TweetFollow Us on Twitter

Aug 98 Tips

Volume Number: 14 (1998)
Issue Number: 8
Column Tag: Tips & Tidbits

August 1998 Tips

by Steve Sisak, tips@mactech.com

Gotcha - Calling GetResource()

If you call Get1Resource(), expecting to get a resource from the topmost resource file, you can be unpleasantly surprised. With the introduction of the "Fonts" folder in System 7.1, a patch was made to the resource manager so that all the files in the fonts folder will appear to be part of the System file, even though they are not.

Most of the time this is not a problem, since most people don't care if a resource is in the System file or in a file in the fonts folder (or in the enabler, or in ROM).

However, if you absolutely need to know the file where a resource is loading from, you can use HomeResFile(). It will return the refNum of the resource file the resource came from.

Marshall Clow, Adobe Systems


Determining if a Resource File was Actually Opened

When you use any of the Resource Manager calls for opening a resource file, and the resource file is already open by the Resource Manager with that access, it will not open the file again. Instead, it returns the refNum of the already-open reference, and also does the equivalent of a UseResFile() on that refNum.

This means you have to be careful if your code is capable of opening and closing arbitrary resource files - if the Resource Manager didn't actually open the file for you (for example if you were to open your own application, or the System file, or a suitcase in the Fonts folder), then you must not close it with CloseResFile().

So how do you tell if the resource file was actually opened for you or not?

It's easy: if the resource file was opened, then its resource map will be added to the top of the in-memory chain of resource maps (pointed to by the "TopMapHndl" low-memory global). If not, then the chain remains unchanged.

The following sequence illustrates the idea:

  SInt16    TheResFile, PreviousResFile;
  Boolean   ReallyOpened;
  Handle    PreviousTop;

  PreviousResFile = CurResFile();
  PreviousTop = LMGetTopMapHndl();
  TheResFile = FSpOpenResFile(ResFileSpec, Permissions);

/* checking for errors omitted */

  ReallyOpened = LMGetTopMapHndl() != PreviousTop;

/* do your processing on the resources, then when finished, restore things as they were: */

  if (ReallyOpened)
    CloseResFile(TheResFile);
  UseResFile(PreviousResFile);

Lawrence D'Oliveiro, Hamilton, New Zealand


Serial Port Tidbits Comments

Thanks for the informative article bringing together a lot of previously hard to find information. I spent many hours digging around (and cursing!) trying to find that same info.

I had written a similar routine to your FindPortInfo() routine, and after checking mine, I initially thought there might be a bug in yours. I finally realized that your code was in fact right, but there is a subtlety which might not be apparent to readers.

In the line:

while ((crm = CRMSearch(crm)) != nil)

a key point is that you are reassigning to crm the result of the search. In my code I was using a temporary variable to pass to CRMSearch(), as in

while ((foundCRM = CRMSearch(tempCRM)) != nil)

This means that in my code, after the EqualString() check, I need to insert:

tempCRM->crmDeviceID = foundCRM->crmDeviceID;

to avoid a potential infinite loop.

Your code (and the code in the CTB book) avoids this by using the same variable in the assignment, but that also hides this subtle point CRMSearch() starts looking from the device ID passed to it in the crmDeviceID field of the CRMRecPtr passed to it.

One other thing I'd like to mention is that instead of your IsDriverOpen() routine, you could call the Connection Resource Manager routine CRMIsDriverOpen(), described in the Communications Toolbox 1.1 Engineering Notes (not in the original CTB book - the 1.1 notes are another hard-to-find source...)

Jim Wintermyre, E-mu Systems, Inc.

Ed Note: The fact that CRMSearch() looks at the deviceID and deviceType passed in and returns the device of the same type with the next higher ID. This is a subtlety worth noting. Also, the CTB 1.1 Engineering Notes are an important resource I forgot to mention in the original article.
-sgs

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Combo Quest (Games)
Combo Quest 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: Combo Quest is an epic, time tap role-playing adventure. In this unique masterpiece, you are a knight on a heroic quest to retrieve... | Read more »
Hero Emblems (Games)
Hero Emblems 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: ** 25% OFF for a limited time to celebrate the release ** ** Note for iPhone 6 user: If it doesn't run fullscreen on your device... | Read more »
Puzzle Blitz (Games)
Puzzle Blitz 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Puzzle Blitz is a frantic puzzle solving race against the clock! Solve as many puzzles as you can, before time runs out! You have... | Read more »
Sky Patrol (Games)
Sky Patrol 1.0.1 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0.1 (iTunes) Description: 'Strategic Twist On The Classic Shooter Genre' - Indie Game Mag... | Read more »
The Princess Bride - The Official Game...
The Princess Bride - The Official Game 1.1 Device: iOS Universal Category: Games Price: $3.99, Version: 1.1 (iTunes) Description: An epic game based on the beloved classic movie? Inconceivable! Play the world of The Princess Bride... | Read more »
Frozen Synapse (Games)
Frozen Synapse 1.0 Device: iOS iPhone Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: Frozen Synapse is a multi-award-winning tactical game. (Full cross-play with desktop and tablet versions) 9/10 Edge 9/10 Eurogamer... | Read more »
Space Marshals (Games)
Space Marshals 1.0.1 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0.1 (iTunes) Description: ### IMPORTANT ### Please note that iPhone 4 is not supported. Space Marshals is a Sci-fi Wild West adventure taking place... | Read more »
Battle Slimes (Games)
Battle Slimes 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: BATTLE SLIMES is a fun local multiplayer game. Control speedy & bouncy slime blobs as you compete with friends and family.... | Read more »
Spectrum - 3D Avenue (Games)
Spectrum - 3D Avenue 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: "Spectrum is a pretty cool take on twitchy/reaction-based gameplay with enough complexity and style to stand out from the... | Read more »
Drop Wizard (Games)
Drop Wizard 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Bring back the joy of arcade games! Drop Wizard is an action arcade game where you play as Teo, a wizard on a quest to save his... | Read more »

Price Scanner via MacPrices.net

Apple’s M4 Mac minis on sale for record-low p...
B&H Photo has M4 and M4 Pro Mac minis in stock and on sale right now for up to $150 off Apple’s MSRP, each including free 1-2 day shipping to most US addresses. Prices start at only $469: – M4... Read more
Deal Alert! Mac Studio with M4 Max CPU on sal...
B&H Photo has the standard-configuration Mac Studio model with Apple’s M4 Max CPU in stock today and on sale for $300 off MSRP, now $1699 (10-Core CPU and 32GB RAM/512GB SSD). B&H also... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.