TweetFollow Us on Twitter

Threaded Apple Events

Threading Apple Events

Or: How I Learned to Stop Worrying and Love to Bomb

By Grant Neufeld, InfoDesign Corporation

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

As Jon Wiederspan points out elsewhere in this issue, threading is becoming a serious problem for webmasters intent on getting speed out of their servers. In C the problem is compounded because the AppleEvent Manager does not handle multiple simultaneous events (and Apple events are used to communicate with CGI applications). Grant Neufeld has developed a solution to this problem and distributes a CGI framework that implements it for you. In this article, he shows us how it's done.

On the Thread Manager, see also:

For Frontier as a possible solution to threading difficulties, see MacTech Magazine 12.1 (January 1966) 63-65; see also the technologies discussed by Jon in our MacWorld Expo report. On writing your CGI in C, see MacTech Magazine 11.9 (September 1995) 33-42.

The Problem of Reentrancy

As I recently discovered, trying to combine Apple events with the Thread Manager is an awkward and mind-altering experience. There are some fundamental - and obscure - requirements that are easy to miss (or so I'd like everyone to believe, so that I don't have to be so embarrassed by my own oversight).

The fundamental problem is that AEProcessAppleEvent is non-reentrant. So, if you call it, you can't call it again until the event finishes processing. I didn't know this when I originally designed the threading for my CGI framework, so I happily set about an implementation whereby I could call AEProcessAppleEvent multiple times before finishing the first call - all through the glory of the Thread Manager. My incorrect code looked like:

/* warning: bad code! Don't try this at home! */
/* Called from main event loop when a high level event arrived. */
void doHighLevelEvent ( EventRecord *theEvent )
{
 OSErr     theErr;
 ThreadID  theThread;
 
 if ( gHasThreadMgr ) {
// MyNewThreadFromPool is just a custom method to simplify
// using threads from a pool.
// Remember: this particular example of Apple event threading
// is wrong - don't do it this way!
 theErr = MyNewThreadFromPool ( doAEThread, theEvent,
 (void**)nil, &theThread );
 }
 if ( !gHasThreadMgr || (theErr != noErr) ) {
// If threading isn't available, or the attempt to thread failed,
// process the Apple event without threading.
 theErr = AEProcessAppleEvent ( theEvent );
 }
}

/* The thread entry function that was used to process the Apple event. */
pascal void * doAEThread ( void *theEvent )
{
 OSErr     theErr;
 ThreadID  currentThread;
 
 theErr = AEProcessAppleEvent ( (EventRecord *)theEvent );
 
 GetCurrentThread ( &currentThread );
 DisposeThread    ( currentThread, (void *)theErr, true );
 
 return (void *)theErr;
}

The amazing thing is that nobody - including me - caught the error until Wayne K. Walrath took a look at the code (in the eleventh release) and noticed my mistake. By then, programs were already shipping and in commercial use - including my own Random URL CGI.

So, why didn't anyone notice the code crashing? The code we all had in our threads happened to be fast enough to finish before new Apple events came in. This doesn't mean it would never crash; given a situation where two Apple events came in almost simultaneously, the code would certainly flop.

Thankfully, I had the prescience to include a suitable disclaimer and label the code "beta" and "subject to errors" to cover my legal posterior. However, my public esteem was in jeopardy! Worse still, I couldn't touch the code for a few days after receiving the bug report because of job obligations. Actually, that was a good thing because the time spent thinking about the code gave me a good basis to start from when I did actually get down to work.

Moral: Think before you code. (Carefully reading the documentation isn't a bad idea either!)

Suspending Apple Events

My original code attempted to thread every Apple event. This is not the case with the corrected code. A new thread should only be initiated within the context of an AEProcessAppleEvent call if the Apple event has been successfully suspended. Suspension of Apple events involves calls to the functions AESuspendTheCurrentEvent and AEResumeTheCurrentEvent.

If the Apple event does not suspend, you can't make any further calls to AEProcessAppleEvent, so you must not create a sub-thread unless you implement a mechanism to prevent calls to AEProcessAppleEvent until the current Apple event finishes. If you want to be creative, you can write your own Apple event dispatcher to allow reentrancy, thereby making it easier to deal with threads. People might call you crazy, but you can do it.

Which brings us to the obligatory complaint about lack of sufficient (and clear) documentation (which is part of the reason I'm writing this). Inside Macintosh: Interapplication Communication doesn't sufficiently cover the use of the necessary calls and provides no sample code for suspending Apple events (see IM:IAC 4.85-88). Hopefully, this article helps fill that gap.

