User Interface Scripting
Volume Number: 21 (2005)
Issue Number: 6
Column Tag: Programming
AppleScript Essentials
User Interface Scripting
by Benjamin S. Waldie
As we have seen in the past, AppleScript is a great tool for creating some pretty amazing automated
workflows. When implementing an AppleScript-based workflow, you are really only limited by your imagination,
and by the AppleScript support that is available in the applications that you want to automate.
Many scriptable applications offer enough AppleScript support for the types of tasks that you would want to
automate the most. However, at times, you may find yourself needing to script an application with limited
AppleScript support, and that one task you really need to automate just is not accessible through scripting.
Or, worse yet, the application you want to automate is not scriptable at all!
How do you handle these limitations? Do you simply give up? I think not. For starters, you might check
around to see if there are other scriptable applications that can be substituted to automate the same task.
Another option is to consider trying to automate the application by writing AppleScript code that interacts
directly with the application's interface itself. Fortunately, with the release of Mac OS X 10.3, Apple
introduced a new AppleScript feature, user interface scripting, or UI Scripting, which can be used to do just
that.
What is UI Scripting?
UI Scripting is a feature in Mac OS X that provides a way for AppleScripts to interact directly with
interface elements in running applications. For example, you might write a script that clicks a button in a
window, selects a menu item in a popup menu, or types text into a text field of a non-scriptable application.
The AppleScript terminology for UI Scripting is not built into AppleScript itself, nor is it included in a
scripting addition. Rather, UI Scripting is part of System Events, a background application that provides a
central location for interacting with various aspects of Mac OS X itself, including running processes, or
applications.
In order to view the AppleScript terminology for UI Scripting, open the dictionary for System Events by
double clicking on it in the Script Editor's Library palette.
Figure 1. The Script Editor Library Palette and the System Events Dictionary
If you are using a different script editor, or prefer to open the dictionary by selecting File > Open
Dictionary in the Script Editor menu bar, System Events can be found in the System > Library >
CoreServices folder on your machine. In the System Events dictionary, UI Scripting-related terminology can be
found under the Processes Suite. We will explore the UI Scripting terminology found in this suite shortly.
Enabling UI Scripting
Before writing code that makes use of UI Scripting in Mac OS X, you will first need to manually configure
the machine on which the script will run, so that it can respond to UI Scripting commands. To enable UI
Scripting, launch the System Preferences application, and click on the Universal Access button. Next, enable
the checkbox labeled Enable access for assistive devices. See figure 2.
Figure 2. Universal Access Preference Pane
If the final destination for your script is another user's machine, then you should make sure that you
provide that user with instructions for enabling UI Scripting on the machine prior to running the script. In
order to ensure that the user actually follows your instructions, you may also want to add some code into your
script to verify that UI Scripting has been enabled, and prevent the script from proceeding if it has not been
enabled. You can tell if UI Scripting has been enabled by checking the value of the UI elements enabled
property of the System Events application. This property will contain a true or false value, indicating
whether or not UI Scripting is enabled.
The following example code will check to see if UI Scripting is enabled. If it is not enabled, the script
will launch System Preferences, display the Universal Access pane, and notify the user that the Enable access
for assistive devices checkbox must be enabled in order to proceed.
tell application "System Events" to set isUIScriptingEnabled to UI elements enabled
if isUIScriptingEnabled = false then
tell application "System Preferences"
activate
set current pane to pane "com.apple.preference.universalaccess"
display dialog "Your system is not properly configured to run this script.
Please select the \"Enable access for assistive devices\"
checkbox and trigger the script again to proceed."
return
end tell
end if
-- Add your code here, which will be triggered if UI Scripting is enabled
UI Scripting Terminology
As previously mentioned, the AppleScript terminology for UI Scripting is found under the Processes Suite in
the System Events dictionary. Here, you will find a variety of classes, or objects, along with a few
commands. Let's briefly discuss the commands first. We'll see them in action a little later.
Commands
There are only a handful of commands that you will use for UI Scripting, and they are click, key code,
keystroke, perform, and select. In this article, I am going to touch on the click and keystroke commands, as
they are what I have found to be particularly useful, and I have chosen to include them in the examples at the
end of this article.
As one would expect, the click command is used to simulate the user clicking on an interface element. For
example, you might use the click command to click a button on a window.
click button 1 of window 1
The keystroke command is used to enter keystrokes, as if they were typed by a user. The keystroke command
also offers the ability, through an optional parameter, to specify modifier keys that should be invoked when
the command is executed. For example, you may need to simulate the process of holding down the command key
while typing a key.
keystroke "P" using {command down}
Again, these are just very brief introductions to two commands that can be used to interact with
interfaces. You should spend some time exploring the other commands on your own, in order to become familiar
with them. Now, let's take a look at some of the classes listed under the Processes suite of the System
Events dictionary.
The Process Class
When working with UI Scripting, the top-level class you will address is the process class. A process
signifies any process, or application, that is currently running on the machine. To get the names of any
currently running processes, use the following syntax:
tell application "System Events" to return name of every process
--> {"loginwindow", "Dock", ... "Finder", "Preview", "Script Editor"}
Processes possess a variety of properties, which can be accessed through AppleScript. One such property is
the frontmost property. In some cases, you may need to bring a process to the front in order to interact with
its interface. This can be done by setting the frontmost property of the process to a value of true. For
example, the following code brings the application Preview to the front.
tell application "System Events" to set frontmost of process "Preview" to true
Note in this example that I refer to the Preview application as a process of the System Events application.
Be sure to explore the other properties of processes, as well, as they can provide other important
information to your script.
I have chosen to use Preview for the examples in this article, since Preview is not AppleScriptable, and
since it is installed with Mac OS X.
