TweetFollow Us on Twitter

Building a System Preference Pane

Volume Number: 19 (2003)
Issue Number: 11
Column Tag: Programming

Mac OS X Programming Secrets

Building a System Preference Pane

by Scott Knaster

Most applications include a Preference item in their application menu that lets users tweak the way things work. In fact, the very program I'm using to type these words includes a vast set of preferences with over 100 settings divided into ten categories. Even the Finder includes its own preferences.

Sometimes, little bits of software need to have preferences, but are not substantial enough to easily provide a user interface for them. These can include parts of the system, such as the Dock or the built-in Screen Effects, or cool third-party utilities. In Mac OS 9, users often tweaked these settings in control panels. As with so many things, the preferences world has changed radically since those bygone days. Mac OS X provides a System Preferences application that includes preference panes for these assorted but important system settings.


Figure 1. System Preferences window.

OS X comes with a bunch of preference panes used for system settings, as you can see in Figure 1. But in addition, System Preferences (since OS X 10.1, anyway) provides a plug-in framework that you can use to create you own preference panes that appear in the System Preferences window right alongside the system's built-in panes.

For this month's column, I'm borrowing code and the concept from Joe Zobkiw's cool new book, Mac OS X Advanced Development Techniques. This book provides real code and information about a nifty collection of OS X topics, including applications, system services, multiple threads, and more. If you want to read a fun, well-written book that will broaden your knowledge of OS X programming topics, check it out.

They Thought of This

For our sample in this column, we'll create a simple preference pane called BigPane that has a checkbox and a text field. To get started, crank up Project Builder and choose New Project from the File menu. When you get the New Project Assistant, take a look under the Standard Apple Plug-ins section. Hey, there's a project type called PreferencePane! By choosing that one, we get a project that's already hooked up to the preference pane framework. We'll go ahead and create our new preference pane project.


Figure 2. New, empty preference pane project..

Once the project has been created, we can move forward with the primary task of writing the code. The empty project declares BigPanePref, a subclass of NSPreferencePane. The listing follows:

@interface BigPanePref : NSPreferencePane 
{
   CFStringRef m_appID;   // our application ID
   
   IBOutlet   NSButton   *m_checkBox;
   IBOutlet   NSTextField   *m_textField;
}
- (IBAction)checkboxClicked:(id)sender;
@end

Here we're simply declaring the class, including a string to hold the application ID so we can find our preferences file, references to the controls that are included in the pane, and the checkBoxClicked action that we'll implement.

First Things First

Getting into the actual code, the first thing we'll deal with is overriding initWithBundle, which is called when the preference pane starts up.

#import "MyPreferencePanePref.h"
@implementation MyPreferencePanePref
- (id)initWithBundle:(NSBundle *)bundle
// System Preferences calls this method when 
// the pane is initialized.
{
   // Initialize the location of our preferences
    if ((self = [super initWithBundle:bundle]) != nil) {
        m_appID = CFSTR("com.knaster.bigpane");
    }
    
    return self;
}

This override gets us the appID, which we'll use to locate the file that preferences are stored in. You should use a filename that is unlikely to be the same as any other file, and is named after the application or service whose preferences it contains. Also, because this is an init method, Apple says we should be good citizens and call the inherited implementation, which we do.

Once the view is created and the nib file is loaded, our mainViewDidLoad method will be called. This is where we get a chance to initialize the preference controls with their saved values:

- (void)mainViewDidLoad
{
    CFPropertyListRef value;
      // Get the value of the checkbox from the saved prefs
      // (if any)
    value = CFPreferencesCopyAppValue
(CFSTR("Boolean Value Key"), m_appID);
    if (value && CFGetTypeID(value) == CFBooleanGetTypeID()) {
        [m_checkBox setState:CFBooleanGetValue(value)];
    } else {
        [m_checkBox setState:NO];         
      // Turn it off if we can't find a saved value
    }
    if (value) CFRelease(value);
    // Get the contents of the text field
    value = CFPreferencesCopyAppValue
(CFSTR("String Value Key"), m_appID);
    if (value && CFGetTypeID(value) == CFStringGetTypeID()) {
        [m_textField setStringValue:(NSString *)value];
    } else {
        [m_textField setStringValue:@""];   
      // Make the string empty if there's no saved value
    }
    if (value) CFRelease(value);
}

In our override of mainViewDidLoad, we get the values of our two preferences (a checkbox and a text field, remember) from the file. We're getting some help from the cool Core Foundation Preference Services here. We call CFPreferencesCopyAppValue to get the values out of the file, and we use CFGetTypeID to ensure the values are valid. If not, we set the controls to default values. Continuing in our quest for good citizenship in case we have to run for governor some day, we release the value objects when we don't need them any more.

