TweetFollow Us on Twitter

Jul 98 Factory Floor

Volume Number: 14 (1998)
Issue Number: 7
Column Tag: From The Factory Floor

The New C++ Standard: Namespaces

by by Andreas Hommel, Howard Hinnant, and Dave Mark, ©1998 by Metrowerks, Inc., all rights reserved.

By the time you read this, the Final Draft International Standard for C++ should be finalized, approved, and made available for purchase (see last month's interview with Ron Liechty for specifics on where to go to get your copy). In this month's column, our old friend Andreas Hommel, along with new friend Howard Hinnant will tackle an important part of the new standard: C++ namespaces.

Andreas Hommel is currently the C/C++ front-end and 68K back-end architect at Metrowerks. After finishing his Master's degree in Computer Science, Andreas did some contract programming in the desktop publishing area and also published several games on the Macintosh and Amiga. He has been with Metrowerks for five years.

Andreas lives in a small country village about 20 kilometers north of Hamburg, with his wife, two Australian Shepherd dogs, two Arabian horses and one Quarter horse. When he is not coding, riding horses or walking his dogs, Andreas likes running, traveling, playing a good video game, and driving really fast on the Autobahn. He also likes cooking and fine red wines (California cabernets, in particular).

Howard Hinnant is a software engineer on the MSL team at Metrowerks, and is responsible for the C++ and EC++ libraries. Howard is a refugee from the aerospace industry where FORTRAN still rules. He has extensive experience in scientific computing including C++ implementations of linear algebra, finite difference and finite element solvers.

Dave: What are C++ namespaces?

Andreas: Namespaces are one of the newer ANSI C++ features. They allow a programmer to define new named or unnamed declarative regions. The original C++ (and ANSI C) only had one global namespace, but now it is possible to have many user defined namespaces.

For example:

namespace metro {
 int foo();
 int bar;
}

defines a namespace 'metro' and declares the namespace member function 'foo' and defines a namespace member variable 'bar'. You can define anything inside a namespace that can be defined in the global C++ namespace, even other nested namespaces. All these namespace members can then be used using qualified-ids.

For example:

int i = metro::foo() + metro::bar;

would call metro's member 'foo()'. So this is very similar to a C++ class definition. In fact we could have created something very similar using static class members:

class metro_class {
public:
 static int foo();
 static int bar;
};

int j = metro_class::foo() + metro_class::bar;

However, there are differences between a class and a namespace. You cannot create any instances of a namespace (ie a namespace variable or a pointer to a namespace) and all data and function namespace members behave like static class members (non-static namespace members wouldn't make any sense when you cannot have a namespace instance). So namespaces have more restrictions than classes. However, they have the advantage that you can split the definition of a namespace over several parts of one or more translation units (ie source and header files). So you can add new definitions later on.

For example

namespace metro {
 int baz();
}

adds the function 'baz' to our 'metro' namespace and this could be done in the same or any other source or header file.

Dave: So you have to use qualified-ids to access namespace members. Are there any mechanisms in C++ to simplify this?

Andreas: Yes, First, you don't have to use qualified-ids if you are accessing namespace members within the same or nested namespace. So you can do something like this:

namespace metro {
  int k = bar;  // no qualification necessary, uses metro::bar
}

or even:

int metro::baz()  // define metro::baz outside of namespace
{
  return foo();  // no qualification necessary, uses metro::foo
}

But, there are also language extensions that simplify the use of namespace members outside of the namespace. One is a 'using-declaration' that can be useful if you are using a particular namespace member over and over again. For example:

using metro::bar;  // using declaration
int m = bar;  // no qualification necessary, uses metro::bar

introduces metro's member bar to the current namespace which enables you to use metro::bar without any qualification.

The other major extension is called a 'using-directive' which will introduce all names defined in a namespace. For example:

using namespace metro;  // using-directive
int n = foo() + baz();  // no qualification necessary, uses 
                        // metro::foo and metro::baz

Dave: What is an unnamed namespace?

Andreas: An unnamed namespace like:

namespace { int o; }

behaves as if was replaced by:

namespace <unique> { }
using namespace <unique>;
namespace <unique> { int o; }

where <unique> is replaced with a translation unit specific identifier that is different from all other identifiers in a program. So it will be possible to access 'o' without any qualifications in the same translation unit:

void f() { o++; } // uses <unique>::o

but, not from any other translation unit. So this is very similar to:

static int o;
void f() { o++; }

The use of the 'static' keyword in namespace scope is actually deprecated in the current C++ draft.

