TweetFollow Us on Twitter

CamelBones

Volume Number: 19 (2003)
Issue Number: 1
Column Tag: Mac OS X

CamelBones

Creating GUI-based apps with Perl

by Rich Morin

Sherm Pendley bills CamelBones as "An Objective-C/Perl bridge framework". The web page goes on to say "CamelBones is a framework that allows many types of Cocoa programs to be written entirely in Perl. It also provides a high-level object-oriented wrapper around an embedded Perl interpreter, so that Cocoa programs written in Objective-C can easily make use of code and libraries written in Perl."

Jumping from the general to the particular, CamelBones allows a Perl scripter to create GUI-based apps, with only a modicum of pain (read, Objective-C :-). Because the scripter can use Interface Builder, the graphic layout is painless, quick, and likely to yield attractive results.

Limitations

Sherm says that CamelBone's biggest current limitation is inheritance. It's not yet possible to create a Perl sub-class that inherits from an Objective-C sub-class. As a result, CamelBones can't be used for:

  • Document-based applications, which require a subclass of NSDocument.

  • Custom controls and/or cells, which require a subclass of one of the many NSControl or NSCell descendants, respectively.

This limitation will be addressed in the next version (0.3), which Sherm expects to have ready by the time this article is in print. Meanwhile, most of the tasks which could be performed by a cub-class can be handled by a Delegation or Notification callback.

CamelBones has some other problems, at least from my perspective. Because the app needs to be "built" (with Project Builder) rather than simply run, the build time becomes a noticeable part of the edit/test cycle. I think that's just the price we pay for using compilers and linkers (:-).

Also, most of the existing Cocoa documentation assumes that you're using Objective-C. This means that you have to have a reading knowledge of Objective-C, as well as the ability to turn method prototypes and example code into their Perl equivalents. I find this livable, however, and help is on the way for both problems

Getting Started

Assuming that you already have OSX and Apple's Developer Tools installed, adding CamelBones is quite simple. Go to http//camelbones.sf.net, download the distribution, and install it! At this writing, the documentation is still a bit sketchy, but the author plans to improve it Real Soon Now, so it may be in significantly better shape by the time you see it.

The package uses a standard installer, so installation is quite easy. I'd suggest that you choose the "Custom" install, so that you can get the source code (why not?). I haven't looked at the code, but I assume that it's a combination of Objective-C and Perl. Nice to have around, if you get frustrated by some peculiarity or simply become curious about how it all works.

If you are thinking about using CamelBones in a proprietary offering, you may want to look over the license a bit. CamelBones is released under the GNU Project's "Lesser General Public License" (LGPL). Briefly, the LGPL allows your app to use CamelBones without any requirement that the author provide the source code for the application (though with Perl, source distribution is the default case). On the other hand, any changes you make to CamelBones itself must be made available to anyone who gets the "binaries".

Once you have CamelBones installed, I strongly suggest that you skim the documentation and walk through the HowTo examples. As a newcomer to Interface Builder and Project Builder, this taught me a bit about the capabilities and operation of each. Even if you are expert at IB and PB, the examples will give you an idea of what kind of Perl code CamelBones expects.

In brief, however, Perl code for use with CamelBones looks pretty much like Perl code to work with any object-oriented API. Stuff like:

sub sayHello {
    my ($self, $sender) = @_;
    $self->{'TextLabel'}->setStringValue("Hello");
    NSLog("Hello, world!");
}

One peculiarity, discussed in the CamelBones web pages, is that CamelBones doesn't (yet ) provide "toll-free" bridging of Perl hashes and lists to Cocoa's collection classes. Consequently, the Perl code has to deal with the Cocoa collections explicitly. Instead of writing:

my %hash;
my $key     = 'abc';
$hash{$key} = 'def';
printf("key=%s, value=%s\n",
  $key, $hash{$key});

you have to write something like:

my $hash = NSMutableDictionary->alloc->init;
my $key  = 'abc';
$hash->setObject_forKey($key, 'def');
printf("key=%s, value=%s\n",
  $key, $hash->objectForKey($key));

Also, because Objective-C doesn't provide automatic (Perl-style) garbage collection, you may need to explicitly reserve and release any Objective-C objects which you create. This looks pretty tedious, to my Perl-accustomed eyes, but I'm consoled by the facts that (a) I only have to use Cocoa collections to access Cocoa-specific items and (b) relief is said to be on the way.

