TweetFollow Us on Twitter

Combining Two Faces OF OS X: AppleScript and Java

Volume Number: 21 (2005)
Issue Number: 4
Column Tag: Programming

Combining Two Faces OF OS X: AppleScript and Java

by David Miller

Bridging the Gap

Roll Your Own Solution

Welcome

With the announcement and previews of the new version of Apple's operating system, Tiger, Mac users are starting to get excited about its new features. End users are looking forward to the conveniences brought on by features such as Spotlight and Dashboard, while developers are salivating over frameworks bundled with Tiger such as Core Data and Core Image. And while each new version of OS X has introduced enhancements that are compelling enough to convince users and developers to upgrade, a few ragged edges have also found their way into the foundation.

Two of OS X's highly-touted features are its excellent Java support, and the ease with which automated workflows are created via AppleScript. This article will focus on one of the ragged edges between these two components.

Part 1: AppleScript

AppleScript has been a part of the Mac OS since System 7, and not surprisingly, has had its share of ups and downs since its debut; the transition from OS 9 to OS X was particularly rough on it. Scripts running in the early versions of OS X often had to interact with applications nestled within both the Aqua and the "Classic" emulation layers; while this solution was not a huge obstacle for scripters, it was by no means an elegant solution.

To make matters worse, early versions of Carbon and Cocoa applications often included shoddy AppleScript support due to the amount of effort required to make the jump from OS 9 to OS X. In fact, this situation is just as relevant as it ever was, as developers are understandably more concerned about getting their applications to take advantage of OS X's newest features than to prolong the development cycle to include a "bonus" such as AppleScript support. Frameworks such as Rendezvous, WebKit, and Cocoa Bindings have allowed developers to provide more bang for their applications' buck, yet AppleScript often seems to be left behind. iTunes was an excellent example of this situation, as it did not receive substantial AppleScript support until version 3, (and many of Apple's staple applications such as Safari still don't play nicely with AppleScript).

Yet, ironically enough, OS X has become a bigger and better playground for scripters with each successive release:

  • the Script Menu item has effectively replaced the Script Runner application, and has brought with it the ability to execute scripts written in a variety of flavors besides AppleScript (Perl, Python, and a variety of shell flavors: bash, zsh, tcsh, etc.);
  • the addition of AppleScript Studio to OS X's developer tools has allowed scripters to create full-fledged Cocoa applications with AppleScript and Aqua's native widget set and, in doing so, introduced improvements to the language and AppleEvent model;
  • And Tiger will introduce Automator, an application and framework that will make scripting almost as simple as point-and-click.

AppleScript Studio, as mentioned above, was built upon an Objective-C--AppleScript bridge that allows scripts access to the methods and properties of Cocoa objects. However, this wasn't the first instance of Cocoa applications being written in a language other than Objective-C.

Part 2: Java

One of OS X's major selling points is its tight coupling with Java; heavy-weight tools such as the JBoss J2EE application server and Apache Tomcat can be installed and running on a Mac with a minimal amount of configuration. However, OS X's Java support doesn't end at the command-line. While Cocoa's "native" language is Objective-C, Cocoa's foundation classes have also been ported to Java which, in theory, gives developers the choice between two object-oriented languages for their Cocoa applications.

The above statement is qualified with "in theory" because while it is entirely possible to build a Cocoa application with Java, it is by no means a common occurrence. Cocoa's ancestor, with which it still shares many traits (including the NS prefix for class names) was created for Objective-C's object model within the NextStep environment, and then retro-fitted onto the Java object model for the release of OS X. Creating the Java-Cocoa classes was a nice gesture on Apple's part, but developers have chosen to forego Java and learn Objective-C for Cocoa hacking for several reasons:

  • The Cocoa Java classes are treated as second-class citizens when compared to their Objective-C counterparts, both in terms of their development and documentation,
  • And building Cocoa applications with Objective-C is much like placing a round peg in its round hole, whereas building them with Java is akin to forcing the round peg into a square hole.

And because the square hole seems to be an afterthought, it often gets overlooked when it comes time for framework releases and updates; it is no secret that the documentation and implementation for the Cocoa-Java classes is lacking; frameworks such as the Address Book have become widely accepted in Objective-C applications yet still have no Java hooks. Take for instance, the NSAppleScript class, which is used in the following (simplified) Java class:

Listing 1: NextTrack.java

NextTrack.java

A simple Java class that makes use of NSFoundation's classes for interacting with AppleScript.

