TweetFollow Us on Twitter

Sprocket Linked List 2
Volume Number:11
Issue Number:3
Column Tag:Getting Started

Adding Your Own Class to Sprocket, Part 2

Where to hook in with a linked list class...

By Dave Mark, MacTech Magazine Regular Contributing Author

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Last month we created and tested a pair of classes that implemented a doubly linked list. This month we’ll look at the process of adding the linked list classes to a Sprocket project. Our goal is to create a linked list when the application starts up, then add a link to the list every time a new document is created. Each link in the list would contain a pointer to a TDocument object. When a document is closed, its corresponding link is removed from the list. When the application shuts down, the list is deleted.

Pre-Flighting Sprocket

Before you add new code to Sprocket, your first job is to make sure you have the latest version of Sprocket, and that you can get it to compile. As you no doubt have discovered for yourself, Macintosh development environments have an unsettling habit of changing with each new release, breaking your code in the process. The biggest reason for this is that Apple continuously updates their interface files, sending a constant stream of updates to the various compiler vendors. As of this writing, the latest version of Sprocket was built to run with a pre-release version of Code Warrior version CW5, which includes a slew of new headers. Though you can get the new version of Sprocket to compile using older versions of CodeWarrior, it will take a fair amount of work. Unfortunately, it would be impossible to continue to update Sprocket and to maintain compatibility with older versions of the various development environments. If you have any ideas about how we should be handling this problem, please send them along to our illustrious editor Scott (you can reach him at editorial@xplain.com).

As we go to press, Symantec had not yet released a version of Symantec C++ with the new Universal Headers, though by the time you read this, they likely will have. Since I can’t compile Sprocket using Symantec C++, all the figures in this month’s column are based on CodeWarrior. Hopefully, Symantec will make the new headers available in time for next month’s column.

When you go to any of the standard MacTech sites to download Sprocket
(see p. 2), there are two archives you’ll need. One should be called something like “Sprocket.12-15-94.sit” and the other something like “SprocketSample.12-15-94.sit”. The date in the middle is the date the archive was created, and should be about three months earlier than the date this article appears. The Sprocket archive contains the files that make up the Sprocket framework. The SprocketSample archive contains a few additional source code files, as well as a project file that brings the Sprocket and SprocketSample source together. The idea here is that Dave Falkenburg maintains Sprocket, while I maintain SprocketSample. Sprocket is a framework, while SprocketSample is an application that brings the framework to life. [You’ll be able to find the 12-15-94 versions, as well as any more recent releases at the online sites - ed stb]

Create a Sprocket folder on your hard drive, download and decompress the two archives, and copy each of the new folders into the Sprocket folder. Be sure each of the two folders has a date. This will distinguish the current Sprocket and SprocketSample folders from the versions you’ll download in following months. Figure 1 shows my master Sprocket folder. It contains one subfolder with the current version of Sprocket and another with two different versions of SprocketSample. The “before” folder contains all the SprocketSample code before I added in the list classes. The “after” folder contains the same program, this time with the list classes integrated in. We’ll start by getting the “before” version of SprocketSample to compile. Next, we’ll go through the process of converting the “before” version to the “after” version, then compile and run the “after” version.

Figure 1. My master Sprocket folder,
showing the folders for Sprocket and for SprocketSample.

Compiling the “Before” Version of SprocketSample

Each SprocketSample project is divided into two parts. The first part (the upper half of the project window) contains references to SprocketSample source code, while the second part (the lower half of the project window) contains references to Sprocket source code (Figure 2).

Figure 2. The 68K CodeWarrior version of the SprocketSample project.

To get the code in your SprocketSample project to compile, you’ve got to make sure the compiler can find all of the project’s files. If you are using CodeWarrior, launch either the PowerPC or 68K project, select Preferences... from the Edit menu, then scroll down to and click on the Access Paths icon (Figure 3). The rectangle labeled User: shows the paths that will be searched for source code files. The rectangle labeled System: shows the paths that will be searched for things like system include files. You want to make sure that the User: rectangle contains one additional path besides that leading to the project folder. The additional path is the folder containing the Sprocket source code. If this second path is there, but is wrong, click on it and press the Change button, then navigate into and select the folder containing the Sprocket source code. If the second path is there and looks good, just leave it alone. If there is no second path, click on the Add button and select the folder containing the Sprocket source code.

