TweetFollow Us on Twitter

Scrolling Windows PP
Volume Number:11
Issue Number:12
Column Tag:Getting Started

PowerPlant and Scrolling Windows

By Dave Mark, MacTech Magazine Regular Contributing Author

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Due to popular demand, this month’s column returns to the land of CodeWarrior and PowerPlant. Assuming it’s okay with all of you, I’d like to spend the next few months really getting to know PowerPlant, instead of hopping back and forth between PowerPlant, TCL, and Sprocket. Any dissenting opinions? Let me know! As always, look on page 2 of the magazine to find out how to get in touch with us.

I want to take a moment and thank Greg Dow, the creator of PowerPlant, for all his help. Greg has never been too busy to answer my questions, and spent a lot of time making sure I got it right. If you see Greg at MacWorld or at WWDC, thank him and buy him an Espresso!

Create the PictScroller Project

This month’s program will create windows that look like the one shown in Figure 1. Notice that the window is divided into two areas. The top area contains two buttons. The left button beeps when you click on it. The right button is disabled (we’ll change that in next month’s column). The lower portion of the window contains a PICT, and the scroll bars allow you to scroll the PICT up and down, left and right. The close box, zoom box, and size box each work as expected. The PICT is not scaled, and “sticks” to the upper left corner of the scrolling region. Perhaps the coolest thing about this program is that dragging the thumb forces the window to update dynamically. In other words, the window is constantly redrawn as you drag the thumb, unlike a normal Macintosh window which updates only after the scrollbar’s thumb is released.

Figure 1: A PictScroller window

Let’s get to work.

• Create a folder named PictScroller ƒ on your hard drive, anywhere outside of the CW7 folder.

• Lauch CodeWarrior IDE 1.3. You’ll find it inside the CodeWarrior 7 folder, inside the Metrowerks CodeWarrior subfolder.

• Create a new project file named PictScroller.µ - be sure you use one of the two PowerPlant stationery files when you create the project. Select either PowerPlant 68K.µ or PowerPlant PPC.µ from the Project Stationery popup menu.

• In the project window that appears, double-click on the file name <PP Starter Source>.cp.

This file is located in the stationery folder. Since we’ll eventually modify this file and we don’t want our changes reflected in the project stationery, we’ll save a copy of this file in our working folder.

• Select Save As... from the File menu and save the file as PictScroller.cp in your PictScroller ƒ folder.

Notice that the file name actually changed in the project window, showing that your copy of the file has replaced the stationery file in the project. Our next step is to change the name of the include file associated with this .cp file.

• Towards the top of the file PictScroller.cp, you’ll find an include file named <PP Starter Header>.h. Open this file by selecting the file name and typing AppleD.

• Once the file <PP Starter Header>.h opens, select Save As... from the File menu and save it in your PictScroller ƒ folder under the name PictScroller.h.

• Close the file PictScroller.h.

• Back in PictScroller.cp, change the reference <PP Starter Header>.h in the #include to say PictScroller.h instead.

At this point, all of our source code is disconnected from the stationery files. There is one more stationery dependency left, however, and that is the file <PP Starter Resource>, the default constructor file.

• Back in the project window, double-click on the file named <PP Starter Resource>.rsrc. Though the file contains regular old resources, its creator is MWC2, the creator type associated with Constructor 2.0.

• In Constructor, select Save As... from the File menu, navigate back over to your PictScroller ƒ folder and save the file as PictScroller.rsrc.

• Go back to CodeWarrior and select the file <PP Starter Resource>.rsrc in the project window.

• Select Add Files... from the Project menu and add the file PictScroller.rsrc to the project.

• Once again, select <PP Starter Resource>.rsrc in the project window. This time, select Remove Files from the Project menu to remove the last stationery file from the project.

We have now made our own copy of the three files we’ll be modifying: PictScroller.rsrc, PictScroller.cp, and PictScroller.h. Before we make our changes, let’s take the default project for a spin.

• Select Run from the Project menu.

PowerPlant will now compile all of the source code files (the entire PowerPlant framework) in your project. This took about one minute and 15 seconds on a PowerMac 8100/100. Your mileage may vary.

It is interesting to note that the completely compiled project file takes up about 1.1 meg of hard drive space, as compared with the more than 10 meg consumed by last month’s TCL project. Obviously, Symantec stores a lot more project information than CodeWarrior. Still, a size factor of 10 to 1 is pretty significant. Hey, Rich Parker, do you know why this is?

