TweetFollow Us on Twitter

May 00 Bookshelf

Volume Number: 16 (2000)
Issue Number: 5
Column Tag: Programmer's Bookshelf

REALbasic: The Definitive Guide

By Paul E. Sevinç, Switzerland

Introduction

REALbasic is an integrated development environment (IDE) from REAL Software, Inc. [3]. In the last couple of months, REALbasic was the topic of several MacTech articles written by Erick Tejkowski [4, 5, 6, 7]. For an overview of REALbasic, please refer to Erick's second article [5] or the REALbasic home page [3].

Written by Matt Neuburg and published by O'Reilly, REALbasic: The Definitive Guide [2] describes the higher edition of REALbasic version 2. But as targeting Windows is not covered, most of the text applies to the standard edition as well. Matt Neuburg is a past editor of MacTech, by the way, but this shall have no influence on my review.

The book is divided into three parts of about 210 pages each: Fundamentals, User Interface, and Reaching Out. Please note that unlike the first two parts, I haven't read the last part in its entirety (i.e., in number of pages, I have read about a third). Note further that I have never dealt with REALbasic prior to reading this book.

Fundamentals

Chapter 1, The Workspace, and chapter 2, The Basic Language, introduce the REALbasic IDE and the REALbasic language, respectively. The explanations of the language constructs might be too terse for novices at programming. For everybody else, however, the concise writing allows for a quick transition to REALbasic without being boring or superficial. What irritated me a little at the beginning is that some names are capitalized differently in the code examples and in the main text. (REALbasic is case insensitive.) And Neuburg's definition of "side effect" is somewhat sloppy. Nevertheless, after two chapters only, I gained the impression that he is a pretty good teacher and writer.

Chapter 3, Objects, Classes, and Instances, and chapter 4, Subclasses, introduce object orientation in the context of REALbasic. These two chapters risk to frustrate novices at object-oriented programming (OOP): while a lot of concepts are explained in a very intuitive manner, non-trivial examples in which OOP unleashes its power are lacking. Beginners must be aware of this. After all, it is only natural that there are trade-offs when a book treats a language, a paradigm, an IDE, and a framework. Alas, Neuburg's treatment of interfaces may leave a wrong impression, namely that they are primarily a means of fixing class relationships or of supporting so-called binding. Yet every experienced Java programmer will confirm that single implementation inheritance with multiple interface inheritance allows for very clean and powerful designs.

Chapter 5, Datatypes, discusses elementary REALbasic data types, such as booleans, strings, and dates, as well as two classes that support low-level memory handling and threading, respectively. In the section on numbers, Neuburg uses the terms "binary", "octal", and "hexadecimal" without explaining them anywhere in the book. This (and what I said about novices in the preceding two paragraphs) leads me to the following question: Who is the target readership of the book in the first place? (On the cover it says "Macintosh programmers at all levels" and in the preface "this book does not teach you to program the Macintosh".) If it includes beginners, some sections of the book need to be elaborated. If not, some sections are not necessary (e.g., on what flow control is).

Chapter 6, Menus, shows how menus and menu items are created, how they can be enabled and disabled, how the application reacts to a menu item being chosen, etc. I particularly liked that it includes a section on dynamic menus with typical examples (Font menu and Windows menu). And chapter 7, The Architecture of an Application, gives some tips concerning REALbasic-based applications. It does not discuss architectural issues in general, however. (See, for instance, Buschmann et al. [1] for more on this topic.)

Chapter 8, Debugging and Building, concludes the first part. It explains how to read compile-error descriptions, REALbasic's exception handling, how to use the debugger, and the application build. After the first three pages in the section on exceptions, I was going to say that Neuburg chose a poor first example to illustrate them. Because it catches an exception caused by an error that can be fixed during development and that does not depend on the time & space in which the final application runs (e.g., on a computer with an unreliable hard drive). However, I then saw that four of REALbasic's five (or six) RuntimeException subclasses are about such errors, so that Neuburg isn't the one to be blamed. Nevertheless, he should have said more than just "Most of the time, you'll probably try to eliminate runtime errors from your program in advance" [2, p. 206].

User Interface

The first ten chapters of the second part cover graphical user interface (GUI) elements, the remaining two discuss the keyboard and the mouse. As is stated in the preface, the Human Interface Guidelines are not a topic of the book. Many different GUI elements are explained, such as windows, tab panels, sliders, etc. In addition to the default classes that REALbasic provides, Neuburg also presents subclasses and helper classes developed by him and others. Furthermore, a few advanced examples are also included. What I liked a lot is that Neuburg warns against bugs or limitations he encountered and tells the reader what to do about them.

To cut a long story short, this part is likely to contain valuable information about the GUI element the reader would like to employ. And in case the GUI element is not available or does not behave as desired, several ways to create a custom GUI element are shown as well.

