TweetFollow Us on Twitter

Diet For Fats
Volume Number:11
Issue Number:10
Column Tag:Powering Up

A Diet For Your Fat Applications

How to create fat applications that can strip their own unneeded code.

By Blake Ward, Ph.D., Idaho Falls, Idaho

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

With well over a million Power Macintoshes sold, and no sign of slowing sales, it has become critical to provide a PowerPC-native version of every application you write. However, with a huge installed base of 680x0-based Macintoshes, you’ll also need to ship a 680x0-native version of your application for the foreseeable future. This presents a problem for the developer - how do you give customers a convenient choice between the two versions without forcing them to live with the disk space overhead of both.

Large complex commercial applications that require multiple floppies and an installer can include separate 680x0 and PowerPC-native versions on the floppies and automatically install the proper version. This is a relatively clean solution that avoids the disk space overhead of providing both versions, but it still has it’s drawbacks. If they are installing your application on an external hard disk, this approach can lead to confusion and frustration if they move that hard disk to another Macintosh and discover that your application either runs very slowly, or worse yet will not run at all. The installer-based solution is also not always ideal for shareware or freeware applications. Since these applications are normally sold for little or nothing and are distributed over the Internet, the added complexity, overhead and cost of an installer may not be an option.

One simple solution to the problem of mismatched machines and programs is the “fat application”. A fat application is a single application file that includes both 680x0 and PowerPC-native versions of the application. When you launch a fat application, the system figures out which version of the application to execute. Fat applications are convenient for the end user since they don’t have to understand or worry about the type of Macintosh they have - the application will do the right thing. Fat applications do have one serious drawback though. Users with only one type of Macintosh and no plans to buy the other pay a permanent disk space penalty for the much larger file that essentially contains two copies of the application. There are simple utilities that will strip the unneeded code from an application, but most users aren’t likely to have them, and you certainly don’t want to ship another utility with your product. The ideal solution would really be a fat application that knows how to strip out its own unneeded code...

This article describes a simple technique for creating self-stripping fat applications. Using the supplied source code (SlimApp), in a few hours you’ll be able to modify your fat application so users may click a button and strip off the code unneeded for the Macintosh they’re running on. The solution described here works equally well whether you’re writing in C or C++ and whether you’re using no framework or a framework like MacApp, PowerPlant or Sprocket. I’ve even included a sample fat application and project files for CodeWarrior to show you how it’s done and suggest a friendly user interface for this new feature. It should also work with little or no change in other development environments.

Fat Binaries

Before jumping into an explanation of how we’ll strip a fat application, I’ll begin with a begin with a brief description of what a fat application looks like on the inside. If you’re an old pro with fat applications, just skip ahead to the next section.

Figure 1 shows the organization of a traditional Macintosh application. The application file has two or more ‘CODE’ resources containing the 680x0 instructions for the application, an assortment of ‘DLOG’, ‘MENU’, etc. resources, a ‘SIZE’ resource and no data fork. Depending on the development environment that created the application, it might also contain a ‘DATA’ resource (that holds initial values for the application’s globals). Even if your application contains only one segment, there will still be two ‘CODE’ resources since the first one (ID = 0) is actually the jump table for the application.

Figure 1. A Typical 680x0 Application

A typical PowerPC-native application has the organization shown in Figure 2. The same ‘DLOG’, ‘MENU’, etc. resources are present, but there is also a ‘cfrg’ resource and there are no ‘CODE’ resources. The actual PowerPC instructions are stored in the data fork of the file. The important thing to notice is that the executable code in each version of the application is stored in a different location, but non-code resources are identical in both PowerPC and 680x0 versions. So we can create a fat application by essentially just merging the 680x0 and PowerPC versions of the application.