The CGI Apple event is the only one I'm concerned about threading for my framework, so I didn't bother with any of the other events. I handle the Apple event arrival in the normal way with a handler installed to be called by AEProcessAppleEvent:

/* Apple event Handler for the CGI WWW sdoc event */
pascal OSErr
CGIAESearchDoc ( AppleEvent *theAppleEvent,
 AppleEvent *theReply, long Reference )
{
 OSErr     theErr;
 CGIHdl    theCGIHdl;
 ThreadID  theThread;
 
// Allocate the CGIHdl data structure - zeroing out its contents.
 theCGIHdl = (CGIHdl)
 MyNewHandleClear ( sizeof(CGIrecord), &theErr );
 if ( theCGIHdl == nil ) {
 return theErr;
 }
 
// Store references to the apple event and reply records.
 (*theCGIHdl)->appleEvent = *theAppleEvent;
 (*theCGIHdl)->replyEvent = *theReply;
 
 if ( gHasThreadMgr ) {
// It is necessary to suspend the Apple event in order to thread its processing
// because of some real weirdness with AEProcessAppleEvent not being
// "reentrant." This means you can't be processing multiple Apple events at
// the same time, so they have to be ‘suspended' if you want to deal with more
// than one (I.E., multi-threaded processing).
 theErr = AESuspendTheCurrentEvent ( theAppleEvent );
 if ( theErr == noErr) {
 (*theCGIHdl)->suspended = true;
// Apple event has been suspended, so we can spawn a thread for processing.
 theErr = MyNewThreadFromPool (
 CGIAESearchDocProcessThread, theCGIHdl,
 (void**)nil, &theThread );
 }
 }
 
 if ( !gHasThreadMgr || (theErr != noErr) ) {
// If threading isn't available, or the attempt to thread failed, or the attempt to
// suspend the Apple event failed, process the Apple event without threading.
 theErr = cgiAESearchDocProcess ( theCGIHdl );
 } else {
// We suspended the Apple event, and spawned the thread, now let's start it.
 YieldToThread ( theThread );
 }
 
 return theErr;
}

The support for threading begins in the CGIAESearchDoc function. First, I confirm the presence of the Thread Manager. If it is available, I attempt to suspend the Apple event so that it will be safe to process subsequent Apple events before finishing the current one. If the suspension is successful, I call my thread function for the event, which in turn calls the function that does the actual work of handling the event request.

/* Entry point for CGI handler thread. threadParam must not be nil. */
pascal void *
CGIAESearchDocProcessThread ( void *threadParam )
{
 OSErr     theErr;
 CGIHdl    theCGIHdl;
 ThreadID  currentThread;
 
// The threadParam is used to pass the CGIHdl.
 theCGIHdl = (CGIHdl)threadParam;
 
 theErr = cgiAESearchDocProcess ( theCGIHdl );
 
// Find the ID of current thread and use DisposeThread to dispose of it so that 
// my custom thread termination procedure will be used to recover this thread's
// allocation for the thread pool.
 GetCurrentThread ( &currentThread );
 DisposeThread ( currentThread, (void *)theErr, true );
 
// This line below is actually irrelevant, since the DisposeThread call above
// will result in the immediate termination of this thread.
// I keep it in because a return result is needed for the compiler not to issue a
// warning (and I have the "treat all warnings as errors" flag set in my
// compiler, like every programmer should).
 return (void *)theErr;
}

The basic flow of my CGI Apple event handling (if we ignore the threading) starts with CGIAESearchDoc which leads to cgiAESearchDocProcess (which calls CGIAEResumeComplete if the Apple event is suspended), finishing with cgiAEComplete. This structure allows the necessary threading and Apple event "wrapper" functions to be put around the cgiAESearchDocProcess. If the Apple event is successfully suspended, an attempt is made to create the thread, which then carries the remainder of the processing. If either the suspend or thread fails, processing will still occur - just without threading.

Resuming the Apple event

cgiAESearchDocProcess checks the suspension of the Apple event to determine how it should call the completion function. If the Apple event was suspended, it must be resumed using AEResumeTheCurrentEvent before cgiAEComplete can be called.