Preparing for the Invasion

Now that the pane is up and running and the controls have their values loaded, what happens when the user starts changing stuff? If the user clicks on the checkbox, we'll get a checkboxClicked message, so we'll override that method to change the associated preference at the same time:

- (IBAction)checkboxClicked:(id)sender 
{
      if ( [sender state] ) 
         CFPreferencesSetAppValue(CFSTR("Boolean Value Key"), 
         kCFBooleanTrue, appID ); 
      else 
         CFPreferencesSetAppValue(CFSTR("Boolean Value Key"), 
         kCFBooleanFalse, appID ); 
}

In this method, we're simply setting the value of the preference based on the state of the checkbox. We use the handy CFPreferencesSetAppValue call from Core Foundation Preference Services. Why don't we save the value of the text field this way, too? We could, by watching for various NSText messages, but it's probably sufficient just to save the text field when the user is done with the pane, which we'll do in didUnselect, coming up next.

Can you believe we're almost finished writing the code for our little sample? All that's left is the implementation of the didUnselect method:

- (void)didUnselect
// The system calls didUnselect when another pane is
// opening or the user quits System Preferences.
{
    CFNotificationCenterRef center;
   
   // Save the value in the text field
   // to our preferences file.
    CFPreferencesSetAppValue(CFSTR("String Value Key"), [m_textField stringValue], m_appID);
    
   // Make sure the file is flushed and its contents written
   // to disk.
   CFPreferencesAppSynchronize(m_appID);
   // Broadcast a notification that preferences have
   // changed, in case Big Brother is watching.
center = CFNotificationCenterGetDistributedCenter();
    CFNotificationCenterPostNotification(center, CFSTR("Preferences Changed"), m_appID, NULL, TRUE);
}

The main work of the didUnselect override is to save the contents of the text field to our prefs file, which we do by calling CFPreferencesSetAppValue and CFPreferencesAppSynchronize. Also, we call CFNotificationCenterPostNotification to send a notification to any interested code that our prefs have changed - probably, nobody cares, but you never know.

More Details

Putting together the nib file and finishing the project are pretty straightforward. Using Interface Builder, just place the controls you're using - in this case, our check box and text field - in the window provided by the project. Figure 3 shows how this looks in Interface Builder.


Figure 3. Our preference pane in Interface Builder.

Of course, when you're making your own preference pane, just arrange the controls and other user interface elements however you like. You can even add a tabbed view (NSTabView) to the window and place controls in multiple tabs. Your code doesn't know or care which tab contains a particular control.

Another neat trick is to add your own custom 32 by 32 pixel Finder icon for the pane. You can do this by putting your icon into the project's .tiff file - in our example, that would be BigPane.tiff. This file is automatically created by ProjectBuilder with the default light switch icon.

If you're building a preference pane as part of a real project, you'll want to include the pane in your installer. The pane should go into ~/Library/PreferencePanes. When you're just practicing, you can drag the preference bundle there and install it yourself. If the System Preferences application is running, quit it and run it again. You should see your new preference pane listed in the "Other" ghetto at the bottom of the screen if you're viewing by category, and in proper alphabetical order otherwise. Note that you can't place your pane into an existing category, nor can you create new categories. Bummer. Maybe that ability will come in a future version.

Summing Up

This covers the basics of creating a system preference pane, so you should now be able to go forward with your plans for that awesome system service or other minimal-UI widget. If you want to learn more about this topic, or many other related cool OS X tricks, please check out Mac OS X Advanced Development Techniques, written by Joe Zobkiw and published by Sams Publishing Developer's Library. See http://www.triplesoft.com/macosx/ to find out more.