Figure 2. A Typical PowerPC-Native Application

When your application launches, the System can take advantage of the fact that the two code types are stored in separate locations. If your application is launched on a 680x0-based Macintosh that knows nothing at all about fat applications, it works the same as it always did - the data fork and extra resources are simply ignored. When your application is launched on a Power Macintosh, the new Process Manager on these systems first looks for a ‘cfrg’ resource. If one is present, it is used to find and load the PowerPC instructions from the data fork, and the old ‘CODE’ resources are simply ignored. If no ‘cfrg’ resource is present, then the Process Manager just falls back on the old way of doing things, looks for the necessary ‘CODE’ resources and runs the 680x0 code in them using the Power Macintosh’s built-in 68LC040 emulator. The ‘DATA’ resource (if present) is only used by the 680x0 version of your application, the PowerPC-native version uses the Code Fragment Manager which stores each code fragment’s globals within the fragment.

Stripping Unneeded Code

Given the fat application organization just described, the process of stripping away unnecessary code to reduce an application’s file size is fairly obvious:

• If the application will be used on a 680x0-based Macintosh, we can safely eliminate the data fork of the application file since the old Process Manager doesn’t even expect it to be there. The ‘cfrg’ resource is also no longer needed. In fact, since the stripped application could be run on a Power Macintosh some time in the future, we have to get rid of the ‘cfrg’ resource or the new Process Manager will see it and assume that there’s some PowerPC code in the empty data fork.

• If the application will be used on a Power Macintosh, the ‘CODE’ resources and the ‘DATA’ resource are going to be ignored, so we can safely eliminate them. Unfortunately, after removing the ‘CODE’ resources, we end up with an application that will only run on a Power Macintosh. If it is ever moved to 680x0-base Macintosh and launched, the Finder will report a resource not found error! Since this isn’t very user friendly, we will replace the application’s ‘CODE’ resources with a tiny stub application that will warn the user that they have the wrong version and quit gracefully.

From this description, it’s obvious how a utility to strip unnecessary code from an application would be written. It’s a little less obvious how we write an application that can strip out its own unneeded code. However, with one simple trick, conditional compilation, we can actually implement internal code stripping without worrying about yanking running code out from under ourselves, and even without having to explicitly figure out which processor we’re running on:

// Note that for the sake of brevity all of the error checking and some of the
// setup code and comments have been removed from the listings in this
// article.  See the file “SlimApp.c” for all the details...

OSErr StripFatApplication(void)
{
 OSErr err;
   short int currResFork, applicationResourceFork;

    // Save away the current resource fork, make the application’s
    // resource fork current 
 currResFork = CurResFile();
 applicationResourceFork = GetApplicationResourceFork();
 UseResFile(applicationResourceFork);

    // Get the application’s file name
    // Removed for brevity...

    // Strip away the unneeded code
 err = StripUnneededCode(applicationResourceFork,              
 appFileVRefNum, appFileDirID, appFileName);

    // If we successfully stripped the unneeded code, we also want to try to
    // change the application’s name and it’s long version string so that
    // the user can tell months from now which version he/she has.
 if (err == noErr)
 RenameSlimApplication(appFileVRefNum, appFileDirID,
  appFileName);

 UseResFile(currResFork);

 return err;
}


#ifdef powerc

// This version of the function will only be compiled into the PowerPC version
// of the application.  Therefore if this PowerPC code is running we can safely
// remove the 680x0 code since it can’t possibly be in use.

OSErr StripUnneededCode(short int appResFork,
 short int /*appVRefNum*/, short int /*appDirID*/,
    StringPtr /*appFileName*/)
{
 OSErr err;
 short int n;
 Handle resourceHandle;

    // Remove all of the ‘CODE’ resources from the application
 n = Count1Resources('CODE');
 SetResLoad(false);
 for (; n > 0; n--) {
 resourceHandle = Get1IndResource('CODE', 1);
    // Code resources start out protected, so we have to clear the
    // protected flag before they can be removed
 SetResAttrs(resourceHandle,
 GetResAttrs(resourceHandle) & ~resProtected);
 RemoveResource(resourceHandle);
 DisposeHandle(resourceHandle);
 }