Figure 3. The CodeWarrior Access Paths preferences panel.

The point is, you want to make sure the compiler can find the Sprocket source code as well as the SprocketSample source. You know that the compiler will find the SprocketSample source code since it is in a subfolder inside the project folder. Once your new folder appears in the User: rectangle, click the OK button to save your preferences.

Next, you’ll need to make sure that your CodeWarrior project includes the proper precompiled header file. If you look at the project window shown in Figure 2, the very first file in the project is named SprocketSampleHeaders68K.pch++. This file is a source code file which will be precompiled, then used to compile all the other source files in the project. By precompiling all the #includes and #defines used by all your source code files, you can significantly reduce your compile times.

When CodeWarrior encounters a project file that ends in “.pch++”, it compiles the file into a precompiled header, saving the header in the same folder as its corresponding “.pch++” file. Select Preferences... from the Edit menu, then scroll down to the Language preferences. The Prefix File field tells the compiler which precompiled header to use when it compiles the project source code files (Figure 4). Make sure that the field contains either SprocketSampleHeaders68K or SprocketSampleHeadersPPC, making sure it matches the “.pch++” file in your project.

Figure 4. CodeWarrior’s Language preferences panel.

If you are using Symantec C++, you’ll have to address these same issues and get hold of the latest Universal Headers. That’s about it. You are now ready to take the “before” version of SprocketSample for a spin. Once you get everything to compile, you’ll see the familiar splash screen, menu bar, and empty tool palette window. Once you’ve had a chance to play with SprocketSample for a bit, quit and let’s add our list classes into the mix.

Adding the List Classes

Just as a reminder, here are the two linked list class definitions. TLinkedList is the linked list itself and TLink is a single link:

class    TLinkedList
{
  public:
                            TLinkedList();
    virtual                 ~TLinkedList();

    virtual    OSErr        CreateAndAddLink( void *objectPtr );
    virtual    OSErr        FindAndDeleteLink( void *objectPtr );
    virtual unsigned long   CountLinks();
    virtual void            *GetNthLinkObject( unsigned long 
                                                 linkIndex );

  protected:
    virtual void            DeleteAllLinks();
    TLink                   *FindLink( void *objectPtr );
    virtual OSErr           DeleteLink( TLink *linkPtr );
    
    TLink                   *fFirstLinkPtr;
    TLink                   *fLastLinkPtr;
};

class    TLink
{
  public:
                    TLink( void *objectPtr );
    virtual         ~TLink();
    virtual void    SetPrevLink( TLink *prevLinkPtr )
                        { fPrevLinkPtr = prevLinkPtr; }
    virtual void    SetNextLink( TLink *nextLinkPtr )
                        { fNextLinkPtr = nextLinkPtr; }
    virtual TLink   *GetPrevLink()
                        { return fPrevLinkPtr; }
    virtual TLink   *GetNextLink()
                        { return fNextLinkPtr; }
    virtual void    *GetObjectPtr()
                        { return fObjectPtr; }

  protected:
      TLink         *fPrevLinkPtr;
      TLink         *fNextLinkPtr;
      void          *fObjectPtr;
};

The first thing you’ll need to do is copy the four source code files that make up the TLinkedList and TLink classes into the same folder as the SprocketSample source code. In this case, you’ll copy the files LinkedList.cp, LinkedList.h, Link.cp, and Link.h into the SprocketSample folder located inside the folder named SprocketSample, Before. Be sure to add Link.cp and LinkedList.cp to the first half of the project window.

Next, you’ll need to modify SetUpApplication() to create a new TLinkedList object and QuitApplication() to step through the list and close all the documents stored in the list. You’ll also need to create a global variable containing a pointer to the TLinkedList object. To do that, create a file called SprocketSample.h and type in the following code:

#include "LinkedList.h"

extern  TLinkedList*gListPtr;

Save SprocketSample.h in the same folder as all the other SprocketSample source code.

