TweetFollow Us on Twitter

Shell Game: Calling Shell Commands from Applications, Part 2

Volume Number: 20 (2004)
Issue Number: 5
Column Tag: Programming

Mac OS X Programming Secrets

by Scott Knaster

Shell Game: Calling Shell Commands from Applications, Part 2

Well, I really hope you saw last month's column, because it was a fun introduction into how to call a shell command from a Cocoa application, which is a neat trick. If you didn't read that column, stick around anyway - we'll recap. This month, we'll extend our knowledge by performing input and output with a shell command from a Cocoa app.

Task Oriented

Last month, we explained how to use Cocoa class NSTask to represent a shell command that we want to execute. We discussed a few methods of NSTask:

setLaunchPath, which specifies the path to the shell command we call from our application.

setArguments, used to pass arguments to the shell command, which you normally do by typing them on the command line itself in Terminal.

launch, which starts the process running.

These methods get us the basic features we need to run a shell command from a Cocoa app. This time, we're going to take a broader look at what you can do with NSTask. When you create and launch a new task, it gets its own little world to run in. Part of this world includes its own copy of environment variables and its own setting for the current directory. NSTask has methods that let you specify these values. Call setEnvironment to change the process's environment variables to its own custom set, which you pass in as a dictionary. Use setCurrentDirectoryPath to pass a string indicating the directory the task should use as the base for relative paths.

When you call a shell command from Terminal, you can set paths for standard input, standard output, and standard error. These let you choose the source of input for the command, specify where the output should go, and indicate what to do with error messages. NSTask has methods for each of these: setStandardInput, setStandardOutput, and setStandardError. When you call these methods, you pass an object, either an NSPipe or an NSFileHandle, as the input or output. In the next section, we'll discuss what on earth these classes are.

Piece Pipe

NSFileHandle is a class that provides a Cocoa-licious way to exercise control over reading and writing files. NSPipe represents a Unix pipe, a communication channel that reads data from one process and writes it to another. In Cocoa, NSPipe is implemented using two NSFileHandles, one for reading and one for writing. You can use an NSPipe together with an NSTask to send data to a shell command's standard input and then get data from its standard output. As an example, we'll create a application that takes a list of words in an NSTextView and alphabetizes the words by calling the sort shell command. The alphabetized list is then displayed in a another NSTextView. This example is based on code from the course material for the awesome Big Nerd Ranch Cocoa Boot Camp (http://www.bignerdranch.com).


Figure 1. This is what our finished application will look like.

First, go to Xcode and create a new Cocoa Application project. We'll begin our app with the part that's easy to do and so hard to describe in text: the Interface Builder portion. In IB, in the main window, add two NSTextView objects, with a button between them. When you run this app, you'll type words in the first text view, then click the button, and the words will appear, sorted, in the second text view.

Now let's make the obligatory AppController class and object. Select NSObject on the Classes tab and choose Classes a Subclass NSObject. Name the new class AppController. Next, open the Info window (Tools a Show Info), go to the Attributes screen, and add two outlets (inText and outText) and one action (sort). Create the source files for Xcode by choosing Classes a Create Files for AppController. Finally, add an instance of your AppController class by choosing Classes a Instantiate AppController.

Now it's time to get our objects to partner up. We want AppController to be connected to both text views, one for input and the other for output. First, Control-drag from the AppController instance to the text view on the left. Double-click inText. Then Control-drag from the AppController to the text view on the right, and double-click outText to connect it. Finally, we need to make the button perform the sort method. Control-drag from the button to AppController, make sure you're on the Target/Action tab of the info window, then double-click sort. Bueno.


Figure 2. Lay out the user interface in Interface Builder, as usual.

