TweetFollow Us on Twitter

Feb 96 Factory Floor
Volume Number:12
Issue Number:2
Column Tag:From The Factory Floor

From the Factory Floor

A monthly column of assorted news, interviews, and technical information from Metrowerks.

By Dave Mark

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

In last month’s issue, we introduced a brand new column with little in the way of explanation. Here’s the skinny. At Neil’s persistent urging, the folks at Metrowerks asked me to put together a regular monthly column, but with no particular agenda. For example, last month’s column was a Java interview with Greg Galanos, Metrowerks’ President and CEO. This month, we’ll go through a pile of Metrowerks tech support questions and answers. Got any ideas? Any interviews you’d like to see? As always, your feedback is most welcome. Check out page 2 of the magazine for contact information.

The questions were provided by Stephen Chong, Khurram Quereshi, and the folks at Metrowerks tech support. I did a little bit of editing just to clean up the questions but I tried to keep with the spirit of the original question. Since not everyone wants their name up in lights, I didn’t include names with the questions.

Top Ten Tech Support Questions

Q: My program makes extensive use of SIOUX for console i/o, and I frequently generate more than 32K worth of output in the console window. I’ve noticed that when I scroll down to the bottom of my console window, I occasionally end up with garbage in the window and sometimes the window stops scrolling. Any ideas?

A: Our SIOUX output window can only handle 32k of output at a time, and after you send it more than that, results are unpredictable. The solution is to either redirect stdout to a file (via the ccommand() function/dialog in console.h) or change the printfs to fprintfs and write to a file.

Q: How can I use the debugger for debugging MPW tools and how can I specify command-line arguments when I am debugging?

A: Currently, our debugger doesn’t support debugging MPW tools. One option is to build your tool as an application that uses the ccommand() function to take its command-line arguments and I/O redirection. Once it is debugged, you would change the project type back to MPW tool, swap ANSI libraries, and remove the ccommand call. Another option is to purchase Steve Jasik’s The Debugger, which can debug 68K MPW tools, and possibly PPC ones.

Q: In the following code snippet, the scope of the variable i inside the for-loop doesn’t conform to the ARM when I compile using the CodeWarrior C++ compiler. Why is that?

 void scopeOfVars()
 {
 long a = 0;
 if (a)
 for (long i = 0; i < 12; ++i)
 a = i;
 else
 for (long i = 0; i < 12; ++i)
 a = i + 1;
 }

A: The scope of the index is just within the for-loop; this agrees with the draft ANSI Standard for C++ which is what CodeWarrior follows. If you instead want to force ARM conformance, which allows the index to live outside the for-loop, you can do this by checking the ARM Conformance checkbox in the C/C++ Language Preferences panel.

Q: I have two source code files I am linking together. One is written in C and one in Pascal. Here’s the Pascal source code, from source file Foo.p:

 unit Foo;
 interface

 var
 myGlobalVariable : Integer;

 implementation

 end.

Here’s the C source code:

 extern short myGlobalVariable;

 void main(void)
 {
 myGlobalVariable++;
 }

When I compile and link these files using CodeWarrior I get a linker error complaining that myGlobalVariable referenced from main is undefined. What gives?

A: You will need to do either (but not both) of the following to make your code link:

• In the Pascal source, enclose the variable declaration with the compiler directive {$J+} and {$J-}. The $J directive controls the case conversion of global identifiers when building object files.

or

• Use all uppercase in the variable name in your C source code.

Q: I just upgraded to CW7 and I’m having problems getting a CW6 Pascal 68K project to link under CW7. When I recompile my code, I got the following linker errors:

 Link Error : StrOp.c 'memchr' referenced 
 from '__POSITION__' is undefined.
 Link Error : MWP.Stub.lib: '%_X2STR' referenced
 from 'NUM2STR' is undefined.
 Link Error : MWP.Stub.lib: 'STR2DEC' referenced
 from 'STR2NUM' is undefined.

A: Under CW7, the IDE is now integrated, allowing Pascal and C to use the same set of ANSI C libraries. You’ll need to make sure these libraries have been added to your project. To find out all the libraries needed for a typical 68k project in CW7, you might want to create a new project using the MacOS 68k Pascal.µ project stationery, then compare your new project to your old project.

Q: In CW6, I used the libraries P/ANS.68K.lib and SetLib.Lib (A5). What are the CW7 equivalents?

A: Neither of these libraries are needed under CW7.

Q: I have a simple ANSI C console-based program I wrote on the Mac and that I am trying to get working under Windows ’95. The program works just fine under MacOS but I can’t get it to build using the Win32/x86 environment. I am using the Win32s libraries as used in the CW7 Win32/x86 tutorial but I can’t get my project to link sucessfully.

A: Inside the (Project Stationery) folder is a folder called Additional Project Stationery. Drag the Win32 Console application stationery from there into the (Project Stationery) folder. Next, create a new project using the Win32 Console app stationery. The binary created from there should run without problems under Windows95. I just tried it with Hello World and it ran fine on my Win95 machine.

Q: Is there a way to “Import” the template I made in version 1 of Constructor into version 2 of Constructor?

A: Unfortunately, Constructor 1 and 2 are completely different programs (literally), and they use a different mechanism for custom types. Right now it isn’t possible to import 1.0.1 templates into 2.0.

Q: How can I get a SIOUX-based program to quit without pausing when the program ends or without waiting for the user to select Quit from the File menu?

A: Try this: #include the file <SIOUX.h>, then add the following code at the beginning of main():

 SIOUXSettings.autocloseonquit = true;
 SIOUXSettings.asktosaveonclose = false;

Q: I’m trying to debug a code resource. However, after I set a breakpoint at the beginning of the resource and then run the application that calls this resource, I never drop into the debugger. What’s happening?

