TweetFollow Us on Twitter

Jul 97 - Macintosh Q and A

Volume Number: 13 (1997)
Issue Number: 7
Column Tag: develop

Jul 97 - Macintosh Q & A

by Apple Developer Support Center

Q: FindSymbol returns a paramErr if I pass it a symbol name with a length greater than 64 characters, yet the documentation and interfaces specify that I pass the address of a Str255. What gives?

A: This is a known bug, and has been fixed as of System 7.5.5. You should either make sure the System version is 7.5.5 or later, or keep your symbol name lengths to 64 or fewer characters.


Q: Any time I try to load a shared library that has a nonzero implementation version number with GetSharedLibrary, CFM returns a fragTooNew error. Why?

A: This is a bug in CFM that was fixed in System 7.5.5. If you need a nonzero implementation version number, you'll have to be sure to run only on System 7.5.5 or later. Otherwise, make your library's implementation version number 0.


Q: I've been reading the documentation on the Resource Manager and I can't seem to find an unequivocal statement about whether resource IDs should be unique within a single resource type in a given resource file. Some documentation seems to suggest it's OK to have duplicate resource IDs as long as my program doesn't expect to be able to find resources by ID later. What's the real story?

A: You're right; during a recent extensive survey of our documentation (Inside Macintosh old and new editions, Technotes, and so on), we found that some of the discussions of resource IDs were less than perfectly clear on this topic.

The real story is that resource IDs should be unique within a single resource type within a given resource file. When you're adding resources to a resource file, you might want to use UniqueID or Unique1ID to help you find unique resource IDs.

However, some resource files do contain multiple resources with the same type and ID. This can be due to bugs in the program that created the file or to the aforementioned ambiguity in the documentation. When reading resource files your program didn't create, make sure you can gracefully handle such files.

Regardless of what you may read in other documentation, the Resource Manager in some versions of the Mac OS may behave unpredictably when reading files that have multiple resources with the same type and ID.

One easy way to detect whether a given file contains multiple resources with the same type and ID is to open the file with Resorcerer or ResEdit. These programs will warn you if they detect this condition.


Q: What's the logic behind the Create/Update preview behavior in the SFPGetFilePreview dialog? If I create previews for QuickTime movies I sometimes get preview movies and sometimes get preview pictures. With QuickTime movies that already have previews I sometimes get an Update button and sometimes get a dimmed Create button. What determines the behavior?

A: PICT files (or files that QuickTime can import as PICT via the new graphic import components) don't have durations, so they can only have a preview PICT in the Standard File Preview dialog. Movies can have both a poster PICT and a movie preview.

When a movie or PICT file is selected in the dialog, the preview component will first see if a preview already exists in the file, stored in a 'pnot' resource. The 'pnot' resource also identifies whether the preview is a PICT, a movie, or whatever. The preview component then compares a timestamp in the 'pnot' resource to the modification date of the selected file to see if the preview is current. If the 'pnot' date is older than the last modified date of the file, the dialog will show the Update button (and will create the new preview with the 'pmak' components if the user selects this option).

If no 'pnot' resource is found in the selected file, and a 'pmak' component exists that can create a preview for the selected file type (QuickTime 2.5 supplies PICT, MOOV, and QTIF 'pmak' components), the Create button will be active in the dialog.

Note that sound files preview in a slightly different way. The 'pnot' components create an automatic 10-second preview (if there's that much sound) for supported sound file types without needing a 'pnot' resource in the file.

You can read more about preview components in Inside Macintosh:QuickTime Components.


Q: I've saved files to disk in both foreground and background printing modes with LaserWriter 8.4.1, and the file size is always the same. I'd expect the size of the background image to be smaller as a result of compression and two-pass optimizations. Why don't I get different-size PostScript files?

A: LaserWriter 8.4 (and all other 8.x versions) always saves to disk in two passes, hence the foreground and background files you see are the same size. If we didn't do this, we would generate non-DSC compliant PostScript jobs when saving to disk in the foreground. If you really want to check the PostScript code being sent to the printer, you should turn on the papToDisk bit in the driver's 'PRFS' resource. This creates papToDisk files that capture the data going to and coming from the printer.


Q: I'm trying to find a way for my application to determine whether it's using a PostScript printer. For performance reasons, I'd like to send custom PostScript code instead of a PICT to the printer if I can. Is there an API to find out whether the currently selected printer is a PostScript printer?

A: There's no good way of doing this. For Apple's LaserWriter drivers, you can, if you must, look at the wDev field in the print record of the currently selected printer. Here's a quote that's hidden in Technote QD 10, "Picture Comments - The Real Deal":

The high byte of the prStl.wDev field of the print record identifies a printer driver species; a value of $03 tells you that the printer driver belongs to the PostScript LaserWriter driver ancestry...

