The Ins and Outs of Drag and Drop
Volume Number: 18 (2002)
Issue Number: 11
Column Tag: Mac OS X
The Ins and Outs of Drag and Drop
by Andrew C. Stone
The most copied feature of the Mac OS X interface is the ubiquitous drag and drop. When NeXTStep advanced the techniques pioneered at Xerox's Palo Alto Research Center in the late '80's, the way in which people interacted with software was changed forever. The ability to move data and objects seamlessly between windows and applications without any additional steps is the hallmark of a native OS X application. This article will explore some more advanced techniques and some of the issues you might encounter when preparing your interface for drag and drop, as covered in other MacTech articles, such as http://www.stone.com/The_Cocoa_Files/What_a_Drag_.html. We'll cover making an entire window a receptacle for drag and drop, using central control to reduce code, dealing with temporary subviews such as field editors, and auto-swapping Tab views based on the type of data being dropped.
Many of Stone Design's applications fit into the category of "just drag and drop and you're done," such as PStill, GIFfun, PackUpAndGo, DOCtor and SliceAndDice. Taking PStill as an example, the user just drags a file onto the PStill window or application tile in the Dock or the Finder to convert the file to or redistill it as PDF:
Drag files onto Dock or Window
The strategy I like to employ is to make the entire window a valid drag target by subclassing NSWindow or NSPanel, and forwarding the actual methods to the window's delegate:
@interface NSObject(implement_this_in_delegate)
- (void)registerTypesForPanel:(NSPanel *)panel;
@end
@interface SDDragInPanel : NSPanel
{}
@end
@implementation SDDragInPanel
- (void)awakeFromNib
{
[[self delegate] registerTypesForPanel:self];
}
- (unsigned int) draggingEntered:sender
{
return [[self delegate] draggingEntered:sender];
}
- (unsigned int) draggingUpdated:sender
{
return [[self delegate] draggingUpdated:sender];
}
- (BOOL) prepareForDragOperation:sender
{
return [[self delegate] prepareForDragOperation:sender];
}
- (BOOL) performDragOperation:(id <NSDraggingInfo>)sender
{
return [[self delegate] performDragOperation:sender];
}
@end
Typical code for delegate would be:
// Dragging stuff:
- (NSArray *)acceptableDragTypes{
return [NSArray arrayWithObjects:NSFilenamesPboardType,nil];
}
- (void)registerTypesForPanel:(NSPanel *)panel;
{
[panel registerForDraggedTypes:[self acceptableDragTypes]];
}
- (unsigned int)draggingEnteredOrUpdated:(id <NSDraggingInfo>)sender {
// we want to ignore drags originating in our own window:
if ([sender draggingSource] == dragWellView) return NSDragOperationNone;
else {
unsigned int sourceMask = [sender draggingSourceOperationMask];
NSPasteboard *pboard = [sender draggingPasteboard];
NSString *type = [pboard availableTypeFromArray:[self acceptableDragTypes]];
if (type) return sourceMask;
return NSDragOperationNone;
}
}
- (unsigned int)draggingEntered:(id <NSDraggingInfo>)sender
{
return [self draggingEnteredOrUpdated:sender];
}
- (unsigned int)draggingUpdated:(id <NSDraggingInfo>)sender
{
return [self draggingEnteredOrUpdated:sender];
}
- (BOOL)performDragOperation:(id <NSDraggingInfo>)sender
{
NSPasteboard *pboard = [sender draggingPasteboard];
NSString *type = [pboard availableTypeFromArray:[self acceptableDragTypes]];
BOOL loaded = NO;
id ts = nil;
if (type) {
if ([type isEqualToString:NSFilenamesPboardType]) {
NSArray *files = [pboard propertyListForType:NSFilenamesPboardType];
unsigned i = [files count];
while (i-- > 0) {
NSString *f = [files objectAtIndex:i];
if ([[self acceptableFileTypes] containsObject:[f pathExtension]] &&
(ts = [SomeObject objectWithContentsOfFile:f])!=nil) {
loaded = YES;
break;
}
}
}
}
return loaded;
}
- (BOOL)prepareForDragOperation:sender
{
return YES;
}
Be sure to register the view for the accepted types. A good place to do this is in
-(void)awakeFromNib. This method is called on any object instantiated in a NIB (NeXT Interface
Builder) file that has an implementation of awakeFromNib after all the objects are created and linked
up, but before the window appears on screen. By implementing a single method acceptableDragTypes that
returns which types you actually accept, you can avoid out-of-synch code when you add more types to
open later:
[panel registerForDraggedTypes:[self acceptableDragTypes]];
So we are done, right? Not quite, because of the way NSTextFields work. When you click or tab into a text field, a shared NSTextView is inserted into the view hierarchy. When the user drags a file over any part of the window that doesn't have an active textfield, the draggingEntered works as planned. But when you pass over the active text field, the NSTextView's drag validation methods come into play. The solution is to subclass NSTextView to also forward the methods to your window's delegate - or just to the window, since the window will forward on to the delegate:
#import <Cocoa/Cocoa.h>
@interface DragTextView : NSTextView
{
}
@end
#import "DragTextView.h"
@implementation DragTextView
// override drag stuff...
- (id)initWithFrame:(NSRect)r
{
[super initWithFrame:r];
[self registerForDraggedTypes:[[[self window] delegate] acceptableDragTypes]];
// this is so TAB and RETURN end editing
// instead of being inserted into the field:
[self setFieldEditor:YES];
return self;
}
// note we just pass it up to the window:
- (unsigned int) draggingEntered:sender
{
return [[self window] draggingEntered:sender];
}
... etc, just passing on the method to the window
@end
Now we have our custom text view, but how do we make sure our text view is used in place of the standard text view? We can't set z in Interface Builder, but we can code it. If a window's delegate implements a method called -windowWillReturnFieldEditor:(NSWindow *)sender toObject:(id)client, the Appkit code will call this method and use the text view it returns if non-nil, otherwise it uses a standard text view set in field editor mode.)