    // Do the same for the DATA resource if it exists
 resourceHandle = Get1Resource('DATA', 0);
 if ((err = ResError()) == noErr && resourceHandle) {
 SetResAttrs(resourceHandle,
 GetResAttrs(resourceHandle) & ~resProtected);
 RemoveResource(resourceHandle);
 DisposeHandle(resourceHandle);
 }
 SetResLoad(true);
 
    // OK, now we want to move our tiny 68K stub into place so that this
    // application will still run long enough to warn the user if ever moved to
    // a 68K machine.
    // It consists of two code resources and a new DATA resource that we stored
    // using different resource types in the SlimApp.rsrc file.
 resourceHandle = Get1Resource(kStubCODEType, kStubCodeID);
 SetResAttrs(resourceHandle,
 GetResAttrs(resourceHandle) & ~resProtected);
 RemoveResource(resourceHandle);
 AddResource(resourceHandle,'CODE',0,"\p");
 WriteResource(resourceHandle);
 ReleaseResource(resourceHandle);

 resourceHandle = Get1Resource(kStubCODEType, kStubCodeID + 1);
 SetResAttrs(resourceHandle,
 GetResAttrs(resourceHandle) & ~resProtected);
 RemoveResource(resourceHandle);
 AddResource(resourceHandle,'CODE',1,"\p");
 WriteResource(resourceHandle);
 ReleaseResource(resourceHandle);

    // Move our DATA resource that goes with the code resources we just moved
 resourceHandle = Get1Resource(kStubDATAType, kStubDataID);
 SetResAttrs(resourceHandle,
 GetResAttrs(resourceHandle) & ~resProtected);
 RemoveResource(resourceHandle);
 AddResource(resourceHandle,'DATA',0,"\p");
 WriteResource(resourceHandle);
 ReleaseResource(resourceHandle);

    // Write all of the changes
 UpdateResFile(appResFork);

 return noErr;

}

#else

// This version of the function will only be compiled into the 680x0 version
// of the application.  Therefore if this 680x0 code is running we can safely
// remove the data fork and ‘cfrg’ resources since they can’t possibly be in use.

OSErr StripUnneededCode(short int appResFork,
 short int appVRefNum, short int appDirID,
 StringPtr appFileName)
{

 OSErr err;
 short int n, refNum;
 Handle resourceHandle;

    // First, remove any ‘cfrg’ resources in the application resource fork
    // If we don’t get rid of these and someone runs the application on a
    // PowerPC, the finder will think there’s native PowerPC code available
    // and won’t emulate the 68K version.  There should be only one, but
    // let’s be general.
 n = Count1Resources('cfrg');
 SetResLoad(false);
 for (; n > 0; n--) {
 resourceHandle = Get1IndResource('cfrg', n);
 RemoveResource(resourceHandle);
 DisposeHandle(resourceHandle);
 }

    // Since we’ve just stripped the PowerPC version of the application, we know
    // that they’ll never be able to strip the 68K version, so there’s no need to keep
    // around the stub code.  Therefore, we’ll make the app a little smaller by
    // removing it too.
 resourceHandle = Get1Resource(kStubCODEType, kStubCodeID);
 SetResAttrs(resourceHandle,
 GetResAttrs(resourceHandle) & ~resProtected);
 RemoveResource(resourceHandle);
 DisposeHandle(resourceHandle);

 resourceHandle = Get1Resource(kStubCODEType, kStubCodeID + 1);
 SetResAttrs(resourceHandle,
 GetResAttrs(resourceHandle) & ~resProtected);
 RemoveResource(resourceHandle);
 DisposeHandle(resourceHandle);

 resourceHandle = Get1Resource(kStubDATAType, kStubDataID);
 SetResAttrs(resourceHandle,
 GetResAttrs(resourceHandle) & ~resProtected);
 RemoveResource(resourceHandle);
 DisposeHandle(resourceHandle);

 SetResLoad(true);

    // Write the changes
 UpdateResFile(appResFork);

    // Now we have to remove the actual PowerPC code.
    // Open the data fork (which contains all of the PPC code)
 err = HOpen(appVRefNum, appDirID, appFileName,
 fsRdWrPerm, &refNum);

