TweetFollow Us on Twitter

PPC Data Fork Tool
Volume Number:12
Issue Number:12
Column Tag:Toolbox Techniques

Leave the Data (Fork) Alone!

A developer utility to restructure fat/PowerPC applications

By Roger Smith

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Warning!

This article may change your life forever. Okay, maybe that’s a bit dramatic, but hopefully by the time you finish reading it, you will have discarded all previous knowledge on how to structure fat binaries. The utility MoveData that we will examine shortly, grew out of a need to create a fat application which stored data in its data fork. It turns out that the default model of native applications storing code in the data fork, is merely a default. Apple designed the Power Macintosh runtime architecture with sufficient flexibility to allow you to locate code fragments just about anywhere you could imagine. Bottom line, MoveData might actually save you significant amounts of development effort!

Outline

There is a certain category of applications that allow a user to create self-running and self-contained documents. For example, a graphic artist might use a multimedia presentation program to create an informative self-running presentation to give to end users without the full package. A file compression program might create an archive that when run, automatically un-archives its contents to fill your hard drive. In addition to these documents being self-running, where appropriate, it should also be possible to re-open, edit and re-save them with a minimal amount of hassle. How many times have you just peeked inside a self-extracting archive and manually extracted 1 or 2 files without un-archiving the entire contents? It would be great if these self-running documents ran native on 68K and PPC machines.

Most applications create documents where the stored information is in the data fork of the files. These applications generally use a subset of the File Manager routines for manipulating this data. Under the 68K model, this approach lends itself easily to design a self-running document. In this instance, a stripped down version of your application checks on startup to see if its data fork is empty. If it is not [empty] it assumes that it is a self running document and proceeds to load and handle the data in the data fork. The function checkforSelfContained() (see Listing 4) shows how to do this, making use of some Process Manager routines to obtain an FSSpec for the current application. It then uses this FSSpec as a basis for the subsequent calls to the File Manager to open and process the “Data” in the data fork of the application.

Developing on Power Macintosh.

The above approach breaks under the default PowerPC model since the application would ultimately try to load itself as data, (recall that by default the code for a PowerPC application resides in the data fork). If your application were attempting to interpret sound data, it could lead to some rather interesting “industrial” music. The exercise of creating a top musical hit using this approach is left as an exercise to the readers. (Hint: start with a Microsoft application!) What is a developer supposed to do?

CFRG Resource

Apple defined ‘cfrg’ resource (code fragment), which was introduced with the Power Macintosh, as the key to understanding the MoveData utility. Using ResEdit to edit this resource is tedious at best, as you will have to roll your own template to handle a resource that contains fields that vary in size. Using Resorcerer™ makes editing and changing this resource a simple task.

.

Figure 1. Application resource list in Resourcer.

Open the ‘cfrg’ editor by double clicking on the ‘cfrg’ resource.

Figure 2. The ‘cfrg’ resource editor in Resourcer.

Normally the various fields are filled in at link time, and you need not worry about them. The two fields that form the heart of the MoveData utility are the usage field and where does fragment start. I have defined a C structure called codeFragRecord (located in the file DSGlobals.h) that mirrors this layout.


codeFragRecord
Listing 1. Structure definition to mimic the ‘cfrg’ layout illustrated in Figure 2.

typedef struct fragDescriptors
{
 long   CodeType;
 long   UpdateLevel;
 long   CurrentVersion;
 long   OldestDefVersion;
 long   AppStackSize;
 short  AppLibDirectory;
 Byte   TypeOfFrag;
 Byte   LocationOfFrag;
 long   OffsetToFrag;
 long   LengthOfFrag;
 long   Reserved1;
 long   Reserved2;
 Str255 Fragname;
}fragDescriptors;

typedef struct fragDescriptors fragDescriptors;

typedef fragDescriptors FragArray[1];

typedef struct codeFragRecord
{
 long   Reserved1;
 long   Reserved2;
 long   Version;
 long   Reserved3;
 long   Reserved4;
 long   Reserved5;
 long   Reserved6;
 long   NumberofFrags;
 FragArrayfragArray; // array[0..0] of fragDescriptors;       
}codeFragRecord;

typedef struct codeFragRecord *codeFragRecPtr, **codeFragRecHandle;

Problem Identified

Given the task of designing a fat application that stores its data in its own data fork, you could take one of the following approaches.

