TweetFollow Us on Twitter

Dec 98 Prog Challenge

Volume Number: 14 (1998)
Issue Number: 12
Column Tag: Programmer's Challenge

Dec 98 Programmer's Challenge

by Bob Boonstra, Westford, MA

Word Neighbors

Several of you have written me to point out that the Challenges have been getting more and more difficult over the years. Thinking back over the past few months, where we have solved an orbital mechanics problem, programmed a winning Hearts solution, and written an emulator for the first stored-program computer, I can see where this might be true. This month the problem is easier. Your Challenge is to write a search routine that will find a set of words that are near to one another in some target text. You might imagine the solution being used as part of an internet search engine, providing a capability more selective than looking for all of the target words being present on a page, but less restrictive than requiring the target words to form a phrase. The prototype for the code you should write is:

#if defined(__cplusplus)
extern "C" {
#endif

pascal void Initialize(
  char *text,              /* NULL terminated text to be searched */
  long distance,           /* max distance between nearby words */
  void *privateStorage,    /* private storage for your use */
  long storageBytes        /* number of bytes in privateStorage */
);

pascal long FindNearby(    /* return number of matches found */
  char *words[],           /* words to find in text */
  long numWords,           /* number of words */
  Boolean caseSensitive,   /* true if match is case sensitive */
  Boolean preserveOrder,   /* true if words must be found in order */
  long matchPositions[],   /* position in text of first word in match */
  long maxMatches          /* max number of matches to return */
);

#if defined(__cplusplus)
}
#endif

Your Initialize routine is called to give you an opportunity to preprocess the text to be searched. The text consists of a sequence of words separated by delimiters. For the purpose of this Challenge, a word is a sequence of alphanumeric characters separated by one or more non-alphanumeric characters. The text may include ASCII characters between 0x20 and 0x7E, inclusive, plus carriage returns (0x0D), linefeeds (0x0A), and tabs (0x09). All non-alphanumeric characters are delimiters.

You are given the maximum distance to be allowed between adjacent search words. A distance of 0 corresponds to adjacent words, a distance of 1 corresponds to search words with one intervening word, etc. You are also given a privateStorage pointer to storage available for your use, along with the size (storageBytes) of privateStorage in bytes. There will be at least 16 bytes of storage for each unique (case-sensitive) word in the text, plus 4 bytes for each word occurrence.

For each time that Initialize is called with new text to be searched, your FindNearby routine will be called an average of 10 to 50 times with a set of numWords words to find. You will be told whether the search is to be caseSensitive or not, and whether the words must be found in order (preserveOrder==TRUE) in the text. You must find the first maxMatches occurrences of the words in the text, where a match occurs when each of the words is separated by no more than a maximum number (distance) of intervening words from another of the search words. For each match, you should return in matchPositions the offset in text of the first of the search words found in text. For example, if distance==2 and the text is "The quick brown fox jumps over the lazy dog.", you would return 4 if the words were "brown", "quick", and "jumps", provided preserveOrder is FALSE. No word in the text may be part of more than one match.

The winner will be the solution that correctly finds the word matchPositions in the minimum execution time, including the time taken by the Initialize routine..

This will be a native PowerPC Challenge, using the latest CodeWarrior environment. Solutions may be coded in C, C++, or Pascal.

Three Months Ago Winner

Congratulations once again to Ernst Munter (Kanata, Ontario) for submitting the fastest solution to the September "Big Baby" Challenge. Eleven people submitted entries that simulated the operation of the Manchester Mark 1 prototype computer, the world's first stored program computer, which was fifty years old this past June. Ernst was one of four entries to take advantage of our annual September opportunity to include assembly language in their solution. One of the novel things about the winning solution is the way Ernst executes instructions in pairs, trying to take full advantage of the PowerPC processor. The solution accurately models an unusual overflow characteristic of the original Baby computer, described in the Baby documentation and mentioned in the solution comments. However, because this overflow behavior occurs infrequently, the winning solution detects an overflow in its fast mode of execution and switches to a slower mode of operation to process it.

The problem statement required contestants to treat memory the way it appeared on the Baby CRT display, with the least significant bit on the left. Some of the solutions did this via enormous table lookups, leading to a large memory footprint. Ernst did the bit-flipping in his CopyMem routine using the TWIDDLE macro. He uses one of the PowerPC's most versatile instructions, the Rotate Left Word Immediate Then And With Mask, or rlwinm instruction, to first flip bytes, then 4-bit nibbles, then 2-bit chunks, and finally individual bits.

I used nine test cases to evaluate the Big Baby solutions, including four that executed the Assembler function. While the original Baby computer used only 5 address bits, allowing it to address 32 words of memory, the Big Baby Challenge required Challengers to deal with larger memory spaces, and my test cases used up to 8 address bits. The test cases included two programs demonstrating self-modifying code: a 16-bit counter program submitted by Ernst Munter, and a BabyFill program submitted by Peter Lewis that counts the number of words of memory available. (Both Ernst and Peter earn two points for submitting these programs.) The test cases also included two programs submitted to the University of Manchester Baby contest last June, a prime number generation program, and a "3 minute noodle timer" program that is quite interesting to watch execute on the graphical Baby simulator available at the University of Manchester web site. The 16-bit counter, BabyFill, and prime number programs are reproduced below.

