Dec 01 Cover Story
Volume Number: 17 (2001)
Issue Number: 12
Column Tag: Cover Story
by G.D. Warner
Error Messages: The Good, The Bad, And The Ugly
Writing Error Messages That Don’t Make Your Users Feel Stupid
“You are in error. You are a biological unit. You are imperfect.”
As error messages go, that quote from the original Star Trek episode, “The Changeling” is — well, actually kinda scary, considering what happened in that episode (Nomad, remember? A small robot that destroyed planets for fun — because that planet’s inhabitants were, in Nomad,’s “eyes,” imperfect).
While I’m sure RB developers don’t write error messages like that — and, coupled with REAL Software’s failure to insert a “Smite” command into the IDE makes carrying out the implied threat difficult, at best — I wanted to take this opportunity to run through, as the title says, ‘The Good, The Bad, and The Ugly’ of error messages.
The British magazine, MacFormat (which some would say is the British version of MacAddict, though in fact the reverse is true) has a section devoted to bad error messages, entitled “Silly Things Your Mac Says.” Alas, MacFormat’s web presence (http://www.macformat.co.uk) is not quite as strong as that of MacAddict’s (http://www.macaddict.com), so I’m afraid I can’t refer you to a page to view them all. Sorry abut that!
(Initiate Twilight Zone mode: que creepy music, Dim Rod Serling voice as True:)
Consider, if you will, the typical new computer user. S/he has just enrolled in the Computers For Dummies class at her local community college — using Windows ‘00 (pronounced “uh-oh,” in case you were wondering) as the Training Platform of Choice. Everything goes well in the class that first week (remember, we’re using our imaginations, here), and our new computer user finishes that first week, and goes out and buys her own computer.
And gets her first error message. The horror begins (see Figure 1).
Figure 1. Thanks a Lot (End Twilight Zone mode).
Alan Cooper, in his book About Face: The Essentials of User Interface Design, writes: “This is what all error messages feel like to users… No matter how nicely your error messages are worded, this is how they will be interpreted.”
But what makes a good error message?
The Microsoft Manual of Style, Second Edition, provides pointers for writing error messages:
“When you write error messages, use the passive voice to describe the error, and, if necessary, the third person (refer to ‘he computer’ or ‘the program’). You can also blame the product. Addressing the user directly as ‘you’ may imply that the user caused the problem. Try to make error messages friendly, direct, and helpful.”
Apple’s Aqua Human Interface Guidelines tells us:
“A good alert message states clearly what caused the alert to appear and what the user can do about it. Express everything in the user’s vocabulary.”
This is good advice … but Alan Cooper says it a bit better:
“Don’t make the user look stupid.”
Mr. Cooper later provides another interesting example of how error messages shouldn’t be written, reproduced here as Figure 2:
Figure 2. What the —!?
What would go through your mind if the above error message were to show up on your screen? Probably something similar to what Mr. Cooper wrote:
“Thank you so much for sharing that pithy observation with us. Why didn’t you notify the library? What did you want to notify it about? Why are you telling me? What do I care? Maybe you’d like to comment on what I’m wearing, too? And besides, what am I ‘OK’ing? It is not OK with me that this failure occurred!”
Couldn’t have said it better myself.
To reiterate Apple’s recommendations:
- Tell the user what happened
- Tell the user how to fix whatever is wrong
- Tell the user what happened in their own vocabulary
This last one is particularly important: if your error message says something like “PrntSvrErr in Serial/USB port,” your user is most likely going to be confused by “PrntSvrErr.” Why not simply write “Printer Server Error,” if indeed that’s what it means?
The Good
There aren’t a lot of good examples out there… but I did find a few that come close. Take Figure 3 for example:
Figure 3. Example of a Good Error message.
This error message follows the basic guidelines of a good error message:
It tells the user what’s wrong (more or less)
It offers a fix
It delivers its message in plain language
Figure 4, from Apple’s Aqua Human Interface Guidelines gets the job done:
Figure 4. Another Good Error Message.
It tells the user what’s wrong — and why
It offers not one, but two possible fixes
It delivers its message in plain language
The error message shown in Figure 5 seems to have done it correctly:
Figure 5. Another Good Error Message.
- It tells the user what’s wrong — and why
- It offers not one, not two, but three possible fixes — and includes a phone number for Tech Support
- It delivers its message in plain language
By all rights, this should be the best of the best — but my technical writer instincts tell me it’s far too wordy. A user faced with this error message would most likely not bother to read it (“Too much information, too much information!”), then just click OK.
