TweetFollow Us on Twitter

Creating a Cocoa AppController Class

Volume Number: 21 (2005)
Issue Number: 1
Column Tag: Programming

Getting Started

by Dave Mark

Creating a Cocoa AppController Class

In our last Cocoa column, we downloaded the latest and greatest version of Xcode. We created a Foundation Tool, which is an Objective-C program with a console-based interface.

This month, we're going to build a Cocoa app with an interface we designed using Interface Builder. The app will use Cocoa's NSSpeechSynthesizer class to speak a line of text. We'll add a pushbutton to start the speech and another to halt it, even in mid-sentence. The example comes from Chapter 4 of Aaron Hillegass' book, Cocoa Programming for Mac OS X. We'll start by taking a look at a class diagramming approach Aaron uses throughout the book.

A Diagram Speaks a Thousand Words

Before we actually start the process of building our project, take a look at the object diagram shown in Figure 1. This diagramming convention was developed by Aaron Hillegas and I find it works quite well at describing the interrelationships between the classes, objects, methods, and instance variables that come together to make your program work.

The class at the heart of this example is the AppController class. Note that this class features two methods: sayIt: and stopIt:. In Hillegas' drawings, each box represents a class and each arrow connecting two boxes represents the control-dragging connection you create in Interface Builder. For example, in Figure 1, note that 4 of the 5 classes are Cocoa classes (they start with NS). All of our code will be built into a new class that we create called AppController. We'll create two instances of NSButton, one labeled Say it and one labeled Stop. Each of the buttons will target one of the two AppController methods. When we build the project in Interface Builder, we'll create an instance of AppController, then control-drag from each button to the AppController instance and double-click on the method we want called to finish the connection.

We'll also add instance variables to AppController to keep track of the NSTextField (so we can retrieve the text to say it) and the NSSpeechSynthesizer (so we can send it the text to start speaking and send it a stop message to halt the speaking).


Figure 1. An object diagram for the first incarnation of our SpeakLine program.

Create the SpeakLine Project

Launch Xcode and create a new project using the Cocoa Application template. Name the project SpeakLine.

Editing the .nib File

In your SpeakLine project file, in the Groups & Files pane, find the file MainMenu.nib and double-click it to launch Interface Builder. You can find the file in the NIB Files group as well as under the SpeakLine group, in the Resources subgroup.

Once Interface Builder launches, click on the third icon from the left in the palette window, then drag an NSTextField from the palette onto the main window. As you can see in Figure 2, the NSTextField is in the upper-left corner of the set of text items.


Figure 2. Dragging out an NSTextField.

Drag the NSTextField so it is almost as wide as the window (so the dashed blue line appears when you get about a scrollbar's width from the right side of the window). Double-click on the text field and change its text to read Peter Piper picked a peck of pickled peppers or, if you are by yourself, perhaps something a bit more spicy.

Next, click on the second icon from the left at the top of the palette window to show the control palette items. Drag two buttons onto the window, below the NSTextField, with the proper spacing between them and the right side of the window. Label the right button Say It and the left button Stop (double-click on a button to edit its label).

Finally, resize the window itself, making it as short as possible. Figure 3 shows my Interface Builder session. In this picture, I am dragging the Stop button into place. You can see the dashed blue lines showing that the two buttons are aligned with each other and that the Stop button is the correct distance from the text field above it and the Say It button to its right.


Figure 3. Use the blue dashed lines to line up your buttons and NSTextField.

Create the AppController Class

Now that your interface is laid out, it's time to create the new AppController class.

Click on the MainMenu.nib window and click on the Classes tab. Scroll all the way to the left and click on the NSObject class. With NSObject highlighted, select Subclass NSObject from the Classes menu. Name the new subclass AppController (see Figure 4).


Figure 4. Click on the NSObject class and select Subclass NSObject from the Classes menu.

