TweetFollow Us on Twitter

Interactive Graphics

Volume Number: 15 (1999)
Issue Number: 9
Column Tag: Reviews

Interactive Computer Graphics

by Doug Whitmore, Santa Cruz, CA

A top-down approach with OpenGL

This article reviews the book Interactive Computer Graphics: A top-down approach with OpenGL by Edward Angel. Interactive Computer Graphics was published by Addison-Wesley in 1997. The publisher indicates that a second edition will be available sometime around September of 1999.

About The Book

Interactive Computer Graphics is a book for those wanting to learn computer graphics using OpenGL. A discussion of what this book is necessarily starts with a discussion of what this book is not. Unlike OpenGL Programming Guide [Neider 1996](hereafter referred to as the "Red Book"), Interactive Computer Graphics is not a comprehensive guide to programming OpenGL. It is also not a "how to program" book. This book assumes a solid knowledge of C and at least an exposure to basic linear algebra, although it does offer some background math training for those who need a brush up. At the end of the article I will offer some suggestions for supplemental reading for those who need it.

As for what this book is, it is a guide to learning computer graphics, and to teach the concepts, it uses OpenGL as its graphics API. The author believes that to learn graphics programming, you must start out writing programs and continue to do so throughout the entire learning process. Which is why, unlike most textbooks on graphics programming, this one has you writing programs from Chapter 2, all the way through the final chapter. This book also offers end of chapter exercises that are very challenging and interesting. The exercises seem to be designed to force you not only to learn the material, but to enable you to make leaps of understanding. If you complete two or three of the exercises in each chapter, you will have a deep understanding of computer graphics programming by the time you reach chapter 6.

Interactive Computer Graphics is 10 chapters and 3 appendices long. All of the source code for the chapter programs are in Appendix A and are available for download via ftp. The author intended for this book to be a text for a typical semester long computer graphics course for advanced undergraduates or first year graduate students. I believe that it would be useful to those with a good background in programming and basic linear algebra and trigonometry. The book does not assume too much about the math skills of the reader and offers much of the basic skills needed in math.

Getting The Basics

The first chapter of the book is devoted to the obligatory coverage of the history of computer graphics as well as the formation of images on the computer screen. Chapter 2, Graphics Programming, introduces OpenGL and 2D graphics programming. It also begins the discussion of GLUT (OpenGL Utility Toolkit), a platform independent windowing toolkit that is available with any implementation of OpenGL. This chapter also has the distinction of being the first graphics book to so succinctly go through the basics of primitive types, color models, and computer representation of text. A fresh surprise for those of us who were forced to suffer through many chapters of such topics in other books.

Chapter 3, Input and Interaction, is where the book gets the word "interactive" in its title. This chapter is a great introduction to user input and interaction, an important part of modern computer graphics. For those not familiar with event based gui programming, this chapter offers a good introduction. Readers with experience in Mac gui programming will find themselves skimming through large parts of this chapter.

Chapter 4, Geometric Objects and Transformations, will have many readers scrambling for their old linear algebra textbook. Though the chapter offers some math background, those unsure of their math skills would do well to grab a book to bone up on matrix math and trigonometry.

Chapter 5, Viewing, takes readers through the difficult process of learning viewing and perspective transformations. This very difficult subject is presented clearly, with excellent diagrams throughout. It saves the harshness of calculating transforms until the later chapter on implementation. This could be seen as a fault, except that it keeps the reader moving forward in writing programs that implement the viewing models. This defers the detailed understanding until the reader has had a chance to get comfortable with using the viewing models. As a TA for a computer graphics course, this has proved to be much less painful for students, as they understood the viewing transformations well before they were asked to implement them.

Chapter 6, Shading, delves into great detail about light and material interactions. This is different from the other chapters and quite puzzling as many implementation details of the former topics are left to Chapter 7. However, light and shading is a very important part of computer graphics, and it is good to see it given a thorough treatment, even if overly thorough.

The Extras

The final four chapters represent everything beyond the basics. Chapter 7, Implementation, revisits the ugly details that had been glossed over in the earlier chapters. When you have reached this chapter in the book, you have enough to comfortably go your own way and create the next great graphics intensive program. However, if you are one of those that wants to know the hows and whys, chapter 7 will give them to you. From graphics pipeline to clipping and even low level algorithms, it is all in here.