The Bad
It’s far easier to find examples of bad error messages than good ones… and a lot more fun! So here we go.
Figure 6 is from an early version of Netscape:
Figure 6. Bad Error, Netscape Style.
In his article “Why You Can’t Run Java,” Mark Hurst said…well, basically he said that this error message might be difficult for most users to understand (yeah… that’s it!).
Another, shall we say, somewhat-less-than-useful error message is shown in Figure 7:
Figure 7. Really Bad Error Message.
I wonder what happened here? — Oh, yeah. “Some sort of error.” Obviously.
You’ve probably seen or heard about the e-mail that circulated some time back with error messages written in Haiku, the ancient Japanese form of poetry. For those of you who don’t know (or dozed off a lot during the poetry section of your English classes), Haiku has only three rules:
Three lines only
First and last lines are to be no more than three syllables
Second line consists of no more than seven syllables
Here’s one:
Three things are certain:
Death, taxes, and lost data.
Guess which has occurred.
I’ve placed the URL in the Reference section so you can read the rest… but if you can’t wait, fire up a computer running the BeOS, load up Be’s web browser, NetPositive, and type in a URL without being connected to a network … and see what you get.
Hopefully, you’ll get something like Figure 8:
Figure 8. NetPositive Haiku.
Uh-oh… I feel inspiration beating me about the head and shoulders!
In NetPositive
It is quite easy to find
Poetic Errors
(Sorry about that.)
Someone who identifies himself as “Johnnie Favorite” or “Happy Mega Fighting Man,” and a former Be employee tells me this feature can be turned off in one of the NetPositive settings.
I’ll get to that … one of these days.
Not to be outdone, a few Apple developers at Dantz have written a few of these (at least for early versions of the Retrospect manual) as shown in Figure 9 (thanks to ResExcellence.com):
Figure 9. Dantz Retrospect’s Haiku Error Message.
The Ugly
Not a lot of screenshots for this category, as some of these are Unix/Linux error messages, passed on by Word of Mouth. My favorite:
Printer on fire. See the Reference section for a link for more info on this one…
A close second, from Linux fsck (the Linux version of “Scandisk”):
“Either there is a bug in fsck or some bonehead (you!) is checking a live filesystem. Please report bugs in fsck to .”
‘Tacit’ writes in comp.lang.basic.realbasic:
“For the worst error messages ever written by God or man, I suggest you take a look at Windows 2000. It has some error messages you absolutely will not believe.
‘Attempt to propogate SUIDs across Active Directory failed with code 1602.’
“In English, this means: ‘You have special permissions set for a user who does not exist.’”
Interesting . . .
This error message uses error codes. Opinions on these are mixed: Some like them, some hate them… but they do have their uses.
Using that error code, a developer can track the number of times a particular error is displayed, compare it to other errors that report error codes, and from there decide which one to fix first.
MT-NewsWatcher uses similar error codes in some of its error messages, as shown in Figure 10:
Figure 10. MT-NewsWatcher Error with Error Code.
Tool Tips, the Balloon Help on the Windows side of things, is also something one needs to be careful of. The tool tip shown in Figure 11 cost a developer his job:
Figure 11. One Way Ticket Out the Door for this developer.
Here’s an interesting one, from Free Java:
Figure 12. Let’s Get Biblical.
I wonder if Free Java has a ‘Smite’ command…? Hmmmm …
And then, of course, there’s these:
Figure 13. Dude! (Welcome).
Figure 14. Dude —! (Okay).
Figure 15. Dude —! (Toast).
While it is true that a skilled linguist could probably differentiate between “Dude—!” as an expression of agreement, and “Dude—!” as a warning message, relying on this ability for your error messages is probably not a good idea … so the less said about the “Dude” family of error messages, the better.
In fact, forget I mentioned it, okay?
Okay. So What?
Good question. How about this quote:
“Nothing says more about what you think of your users than error messages.”
This quote, from Scott Berkun’s article, “The Web Shouldn’t be a Comedy of Errors,” really says it all. If it doesn’t ‘say it all’ to you, he follows up with a discussion of some excellent software engineering ideas on handling errors (see Scott Berkun in the Reference section … and take another look at Figure 11).
Like in one of the Karate Kid movies (“Kid? I’m thirty-five!”), when Mr. Miyagi describes the best way to block a punch by the ‘simple’ method of “No be there when punch arrive,” Scott’s article recommends designing your program so that it has fewer chances for your users to require an error message.