• Once the project compiles and runs, select Quit from the File menu.

We are now ready to use Constructor to design our custom two-button scrolling window.

• Go back to Constructor. The file PictScroller.rsrc should still be open.

Figure 2 shows the PictScroller.rsrc Constructor window before we start messing with it. Constructor handles three different resource types. Views, by far the most popular type, are what we’ll be working with. Views are Constructor interface elements designed to act as containers for other Constructor elements. You’ll frequently encounter the terms view and pane. All visual Constructor elements are panes. Views are panes that can contain other panes. Don’t get too hung up on the terminology. It really isn’t important.

Figure 2: The PictScroller.rsrc window, before we make our changes

Text traits allow you to embed TextEdit style information inside a resource, rather than specifying it programmatically using QuickDraw calls. Think of text traits as a poor person’s style sheet.

Custom types allow you to create your own custom views, as opposed to the views that are built into Constructor.

The project stationery came with a single view, an LWindow with a resource ID of 1 and a name of <replace me>. This View resource will act as the template for our two-button scrolling window. Let’s start changing it.

• Make sure the LWindow view is selected, then select Resource Info from the Edit menu.

A resource info window will appear (Figure 3). We’ll change the resource name to something a little more meaningful.

Figure 3: The resource info window for the LWindow view

• Change the Resource Name: to PictScroller.

• Close the resource info window.

• Now double-click on the LWindow view. A view editing window will appear (Figure 4).

You should recognize this as the window that appeared when you ran your program before. Notice that this view consists of 2 panes, one representing the window and one representing a static text string that appears in the window.

Figure 4: The “before” picture of our LWindow view

• Click on the static text string and press the Delete key to delete the static text pane from the LWindow view.

• Double-click on the window pane (the one with the number 1 in the upper right corner). A pane info window will appear (Figure 5).

• Click on the Size Box, Resizable, and Zoom Box checkboxes (so all five checkboxes in that area are checked).

• Select Stagger on Main Screen from the Auto Position: popup menu.

• Change the Window Title: to PictScroller.

• Close the info window.

Figure 5: The pane info window for the PictScroller window,
after all the changes were made

• Click on the Tools palette window and drag an LStdButton from the palette into the PictScroller view.

• Double-click on the button that appears. A pane info window for the button will appear (Figure 6).

Figure 6: The pane info for the Beep button,
after all the changes were made

The Binding to Superview: checkboxes let you specify how this pane binds to its enclosure. For example, if we check the Top checkbox, the button will stick to the top of the enclosing view. If the enclosing view is resized, the button won’t move. If the Bottom checkbox were checked instead, the button would move when the enclosing view is resized, sticking a fixed number of pixels from the bottom. Note that if the Top and Bottom checkboxes were both checked, if the enclosing view was resized, the button would scale!

Since the top of our enclosing pane won’t scroll, not checking any of the checkboxes is equivalent to checking both Top and Left.

• Change the Pane ID: to 1000. We can use this ID to retireve a pointer to the button object. We’ll do this in the code later on.

• Change the Button Title: to Beep.

• Change the Value Message: to 1000. As pointed out in the last PowerPlant column, the Text Message check box lets you use 4-letter codes (like 'beep') instead of integers (like 1000).

• Change the Location: fields as follows. Left = 20, Top = 8, Width = 80, and Height = 20.

• Close the button’s info window.

Now let’s do the second button.

• Drag out a second LStdButton from the Tools palette.

• Double-click on the button. The button’s info window will appear.

• In the Binding to Superview: window, click on the Right checkbox. This makes the button stick to the right side of the window when the window is resized.

• Change the Location: fields as follows. Left = 200, Top = 8, Width = 80, and Height = 20.

• Change the Button Title: to Dialog.

• Uncheck the Enabled check box (so the button is dimmed). Note that there is a bug in Constructor: disabled buttons appear with no title text. No big deal. The title appears in grey when you run the program.

• Change the Pane ID to 1001.

• Change the Value Message to 1001. We won’t be tying any code to this button till next month.

• Close the button’s info window.

Now let’s create the scrolling pane that will contain the PICT.

• Drag an LActiveScroller from the palette to the LWindow view window. An LActiveScroller updates dynamically in response to thumb drags. An LScroller updates once the thumb is released.

• Double-click on the LActiveScroller. The LActiveScroller’s info window will appear.