/* Process the CGI WWW sdoc Apple event.
    theCGIHdl must be valid (non-nil) and unlocked. */
static OSErr
cgiAESearchDocProcess ( CGIHdl theCGIHdl )
{
 OSErr       theErr;
 AppleEvent  theAppleEvent;
 
// Copy the AppleEvent record pointer into a local variable for faster access.
 theAppleEvent = (*theCGIHdl)->appleEvent;
 
// The following section (not shown in this listing) is where the parameters are
// pulled from the CGI Apple event and allocated in the CGI Handle.
// That is followed by a call to the application specific CGI handler function.
 
 if ( (*theCGIHdl)->suspended ) {
// We're in a suspended Apple event, so we'll need to resume the
// Apple event to have it complete and return the reply properly.
 theErr = AEResumeTheCurrentEvent (
 &theAppleEvent, &((*theCGIHdl)->replyEvent),
 vCGIAEResumeCompleteUPP, (long)theCGIHdl );
 } else {
// We weren't suspended, but still need to take care of the Apple event
// reply record.
 theErr = cgiAEComplete ( theCGIHdl );
 }
 
 return theErr;
}

/* Call the event completion function (cgiAEComplete) when resuming
     suspended Apple events. theReference must be a CGIHdl. */
pascal OSErr
CGIAEResumeComplete ( const AppleEvent *theAppleEvent,
 AppleEvent *theReply, long theReference )
{
 OSErr  theErr;
 
 theErr = cgiAEComplete ( (CGIHdl)theReference );
 
 return theErr;
}

/* Complete the CGI Apple event. theCGIHdl must be valid. */
static OSErr
cgiAEComplete ( CGIHdl theCGIHdl )
{
 OSErr  theErr;
    
 HLock ( (Handle)theCGIHdl );
 
 if ( (*theCGIHdl)->responseData != nil ) {
// If the user's "MyCGIProcess" function set the responseData properly, return it.
 theErr = AEPutParamPtr ( &((*theCGIHdl)->replyEvent),
 keyDirectObject, typeChar,
 (Ptr)((*theCGIHdl)->responseData),
 (*theCGIHdl)->responseSize );
 } else {
// If the user's "MyCGIProcess" failed to set the responseData properly,
// return an error header.
 theErr = AEPutParamPtr ( &((*theCGIHdl)->replyEvent),
 keyDirectObject, typeChar, (Ptr)gHTTPHeaderErr,
 gHTTPHeaderErrSize );
 }
 
 HUnlock ( (Handle)theCGIHdl );
    
 cgiDisposeHandle ( theCGIHdl );
 
 return theErr;
}

Using Preallocated Threads

One thing to be concerned about is overloading on threads. Having a handful of threads available can improve performance, but running dozens of threads can bog things down - especially in terms of memory usage, since each thread has its own stack allocated in the application heap. Because of this, creating threads can quickly eat up a significant chunk of memory. You can reduce this somewhat by calculating the maximum total space you will need for the thread stack and using that value in place of the default when allocating threads. However, memory use by threads will still be a significant matter.

A good strategy is to preallocate a limited number of threads and use only those. This has the double advantage of increasing the thread allocation speed and reducing heap fragmentation. In your application initialization sequence, you'll need to allocate a pool of threads after confirming that the Thread Manager is available.

// Pre-allocate the required number of threads.
// kStartupThreadsPreallocate is a constant defined in "MyConfiguration.h"
// which I use to define the total number of threads to preallocate
 CreateThreadPool ( kCooperativeThread,
 kStartupThreadsPreallocate, nil );

You will want to use a wrapper call to NewThread to put the current thread to sleep if there aren't any available threads in the pool. This is done so that one of the active threads may have time to complete, at which point the finishing thread will "wake up" the sleeping thread, allowing it to continue on from the point where it went to sleep, with a thread (the one that just finished) now available from the preallocated pool.

/* Allocate a new thread from the existing pool of threads.
    If there are no threads available, yield to other threads until one finishes.
    The Thread Manager must be available for this function to work. */
OSErr
MyNewThreadFromPool ( ThreadEntryProcPtr threadEntry,
 void * threadParam, void ** threadResult,
 ThreadID * threadMade )
{
 OSErr     theErr;
 short     threadsFree;
 ThreadID  currentThread;
 
 theErr = GetFreeThreadCount ( kCooperativeThread,
 &threadsFree );
 if ( theErr == noErr ) {
 theErr = GetCurrentThread ( &currentThread );
 }
 if ( (theErr == noErr) && (threadsFree == nil) ) {
// Put the current thread to sleep, to be woken up when a thread becomes available.
 gThreadSleeper = currentThread;
 theErr = SetThreadState ( currentThread,
 kStoppedThreadState, nil );
 }
 if ( theErr == noErr ) {
// Install the new thread using a premade thread from the pool.
 theErr = NewThread ( kCooperativeThread,
 threadEntry, threadParam, nil,
 kFPUNotNeeded + kUsePremadeThread,
 threadResult, threadMade );
 }
 if ( theErr == noErr ) {
// Set the termination function for the thread.
 SetThreadTerminator ( *threadMade,
 myThreadTermination, nil );
 
// Increment the total number of sub-threads.
 ++gThreadTotal;
 
// Decrease the sleep ticks so we'll take more processing time.
 gSleepTicks = kSleepTicksWhenBusy;
 }
 
 return theErr;
}

A thread termination callback procedure is used to wake up the sleeping thread when another thread is finished.