Scott Knaster has been writing about Macs for as long as there have been Macs. Scott's books How To Write Macintosh Software and Macintosh Programming Secrets were required reading for Mac programmers for more than a decade. Scott wrote developer books for General Magic and worked on Mac software for Microsoft. Scott's books have been translated into Japanese and Pascal. Scott has every issue of Mad magazine, which explains a lot.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Dispatch is bringing its superhero shena...
If you were anywhere online last year, then you would have no doubt heard of Dispatch, and been flooded with videos of it. With its star-studded cast and unrelenting humour, it fast became a hit, racking up over four million downloads. And it is a... | Read more »
5 reasons to sink your teeth into VAMPIR...
On October 28, Netmarble will globally launch VAMPIR, its latest and most macabre MMORPG, plunging players into a Gothic world of vampires, sorcerers and cursed creatures of the night. Built around blood, fear and large scale battles, the MMORPG... | Read more »
Gundam Blitz Order opens registration fo...
It would appear that video game developers are delving into my childhood and making idle games from my favourite TV shows. First, Bandai completely whiffed with Digimon Up, perhaps the single biggest miss of a beloved franchise in recent memory. Now... | Read more »
The Traitors Interactive Game lets you l...
With the second season of The Celebrity Traitors in full swing, the world is once more enthralled by just how good a liar our heroes are. I don’t watch it, but I hope James Blunt wins. The premise does intrigue me, however, and thanks to Fusebox... | Read more »
Dissidia Duellum Final Fantasy brings in...
For all his successful manipulations and successes through Final Fantasy 9, I never really liked Kuja. And it's not like I dislike him; more I nothing him. But that's just me; the vast majority of the fandom adore him, and they are in luck, for Kuja... | Read more »
Combo Quest (Games)
Combo Quest 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: Combo Quest is an epic, time tap role-playing adventure. In this unique masterpiece, you are a knight on a heroic quest to retrieve... | Read more »
Hero Emblems (Games)
Hero Emblems 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: ** 25% OFF for a limited time to celebrate the release ** ** Note for iPhone 6 user: If it doesn't run fullscreen on your device... | Read more »
Puzzle Blitz (Games)
Puzzle Blitz 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Puzzle Blitz is a frantic puzzle solving race against the clock! Solve as many puzzles as you can, before time runs out! You have... | Read more »
Sky Patrol (Games)
Sky Patrol 1.0.1 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0.1 (iTunes) Description: 'Strategic Twist On The Classic Shooter Genre' - Indie Game Mag... | Read more »
The Princess Bride - The Official Game...
The Princess Bride - The Official Game 1.1 Device: iOS Universal Category: Games Price: $3.99, Version: 1.1 (iTunes) Description: An epic game based on the beloved classic movie? Inconceivable! Play the world of The Princess Bride... | Read more »

Price Scanner via MacPrices.net

Amazon Offers 14″ M5 Pro MacBook Pro for $206...
Amazon is offering another opportunity to save on Apple’s 14-inch M5 Pro MacBook Pro, with new offers on the Space Black configuration with 24GB RAM and a 1TB SSD starting at just $2069.10. Apple... Read more
Amazon Takes $900 Off 16″ M5 Max MacBook Pro,...
Amazon has expanded its latest sale on Apple’s 16-inch M5 Max MacBook Pro, dropping the Space Black configuration with 36GB RAM and a 2TB SSD to just $3499. Apple sells this configuration for $4399,... Read more
B&H Slashes Up to $1400 Off M4 Pro Mac mi...
B&H is offering new clearance discounts on select previous-generation Apple Mac minis, with savings of up to $1400 on high-end M4 Pro configurations. The sale includes the standard M4 Mac mini... Read more
B&H Slashes $400 Off 14″ M5 Pro MacBook P...
B&H has launched a substantial new discount on Apple’s 14-inch M5 Pro MacBook Pro, taking $400 off the Space Black configuration with 24GB RAM and a 1TB SSD. Regularly priced at $2499, the 14-... Read more
Take $50 off iPad at Amazon, prices start at...
Amazon again has 11th-generation A16 WiFi iPads in stock on sale for $50 off MSRP, starting at $399. Shipping is free: – 11″ 11th-generation 128GB WiFi iPads: $399 $50 off MSRP – 11″ 11th-generation... Read more
Amazon Lowers 13″ M5 MacBook Air to $1149, No...
Amazon has increased its discounts on Apple’s 13-inch M5 MacBook Air, dropping the standard 16GB/512GB configuration to just $1149. Apple sells this configuration for $1299, so Amazon’s latest price... Read more
Amazon and B&H Slash Mac mini Prices, M6...
Amazon and B&H are offering new discounts on Apple’s M6 and M5 Pro Mac minis, with savings reaching $149.01 and prices starting at just $779. Configuration Apple MSRP Retailer Sale Price Savings... Read more
Amazon Takes Up to $150 Off 15″ M5 MacBook Ai...
Amazon has launched new discounts on Apple’s 15-inch M5 MacBook Airs, with savings of up to $150 and prices starting at just $1399. Configuration Apple MSRP Amazon Price Savings 15″ M5 16GB/512GB $... Read more
Amazon Takes Up to $150 Off 13″ M5 MacBook Ai...
Amazon has launched a new round of discounts on Apple’s 13-inch M5 MacBook Airs, with savings of up to $150 and prices starting at just $1199. Configuration Apple MSRP Amazon Price Savings 13″ M5... Read more
Verizon Launches iPhone Duo Pre-Orders With N...
Verizon has opened pre-orders for Apple’s new iPhone Duo, the company’s first foldable iPhone, with prices starting at $1999.99 and a new no-trade-in promotion available through its Simplicity Plan.... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.