However, although the Apple LaserWriter driver has a wDev of 3, other printer drivers for PostScript devices may not, so this is not a complete solution for detecting PostScript printers. Further, it's not recommended that you use the wDev field to distinguish between printer drivers at all; see the Print Hints column in this issue of develop for more on this.


Q: I'm using the code from page 4-16 of Inside Macintosh: Processes to animate the cursor at VBL time, but it crashed (with the stack crawl indicating SetCursor as the culprit). What's up?

A: When hardware cursor support was added to the Mac OS (System 7.5.2 for PCI Power Macs), SetCursor started requiring A5 to refer to a valid QuickDraw globals world. Despite the fact that the code you refer to accesses no global variables, your application still needs to make sure A5 is set up for SetCursor's benefit.

An explanation of setting up A5 in a VBL task can be found on page 4-13 of Inside Macintosh: Processes.


Q: We're writing an application that requires us to connect to a remote machine via TCP/IP and talk to a background application running on that machine. However, we cannot connect to that machine when it's in sleep mode. Is there a way to keep the network services alive when a machine is in sleep mode? I've seen how you can keep the serial port alive, but not the network services.

A: When a Macintosh (usually a PowerBook) goes into the "sleep" state, it's incapable of responding to network requests; the connections actually shut down. There are some Macintosh computers, however, that will attempt to go into an energy-efficient mode know as "doze."

The sleep state is easy to prevent and is pretty well documented in the Power Manager chapter of Inside Macintosh: Devices under "The Sleep Queue" and "Sleep Procedures," and there's more information in Technote 1046, "Inside Macintosh: Devices - Power Manager Addenda," and Technote 1086, "Power Management & The Energy Saver API."

If you want to prevent the system from sleeping or dozing, you should do the following:

  1. Allocate a SleepQRec (preferably in the system heap).
  2. Set it up to call into your sleep handler.
  3. Return a nonzero value from your sleep handler when it's called. (When the Macintosh attempts to sleep or doze, your sleep handler is called with a sleepRequest or dozeRequest selector.)

In the doze state, Open Transport networking is still enabled and TCP connections that are set up should still function. But it might take several packets received within a short period (try 10 per second) to wake the machine from its doze state. You might also consider pinging the machine first to get it out of the doze state. Either way, if the machine is dozing it will take some time for the networking to reactivate, especially if virtual memory is enabled and the disk drive must spin up.


Q: I'm writing a fax client-server system and I've encountered a problem after I put the server to sleep: on waking, the server software doesn't seem to reregister on the network (using RegisterMyName). On the client side, when receiving a sleep demand I wait until network activity has ceased, then return control to the system; the client wakes and reconnects to the server with no problems. What action should I take to correct the reregistering problem?

A: In general, you might want to disable sleep on your server by informing the Power Manager with AutoSleepControl(false). Otherwise, the clients might never know that your server is sleeping, and they'll be unable to connect. But if you do want to support sleep, a server should install a sleep procedure through the Power Manager using SleepQInstall.

The exact details of how your server should handle sleep requests and sleep demands are provided in Table 6-1 on page 6-10 of Inside Macintosh: Devices. Ultimately, you close and deregister your server from the network. Later, when you get the sleepWakeUp call, you should reopen and reregister.


Q: I installed a sleep procedure, but the Power Manager will issue a sleep demand if the user selects Sleep from the Special menu. The AutoSleepControl(false) call will stop sleep requests but will it also stop sleep demands?

A: Your application cannot refuse a sleep demand, as documented in Inside Macintosh: Devices on page 6-11:

When your sleep procedure receives a sleep demand, however, your procedure has no way to determine whether it originated as a conditional sleep demand or an unconditional sleep demand. Your device driver or application must prepare for the sleep state and return control promptly to the Power Manager when it receives a sleep demand.

For AutoSleepControl, see Inside Macintosh: Devices, page 6-44:

When enableSleep is set to false, the computer will not go into the sleep mode unless it is forced to either by some user action - for example, by the user's selecting Sleep from the Special menu of the Finder - or in a low battery situation.


Q: How do I specify and control Open Transport serial port I/O handshaking? The options are a bit confusing.

A: By using the SRL_OPT_HANDSHAKE option provided by the Open Transport native interfaces, you can customize serial port handshaking in a variety of ways. For instance, you can request that input handshaking be controlled by the CTS line or by the XON/OFF sequence. The default value of this option is no handshaking.