Reaching Out

Chapter 21, Files, covers many file-related issues: creating and deleting files, navigating the file system, reading and writing the data or resource fork, preferences and temporary files, etc. The concept of file type and file creator is briefly explained, the difference between data fork and resource fork not really. Overall, however, the level of detail and the examples are very good. Particularly cool is that some of the example tasks - copying, for instance - are not only solved with REALbasic classes, but also with AppleScript scripts imported into the REALbasic project.

Chapter 29, Printing, is rather short, which-considering its importance-is a pity. Apparently that's because "Support for printing in REALbasic is rudimentary" [2, p. 555]. So, after a few tips, the reader is left to her own experimentation.

Chapter 31, Apple Events and AppleScript, first briefly introduces Apple events and AppleScript and then discusses Apple events and the REALbasic classes that support them in quite some detail. This chapter teaches how to send and receive events in order to make an application scriptable, and how to execute scripts from within an application.

To give you an idea of what other topics the third part includes, here are the titles of the remaining chapters (that I haven't read): Databases, Clipboard, Drag-and-Drop, Time, Sound, Movies, Game Animation, TCP/IP Communications, and Language Extensions.

Conclusion

Despite some shortcomings, Matt Neuburg's excellent writing and its broad range of topics make REALbasic: The Definitive Guide an easy-to-understand and very useful book for programmers entering the world of REALbasic.

In my opinion, the book is best suited for programmers with experience in OOP. Other programmers should do just fine, too, even though their perception of object orientation will probably be somewhat limited. For a complete novice, however, this book alone is not enough to get started.

What is clearly missing is an example application (e.g., a simple text editor) where different aspects such as menus, windows, files, printing, etc. could have been shown side by side. So feel free to develop such an application and to write about it in MacTech!

References

  1. F. Buschmann, R. Meunier, H. Rohnert, P. Sommerlad, and M. Stal. Pattern-Oriented Software Architecture: A System of Patterns. John Wiley & Sons, Chicester, 1996.
  2. M. Neuburg. REALbasic: The Definitive Guide. O'Reilly, Sebastopol, 1999.
  3. REAL Software. REALbasic. Home Page. Located at <http://www.realbasic.com/>.
  4. E.J. Tejkowski. "REALbasic Plugin Programming". MacTech Magazine, Vol. 15, No. 10, pp. 12-21, October 1999.
  5. E.J. Tejkowski. "REALbasic". MacTech Magazine, Vol. 15, No. 11, pp. 46-57, November 1999.
  6. E.J. Tejkowski. "Speech and REALbasic". MacTech Magazine, Vol. 15, No. 12, pp. 46-49, December 1999.
  7. E.J. Tejkowski. "Networking with REALbasic". MacTech Magazine, Vol. 16, No. 2, pp. 13-19, February 2000

Paul recently earned a Dipl. El.-Ing. ETH degree, the Master's degree in electrical engineering from the Swiss Federal Institute of Technology Zurich (ETHZ). Now he hopes to finally find the time to finish Aho et al.'s Dragon Book. You can inquire on his progress at paul.sevinc@ubilab.org.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Fresh From the Land Down Under – The Tou...
After a two week hiatus, we are back with another episode of The TouchArcade Show. Eli is fresh off his trip to Australia, which according to him is very similar to America but more upside down. Also kangaroos all over. Other topics this week... | Read more »
TouchArcade Game of the Week: ‘Dungeon T...
I’m a little conflicted on this week’s pick. Pretty much everyone knows the legend of Dungeon Raid, the match-3 RPG hybrid that took the world by storm way back in 2011. Everyone at the time was obsessed with it, but for whatever reason the... | Read more »
SwitchArcade Round-Up: Reviews Featuring...
Hello gentle readers, and welcome to the SwitchArcade Round-Up for July 19th, 2024. In today’s article, we finish up the week with the unusual appearance of a review. I’ve spent my time with Hot Lap Racing, and I’m ready to give my verdict. After... | Read more »
Draknek Interview: Alan Hazelden on Thin...
Ever since I played my first release from Draknek & Friends years ago, I knew I wanted to sit down with Alan Hazelden and chat about the team, puzzle games, and much more. | Read more »
The Latest ‘Marvel Snap’ OTA Update Buff...
I don’t know about all of you, my fellow Marvel Snap (Free) players, but these days when I see a balance update I find myself clenching my… teeth and bracing for the impact to my decks. They’ve been pretty spicy of late, after all. How will the... | Read more »
‘Honkai Star Rail’ Version 2.4 “Finest D...
HoYoverse just announced the Honkai Star Rail (Free) version 2.4 “Finest Duel Under the Pristine Blue" update alongside a surprising collaboration. Honkai Star Rail 2.4 follows the 2.3 “Farewell, Penacony" update. Read about that here. | Read more »
‘Vampire Survivors+’ on Apple Arcade Wil...
Earlier this month, Apple revealed that poncle’s excellent Vampire Survivors+ () would be heading to Apple Arcade as a new App Store Great. I reached out to poncle to check in on the DLC for Vampire Survivors+ because only the first two DLCs were... | Read more »
Homerun Clash 2: Legends Derby opens for...
Since launching in 2018, Homerun Clash has performed admirably for HAEGIN, racking up 12 million players all eager to prove they could be the next baseball champions. Well, the title will soon be up for grabs again, as Homerun Clash 2: Legends... | Read more »
‘Neverness to Everness’ Is a Free To Pla...
Perfect World Games and Hotta Studio (Tower of Fantasy) announced a new free to play open world RPG in the form of Neverness to Everness a few days ago (via Gematsu). Neverness to Everness has an urban setting, and the two reveal trailers for it... | Read more »
Meditative Puzzler ‘Ouros’ Coming to iOS...
Ouros is a mediative puzzle game from developer Michael Kamm that launched on PC just a couple of months back, and today it has been revealed that the title is now heading to iOS and Android devices next month. Which is good news I say because this... | Read more »