(1) Write additional code to handle the case of loading and saving documents. This code would need to calculate offsets to move the file’s mark to skip over the code fragment.

(2) Compile your PowerPC application as a code resource. Write additional code compiled in the 68K version of your application that checks the environment on startup. If running on a PowerPC, load and execute the PowerPC resource (often referred to as an accelerated resource).

(3) Not to write code, instead tell the Code Fragment Manager to look in a particular resource to find the code it should load and execute.

Going back to the ‘cfrg’ editor in Resorcerer™ for a moment, we see that the usage field allows us to pick one of three options for our code fragment. If generating an application, this field is set by your development environment to indicate that the fragment is an application. Internally, the code fragment manager uses this to determine how to prepare a particular fragment and load it into memory. Refer to Inside Macintosh, PowerPC System Software if you need additional information.

Figure 3. The usage field popup in the ‘cfrg’ resource.

More importantly the where does fragment start field allows you to change from the default location in the data fork.

Figure 4. The where does fragment start popup.

To indicate to the code fragment manager that it should load the code from a resource instead of the data fork, select the segmented resource option.

Figure 5. Change the location to point to a code resource.

Enter the resource type and ID.

Figure 6. Code fragment manager set to look
for PCOD resource with ID 0 on startup.

Cut and paste the code from the data fork into the resource type you specified. On a PowerPC your fat application will load and execute from a resource, and the data fork reverts to its historical role. (Note: ‘PCOD’ is an arbitrary resource type I chose, if you need to use a different resource type, change the appropriate define in the DSGlobals.h header file.)

General Notes

You may be thinking, if I can do all of this with Resorcerer™, why do I need another developer utility? I initially took this approach. However, while I was developing my fat application I ran into the situation where copying and pasting 1MB of code out of the data fork and into a new resource required me to set Resorcerer™’s preferred memory size to >10MB. This procedure is slow and tedious if part of a regular build cycle. Using the simple AppleScript I provide automates the entire build process and reduces any chance of user error.

Code Listing

All programs were developed using CodeWarrior 7 which ships with the latest universal headers (known as the 2.1 universal interfaces). If you are using a previous version of CodeWarrior, or a different development environment, you may have to do some tweaking. For example, the GetKeys interface changed from long to unsigned long in the 2.1 headers.

There are two applications that accompany this article. The MoveData utility uses the excellent DropShell framework by Marshall Clow, Leonard Rosenthol, and Stephan Somogyi. DropShell is available on the CW7 CD and on most on-line services. Refer to its documentation for more information. To use MoveData, drag the application you wish to alter over its icon, (or select it via the Open option under the File menu). MoveData will move the PowerPC code from the data fork into a code resource, and update the ‘cfrg’ resource to point to the correct location. Should you wish to reverse the operation, hold down the option key when you drop the application onto the MoveData icon. It copies the PowerPC code from the resource back to the data fork.

The Demo program is a simple program that illustrates the technique of creating a self-running fat binary that reads and writes data from its data fork. After you build and run the program for the first time, it will prompt you to locate a text file, which it will copy into its data fork. On subsequent invocations of the demo program, it will read and display the contents of the data fork, then write the contents back to the data fork of the application reversed.

UpdateCFRG
Listing 2: DSUserProcs.c
// Routine to update the ‘cfrg’ resource. Pass in the updated information and it will 
// update the ‘cfrg’ resource in the file specified by resRef. The Code fragment 
// manager checks for this resource first on startup if running on a PowerPC. 

static  OSErr UpdateCFRG(short resRef,
 Byte fragmentType,
 Byte fragmentLocation,
 long fragmentOffset,
 long   fragmentLength)
 {
 codeFragRecHandle cfrgHndl;
 codeFragRecPtr  cfrgRecPtr;
 
 OSErr  theError = -1;
 
 cfrgHndl = (codeFragRecHandle) Get1Resource(‘cfrg’,0);
 
 if (cfrgHndl != NULL)
 {
 HLock((Handle) cfrgHndl);
 (**cfrgHndl).fragArray[0].TypeOfFrag = fragmentType;
 (**cfrgHndl).fragArray[0].LocationOfFrag 
 = fragmentLocation;
 