Import com.apple.cocoa.foundation.*;

public class NextTrack {

  public static void main(String[] args) {
    String script = "tell application \"iTunes\"\n"
      + " next track \nend tell";
    NSAppleScript myScript =  new NSAppleScript(script);
    NSMutableDictionary errors= new NSMutableDictionary();
    NSAppleEventDescriptor results =
         myScript.execute(errors);
  }
}

The above code should accomplish the same result when run through OS X's Java interpreter as the following snippet of AppleScript when run in Script Editor:

Listing 2: NextTrack.scpt

NextTrack.scpt()
A simple script that will tell iTunes to start playing the next track.

tell application "iTunes"
   next track
end tell

...and the following Objective-C method when invoked by another class:

Listing 3: NextTrack.m

NextTrack.play()

The Objective-C equivalent to the Java code in Listing 1, and the AppleScript shown in Listing 2:

- (void) play
{
   NSAppleScript *play =
      [[NSAppleScript alloc]
         initWithSource:
   @"tell application \"iTunes\"\n next track\n end tell"];
   [play executeAndReturnError:nil];
}

And not surprisingly, the native AppleScript and Objective-C versions shown in Listings 2 and 3 execute precisely as expected; now let's see how the Java version fairs. Compiling the Java code can be accomplished through the following command in Terminal:

javac -classpath .:/System/Library/Java/
   AppleScriptTest.java

... and subsequently executed with...

java -classpath .:/System/Library/Java/ AppleScriptTest

We would expect that the next song in our iTunes playlist would begin playing after executing the above command. However, once the shell gives control to the Java interpreter to execute our program, things go downhill -- the program hangs as soon as the NSAppleScript's execute method is invoked. And even worse, the AppleScript is never executed, which leaves leaving Java developers who wish to incorporate AppleScript into their programs in a bind.

But all is not lost; Thanks to OS X's command-line interface and its osascript utility, it is possible to make a home-made solution to pass information from AppleScript to Java. Traditionally this would process would be done by using an instance of the NSAppleEventDescription class, yet we have seen that this will not work in Java. Let's see how we can overcome this bug in OS X.

Rolling Your Own Solution

Our homegrown solution has two requirements: (1) that we can execute AppleScripts from within Java's sandbox, and (2) that we are able to send the result of a script back to the sandbox. Luckily, both steps can be taken care of by the osascript command.

Included in OS X since its initial release, the osascript command executes AppleScripts in the same way that scripts from traditional languages (such as Perl, Python, and Bash) are executed: through the shell. In terms of the shell, the main difference between executing shell scripts and AppleScripts is that the former can be made executable through the use of UNIX permissions and the she-bang line (the first line of a script, which indicates which program should be interpret the script), while the osascript program must interpret AppleScripts. However, osascript follows the same rules as every other UNIX utility, namely:

  • The program will return 0 to the shell if the AppleScript was executed successfully, or 1 if the script execution terminated abnormally,
  • And the script's result will be echoed to one of stdout or stderr, depending on the return value mentioned above.

And like most other UNIX commands, all you need to know about osascript can be found out through its man page by typing man osascript. For now, all we need to know is that the command osascript test.appleScript will attempt to execute the file test.appleScript in the exact same way as though the script was executed in one of the "traditional" methods, such as through the Script Menu or executing it from within Script Editor.

The Solution, Part 1: Executing AppleScript From Java

Thus, it is relatively trivial to write a wrapper for the osascript program that will capture the script's result and store it in a String; the code shown in Listing 5 does just that.

Listing 5: AppleScript.java

AppleScript.run()

We can use the osascript command to run an AppleScript file via the shell. The output of the script will be echoed to standard out if successful, or sent to standard error if not. Either way, it can be trapped by using an InputStream and then inspected as required.

public String run(File script) throws AppleScriptException,
   IOException,
   FileNotFoundException,
   java.lang.InterruptedException {

ArrayList cmd = new ArrayList(); 
cmd.add("/usr/bin/osascript"); 

// add necessary command-line switches here...