Chapter 8, Working with Models, covers every facet of modeling. With sections on hierarchic, recursive/fractal, physical and parametric modeling, the subject is covered thoroughly, if not as exhaustively as it could have been.

Chapter 9, Curves and Surfaces, gives a person comfortable with their math skills the foundation for interesting modeling techniques. If your math skills are a little rusty, expect to be lost for most of the chapter. On the opposite side, if you are looking for a thorough reference on all curves and surfaces, you will need to look to another book.

Chapter 10, Discrete Techniques, is where everything else that doesn't fit in anywhere else goes. With topics as diverse as texture mapping, anti-aliasing and the other buffers in OpenGL. In "classical" computer graphics, texture mapping isn't given much air time, and the same is true in this book. In today's world, texture mapping is as fundamental to realism as lighting, I would have preferred to see texture mapping handled in one of the earlier chapters. The section on alias effects is the best treatment of the subject that I have seen in any book. It doesn't get caught up in the misguided notion of aliasing as simple "jaggies" on text.

Conclusion

Interactive Computer Graphics: a top-down approach is an excellent book for learning computer graphics programming with OpenGL. The emphasis on programming practice is evident in the examples in the book as well as in the end of chapter assignments that are all very challenging. The first six chapters covering the basics are the ticket you need to start programming non-trivial applications using OpenGL. The final four chapters are a good introduction to some of the more advanced concepts in programming, but tend to lack completeness.

For many people first learning OpenGL, the Red Book is what is recommended to them. However, the Red Book assumes that you already have a certain amount of graphics programming knowledge. Interactive Computer Graphics teaches you that and more. I recommend having both books, as the Red Book is an exhaustive overview of programming with OpenGL, and this book is a great introduction to graphics programming.

Supplemental Books and References

As promised, here is a list of books to act as supplements as well as references.

  • Angel, Edward. Interactive Computer Graphics: a top-down approach with OpenGL. Addison-Wesley, 1997.
  • Egerton, P. A. and W. S. Hall. Computer Graphics: Mathematical First Steps Prentice Hall 1998. (A great book on basic math for computer graphics for those not feeling confident in their math skills.)
  • Foley, James D., Andries van Dam, Steven K. Feiner John F. Hughes and Richard L. Phillips. Computer Graphics, Principles and Practice, Second Edition. Addison-Wesley, 1995. (An encyclopedic reference on computer graphics... the bible of computer graphics.)
  • Nieder, Jackie, Tom Davis and Mason Woo. The OpenGL Programming Guide, Second Edition. Addison-Wesley, 1996. (The Red Book.)
  • Rogers, David F. and J. Alan Adams. Mathematical Elements for Computer Graphics, Second Edition. McGraw Hill, 1990.

Doug Whitmore (aka Good Doug) is studying for his graduate degree at UC Santa Cruz, where he is currently TA for the Computer Graphics course. He still has no idea of what he wants to be when he grows up, so if you have any ideas, email him at whitmore@cse.ucsc.edu or visit him on the web at http://www.cse.ucsc.edu/~whitmore/

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Challenge those pesky wyverns to a dance...
After recently having you do battle against your foes by wildly flailing Hello Kitty and friends at them, GungHo Online has whipped out another surprising collaboration for Puzzle & Dragons. It is now time to beat your opponents by cha-cha... | Read more »
Pack a magnifying glass and practice you...
Somehow it has already been a year since Torchlight: Infinite launched, and XD Games is celebrating by blending in what sounds like a truly fantastic new update. Fans of Cthulhu rejoice, as Whispering Mist brings some horror elements, and tests... | Read more »
Summon your guild and prepare for war in...
Netmarble is making some pretty big moves with their latest update for Seven Knights Idle Adventure, with a bunch of interesting additions. Two new heroes enter the battle, there are events and bosses abound, and perhaps most interesting, a huge... | Read more »
Make the passage of time your plaything...
While some of us are still waiting for a chance to get our hands on Ash Prime - yes, don’t remind me I could currently buy him this month I’m barely hanging on - Digital Extremes has announced its next anticipated Prime Form for Warframe. Starting... | Read more »
If you can find it and fit through the d...
The holy trinity of amazing company names have come together, to release their equally amazing and adorable mobile game, Hamster Inn. Published by HyperBeard Games, and co-developed by Mum Not Proud and Little Sasquatch Studios, it's time to... | Read more »
Amikin Survival opens for pre-orders on...
Join me on the wonderful trip down the inspiration rabbit hole; much as Palworld seemingly “borrowed” many aspects from the hit Pokemon franchise, it is time for the heavily armed animal survival to also spawn some illegitimate children as Helio... | Read more »
PUBG Mobile teams up with global phenome...
Since launching in 2019, SpyxFamily has exploded to damn near catastrophic popularity, so it was only a matter of time before a mobile game snapped up a collaboration. Enter PUBG Mobile. Until May 12th, players will be able to collect a host of... | Read more »
Embark into the frozen tundra of certain...
Chucklefish, developers of hit action-adventure sandbox game Starbound and owner of one of the cutest logos in gaming, has released their roguelike deck-builder Wildfrost. Created alongside developers Gaziter and Deadpan Games, Wildfrost will... | Read more »
MoreFun Studios has announced Season 4,...
Tension has escalated in the ever-volatile world of Arena Breakout, as your old pal Randall Fisher and bosses Fred and Perrero continue to lob insults and explosives at each other, bringing us to a new phase of warfare. Season 4, Into The Fog of... | Read more »
Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links below... | Read more »

