TweetFollow Us on Twitter

PowerPlant
Volume Number:11
Issue Number:9
Column Tag:Getting Started

PowerPlant

By Dave Mark, MacTech Magazine Regular Contributing Author

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

This month, we’re going to take a look at PowerPlant, the framework included on every CodeWarrior CD. If you own Symantec C++, take heart: we’ll get to the TCL in a future column. In the meantime, follow along anyway. Who knows, you might find yourself making the switch to PowerPlant someday.

This Month’s Program

I don’t know about you but, after four month’s straight of menus, I’m ready for something else. So instead of talking about PowerPlant and menu handling (we’ll do that in a future column), this month’s program will introduce PowerPlant’s messaging system.

As you design your PowerPlant programs, you’ll work with objects called broadcasters and listeners. A broadcaster sends a message and a listener receives that message. In this month’s program, we’ll create a window containing a button. Each time the button is clicked, it will send a message to any objects registered as listeners to it. Basically, this means that the broadcasting objects’ BroadcastMessage() member function calls the listening object’s ListenToMessage() member function.

This mechanism is simpler than it sounds. As we build our project, just remember that the button is a broadcaster, and that the class CDashboardApp will be the listener.

If you have the CW6 documentation, you might want to read the section named LBroadcaster & LListener in the PowerPlant manual (chapter 8, page 93).

As is usually the case when working with a framework, we’ll take an existing PowerPlant example and modify it to suit our needs.

• Duplicate the folder “CodeWarrior6:Metrowerks PowerPlant:More PowerPlant Examples:Dashboard Starter”.

If you run one of the projects in this folder (either Dashboard68K.µ or DashboardPPC.µ), you’ll see the window shown in Figure 1. To quit the program, select Quit from the File menu. As you can see, Quit is the only item in the File menu. In a future column, we’ll add some menus and items to a PowerPlant program. For now, let’s add a button to the Dashboard window.

Figure 1. The Dashboard Starter window, before our modifications.

Editing Dashboard.PPob

CodeWarrior comes with a ResEdit-like program, named Contructor, that lets you create and edit PowerPlant-specific resources. The resource we’re interested in in this column is the PPob resource. A PPob resource is like a combination of a DLOG and DITL, but for any PowerPlant view including windows and dialogs. We’ll use Constructor to add a button to the Dashboard window.

CodeWarrior 6 ships with two different versions of Constructor. Though both will do the job, Constructor 2.0a16 is far newer than Constructor 1.0.1 and seems pretty stable for an alpha release. The screen shots and instructions in this column were all based on 2.0a16. You’ll find both versions in the CodeWarrior 6 folder, inside the Metrowerks PowerPlant subfolder.

• Launch Constructor 2.0a16 and open the file Dashboard.PPob (it’s in the same folder as the two Dashboard project files).

As you can see by the Constructor window shown in Figure 2, the file Dashboard.PPob already contains a resource. This PPob resource represents the main Dashboard window. It has a resource ID of 200 and represents an object belonging to the class LWindow.

Figure 2. The Constructor window listing the view resources in Dashboard.PPob.

Our next step is to edit this PPob resource.

• Double-click on the LWindow PPob with an id of 200.

When you double-click on PPob 200, a PPob editing window will appear (see Figure 3) showing the object view hierarchy defined by this PPob. Right now, the PPob consists of a single window.

Figure 3. A Constructor window showing PPob 200.

If you click on the window view and select Pane Information... from the Pane menu (or just double-click on the window view), a pane info window will appear (see Figure 4) allowing you to edit the selected view. In this case, the selected view describes a document window with a zoom box, no close box, positioned automatically in the Alert position on the main screen, etc. Feel free to edit this view if you like. To test your changes, quit Constructor, saving your changes, then use CodeWarrior to rerun the project.

Figure 4. The Pane Info window describing the Dashboard window.

Figure 5. The items you can place in a window using Constructor.

