The Informer
Volume Number: 21 (2005)
Issue Number: 10
Column Tag: Programming
QuickTime Toolkit
The Informer: Using the QuickTime Metadata Functions
by Tim Monroe
QuickTime has from its very beginnings provided a way for movie creators and editors to add
descriptive information to a movie or its tracks. For instance, the movie creator may want to attach
a copyright notification or a brief comment to the movie. Typically this kind of information is
called metadata, since it's information about the movie (or track or media). Sometimes, especially
if it's text data, this information is also called an annotation. For reasons that will become clear
in a moment, it's useful to adopt a more general term; so let's use the term metainformation to talk
about this sort of additional data that describes a movie (or track or media).
Introduction
Originally, metainformation was added to a movie file by adding user data items to a user data
list associated with the movie, one of its tracks, or the media associated with one of those tracks.
We spent parts of several earlier articles ("Movie Controller Potpourri" in MacTech, February 2000
and "The Informant" in MacTech, August 2000) investigating the user data functions provided by
QuickTime. We saw how to read and write user data items to manage the movie's controller type,
window position, looping state, and annotations.
The user data method of managing metainformation is subject to several important limitations.
First, as we saw in those articles, a particular user data item is specified only by a
four-character code -- for instance, '(c)cpy' for the copyright notification -- and an index. Lacking a
complete list of all in-use codes, it's difficult for third-party developers to define their own
custom user data types without fear of colliding with those of other developers. Also, a developer
wanting to work with known user data types also has to know the structure of the data contained in
the item. Nothing about the user data item or its four-character code reveals the type of data that
will be returned by a call to GetUserDataItem. (Although in general the "(c)" character at the
beginning of a user data type indicates that the data is text, nothing inside of QuickTime enforces
that rule.) Finally, user data is always stored inside of the movie atom in a QuickTime file, which
might not be the ideal location for some large collections of metainformation.
QuickTime 7 introduced a new set of functions -- called QuickTime metadata functions -- that are
intended to address these (and other) shortcomings of the user data method of storing
metainformation. These metadata functions allow developers to access metainformation stored in a
variety of formats, including classic user data items, iTunes tags, and a new format called
QuickTime metadata. In this article, I want to take a look at these new functions. We'll see how to
use them to read and write metainformation in any of the supported formats. Along the way, we'll see
how to do some fun stuff like read the album artwork out of an iTunes music file.
QuickTime Metadata Architecture
QuickTime 7 incorporates two important enhancements in its support for reading and writing
metainformation in a QuickTime movie. First, it defines a new metainformation storage format called
the QuickTime metadata format. The main interesting thing about this new storage format is that it
uses item specifications in a reverse-DNS form, such as com.apple.quicktime.copyright and
com.apple.quicktime.author. This type of specification is far more readable than the four-character
codes used with user data, and it more easily prevents namespace collisions.
The more important enhancement is the QuickTime metadata architecture, which provides a set of
QuickTime metadata functions that we can use to read and write metainformation in any supported
storage format. That is to say, we can use these functions to access user data, QuickTime metadata,
and iTunes metadata tags. And this architecture is inherently extensible, so support for other
storage formats could be added in the future.
To understand this new architecture, let's begin by reviewing the simpler user data architecture.
A user data item is stored in a user data list, with one list per movie, track, or media. As noted
above, it's possible to have several user data items of the same type in a single user data list.
The only flexibility available in this scheme is that text-related items also have a region code,
which specifies a version of a written language of a particular region in the world. (And even this
flexibility is of limited usefulness: the text-related user data APIs such as GetUserDataText and
AddUserDataText assume that the text string is in one of the traditional Mac OS language encodings,
such as kTextEncodingMacRoman or kTextEncodingMacJapanese. Strings in Unicode or mixed encodings are
not easily supported.)
