TweetFollow Us on Twitter

Nov 96 Top 10
Volume Number:12
Issue Number:11
Column Tag:Symantec Top Ten

Symantec Top Ten

By Scott Morison, Symantec Technical Support

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Q: After upgrading my Mac from 64M to 136MB of RAM the Symantec Project Manager (v8.1) now barks at me with -37 error, saying, “The application Symantec Project Manager cannot start up because of an unknown error.” What gives?

A: This error will occur while launching the Symantec Project Manager on any Macintosh possessing more than 110MB of RAM. There are two ways to fix this:

1) Call or send e-mail to Symantec Technical Support and request the SPM -37 patch.

Phone: (541) 465-8470

E-mail: support@devtools.symantec.com

2) You can make the necessary changes to the Symantec Project Manager yourself using ResEdit:

• Make a copy of the Symantec Project Manager and open it in ResEdit.

• Open the STR# ID 203 in the STR# resource.

• Change the 2nd string of STR# 203 to read, <Options>

• Change the 3rd string of STR# 203 to read, <Prefs>

Q: How do I send and receive data from the a serial port on my Mac?

A: This code sample walks through the basics of sending and receiving character data from a serial port:

[Thanks to Mark Y. Geschelin for the original code this is based on.]

#include <console.h>
#include <Serial.h>
#include <Devices.h>
#include <stdio.h>
#include <console.h>
#include <stdlib.h>
#include <Serial.h>
#include <Devices.h>

#define SERBUFSIZ 1024    // Define the Input buffer size to use
char *inbuf;// pointer to input character buffer
short inRefNum, outRefNum;// Device driver Reference Number holders

/////////////////////////////////////////
//  Initialize the Serial Port   //
/////////////////////////////////////////
OSErr InitializeSerialPort()
{
 OSErr   err;
 SerShk flags;
 Ptr buf;
 // Open Serial Drivers (note: Use “.BIn” and “.BOut” for Printer port)
    // assign Output and Input driver reference numbers
 if (err = OpenDriver(“\p.AOut”,&outRefNum)) return err;
 if (err = OpenDriver(“\p.AIn”, &inRefNum)) return err;  
 
 // Initialize input and output drivers, and 
    // assign basic communication protocols 
 if (err = SerReset(outRefNum,baud57600 + data8 + stop10+noParity))
 return err;
 if (err = SerReset(inRefNum,baud57600 + data8 + stop10+noParity)) 
 return err;
 // Set up the serial input driver to use a buffer of size SERBUFSIZ
 if(!(buf = NewPtr(SERBUFSIZ))) return MemError();
 if (err = SerSetBuf(inRefNum, buf, SERBUFSIZ)) return err;

 // Specify handshaking and cotrol info for the input driver 
 flags.fXOn = false; // XOn/Xoff Output enabled?
 flags.fCTS = true;// Using Clear To Send harware handshaking?
 flags.xOn = 0x11; // Character for XOn
 flags.xOff = 0x13;// Character for XOff
 flags.errs = false; // Abort Input requests if: Parity error
    //           or: Hardware overrun
    //           or: Franing error
 flags.evts = false; // Post event on CTS or Break status change
 flags.fInX = false; // XOn/Xoff Input enabled?
 flags.fDTR = false; // Using Data Terminal Ready flow control

 // Set driver to reflect settings
 if ( err = SerHShake(outRefNum,&flags)) return err;     
 // Allocate input buffer; return reason on failure  
 if (!( inbuf = (char *) NewPtr(SERBUFSIZ))) return MemError();
 
 return noErr;   // noErr = 0
}

////////////////////////////////////////////////////////
// Send a String to the Serial Port              //
////////////////////////////////////////////////////////
void SendSerial(char *outString, long strLen)
{
   FSWrite(outRefNum,  &strLen, outString);
}

[ Thanks to Andrew McFarland, Noah Lieberman and Levi Brown for their contributions. ]


/////////////////////////////
//  Main   //
/////////////////////////////
int main(void)
{
 OSErr err;
 long count;
 char keyChar;

 csetmode(C_RAW,stdin);   // disable echo and line buffering for input

 if (err = InitializeSerialPort()) // Check for failure to initialize port
 printf(“Serial initialization failed. Error = %d\n”,err);
 else
 {
 SendSerial(“ATX\r”,5);   // Send ubiquitous Hayes reset
 keyChar = getchar();// Get a character from stdin
 while (keyChar != 0x1B)  // Loop until escape key is pressed
 {
 if (keyChar > 0)// Is there a character to send?
 SendSerial(&keyChar,1);  // Call SendSerial to send it.
               