Now you'll add two actions (one for each button) and an outlet (an instance variable that points to the text field) to AppController. Open the Info window by selecting Show Info from the Tools menu. Click on the AppController class in the classes tab in the MainMenu.nib window, then click on the Info window and select Attributes from the popup near the top of the Info window.

Click on the Actions tab, then click on the Add button at the bottom right of the Info window. When the new action appears, name it sayIt:, then click Add and name the second action stopIt: (see Figure 5).


Figure 5. The Info window, showing the AppController class attributes.

Next, click on the Outlet tab and click Add to add an outlet named textField to AppController. Click in the Type column and select NSTextField to set the textField type to NSTextField instead of the generic id.

If you look back at Figure 1, you'll see that we've addressed 3 of the 4 arrows in the object diagram. We'll add the missing outlet, speechSynth, in code in just a minute.

Be sure that the AppController class is selected in the Classes tab and select Create Files for AppController from the Classes menu. This will generate two source files (AppController.m and AppController.h) in your Xcode project which we'll edit in a bit.

Next, create an instance of the AppController class by selecting Instantiate AppController from the Classes menu. Interface Builder will switch the MainMenu.nib window to the Instances tab and a new, blue cube will appear with the name AppController.

As you can see in Figure 6, the AppController instance is represented by a blue cube. The tiny exclamation point in a circle to the lower right of the blue cube tells you that there is at least one unconnected outlet. Let's take care of that now.


Figure 6. The new instance of AppController with an unconnected outlet.

Making Connections

Before you start making your connections, take a quick peek back at Figure 1. There are four connections that need to be made. Three of them will be made by control-dragging. The fourth (speechSynth) will be made in code.

First, we'll connect AppController's textField outlet so it points to the NSTextField in the main window. Make sure the Info window is open before you start your drag.

Control-drag from the AppController blue cube to the text field in the main window. When you release the mouse button, the Info window should display its Connections pane and list the textField outlet. Either double-click on the textField line or make sure it is selected and click the Connect button in the lower-right corner of the Info window (Figure 7).


Figure 7. Click the Connect button to connect the AppController to the textField.

Next, we'll connect the two buttons to their respective AppController methods. Control-drag from the Say It button to the AppController cube then, in the Info window, connect to the sayIt: method.

Now control-drag from the Stop button to the AppController cube and connect to the stopIt: method.

NSWindow's initialFirstResponder

The last bit of Interface Builder work we'll do is to set the NSWindow initialFirstResponder outlet to point to the text field. This tells the window that you want the text field to be active when the window appears so you don't have to click in the text field to start typing. To get a feel for this, try running the program with the initialFirstResponder connected and then with it disconnected to see what happens.

Control-drag from the Window icon (to the left of the blue AppController cube) to the text field. In the Info window, click on the initialFirstResponder outlet and click the Connect button.

Now let's type in the code!

Enter the AppController Code

Head back over to Xcode and edit the AppController.h file. We'll add the declaration of speechSynth:


#import <Cocoa/Cocoa.h>


@interface AppController : NSObject 
{
	IBOutlet NSTextField *textField;
	NSSpeechSynthesizer *speechSynth;
} 

- (IBAction)sayIt:(id)sender;
- (IBAction)stopIt:(id)sender; 
@end

Next, edit AppController.m to look like this:

#import "AppController.h"
@implementation AppController

- (id)init 
{  
	[super init];
 	NSLog( @"init" );
 	speechSynth = [[NSSpeechSynthesizer alloc] initWithVoice:nil];
	return self; 
 }


- (IBAction)sayIt:(id)sender 
{  
	NSString *string = [textField stringValue];
 if ( [string length] == 0) {   
 	return;  
 }

 [speechSynth startSpeakingString:  string];

 	NSLog( @"Have started to say: %@", string ); 
 }

- (IBAction)stopIt:(id)sender 
{
	NSLog( @"stopping" );
	[speechSynth stopSpeaking]; 
}

- (void)dealloc 
{
	NSLog( @"dealloc" );
	[speechSynth release];
	[super dealloc];
}
@end 

Build and run the application. Notice that you can click the Stop button to stop the speaking, even in the middle.