In the new QuickTime metadata architecture, metadata is accessed using a metadata reference (an
opaque identifier of type QTMetaDataRef). There is one metadata reference per movie, track, or
media. A single metadata reference can pick out one or more metadata containers, which are
distinguished from one another by their storage format. Currently the metadata APIs recognize these
three storage formats:
enum {
kQTMetaDataStorageFormatQuickTime = 'mdta',
kQTMetaDataStorageFormatiTunes = 'itms',
kQTMetaDataStorageFormatUserData = 'udta'
};
As you might guess, these correspond to the new QuickTime metadata format, the iTunes metadata
format, and the user data format.
A metadata container holds one or more metadata items. Each metadata item is accessed by a
metadata item reference (an opaque identifier of type QTMetaDataItem). A given metadata item has a
number of attributes, including its data type, its locale, and its key. The key is analogous to the
user data type considered above, insofar as it is a label for the sort of data contained in the
metadata item. Indeed, when the storage format is kQTMetaDataStorageFormatUserData, the metadata
item key is a four-character code that indicates the user data type. The format of the key for a
specific metadata item depends on the storage format of that item. Here are the currently defined
key formats:
enum {
kQTMetaDataKeyFormatQuickTime = 'mdta',
kQTMetaDataKeyFormatiTunesShortForm = 'itsk',
kQTMetaDataKeyFormatiTunesLongForm = 'itlk',
kQTMetaDataKeyFormatUserData = 'udta'
};
Both of the key format constants kQTMetaDataKeyFormatiTunesShortForm and
kQTMetaDataKeyFormatUserData indicate a four-character code format, like '(c)aut' or '(c)nam'. And both
of the key format constants kQTMetaDataKeyFormatQuickTime and kQTMetaDataKeyFormatiTunesLongForm
indicate the reverse DNS format mentioned above (for example, com.apple.quicktime.author).
So, we've seen that a metadata container has one of the three recognized storage formats (iTunes,
user data, or QuickTime metadata), and each storage format supports one or more key formats. In some
of the functions that require a storage format or key format as a parameter, we can also specify
these wildcard values:
enum {
kQTMetaDataStorageFormatWildcard = 0,
kQTMetaDataKeyFormatWildcard = 0
};
As we'll soon see, these wildcards are especially useful when we want to iterate over all the
metadata items in a metadata container or all the containers in a metadata reference.
There is one final element to working with keys. We've just seen that the author data, for
instance, may be accessed using the key '(c)aut' in one metadata container and by the key
com.apple.quicktime.author in another. QuickTime supports a set of common keys that can be used to
access metadata items in any kind of storage container, regardless of its native key format. Here
are the currently defined common keys:
enum {
kQTMetaDataCommonKeyAuthor = 'auth',
kQTMetaDataCommonKeyComment = 'cmmt',
kQTMetaDataCommonKeyCopyright = 'cprt',
kQTMetaDataCommonKeyDirector = 'dtor',
kQTMetaDataCommonKeyDisplayName = 'name',
kQTMetaDataCommonKeyInformation = 'info',
kQTMetaDataCommonKeyKeywords = 'keyw',
kQTMetaDataCommonKeyProducer = 'prod',
kQTMetaDataCommonKeyAlbum = 'albm',
kQTMetaDataCommonKeyArtist = 'arts',
kQTMetaDataCommonKeyArtwork = 'artw',
kQTMetaDataCommonKeyChapterName = 'chap',
kQTMetaDataCommonKeyComposer = 'comp',
kQTMetaDataCommonKeyDescription = 'desc',
kQTMetaDataCommonKeyGenre = 'genr',
kQTMetaDataCommonKeyOriginalFormat = 'orif',
kQTMetaDataCommonKeyOriginalSource = 'oris',
kQTMetaDataCommonKeyPerformers = 'perf',
kQTMetaDataCommonKeySoftware = 'soft',
kQTMetaDataCommonKeyWriter = 'wrtr'
};
When we want to use one of these common keys, we need to use this key format:
enum {
kQTMetaDataKeyFormatCommon = 'comn'
};
QuickTime Metadata Functions
Let's stop kicking the tires and take the new metadata functions for a spin. In particular, let's
see how to get a metadata reference, find specific metadata items, and perform various operations on
those items.