 SerGetBuf(inRefNum, &count); 
 // Is there anything in the Input buffer
 if (count) 
 {
 FSRead(inRefNum,&count,inbuf);  
 // Read all chars from Input driver
    // Send to console
 for (long i=0; i < count; putchar(inbuf[i++]));
 }
 keyChar = getchar();// Get another character from stdin
 }
 }
 
 // Clean up: Reset Ports, return pointer
 if(outRefNum) CloseDriver(outRefNum);
 if(inRefNum) CloseDriver(inRefNum);
 if (inbuf)  DisposPtr(inbuf);

 return EXIT_SUCCESS;
}

Q: How do I load and play a sound from a ‘snd ’ resource in my Symantec C/C++ or Pascal application?

A: Here’s an example of how to do just that, in both C and Pascal.

#include <Sound.h>

void CallSndPlay(void);   // Function Prototype
void CallSndPlay()
{
 Handle mySndHandle; // handle to an ‘snd ‘ resource
 SndChannelPtr mySndChan; // pointer to a sound channel
 OSErr myErr;

 void DoError(OSErr);// prototype for your DoError function

 mySndChan = nil;         // Initialize channel ptr for error checking
 mySndHandle = GetResource(‘snd ‘, mySndID); 
 // Read in ‘snd’ resource from resource

 if ( mySndHandle != NULL ) // Check for NULL handle
 {
 myErr = SndPlay (mySndChan, mySndHandle, TRUE);
 if ( myErr )
 DoError(myErr); // You define the function, “DoError.” 
 }
}

int main()
{
 InitToolbox();  // Function you get to define.
 CallSndPlay(9000);// Play ‘snd’ resource ID 9000
}


And the same snippet in Pascal would look like this:

program mySound;
uses Sound;

procedure CallSndPlay (mySndID: integer);

 { Be sure to add the file sound.p to your project }     

var
 mySndHandle: Handle;{ handle to an ‘snd ‘ resource }          
 mySndChan: SndChannelPtr;{ pointer to a sound channel } 
 myErr: OSErr;

begin { CallSndPlay }

 mySndChan   := nil; { Initialize channel ptr for error checking }
   mySndHandle := GetResource(‘snd ‘, mySndID);    
 { Read in ‘snd’ resource from resource }

 if (mySndHandle <> nil) then { check for a nil handle }
 begin
 myErr := SndPlay(mySndChan, mySndHandle, true);
 if (myErr <> noErr) then
 DoError(myErr); { You define the procedure, “DoError.” }
 end;

end;  { CallSndPlay }


begin { Main }
 InitToolbox;    { You need to add this procedure yourself. }
 CallSndPlay(9000);{ Play ‘snd’ resource ID 9000 }
end.  { Main }

Q: How do you view the contents of an array in the Symantec v8.1 Debugger?

A: Highlight the array in the debugger source window and hit Command-D, or just type the name of the array into the data view window.

• Select Address rather than Pointer from the Data menu.

• Turn down the hierarchical arrow to display array contents.

Q: How do I disable the debugging call outs that are embedded in the native Exception handling routines in Symantec C++?

A: Comment out the debugging #defines in, TCL #includes.cpp. Then re-precompile your headers.

Find the lines:

#define TCL_DEBUG// include debugging code, TCL_ASSERT, etc.
#define BR_DEBUG // if debugging BEL
#define TCL_BREAK_CATCH   // enter debugger on catch_all_()
#define TCL_BREAK_FAILURE // enter debugger on Failure()
#define TCL_BREAK_ASSERT  
// enter debugger on TCL_ASSERT fail (2.0.5) and comment them out:
#define TCL_DEBUG// include debugging code, TCL_ASSERT, etc.
#define BR_DEBUG // if debugging BEL
#define TCL_BREAK_CATCH   // enter debugger on catch_all_()
#define TCL_BREAK_FAILURE // enter debugger on Failure()
#define TCL_BREAK_ASSERT  // enter debugger on TCL_ASSERT fail (2.0.5)

Q: How do I convert projects that use MetroWerks proprietary .lib format libraries such as AEGizmos.lib, with Symantec C++.

A: We have recently built a MW .lib library format translator that allows you to simply drop a CodeWarrior v8 .lib format library into your Symantec C/C++ project allowing you to call any routines defined therein. This new translator will be available on our 8.0r6 CD coming this Fall.

If you would like to obtain this translator prior to the release of the CD, feel free to contact Symantec Technical Support:

Phone: 541/465-8470

E-mail: support@devtools.symantec.com

Q: Using Cafe, I have derived class B from class A. Since class B does not have a constructor, how do I pass the parameters to class A?