// create an array to store the parameters
cmd.add(script.getPath());
String[] cmdArray = (String[]) cmd.toArray(new String[0]);

// run the script
Process result = Runtime.getRuntime().exec(cmdArray);
result.waitFor();

String line;
StringBuffer output = new StringBuffer();

/* if something bad happened while trying to run the script, throw an AppleScriptException 
   letting the user know what the problem was */
if (result.exitValue() != 0) {
   
  // read in the description of the error
   BufferedReader err = new BufferedReader(new
       InputStreamReader(result.getErrorStream()));
   while ((line = err.readLine()) != null) {
       output.append(line + "\n");
   }
   
   // and throw an exception describing what the problem was throw new 
      AppleScriptException(output.toString().trim());
         
// otherwise the script ran successfully
} else {

   /* read in the output */
   BufferedReader out = new BufferedReader(new
       InputStreamReader(result.getInputStream()));
   while ((line = out.readLine()) != null) {
      output.append(line + "\n");
   }
}

The Solution, Part 2: Returning AppleScript Results to Java

Now you may be asking yourself, "What is the result of an AppleScript?" A script's result is defined to be the value of the last statement in the script. For example, the result of the following script will be a reference to the track that is currently playing iTunes:

Listing 4: GetCurrentTrack.scpt

GetCurrentTrack.scpt

A simple AppleScript used to retrieve the current track in iTunes.

tell application "iTunes"
   set mytrack to current track
end tell

If executed through Script Editor, the result of the above script will be an instance of iTunes' Track class, which contains all of the information retained by iTunes (such as its artist, album, rating, etc.) for the track that is currently playing. However, if the above script is executed through the osascript command after saving it to a file, the following result will be echoed back to the Terminal:

Listing 4: Sample Result

The result of converting an AppleScript object to a textual representation.

"class cFlT" id 105

The two listings included above are merely different representations of the same result. Listing 4 is the result of converting an AppleScript object to text for echoing to the shell; and in the process of converting the object all information about the track that we were hoping to use in our Java program is lost. However, there is a way around this problem: by changing our script so that its result can be parsed as text, we can then capture that information without changing our Java code.

For example, we can retrieve the information for the currently playing track in iTunes and echo it to the shell by passing the following file to osascript :

Listing 5:GetCurrentTrack.scpt

GetCurrentTrack.txt

The following script will result in the information for the current track being echoed out to standard out with the fields delimited by a tab character (\t).

set tab to "\t"
tell application "iTunes"
   try
      set r to current track
      set myvalue to (album of r & tab & artist of r & tab & bit rate of r & 
         tab & comment of r & tab & compilation of r & tab & composer of r & tab & 
         database ID of r & tab & (date added of r as string) & tab & disc count 
         of r & tab & disc number of r & tab & duration of r & tab & enabled of r 
         & tab & (EQ of r as string) & tab & (genre of r as string) & tab & (kind of 
         r as string) & tab & (modification date of r as string) & tab & played 
         count of r & tab & (played date of r as string) & tab & rating of r & tab & 
         sample rate of r & tab & size of r & tab & track count of r & tab & track 
         number of r & tab & year of r & tab & name of r)
   on error
      (* do nothing *)
   end try
end tell

As can be seen from the listing, the script will return the fields of the current track in a tab-delimited format. The Java wrapper method will store this information as a String, which can then be parsed to extract the relevant fields of the Track that we are looking for. The following code illustrates how to do exactly that:

Listing 6: CurrentTrack.java

CurrentTrack.getCurrentTrack()

The following method will return an object containing all of the information for the track that is currently playing in iTunes. After the tab-delimited result is stored, it is broken up into its individual fields, which are used to set the fields of the Track instance. The Calendar.parseAppleScriptDate method is used to convert a textual representation of an AppleScript date field to a java.util.Date object; and numbers must be parsed as Integers before setting our track's attributes.

public static Track getCurrentTrack() throws AppleScriptException {

   try {
      
      File script = new File();

      // <snip>
      // store a get a reference to a file containing the
    // AppleScript shown in Listing 5
      // </snip>

      AppleScript as = new AppleScript(script);
      String result = as.run();

      // split the output on the tab character (\t) to 
      // break it into the individual fields
      String[] bits = result.split("\t");
      