Getting a Metadata Reference
Recall that each movie, track, and media in a movie has an associated metadata reference. We can
get those references by calling QTCopyMovieMetaData, QTCopyTrackMetaData, and QTCopyMediaMetaData.
In this article we'll be working exclusively with the movie metadata, so we can retrieve the
metadata reference like this:
QTMetaDataRef metaDataRef = NULL;
QTCopyMovieMetaData(movie, &metaDataRef);
The QTCopyMovieMetaData function returns the metadata reference associated with the specified
movie. The "Copy" part of the function name indicates that the function has a reference-counted
semantics like many Core Foundation functions that have "Copy" in their name. That is to say, when
the QTCopyMovieMetaData function returns, the metadata reference has already been retained. That
reference is valid at least until the matching call to the QTMetaDataRelease function, which
decrements the reference count and deallocates the object when the reference count falls to 0:
QTMetaDataRelease(metaDataRef);
QuickTime also provides the QTMetaDataRetain function for manually incrementing the reference
count of a metadata reference. Each call to QTMetaDataRetain should be matched by a call to
QTMetaDataRelease.
Adding Metadata Items
It's very easy to add new metadata items to a storage container using the QTMetaDataAddItem
function. These lines of code show how to add an author annotation in QuickTime metadata format:
char key[] = "com.apple.quicktime.author";
char val[] = "Andy Warhol";
QTMetaDataAddItem(metaDataRef,
kQTMetaDataStorageFormatQuickTime,
kQTMetaDataKeyFormatQuickTime,
key, sizeof(key), val, sizeof(val),
kQTMetaDataTypeUTF8, &item);
This code adds a new author metadata item whose value is set to "Andy Warhol"; if successful,
QTMetaDataAddItem returns the new metadata item identifier in the last parameter. The penultimate
parameter indicates the data type of the item's data. The following constants are defined in the
header file Movies.h:
enum {
kQTMetaDataTypeBinary = 0,
kQTMetaDataTypeUTF8 = 1,
kQTMetaDataTypeUTF16BE = 2,
kQTMetaDataTypeMacEncodedText = 3,
kQTMetaDataTypeSignedIntegerBE = 21,
kQTMetaDataTypeUnsignedIntegerBE = 22,
kQTMetaDataTypeFloat32BE = 23,
kQTMetaDataTypeFloat64BE = 24
};
As you can see, we've specified kQTMetaDataTypeUTF8 for ASCII text.