Revealing the Code

Now it's time to write the code, so warm up your brain and your typing fingers. All our code will be the implementation for the sort method in AppController.m. First things first:

- (IBAction)sort:(id)sender
{
   NSTask *task;   
      // Task object that will call "sort"
   NSData *sortResult; 
      // Data object for grabbing sorted text
      
   NSFileHandle *fileToWrite;
      // Handle to standard input for pipe
   NSPipe *inputPipe, *outputPipe;
      // The pipes themselves, for input and output
   NSString *typedText;
      // Holds text typed by the user in the text view
   NSString *sortedText;
      // Will hold sorted text after user clicks button
   task = [[NSTask alloc] init];
   inputPipe = [[NSPipe alloc] init];
   outputPipe = [[NSPipe alloc] init];
      // Don't forget to release these later

After declaring and initializing variables, it's time to get the sort command going. We need to create a task and tell it that it's going to execute sort, set up its other values, then send it out into the world, like so:

   [task setLaunchPath:@"/usr/bin/sort"];
      // Set the path to the executable. You can find
      // the path for a shell command by using the
      // command "which" in Terminal, e.g. "which sort".
   [task setStandardOutput: outputPipe];
   [task setStandardInput: inputPipe];
      // Set the standard input and standard output
      // for the task. By assigning these to pipes,
      // we can feed input to the task and read its output.
   [task setArguments: [NSArray arrayWithObject:@"-f"]];
      // Set the arguments for sort. We're setting one
      // argument, -f, which specifies a case-insensitive
      // sort (you know, the way humans like it).
   
   [task launch];
      // The task is all ready to go - start it up!

Now that sort is ready to run, it's time for us to supply it with something to sort. We'll take the text the user has typed into the view on the left and ship it off to the process, using a pipe:

   fileToWrite = [inputPipe fileHandleForWriting];
      // Get a handle to the pipe that we can use
      // for writing.
   typedText = [inText string];
      // Extract the text out of the
      // first text view (inText).
   [fileToWrite writeData:[
      typedText dataUsingEncoding: NSASCIIStringEncoding]];
      // We've got the text out of the field. Now turn around
      // and write it to the task's standard input as ASCII.
      // Mmm...ASCII.
   [fileToWrite closeFile];
      // Close the pipe when we're done writing.

The sort command can now execute, using the text we've written to its standard input. The command proceeds to do its sorting on the input, then writes the sorted result to standard output. We previously hooked up standard output to outputPipe, so now we can deal with the sorted text:

   sortResult = 
    [[outputPipe fileHandleForReading] readDataToEndOfFile];
      // Grab the sorted text by getting a handle for reading
      // the pipe, then read all the data.
   sortedText = [[NSString alloc] initWithData: sortResult
                           encoding: NSASCIIStringEncoding];
      // Encode the text as ASCII and put the result into 
      // sortedText.
   [outText setString: sortedText];
      // Copy the string into the outText view (the one
      // on the right).

At this point, we're basically finished - the sorted text appears in the text view on the right. But just like Mom said, we need to clean up before we're completely done.

   [sortedText release];
   [task release];
   [inputPipe release];
   [outputPipe release];

All About the Process

Now that you've seen how to wrap a shell command in a Cocoa application, you can use shell commands as you need them in your apps. As we saw in this month's installment, you don't have to show any sign of the underlying command if you don't want to - just get control of standard input and standard output, and you can keep the shell command hidden.

For fun projects that use this technique, try writing apps that wrap your own favorite shell commands. Or, for extra credit, you could write a Cocoa app that lets the user type any shell command and its arguments, then executes that command and shows its output. Whatever you do, remember that it's your computer -- you're in command!