With the PPob 200 window in front, you should notice a palette window listing all the items you can place in a PPob view. The palette, shown in Figure 5, works just like ResEdit’s DITL palette. To add an item to a view, drag the item off the palette into the PPob window.

Here’s where we’ll add the button to the window.

• Drag an LStdButton off of the palette into the window view in the PPob 200 window.

• Double-click on the button that appears and edit the info window to match the one shown in Figure 6.

Figure 6. The info window for the LStdButton we added to our window view.

There are three important changes to make in the LStdButton info window. First, change the Pane ID: field to read 1000 (be sure the Text ID checkbox is unchecked before you change the ID). The Pane ID serves to identify the button pane from all the other panes in the PPob resource. By convention, number your panes starting at 1000 and moving upwards from there. For example, if you added three items to the Dashboard window represented by PPob 200, you’d set their Pane IDs to 1000, 1001, and 1002.

The second change to make to the LStdButton info window is to fill in the Button Title: field. Since we want our button to beep, the word Beep will make a fine button title.

The third change is to the Value Message: field. This field contains the message that will get sent when the button is clicked. The message is an integer constant that will be passed as a parameter to any objects registered as listeners to the broadcasting button. Again, by convention, we’ll number our messages starting at 1000.

That’s it. Save your changes and quit Constructor.

Dashboard68K.µ or DashboardPPC.µ

If you haven’t already, open up one of the Dashboard projects (either Dashboard68K.µ or DashboardPPC.µ). Since we want to add a button to our window, we’ll need to add the files that contain the PowerPlant classes that implement push buttons: LControl.cp and LStdControl.cp.

• In the project window, click on the triangle to the left of the group named Pane. When we add the two files, we want to add them to this group.

• Add the files LControl.cp and LStdControl.cp to the project. You’ll find them in the folder “CodeWarrior 6:Metrowerks C/C++:PowerPlant Libraries:Pane Classes”

CDashboardApp.h

• Open the file CDashboardApp.h.

• Add this line after the #include of <LApplication.h>:

#include <LListener.h>

• Change the first line of the CDashboardApp class to look like this:

class CDashboardApp : public LApplication, public LListener {

To convert the CDashboardApp class into a listener, we have to make sure it is derived from the class LListener. Deriving a class from more than one class is perfectly acceptable in C++ and is known as multiple inheritence.

Another step in making the CDashboardApp class a listener is to add a member function named ListenToMessage(). ListenToMessage() will get called when any broadcaster it is listening to broadcasts a message.

• Add this line after the definition of the member function FindCommandStatus():

 virtual void    ListenToMessage(MessageT inMessage, void *ioParam);

• Close CDashboardApp.h and save your changes.

CDashboardApp.cp

Here’s where all the action is. Take some time to look through the file and read all the comments (don’t worry, the file isn’t that long). Notice that main() defines a CDashboardApp object and then calls the member function Run() which was inherited from the LApplication class.

• Add this line after all the other #include files:

#include <LStdControl.h>

Notice that even though we added the files LStdControl.cp and LControl.cp to the project, we don’t include the file <LControl.h>. <LControl.h> is included by <LStdControl.h>.

• In the constructor, find the call of the static function URegister::RegisterClass() and add this line right below it:

 URegistrar::RegisterClass(LStdButton::class_ID,
 LStdButton::CreateStdButtonStream);

This line tells PowerPlant which function to call (LStdButton::CreateStdButtonStream()) when an object of type LStdButton is created based on a PPob resource. Before we came along, this program only needed to register the LWindow class. Since we added an LStdButton object to the PPob resource, we’ll need to register that class as well.

• Also in the constructor, just before the call of mDisplayWindow->Show(), add these lines:

 LStdButton *theButton =
 (LStdButton *)mDisplayWindow->FindPaneByID( 1000 );
 theButton->AddListener( this );

The first line searches the window mDisplayWindow for the pane with the id 1000. Now you know why we entered the number 1000 in the LStdButton’s Pane ID: field.