A: Whenever a class is instantiated, a default constructor (no parameters) is implicitly called if you do not create one explicitly. You need give class B a constructor which will receive the parameters and then pass them on to A via the super keyword.

class B extends A
{
 public B(double  aParameter)
 {
 super(aParameter);
 }
}

Q: Using Cafe how can I make a Component that is drawn to the screen observable since I cannot derive from both Component and Observable?

A: Say you want to make the cells in a Java spreadsheet both Observable and Observers so that you can perform distributed calculations based only on the items that changed, however, the items in your “table” need to be text fields so that the user can input the data. You need to do the following: 1) Create a Cell class that derives from Observable and implements Observer. 2) Create a SmartTextField class that derives from TextField, and make a data member that is a Cell. Now when data is entered in your SmartTextField you can process events in the SmartTextField and set variables in the Cell data member, call its notifyObservers method, etc.

Note: you can also have a reference in the Cell to the SmartTextField that contains it so that you can set the text:

class Cell extends Observable implements Observer
{
 double  curValue;
 double  oldValue;
 double  delta;

 SmartTextField  theText;

 public Cell(SmartTextField  aText)
 {
 theText = aText;
 }
 public void Update(Observable o, Object arg)
 {
 oldValue = curValue;// We are using a model where the cell is both an 
    // observing and observed so if this method is being
    // called then a cell that this object        
    // observes has changed.
 curValue += ((Cell)o).delta; // calculate delta
 theText.setText(“”+curValue);
 // set the SmartTextField to the new Value
 super.setChanged();
 notifyObservers();
 super.clearChanged();       
 }
}

class SmartTextField extends TextField
{
 Cell    theCell;

 public SmartTextField(String someText, int width)
 {
 super(someText, width);
 theCell = new Cell(this);
 }

 ////------ handleEvent ------/////
 public boolean handleEvent(Event evt)
 {
 // when the cell gets the focus, save its value 
    // so we can  check if it has changed when it loses the focus
 if(evt.id == evt.GOT_FOCUS)
 {
 ((SmartTextField)evt.target).selectAll();
 ((SmartTextField)evt.target).theCell.oldVal =                       

 Double.valueOf(((SmartTextField)evt.target)
 .getText()).doubleValue();
 return false;
 }
        
 //lost the focus check to see if the value changed and deal with it
 if(evt.id == evt.LOST_FOCUS)
 {
 //get the value of the current cell
 ((SmartTextField)evt.target).theCell.curVal = 
 Double.valueOf(((SmartTextField)evt.target)
 .getText()).doubleValue();

 //calculate the delta
 ((SmartTextField)evt.target).theCell.delta =  
 ((SmartTextField)evt.target).theCell.curVal -  
 ((SmartTextField)evt.target).theCell.oldVal;

 //if the delta is non zero, i.e. the value was changed
 if ( ((SmartTextField)evt.target).theCell.delta != 0 )
 {
 ((SmartTextField)evt.target).theCell.setChanged();
 ((SmartTextField)evt.target).theCell.notifyObservers();
 return true;
 } 
 else  
 return false;
 }
 else
 return false;
 }
}