      // if we only have one item, then no track was returned
      if (bits.length <= 1) {
         throw new AppleScriptException("No current track");
      }

      // the object used to store all of the info
      Track current = new Track();
      
      // loop through all fields and set the corresponding
      // attributes of the Track object...
      current.setAlbum(bits[0]);
      current.setArtist(bits[1]);
      current.setBitRate(Integer.parseInt(bits[2]));
      current.setComment(bits[3]);
      current.setCompilation(
         new Boolean(bits[4]).booleanValue());
      current.setComposer(bits[5]);
      current.setId(Integer.parseInt(bits[6]));            
      current.setDateAdded(
         Calendar.parseAppleScriptDate(bits[7]));

      // <snip>other modifiers go here</snip>

      current.setTrackCount(Integer.parseInt(bits[21]));
      current.setTrackNumber(Integer.parseInt(bits[22]));
      current.setYear(Integer.parseInt(bits[23]));
      current.setName(bits[24]);

      return current;

   // if the script doesn't execute properly, then throw
   // an exception to propagate the error
   } catch (Exception e) {
      throw new AppleScriptException(e);
   }
}

It should be noted that our solution does require more code than would be required if Apple's NS* Java classes worked as intended. But, oddly enough, the extra code is AppleScript, not Java, due to the process of manually flattening AppleScript objects into a single string rather than using an NSAppleEventDescriptor to contain the object's individual fields. While it is by no means an elegant solution, it gets the job done reliably and proves to be an interesting exercise in making the different faces of OS X talk to each other in ways that weren't originally intended.

Wrapping Up

Mac OS X has proven to be a healthy and productive platform for developers, and given Apple's recent track record there are no signs that this situation will change in the near future. However, with all of the new technical demos shown in Tiger's previews intended for Objective-C, one hopes that Java developers will also have something to play with upon booting up Apple's new operating system. Or, if not something new, then at least a working copy of what was promised years ago when the first version of OS X was being previewed to developers years ago.

About the Code

The class and supporting JAR files can be found on the CD, which also includes an ANT build file to take care of the heavy lifting; see the accompanying documentation for more information on how to build the class. There are several classes used in the above listing that are free to download and use:

  • AppleScript.java and AppleScriptException.java are part of the com.fivevoltlogic.tools.orchard package,
  • And Track.java is part of the com.fivevoltlogic.mytunes package.

Copies are included on the CD and can also be downloaded from http://www.fivevoltlogic.com/code/.


David Miller is a developer based in Calgary, AB, Canada. You can reach him by sending an email to davidfmiller@gmail.com or pointing your browser to http://www.fivevoltlogic.com.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links... | Read more »
Blue Archive heads for nature in New Yea...
Continuing the Blue Archive trend of releasing seasonal events to the Western version of the game nowhere near when they actually happened, the Cyber New Year March update has arrived. It brings with it a story centring around New Year, which it... | Read more »
Once Human conquers maths to be one hotl...
It feels like Once Human has been in development for about ten years at this point, but that has clearly not blunted the excitement for NetEases’ upcoming open-world survival game. As a matter of fact, it seems things have never been better, as... | Read more »
Watcher of Realms celebrates its first a...
It has been one year since Moonton Games kicked off the fantasy RPG Watcher of Realms, and there are a lot of celebrations to mark the occasion. You could take part in a brand-new mode, earn some skins, and recruit some of the strongest characters... | Read more »
Tarisland finally launches and celebrate...
It has felt like a lifetime, as it always does when it comes to waiting, but now Level Infinites’ anticipated MMORPG Tarisland is available across mobiles and Windows. It is time to pick your favourite of the nine classes, customise them to your... | Read more »
Reverse: 1999 offer Reality teams a mout...
Bluepoch Games has confirmed that Phase 2 of Reverse:1999s Version 1.6 has launched, and brings with it a lot to get your teeth into. Along with some sign-in rewards and a bunch of stories to enjoy, as well as a new 6-star character who just might... | Read more »
Uncharted Waters Origin unveils its late...
LINE Games, Motif, and KOEI Tecmo have announced the latest raft of updates for their seafaring adventure title Uncharted Waters Origin, and if you've played for a while you know what to expect. A new Admiral, new mates, and some new story, the... | Read more »
Wrecking Golf is a casual physics-based...
In case you missed it, Dusan Popovic has officially launched Wrecking Golf on iOS and Android, the indie developer's casual golf game on mobile presented with charming pixel-art visuals. Featuring physics-based mechanics and simple controls, the... | Read more »
Blue Archive is striking out to Anime Ex...
At this point in my writing career, I have seen quite a few press releases come about, and it feels like one of the most frequently updated games there is Blue Archive. It is, of course, great to see a game have a life like this, and now Nexon is... | Read more »
Grab a Grammy-inspired Backbone One with...
There are so many mobile controllers on the market that it could be a little difficult to know which to go for. If you are someone who goes for a good old celebrity endorsement, however, then the new Backbone One might be for you, created as it... | Read more »

