TweetFollow Us on Twitter

Sep 95 Top 10
Volume Number:11
Issue Number:9
Column Tag:Symantec Top 10

Symantec Top 10

This monthly column, written by Symantec’s Technical Support Engineers, aims to provide you with technical information based on the use of Symantec products.

By Steve Howard

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Q: What is MacApp?

A: MacApp is an object-oriented application framework from Apple Computer. Although MacApp has many similarities with the THINK Class Library, it is larger, more complex, and more modular in design. This flexibility has made it a popular tool in the Macintosh Programming community and has been used for programs like Adobe Photoshop, and RayDream Designer.

Q: What versions of MacApp are supported by the Symantec Project Manager?

A: The earliest supported MacApp version is 3.1.1. We recommend version 3.1.3 (distributed on ETO 17) because the examples and code will work without modification. MacApp 3.3a1, also on ETO 17, is a prerelease of the next major version and is basically the same as MacApp 3.1.3 except it adds support for AOCE, scriptability, and the Drag Manager.

Q: Where can I get MacApp?

A: Symantec has licensed MacApp from Apple and has included it on SDA #3. All non SDA customers must get MacApp from Apple Computer by purchasing it through APDA, as part of MPWPro or an ETO subscription. To order MacApp call APDA at 1-800-282-2732.

Q: What are the system requirements to install and run MacApp?

A: The Symantec C/C++ for MPW folder with the associated electronic documentation will require approximately 22MB of hard disk space. The latest MPW (3.3.1) will require 3.6MB and the prebuilt MacApp 3.1.3 system on the ETO CD-ROM takes up another 20MB. You’re looking at about 56MB of disk space that you’ll need free.

Both MacApp versions come with a project model for Symantec C++ for Power Macintosh which, by using the Symantec Project Manager frees developers from having to utilize the MPW shell. The Symantec C++ for Power Macintosh full installation folder requires 44.8MB of disk space which, added to the requirements of the prebuilt MacApp 3.1.3 system makes the free disk space needed 63MB. This requirement can be reduced by using the alternate installation of the Symantec C++ for Power Mac 8.0.

Apple recommends that you use a Macintosh system with at least 24MB of RAM for developing MacApp applications. Symantec recommends that the minimum partition for the Symantec Project Manager be 8000K with the preferred size being 12000K. You may want to increase the preferred sizes of the partitions depending on the size of the application you are developing.

Q: Are there any installation subtleties I need to be aware of?

A: To run MacApp 3.3a1 under the Symantec Project Manager there are a few changes you will need to make. You will have to install Drag.h and the AOCE headers and AOCE library. The process to install these are outlined in the Release notes provided on both SDA #3 and ETO #17.

There are also two errors in MacApp 3.3a1 that you will need to correct to compile with the Symantec Project Manager. In the file UDebugView.cp you will need to move the #if qDebug that is before the TDebugFlagsView class definition (around line number 92) to the top of the file, so it is before the first Include. Also in the file UGridView.cp, following the DoFulfillPromise member function (around line 2460), you will need to change #endif qDrag to #endif //qDrag. Both these files can be found in the libraries folder within the MacApp3.3a1 - HD Ready folder.

Be sure to read the Release notes and readmes provided with either SDA #3 or ETO #17. They provide information that is essential to you being able to successfully develop with MacApp and the Symantec Project Manager.

Q: What is SMrC/Cpp ?

A: It is the PowerPC compiler for MPW. It is compatible with MrC/Cpp. You can build MacApp with SMrCpp, instead of using MrCpp. As of ETO #17, you may have to rename the SMrCpp to MrCpp to trick MABuild to use SMrCpp for build. Then you would just use MABuild -cp MrC ......

Q: I want to weak link a shared library (e.g. QuickDrawGXLib.xcoff) to a project because I want my application to run even if the shared library is not present. How do I do this?

A: Bring your project up to date and double click on the shared library in your project window. (If you did not update the project before you double click on the shared library you will get an error “Could not complete the last command because the AppleEvent was not handled. Error = -1708”). Turn on the “Soft Import Binding” radio button. In this case your program should take care not to call any non-existent routine in the shared library.