The handshaking behavior is specified by a 4-byte unsigned integer value that's passed in with the SRL_OPT_HANDSHAKE option. The high word (16 bits) of the integer is a bitmap with one or more of the following bits set:

kOTSerialXOnOffInputHandshake       = 1
kOTSerialXOnOffOutputHandshake      = 2
kOTSerialCTSInputHandshake          = 4
kOTSerialDTROutputHandshake         = 8

The second lowest byte is the XON character value, and the lowest byte is the XOFF character value. If these values are 0, and XON/XOFF handshaking was requested, the default values of Control-S for XOFF and Control-Q for XON will be used.

An inline function (or a macro, for C users) is defined in OpenTptSerial.h for creating this 4-byte value:

OTSerialHandshakeData(UInt16 type, UInt8 onChar, UInt8 offChar)

Suppose, for instance, that you wanted to enable XON/XOFF input handshaking, but you wanted to specify that the XON character be Control-T instead of Control-Q. You would create an option structure as follows:

TOption 		opt;
opt.len = kOTFourByteOptionSize;
opt.level = XTI_GENERIC;
opt.name = SERIAL_OPT_HANDSHAKE;
opt.value =
OTSerialHandshakeData(kOTSerialXOnOffInputHandshake, 
	('T' & ~0x40),		// normally kOTSerialDefaultOnChar
	kOTSerialDefaultOffChar);

You can also control the XOFF state of the serial input port, by using the I_SetSerialXOFFState Ioctl command. A value of 0 will unconditionally clear the XOFF state, while a value of 1 will unconditionally set it:

// Set XOFF state.
OTIoctl(theSerialEndpoint, I_SetSerialXOffState, 1);

The I_SetSerialXOn Ioctl command causes the serial port to send an XON character. A value of 0 will cause it to be sent only if we're in the XOFF state, while a value of 1 will unconditionally send the character:

// Unconditionally send an XON character.
OTIoctl(theSerialEndpoint, I_SetSerialXOn, 1);

Conversely, the I_SetSerialXOFF Ioctl command causes the serial port to send an XOFF character. A value of 0 will cause it to be sent only if we're in the XON state, while a value of 1 will unconditionally send the character:

// Unconditionally send an XOFF character.
OTIoctl(theSerialEndpoint, I_SetSerialXOff, 1);

Q: A friend told me you can make really great water rockets from plastic pop bottles. Is this true?

A: Boy , howdy, is it ever! To give you an idea of how great they are, read the article "Soda Bottle Water Rockets" in Physics Teacher magazine, March 1995. Some interesting results from the article: If you launch a plain 2-liter bottle, filled with 0.7 liters of water (about 1/3 full turns out to be optimal) and pumped to 85 pounds per square inch, all the water is expelled in 0.07 seconds. At that point ("burnout") the bottle is only about 2 meters off the ground but is traveling at an incredible 76 meters per second (171 miles per hour)! That's an average acceleration of over 100 g's!

Of course, a naked bottle is aerodynamically hopeless, and tumbles fluffily after burnout. But if you add fins and some nose weight to make a stable rocket out of it, truly impressive altitudes are possible. A velocity-sensitive parachute deployment device has recently been concocted, bottle connection technology is advancing rapidly, and reliable multistage rockets are an active topic of investigation. Launching techniques range from the ultra-simple "cram a cork in it and pump 'til it blows" method to sophisticated, expensive launchers with all the bells and whistles.

For more information, see these Web sites: http://members.aol.com/aquarocket/, http://www.H2ORocket.com/, and http://www.flash.net/~berggren/rocket/.


Q: If my Web server is running along happily under Open Transport (1.1 or 1.1.1), and the listener is bound to address 0.0.0.0, what happens when someone uses the control panel and changes the IP number? Right now it appears to just make the listener go deaf. I don't appear to receive connections on the new IP number, and if I use the control panel a second time to switch back to the original IP number, I don't get connections for that IP number either. Is there some event that gets sent to the listener that I'm not looking for that tells me when this happens?

A: When a port changes its IP number, it's actually closing and reopening. When Open Transport closes a port, any endpoint that's plumbed to it is also closed, hence you'll get no further events on that endpoint.

The first thing you need to do is check for the provider events such as kOTProviderWillClose and kOTProviderIsClosed.

You should also use the OTRegisterAsClient call and register a notifier for client events, such as kOTPortDisabled, kOTPortEnabled, kOTPortOffline, kOTPortOnline, kOTClosePortRequest, kOTYieldPortRequest, and kOTNewPortRegistered.

When the interface changes, you need to close up your endpoints and rebind them.