Dave: Why would you want to use namespaces?

Andreas: Namespaces are very useful for libraries because they can be used to avoid name collisions. If you have a program that has a function 'foo' and you want to use a third party library that has a different function with the same name you would have to change your on program or the library to be able to use this library. If this library would have used its own namespace (e.g., 'metro' from the example above) you wouldn't have this problem. A good example for this is the std:: namespace that is used to implement the standard C++ library.

Dave: What did it take to get the libraries under namespace std?

Howard: Putting MSL (Metrowerks Standard Libraries) under namespace std took a lot more work than we had originally envisioned. There were many issues which needed sorting out, prioritizing, and dealing with within the time allowed. Without the aid of the entire MSL Team (headed by Vicki Scott) we would never have pulled it off so quickly. But it was more than just team work within the MSL Team that counted. Tight and rapid response between the MSL Team and the Compiler Team was crucial. There were many very subtle effects and interactions between the compiler's implementation of namespaces, and the library's use of namespaces. Andreas is great at getting to the heart of a problem, and providing a solution in an amazingly short amount of time.

Dave: What effect will namespaces have on legacy code?

Howard: Standard namespaces have quite a bit of backward compatibility built into them to ease the porting of namespace-ignorant code. We have implemented all of this compatibility, and where we thought was important, added even more backward compatibility.

Standard header names have become very particular, and very important. In previous releases, <iostream> and <iostream.h> were interchangeable. So were <cstdio> and <stdio.h>. This is no longer the case. As a general rule of thumb, namespace-ignorant code should use headers that end with the .h extension. If you use the extension-less headers, then your code should be "namespace std aware".

For example, the following HelloWorld will compile and run correctly:

#include <iostream.h>

int main()
{
 cout << "Hi\n";
}

But this will fail with a compiler error:

#include <iostream>

int main()
{
 cout << "Hi\n";
}

You can make the above HelloWorld work in one of two ways: You can provide a using declaration:

#include <iostream>

int main()
{
 using namespace std;
 cout << "Hi\n";
}

Or you can provide the full name of objects in the standard library:

#include <iostream>

int main()
{
 std::cout << "Hi\n";
}

The purpose of namespace std is to keep library names from conflicting with your own. With a name like cout, a conflict doesn't seem likely. But, consider the name vector or stack. Many users might want to use such names. Such users may even be unaware of their existence in the library. Now that these names are under a namespace, such conflicts are less likely.

Dave: Does namespace affect the C library?

Howard: The "C" library is also under namespace std when used from a C++ program. That is, printf's new name is std::printf. Remember, this is only when using the C++ compiler. C programs will continue to use just plain printf. Also note that if a C++ program includes <stdio.h> instead of <cstdio>, then printf is promoted to the global namespace. So again, just plain printf can be used.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Tokkun Studio unveils alpha trailer for...
We are back on the MMORPG news train, and this time it comes from the sort of international developers Tokkun Studio. They are based in France and Japan, so it counts. Anyway, semantics aside, they have released an alpha trailer for the upcoming... | Read more »
Win a host of exclusive in-game Honor of...
To celebrate its latest Jujutsu Kaisen crossover event, Honor of Kings is offering a bounty of login and achievement rewards kicking off the holiday season early. [Read more] | Read more »
Miraibo GO comes out swinging hard as it...
Having just launched what feels like yesterday, Dreamcube Studio is wasting no time adding events to their open-world survival Miraibo GO. Abyssal Souls arrives relatively in time for the spooky season and brings with it horrifying new partners to... | Read more »
Ditch the heavy binders and high price t...
As fun as the real-world equivalent and the very old Game Boy version are, the Pokemon Trading Card games have historically been received poorly on mobile. It is a very strange and confusing trend, but one that The Pokemon Company is determined to... | Read more »
Peace amongst mobile gamers is now shatt...
Some of the crazy folk tales from gaming have undoubtedly come from the EVE universe. Stories of spying, betrayal, and epic battles have entered history, and now the franchise expands as CCP Games launches EVE Galaxy Conquest, a free-to-play 4x... | Read more »
Lord of Nazarick, the turn-based RPG bas...
Crunchyroll and A PLUS JAPAN have just confirmed that Lord of Nazarick, their turn-based RPG based on the popular OVERLORD anime, is now available for iOS and Android. Starting today at 2PM CET, fans can download the game from Google Play and the... | Read more »
Digital Extremes' recent Devstream...
If you are anything like me you are impatiently waiting for Warframe: 1999 whilst simultaneously cursing the fact Excalibur Prime is permanently Vault locked. To keep us fed during our wait, Digital Extremes hosted a Double Devstream to dish out a... | Read more »
The Frozen Canvas adds a splash of colou...
It is time to grab your gloves and layer up, as Torchlight: Infinite is diving into the frozen tundra in its sixth season. The Frozen Canvas is a colourful new update that brings a stylish flair to the Netherrealm and puts creativity in the... | Read more »
Back When AOL WAS the Internet – The Tou...
In Episode 606 of The TouchArcade Show we kick things off talking about my plans for this weekend, which has resulted in this week’s show being a bit shorter than normal. We also go over some more updates on our Patreon situation, which has been... | Read more »
Creative Assembly's latest mobile p...
The Total War series has been slowly trickling onto mobile, which is a fantastic thing because most, if not all, of them are incredibly great fun. Creative Assembly's latest to get the Feral Interactive treatment into portable form is Total War:... | Read more »