      16-bit counter program
      32
      0000 JMP 18
      0001 LDN 20
      0002 JRP 19
      0003 NUM 536870911
      0004 NUM 134217727
      0005 NUM 33554431
      0006 NUM 8388607
      0007 NUM 2097151
      0008 NUM 524287
      0009 NUM 131071
      0010 NUM 32767
      0011 NUM 8191
      0012 NUM 2047
      0013 NUM 511
      0014 NUM 127
      0015 NUM 31
      0016 NUM 7
      0017 NUM 1
      0018 JMP 21
      0019 NUM 23
      0020 NUM -24593
      0021 JRP 0
      0022 LDN 30
      0023 STO 30
      0024 LDN 30
      0025 SUB 17
      0026 STO 30
      0027 SUB 21
      0028 STO 29
      0029 NUM 0
      0030 NUM 0
      0031 CMP

      BabyFill
      16
      0000 NUM 0
      0001 JRP 4
      0002 STO 0
      0003 NUM -1
      0004 NUM 6
      0005 NUM 1
      0006 NUM -32771
      0007 NUM -14
      0008 LDN 14
      0009 SUB 5
      0010 STO 14
      0011 LDN 14
      0012 STO 14
      0013 LDN 6
      0014 STO 15
      0015 LDN 7

      Prime Number generator
      30
      0000 JMP 24
      0001 LDN 21
      0002 STO 21
      0003 LDN 21
      0004 SUB 15
      0005 STO 21
      0006 LDN 15
      0007 STO 22
      0008 LDN 22
      0009 STO 22
      0010 LDN 22
      0011 SUB 15
      0012 STO 22
      0013 SUB 21
      0014 CMP
      0015 NUM -1
      0016 LDN 21
      0017 STO 23
      0018 LDN 23
      0019 SUB 22
      0020 JMP 0
      0021 NUM 1
      0024 NUM 7
      0025 CMP
      0026 JRP 0
      0027 STO 23
      0028 LDN 23
      0029 SUB 22
      0030 CMP
      0031 JMP 20

The table below lists, for each of the solutions submitted, the total execution time, the number of the nine test cases that the entry processed incorrectly, and the execution times of three individual test cases. Test case 3 is the 16-bit counter mentioned above. Case 6 is the prime number generator, which was executed 30 times for each entry, producing the 30th prime number as the final result. Test case 8 was the "3 minute" noodle timer, which executed in 3 minutes on the original Baby, but which would leave our noodles seriously undercooked on my 200MHz 604e. You can see that the solutions rank in the same speed order for each of the individual test cases as they do in the aggregate. The table also includes code size, data size, and programming language used for each solution. As usual, the number in parentheses after the entrant's name is the total number of Challenge points earned in all Challenges prior to this one. Four of the 11 entries crashed or hung my machine; I've replaced the author's name with their initials in those cases.

Name Time Errors Case3 Case6 Case8 Code Data Lang.
Ernst Munter (408) 41.01 0 29.67 2.99 6.56 9636 104 C++/asm
ACC Murphy (34) 54.46 0 39.37 4.20 8.20 2640 16 asm
Rob Shearer 64.10 0 46.54 5.63 8.91 2340 131246 C++
Rob Managan 77.85 0 55.25 7.24 11.66 1940 324 C
Daniel Harding 110.10 0 78.90 9.49 15.98 1424 8632 C++
Randy Boring (83) 69.65 1 49.87 5.38 10.20 1356 1120 C/asm
Willeke Rieken (47) 70.08 2 51.04 5.93 10.49 1748 16 C
A. C. Crash 892 692 C
M. P. Crash 640 131104 asm
T. B. Crash 2248 116 C
D. F. Hang 1056 237 C

Top Contestants

Listed here are the Top Contestants for the Programmer's Challenge, including everyone who has accumulated 20 or more points during the past two years. The numbers below include points awarded over the 24 most recent contests, including points earned by this month's entrants.

  1. Munter, Ernst 206
  2. Boring, Randy 56
  3. Mallett, Jeff 50
  4. Saxton, Tom 49
  5. Rieken, Willeke 47
  6. Cooper, Greg 44
  7. Maurer, Sebastian 40
  8. Heithcock, JG 37
  9. Murphy, ACC 34
  10. Nicolle, Ludovic 34
  11. Lewis, Peter 31
  12. Hart, Alan 21
  13. Antoniewicz, Andy 20
  14. Day, Mark 20
  15. Higgins, Charles 20
  16. Hostetter, Mat 20
  17. Studer, Thomas 20

There are three ways to earn points: (1) scoring in the top 5 of any Challenge, (2) being the first person to find a bug in a published winning solution or, (3) being the first person to suggest a Challenge that I use. The points you can win are:

  • 1st place 20 points
  • 2nd place 10 points
  • 3rd place 7 points
  • 4th place 4 points
  • 5th place 2 points
  • Finding bug 2 points
  • Suggesting Challenge 2 points

Here is Ernst's winning Big Baby solution:

Baby.cp
Copyright © 1998 Ernst Munter

/*
                 
Version 3                 
        
The Problem
------
Write an assembler and emulator for "Baby" Mark I, the first
computer to store a program electronically (back in 1948).
Instead of just 32 words of store, "BigBaby" can have up to
1024 words.

The emulator should handle all programs in the same way as the
M1SIM simulator of the University of Manchester.  This includes
the peculiar overflow behaviour associated with the CI / PI
interaction.

Bit flipping
------
The Baby convention of displaying the LSB as bit 0 on the left
is also emulated, in effect by reversing the bits in memory
before and after execution.  This feature can be turned off.

The Assembler
-------
The assembler is unremarkable.  It happens that the opcodes for
this small set of instruction mnemonics can be separated by a
simple hash function, and then translated to the actual codes
through a very small table.  This is quicker than a switch
statement or a series of compare/branch.

The Emulator
------
The emulator is "lazy" about the peculiar CI / PI behaviour
which is not expected to come up with most programs.  Only
enough logic is provided in the fast part of the emulator to be
able to detect CI overflow as an "exception".  When such an
exception occurs, the emulator switches over into a slower but
accurate emulation of the particular Baby design, and the
program then finishes in that part.

Both parts of the emulator are structured around computed jumps
to a set of instruction blocks which emulate each Baby opcode.

Slower Loop
------
The slower section selects one instruction at a time,
and processes it to completion before fetching the next
instruction.