These answers are supplied by the technical gurus in Apple's Developer Support Center. For more answers, see the Macintosh Technical Q&As on the World Wide Web at http://dev.info.apple.com/techqa/Main.html.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Viber 12.4.0 - Send messages and make fr...
Viber lets you send free messages and make free calls to other Viber users, on any device and network, in any country! Viber syncs your contacts, messages and call history with your mobile device, so... Read more
OmniFocus 3.5.1 - GTD task manager with...
OmniFocus is an organizer app. It uses projects to organize tasks naturally, and then add tags to organize across projects. Easily enter tasks when you’re on the go, and process them when you have... Read more
Network Radar 2.9 - $17.99
Network Radar is an advanced network scanning and managing tool. Featuring an easy-to-use and streamlined design, the all-new Network Radar 2 has been engineered from the ground up as a modern Mac... Read more
Tidy Up 5.3.4 - Find duplicate files and...
Tidy Up is a full-featured duplicate finder and disk-tidiness utility. Features: Supports Lightroom: it is now possible to search and collect duplicates directly in the Lightroom library. Multiple... Read more
DiskCatalogMaker 8.0 - Catalog your disk...
DiskCatalogMaker is a simple disk management tool which catalogs disks. Simple, light-weight, and fast Finder-like intuitive look and feel Super-fast search algorithm Can compress catalog data for... Read more
ExpanDrive 7.4.11 - Access cloud storage...
ExpanDrive builds cloud storage in every application, acts just like a USB drive plugged into your Mac. With ExpanDrive, you can securely access any remote file server directly from the Finder or... Read more
OmniGraffle Pro 7.13 - Create diagrams,...
OmniGraffle Pro helps you draw beautiful diagrams, family trees, flow charts, org charts, layouts, and (mathematically speaking) any other directed or non-directed graphs. We've had people use... Read more
OmniGraffle 7.13 - Create diagrams, flow...
OmniGraffle helps you draw beautiful diagrams, family trees, flow charts, org charts, layouts, and (mathematically speaking) any other directed or non-directed graphs. We've had people use Graffle to... Read more
Airmail 4.0 - Powerful, minimal email cl...
Airmail is an mail client with fast performance and intuitive interaction. Support for iCloud, MS Exchange, Gmail, Google Apps, IMAP, POP3, Yahoo!, AOL, Outlook.com, Live.com. Airmail was designed... Read more
OmniOutliner Essentials 5.5.3 - Organize...
OmniOutliner Essentials (was OmniOutliner) is a flexible program for creating, collecting, and organizing information. Give your creativity a kick start by using an application that's actually... Read more

Latest Forum Discussions

See All

Isle Escape: The House is an upcoming pu...
Isle Escape: The House is an upcoming puzzle game from Simeon Angelov that's intended to serve as an introduction to a saga they're planning on releasing in an episodic fashion. The first chapter is set to release for both iOS and Android on 29th... | Read more »
Company of Heroes, the classic RTS, is n...
Feral Interactive has finally released their highly anticipated iOS version of the strategy classic Company of Heroes. It's available now for iPad as a premium title and has had various tweaks to ensure that it's optimised for touch controls. [... | Read more »
Mario Kart Tour's Vancouver Tour ha...
With Mario Kart Tour's Valentine's Tour now at an end (suspiciously before Valentine's Day has even arrived), it's now time to move on to the all-new and exciting Vancouver Tour. This time around, the featured drivers are Hiker Wario and Aurora... | Read more »
A new PictoQuest update makes it a much...
PictoQuest is a charming little puzzle game, but it left us a little disappointed. The game just didn’t seem to use screen space effectively, to the point that using the touch controls (as opposed to the default virtual d-pad) could lead to errant... | Read more »
Alley is an atmospheric adventure game a...
Alley is an atmospheric adventure game that sees you playing as a young girl trapped in an inescapable nightmare. Surrounded by her worst fears, every step forward for her is a huge challenge that you'll help guide her through using some simple... | Read more »
Fight monsters and collect heroes in Cry...
From Final Fantasy to Chaos Rings, Japanese roleplaying games have found a large and loyal fanbase on mobile devices. If you’re seeking a more under-the-radar JRPG to escape into, Lionsfilm’s Cryptract could be the one. The game has been around... | Read more »
Circuit Dude is a top-down, tile-based p...
Circuit Dude is a tile-based puzzler that was originally released on Steam back in 2017. Now it's made it's way over to mobile devices where it's available for both iOS and Android as a premium game. [Read more] | Read more »
Liege Dragon is another upcoming RPG for...
Liege Dragon is an upcoming RPG from Kemco, who has certainly streamlined the process of making their particular brand retro-inspired turn-based games at this point. Liege Dragon will be available for both iOS and Android. [Read more] | Read more »
Hidden Survivor from Joy Brick is a hide...
Joy Brick's Hidden Survivor is an interesting title of two halves: part story-focused survival experience, part intense hide-and-seek multiplayer game. Both elements come together to form a compellingly strange and enjoyable whole. The hide-and-... | Read more »
Stupid Zombies 4 is an upcoming trick-sh...
The Stupid Zombies are preparing to make their grand return to iOS and Android in the fourth instalment of the hugely popular trick-shot shooter series. If you missed out on the earlier games, the basic idea is that you have to bounce bullets... | Read more »

