppleScript code into your project. Return to Xcode, and double click on Archive Selected Messages.applescript file in your project to begin editing the AppleScript code.

Preparing the Launched Event Handler

Since we configured our interface to respond to the launched event handler, we will need to add this handler to our project's code. If you saved your project's interface in Interface Builder, then this code may have been automatically inserted for you within your main project script in Xcode. If it does not exist, enter it as follows:

on launched theObject

end launched

Any code that is entered into this launched handler will be executed when our project application is launched. As we proceed, enter all code below within the launched handler.

Get the Output Folder

It is now time to begin adding the processing code to our project. Begin by entering the following code, which will prompt the user to select an output folder. Take note that this code is identical to that used in our non-AppleScript Studio example.

set theOutputFolder to (choose folder with prompt "Select an output folder:") as string

Get the Selected Messages

Next, add the following code, which will retrieve a list of any selected email messages in Mail, and will then count the detected messages.

tell application "Mail"
   set theSelectedMessages to selection
end tell
set theMessageCount to count theSelectedMessages

Show the Progress Window

You may recall that we configured our progress window to not be visible on launch. The following code will now make this window visible to the user.

set visible of window "Progress Window" to true

Prepare the Progress Bar

We are now ready to begin preparing the progress bar within our window. First, we will set the maximum value property of the progress bar to the number of detected email messages.

set maximum value of progress indicator "Progress Bar" of window 
   "Progress Window" to theMessageCount

Next, in order to ensure that our progress bar will display incremental progress, we will set the indeterminate property of the progress bar to a value of false. A progress bar with an indeterminate property value of true will appear as a blue and white striped bar, as can be seen in figure 6, and this is not desirable for providing incremental progress.

set indeterminate of progress indicator "Progress Bar" of window 
   "Progress Window" to false

Looping Through the Selected Messages

We will now add code to loop through the selected email messages. Enter the following code into the script:

repeat with a from 1 to theMessageCount

end repeat

Updating the Progress Text

The following code should be added immediately within the repeat statement. It will update the text field in our interface to indicate the current message being processed. As in our non-AppleScript Studio example, this text will tell the user the current message count, as well as the total message count.

set contents of text field "Progress Text" of window "Progress Window" to 
   "Processing message " & a & " of " & theMessageCount

Getting the Current Message's Contents

Next, add the code below, which will retrieve the content of the current email message.

tell application "Mail"
      set theMessageContent to content of item a of theSelectedMessages
end tell

Saving the Contents to a File

Again, using the exact code from our non-AppleScript Studio example, add the following to your script. This code will write the content of the current message to a text file in the specified output folder.

set theArchivePath to theOutputFolder & "Archived Message " & a & ".txt" as string
set theArchiveFile to open for access theArchivePath with write permission
set eof of theArchiveFile to 0
write theMessageContent to theArchiveFile
close access theArchiveFile

Updating the Progress Bar

Finally, for the last section of code within the repeat loop, add the following code. This code will set the content of the progress bar to the current repeat loop increment, thus increasing the progress bar's display to accurately reflect the current number of messages processed.

set content of progress indicator "Progress Bar" of window "Progress Window" to a
update window "Progress Window"

Please note that the last line in the preceding code will update the window, ensuring that the progress bar's interface is refreshed each time its content value is changed.

Completing the Code

To complete the handler, add a quit command at the end of the handler, just outside of the repeat statement. This will ensure that the application quits, once processing is complete.

quit

Next, wrap all of the code within the handler inside of a try statement, configured as follows:

try

on error theErrorMessage number theErrorNumber
   if theErrorNumber = -128 then quit
   error theErrorMessage number theErrorNumber
end try

This try statement will trap for a user cancelled error, error number -128, which would occur if the user clicks the Cancel button when prompted to select an output folder.