Next, open the file SprocketSample.cp and add these two lines at the top:

#include "SprocketSample.h"

TLinkedList *gListPtr;

Now scroll down to the first routine in SprocketSample.cp, which should be SetupApplication(). Here’s where you’ll create a new TLinkedList object. Add this line at the beginning of SetupApplication():

gListPtr = new TLinkedList;

Scroll down about 4/5 of the way down in SprocketSample.cp and find the routine QuitApplication(). Change the routine so it reads like this:

Boolean QuitApplication(void)
{
 unsigned long numLinks, counter;
 TDocWindow *myDocPtr;
 OSErr  err;
 
 numLinks = gListPtr->CountLinks();
 for ( counter=1; counter<=numLinks; counter++ )
 {
 myDocPtr = (TDocWindow *)gListPtr->GetNthLinkObject( 1 );
// If the user cancels the close, return false to cancel the quit...
 if ( ! myDocPtr->Close() )
 return false;
 else
 delete myDocPtr;
 }
 
 return true;
}

The main purpose of QuitApplication() is to step through the list of documents, sending each document object a close message. If a document has changed since it was last saved, its close method will give the user a chance to cancel the close. If the close is canceled, we’ll exit the loop by returning false, thus canceling the quit. If the user doesn’t cancel a close, the TDocWindow object under consideration is deleted.

A few things worth noting here. Notice that we delete the TDocWindow but don’t remove it from the list first. That is done in the TDocWindow destructor. Deleting it from the list inside the TDocWindow destructor has two advantages. First, this keeps us from having to remember to delete the TLink every time we delete a TDocWindow. Secondly, this ties the deletion of the link as closely as possible to the actual deletion of the TDocWindow, keeping us from the nasty situation where we have a TDocWindow that isn’t in the list or where we have a TLink that points to a TDocWindow that’s already been deleted.

Take some time to look through the code that closes documents. Look in SprocketMain.cp at the code that handles clicks in a window’s close box and at the code that handles the Close and Quit menu items. Also check out the code that responds to the quit application Apple event. This code will probably change slightly in the future, but it won’t change by much. The most likely change is to merge all the above-mentioned code so that it all closes documents the exact same way.

Our final task is to modify the TDocWindow constructor and destructor. The constructor needs to embed a pointer to the new TDocWindow in a TLink, adding the TLink to the list pointed to by gListPtr. The destructor needs to find the TLink containing the TDocWindow about to be destroyed, and remove that link from the list.

Before you edit the constructor and destructor, you’ll need to add this line to the beginning of DocWindow.cp:

#include "SprocketSample.h"

This will give you access to the global gListPtr as well as to the TLinkedList class.

Now add these three lines to the end of the TDocWindow() constructor:

 err = gListPtr->CreateAndAddLink( this );
 if ( err != noErr )
 DebugStr((StringPtr) "\pAdd Doc to list failed");

The first line adds a pointer to the current object to the list, while the second two lines drop us into MacsBug if the add failed.

Add these three lines to the ~TDocWindow() destructor:

 err = gListPtr->FindAndDeleteLink( this );
 if (err != noErr)
 DebugStr((StringPtr) "\Delete doc from list failed");

The first line deletes the TDocWindow from the global linked list. The second two lines drop us into MacsBug if the delete fails.

Running the New, Improved SprocketSample

OK, now that all your changes are in, run your new version of SprocketSample (or, if you just can’t wait long enough to type in the changes, run the version of SprocketSample in the SprocketSample, After folder). Select New from the File menu and create 3 new documents. Next, click in the close box of the frontmost window. You’ll be prompted to save the changes in that window. Click the Save button.

Now select Quit from the File menu. Once again, you’ll be prompted to save changes in a document, but this time you’ll be prompted to save the changes in the first document in the global TLinkedList, which should be the document named “Untitled-1”. If you click the cancel button, the quit should be aborted and you should be left running as you were before you selected Quit.

Experiment with various cancel and saving combinations. Try sending a quit application Apple event to SprocketSample by launching this script from the Script Editor:

tell application "SprocketSample.68K"
 quit
end tell

Be sure to change the name of the application in the tell clause if you are not running with the 68K version of CodeWarrior. Use the debugger to follow the code. Though Sprocket might seem a little intimidating, it’s really not that hard to follow once you get into it, especially if you confine yourself to a specific functional area or thread.