UI Element Classes
A process with an interface typically contains a variety of interface elements, such as windows, buttons,
text fields, and more. These are the elements with which you will primarily want your script to interact.
In the System Events dictionary, a UI Element is, in itself, a class, and possesses a variety of properties
common to most interface elements. For example, since many interface elements possess the ability to be
enabled or disabled, an enabled property can be found under the more generic class of UI Element. Processes
also inherit some properties from this class.
There are a number of different classes of interface elements in the Processes suite. If you have used
AppleScript Studio in the past, then you will no doubt be familiar with the names of at least a few of them,
although the exact naming may be slightly different from that of AppleScript Studio. Some of the more
commonly accessed classes of interface elements include checkboxes, menus, menu items, pop up buttons, radio
buttons, text fields, and windows. As mentioned above, since all interface elements possess certain
characteristics, each class of interface element inherits properties from the UI Element class.
Be sure to browse through the various classes of interface elements listed in the Processes suite.
Referring to UI Elements
Just like scripting any object in a scriptable application, when writing code to interact with an
interface, you must address the interface elements within their object hierarchy. Deciphering an object's
hierarchy within a process' interface is usually no small feat. For basic interfaces, it may be as simple as
referring to an interface element on a specific window. However, for more complex interfaces, it can quickly
become a long set of nested object references.
Let's take a look at an example. The following code will click the Drawer button in the tool bar of an
opened document in Preview, toggling the drawer opened or closed.
tell application "System Events"
tell process "Preview"
click button "Drawer" of tool bar 1 of window 1
end tell
end tell
You can see from this example that in order to interact with the Drawer button, you must indicate
specifically where the button is located within the interface. In this case, it is on the tool bar of the
front window.
There is some good news, though. Apple doesn't leave you high and dry to figure out these object
hierarchies on your own. There is a tool available to help. It is called UI Element Inspector, and it can be
downloaded from Apple's AppleScript web site <http://www.apple.com/applescript/uiscripting/>.
Figure 3. UI Element Inspector
When launched, UI Element Inspector floats above all interfaces, and displays information about the
interface elements located directly below the mouse pointer. Information displayed includes the location of
the interface element, within its object hierarchy, along with values from various properties. In figure 2,
UI Element Inspector is indicating the exact location of the Drawer button in a Preview window - within a tool
bar, which is within a window of the application. As you can see, the tool bar itself does not possess a
specific name, which is why I referred to it as tool bar 1 in my code.
Examples
Now, let's take a look at some examples of UI Scripting in action. The following example code assumes that
you have a document opened in Preview. When this code is run, it will bring Preview to the front and print
the front window.
tell application "System Events"
tell process "Preview"
set frontmost to true
click menu item "Print..." of menu "File" of menu bar 1
repeat until sheet "Print" of window 1 exists
end repeat
keystroke return
end tell
end tell
The following example code assumes that you have a document opened in Preview. When this code is run, it
will bring Preview to the front and export the front window to the desktop in TIFF format.
tell application "System Events"
tell process "Preview"
set frontmost to true
keystroke "E" using {command down, shift down}
repeat until sheet 1 of window 1 exists
end repeat
tell sheet 1 of window 1
keystroke "Output"
keystroke "D" using command down
tell pop up button 1 of group 1
click
tell menu 1
click menu item "TIFF"
end tell
end tell
delay 1
click button "Save"
end tell
end tell
end tell
Limitations
UI Scripting is based on Mac OS X's accessibility framework, which is why it must be enabled from the
Universal Access preference pane. Because it is based on the accessibility framework, UI Scripting can only
interact with applications that have been updated to support this framework. The accessibility framework was
first released with Mac OS X 10.2, so many applications have accessibility support built-in by now. However,
some applications do not, and may not respond to UI Scripting terminology. To automate applications that do
not support UI Scripting, you may need to turn to other tools, such as QuicKeys
<http://www.quickeys.com>.
A Third Party Assistant
While UI Element Inspector provides some much needed input for writing your AppleScript code, a third-party
application takes it a step further.
PreFab UI Browser, a commercial application available from PreFab Software, Inc., offers all of the
functionality of the UI Element Inspector, and a lot more. PreFab UI Browser provides robust interfaces
designed for the serious scripter, making it easy to access information about the complete interface of any
accessible running application. Other features of PreFab UI Browser include the ability to trigger hot keys
to enable and disable interface element browsing, auto-generation of AppleScript code to interact with
interface elements, and much more. Be sure to visit the PreFab Software, Inc. web site
<http://www.prefab.com> for more information about this tool, or to download a demo version. While
you're there, be sure to check out another product - PreFab UI Actions. This tool will allow you to configure
AppleScripts to trigger automatically whenever specific user interface actions occur in an application. For
example, you could configure an application to trigger a script whenever a user selects the Save As from the
File menu. The possibilities are limitless.
In Closing
As you can see, UI Scripting can be quite a useful tool when trying to automate an application that doesn't
provide the AppleScript support that you need. So, before you decide that just because an application isn't
scriptable, it can't be automated with AppleScript, be sure to check out its interaction with UI Scripting.
In my experience, there is not much on the Mac that can't be automated... one way or another. Until next
time, keep scripting!
Benjamin Waldie is president of Automated Workflows, LLC, a firm specializing in AppleScript and
workflow automation consulting. In addition to his role as a consultant, Benjamin is an author for
SpiderWorks, LLC and an evangelist of AppleScript. He can often be seen presenting at Macintosh User Groups,
Macworld Expos, and more. For additional information about Benjamin, please visit
http://www.automatedworkflows.com, or email Benjamin at applescriptguru@mac.com.