• Change the Location: fields as follows. Left = -1, Top = 36, Width = 302, and Height = 165. Try some different values and you’ll see why I chose these.

• Check all four of the Binding to Superview: checkboxes. We do this so that the pane will stay the same size as the window, even when it resizes. Note that this will not affect the PICT resource that we embed in this view. In other words, just because this view scales doesn’t mean that embedded panes scale.

• Set the Pane ID: to 1002.

• Set the Scrolling View ID: to 1003. Note that this is the ID of the view we want scrolled inside this view. We’ll create view 1003 next.

• Close the LActiveScroller’s info window.

Now we’ll create the pane that will hold the PICT resource.

• Drag an LPicture from the palette inside the LActiveScroller.

Due to a bug in Constructor, you won’t be able to drag the LPicture so it is embedded inside the LActiveScroller. Luckily, there is a different way to make this happen.

• Select Show Hierarchy from the Display menu. The hierarchy window will appear, listing all the views inside the LWindow view.

• In the hierarchy window, click on the LPicture icon and drag it to the right and slightly up. The little black triangle that appears as you drag should point to the lower right corner of the LActiveScroller icon and the line that appears should be below LActiveScroller. Figure 7 shows a before and after picture of the hierarchy change.

Figure 7: The first picture is before
and the second picture is after the hierarchy change,
moving the LPicture within the LActiveScroller

• Close the hierarchy window.

Now we’ll set the LPicture info.

• Double-click on the LPicture. The LPicture’s info window will appear.

• Change the Location: fields as follows. Left = 1, Top = 1, Width = 285, and Height = 148.

• Set the Pane ID: to 1003.

• Set the PICT Resource ID: to 128.

• Check all four of the Binding to Superview: checkboxes. Once you get your program working, try unchecking a few of these to see what happens.

• Check the Reconcile Overhang checkbox. This keeps white space from appearing when you grow the window down. It is usually checked for PICTs, unchecked for text.

• Set the Scroll Unit: values to 1 and 1. This specifies the scrolling resolution.

• Leave the Image Size: values at 0 and 0. This tells Constructor to use the FrameRect of the PICT as the bounding rectangle. Try setting these values as the width and height used in the Location: fields. Combine this with your Binding to Superview experimentation for maximal effect.

• Leave the Scroll Position: values at 0 and 0. These are the initial values of the scroll bars. 0 and 0 will start the PICT off unscrolled.

• Close the LPicture info window.

At this point, the LPicture will be grey. That’s because we haven’t created a PICT resource with an ID of 128. We’ll do that next.

• Quit Constructor, saving your changes when prompted to.

• Go into Resorcerer or ResEdit and open the file PictScroller.rsrc.

• Open up your Scrapbook and copy a picture into the clipboard.

• Back in Resorcerer/ResEdit, paste the picture, creating a new PICT resource.

• Change the PICT resource ID to 128.

• Quit Resorcerer/ResEdit, saving your changes.

• Go back into Constructor, open PictScroller.rsrc and verify that your picture made it into the LPicture (Figure 8).

• Quit Constructor.

Figure 8: The final version of the PictScroller view in Constructor

Modifying the Source Code

Now that we have our Constructor view completely defined, we’ll make a few small code changes to bring it to life. Since our stationery-based program already has the ability to generate a new window tied to the LWindow view with a resource ID of 1, all we have to do is register the LActiveScroller class (you’ll see why in a minute), turn the CPPStarterApp class into an LListener, then add a function that listens for the message generated by the Beep button (and beep when we get that message).

• Back in CodeWarrior, open the file PictScroller.h.

• Change the declaration of the CPPStarterApp class so it is derived from both the LApplication and LListener class. Take a look at the new listing of PictScroller.h that follows the next few commands.

• Add the #include of the file LListener.h.

• Finally, add a new, public member function named ListenToMessage() to the class declaration.

• Close PictScroller.h.