Now that your script is complete, the following example code shows how the completed launched handler should appear within your main project script.

on launched theObject
   try
      set theOutputFolder to (choose folder with prompt "Select an 
         output folder:") as string
      tell application "Mail"
         set theSelectedMessages to selection
      end tell
      set theMessageCount to count theSelectedMessages
      set visible of window "Progress Window" to true
      set maximum value of progress indicator "Progress Bar" of window 
         "Progress Window" to theMessageCount
      set indeterminate of progress indicator "Progress Bar" of window 
         "Progress Window" to false
      repeat with a from 1 to theMessageCount
         set contents of text field "Progress Text" of window "Progress Window" 
            to "Processing message " & a & " of " & theMessageCount
         tell application "Mail"
            set theMessageContent to content of item a of theSelectedMessages
         end tell
         set theArchivePath to theOutputFolder & "Archived Message " & a & ".txt" as string
         set theArchiveFile to open for access theArchivePath with write permission
         set eof of theArchiveFile to 0
         write theMessageContent to theArchiveFile
         close access theArchiveFile
         set content of progress indicator "Progress Bar" of window "Progress Window" to a
         update window "Progress Window"
      end repeat
      quit
   on error theErrorMessage number theErrorNumber
      if theErrorNumber = -128 then quit
      error theErrorMessage number theErrorNumber
   end try
end launched

Testing the Project

Now that our project is complete, it is ready for testing. To test the project, first launch Mail, and select multiple email messages. For best results, you may want to select a large number of messages, in order to ensure that the progress bar will increment properly. Next, select Build and Run from the Build menu in Xcode. If everything works as expected, your solution should launch, and you should be prompted to select an output folder. After choosing a folder, the project's interface should be displayed, and the selected messages should be processed and saved into the specified output folder.


Figure 9. The Completed Progress Interface

Other Options

In AppleScript Studio, a progress indicator may be displayed as a bar, as we have seen. However, a progress indicator may also be displayed as a spinner. See figure 10.


Figure 10. Example of a Progress Spinner

A progress spinner may be useful in situations where your code does not warrant providing incremental feedback to the user, yet you still wish to indicate that processing is occurring.

In Closing

The project discussed in this month's column should give you some basic ways to implement progress feedback in your scripts. Now, it is up to you to begin making your scripts more user friendly by providing such feedback to your users.

If you have difficulty getting any of the specified code to work, or if you prefer to review the actual project files, you may wish to download the example code. I have made the sample project discussed in this article available for download from my web site at the following URL:

http://www.automatedworkflows.com/files/demos/MacTECH.01.06.Example.zip

Until next time, keep scripting!


Ben Waldie is author of the best selling books "AppleScripting the Finder" and the "Mac OS X Technology Guide to Automator", available from http://www.spiderworks.com. Ben is also president of Automated Workflows, LLC, a firm specializing in AppleScript and workflow automation consulting. For years, Ben has developed professional AppleScript-based solutions for businesses including Adobe, Apple, NASA, PC World, and TV Guide. For more information about Ben, please visit http://www.automatedworkflows.com, or email Ben at applescriptguru@mac.com.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