Take a look through the code. Most of it should make sense, especially if you've been following along with my previous Cocoa columns.

The init: method calls the superclasses' init drops a message to the console, creates an instance of the NSSpeechSynthesizer, then returns a pointer to itself.

sayIt: sends a stringValue message to textField to retrieve the text, then, if there's at least one character in the field, send it via a startSpeakingString message to speechSynth. The string is sent to the console as well, just to help you follow along.

stopIt: sends a message to the console, then sends a stopSpeaking message to speechSynth.

dealloc: is called when the AppController object is released. You'll likely never see the console message, since the AppController object was created automatically and is never sent a release message. When it is loaded from the .nib file, the AppController instance has a ref count of one. Not a big deal, but worth noting.

Till Next Month...

One thing that Aaron does in his book is add a color well to the program so the user can choose their own text color. See if you can do this on your own. You'll want to take advantage of the NSColorWell class.

Be sure to check out http://www.spiderworks.com and I'll see you next month...


Dave Mark is a long-time Mac developer and author and has written a number of books on Macintosh development, including Learn C on the Macintosh, Learn C++ on the Macintosh, and The Macintosh Programming Primer series. Dave's been busy lately cooking up his next concoction. Want a peek? http://www.spiderworks.com.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Challenge those pesky wyverns to a dance...
After recently having you do battle against your foes by wildly flailing Hello Kitty and friends at them, GungHo Online has whipped out another surprising collaboration for Puzzle & Dragons. It is now time to beat your opponents by cha-cha... | Read more »
Pack a magnifying glass and practice you...
Somehow it has already been a year since Torchlight: Infinite launched, and XD Games is celebrating by blending in what sounds like a truly fantastic new update. Fans of Cthulhu rejoice, as Whispering Mist brings some horror elements, and tests... | Read more »
Summon your guild and prepare for war in...
Netmarble is making some pretty big moves with their latest update for Seven Knights Idle Adventure, with a bunch of interesting additions. Two new heroes enter the battle, there are events and bosses abound, and perhaps most interesting, a huge... | Read more »
Make the passage of time your plaything...
While some of us are still waiting for a chance to get our hands on Ash Prime - yes, don’t remind me I could currently buy him this month I’m barely hanging on - Digital Extremes has announced its next anticipated Prime Form for Warframe. Starting... | Read more »
If you can find it and fit through the d...
The holy trinity of amazing company names have come together, to release their equally amazing and adorable mobile game, Hamster Inn. Published by HyperBeard Games, and co-developed by Mum Not Proud and Little Sasquatch Studios, it's time to... | Read more »
Amikin Survival opens for pre-orders on...
Join me on the wonderful trip down the inspiration rabbit hole; much as Palworld seemingly “borrowed” many aspects from the hit Pokemon franchise, it is time for the heavily armed animal survival to also spawn some illegitimate children as Helio... | Read more »
PUBG Mobile teams up with global phenome...
Since launching in 2019, SpyxFamily has exploded to damn near catastrophic popularity, so it was only a matter of time before a mobile game snapped up a collaboration. Enter PUBG Mobile. Until May 12th, players will be able to collect a host of... | Read more »
Embark into the frozen tundra of certain...
Chucklefish, developers of hit action-adventure sandbox game Starbound and owner of one of the cutest logos in gaming, has released their roguelike deck-builder Wildfrost. Created alongside developers Gaziter and Deadpan Games, Wildfrost will... | Read more »
MoreFun Studios has announced Season 4,...
Tension has escalated in the ever-volatile world of Arena Breakout, as your old pal Randall Fisher and bosses Fred and Perrero continue to lob insults and explosives at each other, bringing us to a new phase of warfare. Season 4, Into The Fog of... | Read more »
Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links below... | Read more »