/* The Thread Manager must be available for this function to work. */
pascal void
myThreadTermination ( ThreadID threadTerminated, void
 *terminationProcParam )
{
 if ( gThreadSleeper != nil ) {
// Wake up the sleeping thread so that it may be called when other threads yield.
 theErr = SetThreadState ( gThreadSleeper,
 kReadyThreadState, nil );
 gThreadSleeper = nil;
 }
 
// Lower the count of sub-threads.
 --gThreadTotal;
 
 if ( gThreadTotal == nil ) {
// If there are no more threads, reset the sleep ticks to normal.
 gSleepTicks = kSleepTicks;
 }
}

When to Thread

After considering all this, you should ask yourself whether you really need to thread your Apple event handlers. The keys to answering this question are whether there are any points in the handler where it would be appropriate to yield the processing to other threads, and, more importantly, whether the handler is big and slow enough to see performance benefits from threading. Keep in mind that there is overhead and complexity added when you use cooperative threading.

As an example, I didn't thread my Random URL CGI because its response time (with rare exception) is under a second. To thread it would only add time to the total process without any real improvement in performance (not to mention increased memory requirements). On the other hand, a form-handling CGI I'm working on is threaded, because it will frequently have to talk (through Apple events) to other applications, which can slow things down appreciably (and waiting for a response is a great time to yield processing).

Further Considerations

If your application spawns threads from any threads apart from the main thread, you will need to maintain a queue of sleeping threads rather than just the one stored in this article's code. Another important consideration, that hasn't been covered here, is to make sure that WaitNextEvent is still periodically called if the main thread is put to sleep. You don't absolutely have to do that, but it is strongly recommended so that other applications and processes can have time to run. You may want to think about resetting the calling application's Apple event timeout timer when an event is taking a long time to process. Additionally, any CGI that wants to support the new "Send Partial" multi-stage reply mechanism in WebSTAR will need to make more advanced use of threading and Apple events.

Grant's CGI framework comes with project files for the CodeWarrior, THINK C and Symantec Project Manager environments.

Discussion mailing list: grantcgi@arpp.carleton.ca with the subject set to: help

Home page: http://arpp.carleton.ca/cgi/framework/

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Avatar Legends: Realms Collide pre-regis...
Despite the staying power that the series has, Avatar: The Last Airbender surprisingly fumbled in the mobile gaming sphere, with Generations shuttering about a mere year after launch. Now, Tilting Point is giving it a go, with the upcoming Avatar... | Read more »
Return to the glory days of tactical RPG...
Back on the old Sega Mega Drive, or Genesis depending on where you are, there was a little series of tactical role-playing games called Shining Force, and I adored them. It started a love for this grid-based genre that persisted through the years... | Read more »
Take on the grandest beasts of all as th...
It has been hyped for a while but now it is finally here, the new Dancing in the Tempest season has arrived in Monster Hunter Now. Kicking off a banner summer for the game, it is time to strap on your boots and face the greatest threat yet, as the... | Read more »
The indie hit Vault of the Void will lan...
In a market where a lot of AAA games are starting to feel like reboots, remakes, or the same thing we’ve seen ten times with a different name slapped on it, indie developers are a boon. Especially ones who build a successful game singlehandedly,... | Read more »
Stumble Guys tries to catch up to the hy...
Do you remember when the Fallout TV series launched on Amazon and everyone nearly lost their minds? Well, it appears that Scopely missed that particular craze, and only now are we going to get a Fallout crossover, and by now, I mean in version 0.... | Read more »
Bid farewell to Penacony as Honkai: Star...
Penacony has been a story of twists, exciting new characters, and strong allies, and soon Honkai: Star Rail will be finishing it with a bang. Version 2.3, fittingly titled Farewell Penacony, will be launching June 19th and will feature updates to... | Read more »
HoYoverse roll out their plans for Anime...
For those who are looking to book a getaway in July, you might give some thought to Los Angeles between the 4th and 7th, which just so happens to coincide with the Anime Expo 2024. Amongst all the storied attendees is HoYoverse, who will be... | Read more »
The first rule of Brok the InvestiGator...
Mobile gamers were recently able to get their hands on BROK the InvestiGator, a point-and-click following the adventures of the titular reptile, a detective who can solve crimes through wit or brawn. If you were one that chose the latter then... | Read more »
Diablo Immortal celebrates second annive...
It has been two years since Diablo Immortal launched and despite some very valid criticism of its business model, it has done pretty well for itself. The Tempest class also gives it a lot of grace. To celebrate this anniversary, the March of the... | Read more »
Pokemon GO pulls on its jersey for a foo...
There have been a lot of jokes about this, some by me, but Pokemon Go has genuinely done a lot of good by getting people out and about.Pokemon GO Fest 2024: Madrid is fast approaching, and Niantic has set up a new area in a bit to get people to... | Read more »