Price Scanner via MacPrices.net

Free iPhone 15 plus Unlimited service for $60...
Boost Infinite, part of MVNO Boost Mobile using AT&T and T-Mobile’s networks, is offering a free 128GB iPhone 15 for $60 per month including their Unlimited service plan (30GB of premium data).... Read more
$300 off any new iPhone with service at Red P...
Red Pocket Mobile has new Apple iPhones on sale for $300 off MSRP when you switch and open up a new line of service. Red Pocket Mobile is a nationwide MVNO using all the major wireless carrier... Read more
Clearance 13-inch M1 MacBook Airs available a...
Apple has clearance 13″ M1 MacBook Airs, Certified Refurbished, available for $759 for 8-Core CPU/7-Core GPU/256GB models and $929 for 8-Core CPU/8-Core GPU/512GB models. Apple’s one-year warranty is... Read more
Updated Apple MacBook Price Trackers
Our Apple award-winning MacBook Price Trackers are continually updated with the latest information on prices, bundles, and availability for 16″ and 14″ MacBook Pros along with 13″ and 15″ MacBook... Read more
Every model of Apple’s 13-inch M3 MacBook Air...
Best Buy has Apple 13″ MacBook Airs with M3 CPUs in stock and on sale today for $100 off MSRP. Prices start at $999. Their prices are the lowest currently available for new 13″ M3 MacBook Airs among... Read more
Sunday Sale: Apple iPad Magic Keyboards for 1...
Walmart has Apple Magic Keyboards for 12.9″ iPad Pros, in Black, on sale for $150 off MSRP on their online store. Sale price for online orders only, in-store price may vary. Order online and choose... Read more
Apple Watch Ultra 2 now available at Apple fo...
Apple has, for the first time, begun offering Certified Refurbished Apple Watch Ultra 2 models in their online store for $679, or $120 off MSRP. Each Watch includes Apple’s standard one-year warranty... Read more
AT&T has the iPhone 14 on sale for only $...
AT&T has the 128GB Apple iPhone 14 available for only $5.99 per month for new and existing customers when you activate unlimited service and use AT&T’s 36 month installment plan. The fine... Read more
Amazon is offering a $100 discount on every M...
Amazon is offering a $100 instant discount on each configuration of Apple’s new 13″ M3 MacBook Air, in Midnight, this weekend. These are the lowest prices currently available for new 13″ M3 MacBook... Read more
You can save $300-$480 on a 14-inch M3 Pro/Ma...
Apple has 14″ M3 Pro and M3 Max MacBook Pros in stock today and available, Certified Refurbished, starting at $1699 and ranging up to $480 off MSRP. Each model features a new outer case, shipping is... Read more

Jobs Board

Omnichannel Associate - *Apple* Blossom Mal...
Omnichannel Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Operations Associate - *Apple* Blossom Mall...
Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
IT Systems Engineer ( *Apple* Platforms) - S...
IT Systems Engineer ( Apple Platforms) at SpaceX Hawthorne, CA SpaceX was founded under the belief that a future where humanity is out exploring the stars is Read more
*Apple* Systems Administrator - JAMF - Activ...
…**Public Trust/Other Required:** None **Job Family:** Systems Administration **Skills:** Apple Platforms,Computer Servers,Jamf Pro **Experience:** 3 + years of Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.