    // And eliminate the whole data fork
 err = SetEOF(refNum, 0);

 err = FSClose(refNum); 

 return noErr;

}

#endif

When you want to strip unneeded code from your application, just call StripFatApplication(). It gets references to the application’s resource fork and the application file and then calls StripUnneededCode() with those values. The source code actually contains two versions of StripUnneededCode(), one is conditionally compiled into the 680x0 version of your application, the other is conditionally compiled into the PowerPC version. By using conditional compilation to select what we strip from the application, we don’t have to try to figure out which processor we’re running on. Each version of StripUnneededCode() just uses standard Resource Manager calls to remove the code that would be used by the other version of the application.

In addition to removing all of the ‘CODE’ and ‘DATA’ resources from the application, the PowerPC version of StripUnneededCode() also moves three small resources to take their place. These resources are provided with the source for this article, but you can also create them yourself. You can create resources for a startup stub by simply building a separate minimal “application” that does nothing but initialize the Toolbox, put up a warning alert and then quit:

void main(void)
{

    // Initialize Toolbox Managers so we can get the alert up
 InitGraf(&qd.thePort);
 InitFonts();
 InitWindows();
 InitMenus();
 TEInit();
 InitDialogs(nil);
 InitCursor();
 
    // Warn the user that this version of the application only runs on a
    // Power Macintosh.  You can customize this alert to list a phone number
    // for your company so that the user can inquire about getting a replacement
    // unstripped copy of the application.
 StopAlert(kNo68KCodeErrorDialog, 0L);

}

When the StartupStub project is built, its application file will contain two ‘CODE’ resources (the jump table and the main segment) and one ‘DATA’ resource that total just over 1K. These resources have already been moved into SlimApp.rsrc (which you need to include in your application project). Their types and IDs were changed (to ‘CoDe’ and ‘DaTa’) so that they wouldn’t conflict with the real resources of your application but would be available when the real 680x0 version of your application is stripped away.

The stripping process described above should be general enough to work with just about any application you might have. However, it doesn’t deal with stripping “fat resources” (for instance fat versions of custom WDEF’s, etc.) since they’re probably small enough that stripping won’t be worth the effort. If your application uses fat resources and you also want to strip them, you’ll have to add the appropriate functionality to StripUnneededCode(). The routine listed above also assumes that all code fragments are PowerPC code and it simply eliminates all ‘cfrg’ resources and the entire data fork. If you have an unusual application that uses the Code Fragment Manager for other types of code, you’ll have to make StripUnneededCode() a little more selective about what it deletes.

The User Interface

Since the concept of a “fat application” is a programmer notion that the average user will neither care about nor understand, it’s especially important that we put a friendly, easy-to-use interface.

The first step is to decide how to give the user access to this functionality. The sample application provided with the source code uses a button in it’s About Box. This seems more appropriate than a menu command or a preferences dialog since stripping away unneeded code is an unusual, one time action that can’t be undone. If we don’t have a fat version of the application, the button can be hidden. If visible, we can make it totally clear what the button will do, by setting its name depending on the machine we’re currently running on:

Figure 3. Sample User Interface

To pick a label for the button, just use same conditional compilation trick we used above to figure out which version to strip. You may also want to display a short message indicating which version of the application is running. The message will make everything clearer to your users and make it possible for your customer support people to ask users which version they’re running. The function Has68KPowerPCCode() checks to see if there are any ‘cfrg’ resources (in which case the application has PowerPC code) and if the StartupStub resources haven’t been moved (in which case it must still include a 68K version):

OSErr Has68KPowerPCCode(void)
{
 OSErr err;
 short int currResFork, applicationResourceFork;
 Boolean is68KApp, isPowerPCApp;
 
    // Keep track of the current resource fork so that we can restore everything
    // to its previous state when we’re done
 currResFork = CurResFile();
 applicationResourceFork = GetApplicationResourceFork();
 UseResFile(applicationResourceFork);
 
    // First, see if our replacement 68K stub code resources are still stored
    // under a different resource type.  .
 if (Count1Resources(kStubCODEType) == 2)
 is68KApp = true;
 else is68KApp = false;