Getting and Setting Metadata Item Properties
Once we've got a metadata item (either by adding one to a metadata container, or by searching for
one, as described below), we can get and set its properties by calling the QTMetaDataGetItemProperty
and QTMetaDataSetItemProperty functions. For instance, the call we just made to QTMetaDataAddItem
does not set the locale of the metadata item. We can do that quite easily like this:
char loc[] = "en";
QTMetaDataSetItemProperty(metaDataRef, item,
kPropertyClass_MetaDataItem,
kQTMetaDataItemPropertyID_Locale, sizeof(loc), loc);
A particular property is identified by its property class and its property ID. The property class
indicates the kind of object whose information we want to get or set. Currently we can get or set
information on a metadata reference or a metadata item:
enum {
kPropertyClass_MetaData = 'meta'
kPropertyClass_MetaDataItem = 'mdit'
};
The property ID indicates which property of the specified object we want to query; here are the
recognized IDs for metadata item properties:
enum {
kQTMetaDataItemPropertyID_Value = 'valu',
kQTMetaDataItemPropertyID_DataType = 'dtyp',
kQTMetaDataItemPropertyID_StorageFormat = 'sfmt',
kQTMetaDataItemPropertyID_Key = 'key',
kQTMetaDataItemPropertyID_KeyFormat = 'keyf',
kQTMetaDataItemPropertyID_Locale = 'loc '
};
When we want to get the value of a metadata item property, we first need to determine the size of
the requested data, so we know how big to make the buffer to receive the data. We can do this by
calling QTMetaDataGetItemPropertyInfo. For instance, suppose we want to determine the data type of
the data in a given metadata item. First we do this:
ByteCount size = 0;
err = QTMetaDataGetItemPropertyInfo(metaDataRef, item,
kPropertyClass_MetaDataItem,
kQTMetaDataItemPropertyID_DataType,
NULL, &size, NULL);
At this point, the size variable should contain the size, in bytes, of the data type. We can then
retrieve that data type like this:
QTPropertyValuePtr outValPtr = malloc(size);
err = QTMetaDataGetItemProperty(metaDataRef, item,
kPropertyClass_MetaDataItem,
kQTMetaDataItemPropertyID_DataType,
size, outValPtr, NULL);
Finding Metadata Items
Once we've got a metadata reference, we can operate on the metadata containers associated with
it, as well as the metadata items in those containers. To find specific metadata items, we can call
the QTMetaDataGetNextItem function, which is declared like this:
OSStatus QTMetaDataGetNextItem (
QTMetaDataRef inMetaData,
QTMetaDataStorageFormat inMetaDataFormat,
QTMetaDataItem inCurrentItem,
QTMetaDataKeyFormat inKeyFormat,
const UInt8 * inKeyPtr,
ByteCount inKeySize,
QTMetaDataItem * outNextItem);
The inMetaData parameter is the metadata reference. The inMetaDataFormat parameter indicates the
desired storage format, and the inKeyFormat indicates the desired key format. The inKeyPtr and
inKeySize parameters indicate the actual metadata item key and the size of that key.
The only mildly tricky parameter is inCurrentItem; it is used to indicate the item we are
currently inspecting, so that the call to QTMetaDataGetNextItem will retrieve the next item. When we
first call QTMetaDataGetNextItem, we will want to set the inCurrentItem parameter to
kQTMetaDataItemUninitialized, to indicate that we haven't retrieved any items yet.
Suppose that we want to find the copyright user data items in a QuickTime movie. We could call
QTMetaDataGetNextItem like this:
OSType key = kUserDataTextCopyright;
err = QTMetaDataGetNextItem(metaDataRef,
kQTMetaDataStorageFormatUserData,
kQTMetaDataItemUninitialized,
kQTMetaDataKeyFormatUserData,
&key, sizeof(key), &item);
A metadata item reference for the first such user data item will be returned in the final
parameter. If there is more than one, then subsequent calls to this line of code will retrieve the
remaining items:
err = QTMetaDataGetNextItem(metaDataRef,
kQTMetaDataStorageFormatUserData,
item,
kQTMetaDataKeyFormatUserData,
&key, sizeof(key), &item);
Similarly, we can get the first QuickTime metadata copyright item like this:
UInt8 key[] = "com.apple.quicktime.copyright";
err = QTMetaDataGetNextItem(metaDataRef,
kQTMetaDataStorageFormatQuickTime,
kQTMetaDataItemUninitialized,
kQTMetaDataKeyFormatQuickTime,
&key, sizeof(key), &item);
Iterating through Metadata Items
If we want to inspect each and every movie metadata item, we could iterate through them using a
while loop, like this:
item = kQTMetaDataItemUninitialized;
while (QTMetaDataGetNextItem(metaDataRef,
kQTMetaDataStorageFormatWildcard, item,
kQTMetaDataKeyFormatWildcard,
NULL, 0, &item) == noErr) {
// do something useful here, like read the properties of the item
}
Listing 1 shows a real-world example of iterating through metadata items. In this case, we are
removing all metadata items in a metadata reference.