Price Scanner via MacPrices.net

Walmart continues to sell clearance 13-inch M...
Walmart continues to offer clearance, but new, Apple 13″ M1 MacBook Airs (8GB RAM, 256GB SSD) online for $699, $300 off original MSRP, in Space Gray, Silver, and Gold colors. These are new MacBooks... Read more
Apple is offering steep discounts, up to $600...
Apple has standard-configuration 16″ M3 Max MacBook Pros available, Certified Refurbished, starting at $2969 and ranging up to $600 off MSRP. Each model features a new outer case, shipping is free,... Read more
Save up to $480 with these 14-inch M3 Pro/M3...
Apple has 14″ M3 Pro and M3 Max MacBook Pros in stock today and available, Certified Refurbished, starting at $1699 and ranging up to $480 off MSRP. Each model features a new outer case, shipping is... Read more
Amazon has clearance 9th-generation WiFi iPad...
Amazon has Apple’s 9th generation 10.2″ WiFi iPads on sale for $80-$100 off MSRP, starting only $249. Their prices are the lowest available for new iPads anywhere: – 10″ 64GB WiFi iPad (Space Gray or... Read more
Apple is offering a $50 discount on 2nd-gener...
Apple has Certified Refurbished White and Midnight HomePods available for $249, Certified Refurbished. That’s $50 off MSRP and the lowest price currently available for a full-size Apple HomePod today... Read more
The latest MacBook Pro sale at Amazon: 16-inc...
Amazon is offering instant discounts on 16″ M3 Pro and 16″ M3 Max MacBook Pros ranging up to $400 off MSRP as part of their early July 4th sale. Shipping is free. These are the lowest prices... Read more
14-inch M3 Pro MacBook Pros with 36GB of RAM...
B&H Photo has 14″ M3 Pro MacBook Pros with 36GB of RAM and 512GB or 1TB SSDs in stock today and on sale for $200 off Apple’s MSRP, each including free 1-2 day shipping: – 14″ M3 Pro MacBook Pro (... Read more
14-inch M3 MacBook Pros with 16GB of RAM on s...
B&H Photo has 14″ M3 MacBook Pros with 16GB of RAM and 512GB or 1TB SSDs in stock today and on sale for $150-$200 off Apple’s MSRP, each including free 1-2 day shipping: – 14″ M3 MacBook Pro (... Read more
Amazon is offering $170-$200 discounts on new...
Amazon is offering a $170-$200 discount on every configuration and color of Apple’s M3-powered 15″ MacBook Airs. Prices start at $1129 for models with 8GB of RAM and 256GB of storage: – 15″ M3... Read more
Amazon is offering a $200 discount on 14″ M3...
Amazon has 14-inch M3 MacBook Pros in stock and on sale for $150-$200 off MSRP. Shipping is free. Note that Amazon’s stock tends to come and go, so be sure to check their site often if the model you... Read more

Jobs Board

Solutions Engineer - *Apple* - SHI (United...
**Job Summary** An Apple Solution Engineer's primary role is tosupport SHI customers in their efforts to select, deploy, and manage Apple operating systems and Read more
*Apple* / Mac Administrator - JAMF Pro - Ame...
Amentum is seeking an ** Apple / Mac Administrator - JAMF Pro** to provide support with the Apple Ecosystem to include hardware and software to join our team and Read more
Operations Associate - *Apple* Blossom Mall...
Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
Omnichannel Associate - *Apple* Blossom Mal...
Omnichannel Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.