Faster Loop
------
The faster loop of the emulator attempts to execute two instructions
in parallel, thus striving to exploit the multiple integer
execution units in the powerPC chip.

This results in a 64-way switch, for all combinations in pairs
of Baby opcodes.  In addition, some instruction pairs lend
themselves to interleaving of the execution of the present two
instructions with fetching and decoding of the next two.

In a previous version, I spread the fetch, decode, and execute
of three instructions over three consecutive blocks, thus
having effectively 3 instructions in the pipeline.  The new
version is slightly faster.

Wrapping
----
When the end of the defined memory is reached, the program must
start again at location 0.  In the slower loop (the "standard"
implementation of the algorithm), program addresses are derived
from CI by ANDing with a mask, and wrapping is automatic.

In the faster loop, I use a self-incrementing program counter
which directly addresses memory.  This incurs some overhead when
the end of the defined memory is reached.  I have extended the
memory (a copy) by two sentinel locations which are filled with
STP instructions.  When a STP is reached, a quick comparison
determines if this is the true stop, or a sentinel. In the
latter case, program execution is restarted at the first or
second location.

PI Addition Mode
--------
Under certain conditions, a program instruction is created by
the addition of the previous instruction with the present one.
This condition (bit 13 set in CI) can only arise at three points:
  - a JMP (indirect JUMP)
  - a JRP (relative JUMP)
  - when wrapping, as CI counts up.
All three occasions are already separated in the program, and
allow a simple check of the state of CI.  When the exceptional
case is detected, program flow is directed into the slower loop
which deals with the instruction addition as well as the possible
"fatal" error, when CI-bits 14 or 15 are set.  In that case,
the emulator program simply returns.

A note on the M1SIM implementation of this:
CI is incremented at the start of each instruction, but the
check of CI-bit 13 is made before incrementing CI.  In this
way, it is possible for CI to emerge with bit 13 set, but
without instruction addition having taken place (but it likely
will happen in the next cycle).

Assumptions
------
The constant kMaxInstructions is only used to allocate memory,
the memory size used by the Baby emulator algorithm is always
memUsed = (1 << address_bits), i.e. all memory address calculations
are modulo memUsed.

If kMaxInstructions == (1 << address_bits), many PPC instructions
can be saved by combining shift and mask in a single opcode
(rlwinm) which expects constant parameters.  To exploit this,
I have provided two complete copies of the Execute(..) function
where the correct one is automatically selected.  The gain in
speed is about 7% when kMaxInstructions matches address_bits.

*/

# include "Baby.h"

/*
  Two versions of the memory copy function are provided.
  One which reverses the bit order of each 32-bit word,
  the other just a normal copy.

  The pre-processor directive UNUSUAL_BIT_ORDER selects.
*/

# define BIT_ORDER_REVERSED 1

#if BIT_ORDER_REVERSED

static UInt32 RM[4]={
  0xFF00FF00,0xF0F0F0F0,0xCCCCCCCC,0xAAAAAAAA
};

// Memory copy while flipping bits
static asm void CopyMem(
  UInt32* dest,UInt32* src,UInt32 num) {
# define mask8 r7
# define mask4 r8
# define mask2 r9
# define mask1 r10
  lwz      r6,RM(RTOC)
  lwz      mask8,0(r6)
  lwz      mask4,4(r6)
  lwz      mask2,8(r6)
  lwz      mask1,12(r6)

  mtctr      r5
@loop:

  lwz      r0,0(r4)
  addi     r4,r4,4
  rlwinm   r5,r0,16,0,15
  rlwinm   r6,r0,16,16,31
  add      r0,r5,r6

# define TWIDDLE(x)             \
  rlwinm   r5,r0,x,0,31-x;      \
  and      r6,mask##x,r0;       \
  and      r5,mask##x,r5;       \
  rlwinm   r6,r6,32-x,x,31;     \
  add      r0,r5,r6;

  TWIDDLE(8)
  TWIDDLE(4)
  TWIDDLE(2)
  TWIDDLE(1)

  stw      r0,0(r3)
  addi     r3,r3,4
  bdnz     @loop
  blr
}

# else

// Simple memory copy
static asm void CopyMem(
  UInt32* dest,UInt32* src,UInt32 num) {
  rlwinm   r0,r5,30,2,31
  mtctr    r0
@loop:
  lwz      r5,0(r4)
  lwz      r6,4(r4)
  lwz      r7,8(r4)
  lwz      r8,12(r4)
  addi     r4,r4,16
  stw      r5,0(r3)
  stw      r6,4(r3)
  stw      r7,8(r3)
  stw      r8,12(r3)
  addi     r3,r3,16   
  bdnz     @loop
  blr
}

#endif

/*
  Assembler for the Baby code mnemonics, with supporting functions.
*/

enum{
   kOpShift = 13,   
   JMP=0,JRP,LDN,STO,SUB,SU2,CMP,STP,NUM=0
};

const int xlateOP[16]={
  JRP,STO,-1,-1,-1,-1,-1,CMP,LDN,-1,NUM,-1,-1,SUB,STP,JMP
};

inline int GetUnsigned(char* & p) {
  int c,n=*p - 48;
  while ((c=*++p)>='0')
    n=n*10+c-48;
  return n;
}

inline int GetSigned(char* & p) {
  if (*p == '-') {
    return -GetUnsigned(++p);
  } else return GetUnsigned(p);
}

inline long GetOpcode(char* & p) {
  long OP=*((long*)(p));
  p+=4;
// The following hash function separates all legal
// op code mnemonics into some value between 0 and 15.
// The xlateOP table then translates this to the correct
//       value of each op code.
  return xlateOP[(OP ^ (OP>>8) ^ (OP>>13)) & 15];
}

pascal void AssembleBabyProgram(
   char *program,
   CRT_memory memory,
   UInt32 address_bits) {
// Reads and assembles strictly formatted ASM Baby programs   
// It is robust against unreasonable values, but
// incorrectly formatted input will give wrong the output
  UInt32 memSize=1<<address_bits;
  if (memSize>kMaxInstructions)
    return;   
  UInt32 addrMask=memSize-1;
// read number of lines to follow
  int numLines=GetUnsigned(program);
  for (int i=0;i<numLines;i++) {
// first item is a 4-digit decimal number
// instructions can be in any order,
// missing address locations are not touched
    int addr=addrMask & GetUnsigned(++program);
// followed by a space and a 3-character op-code mnemonic
    int opcode=GetOpcode(program);
   memory[addr]=(opcode << kOpShift);
    if (opcode<CMP)
// only op codes below CMP are followed by a number
      memory[addr]+=GetSigned(++program);
  }    