Listing 1: Removing all metadata items
- (void)removeMetaData
{
Movie movie = [_movie quickTimeMovie];
QTMetaDataRef metaDataRef = NULL;
QTMetaDataItem item = kQTMetaDataItemUninitialized;
OSStatus err = noErr;
// get the metadata reference
err = QTCopyMovieMetaData(movie, &metaDataRef);
if (err)
goto bail;
// remove all metadata items
while (QTMetaDataGetNextItem(metaDataRef,
kQTMetaDataStorageFormatWildcard, 0,
kQTMetaDataKeyFormatWildcard,
NULL, 0, &item) == noErr) {
QTMetaDataRemoveItem(metaDataRef, item);
}
[_movie updateMovieFile];
bail:
// release the metadata reference
if (metaDataRef)
QTMetaDataRelease(metaDataRef);
}
Notice that when removing items, we do not pass the current item in the third parameter, since it
will be invalid once we remove it. Passing 0 in that parameter will always give us the first item
remaining in the list.
Album Artwork
We have seen that the new QuickTime metadata functions allow us to work with iTunes metadata as
well as with classic user data and the new QuickTime metadata. And you probably know that many
iTunes songs contain album artwork, as shown in Figure 1.
Figure 1: Album artwork
displayed by iTunes
Currently, our sample applications open an audio-only movie in a window with no visual content,
as in Figure 2.
Figure 2: A movie window
for audio-only files
It would be nice to be able to extract and display this album art when our applications open an
iTunes song. So the movie window would now look like Figure 3.
Figure 3: A movie window
with album artwork
In this section, we'll see how to do that. Extracting album artwork from an iTunes file is indeed
supported by the public QuickTime metadata APIs, but a few important details are not currently
documented. So we'll need to do a small bit of sleuthing to fill in the gaps.
Retrieving the Album Artwork
It's reasonably straightforward to retrieve the album artwork data from an iTunes song. You may
have noticed the kQTMetaDataCommonKeyArtwork key listed above. All we need to do is search all
available data storage formats for the kQTMetaDataCommonKeyArtwork key, like this:
OSType metaDataKey = kQTMetaDataCommonKeyArtwork;
QTMetaDataItem item = kQTMetaDataItemUninitialized;
QTCopyMovieMetaData(movie, &metaDataRef);
QTMetaDataGetNextItem(metaDataRef,
kQTMetaDataStorageFormatWildcard, 0,
kQTMetaDataKeyFormatCommon, (const UInt8 *)&metaDataKey,
sizeof(metaDataKey), &item);
If any available storage format contains an album artwork data item, then upon successful
completion of these lines of code, item will contain an identifier for that item.
Next we need to determine the size of the album artwork data and allocate a buffer large enough
to hold it. We can do that like this:
ByteCount size;
char *data = NULL:
QTMetaDataGetItemValue(metaDataRef, item, NULL, 0, &size);
data = malloc(size);
Finally, we can retrieve the album artwork data by calling QTMetaDataGetItemValue, like this:
QTMetaDataGetItemValue(metaDataRef, item, data, size,
NULL);
So far, so good. But before we can do anything with this block of album artwork data, we need to
figure out the format of the data. This is easy enough, using the QTMetaDataGetItemProperty
function:
QTPropertyValueType dataType;
QTMetaDataGetItemProperty(metaDataRef, item,
kPropertyClass_MetaDataItem,
kQTMetaDataItemPropertyID_DataType,
sizeof(dataType), &dataType, NULL);
When we execute this code for the album artwork data shown above, we determine that the dataType
variable is set to 14.
