TweetFollow Us on Twitter

Interactive Graphics

Volume Number: 15 (1999)
Issue Number: 9
Column Tag: Reviews

Interactive Computer Graphics

by Doug Whitmore, Santa Cruz, CA

A top-down approach with OpenGL

This article reviews the book Interactive Computer Graphics: A top-down approach with OpenGL by Edward Angel. Interactive Computer Graphics was published by Addison-Wesley in 1997. The publisher indicates that a second edition will be available sometime around September of 1999.

About The Book

Interactive Computer Graphics is a book for those wanting to learn computer graphics using OpenGL. A discussion of what this book is necessarily starts with a discussion of what this book is not. Unlike OpenGL Programming Guide [Neider 1996](hereafter referred to as the "Red Book"), Interactive Computer Graphics is not a comprehensive guide to programming OpenGL. It is also not a "how to program" book. This book assumes a solid knowledge of C and at least an exposure to basic linear algebra, although it does offer some background math training for those who need a brush up. At the end of the article I will offer some suggestions for supplemental reading for those who need it.

As for what this book is, it is a guide to learning computer graphics, and to teach the concepts, it uses OpenGL as its graphics API. The author believes that to learn graphics programming, you must start out writing programs and continue to do so throughout the entire learning process. Which is why, unlike most textbooks on graphics programming, this one has you writing programs from Chapter 2, all the way through the final chapter. This book also offers end of chapter exercises that are very challenging and interesting. The exercises seem to be designed to force you not only to learn the material, but to enable you to make leaps of understanding. If you complete two or three of the exercises in each chapter, you will have a deep understanding of computer graphics programming by the time you reach chapter 6.

Interactive Computer Graphics is 10 chapters and 3 appendices long. All of the source code for the chapter programs are in Appendix A and are available for download via ftp. The author intended for this book to be a text for a typical semester long computer graphics course for advanced undergraduates or first year graduate students. I believe that it would be useful to those with a good background in programming and basic linear algebra and trigonometry. The book does not assume too much about the math skills of the reader and offers much of the basic skills needed in math.

Getting The Basics

The first chapter of the book is devoted to the obligatory coverage of the history of computer graphics as well as the formation of images on the computer screen. Chapter 2, Graphics Programming, introduces OpenGL and 2D graphics programming. It also begins the discussion of GLUT (OpenGL Utility Toolkit), a platform independent windowing toolkit that is available with any implementation of OpenGL. This chapter also has the distinction of being the first graphics book to so succinctly go through the basics of primitive types, color models, and computer representation of text. A fresh surprise for those of us who were forced to suffer through many chapters of such topics in other books.

Chapter 3, Input and Interaction, is where the book gets the word "interactive" in its title. This chapter is a great introduction to user input and interaction, an important part of modern computer graphics. For those not familiar with event based gui programming, this chapter offers a good introduction. Readers with experience in Mac gui programming will find themselves skimming through large parts of this chapter.

Chapter 4, Geometric Objects and Transformations, will have many readers scrambling for their old linear algebra textbook. Though the chapter offers some math background, those unsure of their math skills would do well to grab a book to bone up on matrix math and trigonometry.

Chapter 5, Viewing, takes readers through the difficult process of learning viewing and perspective transformations. This very difficult subject is presented clearly, with excellent diagrams throughout. It saves the harshness of calculating transforms until the later chapter on implementation. This could be seen as a fault, except that it keeps the reader moving forward in writing programs that implement the viewing models. This defers the detailed understanding until the reader has had a chance to get comfortable with using the viewing models. As a TA for a computer graphics course, this has proved to be much less painful for students, as they understood the viewing transformations well before they were asked to implement them.

Chapter 6, Shading, delves into great detail about light and material interactions. This is different from the other chapters and quite puzzling as many implementation details of the former topics are left to Chapter 7. However, light and shading is a very important part of computer graphics, and it is good to see it given a thorough treatment, even if overly thorough.

