TweetFollow Us on Twitter

WorldViewer
Volume Number:12
Issue Number:4
Column Tag:Macapp Adventures

Documentation Viewer Lite

Help save a tree today!

By Matthew Clark, WorldView Information Technology

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Introduction

This article documents the creation of an ad hoc application using MacApp. Our goal was simple: build a documentation viewer for our manual, presentation slides, scripting dictionary, and product screen-shots. A quick survey of the existing viewer tools had led us to the conclusion: “What? They want how much money? Hey, we don’t need all those features!” (Of course, this all happened back before Adobe dropped its per-reader fee for Acrobat from $25 to zero.) So we decided to do it ourselves.

The requirements for this application are straightforward. The screen must display an exact duplicate of the original printed pages. Access to the pre-formatted documentation source is denied, but the user can copy and print the displayed pages. Simple page navigation is needed, but not content-based searching. The last requirement is the name: we’re working at WorldView, so it is natural to title the application WorldViewer.

Approach

The first hurdle is to create the on-line documents from a variety of publishing applications. If a bitmapped picture approach is used, the documentation files will be huge, printed pages cannot rescale text for maximal printer resolution, and zooming will show “jaggies”. On the other hand, if a picture ('PICT') file or resource is used, then the image will scale correctly. An added benefit is that the Mac toolbox routine DrawPicture substitutes fonts if the original fonts are not present. Our solution is to use the shareware utility Print2Pict, by Baudouin Raoult. It is placed into the Extensions Folder and activated by using the Chooser to select it as the “printer”. When you “print”, Print2Pict records each output page as a 'PICT' resource in a scrapbook file.

The WorldViewer application itself is based on MacApp 3.3 (actually, it was originally done with MacApp 3.1, and source code for both versions is provided). As many Macintosh programmers already know, MacApp is an object-oriented framework for writing applications. The main advantage is that the developer can leverage tens of programmer-years of work and have instant support for AppleEvents, the Scrap Manager, window management, event handling, printing, and other modules required of almost all Macintosh programs. Our application was written in only a few days and contains less than a thousand lines of source code.

Figure 1. A sample document in WorldViewer

Human Interface

Figure 1 illustrates the final screen interface. It evolved during development (as so often happens), but let’s pretend the design was fully completed first.

Separate tools are needed for navigating forward and backward, scrolling the page within the window, and zooming. The navigation operation should be context-dependent: the next-page cursor icon is displayed when the cursor is on the right-hand side of the screen and clicking goes to the next page; whereas, clicking the left side of the view goes to the previous page. Important information is to be displayed: the document name (in the window title), the page number (in lower-left), and the selected tool (hilited at bottom, also in the cursor icon). Modifier keys must switch between tool types, for power users; for example, holding the shift-key down changes from zoom-in to zoom-out, and depressing the option-key activates the hand (scrolling) tool. Dialogs are needed for selecting specific pages to jump to, and exact zoom amounts. A mechanism to navigate by sections or chapters instead of pages would be helpful for large documents.

Figure 2 shows the menu interface, without command-key equivalents. The menu titled Section should change to reflect the make-up of the document file in the frontmost window.

Figure 2. Menu structure for WorldViewer

Implementation

The object-oriented design of MacApp is ideal for our project. The document class can be used to identify each open documentation file. A view class can be used to draw a page of the documentation file. The control classes can be used as bases for writing both the page number control and the tools palette.

In all, eight classes were needed to implement WorldViewer. The following is a listing of the class declarations from the interface source file. MacApp-required source lines such as MA_DECLARE_CLASS; have been removed to reduce clutter (see the complete source code online).

TWVApplication class

class TWVApplication : public TApplication {
 public:
 void IWVApplication(void);
 virtual TFile* DoMakeFile(CommandNumber aCommandNumber);
 virtual TDocument* DoMakeDocument(
 CommandNumber itsCommandNumber, TFile* itsFile);
 virtual void DoMenuCommand(CommandNumber aCommandNumber);
};

The TWVApplication is descended from TApplication, the base application class of MacApp. The DoMakeFile method overrides the default method so that the document file’s resource fork remains open. If each documentation file stays on disk and 'PICT' files are loaded only when needed, the application memory partition is minimal. The only purpose of the DoMenuCommand method is to intercept calls to the About menu command.

TWVDocument

class TWVDocument : public TFileBasedDocument {
 public:
 void IWVDocument(TFile* itsFile, OSType itsCreator);
 void SetupFile(void);
 virtual void Close(void);
 virtual void DoMakeViews(Boolean forPrinting);
 virtual void DoSetupMenus(void);
 virtual void DoMenuCommand(CommandNumber aCommandNumber);
 virtual long GetChangeCount(void);
};

The TWVDocument class is responsible for interacting with the documentation file. The SetupFile method is used to set the documentation file as frontmost in the resource chain. Without this method, the viewer may load in incorrect 'PICT' resources from documentation files with identical resource numbers. The DoMakeViews method specifies which 'View' resource to use to display the document. A 'View' resource specifies the placement of dialog items, like a 'DITL' resource souped up to handle more versatile display objects.