Q: I am precompiling my header files and am getting the following build error:

File “TextUtils.h”; Line 311; While compiling “Mac #includes.c” Error: ‘stringtonum’ previously declared as something else

It was declared as: void C func(char const *, long *)

It is now declared as: void C func(char *, long *)

A: Go into the header file BDC.h in the 2.0a4 Universal Headers folder that you copied from the Symantec C++ for Power Macintosh CD-ROM and change the following code:

 #ifdef CGLUESUPPORTED // defined in 2.0a4 or later
 void stringtonum(const char *theString, long *theNum);
 #else
 void stringtonum(const char *theString, long *theNum ); 
    #endif
         to:
 #ifdef CGLUESUPPORTED // defined in 2.0a4 or later
 void stringtonum(const char *theString, long *theNum);
 #else
 void stringtonum(char *theString, long *theNum );
 #endif

This is only a problem with the newer version of BDC.h that comes with universal headers 2.0a4

Q: Why are the structs in my PowerPC project a different size from those in my 68K project?

A: By default, the PowerPC compilers align fields within structs to 4-byte boundaries. The 68K C++ compiler, by default, will align the fields within structs to 2-byte boundaries. THINK C will always align fields within structs to 2-byte boundaries. 68000 chips must reference word or long values from even addresses. Therefore, the 68000 chip requires, at least, 2-byte alignment. More recent 680x0 chips do not have this limitation, but perform faster when referencing word or long values from even addresses. The 68040 and PowerPC chips perform even faster with structures aligned to 4-byte boundaries.

If you need to share data structures in memory between 68K and PowerPC code, or need to read or write a data structure from/to disk with both 68K and PowerPC code, you will need to enable the same type of alignment in both your 68K and PowerPC projects.

Q: I’ve heard that Symantec is going to make the THINK Reference compiler available to developers so they can create their own databases. When is that going to be available?

A: The THINK Reference compiler is not ready to be released to the developer population as of yet. If you are interested in becoming a beta tester for the THINK Reference compiler you can contact us here at technical support by email at: support@devtools.symantec.com or by calling: (503)465-8470 and we will be able to start the necessary processes to get you in our beta testing program.

Special thanks to Michael Hopkins, Yuen Li, and Kevin Quah.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Fresh From the Land Down Under – The Tou...
After a two week hiatus, we are back with another episode of The TouchArcade Show. Eli is fresh off his trip to Australia, which according to him is very similar to America but more upside down. Also kangaroos all over. Other topics this week... | Read more »
TouchArcade Game of the Week: ‘Dungeon T...
I’m a little conflicted on this week’s pick. Pretty much everyone knows the legend of Dungeon Raid, the match-3 RPG hybrid that took the world by storm way back in 2011. Everyone at the time was obsessed with it, but for whatever reason the... | Read more »
SwitchArcade Round-Up: Reviews Featuring...
Hello gentle readers, and welcome to the SwitchArcade Round-Up for July 19th, 2024. In today’s article, we finish up the week with the unusual appearance of a review. I’ve spent my time with Hot Lap Racing, and I’m ready to give my verdict. After... | Read more »
Draknek Interview: Alan Hazelden on Thin...
Ever since I played my first release from Draknek & Friends years ago, I knew I wanted to sit down with Alan Hazelden and chat about the team, puzzle games, and much more. | Read more »
The Latest ‘Marvel Snap’ OTA Update Buff...
I don’t know about all of you, my fellow Marvel Snap (Free) players, but these days when I see a balance update I find myself clenching my… teeth and bracing for the impact to my decks. They’ve been pretty spicy of late, after all. How will the... | Read more »
‘Honkai Star Rail’ Version 2.4 “Finest D...
HoYoverse just announced the Honkai Star Rail (Free) version 2.4 “Finest Duel Under the Pristine Blue" update alongside a surprising collaboration. Honkai Star Rail 2.4 follows the 2.3 “Farewell, Penacony" update. Read about that here. | Read more »
‘Vampire Survivors+’ on Apple Arcade Wil...
Earlier this month, Apple revealed that poncle’s excellent Vampire Survivors+ () would be heading to Apple Arcade as a new App Store Great. I reached out to poncle to check in on the DLC for Vampire Survivors+ because only the first two DLCs were... | Read more »
Homerun Clash 2: Legends Derby opens for...
Since launching in 2018, Homerun Clash has performed admirably for HAEGIN, racking up 12 million players all eager to prove they could be the next baseball champions. Well, the title will soon be up for grabs again, as Homerun Clash 2: Legends... | Read more »
‘Neverness to Everness’ Is a Free To Pla...
Perfect World Games and Hotta Studio (Tower of Fantasy) announced a new free to play open world RPG in the form of Neverness to Everness a few days ago (via Gematsu). Neverness to Everness has an urban setting, and the two reveal trailers for it... | Read more »
Meditative Puzzler ‘Ouros’ Coming to iOS...
Ouros is a mediative puzzle game from developer Michael Kamm that launched on PC just a couple of months back, and today it has been revealed that the title is now heading to iOS and Android devices next month. Which is good news I say because this... | Read more »