 (**cfrgHndl).fragArray[0].OffsetToFrag= fragmentOffset;
 (**cfrgHndl).fragArray[0].LengthOfFrag= fragmentLength;
 
 HUnlock((Handle) cfrgHndl);
 ChangedResource((Handle) cfrgHndl);
 UpdateResFile(resRef);
 ReleaseResource((Handle) cfrgHndl);
 return noErr;

 }
 return theError;
}


ProcessItem
Listing 3: DSUserProcs.c
// This routine gets called for each item (in our case a Fat binary) that is dropped on the
// MoveData utility. We will process and update the ‘cfrg’ resource as appropriate. Notice // the extensive 
error checking as there are several stages where things could go wrong.

static OSErr ProcessItem(FSSpecPtr myFSSPtr)
{
 OSErr  err = noErr;
 short  refNum;
 short  resRef;
 long logEOF;
 long count;
 Handle POWER_PC_CODE;
 short  resultCode;
 short  itemHit;
 
// If the option key is held down when an application is dropped onto MoveData, it will 
// reverse the process, i.e., move the PowerPC code from a resource back into the data fork.

 if (gReverseOperation)
 {
 return(ReverseProcessItem(myFSSPtr)); 
 }
 
 err = FSpOpenDF(myFSSPtr, fsRdWrPerm, &refNum);         

 if (err == noErr) 
 {
 resRef = FSpOpenResFile(myFSSPtr,fsRdWrPerm); 
 if (resRef != -1) 
 {
 err = GetEOF(refNum,&logEOF);      // Check for PPC code
 if (logEOF == 0)
 {
 itemHit = Alert(kNoDataFork,nil);
 }
 else
 {
 if (logEOF < kMaxResourceSize)  
 { 
 POWER_PC_CODE = Get1Resource(kPowerPCCode,kPowerPCID);
 if (POWER_PC_CODE != NULL) // Check for existing resource
 {
 RemoveResource(POWER_PC_CODE);  
 UpdateResFile(resRef); 
 }
 
 POWER_PC_CODE = NewHandle(logEOF);
 
 if (POWER_PC_CODE == NULL)
 POWER_PC_CODE = TempNewHandle(logEOF,&resultCode);      
 
 if (POWER_PC_CODE != NULL) { 
 count = logEOF;
 err = FSRead(refNum,&count,*POWER_PC_CODE);
 
 AddResource(POWER_PC_CODE,
 kPowerPCCode,
 kPowerPCID,
 ”\pPPC Code”);
 WriteResource(POWER_PC_CODE);
 UpdateResFile(resRef);
 ReleaseResource(POWER_PC_CODE);
 err = SetEOF(refNum,0);  // set the data fork to 0;
 err = UpdateCFRG (resRef, kUsageIsApplication,                
 kFragmentInResource,
 kPowerPCCode,kPowerPCID);
 }
 else
 itemHit = Alert(kMemErrorID,NULL);
 }
 else
 itemHit = Alert(kTooBigID,NULL);  
  }
 }
 err = FSClose(refNum);
 }
 else
 itemHit = Alert(kDataForkError,NULL);
 
 return(err);
}

checkforSelfContained
Listing 4: Demo.c
// Checks if this is a self running document, load and handle it if necessary.

OSErr checkforSelfContained(short *vRefNumToSearch)
{

 OSErr  theError;
 ProcessSerialNumber theCurrentProcess;
 ProcessInfoRec  theInfo;
 long   fileLength;
 short  refNum = 0;
 MenuHandle theMenu;

 theInfo.processName = NULL;
 theInfo.processInfoLength = sizeof(ProcessInfoRec);
 theInfo.processAppSpec = &gApplicationProcessInfo;
 
 theCurrentProcess.highLongOfPSN = 0;
 theCurrentProcess.lowLongOfPSN = kCurrentProcess; 
 
 theError = GetProcessInformation
 (&theCurrentProcess,&theInfo);
 if (theError != noErr)
 return theError;
 
 theError = FSpOpenDF(&gApplicationProcessInfo,
 fsRdWrPerm, &refNum);

 if (theError == noErr)
  theError = GetEOF(refNum, &fileLength);

 if (fileLength != 0)
 {
 theMenu = GetMHandle(FILEMENU);
 EnableItem(theMenu,clearDataFork);
 theError = processFile(&gApplicationProcessInfo,refNum,       
 fileLength);
 
 if (!theError)
 reverseFile(refNum);
 }
 else
 {
 theError = appendTextFileToApp(refNum);
 }

 theError = FSClose(refNum);