#if BIT_ORDER_REVERSED
//flip bits in each word
  CopyMem(memory,memory,memSize);
#else
//no need to use copy
#endif
}   

/*
  Two very similar versions of the Execute function:
  the only difference is that Execute0 takes advantage of
  the fact when 1<<address_bits == kMaxInstructions to
  merge the and and shift functions into a single rlwinm
  opcode which requires constant parameters.
*/

# define nop3 nop;nop;nop
# define nop4 nop3;nop
# define nop5 nop4;nop
# define nop6 nop5;nop
# define nop7 nop6;nop
# define nop8 nop7;nop
# define nop9 nop8;nop
# define nop10 nop9;nop
# define nop11 nop10;nop
# define nop12 nop11;nop
# define nop13 nop12;nop
# define nop14 nop13;nop
# define nop15 nop14;nop

// volatile registers must be named explicitely
# define TEMP      r0
# define MEM       r3
# define addMask   r4
# define PC        r5
# define addShft1  r7
# define addShft2  r8
# define endPC     r9

static asm void Execute(CRT_memory memory,UInt32 memUsed) {
// non-volatile registers are assigned by the compiler
register int* memSpan;
register int* ACC;
register int* BASE;
register int* CI;
register int* M1;
register int* M2;
register int* PI1;
register int* PI2;
register int* addr1;
register int* addr2;
register int* instruction;
register int* CIinstField;

  fralloc     

  rlwinm    memSpan,addMask,2,0,29
  add       endPC,MEM,memSpan
  addi      addMask,addMask,-1

  b         @theCode
@GetCodeBase:
  mflr      BASE
  li        ACC,0
  li        CI,1

@restart:
  and       TEMP,CI,addMask
  addi      CI,CI,1
  rlwinm    PC,TEMP,2,0,29
  add       PC,MEM,PC
  lwz       PI1,0(PC)
  lwzu      PI2,4(PC)
  b         @decode     

@loop:           
  lwz       PI1,4(PC)
  addi      CI,CI,2
  lwzu      PI2,8(PC)
@decode:
  rlwinm   instruction,PI1,28,20,22
  rlwimi   instruction,PI2,25,23,25
  and      addr1,PI1,addMask
  add      instruction,BASE,instruction
  mtctr    instruction
  and      addr2,PI2,addMask
  rlwinm   addShft1,addr1,2,0,29
  rlwinm   addShft2,addr2,2,0,29
// computed jump to the selected pair of instructions
  bctr


@theCode:
  bl      @GetCodeBase

#define doJMP1                           \
  lwzx       CI,MEM,addShft1;            \
  addi      CI,CI,1;                     \
  rlwinm.   CIinstField,CI,0,16,18;      \
  beq+      @restart;                    \
  mr      PI1,PI2;                       \
  b         @exception
#define doJMP2                           \
  lwzx       CI,MEM,addShft2;            \
  addi      CI,CI,1;                     \
  rlwinm.   CIinstField,CI,0,16,18;      \
  beq+      @restart;                    \
  b         @exception
#define doJRP1                           \
  lwzx       M1,MEM,addShft1;            \
  add      CI,M1,CI;                     \
  rlwinm.   CIinstField,CI,0,16,18;      \
  beq+      @restart;                    \
  mr      PI1,PI2;                       \
  b         @exception
#define doJRP2                           \
  lwzx       M2,MEM,addShft2;            \
  addi      CI,CI,1;                     \
  add      CI,M2,CI;                     \
  rlwinm.   CIinstField,CI,0,16,18;      \
  beq+      @restart;                    \
  b         @exception
#define doLDN(x)                         \
  lwzx       M2,MEM,addShft##x;          \
  neg       ACC,M2
#define doLDN_STO                        \
  lwz      PI1,4(PC);                    \
  lwzu      PI2,8(PC);                   \
  lwzx       M1,MEM,addShft1;            \
  addi      CI,CI,2;                     \
  rlwinm   instruction,PI1,28,20,22;     \
  rlwimi   instruction,PI2,25,23,25;     \
  and      addr1,PI1,addMask;            \
  add      instruction,BASE,instruction; \
  mtctr      instruction;                \
  neg       ACC,M1;                      \
  and      addr2,PI2,addMask;            \
  rlwinm   addShft1,addr1,2,0,29;        \
  stwx       ACC,MEM,addShft2;           \
  rlwinm   addShft2,addr2,2,0,29;        \
  bctr                        
#define doLDN_SUB                        \
  lwz      PI1,4(PC);                    \
  lwzu      PI2,8(PC);                   \
  lwzx       M1,MEM,addShft1;            \
  addi      CI,CI,2;                     \
  rlwinm   instruction,PI1,28,20,22;     \
  rlwimi   instruction,PI2,25,23,25;     \
  lwzx      M2,MEM,addShft2;             \
  and      addr1,PI1,addMask;            \
  add      instruction,BASE,instruction; \
  mtctr      instruction;                \
  neg       ACC,M1;                      \
  and      addr2,PI2,addMask;            \
  rlwinm   addShft1,addr1,2,0,29;        \
  subf      ACC,M2,ACC;                  \
  rlwinm   addShft2,addr2,2,0,29;        \
  bctr            
#define doSTO1(l)                        \
  add       TEMP,addShft1,MEM;           \
  cmpw       PC,TEMP;                    \
  stwx       ACC,MEM,addShft1;           \
  bne+      @##l;                        \
  lwz      PI1,0(PC);                    \
  lwzu      PI2,4(PC);                   \
  addi      CI,CI,1;                     \
  b       @decode;                       \
@##l
#define doSTO2                           \
  stwx       ACC,MEM,addShft2
#define doSUB(x)                         \
  lwzx       M2,MEM,addShft##x;          \
  subf       ACC,M2,ACC
  #define doSUB_STO                      \
  lwz      PI1,4(PC);                    \
  lwzu      PI2,8(PC);                   \
  lwzx       M2,MEM,addShft1;            \
  addi      CI,CI,2;                     \
  rlwinm   instruction,PI1,28,20,22;     \
  rlwimi   instruction,PI2,25,23,25;     \
  and      addr1,PI1,addMask;            \
  add      instruction,BASE,instruction; \
  mtctr      instruction;                \
  subf       ACC,M2,ACC;                 \
  and      addr2,PI2,addMask;            \
  rlwinm   addShft1,addr1,2,0,29;        \
  stwx       ACC,MEM,addShft2;           \
  rlwinm   addShft2,addr2,2,0,29;        \
  bctr
#define doCMP1                           \
  cmpwi    ACC,0;                        \
  blt       @loop
#define doCMP2                           \
  cmpwi      ACC,0;                      \
  bge       @loop;                       \
  addi       PC,PC,4;                    \
  addi       CI,CI,1
#define doSTP1                           \
  cmpw       PC,endPC;                   \
  ble-       @exit;                      \
  addi      CI,CI,-1;                    \
  rlwinm.   CIinstField,CI,0,16,18;      \
  beq+      @restart;                    \
  mr      PI1,PI2;                       \
  b         @exception
#define doSTP2                           \
  cmpw       PC,endPC;                   \
  blt-       @exit;                      \
  rlwinm.   CIinstField,CI,0,16,18;      \
  beq+      @restart;                    \
  b         @exception
// @AAA_BBB labels define the instruction pair, for readability
@JMP_JMP:doJMP1;nop10
@JMP_JRP:doJMP1;nop10
@JMP_LDN:doJMP1;nop10
@JMP_STO:doJMP1;nop10
@JMP_SUB:doJMP1;nop10
@JMP_SU2:doJMP1;nop10
@JMP_CMP:doJMP1;nop10
@JMP_STP:doJMP1;nop10