Price Scanner via MacPrices.net

Free iPhone 15 plus Unlimited service for $60...
Boost Infinite, part of MVNO Boost Mobile using AT&T and T-Mobile’s networks, is offering a free 128GB iPhone 15 for $60 per month including their Unlimited service plan (30GB of premium data).... Read more
$300 off any new iPhone with service at Red P...
Red Pocket Mobile has new Apple iPhones on sale for $300 off MSRP when you switch and open up a new line of service. Red Pocket Mobile is a nationwide MVNO using all the major wireless carrier... Read more
Clearance 13-inch M1 MacBook Airs available a...
Apple has clearance 13″ M1 MacBook Airs, Certified Refurbished, available for $759 for 8-Core CPU/7-Core GPU/256GB models and $929 for 8-Core CPU/8-Core GPU/512GB models. Apple’s one-year warranty is... Read more
Updated Apple MacBook Price Trackers
Our Apple award-winning MacBook Price Trackers are continually updated with the latest information on prices, bundles, and availability for 16″ and 14″ MacBook Pros along with 13″ and 15″ MacBook... Read more
Every model of Apple’s 13-inch M3 MacBook Air...
Best Buy has Apple 13″ MacBook Airs with M3 CPUs in stock and on sale today for $100 off MSRP. Prices start at $999. Their prices are the lowest currently available for new 13″ M3 MacBook Airs among... Read more
Sunday Sale: Apple iPad Magic Keyboards for 1...
Walmart has Apple Magic Keyboards for 12.9″ iPad Pros, in Black, on sale for $150 off MSRP on their online store. Sale price for online orders only, in-store price may vary. Order online and choose... Read more
Apple Watch Ultra 2 now available at Apple fo...
Apple has, for the first time, begun offering Certified Refurbished Apple Watch Ultra 2 models in their online store for $679, or $120 off MSRP. Each Watch includes Apple’s standard one-year warranty... Read more
AT&T has the iPhone 14 on sale for only $...
AT&T has the 128GB Apple iPhone 14 available for only $5.99 per month for new and existing customers when you activate unlimited service and use AT&T’s 36 month installment plan. The fine... Read more
Amazon is offering a $100 discount on every M...
Amazon is offering a $100 instant discount on each configuration of Apple’s new 13″ M3 MacBook Air, in Midnight, this weekend. These are the lowest prices currently available for new 13″ M3 MacBook... Read more
You can save $300-$480 on a 14-inch M3 Pro/Ma...
Apple has 14″ M3 Pro and M3 Max MacBook Pros in stock today and available, Certified Refurbished, starting at $1699 and ranging up to $480 off MSRP. Each model features a new outer case, shipping is... Read more

Jobs Board

IT Systems Engineer ( *Apple* Platforms) - S...
IT Systems Engineer ( Apple Platforms) at SpaceX Hawthorne, CA SpaceX was founded under the belief that a future where humanity is out exploring the stars is Read more
*Apple* Systems Administrator - JAMF - Activ...
…**Public Trust/Other Required:** None **Job Family:** Systems Administration **Skills:** Apple Platforms,Computer Servers,Jamf Pro **Experience:** 3 + years of Read more
IT Systems Engineer ( *Apple* Platforms) - S...
IT Systems Engineer ( Apple Platforms) at SpaceX Hawthorne, CA SpaceX was founded under the belief that a future where humanity is out exploring the stars is Read more
Nurse Anesthetist - *Apple* Hill Surgery Ce...
Nurse Anesthetist - Apple Hill Surgery Center Location: WellSpan Medical Group, York, PA Schedule: Full Time Sign-On Bonus Eligible Remote/Hybrid Regular Apply Now Read more
Housekeeper, *Apple* Valley Village - Cassi...
Apple Valley Village Health Care Center, a senior care campus, is hiring a Part-Time Housekeeper to join our team! We will train you for this position! In this role, Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.