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Aether Gazer unveils Chapter 16 of its m...
After a bit of maintenance, Aether Gazer has released Chapter 16 of its main storyline, titled Night Parade of the Beasts. This big update brings a new character, a special outfit, some special limited-time events, and, of course, an engaging... | Read more »
Challenge those pesky wyverns to a dance...
After recently having you do battle against your foes by wildly flailing Hello Kitty and friends at them, GungHo Online has whipped out another surprising collaboration for Puzzle & Dragons. It is now time to beat your opponents by cha-cha... | Read more »
Pack a magnifying glass and practice you...
Somehow it has already been a year since Torchlight: Infinite launched, and XD Games is celebrating by blending in what sounds like a truly fantastic new update. Fans of Cthulhu rejoice, as Whispering Mist brings some horror elements, and tests... | Read more »
Summon your guild and prepare for war in...
Netmarble is making some pretty big moves with their latest update for Seven Knights Idle Adventure, with a bunch of interesting additions. Two new heroes enter the battle, there are events and bosses abound, and perhaps most interesting, a huge... | Read more »
Make the passage of time your plaything...
While some of us are still waiting for a chance to get our hands on Ash Prime - yes, don’t remind me I could currently buy him this month I’m barely hanging on - Digital Extremes has announced its next anticipated Prime Form for Warframe. Starting... | Read more »
If you can find it and fit through the d...
The holy trinity of amazing company names have come together, to release their equally amazing and adorable mobile game, Hamster Inn. Published by HyperBeard Games, and co-developed by Mum Not Proud and Little Sasquatch Studios, it's time to... | Read more »
Amikin Survival opens for pre-orders on...
Join me on the wonderful trip down the inspiration rabbit hole; much as Palworld seemingly “borrowed” many aspects from the hit Pokemon franchise, it is time for the heavily armed animal survival to also spawn some illegitimate children as Helio... | Read more »
PUBG Mobile teams up with global phenome...
Since launching in 2019, SpyxFamily has exploded to damn near catastrophic popularity, so it was only a matter of time before a mobile game snapped up a collaboration. Enter PUBG Mobile. Until May 12th, players will be able to collect a host of... | Read more »
Embark into the frozen tundra of certain...
Chucklefish, developers of hit action-adventure sandbox game Starbound and owner of one of the cutest logos in gaming, has released their roguelike deck-builder Wildfrost. Created alongside developers Gaziter and Deadpan Games, Wildfrost will... | Read more »
MoreFun Studios has announced Season 4,...
Tension has escalated in the ever-volatile world of Arena Breakout, as your old pal Randall Fisher and bosses Fred and Perrero continue to lob insults and explosives at each other, bringing us to a new phase of warfare. Season 4, Into The Fog of... | Read more »

Price Scanner via MacPrices.net

New today at Apple: Series 9 Watches availabl...
Apple is now offering Certified Refurbished Apple Watch Series 9 models on their online store for up to $80 off MSRP, starting at $339. Each Watch includes Apple’s standard one-year warranty, a new... Read more
The latest Apple iPhone deals from wireless c...
We’ve updated our iPhone Price Tracker with the latest carrier deals on Apple’s iPhone 15 family of smartphones as well as previous models including the iPhone 14, 13, 12, 11, and SE. Use our price... Read more
Boost Mobile will sell you an iPhone 11 for $...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering an iPhone 11 for $149.99 when purchased with their $40 Unlimited service plan (12GB of premium data). No trade-in is required... Read more
Free iPhone 15 plus Unlimited service for $60...
Boost Infinite, part of MVNO Boost Mobile using AT&T and T-Mobile’s networks, is offering a free 128GB iPhone 15 for $60 per month including their Unlimited service plan (30GB of premium data).... Read more
$300 off any new iPhone with service at Red P...
Red Pocket Mobile has new Apple iPhones on sale for $300 off MSRP when you switch and open up a new line of service. Red Pocket Mobile is a nationwide MVNO using all the major wireless carrier... Read more
Clearance 13-inch M1 MacBook Airs available a...
Apple has clearance 13″ M1 MacBook Airs, Certified Refurbished, available for $759 for 8-Core CPU/7-Core GPU/256GB models and $929 for 8-Core CPU/8-Core GPU/512GB models. Apple’s one-year warranty is... Read more
Updated Apple MacBook Price Trackers
Our Apple award-winning MacBook Price Trackers are continually updated with the latest information on prices, bundles, and availability for 16″ and 14″ MacBook Pros along with 13″ and 15″ MacBook... Read more
Every model of Apple’s 13-inch M3 MacBook Air...
Best Buy has Apple 13″ MacBook Airs with M3 CPUs in stock and on sale today for $100 off MSRP. Prices start at $999. Their prices are the lowest currently available for new 13″ M3 MacBook Airs among... Read more
Sunday Sale: Apple iPad Magic Keyboards for 1...
Walmart has Apple Magic Keyboards for 12.9″ iPad Pros, in Black, on sale for $150 off MSRP on their online store. Sale price for online orders only, in-store price may vary. Order online and choose... Read more
Apple Watch Ultra 2 now available at Apple fo...
Apple has, for the first time, begun offering Certified Refurbished Apple Watch Ultra 2 models in their online store for $679, or $120 off MSRP. Each Watch includes Apple’s standard one-year warranty... Read more

Jobs Board

DMR Technician - *Apple* /iOS Systems - Haml...
…relevant point-of-need technology self-help aids are available as appropriate. ** Apple Systems Administration** **:** Develops solutions for supporting, deploying, Read more
Omnichannel Associate - *Apple* Blossom Mal...
Omnichannel Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Operations Associate - *Apple* Blossom Mall...
Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
IT Systems Engineer ( *Apple* Platforms) - S...
IT Systems Engineer ( Apple Platforms) at SpaceX Hawthorne, CA SpaceX was founded under the belief that a future where humanity is out exploring the stars is Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.