@JRP_JMP:doJRP1;nop10
@JRP_JRP:doJRP1;nop10
@JRP_LDN:doJRP1;nop10
@JRP_STO:doJRP1;nop10
@JRP_SUB:doJRP1;nop10
@JRP_SU2:doJRP1;nop10
@JRP_CMP:doJRP1;nop10
@JRP_STP:doJRP1;nop10

@LDN_JMP:doLDN(1);doJMP2;nop9
@LDN_JRP:doLDN(1);doJRP2;nop8
@LDN_LDN:doLDN(2);b @loop;nop13
@LDN_STO:doLDN_STO;nop
@LDN_SUB:doLDN_SUB
@LDN_SU2:doLDN_SUB
@LDN_CMP:doLDN(1);doCMP2;b @loop;nop9
@LDN_STP:doLDN(1);doSTP2;nop9

@STO_JMP:doSTO1(1);doJMP2;nop3
@STO_JRP:doSTO1(2);doJRP2;nop;nop
@STO_LDN:doSTO1(3);doLDN(2);b @loop;nop5
@STO_STO:doSTO1(4);doSTO2;b @loop;nop6
@STO_SUB:doSTO1(5);doSUB(2);b @loop;nop5
@STO_SU2:doSTO1(6);doSUB(2);b @loop;nop5
@STO_CMP:doSTO1(7);doCMP2;b @loop;nop3
@STO_STP:doSTO1(8);doSTP2;nop3
   
@SUB_JMP:doSUB(1);doJMP2;nop9
@SUB_JRP:doSUB(1);doJRP2;nop8
@SUB_LDN:doLDN(2);b @loop;nop13
@SUB_STO:doSUB_STO;nop
@SUB_SUB:doSUB(1);doSUB(2);b @loop;nop11
@SUB_SU2:doSUB(1);doSUB(2);b @loop;nop11
@SUB_CMP:doSUB(1);doCMP2;b @loop;nop9
@SUB_STP:doSUB(1);doSTP2;nop9

@SU2_JMP:doSUB(1);doJMP2;nop9
@SU2_JRP:doSUB(1);doJRP2;nop8
@SU2_LDN:doLDN(2);b @loop;nop13
@SU2_STO:doSUB_STO;nop
@SU2_SUB:doSUB(1);doSUB(2);b @loop;nop11
@SU2_SU2:doSUB(1);doSUB(2);b @loop;nop11
@SU2_CMP:doSUB(1);doCMP2;b @loop;nop9
@SU2_STP:doSUB(1);doSTP2;nop9

@CMP_JMP:doCMP1;doJMP2;nop9
@CMP_JRP:doCMP1;doJRP2;nop8
@CMP_LDN:doCMP1;doLDN(2);b @loop;nop11
@CMP_STO:doCMP1;doSTO2;b @loop;nop12
@CMP_SUB:doCMP1;doSUB(2);b @loop;nop11
@CMP_SU2:doCMP1;doSUB(2);b @loop;nop11
@CMP_CMP:b @loop;nop15 // a form of NOP !
@CMP_STP:doCMP1;doSTP2;nop9

@STP_JMP:doSTP1;nop9
@STP_JRP:doSTP1;nop9
@STP_LDN:doSTP1;nop9
@STP_STO:doSTP1;nop9
@STP_SUB:doSTP1;nop9
@STP_SU2:doSTP1;nop9
@STP_CMP:doSTP1;nop9
@STP_STP:doSTP1;