Chuck Martin, a posting to the Tech Writer’s list agrees. “…design, as much as possible, the interface so users can’t make errors, or at least will have a more difficult time making errors.”
For instance, a field that requires numerical input should screen out alphabetical characters, as illustrated in this code snippet (KeyDown event of an Edit field):
Listing 1: ASCII Only, Please
Disables non-numerical keystrokes in an edit field.
Function KeyDown(Key As String) As Boolean
If (ASC(key) < 48) Or (ASC(key) > 57) Then
If (ASC(key) = 8) Or ((ASC(key) >= 28) And (Asc(key) <= 31)) Then
Return False
Else
Return True
End If
Else
Return False
End If
End Function
This kills the need for an error message that reads “Dumbkopf! Numbers ONLY in this field!” or something similar.
Another thing to consider (with some applications, anyway): disabling the ‘Okay’ or ‘Submit’ button until all required fields are filled in. This avoids the “You idiot! You forgot to type in your fax number!” error message — when your user doesn’t have a fax number to enter, and simply hits the Okay button, thinking s/he’s finished entering data.
Robert Heath, another member of the Tech Writer’s list (see the Reference section) says, “My own peeve is messages with exclamation points. ‘You must enter a date!,’ etc.
Wrapping Up
In this article, we’ve taken a look at what makes a good error message, what makes a bad error message, touched on some ‘ugly’ error messages, skimmed the surface of software design methodology, and dipped a metaphorical toe into the waters of user interface design. Hopefully, we’ve all learned something along the way… but there’s only one way to be sure! A quiz. Your question — for the grand prize of a bag of pre-cooked microwave popcorn, mailed to your house by our own managing editor, Jessica Stubblefield (first come, first served, no guarantees on how well cooked the popcorn will be):
If your user is trying to print but can’t, is it better to display an error message that reads —
A. “Failed to initialize printer port [OK},”
B. “Having trouble printing. Ensure the printer is connected to your computer and that the power cord is securely connected and press the ‘Retry’ button. {Retry} {Cancel}”
“Printer on fire! Get out now!! {Okay}”
“DUDE!!! {Okay}”
If you answered A, congratulations! Your users will hate you, and you are well on your way to becoming as infamous as the person that wrote that immortal phrase, “Someone put us the bomb.” Or perhaps the other immortal phrase, “All your base are belong to us.”
If you answered B, congratulations! Your users will love you, and actually pay for your shareware.
If you answered C, congratulations! You’re doomed to a lifetime of answering the telephone support lines for the software you wrote, which caused the printer to catch fire in the first place. Your days will be long (15 hours!) and you’ll only get minimum wage — unlike your fellow tech support-folk, who support applications written by the guy whose error messages read like those in answer B. These guys get more money because their developer gets paid for his software.
If you answered D … um … well, the less said about that the better!
You’re educated
Put away this magazine
And go code something.
Heh.
Bibliography and References
- Paramount Studios. “The Changeling,” written by John Meredyth Lucas. For a synopsis, see
http://www.startrek.com/library/episodes_tos_detail.asp?ID=68734
- Computer Creative. MacFormat magazine.
http://www.macformat.co.uk
- Imagine Media. MacAddict magazine. http://www.macaddict.com
- Cooper, Alan. About Face: The Essentials of User Interface Design. First edition. Hungry Minds, Inc, 1995
- Microsoft Corporation. Microsoft Manual of Style. Second edition. Microsoft Press, 1998
- Apple Computer, Inc. Macintosh Human Interface Guidelines. Addison-Wesley, 1993
http://www.devworld.apple.com/techpubs/mac/HIGuidelines/HIGuidelines-2.html
- Apple Computer, Inc. Inside Mac OS X: Aqua Human Interface Guidelines. Apple Computer, Inc., 2000.
http://www.devworld.apple.com/techpubs/macosx/Essentials/devessentials.html
- Hurst, Mark. “Why You Can’t Run Java.” Creative Good, 1997.
http://www.creativegood.com/help/c075.html
Haiku Error Messages:
“Printer On Fire” Error Messages:
‘Linux FSCK’ Error Message:
Just For Laughs . . .
G.D. Warner is a technical writer, a Web-Dev Ninja-In-Training, and resides in Seattle, where the Shadow of Redmond looms long and large.
He can be reached at gdwarner@mac.com.