Here is where the header files and public documentation become less helpful. The value 14 is not
among the public data type codes listed earlier, but it's not too difficult to determine what sort
of data it picks out. If we look at the bytes in the block of data, we'll see that the first four
bytes are 0x89504e47, which in ASCII format is "aPNG". So it's a reasonable guess that a data type
of 14 indicates that the image is a PNG image. Likewise, the first four bytes of the artwork data
contained in some other file might be 0xffd8ffe0, which indicates a JPEG image. Similar sleuthing
will reveal that a data type of 12 indicates a GIF image and that 27 indicates a BMP image. We can
encapsulate our findings in these private constants:
enum {
kMyQTMetaDataTypeGIF = 12,
kMyQTMetaDataTypeJPEG = 13,
kMyQTMetaDataTypePNG = 14,
kMyQTMetaDataTypeBMP = 27
};
Creating an Album Artwork Movie
So, we have retrieved a block of data that contains an album artwork image, and we have made some
reasonable guesses about the format of the data. How do we display that image as a video track in
the audio-only QuickTime movie that we have opened? If we are working in Cocoa, we can use the
method illustrated in a recent article ("Back to the Future, Part III" in MacTech, July 2005) which
invokes the QTMovie method dataReferenceWithReferenceToData:name:MIMEType:; this method creates a
data reference to some block of memory addressed using an NSData object and optionally attaches a
filenaming extension or a data reference extension of type 'mime' to the data reference. In the
present case, we want to attach a filenaming extension to the data reference, as shown in Listing 2.
Listing 2: Creating a movie from a single image
QTMovie *artworkMovie = nil;
NSString *pathExtension = nil;
switch (artworkDataType) {
case kMyQTMetaDataTypeGIF:
pathExtension = @"gif"; break;
case kMyQTMetaDataTypeJPEG:
pathExtension = @"jpg"; break;
case kMyQTMetaDataTypePNG:
pathExtension = @"png"; break;
case kMyQTMetaDataTypeBMP:
pathExtension = @"bmp"; break;
}
if (pathExtension) {
NSString *name = [NSString stringWithFormat:
@"artworkImage.%@", pathExtension];
QTDataReference *dataReference = [QTDataReference
dataReferenceWithReferenceToData:artworkItemData
name:name MIMEType:nil];
artworkMovie = [QTMovie movieWithDataReference:
dataReference error:nil];
}
On successful completion of this code, the artworkMovie variable contains a QTMovie object with a
single video track whose only frame is the artwork metadata image. (If you are not using Cocoa and
hence cannot rely on the QTKit methods used here, you can instead use the standard Carbon APIs as
illustrated in "Somewhere I'll Find You" in MacTech, October 2000.)
Listing 3 shows the complete version of the albumArtworkMovie method.
Listing 3: Retrieving the album artwork
- (QTMovie *)albumArtworkMovie
{
QTMovie *artworkMovie = nil;
QTMetaDataRef metaDataRef = NULL;
OSErr err = noErr;
err = QTCopyMovieMetaData([[movieView movie]
quickTimeMovie], &metaDataRef);
if (err == noErr) {
OSType metaDataKey = kQTMetaDataCommonKeyArtwork;
QTMetaDataItem item = kQTMetaDataItemUninitialized;
err = QTMetaDataGetNextItem(metaDataRef,
kQTMetaDataStorageFormatWildcard, 0,
kQTMetaDataKeyFormatCommon,
(const UInt8 *)&metaDataKey,
sizeof(metaDataKey), &item);
if (err == noErr) {
ByteCount artworkSize;
err = QTMetaDataGetItemValue(metaDataRef, item, NULL,
0, &artworkSize);
if (err == noErr) {
NSMutableData *artworkItemData = [NSMutableData
dataWithLength:artworkSize];
err = QTMetaDataGetItemValue(metaDataRef, item,
[artworkItemData mutableBytes],
artworkSize, NULL);
if (err == noErr) {
OSType artworkDataType;
err = QTMetaDataGetItemProperty(metaDataRef,
item, kPropertyClass_MetaDataItem,
kQTMetaDataItemPropertyID_DataType,
sizeof(artworkDataType),
&artworkDataType, NULL);
if (err == noErr) {