Here’s the new version of PictScroller.h:

// ====================
// <PP Starter Header>.h         ©1994-1995 Metrowerks Inc.
// All rights reserved.
// ====================

#pragma once

#include <LApplication.h>
#include <LListener.h>

class CPPStarterApp : 
 public LApplication, public LListener {

public:

    // constructor registers all PPobs
 CPPStarterApp();
    // stub destructor
 virtual ~CPPStarterApp();
 
    // this overriding function performs application functions
 virtual Boolean ObeyCommand
 (CommandT inCommand, void* ioParam);
 
    // this overriding function returns the status of menu items
 virtual void FindCommandStatus
 (CommandT inCommand,
 Boolean &outEnabled, Boolean &outUsesMark,
 Char16 &outMark, Str255 outName);
 
 virtual void ListenToMessage
 (MessageT inMessage,
 void *ioParam);

protected:

    // overriding startup functions
 virtual voidStartUp();
};

We covered the LListener class 3 columns ago, in our first PowerPlant program. As a reminder, a class that is derived from LListener can receive messages sent to it by other classes. In this case, we’re going to tie a CPPStarterApp object to the Beep button by passing a CPPStarterApp pointer to the Beep button object’s AddListener() member function. Check back to the previous PowerPlant column for more detail. And if you still don’t get it, don’t worry. We’ll do more message listening in future PowerPlant columns.

Our next step is to make changes to the file PictScroller.cp.

• Open the file PictScroller.cp.

• Add this line below the #include of LEditField.h:

 
#include <LActiveScroller.h>

• Scroll down to the constructor CPPStarterApp::CPPStarterApp(), and add this line at the end of the function:

 URegistrar::RegisterClass
 (LActiveScroller::class_ID,
 LActiveScroller::CreateActiveScrollerStream);

As we discussed in the previous PowerPlant column, we need to register all the PowerPlant classes we’ll be using. Before we added this line, the only thing the constructor did was call RegisterAllPPClasses(), which registers a bunch of classes. Unfortunately, this does not include the LActiveScroller class. No big deal. We just registered it ourselves.

To see which classes are registered automatically, open the file PPobClasses.cp and check out the function RegisterAllPPClasses() (at the very bottom of the file). To get there quickly, once you’ve compiled your source, option-double-click on the constructor call RegisterAllPPClasses().

I copied the RegisterClass() call above directly from the bottom of PPobClasses.cp. Note that we could have avoided this step if we had used an LScroller instead of an LActiveScroller. LScrollers are part of the mainstream. LActiveScrollers are part of the iconoclastic fringe, the bad seeds, the outcasts...

OK, OK, back to the code. Our next step is to add a listener function that beeps when it gets the right message.

• Add this function to the bottom of PictScroller.cp:

// ---------
// • ListenToMessage
// ---------
// Constructor

void CPPStarterApp::ListenToMessage
 (MessageT inMessage, void *ioParam )
{
 if ( inMessage == 1000 )
 SysBeep( 20 );
}

Our final step: add the listener to the Beep button.

• Find the function CPPStarterApp::ObeyCommand(). It is about 3/4 of the way through the file.

• In the switch statement, find the case for cmd_New.

• Insert these lines after the call to CreateWindow() and before the call theWindow->Show():

 LStandardButton *theButton =
 (LStandardButton *)theWindow->FindPaneByID( 1000 );
 theButton->AddListener( this );

Here’s what the entire case looks like:

 case cmd_New:
    // EXAMPLE, create a new window
 LWindow*theWindow;
 theWindow = LWindow::CreateWindow
 (window_Sample, this);
 LStdButton *theButton =
 (LStdButton *)theWindow->FindPaneByID( 1000 );
 theButton->AddListener( this );
 theWindow->Show();
 break;

Run the Sucker

That’s it. Now go take this puppy for a ride. When it runs, a window like the one shown in Figure 1 will appear by default. Look through the code and see if you can figure out why. Select New from the File menu and more windows will appear. If your PICT was large enough, you’ll be able to scroll it. Try dragging a scrollbar’s thumb. Is that cool or what? The window updates automatically, as you move the thumb. Interestingly, the CodeWarrior source code windows do the same thing. Gee, do you think the CodeWarrior editor was written in PowerPlant? Very cool.

When you resize the window, notice that the right, disabled button sticks to the right side of the window. If you make the window small enough, the buttons will run into each other. Go back into Constructor and figure out how to set the minimum height and width for the window. Here’s a clue: To get at the LWindow info window, open the LWindow view, then double-click on the title bar of the window shown in the overview window (the window shown in Figure 8).

Finally, notice that the Beep button beeps and that the Dialog button is disabled and that its title was drawn in grey.

Till Next Month...

Next month, we’ll add another view to our program. Right now, I’m thinking about a modeless dialog, but who knows? See you then...