    // Also see if there are any ‘cfrg’ resources in the application
 if (Count1Resources('cfrg') > 0)
 isPowerPCApp = true;
 else isPowerPCApp = false;

 UseResFile(currResFork);

 if (is68KApp && isPowerPCApp)
 return kFatBinaryApplication;
 else if (isPowerPCApp)
 return kPowerPCApplication;
  else return k68KApplication;

}

There are also situations in which we either won’t be able to strip out the unneeded code, or it wouldn’t be a such a good idea to strip out the code. For instance, if the application is currently on a locked volume, we won’t be successful. If the application is being run from a server, we might be able to change it depending on the user’s access permission, but we probably don’t want to since other users with different machine types might be planning to use the same copy of the application. You can call the function SafeToStrip() and only enable the button if it returns true:

Boolean SafeToStrip(void)
{
 OSErr err;

 FCBPBRec fcbParams;
 Str63 appFileName;

 HParamBlockRec params;
 CInfoPBRec pb;
 GetVolParmsInfoBuffer volParms;

    // Build a parameter block for an FCB info request.
 fcbParams.ioCompletion = nil;
 fcbParams.ioNamePtr = appFileName;
 fcbParams.ioFCBIndx = 0;
 fcbParams.ioRefNum = GetApplicationResourceFork();
 
    // First, check to see if the volume that contains the application is
    // currently locked.  If so, we won’t be able to change the application.
    // We get the volume’s vRefNum from the values returned by the FCB call.
 params.volumeParam.ioCompletion = nil;
 params.volumeParam.ioVRefNum = fcbParams.ioFCBVRefNum;
 params.volumeParam.ioVolIndex = 0;
 params.volumeParam.ioNamePtr = nil;
 err = PBHGetVInfo(&params, false);

    // Check the volume locked bits
 if (err != noErr || (params.volumeParam.ioVAtrb & 0x0080) != 0)
 return false;   // volume locked by hardware
 else if ((params.volumeParam.ioVAtrb & 0x8000) != 0)
 return false;   // volume locked by software

    // Is the file itself locked?
 pb.hFileInfo.ioNamePtr = appFileName;
 pb.hFileInfo.ioVRefNum = fcbParams.ioFCBVRefNum;
 pb.hFileInfo.ioDirID = fcbParams.ioFCBParID;
 pb.hFileInfo.ioFDirIndex = 0;
 err = PBGetCatInfoSync(&pb);
 if (err != noErr || (pb.hFileInfo.ioFlAttrib & 0x01) != 0)
 return false;

    // Get some general volume information to help us figure out whether we’re
    // running from a local volume or from a server.
 params.ioParam.ioCompletion = nil;
 params.ioParam.ioVRefNum = fcbParams.ioFCBVRefNum;
 params.ioParam.ioNamePtr = nil;
 params.ioParam.ioBuffer = (Ptr)&volParms;
 params.ioParam.ioReqCount = sizeof(GetVolParmsInfoBuffer);
 err = PBHGetVolParms(&params, false);
 if (err != noErr)
 return false;

    // If it’s a local volume, then there won’t be any server address
 if (volParms.vMServerAdr == 0)
 return true;

 return false;
 
}

The final step in providing a clear user interface is leaving behind some indication that the application has been stripped. It’s easy to install an application when you have only a 680x0 Macintosh, strip away the PowerPC version and then months later after buying a new Power Macintosh start to wonder whether the application was stripped or not. The SampleApp About Box helps by including a brief message indicating which version you have, but this requires that the user actually launch your application to find out. The StripFatApplication() function also calls RenameSlimApplication() to also provide feedback in two other optional ways. If the name of your shipped application file ends in “(Fat)”, it will remove the this suffix and if the long version string for your application (the one shown by the Finder’s Get Info command) contains the string “Fat Application”, it will be replaced by “Power Mac ONLY” or “680x0 Application” as appropriate. Of course, all of these strings (along with every other string used by SlimApp) are defined in resources in SlimApp.rsrc to make localization and customization easy. In particular, several of these strings contain the placeholder “<the application>“ that you’ll want to replace with the name of your application.