// add textView as an iVar to the NSWindowController subclass which controls the window
- (id)windowWillReturnFieldEditor:(NSWindow *)sender toObject:(id)client {
if (sender == [self window]) {
if (!textView) textView = [[DragTextView alloc]initWithFrame:[myField bounds]];
return textView;
}
return nil;
}
At this point, our interface is ready to accept the correct files and data at any location in the window.
There's one final issue: what if a user can drag a file out of your interface (for example, in PStill, you can drag the distilled PDF file out of the "drag out well") and that file type can also be dragged in to the application (for example, PStill accepts PDF files as input). A user might start a drag out of the application, change her mind, and drop the file back onto the application window. In this case, the application should probably not process the file. Therefore, the window delegate should check the draggingSource to make sure it's not a component of the window itself. This is why we have this line in the draggingEnteredOrUpdated code above:
if ([sender draggingSource] == dragWellView) return NSDragOperationNone;
Autoswapping Tab Views
The concept of filtering the dragging methods through the window's delegate can be very useful when your window contains an NSTabView with different acceptable types in each view. In Create(R), for example, there is a resources library which can accept art, images, effects, blends, patterns and pages:
Create(R) lets you store many different types of resources - and it will swap to the correct tab view as necessary
Each of these tabviews has an NSScrollView, which contains an NSMatrix. When a user
drags in a certain type that is not correct for the current view, but is acceptable in another one of
the tab views, the tab view should automatically switch to the other view so that the drag can drop
successfully in the right place. We do this by first checking if we can deal with it - and if not,
we'll ask the window controller (which keeps track of the other views) to check the other resource
managers. Note we also don't want to accept drags that start from this particular resource's matrix:
- (unsigned int)draggingEntered:(id <NSDraggingInfo>)sender
{
return [self draggingEnteredOrUpdated:sender checkOthers:YES];
}
- (unsigned int)draggingUpdated:(id <NSDraggingInfo>)sender
{
return [self draggingEnteredOrUpdated:sender checkOthers:YES];
}
- (unsigned int)draggingEnteredOrUpdated:(id <NSDraggingInfo>)sender
checkOthers:(BOOL)checkOthers
{
if ([sender draggingSource] == dragMatrix) return NSDragOperationNone;
else {
NSPasteboard *pboard = [sender draggingPasteboard];
NSString *type = [pboard availableTypeFromArray:[self acceptableDraggedTypes]];
if (type) {
unsigned int sourceMask = [sender draggingSourceOperationMask];
if ([type isEqualToString:NSFilenamesPboardType]) {
NSArray *filenames = [pboard propertyListForType:NSFilenamesPboardType];
if ([filenames count] == 1) {
NSString *filename = [filenames objectAtIndex:0];
if ([[[self resourceClass] fileTypes] containsObject:
[filename pathExtension]])
return sourceMask;
}
} else return sourceMask;
}
}
if (checkOthers) return [_controller draggingEnteredOrUpdated:sender];
else return NSDragOperationNone;
}
The _controller's implementation might look something like this:
- (unsigned int)draggingEnteredOrUpdated:(id <NSDraggingInfo>)sender
{
int i, c = [_resourceSources count];
unsigned int returnValue;
for (i = 0; i < c; i++) {
ResourceSource *res = [_resourceSources objectAtIndex:i];
if (res == _currentSource) continue; // already checked!
if ((returnValue = [res draggingEnteredOrUpdated:sender checkOthers:NO])
!= NSDragOperationNone) {
[self showResourceSourceNamed:[res resourceSourceName]];
return returnValue;
}
}
return NSDragOperationNone;
}
- (void)showResourceSourceNamed:(NSString *)name
{
[tabView selectTabViewItemAtIndex:[tabView indexOfTabViewItemWithIdentifier:name]];
}
Because the matrix may not fill the scroll view entirely, we'll also have to subclass the scroll view to forward draggingEntered methods to the matrix. To the end user, the entire scroll view is seen as the target, not just the matrix!
- (unsigned int)draggingEntered:(id <NSDraggingInfo>)sender
{
return [[self documentView]draggingEntered:sender];
}
... etc. for all the other methods.
Application Tile Drag Support
You only have to perform a few tasks to add support for drag and drop to your Application icon and its Dock tile. First, you'll need to alert the system of the valid file types handled by your application. Then, you'll implement a method in the Application's delegate subclass which calls the actual method to deal with that file type.
First, add information about which files can be opened by your application in Project Builder's application Target Inspector, in the "Document Types" pane:
Be sure to add the file types that your application can open in Project Builder
Second, set your application's delegate. You can do this programmatically with NSApplication's setDelegate:. Or, you can use Interface Builder: (a) instantiate an object of your delegate class in your main NIB file, and (b) connect the File's Owner instance variable "delegate" to this new object.
Third, implement a single method in your delegate's class:
- (BOOL)application:(NSApplication *)sender openFile:(NSString *)path
{
MyDocument *doc = [[NSDocumentController sharedDocumentController]
openDocumentWithContentsOfFile:path display:YES];
return doc;
}
Now, not only will the dock tile accept drag and drop, but Finder will display your application as a choice for opening that kind of document.
Conclusion
If you want your application to really sing, be sure users can take full advantage of drag and drop everywhere! Not only will it make program interaction easier and more fun, it makes demoing the app more spectacular!
Andrew Stone is founder, janitor and chief computer scientist at Stone Design, www.stone.com.