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Tidy Up 5.3.7 - Find duplicate files and...
Tidy Up is a full-featured duplicate finder and disk-tidiness utility. Features: Supports Lightroom: it is now possible to search and collect duplicates directly in the Lightroom library. Multiple... Read more
Pinegrow 5.97 - Mockup and design web pa...
Pinegrow (was Pinegrow Web Designer) is desktop app that lets you mockup and design webpages faster with multi-page editing, CSS and LESS styling, and smart components for Bootstrap, Foundation,... Read more
BlueStacks 4.210.0 - Run Android applica...
BlueStacks App Player lets you run your Android apps fast and fullscreen on your Mac. Feature comparison chart How to install Bluestacks on your Mac Go to MacUpdate and click the green "Download"... Read more
WhatsApp 2.2027.10 - Desktop client for...
WhatsApp is the desktop client for WhatsApp Messenger, a cross-platform mobile messaging app which allows you to exchange messages without having to pay for SMS. WhatsApp Messenger is available for... Read more
Art Text 4.0.1 - $29.99
Art Text is graphic design software specifically tuned for lettering, typography, text mockups and various artistic text effects. Supplied with a great variety of ready to use styles and materials,... Read more
Adobe Dreamweaver CC 2020 20.2 - Build w...
Dreamweaver CC 2020 is available as part of Adobe Creative Cloud for as little as $20.99/month (or $9.99/month if you're a previous Dreamweaver customer). Adobe Dreamweaver CC 2020 allows you to... Read more
Adobe Acrobat DC 20.009.20074 - Powerful...
Acrobat DC is available only as a part of Adobe Creative Cloud, and can only be installed and/or updated through Adobe's Creative Cloud app. Adobe Acrobat DC with Adobe Document Cloud services is... Read more
beaTunes 5.2.10 - Organize your music co...
beaTunes is a full-featured music player and organizational tool for music collections. How well organized is your music library? Are your artists always spelled the same way? Any R.E.M. vs REM?... Read more
DiskCatalogMaker 8.1.5 - Catalog your di...
DiskCatalogMaker is a simple disk management tool which catalogs disks. Simple, light-weight, and fast Finder-like intuitive look and feel Super-fast search algorithm Can compress catalog data for... Read more
Meteorologist 3.4.1 - Popular weather ap...
Meteorologist is a simple interface to weather provided by weather.com. It provides the ability to show the weather in the main menu bar, displaying more detail in a pop-up menu, whose contents are... Read more

Latest Forum Discussions

See All

Steam Link Spotlight - Disco Elysium
Steam Link Spotlight is a feature where we look at PC games that play exceptionally well using the Steam Link app. Our last entry was Signs of the Sojourner Read about how it plays using Steam Link over here. | Read more »
Distract Yourself With These Great Mobil...
There’s a lot going on right now, and I don’t really feel like trying to write some kind of pithy intro for it. All I’ll say is lots of people have been coming together and helping each other in small ways, and I’m choosing to focus on that as I... | Read more »
Pokemon Go's July Community Day wil...
Pokemon Go developers have announced the details concerning the upcoming Gastly Community Day. This particular event was selected by the players of the game after the Gas Pokemon came in second place after a poll that decided which Pokemon would... | Read more »
Clash Royale: The Road to Legendary Aren...
Supercell recently celebrated its 10th anniversary and their best title, Clash Royale, is as good as it's ever been. Even for lapsed players, returning to the game is as easy as can be. If you want to join us in picking the game back up, we've put... | Read more »
Detective Di is a point-and-click murder...
Detective Di is a point-and-click murder mystery set in Tang Dynasty-era China. You'll take on the role of China's best-known investigator, Di Renjie, as he solves a series of grisly murders that will ultimately lead him on a collision course with... | Read more »
Dissidia Final Fantasy Opera Omnia is se...
Dissidia Final Fantasy Opera Omnia, one of Square Enix's many popular mobile RPGs, has announced a plethora of in-game events that are set to take place over the summer. This will include several rewards, Free Multi Draws and more. [Read more] | Read more »
Sphaze is a neat-looking puzzler where y...
Sphaze is a neat-looking puzzler where you'll work to guide robots through increasingly elaborate mazes. It's set in a visually distinct world that's equal parts fantasy and sci-fi, and it's finally launched today for iOS and Android devices. [... | Read more »
Apple Arcade is in trouble
Yesterday, Bloomberg reported that Apple is disappointed in the performance of Apple Arcade and will be shifting their approach to the service by focusing on games that can retain subscribers and canceling other upcoming releases that don't fit... | Read more »
Pixel Petz, an inventive platform for de...
Pixel Petz has built up a sizeable player base thanks to its layered, easy-to-understand creative tools and friendly social experience. It revolves around designing, trading, and playing with a unique collection of pixel art pets, and it's out now... | Read more »
The King of Fighters Allstar's late...
The King of Fighters ALLSTAR, Netmarble's popular action RPG, has once again been updated with a plethora of new content. This includes battle cards, events and 21 new fighters, which increases the already sizeable roster even more. [Read more] | Read more »