The purpose of overriding the DoSetupMenus and DoMenuCommand methods is to have the ability to create multiple windows to view the same document. It’s easy using MacApp - only a few lines of code are needed!

TPageView

class TPageView : public TView {
 public:
 short  fMaxPages, //     max. number of pages
 fPage, //    page number
 fZoom; //    zoom amount
 void SetupFile(void);
 virtual void DoPostCreate(TDocument* itsDocument);
 void SetPage(short newPage);
 void SetZoom(short newZoom, VPoint center);
 void SetTool(short newTool);
 virtual void DoSetupMenus(void);
 virtual void DoMenuCommand(CommandNumber aCommandNumber);
 virtual void DoEvent(EventNumber eventNumber,
 TEventHandler* source, TEvent* event);
 virtual void DoKeyEvent(TToolboxEvent* event);
 virtual void Draw(const VRect& area);
};

The documentation page, scrollbars, and controls are displayed within the TPageView class. The method SetupFile operates identically to the same-named method of TWVDocument. In DoPostCreate, the default view and window sizes are set to the size of the first 'PICT' stored in the document file. The DoSetupMenus and DoMenuCommand methods are for implementing the zooming and navigation menu commands. The Draw method first makes a call to SetupFile before drawing the containing view objects. This assures that the correct 'PICT' resource is drawn by the picture object.

TPagePicture

class TPagePicture : public TPicture {
 public:
 short fTool;    //    [arrow,hand,zoom]
 CCrsrHandle fCursor;//      color cursor
 TPagePicture(); //    constructor
 virtual void Activate(Boolean entering);
 virtual void DoSetCursor(const VPoint& localPoint,
 RgnHandle cursorRegion);
 virtual void DoMouseCommand(VPoint& theMouse,
 TToolboxEvent* event, CPoint hysteresis);
};

The TPagePicture class displays the 'PICT' resource from the documentation file. The field fTool stores the tools status, either navigation arrow, hand, or zoom. The fCursor field caches the color cursor, reducing the number of times a color cursor must be created from a resource.

The Activate method instructs the application to always track the cursor; this provides instantaneous change in the cursor icon when a modifier key is pressed. The method DoSetCursor sets the cursor to reflect the appropriate tool, based on the fTool field, keyboard modifiers, and page number; see Figure 3 for the cursor icon set. In DoMouseCommand, the appropriate command is dispatched given the tool and keyboard modifier states.

Figure 3. Color cursors

TScrollCmd

class TScrollCmd : public TTracker {
 public:
 CCrsrHandle fCursor;//      closed hand cursor
 VRect fOrigRect;//    original visible rectangle
 VPoint fOrigPoint;//     original anchor point (window coords)
 void IScrollCmd(TPagePicture* aPagePicture,
 const VPoint& aMouse);
 virtual void TrackFeedback(TrackPhase trackPhase,
 const VPoint& anchorPoint,
 const VPoint& previousPoint,
 const VPoint& nextPoint,
 Boolean mouseDidMove,
 Boolean turnItOn);
 virtual TTracker* TrackMouse(TrackPhase trackPhase,
 VPoint& anchorPoint, VPoint& previousPoint,
 VPoint& nextPoint, Boolean mouseDidMove);
};

The TScrollCmd is used for scrolling the documentation page within the view. The open-hand cursor is replaced by a closed-hand cursor, and the scrolling parameters of the view are changed as the cursor moves. The scrolling operation is straightforward using MacApp: the display rectangle of the TPageView object is modified based on the cursor location, the screen image is scrolled, and the revealed areas of the picture are drawn.

TPageText and TPageIcon

class TPageIcon : public TIcon {
 public:
 virtual void Hilite(void);
 virtual void SuperViewChangedFrame(const VRect& oldFrame,
 const VRect& newFrame, Boolean invalidate);
};
class TPageText : public TStaticText {
 public:
 virtual void Hilite(void);
 virtual void SuperViewChangedFrame(const VRect& oldFrame,
 const VRect& newFrame, Boolean invalidate);
};

The display of the page number in the lower-left corner of the window is handled by the TPageText class. The TPageIcon class displays the selected tool at the bottom of the window. The Hilite methods change the control hiliting method from a simple inversion (the default MacApp method) to coloring the empty area with the system selection color. The SuperViewChangedFrame methods are required so that the control relocates itself in the bottom-left corner when the window is resized.