Until Next Month

In next month’s column, we’ll look into Sprocket’s menu handling model and add our own menus to Sprocket’s menu bar. The current plan is to replace the existing menu-processing code with a new design that more closely approximates that used by OpenDoc. The idea is, if you learn how to handle menus in Sprocket, you’ll have a leg up when you start writing your first OpenDoc part.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Macs Fan Control 1.5.0.0 - Monitor and c...
Macs Fan Control allows you to monitor and control almost any aspect of your computer's fans, with support for controlling fan speed, temperature sensors pane, menu-bar icon, and autostart with... Read more
Daylite 6.7.7 - Dynamic business organiz...
Daylite helps businesses organize themselves with tools such as shared calendars, contacts, tasks, projects, notes, and more. Enable easy collaboration with features such as task and project... Read more
OpenOffice 4.1.7 - Free and open-source...
OpenOffice.org is both an Open Source product and a project. The product is a multi-platform office productivity suite. It includes the key desktop applications, such as a word processor, spreadsheet... Read more
Backup and Sync 3.46 - File backup and s...
Backup and Sync (was Google Drive) is a place where you can create, share, collaborate, and keep all of your stuff. Whether you're working with a friend on a joint research project, planning a... Read more
iClock 5.5 - Customizable menu bar clock...
iClock replaces the old Apple's default menu bar clock with more features, customization and increases your productivity. Features: Have your Apple or Google calendar instantly available from the... Read more
Garmin Express 6.18.0.0 - Manage your Ga...
Garmin Express is your essential tool for managing your Garmin devices. Update maps, golf courses and device software. You can even register your device. Update maps Update software Register your... Read more
MarsEdit 4.3.5 - Quick and convenient bl...
MarsEdit is a blog editor for OS X that makes editing your blog like writing email, with spell-checking, drafts, multiple windows, and even AppleScript support. It works with with most blog services... Read more
Xcode 11.0 - Integrated development envi...
Xcode includes everything developers need to create great applications for Mac, iPhone, iPad, and Apple Watch. Xcode provides developers a unified workflow for user interface design, coding, testing... Read more
DaisyDisk 4.8 - $9.99
DaisyDisk allows you to visualize your disk usage and free up disk space by quickly finding and deleting big unused files. The program scans your disk and displays its content as a sector diagram... Read more
VMware Fusion 11.5.0 - Run Windows apps...
VMware Fusion and Fusion Pro - virtualization software for running Windows, Linux, and other systems on a Mac without rebooting. The latest version includes full support for Windows 10, macOS Mojave... Read more

Latest Forum Discussions

See All

Marvel Strike Force is adding Agent Coul...
Marvel Strike Force, the popular squad-based RPG, is set to receive a bunch of new content over the next few weeks. [Read more] | Read more »
Lots of premium games are going free (so...
You may have seen over the past couple weeks a that a bunch of premium games have suddenly become free. This isn’t a mistake, nor is it some last hurrah before Apple Arcade hits, and it’s important to know that these games aren’t actually becoming... | Read more »
Yoozoo Games launches Saint Seiya Awaken...
If you’re into your anime, you’ve probably seen or heard of Saint Seiya. Based on a shonen manga by Masami Kurumada, the series was massively popular in the 1980s – especially in its native Japan. Since then, it’s grown into a franchise of all... | Read more »
Five Nights at Freddy's AR: Special...
Five Nights at Freddy's AR: Special Delivery is a terrifying new nightmare from developer Illumix. Last week, FNAF fans were sent into a frenzy by a short teaser for what we now know to be Special Delivery. Those in the comments were quick to... | Read more »
Rush Rally 3's new live events are...
Last week, Rush Rally 3 got updated with live events, and it’s one of the best things to happen to racing games on mobile. Prior to this update, the game already had multiplayer, but live events are more convenient in the sense that it’s somewhat... | Read more »
Why your free-to-play racer sucks
It’s been this way for a while now, but playing Hot Wheels Infinite Loop really highlights a big issue with free-to-play mobile racing games: They suck. It doesn’t matter if you’re trying going for realism, cart racing, or arcade nonsense, they’re... | Read more »
Steam Link Spotlight - The Banner Saga 3
Steam Link Spotlight is a new feature where we take a look at PC games that play exceptionally well using the Steam Link app. Our last entry talked about Terry Cavanaugh’s incredible Dicey Dungeons. Read about how it’s a great mobile experience... | Read more »
Combo Quest (Games)
Combo Quest 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: Combo Quest is an epic, time tap role-playing adventure. In this unique masterpiece, you are a knight on a heroic quest to retrieve... | Read more »
Hero Emblems (Games)
Hero Emblems 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: ** 25% OFF for a limited time to celebrate the release ** ** Note for iPhone 6 user: If it doesn't run fullscreen on your device... | Read more »
Puzzle Blitz (Games)
Puzzle Blitz 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Puzzle Blitz is a frantic puzzle solving race against the clock! Solve as many puzzles as you can, before time runs out! You have... | Read more »