The Extras

The final four chapters represent everything beyond the basics. Chapter 7, Implementation, revisits the ugly details that had been glossed over in the earlier chapters. When you have reached this chapter in the book, you have enough to comfortably go your own way and create the next great graphics intensive program. However, if you are one of those that wants to know the hows and whys, chapter 7 will give them to you. From graphics pipeline to clipping and even low level algorithms, it is all in here.

Chapter 8, Working with Models, covers every facet of modeling. With sections on hierarchic, recursive/fractal, physical and parametric modeling, the subject is covered thoroughly, if not as exhaustively as it could have been.

Chapter 9, Curves and Surfaces, gives a person comfortable with their math skills the foundation for interesting modeling techniques. If your math skills are a little rusty, expect to be lost for most of the chapter. On the opposite side, if you are looking for a thorough reference on all curves and surfaces, you will need to look to another book.

Chapter 10, Discrete Techniques, is where everything else that doesn't fit in anywhere else goes. With topics as diverse as texture mapping, anti-aliasing and the other buffers in OpenGL. In "classical" computer graphics, texture mapping isn't given much air time, and the same is true in this book. In today's world, texture mapping is as fundamental to realism as lighting, I would have preferred to see texture mapping handled in one of the earlier chapters. The section on alias effects is the best treatment of the subject that I have seen in any book. It doesn't get caught up in the misguided notion of aliasing as simple "jaggies" on text.

Conclusion

Interactive Computer Graphics: a top-down approach is an excellent book for learning computer graphics programming with OpenGL. The emphasis on programming practice is evident in the examples in the book as well as in the end of chapter assignments that are all very challenging. The first six chapters covering the basics are the ticket you need to start programming non-trivial applications using OpenGL. The final four chapters are a good introduction to some of the more advanced concepts in programming, but tend to lack completeness.

For many people first learning OpenGL, the Red Book is what is recommended to them. However, the Red Book assumes that you already have a certain amount of graphics programming knowledge. Interactive Computer Graphics teaches you that and more. I recommend having both books, as the Red Book is an exhaustive overview of programming with OpenGL, and this book is a great introduction to graphics programming.

Supplemental Books and References

As promised, here is a list of books to act as supplements as well as references.

  • Angel, Edward. Interactive Computer Graphics: a top-down approach with OpenGL. Addison-Wesley, 1997.
  • Egerton, P. A. and W. S. Hall. Computer Graphics: Mathematical First Steps Prentice Hall 1998. (A great book on basic math for computer graphics for those not feeling confident in their math skills.)
  • Foley, James D., Andries van Dam, Steven K. Feiner John F. Hughes and Richard L. Phillips. Computer Graphics, Principles and Practice, Second Edition. Addison-Wesley, 1995. (An encyclopedic reference on computer graphics... the bible of computer graphics.)
  • Nieder, Jackie, Tom Davis and Mason Woo. The OpenGL Programming Guide, Second Edition. Addison-Wesley, 1996. (The Red Book.)
  • Rogers, David F. and J. Alan Adams. Mathematical Elements for Computer Graphics, Second Edition. McGraw Hill, 1990.

Doug Whitmore (aka Good Doug) is studying for his graduate degree at UC Santa Cruz, where he is currently TA for the Computer Graphics course. He still has no idea of what he wants to be when he grows up, so if you have any ideas, email him at whitmore@cse.ucsc.edu or visit him on the web at http://www.cse.ucsc.edu/~whitmore/