TPagePrintHandler

class TPagePrintHandler : public TStdPrintHandler {
 public:
 void IPagePrintHandler(TView* aView);
 virtual Boolean Print(CommandNumber itsCommandNumber);
 virtual Boolean SetupPrintOne(void);
 virtual void SetPage(long aPageNumber);
 virtual void CalcPageStrips(VPoint& pageStrips);
 virtual void DrawPageInterior(void);
};

The printing of a document page requires some special handling. The default MacApp mechanism divides a view into printer page-sized output pieces and prints the pages sequentially. The methods of TPagePrintHandler collectively make sure that the selected page is the correct 'PICT' resource from the document file.

Dialogs

Two dialogs are needed to input specific values for going to a page number or setting the zoom amount. Figure 4 shows them.

Figure 4: Go to and Zoom dialog boxes

The MacApp utility application ViewEdit was used to create all dialogs. Note that no application-specific classes are needed to instantiate, activate, and get the results from these dialogs. This illustrates the fact that new subclasses are not needed for every different operation. Here is a code snippet from the method TPageView::DoMenuCommand processing the GoTo menu command (some error-checking and declaration code have been removed).

TPageView::DoMenuCommand [excerpt]
// create new window containing dialog
aWindow = gViewServer->NewTemplateWindow(kGoToView, NULL);
// set current page in text edit object
aEditText = (TEditText*) aWindow->FindSubView('tPg#');
NumToString(fPage + 1, string);
aEditText->SetText(string, kDontRedraw);
// pose the dialog window
if (aWindow->PoseModally() == 'bOK ') {
    //    get new page number
 aEditText->GetText(string);
 if (!string.IsEmpty()) {
 StringToNum(string, &page);
 this->SetPage(page);
 };
};
aWindow->CloseAndFree();

Sections

One feature not yet covered is the ability to move forward and backwards through the documentation pages by sections or chapters. This is accomplished by adding the resource 'indx' to the documentation file that lists the section names and the starting page number of each section. When a documentation file is opened and activated within WorldViewer, the menu items under the Section menubar are changed to the section names. When one of these menu items is selected, the page associated with the section start is automatically displayed. Here we show the MPW Rez source file used to create the section resource.

dictionary.r
// Creates an ‘indx’ resource for a WorldViewer documentation file

#include "Types.r"

type 'indx' {
 integer = $$Countof(IndexArray);
 array IndexArray { integer; pstring; align word; };
};

resource 'indx' (1000, "index", purgeable) {
 {
 1,"Title",
 2,"Required Suite",
 3,"Core Suite",
 7,"Miscellaneous Standards",
 9,"Reality Suite",
 }
};

Creating a Document

Here is an example of creating a WorldViewer documentation file. First, install the Print2Pict utility and select it using the Chooser. Open the Print2Pict options and choose to print to a new scrapbook file. If you like, you can reduce the default page size to a screen-sized amount, such as 4 by 6.

Next, start your favorite word processing program and enter the following lines, separated by a page break.

 Hello, WorldViewer!
 This is the second page.

Print this document using Print2Pict and find the scrapbook file named {Program}•-Untitled•001 that was created (the bracketed “{Program}” is the name of your word processing program).

Rename the file to Hello. Start the ResEdit utility and change the file’s creator to 'WVMN' and the file type to 'manl'. Save the file and quit the application.

Double-click the documentation file Hello from the Finder. Figure 5 shows this documentation file opened within WorldViewer.

Figure 5: The Hello documentation file

Remember that a documentation file can be created from any printable source, including publishing applications, drawing programs, and label-makers. With ResEdit and a little finagling, 'PICT' resources from different source applications can be placed into a single WorldViewer documentation file.

In Conclusion

WorldViewer was not intended to replace Apple Computer’s DocViewer or other documentation viewers, but rather to create a home-grown reduced-feature version. As more software products are distributed using CD-ROM media and networks, the inclusion of on-line documentation will become more widespread. For those developers who need an easy (and cheap!) method to include their documentation, WorldViewer is a solution. Further, the ease with which it was implemented (as well as the simplicity of updating for MacApp 3.3, including the generation of a FAT binary) is a recommendation for the MacApp approach.

Related Reading

Cox, B., Object Oriented Programming: An Evolutionary Approach, Addison-Wesley, 1986.