@exit:
  frfree
  blr

// If an exception (CI instruction bit set) was detected,
// execution continues here, with a loop which checks CI
// on every instruction.  Not much optimized since we don't
// expect to run in this mode very much
@exception:
//reconstruct CI:
  addi      CI,CI,-1
  b         @theCode2
@getCodeBase2:
  mflr      BASE

@L1:
// test CI bits 13-15 before incrementing CI
// this appears to be what M1SIM.EXE does
  rlwinm.     CIinstField,CI,0,16,18   
  addi        CI,CI,1            
  and         TEMP,CI,addMask
  rlwinm      TEMP,TEMP,2,0,29
  lwzx        M1,MEM,TEMP         //load instr word from memory
  beq-        @L2
  cmpwi       CIinstField,0x2000
  bne-      @exit                 // return if CI instruction != 1
  add      PI1,PI1,M1             // add instruction to instruction !!
  b           @L3
@L2:
  mr          PI1,M1              // the normal case : PI = CW
@L3:
  rlwinm      instruction,PI1,23,25,27   // instruction * 16
  add      instruction,BASE,instruction
  mtctr     instruction
  and      addr1,PI1,addMask
  rlwinm   addShft1,addr1,2,0,29
  bctr

@theCode2:
  bl      @getCodeBase2
@JMP:
  lwzx   CI,MEM,addShft1
  b     @L1;         nop;nop
@JRP:
  lwzx   TEMP,MEM,addShft1
  add   CI,TEMP,CI
  b     @L1;         nop
@LDN:
  lwzx  TEMP,MEM,addShft1
  neg   ACC,TEMP
  b     @L1;           nop
@STO:
  stwx  ACC,MEM,addShft1
  b     @L1;           nop;nop
@SUB:
  lwzx  TEMP,MEM,addShft1
  subf  ACC,TEMP,ACC
  b     @L1;           nop
@SUB2:
  lwzx  TEMP,MEM,addShft1
  subf  ACC,TEMP,ACC
  b     @L1;           nop
@CMP:
  cmpwi ACC,0
  bge   @L1
  addi  CI,CI,1
  b     @L1
@STP:
  b      @exit
}

   
# define KM kMaxInstructions
// rMask provides the correct constant for the rlwinm assembly instruction
# define rMask (                              \
   ((KM &  32) >> 5)*25+            \
   ((KM &  64) >> 6)*24+            \
   ((KM & 128) >> 7)*23+            \
   ((KM & 256) >> 8)*22+            \
   ((KM & 512) >> 9)*21+            \
   ((KM &1024) >>10)*20             \
)

static asm void Execute0(CRT_memory memory,UInt32 memUsed) {
// This version of Execute relies on kMaxInstructions to
// equal memUsed (= 1 << address_bits)
register int* memSpan;
register int* ACC;
register int* BASE;
register int* CI;
register int* M1;
register int* M2;
register int* PI1;
register int* PI2;
register int* instruction;
register int* CIinstField;
  fralloc     

  rlwinm   memSpan,addMask,2,0,29
  add      endPC,MEM,memSpan
  b         @theCode
@GetCodeBase:
  mflr      BASE
  li      ACC,0
  li      CI,1

@restart:
  rlwinm   PC,CI,2,rMask,29
  addi      CI,CI,1
  add      PC,MEM,PC
  lwz      PI1,0(PC)
  lwzu      PI2,4(PC)
  b         @decode     

@loop:           
  lwz      PI1,4(PC)
  addi      CI,CI,2
  lwzu      PI2,8(PC)
@decode:
  rlwinm   instruction,PI1,28,20,22
  rlwimi   instruction,PI2,25,23,25
  add      instruction,BASE,instruction
  mtctr      instruction
  rlwinm   addShft1,PI1,2,rMask,29
  rlwinm   addShft2,PI2,2,rMask,29
  bctr


@theCode:
  bl      @GetCodeBase

#undef doLDN_STO               
#define doLDN_STO                        \
  lwz      PI1,4(PC);                    \
  lwzu      PI2,8(PC);                   \
  lwzx       M1,MEM,addShft1;            \
  addi      CI,CI,2;                     \
  rlwinm   instruction,PI1,28,20,22;     \
  rlwimi   instruction,PI2,25,23,25;     \
  add      instruction,BASE,instruction; \
  mtctr      instruction;                \
  neg       ACC,M1;                      \
  rlwinm   addShft1,PI1,2,rMask,29;      \
  stwx       ACC,MEM,addShft2;           \
  rlwinm   addShft2,PI2,2,rMask,29;      \
  bctr
#undef doLDN_SUB               
#define doLDN_SUB                        \
  lwz      PI1,4(PC);                    \
  lwzu      PI2,8(PC);                   \
  lwzx       M1,MEM,addShft1;            \
  addi      CI,CI,2;                     \
  rlwinm   instruction,PI1,28,20,22;     \
  rlwimi   instruction,PI2,25,23,25;     \
  lwzx      M2,MEM,addShft2;             \
  add      instruction,BASE,instruction; \
  mtctr      instruction;                \
  neg       ACC,M1;                      \
  rlwinm   addShft1,PI1,2,rMask,29;      \
  subf      ACC,M2,ACC;                  \
  rlwinm   addShft2,PI2,2,rMask,29;      \
  bctr
#undef doSUB_STO
#define doSUB_STO                        \
  lwz      PI1,4(PC);                    \
  lwzu      PI2,8(PC);                   \
  lwzx       M2,MEM,addShft1;            \
  addi      CI,CI,2;                     \
  rlwinm   instruction,PI1,28,20,22;     \
  rlwimi   instruction,PI2,25,23,25;     \
  add      instruction,BASE,instruction; \
  mtctr      instruction;                \
  subf       ACC,M2,ACC;                 \
  rlwinm   addShft1,PI1,2,rMask,29;      \
  stwx       ACC,MEM,addShft2;           \
  rlwinm   addShft2,PI2,2,rMask,29;      \
  bctr               