Scott Knaster writes all sorts of stuff for all kinds of people to read, but nothing is more fun than messing around with Cocoa and OS X. Scott's latest book is Mac Toys, from Wiley Publishing. Scott eats a nutritious assortment of fruits and vegetables.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links... | Read more »
Price of Glory unleashes its 1.4 Alpha u...
As much as we all probably dislike Maths as a subject, we do have to hand it to geometry for giving us the good old Hexgrid, home of some of the best strategy games. One such example, Price of Glory, has dropped its 1.4 Alpha update, stocked full... | Read more »
The SLC 2025 kicks off this month to cro...
Ever since the Solo Leveling: Arise Championship 2025 was announced, I have been looking forward to it. The promotional clip they released a month or two back showed crowds going absolutely nuts for the previous competitions, so imagine the... | Read more »
Dive into some early Magicpunk fun as Cr...
Excellent news for fans of steampunk and magic; the Precursor Test for Magicpunk MMORPG Crystal of Atlan opens today. This rather fancy way of saying beta test will remain open until March 5th and is available for PC - boo - and Android devices -... | Read more »
Prepare to get your mind melted as Evang...
If you are a fan of sci-fi shooters and incredibly weird, mind-bending anime series, then you are in for a treat, as Goddess of Victory: Nikke is gearing up for its second collaboration with Evangelion. We were also treated to an upcoming... | Read more »
Square Enix gives with one hand and slap...
We have something of a mixed bag coming over from Square Enix HQ today. Two of their mobile games are revelling in life with new events keeping them alive, whilst another has been thrown onto the ever-growing discard pile Square is building. I... | Read more »
Let the world burn as you have some fest...
It is time to leave the world burning once again as you take a much-needed break from that whole “hero” lark and enjoy some celebrations in Genshin Impact. Version 5.4, Moonlight Amidst Dreams, will see you in Inazuma to attend the Mikawa Flower... | Read more »
Full Moon Over the Abyssal Sea lands on...
Aether Gazer has announced its latest major update, and it is one of the loveliest event names I have ever heard. Full Moon Over the Abyssal Sea is an amazing name, and it comes loaded with two side stories, a new S-grade Modifier, and some fancy... | Read more »
Open your own eatery for all the forest...
Very important question; when you read the title Zoo Restaurant, do you also immediately think of running a restaurant in which you cook Zoo animals as the course? I will just assume yes. Anyway, come June 23rd we will all be able to start up our... | Read more »
Crystal of Atlan opens registration for...
Nuverse was prominently featured in the last month for all the wrong reasons with the USA TikTok debacle, but now it is putting all that behind it and preparing for the Crystal of Atlan beta test. Taking place between February 18th and March 5th,... | Read more »

Price Scanner via MacPrices.net

AT&T is offering a 65% discount on the ne...
AT&T is offering the new iPhone 16e for up to 65% off their monthly finance fee with 36-months of service. No trade-in is required. Discount is applied via monthly bill credits over the 36 month... Read more
Use this code to get a free iPhone 13 at Visi...
For a limited time, use code SWEETDEAL to get a free 128GB iPhone 13 Visible, Verizon’s low-cost wireless cell service, Visible. Deal is valid when you purchase the Visible+ annual plan. Free... Read more
M4 Mac minis on sale for $50-$80 off MSRP at...
B&H Photo has M4 Mac minis in stock and on sale right now for $50 to $80 off Apple’s MSRP, each including free 1-2 day shipping to most US addresses: – M4 Mac mini (16GB/256GB): $549, $50 off... Read more
Buy an iPhone 16 at Boost Mobile and get one...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering one year of free Unlimited service with the purchase of any iPhone 16. Purchase the iPhone at standard MSRP, and then choose... Read more
Get an iPhone 15 for only $299 at Boost Mobil...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering the 128GB iPhone 15 for $299.99 including service with their Unlimited Premium plan (50GB of premium data, $60/month), or $20... Read more
Unreal Mobile is offering $100 off any new iP...
Unreal Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering a $100 discount on any new iPhone with service. This includes new iPhone 16 models as well as iPhone 15, 14, 13, and SE... Read more
Apple drops prices on clearance iPhone 14 mod...
With today’s introduction of the new iPhone 16e, Apple has discontinued the iPhone 14, 14 Pro, and SE. In response, Apple has dropped prices on unlocked, Certified Refurbished, iPhone 14 models to a... Read more
B&H has 16-inch M4 Max MacBook Pros on sa...
B&H Photo is offering a $360-$410 discount on new 16-inch MacBook Pros with M4 Max CPUs right now. B&H offers free 1-2 day shipping to most US addresses: – 16″ M4 Max MacBook Pro (36GB/1TB/... Read more
Amazon is offering a $100 discount on the M4...
Amazon has the M4 Pro Mac mini discounted $100 off MSRP right now. Shipping is free. Their price is the lowest currently available for this popular mini: – Mac mini M4 Pro (24GB/512GB): $1299, $100... Read more
B&H continues to offer $150-$220 discount...
B&H Photo has 14-inch M4 MacBook Pros on sale for $150-$220 off MSRP. B&H offers free 1-2 day shipping to most US addresses: – 14″ M4 MacBook Pro (16GB/512GB): $1449, $150 off MSRP – 14″ M4... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.