The second line registers the current object (the CDashboardApp object, known here as this) as a listener of the button we just found.

• At the end of the file, add the member function CDashboardApp::ListenToMessage():

// ----------------------------------------------------------
// • ListenToMessage
// ----------------------------------------------------------
// Respond to message 1000 broadcast by pushbutton

void
CDashboardApp::ListenToMessage(MessageT inMessage, void *ioParam)
{
 if ( inMessage == 1000 )
 SysBeep( 20 );
}

This function will get called whenever the button is clicked. The message 1000 will be passed in as the parameter inMessage.

Figure 7. The Dashboard window. This time it has a button in it.

Running the Program

That’s about it. Save your changes and run the program. The usual Dashboard window will appear, but this time with a button smack-dab in the middle of it. Press the button and, guess what, your Mac will beep at you.

Till Next Month

Obviously, this month’s program gives you only a brief glimpse into the PowerPlant framework. On the other hand, it’s a pretty solid glimpse. Try your hand at adding some other panes to the Dashboard window containment hierarchy. Start by adding a second button with its own pane ID and its own message ID. Next, try to add some other controls.

What part of PowerPlant would you like to learn about next? Should I get into other control types? How about (shudder) menus? Send email. I’ll be waiting to hear from you. See you next month...

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Fresh From the Land Down Under – The Tou...
After a two week hiatus, we are back with another episode of The TouchArcade Show. Eli is fresh off his trip to Australia, which according to him is very similar to America but more upside down. Also kangaroos all over. Other topics this week... | Read more »
TouchArcade Game of the Week: ‘Dungeon T...
I’m a little conflicted on this week’s pick. Pretty much everyone knows the legend of Dungeon Raid, the match-3 RPG hybrid that took the world by storm way back in 2011. Everyone at the time was obsessed with it, but for whatever reason the... | Read more »
SwitchArcade Round-Up: Reviews Featuring...
Hello gentle readers, and welcome to the SwitchArcade Round-Up for July 19th, 2024. In today’s article, we finish up the week with the unusual appearance of a review. I’ve spent my time with Hot Lap Racing, and I’m ready to give my verdict. After... | Read more »
Draknek Interview: Alan Hazelden on Thin...
Ever since I played my first release from Draknek & Friends years ago, I knew I wanted to sit down with Alan Hazelden and chat about the team, puzzle games, and much more. | Read more »
The Latest ‘Marvel Snap’ OTA Update Buff...
I don’t know about all of you, my fellow Marvel Snap (Free) players, but these days when I see a balance update I find myself clenching my… teeth and bracing for the impact to my decks. They’ve been pretty spicy of late, after all. How will the... | Read more »
‘Honkai Star Rail’ Version 2.4 “Finest D...
HoYoverse just announced the Honkai Star Rail (Free) version 2.4 “Finest Duel Under the Pristine Blue" update alongside a surprising collaboration. Honkai Star Rail 2.4 follows the 2.3 “Farewell, Penacony" update. Read about that here. | Read more »
‘Vampire Survivors+’ on Apple Arcade Wil...
Earlier this month, Apple revealed that poncle’s excellent Vampire Survivors+ () would be heading to Apple Arcade as a new App Store Great. I reached out to poncle to check in on the DLC for Vampire Survivors+ because only the first two DLCs were... | Read more »
Homerun Clash 2: Legends Derby opens for...
Since launching in 2018, Homerun Clash has performed admirably for HAEGIN, racking up 12 million players all eager to prove they could be the next baseball champions. Well, the title will soon be up for grabs again, as Homerun Clash 2: Legends... | Read more »
‘Neverness to Everness’ Is a Free To Pla...
Perfect World Games and Hotta Studio (Tower of Fantasy) announced a new free to play open world RPG in the form of Neverness to Everness a few days ago (via Gematsu). Neverness to Everness has an urban setting, and the two reveal trailers for it... | Read more »
Meditative Puzzler ‘Ouros’ Coming to iOS...
Ouros is a mediative puzzle game from developer Michael Kamm that launched on PC just a couple of months back, and today it has been revealed that the title is now heading to iOS and Android devices next month. Which is good news I say because this... | Read more »