LaunchBar 6.18.5 - Powerful file/URL/ema...
LaunchBar is an award-winning productivity utility that offers an amazingly intuitive and efficient way to search and access any kind of information stored on your computer or on the Web. It provides... Read more
Affinity Designer 2.3.0 - Vector graphic...
Affinity Designer is an incredibly accurate vector illustrator that feels fast and at home in the hands of creative professionals. It intuitively combines rock solid and crisp vector art with... Read more
Affinity Photo 2.3.0 - Digital editing f...
Affinity Photo - redefines the boundaries for professional photo editing software for the Mac. With a meticulous focus on workflow it offers sophisticated tools for enhancing, editing and retouching... Read more
WhatsApp 23.24.78 - Desktop client for W...
WhatsApp is the desktop client for WhatsApp Messenger, a cross-platform mobile messaging app which allows you to exchange messages without having to pay for SMS. WhatsApp Messenger is available for... Read more
Adobe Photoshop 25.2 - Professional imag...
You can download Adobe Photoshop as a part of Creative Cloud for only $54.99/month Adobe Photoshop is a recognized classic of photo-enhancing software. It offers a broad spectrum of tools that can... Read more
PDFKey Pro 4.5.1 - Edit and print passwo...
PDFKey Pro can unlock PDF documents protected for printing and copying when you've forgotten your password. It can now also protect your PDF files with a password to prevent unauthorized access and/... Read more
Skype 8.109.0.209 - Voice-over-internet...
Skype is a telecommunications app that provides HD video calls, instant messaging, calling to any phone number or landline, and Skype for Business for productive cooperation on the projects. This... Read more
OnyX 4.5.3 - Maintenance and optimizatio...
OnyX is a multifunction utility that you can use to verify the startup disk and the structure of its system files, to run miscellaneous maintenance and cleaning tasks, to configure parameters in the... Read more
CrossOver 23.7.0 - Run Windows apps on y...
CrossOver can get your Windows productivity applications and PC games up and running on your Mac quickly and easily. CrossOver runs the Windows software that you need on Mac at home, in the office,... Read more
Tower 10.2.1 - Version control with Git...
Tower is a Git client for OS X that makes using Git easy and more efficient. Users benefit from its elegant and comprehensive interface and a feature set that lets them enjoy the full power of Git.... Read more

Latest Forum Discussions

See All

Pour One Out for Black Friday – The Touc...
After taking Thanksgiving week off we’re back with another action-packed episode of The TouchArcade Show! Well, maybe not quite action-packed, but certainly discussion-packed! The topics might sound familiar to you: The new Steam Deck OLED, the... | Read more »
TouchArcade Game of the Week: ‘Hitman: B...
Nowadays, with where I’m at in my life with a family and plenty of responsibilities outside of gaming, I kind of appreciate the smaller-scale mobile games a bit more since more of my “serious" gaming is now done on a Steam Deck or Nintendo Switch.... | Read more »
SwitchArcade Round-Up: ‘Batman: Arkham T...
Hello gentle readers, and welcome to the SwitchArcade Round-Up for December 1st, 2023. We’ve got a lot of big games hitting today, new DLC For Samba de Amigo, and this is probably going to be the last day this year with so many heavy hitters. I... | Read more »
Steam Deck Weekly: Tales of Arise Beyond...
Last week, there was a ton of Steam Deck coverage over here focused on the Steam Deck OLED. | Read more »
World of Tanks Blitz adds celebrity amba...
Wargaming is celebrating the season within World of Tanks Blitz with a new celebrity ambassador joining this year's Holiday Ops. In particular, British footballer and movie star Vinnie Jones will be brightening up the game with plenty of themed in-... | Read more »
KartRider Drift secures collaboration wi...
Nexon and Nitro Studios have kicked off the fifth Season of their platform racer, KartRider Dift, in quite a big way. As well as a bevvy of new tracks to take your skills to, and the new racing pass with its rewards, KartRider has also teamed up... | Read more »
‘SaGa Emerald Beyond’ From Square Enix G...
One of my most-anticipated releases of 2024 is Square Enix’s brand-new SaGa game which was announced during a Nintendo Direct. SaGa Emerald Beyond will launch next year for iOS, Android, Switch, Steam, PS5, and PS4 featuring 17 worlds that can be... | Read more »
Apple Arcade Weekly Round-Up: Updates fo...
This week, there is no new release for Apple Arcade, but many notable games have gotten updates ahead of next week’s holiday set of games. If you haven’t followed it, we are getting a brand-new 3D Sonic game exclusive to Apple Arcade on December... | Read more »
New ‘Honkai Star Rail’ Version 1.5 Phase...
The major Honkai Star Rail’s 1.5 update “The Crepuscule Zone" recently released on all platforms bringing in the Fyxestroll Garden new location in the Xianzhou Luofu which features many paranormal cases, players forming a ghost-hunting squad,... | Read more »
SwitchArcade Round-Up: ‘Arcadian Atlas’,...
Hello gentle readers, and welcome to the SwitchArcade Round-Up for November 30th, 2023. It’s Thursday, and unlike last Thursday this is a regular-sized big-pants release day. If you like video games, and I have to believe you do, you’ll want to... | Read more »