Price Scanner via MacPrices.net

Apple Watch Ultra Watch 2 on sale for $719, s...
Amazon is offering an $80 discount on every Apple Watch Ultra 2 model this week. Their price is now $719. Shipping is free. For the latest prices & deals, keep an eye on our Apple Watch Price... Read more
New sale at Amazon: 16-inch M3 Pro and M3 Max...
Amazon is offering instant discounts on 16″ M3 Pro and 16″ M3 Max MacBook Pros ranging up to $350 off MSRP. Shipping is free. These are the lowest prices currently available for new 16″ Apple MacBook... Read more
Get a 13-inch M2 MacBook Air today at Apple f...
Apple has 13″ M2 MacBook Airs available for only $849 today in their Certified Refurbished store. These are the cheapest M2-powered MacBooks for sale at Apple. Apple’s one-year warranty is included,... Read more
Clearance Mac Studio with M1 Max CPU availabl...
Apple has clearance M1 Max Mac Studios available in their Certified Refurbished store for $270 off original MSRP. Each Mac Studio comes with Apple’s one-year warranty, and shipping is free: – Mac... Read more
Apple has 24-inch M3 iMacs on sale for $200-$...
Apple has a full line of 24-inch M3 iMacs available in their Certified Refurbished store starting at $1099 and ranging up to $260 off original MSRP. Each iMac is in like-new condition and comes with... Read more
24-inch M1 iMacs are available at Apple start...
Apple has clearance M1 iMacs available in their Certified Refurbished store starting at $1049 and ranging up to $300 off original MSRP. Each iMac is in like-new condition and comes with Apple’s... Read more
Back to School savings: Take $50-$100 off new...
Apple will take $50-$100 off new 11″ and 13″ M2 iPad Airs for all teachers, students, and staff of any educational institution with a .edu email address as part of their Apple Education discount,... Read more
Could A Smarter Siri Infused With AI (‘Apple...
FEATURE – The iPhone is already smart, but it’s about to become more intelligent. AI — short for artificial intelligence — is widely expected to be the main topic of discussion at this year’s WWDC (... Read more
Update: For WWDC, Amazon has lowered prices o...
Amazon has every configuration and color of Apple’s M3 MacBook Airs now on sale for $170-$210 off MSRP, starting at only $899 shipped, as Apple holds their annual WWDC conference this week. Their... Read more
Deal Alert! 2nd-generation Apple AirPods on s...
Amazon has 2nd generation Apple AirPods on sale right now for only $79.99 shipped. That’s $50 (38%) off Apple’s MSRP. Their price is the lowest currently available for a new set of AirPods from any... Read more

Jobs Board

Beauty Consultant - *Apple* Blossom Mall -...
Beauty Consultant - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Senior Software Engineer - *Apple* Fundamen...
…center of Microsoft's efforts to empower our users to do more. The Apple Fundamentals team focused on defining and improving the end-to-end developer experience in Read more
Sublease Associate Optometrist- *Apple* Val...
Sublease Associate Optometrist- Apple Valley, CA- Target Optical Date: Jun 17, 2024 Brand: Target Optical Location: Apple Valley, CA, US, 92307 **Requisition Read more
Rehabilitation Medicine Technician - *Apple*...
Rehabilitation Medicine Technician - Apple Hill (Outpatient Clinic) - Day/Evening Location: York Hospital, York, PA Schedule: Part Time Sign-On Bonus Eligible Read more
Operations Associate - *Apple* Blossom Mall...
Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.