Wilson, D., Rosenstein, L., and Shafer, D., Programming with MacApp, Addison-Wesley, 1990.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links... | Read more »
Price of Glory unleashes its 1.4 Alpha u...
As much as we all probably dislike Maths as a subject, we do have to hand it to geometry for giving us the good old Hexgrid, home of some of the best strategy games. One such example, Price of Glory, has dropped its 1.4 Alpha update, stocked full... | Read more »
The SLC 2025 kicks off this month to cro...
Ever since the Solo Leveling: Arise Championship 2025 was announced, I have been looking forward to it. The promotional clip they released a month or two back showed crowds going absolutely nuts for the previous competitions, so imagine the... | Read more »
Dive into some early Magicpunk fun as Cr...
Excellent news for fans of steampunk and magic; the Precursor Test for Magicpunk MMORPG Crystal of Atlan opens today. This rather fancy way of saying beta test will remain open until March 5th and is available for PC - boo - and Android devices -... | Read more »
Prepare to get your mind melted as Evang...
If you are a fan of sci-fi shooters and incredibly weird, mind-bending anime series, then you are in for a treat, as Goddess of Victory: Nikke is gearing up for its second collaboration with Evangelion. We were also treated to an upcoming... | Read more »
Square Enix gives with one hand and slap...
We have something of a mixed bag coming over from Square Enix HQ today. Two of their mobile games are revelling in life with new events keeping them alive, whilst another has been thrown onto the ever-growing discard pile Square is building. I... | Read more »
Let the world burn as you have some fest...
It is time to leave the world burning once again as you take a much-needed break from that whole “hero” lark and enjoy some celebrations in Genshin Impact. Version 5.4, Moonlight Amidst Dreams, will see you in Inazuma to attend the Mikawa Flower... | Read more »
Full Moon Over the Abyssal Sea lands on...
Aether Gazer has announced its latest major update, and it is one of the loveliest event names I have ever heard. Full Moon Over the Abyssal Sea is an amazing name, and it comes loaded with two side stories, a new S-grade Modifier, and some fancy... | Read more »
Open your own eatery for all the forest...
Very important question; when you read the title Zoo Restaurant, do you also immediately think of running a restaurant in which you cook Zoo animals as the course? I will just assume yes. Anyway, come June 23rd we will all be able to start up our... | Read more »
Crystal of Atlan opens registration for...
Nuverse was prominently featured in the last month for all the wrong reasons with the USA TikTok debacle, but now it is putting all that behind it and preparing for the Crystal of Atlan beta test. Taking place between February 18th and March 5th,... | Read more »

Price Scanner via MacPrices.net

AT&T is offering a 65% discount on the ne...
AT&T is offering the new iPhone 16e for up to 65% off their monthly finance fee with 36-months of service. No trade-in is required. Discount is applied via monthly bill credits over the 36 month... Read more
Use this code to get a free iPhone 13 at Visi...
For a limited time, use code SWEETDEAL to get a free 128GB iPhone 13 Visible, Verizon’s low-cost wireless cell service, Visible. Deal is valid when you purchase the Visible+ annual plan. Free... Read more
M4 Mac minis on sale for $50-$80 off MSRP at...
B&H Photo has M4 Mac minis in stock and on sale right now for $50 to $80 off Apple’s MSRP, each including free 1-2 day shipping to most US addresses: – M4 Mac mini (16GB/256GB): $549, $50 off... Read more
Buy an iPhone 16 at Boost Mobile and get one...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering one year of free Unlimited service with the purchase of any iPhone 16. Purchase the iPhone at standard MSRP, and then choose... Read more
Get an iPhone 15 for only $299 at Boost Mobil...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering the 128GB iPhone 15 for $299.99 including service with their Unlimited Premium plan (50GB of premium data, $60/month), or $20... Read more
Unreal Mobile is offering $100 off any new iP...
Unreal Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering a $100 discount on any new iPhone with service. This includes new iPhone 16 models as well as iPhone 15, 14, 13, and SE... Read more
Apple drops prices on clearance iPhone 14 mod...
With today’s introduction of the new iPhone 16e, Apple has discontinued the iPhone 14, 14 Pro, and SE. In response, Apple has dropped prices on unlocked, Certified Refurbished, iPhone 14 models to a... Read more
B&H has 16-inch M4 Max MacBook Pros on sa...
B&H Photo is offering a $360-$410 discount on new 16-inch MacBook Pros with M4 Max CPUs right now. B&H offers free 1-2 day shipping to most US addresses: – 16″ M4 Max MacBook Pro (36GB/1TB/... Read more
Amazon is offering a $100 discount on the M4...
Amazon has the M4 Pro Mac mini discounted $100 off MSRP right now. Shipping is free. Their price is the lowest currently available for this popular mini: – Mac mini M4 Pro (24GB/512GB): $1299, $100... Read more
B&H continues to offer $150-$220 discount...
B&H Photo has 14-inch M4 MacBook Pros on sale for $150-$220 off MSRP. B&H offers free 1-2 day shipping to most US addresses: – 14″ M4 MacBook Pro (16GB/512GB): $1449, $150 off MSRP – 14″ M4... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.