Price Scanner via MacPrices.net

Amazon is still selling 16-inch MacBook Pros...
Prime Day in July is over, but Amazon is still selling 16-inch Apple MacBook Pros for $500-$600 off MSRP. Shipping is free. These are the lowest prices available this weekend for new 16″ Apple... Read more
Walmart continues to sell clearance 13-inch M...
Walmart continues to offer clearance, but new, Apple 13″ M1 MacBook Airs (8GB RAM, 256GB SSD) online for $699, $300 off original MSRP, in Space Gray, Silver, and Gold colors. These are new MacBooks... Read more
Apple is offering steep discounts, up to $600...
Apple has standard-configuration 16″ M3 Max MacBook Pros available, Certified Refurbished, starting at $2969 and ranging up to $600 off MSRP. Each model features a new outer case, shipping is free,... Read more
Save up to $480 with these 14-inch M3 Pro/M3...
Apple has 14″ M3 Pro and M3 Max MacBook Pros in stock today and available, Certified Refurbished, starting at $1699 and ranging up to $480 off MSRP. Each model features a new outer case, shipping is... Read more
Amazon has clearance 9th-generation WiFi iPad...
Amazon has Apple’s 9th generation 10.2″ WiFi iPads on sale for $80-$100 off MSRP, starting only $249. Their prices are the lowest available for new iPads anywhere: – 10″ 64GB WiFi iPad (Space Gray or... Read more
Apple is offering a $50 discount on 2nd-gener...
Apple has Certified Refurbished White and Midnight HomePods available for $249, Certified Refurbished. That’s $50 off MSRP and the lowest price currently available for a full-size Apple HomePod today... Read more
The latest MacBook Pro sale at Amazon: 16-inc...
Amazon is offering instant discounts on 16″ M3 Pro and 16″ M3 Max MacBook Pros ranging up to $400 off MSRP as part of their early July 4th sale. Shipping is free. These are the lowest prices... Read more
14-inch M3 Pro MacBook Pros with 36GB of RAM...
B&H Photo has 14″ M3 Pro MacBook Pros with 36GB of RAM and 512GB or 1TB SSDs in stock today and on sale for $200 off Apple’s MSRP, each including free 1-2 day shipping: – 14″ M3 Pro MacBook Pro (... Read more
14-inch M3 MacBook Pros with 16GB of RAM on s...
B&H Photo has 14″ M3 MacBook Pros with 16GB of RAM and 512GB or 1TB SSDs in stock today and on sale for $150-$200 off Apple’s MSRP, each including free 1-2 day shipping: – 14″ M3 MacBook Pro (... Read more
Amazon is offering $170-$200 discounts on new...
Amazon is offering a $170-$200 discount on every configuration and color of Apple’s M3-powered 15″ MacBook Airs. Prices start at $1129 for models with 8GB of RAM and 256GB of storage: – 15″ M3... Read more

Jobs Board

*Apple* Systems Engineer - Chenega Corporati...
…LLC,** a **Chenega Professional Services** ' company, is looking for a ** Apple Systems Engineer** to support the Information Technology Operations and Maintenance Read more
Solutions Engineer - *Apple* - SHI (United...
**Job Summary** An Apple Solution Engineer's primary role is tosupport SHI customers in their efforts to select, deploy, and manage Apple operating systems and Read more
*Apple* / Mac Administrator - JAMF Pro - Ame...
Amentum is seeking an ** Apple / Mac Administrator - JAMF Pro** to provide support with the Apple Ecosystem to include hardware and software to join our team and Read more
Operations Associate - *Apple* Blossom Mall...
Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.