Packaging Issues

Ease of distribution and installation has been a CamelBones priority from the start. All that the end user needs is a copy of CamelBones.framework. By default, applications look for this in /Library/Frameworks, so the easiest thing to do is to create an installer package that will make sure that the framework can be found there.

But, if a developer wants a drag-and-drop install and is willing to rebuild the framework with the appropriate Project Builder options, the framework can be embedded in the application bundle itself. CPAN (Comprehensive Perl Archive Network) modules can also be included in the application bundle, eliminating another common source of pain for end users of Perl programs.

Version Creep

The CamelBones framework is linked against the Perl interpreter (Version 5.6.0) that is shipped with OSX. Sherm has gotten reports that Perl 5.6.1 works fine, as long as it's compiled and installed identically to the original 5.6.0, but 5.8.0 definitely doesn't. So, if you have added Perl 5.8.0 to your system, you may have to rebuild any CamelBones apps you receive.

As time goes on, Apple is quite likely to release Perl 5.8.0 (or whatever) as an update to OSX. Unless a workaround is found, this will cause all 5.6.0-based CamelBones apps to break. Fortunately, some Very Bright People are looking into the matter, so a fix is likely.

Resources

Perl wizard Dan Sugalski is currently writing "Programming Cocoa Applications with Perl" for O'Reilly, but a publication date has not yet been established. The book will cover CamelBones in depth, however, so watch for it! In the meanwhile, Dan promises to put up some example code on the CamelBones web site.

Notwithstanding tha fact that they assume Objective-C usage, most books on Cocoa, IB, and PB are relevant to CamelBones Here are some you might want to look over:

    "Building Cocoa Applications: A Step-by-Step Guide"

    Garfinkel and Mahoney

    O'Reilly and Associates, 2002

    ISBN 0-596-00235-1

    "Cocoa Cookbook for Mac OS X"

    Bill Cheeseman

    Peachpit, 2002

    ISBN 0-201-87801-1

    "Cocoa Programming for Mac OS X"

    Aaron Hillegass

    Addison-Wesley, 2001

    ISBN 0-201-72683-1

    "Learning Cocoa with Objective-C", second edition

    James Duncan Davidson

    O'Reilly and Associates, 2002

    ISBN 0-596-00301-3

There is also a 200+ page rundown on Objective-C, right on your Mac OS X system (/Developer/Documentation/Cocoa/ObjectiveC/ObjC.pdf). You should also consider joining the MacOSX-Perl email list, which covers CamelBones and other Perlish topics on Mac OS X. Send email to macosx-subscribe@perl.org to get started.

Although Apple provides documentation on the AppKit and Foundation frameworks, it can be tedious to navigate. So, pick up a copy of Hoshi Takanori's Cocoa Browser app (http://homepage2.nifty.com/hoshi-takanori/cocoa-browser). This will let you browse the Objective-C method descriptions in a speedy, hierarchically-based manner.

As noted above, you will still have to convert the method synopses into Perl format, but that's life. Actually, I'm actually working on a conversion app, but you'll have to wait until next month to read about it. Until then, happy hacking...