Price Scanner via MacPrices.net

$219 Apple AirPods Pro are back at Verizon, s...
Verizon has Apple AirPods Pro on sale again for a limited time for $219.99 on their online store. Their price is $30 off Apple’s MSRP, and it’s the lowest price we’ve seen for AirPods Pro. Available... Read more
Apple’s $779 13″ MacBook Air deal returns to...
Apple has clearance, Certified Refurbished, 2019 13″ MacBook Airs available again starting at $779. Each MacBook features a new outer case, comes with a standard Apple one-year warranty, and is... Read more
$200 13″ MacBook Pro discounts are back at Am...
Amazon has 2020 13″ 2.0GHz MacBook Pros on sale again today for $150-$200 off Apple’s MSRP. Shipping is free. Be sure to purchase the MacBook Pro from Amazon, rather than a third-party seller, and... Read more
Deal Alert! Apple AirPods with Wireless Charg...
Sams Club has Apple AirPods with Wireless Charging Case on sale on their online store for only $149.98 from July 6, 2020 to July 9, 2020. Their price is $50 off Apple’s MSRP, and it’s the lowest... Read more
Xfinity Mobile promo: Apple iPhone XS models...
Take $300 off the purchase of any Apple iPhone XS model at Xfinity Mobile while supplies last. Service plan required: – 64GB iPhone XS: $599.99 save $300 – 256GB iPhone XS: $749.99 save $300 – 512GB... Read more
New July 2020 promo at US Cellular: Switch an...
US Cellular has introduced a new July 2020 deal offering free 64GB Apple iPhone 11 smartphones to customers opening a new line of service. No trade-in required, and discounts are applied via monthly... Read more
Apple offers up to $400 Education discount on...
Apple has launched their Back to School promotion for 2020. They will include one free pair Apple AirPods (with charging case) with the purchase of a MacBook Air, MacBook Pro, iMac, or iMac Pro (Mac... Read more
July 4th Sale: Woot offers wide range of Macs...
Amazon-owned Woot is blowing out a wide range of Apple Macs and iPads for July 4th staring at $279 and ranging up to just over $1000. Models vary from older iPads and 11″ MacBook Airs to some newer... Read more
Apple Pro Display XDR with Nano-Texture Glass...
Abt Electronics has Apple’s new 32″ Pro Display XDR model with the nano-texture glass in stock and on sale today for up to $144 off MSRP. Shipping is free: – Pro Display XDR (nano-texture glass): $... Read more
New 2020 Mac mini on sale for up to $100 off...
Amazon has Apple’s new 2020 Mac minis on sale today for $40-$100 off MSRP with prices starting at $759. Shipping is free: – 2020 4-Core Mac mini: $759 $40 off MSRP – 2020 6-Core Mac mini: $998.99 $... Read more

Jobs Board

Physical Therapist Assistant - *Apple* Hill...
Physical Therapist Assistant - Apple Hill Rehab - Full Time Tracking Code 62519 Job Description General Summary: Under the direct supervision of a licensed Physical Read more
Operating Room Assistant, *Apple* Hill Surg...
Operating Room Assistant, Apple Hill Surgical Center - Full Time, Day Shift, Monday - Saturday availability required Tracking Code 62363 Job Description Operating Read more
Perioperative RN - ( *Apple* Hill Surgical C...
Perioperative RN - ( Apple Hill Surgical Center) Tracking Code 60593 Job Description Monday - Friday - Full Time Days Possible Saturdays General Summary: Under the Read more
Product Manager, *Apple* Commercial Sales -...
Product Manager, Apple Commercial Sales Austin, TX, US Requisition Number:77652 As an Apple Product Manager for the Commercial Sales team at Insight, you Read more
*Apple* Mac Product Engineer - Barclays (Uni...
Apple Mac EngineerWhippany, NJ Support the development and delivery of solutions, products, and capabilities into the Barclays environment working across technical Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.