@JMP_JMP:doJMP1;nop10
@JMP_JRP:doJMP1;nop10
@JMP_LDN:doJMP1;nop10
@JMP_STO:doJMP1;nop10
@JMP_SUB:doJMP1;nop10
@JMP_SU2:doJMP1;nop10
@JMP_CMP:doJMP1;nop10
@JMP_STP:doJMP1;nop10

@JRP_JMP:doJRP1;nop10
@JRP_JRP:doJRP1;nop10
@JRP_LDN:doJRP1;nop10
@JRP_STO:doJRP1;nop10
@JRP_SUB:doJRP1;nop10
@JRP_SU2:doJRP1;nop10
@JRP_CMP:doJRP1;nop10
@JRP_STP:doJRP1;nop10

@LDN_JMP:doLDN(1);doJMP2;nop9
@LDN_JRP:doLDN(1);doJRP2;nop8
@LDN_LDN:doLDN(2);b @loop;nop13
@LDN_STO:doLDN_STO;nop3
@LDN_SUB:doLDN_SUB;nop;nop
@LDN_SU2:doLDN_SUB;nop;nop
@LDN_CMP:doLDN(1);doCMP2;b @loop;nop9
@LDN_STP:doLDN(1);doSTP2;nop9

@STO_JMP:doSTO1(1);doJMP2;nop3
@STO_JRP:doSTO1(2);doJRP2;nop;nop
@STO_LDN:doSTO1(3);doLDN(2);b @loop;nop5
@STO_STO:doSTO1(4);doSTO2;b @loop;nop6
@STO_SUB:doSTO1(5);doSUB(2);b @loop;nop5
@STO_SU2:doSTO1(6);doSUB(2);b @loop;nop5
@STO_CMP:doSTO1(7);doCMP2;b @loop;nop3
@STO_STP:doSTO1(8);doSTP2;nop3
   
@SUB_JMP:doSUB(1);doJMP2;nop9
@SUB_JRP:doSUB(1);doJRP2;nop8
@SUB_LDN:doLDN(2);b @loop;nop13
@SUB_STO:doSUB_STO;nop3
@SUB_SUB:doSUB(1);doSUB(2);b @loop;nop11
@SUB_SU2:doSUB(1);doSUB(2);b @loop;nop11
@SUB_CMP:doSUB(1);doCMP2;b @loop;nop9
@SUB_STP:doSUB(1);doSTP2;nop9

@SU2_JMP:doSUB(1);doJMP2;nop9
@SU2_JRP:doSUB(1);doJRP2;nop8
@SU2_LDN:doLDN(2);b @loop;nop13
@SU2_STO:doSUB_STO;nop3
@SU2_SUB:doSUB(1);doSUB(2);b @loop;nop11
@SU2_SU2:doSUB(1);doSUB(2);b @loop;nop11
@SU2_CMP:doSUB(1);doCMP2;b @loop;nop9
@SU2_STP:doSUB(1);doSTP2;nop9

@CMP_JMP:doCMP1;doJMP2;nop9
@CMP_JRP:doCMP1;doJRP2;nop8
@CMP_LDN:doCMP1;doLDN(2);b @loop;nop11
@CMP_STO:doCMP1;doSTO2;b @loop;nop12   
@CMP_SUB:doCMP1;doSUB(2);b @loop;nop11
@CMP_SU2:doCMP1;doSUB(2);b @loop;nop11
@CMP_CMP:b @loop;nop15
@CMP_STP:doCMP1;doSTP2;nop9

@STP_JMP:doSTP1;nop9
@STP_JRP:doSTP1;nop9
@STP_LDN:doSTP1;nop9
@STP_STO:doSTP1;nop9
@STP_SUB:doSTP1;nop9
@STP_SU2:doSTP1;nop9
@STP_CMP:doSTP1;nop9
@STP_STP:doSTP1;

@exit:
  frfree
  blr

// If an exception (CI instruction bit set) was detected,
// execution continues here, with a loop which checks CI
// on every instruction.
@exception:
//reconstruct CI:
  addi      CI,CI,-1
  b         @theCode2
@getCodeBase2:
  mflr      BASE

@L1:
// test CI bits 13-15 before incrementing CI
// this appears to be what M1SIM.EXE does
  rlwinm.     CIinstField,CI,0,16,18   
  addi        CI,CI,1         
  rlwinm   TEMP,CI,2,rMask,29
  lwzx        M1,MEM,TEMP      //load instr word from memory
  beq-        @L2
  cmpwi      CIinstField,0x2000
  bne-      @exit              // return if CI instruction != 1
  add      PI1,PI1,M1          // add instruction to instruction !!
  b           @L3
@L2:
  mr          PI1,M1           // the normal case : PI = M1
@L3:
  rlwinm      instruction,PI1,23,25,27   // instruction * 16
  add      instruction,BASE,instruction
  mtctr     instruction
  rlwinm   addShft1,PI1,2,rMask,29
  bctr

@theCode2:
  bl      @getCodeBase2
@JMP:
  lwzx   CI,MEM,addShft1
  b     @L1;         nop;nop
@JRP:
  lwzx   TEMP,MEM,addShft1
  add   CI,TEMP,CI
  b     @L1;         nop
@LDN:
  lwzx  TEMP,MEM,addShft1
  neg   ACC,TEMP
  b     @L1;           nop
@STO:
  stwx  ACC,MEM,addShft1
  b     @L1;           nop;nop
@SUB:
  lwzx  TEMP,MEM,addShft1
  subf  ACC,TEMP,ACC
  b     @L1;           nop
@SUB2:
  lwzx  TEMP,MEM,addShft1
  subf  ACC,TEMP,ACC
  b     @L1;           nop
@CMP:
  cmpwi ACC,0
  bge   @L1
  addi  CI,CI,1
  b     @L1
@STP:
  b      @exit
}


pascal void ExecuteBabyProgram(
   CRT_memory memory,
   UInt32 address_bits) {
  UInt32 memUsed=1<<address_bits;
  if (memUsed>kMaxInstructions)
    return;   
/ copy of memory allocated on procedure stack
  UInt32 memCopy[kMaxInstructions+2];
  CopyMem(memCopy,memory,memUsed);