Putting Everything Together

Now that you’ve seen how the actual stripping takes place, all that remains is the easiest part - actually incorporating it into your fat application. To help illustrate this process, I’ve included a complete running sample fat application along with project files for CodeWarrior. If you’re building your fat application with CodeWarrior, you’ll likely have two projects. The first builds a 68K version of your application and probably looks something like the following:

Figure 4. Project Window for the 680x0 Version of SampleApp

To add self-stripping, we’ve added two files to the basic application: SlimApp.c and SlimApp.rsrc. After adding these files to your project, the only other thing required is to provide a user interface for the stripping feature. Just include SlimApp.h and call one or more of the following SlimApp functions from that code:

Has68KPowerPCCode()

Returns kFatBinaryApplication, kPowerPCApplication or k68KApplication.

SafeToStrip()

Returns true if the application file isn’t locked, or on a locked volume or server.

StripFatApplication()

Returns noErr if it was successful in stripping the unneeded code from the application.

The function DoAboutSampleApp() in the sample application illustrates the use of these functions and the issues mentioned in the User Interface section. Feel free to use any or all of it in your application.

When you’re building a fat application, be careful to make sure that none of your segments are preloaded. If they are, your 680x0 code will load at launch time and occupy valuable memory even when you’re running native on a Power Macintosh. (The stripping code also assumes that none of the resources are already in memory when it removes them.) If you’re using CodeWarrior, just double-click the segment name to bring up a dialog box and make sure that Preloaded isn’t set:

Figure 5. Setting the Segment Attributes

Once you’ve modified and built the 68K version of your fat application, you can move on to the fat version of your application. If you’re using CodeWarrior, you’ll have a PPC project that includes all of the source files for your application. However, instead of including your application’s resource files, it just includes the whole finished 680x0 version of the application:

Figure 6. Project Window for the Fat Version of SampleApp

This time you’ll only need to include the SlimApp source file - the SlimApp resources are already in 680x0 application file that you included. Build the PPC project and you’re finished. You’ve got a fat application that can strip its own unneeded code to become a “slim application”.

Conclusion

SlimApp was used in ToDo List (a slick to do list manager available in the archives on the Internet) where it received nothing but praise from users. New users who had one type of Macintosh, and worried about disk space, had no problem using it to reduce the size of their copy of the application. Perhaps more importantly, users who didn’t know or care about fat applications were free to ignore the whole issue - their copy of the application works fine on any Macintosh. Take a few hours and put your fat applications on a diet, your users will thank you.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Six fantastic ways to spend National Vid...
As if anyone needed an excuse to play games today, I am about to give you one: it is National Video Games Day. A day for us to play games, like we no doubt do every day. Let’s not look a gift horse in the mouth. Instead, feast your eyes on this... | Read more »
Old School RuneScape players turn out in...
The sheer leap in technological advancements in our lifetime has been mind-blowing. We went from Commodore 64s to VR glasses in what feels like a heartbeat, but more importantly, the internet. It can be a dark mess, but it also brought hundreds of... | Read more »
Today's Best Mobile Game Discounts...
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links below... | Read more »
Nintendo and The Pokémon Company's...
Unless you have been living under a rock, you know that Nintendo has been locked in an epic battle with Pocketpair, creator of the obvious Pokémon rip-off Palworld. Nintendo often resorts to legal retaliation at the drop of a hat, but it seems this... | Read more »
Apple exclusive mobile games don’t make...
If you are a gamer on phones, no doubt you have been as distressed as I am on one huge sticking point: exclusivity. For years, Xbox and PlayStation have done battle, and before this was the Sega Genesis and the Nintendo NES. On console, it makes... | Read more »
Regionally exclusive events make no sens...
Last week, over on our sister site AppSpy, I babbled excitedly about the Pokémon GO Safari Days event. You can get nine Eevees with an explorer hat per day. Or, can you? Specifically, you, reader. Do you have the time or funds to possibly fly for... | Read more »
As Jon Bellamy defends his choice to can...
Back in March, Jagex announced the appointment of a new CEO, Jon Bellamy. Mr Bellamy then decided to almost immediately paint a huge target on his back by cancelling the Runescapes Pride event. This led to widespread condemnation about his perceived... | Read more »
Marvel Contest of Champions adds two mor...
When I saw the latest two Marvel Contest of Champions characters, I scoffed. Mr Knight and Silver Samurai, thought I, they are running out of good choices. Then I realised no, I was being far too cynical. This is one of the things that games do best... | Read more »
Grass is green, and water is wet: Pokémo...
It must be a day that ends in Y, because Pokémon Trading Card Game Pocket has kicked off its Zoroark Drop Event. Here you can get a promo version of another card, and look forward to the next Wonder Pick Event and the next Mass Outbreak that will be... | Read more »
Enter the Gungeon review
It took me a minute to get around to reviewing this game for a couple of very good reasons. The first is that Enter the Gungeon's style of roguelike bullet-hell action is teetering on the edge of being straight-up malicious, which made getting... | Read more »