Price Scanner via MacPrices.net

Amazon is still selling 16-inch MacBook Pros...
Prime Day in July is over, but Amazon is still selling 16-inch Apple MacBook Pros for $500-$600 off MSRP. Shipping is free. These are the lowest prices available this weekend for new 16″ Apple... Read more
Walmart continues to sell clearance 13-inch M...
Walmart continues to offer clearance, but new, Apple 13″ M1 MacBook Airs (8GB RAM, 256GB SSD) online for $699, $300 off original MSRP, in Space Gray, Silver, and Gold colors. These are new MacBooks... Read more
Apple is offering steep discounts, up to $600...
Apple has standard-configuration 16″ M3 Max MacBook Pros available, Certified Refurbished, starting at $2969 and ranging up to $600 off MSRP. Each model features a new outer case, shipping is free,... Read more
Save up to $480 with these 14-inch M3 Pro/M3...
Apple has 14″ M3 Pro and M3 Max MacBook Pros in stock today and available, Certified Refurbished, starting at $1699 and ranging up to $480 off MSRP. Each model features a new outer case, shipping is... Read more
Amazon has clearance 9th-generation WiFi iPad...
Amazon has Apple’s 9th generation 10.2″ WiFi iPads on sale for $80-$100 off MSRP, starting only $249. Their prices are the lowest available for new iPads anywhere: – 10″ 64GB WiFi iPad (Space Gray or... Read more
Apple is offering a $50 discount on 2nd-gener...
Apple has Certified Refurbished White and Midnight HomePods available for $249, Certified Refurbished. That’s $50 off MSRP and the lowest price currently available for a full-size Apple HomePod today... Read more
The latest MacBook Pro sale at Amazon: 16-inc...
Amazon is offering instant discounts on 16″ M3 Pro and 16″ M3 Max MacBook Pros ranging up to $400 off MSRP as part of their early July 4th sale. Shipping is free. These are the lowest prices... Read more
14-inch M3 Pro MacBook Pros with 36GB of RAM...
B&H Photo has 14″ M3 Pro MacBook Pros with 36GB of RAM and 512GB or 1TB SSDs in stock today and on sale for $200 off Apple’s MSRP, each including free 1-2 day shipping: – 14″ M3 Pro MacBook Pro (... Read more
14-inch M3 MacBook Pros with 16GB of RAM on s...
B&H Photo has 14″ M3 MacBook Pros with 16GB of RAM and 512GB or 1TB SSDs in stock today and on sale for $150-$200 off Apple’s MSRP, each including free 1-2 day shipping: – 14″ M3 MacBook Pro (... Read more
Amazon is offering $170-$200 discounts on new...
Amazon is offering a $170-$200 discount on every configuration and color of Apple’s M3-powered 15″ MacBook Airs. Prices start at $1129 for models with 8GB of RAM and 256GB of storage: – 15″ M3... Read more

Jobs Board

*Apple* Systems Engineer - Chenega Corporati...
…LLC,** a **Chenega Professional Services** ' company, is looking for a ** Apple Systems Engineer** to support the Information Technology Operations and Maintenance Read more
Solutions Engineer - *Apple* - SHI (United...
**Job Summary** An Apple Solution Engineer's primary role is tosupport SHI customers in their efforts to select, deploy, and manage Apple operating systems and Read more
*Apple* / Mac Administrator - JAMF Pro - Ame...
Amentum is seeking an ** Apple / Mac Administrator - JAMF Pro** to provide support with the Apple Ecosystem to include hardware and software to join our team and Read more
Operations Associate - *Apple* Blossom Mall...
Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.