TweetFollow Us on Twitter

Jan 96 Top 10
Volume Number:12
Issue Number:1
Column Tag:Symantec Top 10

Symantec Top 10

This monthly column, written by Symantec’s Technical Support Engineers, aims to provide you with technical information based on the use of Symantec products.

By Michael Hopkins, Symantec

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Q: I want to be able to add files to my project, such as ReadMe files and notes, without having the project manager attempt to compile them. Is there any way to create an extension such as a .note extension in the SPM that does not use a translator?

A: Yes, there is. Quit the SPM and open your Symantec C++ folder. Copy the file «none» from your Translators folder (the one with the THINK Project Manager icon) to your (Translators) folder (the one with the Symantec Project Manager icon). With ResEdit, open the copy and choose Get Info for «none» from the File menu. Change the creator from KAHL to None. Save the file, and quit ResEdit. Now go back and launch your project in the Symantec Project Manager and choose Options from the Project menu and go to the Extensions page. Type the name of the extension that you want to use for your non-compiled source files in the File Extension edit text box. Choose «none» from the Translator popup menu, click the Add button and then click the Save button.

Adding .note to the File Extensions List

Q: When I run my program with the Symantec Debugger from the Symantec Project Manager, the source code window does not come up and the debugger palette buttons Go, Step, In, etc. are not active. What is causing this, and how can I fix it?

A: This behavior is a result of your application being compiled with incorrect 'SIZE' flags. The debugger requires that your project has Background Null Events and MultiFinder Aware checked on the Flags popup menu in the Project Type page of the Project Options dialog. Without these flags, Power Mac DebugServices will not be able to communicate with your application.

Q: I have written a brief program in the THINK Project Manager that is crashing my machine big time. The code is as follows:

typedef struct {
 int a, b;
} Foo, *FooPtr;

main()
{
 FooPtr foobuf;
 int i, size = 100;

 foobuf = (FooPtr) malloc( size*sizeof(Foo) );
 if (foobuf == NULL)
 exit(0);
 for ( i = 0; i < size; i++ )
 {
 foobuf[i].a = 0;
 foobuf.b = 0;
 }
}

Why is this causing me so much trouble? Is something wrong with malloc?

A: No, malloc is not at fault. By not including <stdio.h> and <stdlib.h>, your compiler does not have a function prototype for malloc, so it is guessing (incorrectly) about the size of the argument to malloc. Instead of using the type size_t, it is assuming an int. To avoid this problem, always choose Require Prototypes on the Language Settings page of your THINK C Options dialog. With that option selected, this would have resulted in a compilation error instead of a runtime error.

Q: Can I use Quickdraw GX with TCL and VA?

A: Yes, it is possible. For starters, initialize Quickdraw GX in CApp::ICApp() in the following manner:


void  CApp::ICApp()
{
 Ix_CApp(4, 24000L, 20480L, 2048L);
 
    // Initialize your own application data here.

 long graphicsHeapSize = 375; // about 25K

 theGXClient = GXNewGraphicsClient( nil, gGraphicsHeapSize *   1024L, 
0L );
 FailNIL( theGXClient );
 GXEnterGraphics();
 
 assert (GXGetGraphicsError( nil ) !=  out_of_memory);   
 // etc.
}

You will need to declare theGXClient as a member function of CApp of type gxGraphicsClient and include the proper header files in CApp.cp. Additionally, it is a good idea to override CApplication::InspectSystem() to check for the presence of QuickDraw GX. It is considered programmer error to call GX routines without verifying via Gestalt() that GX is present. Finally, override CApplication::Exit() in CApp using the following example:

 void CApp::Exit( )
 {
 GXExitGraphics();
 GXDisposeGraphicsClient( myGXClient );
    // etc...
 x_CApp::Exit();
 }

Q: Why does printf crash when I use it in a TCL project? Is there any way to use TCL in conjunction with the console?

A: Yes, there is. The console package does some special initialization that needs to be done in place of the standard toolbox initialization that TCL does. To use the console with TCL, you should override CApplication::InitToolbox(), like this:

 void CApp::InitToolbox( void )
 {
 cout<< "Initialize console package"<<endl;
 }

The call to cout in place of the standard CApplication::InitToolbox() will initialize the toolbox and the console package. This will enable the use of printf and iostreams routines with the console window. Note: You will need to add the IOStreams library and replace ANSI_small with ANSI.