Price Scanner via MacPrices.net

Deal Alert! Apple Smart Folio Keyboard for iP...
Apple iPad Smart Keyboard Folio prices are on Holiday sale for only $79 at Amazon, or 50% off MSRP: – iPad Smart Folio Keyboard for iPad (7th-9th gen)/iPad Air (3rd gen): $79 $79 (50%) off MSRP This... Read more
Apple Watch Series 9 models are now on Holida...
Walmart has Apple Watch Series 9 models now on Holiday sale for $70 off MSRP on their online store. Sale prices available for online orders only, in-store prices may vary. Order online, and choose... Read more
Holiday sale this weekend at Xfinity Mobile:...
Switch to Xfinity Mobile (Mobile Virtual Network Operator..using Verizon’s network) and save $500 instantly on any iPhone 15, 14, or 13 and up to $800 off with eligible trade-in. The total is applied... Read more
13-inch M2 MacBook Airs with 512GB of storage...
Best Buy has the 13″ M2 MacBook Air with 512GB of storage on Holiday sale this weekend for $220 off MSRP on their online store. Sale price is $1179. Price valid for online orders only, in-store price... Read more
B&H Photo has Apple’s 14-inch M3/M3 Pro/M...
B&H Photo has new Gray and Black 14″ M3, M3 Pro, and M3 Max MacBook Pros on Holiday sale this weekend for $100-$200 off MSRP, starting at only $1499. B&H offers free 1-2 day delivery to most... Read more
15-inch M2 MacBook Airs are $200 off MSRP on...
Best Buy has Apple 15″ MacBook Airs with M2 CPUs in stock and on Holiday sale for $200 off MSRP on their online store. Their prices are among the lowest currently available for new 15″ M2 MacBook... Read more
Get a 9th-generation Apple iPad for only $249...
Walmart has Apple’s 9th generation 10.2″ iPads on sale for $80 off MSRP on their online store as part of their Cyber Week Holiday sale, only $249. Their prices are the lowest new prices available for... Read more
Space Gray Apple AirPods Max headphones are o...
Amazon has Apple AirPods Max headphones in stock and on Holiday sale for $100 off MSRP. The sale price is valid for Space Gray at the time of this post. Shipping is free: – AirPods Max (Space Gray... Read more
Apple AirTags 4-Pack back on Holiday sale for...
Amazon has Apple AirTags 4 Pack back on Holiday sale for $79.99 including free shipping. That’s 19% ($20) off Apple’s MSRP. Their price is the lowest available for 4 Pack AirTags from any of the... Read more
New Holiday promo at Verizon: Buy one set of...
Looking for more than one set of Apple AirPods this Holiday shopping season? Verizon has a great deal for you. From today through December 31st, buy one set of AirPods on Verizon’s online store, and... Read more

Jobs Board

Senior Software Engineer - *Apple* Fundamen...
…center of Microsoft's efforts to empower our users to do more. The Apple Fundamentals team focused on defining and improving the end-to-end developer experience in Read more
Omnichannel Associate - *Apple* Blossom Mal...
Omnichannel Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Housekeeper, *Apple* Valley Villa - Cassia...
Apple Valley Villa, part of a senior living community, is hiring entry-level Full-Time Housekeepers to join our team! We will train you for this position and offer a Read more
Senior Manager, Product Management - *Apple*...
…Responsibilities** We are seeking an ambitious, data-driven thinker to assist the Apple Product Development team as our Wireless Product division continues to grow Read more
Mobile Platform Engineer ( *Apple* /AirWatch)...
…systems, installing and maintaining certificates, navigating multiple network segments and Apple /IOS devices, Mobile Device Management systems such as AirWatch, and Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.