A: Under CW7, you can debug only 68K code resources. Debugging PPC code resources will be available in CW8 (contact tech support to request a beta). If you are debugging a code resource under CW7, carefully follow the instructions in the Debugger manual on debugging code resources. Here is the basic procedure:

After creating the .SYM file for the code resource, change its name (to anything). Double-click on it, and then (since the name no longer corresponds to any executable), the debugger will ask you for the name of the executable to look at. Give it the name of the executable you’ve created that contains this resource. You can now set breakpoints. Next, leaving the .SYM window open, double-click on the application itself and control should be transferred to the Debugger. Let us know if this sequence of steps doesn’t work. (In that case it might be necessary for us to look at a copy of the project in order to diagnose the problem.)

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links... | Read more »
Price of Glory unleashes its 1.4 Alpha u...
As much as we all probably dislike Maths as a subject, we do have to hand it to geometry for giving us the good old Hexgrid, home of some of the best strategy games. One such example, Price of Glory, has dropped its 1.4 Alpha update, stocked full... | Read more »
The SLC 2025 kicks off this month to cro...
Ever since the Solo Leveling: Arise Championship 2025 was announced, I have been looking forward to it. The promotional clip they released a month or two back showed crowds going absolutely nuts for the previous competitions, so imagine the... | Read more »
Dive into some early Magicpunk fun as Cr...
Excellent news for fans of steampunk and magic; the Precursor Test for Magicpunk MMORPG Crystal of Atlan opens today. This rather fancy way of saying beta test will remain open until March 5th and is available for PC - boo - and Android devices -... | Read more »
Prepare to get your mind melted as Evang...
If you are a fan of sci-fi shooters and incredibly weird, mind-bending anime series, then you are in for a treat, as Goddess of Victory: Nikke is gearing up for its second collaboration with Evangelion. We were also treated to an upcoming... | Read more »
Square Enix gives with one hand and slap...
We have something of a mixed bag coming over from Square Enix HQ today. Two of their mobile games are revelling in life with new events keeping them alive, whilst another has been thrown onto the ever-growing discard pile Square is building. I... | Read more »
Let the world burn as you have some fest...
It is time to leave the world burning once again as you take a much-needed break from that whole “hero” lark and enjoy some celebrations in Genshin Impact. Version 5.4, Moonlight Amidst Dreams, will see you in Inazuma to attend the Mikawa Flower... | Read more »
Full Moon Over the Abyssal Sea lands on...
Aether Gazer has announced its latest major update, and it is one of the loveliest event names I have ever heard. Full Moon Over the Abyssal Sea is an amazing name, and it comes loaded with two side stories, a new S-grade Modifier, and some fancy... | Read more »
Open your own eatery for all the forest...
Very important question; when you read the title Zoo Restaurant, do you also immediately think of running a restaurant in which you cook Zoo animals as the course? I will just assume yes. Anyway, come June 23rd we will all be able to start up our... | Read more »
Crystal of Atlan opens registration for...
Nuverse was prominently featured in the last month for all the wrong reasons with the USA TikTok debacle, but now it is putting all that behind it and preparing for the Crystal of Atlan beta test. Taking place between February 18th and March 5th,... | Read more »

Price Scanner via MacPrices.net

AT&T is offering a 65% discount on the ne...
AT&T is offering the new iPhone 16e for up to 65% off their monthly finance fee with 36-months of service. No trade-in is required. Discount is applied via monthly bill credits over the 36 month... Read more
Use this code to get a free iPhone 13 at Visi...
For a limited time, use code SWEETDEAL to get a free 128GB iPhone 13 Visible, Verizon’s low-cost wireless cell service, Visible. Deal is valid when you purchase the Visible+ annual plan. Free... Read more
M4 Mac minis on sale for $50-$80 off MSRP at...
B&H Photo has M4 Mac minis in stock and on sale right now for $50 to $80 off Apple’s MSRP, each including free 1-2 day shipping to most US addresses: – M4 Mac mini (16GB/256GB): $549, $50 off... Read more
Buy an iPhone 16 at Boost Mobile and get one...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering one year of free Unlimited service with the purchase of any iPhone 16. Purchase the iPhone at standard MSRP, and then choose... Read more
Get an iPhone 15 for only $299 at Boost Mobil...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering the 128GB iPhone 15 for $299.99 including service with their Unlimited Premium plan (50GB of premium data, $60/month), or $20... Read more
Unreal Mobile is offering $100 off any new iP...
Unreal Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering a $100 discount on any new iPhone with service. This includes new iPhone 16 models as well as iPhone 15, 14, 13, and SE... Read more
Apple drops prices on clearance iPhone 14 mod...
With today’s introduction of the new iPhone 16e, Apple has discontinued the iPhone 14, 14 Pro, and SE. In response, Apple has dropped prices on unlocked, Certified Refurbished, iPhone 14 models to a... Read more
B&H has 16-inch M4 Max MacBook Pros on sa...
B&H Photo is offering a $360-$410 discount on new 16-inch MacBook Pros with M4 Max CPUs right now. B&H offers free 1-2 day shipping to most US addresses: – 16″ M4 Max MacBook Pro (36GB/1TB/... Read more
Amazon is offering a $100 discount on the M4...
Amazon has the M4 Pro Mac mini discounted $100 off MSRP right now. Shipping is free. Their price is the lowest currently available for this popular mini: – Mac mini M4 Pro (24GB/512GB): $1299, $100... Read more
B&H continues to offer $150-$220 discount...
B&H Photo has 14-inch M4 MacBook Pros on sale for $150-$220 off MSRP. B&H offers free 1-2 day shipping to most US addresses: – 14″ M4 MacBook Pro (16GB/512GB): $1449, $150 off MSRP – 14″ M4... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.