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

ESET Cyber Security 6.11.414.0 - Basic i...
ESET Cyber Security provides powerful protection against phishing, viruses, worms, and spyware. Offering similar functionality to ESET NOD32 Antivirus for Windows, ESET Cyber Security for Mac allows... Read more
Opera 105.0.4970.29 - High-performance W...
Opera is a fast and secure browser trusted by millions of users. With the intuitive interface, Speed Dial and visual bookmarks for organizing favorite sites, news feature with fresh, relevant content... Read more
Slack 4.35.131 - Collaborative communica...
Slack brings team communication and collaboration into one place so you can get more work done, whether you belong to a large enterprise or a small business. Check off your to-do list and move your... Read more
Viber 21.5.0 - Send messages and make fr...
Viber lets you send free messages and make free calls to other Viber users, on any device and network, in any country! Viber syncs your contacts, messages and call history with your mobile device, so... Read more
Hazel 5.3 - Create rules for organizing...
Hazel is your personal housekeeper, organizing and cleaning folders based on rules you define. Hazel can also manage your trash and uninstall your applications. Organize your files using a familiar... Read more
Duet 3.15.0.0 - Use your iPad as an exte...
Duet is the first app that allows you to use your iDevice as an extra display for your Mac using the Lightning or 30-pin cable. Note: This app requires a iOS companion app. Release notes were... Read more
DiskCatalogMaker 9.0.3 - Catalog your di...
DiskCatalogMaker is a simple disk management tool which catalogs disks. Simple, light-weight, and fast Finder-like intuitive look and feel Super-fast search algorithm Can compress catalog data for... Read more
Maintenance 3.1.2 - System maintenance u...
Maintenance is a system maintenance and cleaning utility. It allows you to run miscellaneous tasks of system maintenance: Check the the structure of the disk Repair permissions Run periodic scripts... Read more
Final Cut Pro 10.7 - Professional video...
Redesigned from the ground up, Final Cut Pro combines revolutionary video editing with a powerful media organization and incredible performance to let you create at the speed of thought.... Read more
Pro Video Formats 2.3 - Updates for prof...
The Pro Video Formats package provides support for the following codecs that are used in professional video workflows: Apple ProRes RAW and ProRes RAW HQ Apple Intermediate Codec Avid DNxHD® / Avid... Read more

Latest Forum Discussions

See All

New ‘Dysmantle’ iOS Update Adds Co-Op Mo...
We recently had a major update hit mobile for the open world survival and crafting adventure game Dysmantle ($4.99) from 10tons Ltd. Dysmantle was one of our favorite games of 2022, and with all of its paid DLC and updates, it is even better. | Read more »
PUBG Mobile pulls a marketing blinder wi...
Over the years, there have been a lot of different marketing gimmicks tried by companies and ambassadors, some of them land like Snoop Dog and his recent smoking misdirection, and some are just rather frustrating, let’s no lie. Tencent, however,... | Read more »
‘Goat Simulator 3’ Mobile Now Available...
Coffee Stain Publishing and Coffee Stain Malmo, the new mobile publishing studio have just released Goat Simulator 3 on iOS and Android as a premium release. Goat Simulator 3 debuted on PS5, Xbox Series X|S, and PC platforms. This is the second... | Read more »
‘Mini Motorways’ Huge Aurora Borealis Up...
Mini Motorways on Apple Arcade, Nintendo Switch, and Steam has gotten a huge update today with the Aurora Borealis patch bringing in Reykjavik, new achievements, challenges, iCloud improvements on Apple Arcade, and more. Mini Motorways remains one... | Read more »
Fan-Favorite Action RPG ‘Death’s Door’ i...
Last month Netflix revealed during their big Geeked Week event a number of new titles that would be heading to their Netflix Games service. Among them was Acid Nerve and Devolver Digital’s critically acclaimed action RPG Death’s Door, and without... | Read more »
SwitchArcade Round-Up: Reviews Featuring...
Hello gentle reader, and welcome to the SwitchArcade Round-Up for December 4th, 2023. I’ve been catching up on my work as much as possible lately, and that translates to a whopping six reviews for you to read today. The list includes Astlibra... | Read more »
‘Hi-Fi Rush’ Anniversary Interview: Dire...
Back in January, Tango Gameworks and Bethesda released one of my favorite games of all time with Hi-Fi Rush. As someone who adores character action and rhythm games, blending both together seemed like a perfect fit for my taste, but Hi-Fi Rush did... | Read more »
Best iPhone Game Updates: ‘Pizza Hero’,...
Hello everyone, and welcome to the week! It’s time once again for our look back at the noteworthy updates of the last seven days. Things are starting to chill out for the year, but we still have plenty of holiday updates ahead of us I’m sure. Some... | Read more »
New ‘Sonic Dream Team’ Performance Analy...
Sonic Dream Team (), the brand new Apple Arcade exclusive 3D Sonic action-platformer releases tomorrow. Read my in-depth interview with SEGA HARDLight here covering the game, future plans, potential 120fps, playable characters, the narrative, and... | Read more »
New ‘Zenless Zone Zero’ Trailer Showcase...
I missed this late last week, but HoYoverse released another playable character trailer for the upcoming urban fantasy action RPG Zenless Zone Zero. We’ve had a few trailers so far for playable characters, but the newest one focuses on Nicole... | Read more »