// 2 * STP as sentinel:
  memCopy[memUsed]=-1;   
  memCopy[memUsed+1]=-1;

  if (memUsed==kMaxInstructions)
     Execute0(memCopy,memUsed);
  else Execute(memCopy,memUsed);
// return processed memory to caller
  CopyMem(memory,memCopy,memUsed);
}
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links... | Read more »
Price of Glory unleashes its 1.4 Alpha u...
As much as we all probably dislike Maths as a subject, we do have to hand it to geometry for giving us the good old Hexgrid, home of some of the best strategy games. One such example, Price of Glory, has dropped its 1.4 Alpha update, stocked full... | Read more »
The SLC 2025 kicks off this month to cro...
Ever since the Solo Leveling: Arise Championship 2025 was announced, I have been looking forward to it. The promotional clip they released a month or two back showed crowds going absolutely nuts for the previous competitions, so imagine the... | Read more »
Dive into some early Magicpunk fun as Cr...
Excellent news for fans of steampunk and magic; the Precursor Test for Magicpunk MMORPG Crystal of Atlan opens today. This rather fancy way of saying beta test will remain open until March 5th and is available for PC - boo - and Android devices -... | Read more »
Prepare to get your mind melted as Evang...
If you are a fan of sci-fi shooters and incredibly weird, mind-bending anime series, then you are in for a treat, as Goddess of Victory: Nikke is gearing up for its second collaboration with Evangelion. We were also treated to an upcoming... | Read more »
Square Enix gives with one hand and slap...
We have something of a mixed bag coming over from Square Enix HQ today. Two of their mobile games are revelling in life with new events keeping them alive, whilst another has been thrown onto the ever-growing discard pile Square is building. I... | Read more »
Let the world burn as you have some fest...
It is time to leave the world burning once again as you take a much-needed break from that whole “hero” lark and enjoy some celebrations in Genshin Impact. Version 5.4, Moonlight Amidst Dreams, will see you in Inazuma to attend the Mikawa Flower... | Read more »
Full Moon Over the Abyssal Sea lands on...
Aether Gazer has announced its latest major update, and it is one of the loveliest event names I have ever heard. Full Moon Over the Abyssal Sea is an amazing name, and it comes loaded with two side stories, a new S-grade Modifier, and some fancy... | Read more »
Open your own eatery for all the forest...
Very important question; when you read the title Zoo Restaurant, do you also immediately think of running a restaurant in which you cook Zoo animals as the course? I will just assume yes. Anyway, come June 23rd we will all be able to start up our... | Read more »
Crystal of Atlan opens registration for...
Nuverse was prominently featured in the last month for all the wrong reasons with the USA TikTok debacle, but now it is putting all that behind it and preparing for the Crystal of Atlan beta test. Taking place between February 18th and March 5th,... | Read more »

Price Scanner via MacPrices.net

AT&T is offering a 65% discount on the ne...
AT&T is offering the new iPhone 16e for up to 65% off their monthly finance fee with 36-months of service. No trade-in is required. Discount is applied via monthly bill credits over the 36 month... Read more
Use this code to get a free iPhone 13 at Visi...
For a limited time, use code SWEETDEAL to get a free 128GB iPhone 13 Visible, Verizon’s low-cost wireless cell service, Visible. Deal is valid when you purchase the Visible+ annual plan. Free... Read more
M4 Mac minis on sale for $50-$80 off MSRP at...
B&H Photo has M4 Mac minis in stock and on sale right now for $50 to $80 off Apple’s MSRP, each including free 1-2 day shipping to most US addresses: – M4 Mac mini (16GB/256GB): $549, $50 off... Read more
Buy an iPhone 16 at Boost Mobile and get one...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering one year of free Unlimited service with the purchase of any iPhone 16. Purchase the iPhone at standard MSRP, and then choose... Read more
Get an iPhone 15 for only $299 at Boost Mobil...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering the 128GB iPhone 15 for $299.99 including service with their Unlimited Premium plan (50GB of premium data, $60/month), or $20... Read more
Unreal Mobile is offering $100 off any new iP...
Unreal Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering a $100 discount on any new iPhone with service. This includes new iPhone 16 models as well as iPhone 15, 14, 13, and SE... Read more
Apple drops prices on clearance iPhone 14 mod...
With today’s introduction of the new iPhone 16e, Apple has discontinued the iPhone 14, 14 Pro, and SE. In response, Apple has dropped prices on unlocked, Certified Refurbished, iPhone 14 models to a... Read more
B&H has 16-inch M4 Max MacBook Pros on sa...
B&H Photo is offering a $360-$410 discount on new 16-inch MacBook Pros with M4 Max CPUs right now. B&H offers free 1-2 day shipping to most US addresses: – 16″ M4 Max MacBook Pro (36GB/1TB/... Read more
Amazon is offering a $100 discount on the M4...
Amazon has the M4 Pro Mac mini discounted $100 off MSRP right now. Shipping is free. Their price is the lowest currently available for this popular mini: – Mac mini M4 Pro (24GB/512GB): $1299, $100... Read more
B&H continues to offer $150-$220 discount...
B&H Photo has 14-inch M4 MacBook Pros on sale for $150-$220 off MSRP. B&H offers free 1-2 day shipping to most US addresses: – 14″ M4 MacBook Pro (16GB/512GB): $1449, $150 off MSRP – 14″ M4... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.