Price Scanner via MacPrices.net

Amazon is still selling 16-inch MacBook Pros...
Prime Day in July is over, but Amazon is still selling 16-inch Apple MacBook Pros for $500-$600 off MSRP. Shipping is free. These are the lowest prices available this weekend for new 16″ Apple... Read more
Walmart continues to sell clearance 13-inch M...
Walmart continues to offer clearance, but new, Apple 13″ M1 MacBook Airs (8GB RAM, 256GB SSD) online for $699, $300 off original MSRP, in Space Gray, Silver, and Gold colors. These are new MacBooks... Read more
Apple is offering steep discounts, up to $600...
Apple has standard-configuration 16″ M3 Max MacBook Pros available, Certified Refurbished, starting at $2969 and ranging up to $600 off MSRP. Each model features a new outer case, shipping is free,... Read more
Save up to $480 with these 14-inch M3 Pro/M3...
Apple has 14″ M3 Pro and M3 Max MacBook Pros in stock today and available, Certified Refurbished, starting at $1699 and ranging up to $480 off MSRP. Each model features a new outer case, shipping is... Read more
Amazon has clearance 9th-generation WiFi iPad...
Amazon has Apple’s 9th generation 10.2″ WiFi iPads on sale for $80-$100 off MSRP, starting only $249. Their prices are the lowest available for new iPads anywhere: – 10″ 64GB WiFi iPad (Space Gray or... Read more
Apple is offering a $50 discount on 2nd-gener...
Apple has Certified Refurbished White and Midnight HomePods available for $249, Certified Refurbished. That’s $50 off MSRP and the lowest price currently available for a full-size Apple HomePod today... Read more
The latest MacBook Pro sale at Amazon: 16-inc...
Amazon is offering instant discounts on 16″ M3 Pro and 16″ M3 Max MacBook Pros ranging up to $400 off MSRP as part of their early July 4th sale. Shipping is free. These are the lowest prices... Read more
14-inch M3 Pro MacBook Pros with 36GB of RAM...
B&H Photo has 14″ M3 Pro MacBook Pros with 36GB of RAM and 512GB or 1TB SSDs in stock today and on sale for $200 off Apple’s MSRP, each including free 1-2 day shipping: – 14″ M3 Pro MacBook Pro (... Read more
14-inch M3 MacBook Pros with 16GB of RAM on s...
B&H Photo has 14″ M3 MacBook Pros with 16GB of RAM and 512GB or 1TB SSDs in stock today and on sale for $150-$200 off Apple’s MSRP, each including free 1-2 day shipping: – 14″ M3 MacBook Pro (... Read more
Amazon is offering $170-$200 discounts on new...
Amazon is offering a $170-$200 discount on every configuration and color of Apple’s M3-powered 15″ MacBook Airs. Prices start at $1129 for models with 8GB of RAM and 256GB of storage: – 15″ M3... Read more

Jobs Board

*Apple* Systems Engineer - Chenega Corporati...
…LLC,** a **Chenega Professional Services** ' company, is looking for a ** Apple Systems Engineer** to support the Information Technology Operations and Maintenance Read more
Solutions Engineer - *Apple* - SHI (United...
**Job Summary** An Apple Solution Engineer's primary role is tosupport SHI customers in their efforts to select, deploy, and manage Apple operating systems and Read more
*Apple* / Mac Administrator - JAMF Pro - Ame...
Amentum is seeking an ** Apple / Mac Administrator - JAMF Pro** to provide support with the Apple Ecosystem to include hardware and software to join our team and Read more
Operations Associate - *Apple* Blossom Mall...
Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.