Rich Morin has been using computers since 1970, Unix since 1983, and Mac-based Unix since 1986 (when he helped Apple create A/UX 1.0). When he isn't writing this column, Rich runs Prime Time Freeware (www.ptf.com), a publisher of books and CD-ROMs for the Free and Open Source software community. Feel free to write to Rich at rdm@ptf.com.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links... | Read more »
Price of Glory unleashes its 1.4 Alpha u...
As much as we all probably dislike Maths as a subject, we do have to hand it to geometry for giving us the good old Hexgrid, home of some of the best strategy games. One such example, Price of Glory, has dropped its 1.4 Alpha update, stocked full... | Read more »
The SLC 2025 kicks off this month to cro...
Ever since the Solo Leveling: Arise Championship 2025 was announced, I have been looking forward to it. The promotional clip they released a month or two back showed crowds going absolutely nuts for the previous competitions, so imagine the... | Read more »
Dive into some early Magicpunk fun as Cr...
Excellent news for fans of steampunk and magic; the Precursor Test for Magicpunk MMORPG Crystal of Atlan opens today. This rather fancy way of saying beta test will remain open until March 5th and is available for PC - boo - and Android devices -... | Read more »
Prepare to get your mind melted as Evang...
If you are a fan of sci-fi shooters and incredibly weird, mind-bending anime series, then you are in for a treat, as Goddess of Victory: Nikke is gearing up for its second collaboration with Evangelion. We were also treated to an upcoming... | Read more »
Square Enix gives with one hand and slap...
We have something of a mixed bag coming over from Square Enix HQ today. Two of their mobile games are revelling in life with new events keeping them alive, whilst another has been thrown onto the ever-growing discard pile Square is building. I... | Read more »
Let the world burn as you have some fest...
It is time to leave the world burning once again as you take a much-needed break from that whole “hero” lark and enjoy some celebrations in Genshin Impact. Version 5.4, Moonlight Amidst Dreams, will see you in Inazuma to attend the Mikawa Flower... | Read more »
Full Moon Over the Abyssal Sea lands on...
Aether Gazer has announced its latest major update, and it is one of the loveliest event names I have ever heard. Full Moon Over the Abyssal Sea is an amazing name, and it comes loaded with two side stories, a new S-grade Modifier, and some fancy... | Read more »
Open your own eatery for all the forest...
Very important question; when you read the title Zoo Restaurant, do you also immediately think of running a restaurant in which you cook Zoo animals as the course? I will just assume yes. Anyway, come June 23rd we will all be able to start up our... | Read more »
Crystal of Atlan opens registration for...
Nuverse was prominently featured in the last month for all the wrong reasons with the USA TikTok debacle, but now it is putting all that behind it and preparing for the Crystal of Atlan beta test. Taking place between February 18th and March 5th,... | Read more »

Price Scanner via MacPrices.net

AT&T is offering a 65% discount on the ne...
AT&T is offering the new iPhone 16e for up to 65% off their monthly finance fee with 36-months of service. No trade-in is required. Discount is applied via monthly bill credits over the 36 month... Read more
Use this code to get a free iPhone 13 at Visi...
For a limited time, use code SWEETDEAL to get a free 128GB iPhone 13 Visible, Verizon’s low-cost wireless cell service, Visible. Deal is valid when you purchase the Visible+ annual plan. Free... Read more
M4 Mac minis on sale for $50-$80 off MSRP at...
B&H Photo has M4 Mac minis in stock and on sale right now for $50 to $80 off Apple’s MSRP, each including free 1-2 day shipping to most US addresses: – M4 Mac mini (16GB/256GB): $549, $50 off... Read more
Buy an iPhone 16 at Boost Mobile and get one...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering one year of free Unlimited service with the purchase of any iPhone 16. Purchase the iPhone at standard MSRP, and then choose... Read more
Get an iPhone 15 for only $299 at Boost Mobil...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering the 128GB iPhone 15 for $299.99 including service with their Unlimited Premium plan (50GB of premium data, $60/month), or $20... Read more
Unreal Mobile is offering $100 off any new iP...
Unreal Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering a $100 discount on any new iPhone with service. This includes new iPhone 16 models as well as iPhone 15, 14, 13, and SE... Read more
Apple drops prices on clearance iPhone 14 mod...
With today’s introduction of the new iPhone 16e, Apple has discontinued the iPhone 14, 14 Pro, and SE. In response, Apple has dropped prices on unlocked, Certified Refurbished, iPhone 14 models to a... Read more
B&H has 16-inch M4 Max MacBook Pros on sa...
B&H Photo is offering a $360-$410 discount on new 16-inch MacBook Pros with M4 Max CPUs right now. B&H offers free 1-2 day shipping to most US addresses: – 16″ M4 Max MacBook Pro (36GB/1TB/... Read more
Amazon is offering a $100 discount on the M4...
Amazon has the M4 Pro Mac mini discounted $100 off MSRP right now. Shipping is free. Their price is the lowest currently available for this popular mini: – Mac mini M4 Pro (24GB/512GB): $1299, $100... Read more
B&H continues to offer $150-$220 discount...
B&H Photo has 14-inch M4 MacBook Pros on sale for $150-$220 off MSRP. B&H offers free 1-2 day shipping to most US addresses: – 14″ M4 MacBook Pro (16GB/512GB): $1449, $150 off MSRP – 14″ M4... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.