 *vRefNumToSearch = refNum;

 return theError;
}

The best way to build the Demo program is to run the Build (Fat) Demo CW7 script. If you run the PPC project immediately after building it, the program will attempt to reverse itself, and on subsequent attempts it will fail (self-destruction). Note: You will need to edit the path in the script to get it to run on your machine.

The echoed script is here for your convenience.

Build (Fat) Demo
Listing 5:
// Simple Apple Script to coordinate the building a fat binary using the MoveData Utility.

set PATHNAME to “HD:DeskTop Folder:MacTech:”
set MOVEDATAFOLDER to PATHNAME & “MoveDataƒ”



with timeout of 60000 seconds
 tell application “CodeWarrior IDE 1.3.1”
 activate
 open {PATHNAME & “Demo68K.µ”}
 Make Project
 Close Project
 
 open {PATHNAME & “DemoPPC.µ”}
 Add Files PATHNAME & “Demo68K” To Segment 1
 Make Project
 Remove Files PATHNAME & “Demo68K”
 quit
 
 end tell
 
 tell application “Finder”
 activate
 select file “Demo (Fat)” of folder PATHNAME
 open selection using file “MoveData” 
 of folder MOVEDATAFOLDER
 end tell
 
end timeout

Caveats

One of the side effects of this approach is that the Finder information window for your application will not reflect that it is a PowerPC application. This is because the Virtual Memory Manager on Power Macs will only map your application into chunks that can be paged in an out, if the code resides in the data fork. By the time Copland rolls around, hopefully this issue will be moot, and the Finder will provide a better mechanism for determining if an application contains native code. With virtual memory turned on (and depending on the size of your PowerPC executable), you may notice faster application startup times since none of the virtual memory magic will apply to your application.

If you are using Jasik’s the Debugger, your debugging strategy is unaffected as the Debugger will still kick in once you launch your application. You could have several self-running documents all built using the same run time module (with different information in the data fork). Then the Debugger will kick in, provided that you name the document and system files appropriately.

Figure 7. Finder information for a PowerPC application.

Figure 8. Finder information for a PowerPC application processed using the MoveData utility.

What other usage does this technique invite? I started thinking about this one night while driving home, and it seemed like an interesting way of storing optimized versions of your application under one umbrella (i.e., self configuring software that ran at maximum speed on 601, 603 or 604 processors). It also gives the authors of virus protection programs another potential threat to consider, as this technique gives new meaning to the term Trojan program.

The Verdict

I hope the technique of moving program code out of the Data Fork and into a resource will prove useful in your own development projects. Drop me an e-mail message if you use this technique, or have any comments on this approach.