NSString *pathExtension = nil;
switch (artworkDataType) {
case kMyQTMetaDataTypeGIF:
pathExtension = @"gif"; break;
case kMyQTMetaDataTypeJPEG:
pathExtension = @"jpg"; break;
case kMyQTMetaDataTypePNG:
pathExtension = @"png"; break;
case kMyQTMetaDataTypeBMP:
pathExtension = @"bmp"; break;
}
if (pathExtension) {
NSString *name = [NSString
stringWithFormat:@"artworkImage.%@",
pathExtension];
QTDataReference *dataReference =
[QTDataReference
dataReferenceWithReferenceToData:
artworkItemData name:name
MIMEType:nil];
artworkMovie = [QTMovie
movieWithDataReference:
dataReference error:nil];
}
}
}
}
}
QTMetaDataRelease(metaDataRef);
}
return artworkMovie;
}
Displaying the Album Artwork
All that remains is to splice the video track from the newly-created artwork movie into the
audio-only movie we have already opened. Once again, if we are using QTKit, we can do that largely
with one method call, insertSegmentOfMovie:fromRange:scaledToRange:. Listing 4 shows the code we
will call whenever we open a movie file. As you can see, it checks to see whether the movie is
audio-only; if it is, it calls the albumArtworkMovie method defined above and inserts the video
track from that movie into the audio-only movie, scaled to fit the entire duration of the audio-only
movie. In effect, we've added the album artwork as a video track whose duration is the duration of
the audio movie.
Listing 4: Displaying the album artwork
QTMovie *movie = [movieView movie];
if ([[movie attributeForKey:
QTMovieHasVideoAttribute] boolValue] == NO) {
QTMovie *artworkMovie = [movie albumArtworkMovie];
if (artworkMovie) {
QTTimeRange fromRange = QTMakeTimeRange(QTZeroTime,
[artworkMovie duration]);
QTTimeRange toRange = QTMakeTimeRange(QTZeroTime,
[movie duration]);
[movie insertSegmentOfMovie:artworkMovie
fromRange:fromRange scaledToRange:toRange];
NSSize size = [[movie attributeForKey:
QTMovieNaturalSizeAttribute] sizeValue];
[[movieView window] setContentSize:
[self windowContentSizeForMovieSize:size]];
}
}
And so we are done figuring out how to extract and display the album artwork contained in many
iTunes music files. I should mention that MP3 files can also contain artwork data, but the QuickTime
MP3 movie importer does not currently copy that data into the imported QuickTime movie. So, although
our albumArtworkMovie method works fine for m4p and m4a files, it will return nil for any mp3 files
opened by our application. Future versions of QuickTime may change this behavior.
Conclusion
In this article, we've taken a look at the improved metadata architecture introduced in QuickTime
7. We've seen that it supports a number of different storage formats, including iTunes metadata,
classic user data, and the new QuickTime metadata format. And we seen how to use the new metadata
APIs to get and set specific metadata information. In general, applications adding metainformation
to QuickTime movie files should use the QuickTime metadata format instead of the existing user data
format.
Acknowledgements and References
The album artwork extraction code borrows heavily from code written by Kevin Calhoun.
The QuickTime sample code repository on the Apple web site contains a sample application called
QTMetaData, which shows how to use the metadata functions to display the metadata in a movie file
(or other file openable by QuickTime). You will want to make one minor change to the code, however.
Currently, it will crash if you try to open an MP4 file that contains album artwork. In the routine
GetDataTypePropValueAndSizeAsString, you'll want to make sure that the theStringRef variable is
non-NULL before passing it to CFStringAppend or CFRelease.
Tim Monroe is a member of the QuickTime engineering team at Apple. You can contact him at
monroe@mactech.com. The views expressed here are not necessarily shared by his employer.