Price Scanner via MacPrices.net

Early Black Friday Deal: Apple’s newly upgrad...
Amazon has Apple 13″ MacBook Airs with M2 CPUs and 16GB of RAM on early Black Friday sale for $200 off MSRP, only $799. Their prices are the lowest currently available for these newly upgraded 13″ M2... Read more
13-inch 8GB M2 MacBook Airs for $749, $250 of...
Best Buy has Apple 13″ MacBook Airs with M2 CPUs and 8GB of RAM in stock and on sale on their online store for $250 off MSRP. Prices start at $749. Their prices are the lowest currently available for... Read more
Amazon is offering an early Black Friday $100...
Amazon is offering early Black Friday discounts on Apple’s new 2024 WiFi iPad minis ranging up to $100 off MSRP, each with free shipping. These are the lowest prices available for new minis anywhere... Read more
Price Drop! Clearance 14-inch M3 MacBook Pros...
Best Buy is offering a $500 discount on clearance 14″ M3 MacBook Pros on their online store this week with prices available starting at only $1099. Prices valid for online orders only, in-store... Read more
Apple AirPods Pro with USB-C on early Black F...
A couple of Apple retailers are offering $70 (28%) discounts on Apple’s AirPods Pro with USB-C (and hearing aid capabilities) this weekend. These are early AirPods Black Friday discounts if you’re... Read more
Price drop! 13-inch M3 MacBook Airs now avail...
With yesterday’s across-the-board MacBook Air upgrade to 16GB of RAM standard, Apple has dropped prices on clearance 13″ 8GB M3 MacBook Airs, Certified Refurbished, to a new low starting at only $829... Read more
Price drop! Apple 15-inch M3 MacBook Airs now...
With yesterday’s release of 15-inch M3 MacBook Airs with 16GB of RAM standard, Apple has dropped prices on clearance Certified Refurbished 15″ 8GB M3 MacBook Airs to a new low starting at only $999.... Read more
Apple has clearance 15-inch M2 MacBook Airs a...
Apple has clearance, Certified Refurbished, 15″ M2 MacBook Airs now available starting at $929 and ranging up to $410 off original MSRP. These are the cheapest 15″ MacBook Airs for sale today at... Read more
Apple drops prices on 13-inch M2 MacBook Airs...
Apple has dropped prices on 13″ M2 MacBook Airs to a new low of only $749 in their Certified Refurbished store. These are the cheapest M2-powered MacBooks for sale at Apple. Apple’s one-year warranty... Read more
Clearance 13-inch M1 MacBook Airs available a...
Apple has clearance 13″ M1 MacBook Airs, Certified Refurbished, now available for $679 for 8-Core CPU/7-Core GPU/256GB models. Apple’s one-year warranty is included, shipping is free, and each... Read more

Jobs Board

Seasonal Cashier - *Apple* Blossom Mall - J...
Seasonal Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Seasonal Fine Jewelry Commission Associate -...
…Fine Jewelry Commission Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) Read more
Seasonal Operations Associate - *Apple* Blo...
Seasonal Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Read more
Hair Stylist - *Apple* Blossom Mall - JCPen...
Hair Stylist - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.