Price Scanner via MacPrices.net

Amazon is offering new 10.5″ iPad Airs for up...
Amazon has Apple’s new 10.5″ iPad Airs on sale today for up to $50 off MSRP, starting at $469. Shipping is free: – 10.5″ 64GB WiFi iPad Air: $469 $50 off MSRP – 10.5″ 256GB WiFi + Cellular iPad Air... Read more
Apple now offering a full line of 13″ 2.4GHz...
Apple has a full line of Certified Refurbished 2019 13″ 2.4GHz 4-Core Touch Bar MacBook Pros now available starting at $1529 and up to $300 off MSRP. Apple’s one-year warranty is included, shipping... Read more
2019 iMacs available for up to $350 off MSRP,...
Apple has Certified Refurbished 2019 21″ & 27″ iMacs now available starting at $929 and up to $350 off the cost of new models. Apple’s one-year warranty is standard, shipping is free, and each... Read more
Get a clearance 2018 13″ 2.3GHz Quad-Core Tou...
Apple has Certified Refurbished 2018 13″ 2.3GHz 4-Core Touch Bar MacBook Pros available starting at $1489. Apple’s one-year warranty is included, shipping is free, and each MacBook has a new outer... Read more
11″ WiFi iPad Pros on sale today for up to $2...
Amazon has new 2018 Apple 11″ WiFi iPad Pros in stock today and on sale for up to $200 off Apple’s MSRP. These are the same iPad Pros sold by Apple in its retail and online stores. Be sure to select... Read more
Select 12″ iPad Pros on sale for $200 off App...
Amazon has select 2018 Apple 12″ iPad Pros in stock today and on sale for $200 off Apple’s MSRP. These are the same iPad Pros sold by Apple in its retail and online stores. Be sure to select Amazon... Read more
Get one of Apple’s new 2019 iPhone 11 models...
Boost Mobile is offering the new 2019 Apple iPhone 11, iPhone 11 Pro, and 11 Pro Max for $100 off MSRP. Their discount reduces the cost of an iPhone 11 to $599 for the 64GB models, $899 for the 64GB... Read more
13″ 1.4GHz Silver MacBook Pros on sale for $1...
B&H Photo has new 2019 13″ 1.4GHz 4-Core Touch Bar Silver MacBook Pros on sale for $100 off Apple’s MSRP. Overnight shipping is free to many addresses in the US. These are the same MacBook Pros... Read more
4-core and 6-core 2018 Mac minis available at...
Apple has Certified Refurbished 2018 Mac minis available on their online store for $120-$170 off the cost of new models. Each mini comes with a new outer case plus a standard Apple one-year warranty... Read more
$250 prepaid Visa card with any Apple iPhone,...
Xfinity Mobile will include a free $250 prepaid Visa card with the purchase of any new iPhone, new line activation, and transfer of phone number to Xfinity Mobile. Offer is valid through October 27,... Read more

Jobs Board

Best Buy *Apple* Computing Master - Best Bu...
**734646BR** **Job Title:** Best Buy Apple Computing Master **Job Category:** Store Associates **Location Number:** 001220-Issaquah-Store **Job Description:** The Read more
Best Buy *Apple* Computing Master - Best Bu...
**734517BR** **Job Title:** Best Buy Apple Computing Master **Job Category:** Sales **Location Number:** 000685-El Camino Real-Store **Job Description:** **What does Read more
*Apple* Mobility Pro - Best Buy (United Stat...
**734830BR** **Job Title:** Apple Mobility Pro **Job Category:** Store Associates **Location Number:** 000423-West Broad-Store **Job Description:** At Best Buy, our Read more
Systems Analyst ( *Apple* & Android) (Jo...
Systems Analyst ( Apple & Android) (Job ID: 572513) + 11751 Meadowville Ln, Chester, VA 23836, USA + Full-time Company Description Computer Consultants International, Read more
*Apple* Mobile App Developer - eiWorkflow So...
…eiWorkflow Solutions, LLC is currently looking for a consultant for the following role. Apple Mobile App Developer Tasks the role will be performing: ? Mobile App Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.