Q: How do I make an application (or the Project Manager) multi-session, so I can throw it on a server and have several users run the application off of the server at the same time?

A: Use ResEdit to open the application you want to share. From the File menu, choose Get File Info for the application, and click the Sharable flag. Save the application, and Quit ResEdit. Your application can now be used by multiple users simultaneously.

Q: I am working on an application that prompts the user for a password. I need to be able to filter the edit text so that it displays bullet characters instead of the actual password. Is there an easy way to do this in VA?

Example of an Application that uses a Password Edit Text Filter

A: Yes. You must first create a derived class from CDialogText in VA. Then override the DoKeyDown() method in the following manner:

void  cPasswordText::DoKeyDown( char theChar, Byte keyCode,
   EventRecord *macEvent )
{
 Boolean pass = TRUE;
 short  ID;
 Str255 textString;

 switch (theChar)
 {
 case TCL_CR:
 case '\t':
 case kEnterKey:
 pass = FALSE;
 break;
 case kEscapeOrClear:
 if (keyCode == KeyEscape) pass = FALSE;
 break;
 default:
 GetTextString( textString );
 if ( !  isalnum( theChar ))// pass spaces and delete keys
 {
 inherited::DoKeyDown( theChar, keyCode, macEvent );
 pass = false;
 } 
 }
 if (pass)
 {
 textString[0]++;
 textString[textString[0]] = ‘•’;
 SetTextString( textString );
 
// add code to store actual characters typed here

 if (itsTypingTask && itsTypingTask->CanStillType())
 {
 ID = this->ID;
 BroadcastChange(dialogTextChanged, &ID);
 }
 }
 else
 itsSupervisor->DoKeyDown(theChar, keyCode, macEvent);
}

Q: Can I use STL with Symantec C++?

A: Yes, Symantec C++ supports a modified version of STL. For best results, you need to use 8.0.3 of our Symantec C++ compiler. Patches are available via anonymous ftp at ftp://devtools.symantec.com/updaters/sym.cpp-va-tcl.update.

Q: I’m using your new Pascal Universal Headers for THINK Pascal and I get pages of link errors. Why is this?

A: When you use our Universal Headers, you need to make sure that you have the proper uses statements for the toolbox routines that you are using. You can no longer rely on the correct uses being used automatically. You will need to be very conscious of which interface file you use. See the Readme for further details.

Q: I call the Place() method of a CPanorama object I have created in the Main view using VA, but nothing happens. Place() works fine for other objects derrived from CPane. What gives?

A: Place(), inherited from CPane, sets the data members hEncl and vEncl, which indicate the pane’s position relative to itsEnclosure. In the case of CIconButton, for instance, itsEnclosure will be the itsMainPane member of the Document (itsMainPane is the CPanorama object that acts as the background of every view of type Main Window). Hence, calling the Place() member of a CIconButton visibly moves the button relative to the window. In the case of a CPanorama object however, itsEnclosure is actually itsScrollPane. A panorama’s Place() function will not visibly change its postion. You should instead call itsScrollPane-> Place() to move a panorama relative to the window.

If you have a question or topic for a future Top Ten article, please send us your ideas. If you have found an answer to an obscure problem that has been eluding you, or you have a stumper, send it to topten@devtools.symantec.com. If we choose to use your question in our column, your submission will be immortalized in print, and we will mail you a cool Symantec T-shirt.