Price Scanner via MacPrices.net

Take $150 off every Apple 11-inch M3 iPad Air
Amazon is offering a $150 discount on 11-inch M3 WiFi iPad Airs right now. Shipping is free: – 11″ 128GB M3 WiFi iPad Air: $449, $150 off – 11″ 256GB M3 WiFi iPad Air: $549, $150 off – 11″ 512GB M3... Read more
Apple iPad minis back on sale for $100 off MS...
Amazon is offering $100 discounts (up to 20% off) on Apple’s newest 2024 WiFi iPad minis, each with free shipping. These are the lowest prices available for new minis among the Apple retailers we... Read more
Apple’s 16-inch M4 Max MacBook Pros are on sa...
Amazon has 16-inch M4 Max MacBook Pros (Silver and Black colors) on sale for up to $410 off Apple’s MSRP right now. Shipping is free. Be sure to select Amazon as the seller, rather than a third-party... Read more
Red Pocket Mobile is offering a $150 rebate o...
Red Pocket Mobile has new Apple iPhone 17’s on sale for $150 off MSRP when you switch and open up a new line of service. Red Pocket Mobile is a nationwide MVNO using all the major wireless carrier... Read more
Switch to Verizon, and get any iPhone 16 for...
With yesterday’s introduction of the new iPhone 17 models, Verizon responded by running “on us” promos across much of the iPhone 16 lineup: iPhone 16 and 16 Plus show as $0/mo for 36 months with bill... Read more
Here is a summary of the new features in Appl...
Apple’s September 2025 event introduced major updates across its most popular product lines, focusing on health, performance, and design breakthroughs. The AirPods Pro 3 now feature best-in-class... Read more
Apple’s Smartphone Lineup Could Use A Touch o...
COMMENTARY – Whatever happened to the old adage, “less is more”? Apple’s smartphone lineup. — which is due for its annual refresh either this month or next (possibly at an Apple Event on September 9... Read more
Take $50 off every 11th-generation A16 WiFi i...
Amazon has Apple’s 11th-generation A16 WiFi iPads in stock on sale for $50 off MSRP right now. Shipping is free: – 11″ 11th-generation 128GB WiFi iPads: $299 $50 off MSRP – 11″ 11th-generation 256GB... Read more
Sunday Sale: 14-inch M4 MacBook Pros for up t...
Don’t pay full price! Amazon has Apple’s 14-inch M4 MacBook Pros (Silver and Black colors) on sale for up to $220 off MSRP right now. Shipping is free. Be sure to select Amazon as the seller, rather... Read more
Mac mini with M4 Pro CPU back on sale for $12...
B&H Photo has Apple’s Mac mini with the M4 Pro CPU back on sale for $1259, $140 off MSRP. B&H offers free 1-2 day shipping to most US addresses: – Mac mini M4 Pro CPU (24GB/512GB): $1259, $... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.