Price Scanner via MacPrices.net

Sunday sale: 27″ 5K iMacs for $150 off Apple’...
B&H Photo has new 2019 27″ 5K iMacs in stock today and on sale for $150 off Apple’s MSRP. Overnight shipping is free to many locations in the US: – 27″ 3.0GHz 5K iMac: $1649.99 $150 off MSRP – 27... Read more
Sunday sale: 21″ iMacs for $100-$150 off Appl...
B&H Photo has new 21″ Apple iMacs on sale for $100 off MSRP with models available starting at $999. These are the same iMacs offered by Apple in their retail and online stores. Overnight shipping... Read more
Best Buy President’s Day Weekend 2019 sale: A...
Best Buy has Apple HomePods on sale for $249.99 as part of their President’s Day Weekend 2019 sale. Both Space Gray and White HomePods are on sale for this price. Their price is $50 off Apple’s MSRP... Read more
President’s Day Weekend Sale: 13″ 1.4GHz MacB...
Amazon has new 2019 13″ 1.4GHz MacBook Pros on sale for $200 off Apple’s MSRP, starting at $1099, as part of their President’s Day Weekend sale. These are the same MacBook Pros sold by Apple in its... Read more
President’s Day Weekend Sale: Apple AirPods f...
Amazon has new 2019 Apple AirPods on sale today ranging up to $35 off MSRP, starting at $129, as part of their President’s Day Weekend sale. Shipping is free: – AirPods Pro: $234.98 $15 off MSRP –... Read more
Save hundreds on custom 16″ MacBook Pro confi...
Save up to $920 on a custom-configured 16″ MacBook Pro with these Certified Refurbished models now available at Apple. Each MacBook Pro features a new outer case, free shipping, and includes Apple’s... Read more
Back on sale: 4 and 6-core Mac Minis for $100...
B&H Photo has 4-Core and 6-Core Mac minis on sale for $100 off Apple’s standard MSRP, with prices starting at only $699. Overnight shipping is free to many US addresses: – 3.6GHz Quad-Core mini... Read more
16″ MacBook Pros, Certified Refurbished, now...
Apple is now offering Certified Refurbished 2019 16″ MacBook Pros for up to $420 off the cost of new models, starting at $2039. Each model features a new outer case, shipping is free, and an Apple 1-... Read more
Purchase a new Apple Pro Display XDR and pay...
Apple reseller DataVision has Apple’s new Pro Display XDR models available for order including sales tax for NY, NJ, PA, and CA residents only. If you don’t reside in one of those states, you can... Read more
B&H has select 13″ 2.4GHz MacBook Pros on...
B&H Photo has select 2019 13″ 2.4GHz MacBook Pros on sale $250 off Apple’s MSRP, starting at $1549. Overnight shipping is free to many addresses in the US. These are the same MacBook Pros sold by... Read more

Jobs Board

*Apple* Computing Professional - Best Buy (U...
**761650BR** **Job Title:** Apple Computing Professional **Job Category:** Store Associates **Store NUmber or Department:** 000217-Aurora-Store **Job Description:** Read more
Medical Assistant - *Apple* Valley Clinic -...
…provide professional, quality care to patients in the ambulatory setting at the Fairview Apple Valley Clinic, located in Apple Valley, MN. Join the **Fairview Read more
Geek Squad *Apple* Consultation Professiona...
**762475BR** **Job Title:** Geek Squad Apple Consultation Professional **Job Category:** Store Associates **Store NUmber or Department:** 001423-San Jose-Store **Job Read more
*Apple* Engineering Specialist - Amentum (Un...
Job Summary Amentum has an immediate opportunity for an Apple Engineering Solutions to support a government agencys capabilities in Washington, DC (Union Station / Read more
Best Buy *Apple* Computing Master - Best Bu...
**745058BR** **Job Title:** Best Buy Apple Computing Master **Job Category:** Store Associates **Store NUmber or Department:** 001080-Lake Charles-Store **Job Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.