Special thanks to: Glenn Austin, Mark Baldwin, Levi Brown, Craig Conner, Andy McFarland, Christopher Prinos, and Kevin Quah.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links... | Read more »
Price of Glory unleashes its 1.4 Alpha u...
As much as we all probably dislike Maths as a subject, we do have to hand it to geometry for giving us the good old Hexgrid, home of some of the best strategy games. One such example, Price of Glory, has dropped its 1.4 Alpha update, stocked full... | Read more »
The SLC 2025 kicks off this month to cro...
Ever since the Solo Leveling: Arise Championship 2025 was announced, I have been looking forward to it. The promotional clip they released a month or two back showed crowds going absolutely nuts for the previous competitions, so imagine the... | Read more »
Dive into some early Magicpunk fun as Cr...
Excellent news for fans of steampunk and magic; the Precursor Test for Magicpunk MMORPG Crystal of Atlan opens today. This rather fancy way of saying beta test will remain open until March 5th and is available for PC - boo - and Android devices -... | Read more »
Prepare to get your mind melted as Evang...
If you are a fan of sci-fi shooters and incredibly weird, mind-bending anime series, then you are in for a treat, as Goddess of Victory: Nikke is gearing up for its second collaboration with Evangelion. We were also treated to an upcoming... | Read more »
Square Enix gives with one hand and slap...
We have something of a mixed bag coming over from Square Enix HQ today. Two of their mobile games are revelling in life with new events keeping them alive, whilst another has been thrown onto the ever-growing discard pile Square is building. I... | Read more »
Let the world burn as you have some fest...
It is time to leave the world burning once again as you take a much-needed break from that whole “hero” lark and enjoy some celebrations in Genshin Impact. Version 5.4, Moonlight Amidst Dreams, will see you in Inazuma to attend the Mikawa Flower... | Read more »
Full Moon Over the Abyssal Sea lands on...
Aether Gazer has announced its latest major update, and it is one of the loveliest event names I have ever heard. Full Moon Over the Abyssal Sea is an amazing name, and it comes loaded with two side stories, a new S-grade Modifier, and some fancy... | Read more »
Open your own eatery for all the forest...
Very important question; when you read the title Zoo Restaurant, do you also immediately think of running a restaurant in which you cook Zoo animals as the course? I will just assume yes. Anyway, come June 23rd we will all be able to start up our... | Read more »
Crystal of Atlan opens registration for...
Nuverse was prominently featured in the last month for all the wrong reasons with the USA TikTok debacle, but now it is putting all that behind it and preparing for the Crystal of Atlan beta test. Taking place between February 18th and March 5th,... | Read more »

Price Scanner via MacPrices.net

AT&T is offering a 65% discount on the ne...
AT&T is offering the new iPhone 16e for up to 65% off their monthly finance fee with 36-months of service. No trade-in is required. Discount is applied via monthly bill credits over the 36 month... Read more
Use this code to get a free iPhone 13 at Visi...
For a limited time, use code SWEETDEAL to get a free 128GB iPhone 13 Visible, Verizon’s low-cost wireless cell service, Visible. Deal is valid when you purchase the Visible+ annual plan. Free... Read more
M4 Mac minis on sale for $50-$80 off MSRP at...
B&H Photo has M4 Mac minis in stock and on sale right now for $50 to $80 off Apple’s MSRP, each including free 1-2 day shipping to most US addresses: – M4 Mac mini (16GB/256GB): $549, $50 off... Read more
Buy an iPhone 16 at Boost Mobile and get one...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering one year of free Unlimited service with the purchase of any iPhone 16. Purchase the iPhone at standard MSRP, and then choose... Read more
Get an iPhone 15 for only $299 at Boost Mobil...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering the 128GB iPhone 15 for $299.99 including service with their Unlimited Premium plan (50GB of premium data, $60/month), or $20... Read more
Unreal Mobile is offering $100 off any new iP...
Unreal Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering a $100 discount on any new iPhone with service. This includes new iPhone 16 models as well as iPhone 15, 14, 13, and SE... Read more
Apple drops prices on clearance iPhone 14 mod...
With today’s introduction of the new iPhone 16e, Apple has discontinued the iPhone 14, 14 Pro, and SE. In response, Apple has dropped prices on unlocked, Certified Refurbished, iPhone 14 models to a... Read more
B&H has 16-inch M4 Max MacBook Pros on sa...
B&H Photo is offering a $360-$410 discount on new 16-inch MacBook Pros with M4 Max CPUs right now. B&H offers free 1-2 day shipping to most US addresses: – 16″ M4 Max MacBook Pro (36GB/1TB/... Read more
Amazon is offering a $100 discount on the M4...
Amazon has the M4 Pro Mac mini discounted $100 off MSRP right now. Shipping is free. Their price is the lowest currently available for this popular mini: – Mac mini M4 Pro (24GB/512GB): $1299, $100... Read more
B&H continues to offer $150-$220 discount...
B&H Photo has 14-inch M4 MacBook Pros on sale for $150-$220 off MSRP. B&H offers free 1-2 day shipping to most US addresses: – 14″ M4 MacBook Pro (16GB/512GB): $1449, $150 off MSRP – 14″ M4... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.