Price Scanner via MacPrices.net

Apple is clearing out last year’s M1-powered...
Apple has Certified Refurbished 11″ M1 iPad Pros available starting at $639 and ranging up to $310 off Apple’s original MSRP. Each iPad Pro comes with Apple’s standard one-year warranty, features a... Read more
Save $50 on these HomePods available today at...
Apple has Certified Refurbished White and Midnight HomePods available for $249, Certified Refurbished. That’s $50 off MSRP and the lowest price currently available for a full-size Apple HomePod this... Read more
New 16-inch M3 Pro MacBook Pros are on sale f...
Holiday MacBook deals are live at B&H Photo. Apple 16″ MacBook Pros with M3 Pro CPUs are in stock and on sale for $200-$250 off MSRP. Their prices are among the lowest currently available for... Read more
Christmas Deal Alert! Apple AirPods Pro with...
Walmart has Apple’s 2023 AirPods Pro with USB-C in stock and on sale for $189.99 on their online store as part of their Holiday sale. Their price is $60 off MSRP, and it’s currently the lowest price... Read more
Apple has Certified Refurbished iPhone 12 Pro...
Apple has unlocked Certified Refurbished iPhone 12 Pro models in stock starting at $589 and ranging up to $350 off original MSRP. Apple includes a standard one-year warranty and new outer shell with... Read more
Holiday Sale: Take $50 off every 10th-generat...
Amazon has Apple’s 10th-generation iPads on sale for $50 off MSRP, starting at $399, as part of their Holiday Sale. Their discount applies to all models and all colors. With the discount, Amazon’s... Read more
The latest Mac mini Holiday sales, get one to...
Apple retailers are offering Apple’s M2 Mac minis for $100 off MSRP as part of their Holiday sales. Prices start at only $499. Here are the lowest prices available: (1): Amazon has Apple’s M2-powered... Read more
Save $300 on a 24-inch iMac with these Certif...
With the recent introduction of new M3-powered 24″ iMacs, Apple dropped prices on clearance M1 iMacs in their Certified Refurbished store. Models are available starting at $1049 and range up to $300... Read more
Apple M1-powered iPad Airs are back on Holida...
Amazon has 10.9″ M1 WiFi iPad Airs back on Holiday sale for $100 off Apple’s MSRP, with prices starting at $499. Each includes free shipping. Their prices are the lowest available among the Apple... Read more
Sunday Sale: Apple 14-inch M3 MacBook Pro on...
B&H Photo has new 14″ M3 MacBook Pros, in Space Gray, on Holiday sale for $150 off MSRP, only $1449. B&H offers free 1-2 day delivery to most US addresses: – 14″ 8-Core M3 MacBook Pro (8GB... Read more

Jobs Board

Mobile Platform Engineer ( *Apple* /AirWatch)...
…systems, installing and maintaining certificates, navigating multiple network segments and Apple /IOS devices, Mobile Device Management systems such as AirWatch, and Read more
Omnichannel Associate - *Apple* Blossom Mal...
Omnichannel Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Senior Product Manager - *Apple* - DISH Net...
…Responsibilities** We are seeking an ambitious, data-driven thinker to assist the Apple Product Development team as our Wireless Product division continues to grow Read more
Senior Product Manager - *Apple* - DISH Net...
…Responsibilities** We are seeking an ambitious, data-driven thinker to assist the Apple Product Development team as our Wireless Product division continues to grow Read more
Senior Software Engineer - *Apple* Fundamen...
…center of Microsoft's efforts to empower our users to do more. The Apple Fundamentals team focused on defining and improving the end-to-end developer experience in Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.