Credits

The author wishes to thank several people who contributed code to help make this article possible. In particular, I would like to thank Matthew Xavier Mora at Apple DTS for supplying the Pascal source for the original version of MoveData. I would also like to thank Lucien Dupont in the Newton Systems Group for offering his support and comments, and finally to Peter Lau (no relation to Raymond) for his suggestions.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links... | Read more »
Price of Glory unleashes its 1.4 Alpha u...
As much as we all probably dislike Maths as a subject, we do have to hand it to geometry for giving us the good old Hexgrid, home of some of the best strategy games. One such example, Price of Glory, has dropped its 1.4 Alpha update, stocked full... | Read more »
The SLC 2025 kicks off this month to cro...
Ever since the Solo Leveling: Arise Championship 2025 was announced, I have been looking forward to it. The promotional clip they released a month or two back showed crowds going absolutely nuts for the previous competitions, so imagine the... | Read more »
Dive into some early Magicpunk fun as Cr...
Excellent news for fans of steampunk and magic; the Precursor Test for Magicpunk MMORPG Crystal of Atlan opens today. This rather fancy way of saying beta test will remain open until March 5th and is available for PC - boo - and Android devices -... | Read more »
Prepare to get your mind melted as Evang...
If you are a fan of sci-fi shooters and incredibly weird, mind-bending anime series, then you are in for a treat, as Goddess of Victory: Nikke is gearing up for its second collaboration with Evangelion. We were also treated to an upcoming... | Read more »
Square Enix gives with one hand and slap...
We have something of a mixed bag coming over from Square Enix HQ today. Two of their mobile games are revelling in life with new events keeping them alive, whilst another has been thrown onto the ever-growing discard pile Square is building. I... | Read more »
Let the world burn as you have some fest...
It is time to leave the world burning once again as you take a much-needed break from that whole “hero” lark and enjoy some celebrations in Genshin Impact. Version 5.4, Moonlight Amidst Dreams, will see you in Inazuma to attend the Mikawa Flower... | Read more »
Full Moon Over the Abyssal Sea lands on...
Aether Gazer has announced its latest major update, and it is one of the loveliest event names I have ever heard. Full Moon Over the Abyssal Sea is an amazing name, and it comes loaded with two side stories, a new S-grade Modifier, and some fancy... | Read more »
Open your own eatery for all the forest...
Very important question; when you read the title Zoo Restaurant, do you also immediately think of running a restaurant in which you cook Zoo animals as the course? I will just assume yes. Anyway, come June 23rd we will all be able to start up our... | Read more »
Crystal of Atlan opens registration for...
Nuverse was prominently featured in the last month for all the wrong reasons with the USA TikTok debacle, but now it is putting all that behind it and preparing for the Crystal of Atlan beta test. Taking place between February 18th and March 5th,... | Read more »

Price Scanner via MacPrices.net

AT&T is offering a 65% discount on the ne...
AT&T is offering the new iPhone 16e for up to 65% off their monthly finance fee with 36-months of service. No trade-in is required. Discount is applied via monthly bill credits over the 36 month... Read more
Use this code to get a free iPhone 13 at Visi...
For a limited time, use code SWEETDEAL to get a free 128GB iPhone 13 Visible, Verizon’s low-cost wireless cell service, Visible. Deal is valid when you purchase the Visible+ annual plan. Free... Read more
M4 Mac minis on sale for $50-$80 off MSRP at...
B&H Photo has M4 Mac minis in stock and on sale right now for $50 to $80 off Apple’s MSRP, each including free 1-2 day shipping to most US addresses: – M4 Mac mini (16GB/256GB): $549, $50 off... Read more
Buy an iPhone 16 at Boost Mobile and get one...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering one year of free Unlimited service with the purchase of any iPhone 16. Purchase the iPhone at standard MSRP, and then choose... Read more
Get an iPhone 15 for only $299 at Boost Mobil...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering the 128GB iPhone 15 for $299.99 including service with their Unlimited Premium plan (50GB of premium data, $60/month), or $20... Read more
Unreal Mobile is offering $100 off any new iP...
Unreal Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering a $100 discount on any new iPhone with service. This includes new iPhone 16 models as well as iPhone 15, 14, 13, and SE... Read more
Apple drops prices on clearance iPhone 14 mod...
With today’s introduction of the new iPhone 16e, Apple has discontinued the iPhone 14, 14 Pro, and SE. In response, Apple has dropped prices on unlocked, Certified Refurbished, iPhone 14 models to a... Read more
B&H has 16-inch M4 Max MacBook Pros on sa...
B&H Photo is offering a $360-$410 discount on new 16-inch MacBook Pros with M4 Max CPUs right now. B&H offers free 1-2 day shipping to most US addresses: – 16″ M4 Max MacBook Pro (36GB/1TB/... Read more
Amazon is offering a $100 discount on the M4...
Amazon has the M4 Pro Mac mini discounted $100 off MSRP right now. Shipping is free. Their price is the lowest currently available for this popular mini: – Mac mini M4 Pro (24GB/512GB): $1299, $100... Read more
B&H continues to offer $150-$220 discount...
B&H Photo has 14-inch M4 MacBook Pros on sale for $150-$220 off MSRP. B&H offers free 1-2 day shipping to most US addresses: – 14″ M4 MacBook Pro (16GB/512GB): $1449, $150 off MSRP – 14″ M4... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.