TweetFollow Us on Twitter

Required Events
Volume Number:10
Issue Number:12
Column Tag:Getting Started

Related Info: Apple Event Mgr

The Required Apple Events

Supporting them is easy

By Dave Mark, MacTech Magazine Regular Contributing Author

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

In last month’s column, I told you about a new class library we’ll be using as the basis for much of the software featured in this column. Ihope to bring you some Sprocket material starting next month. In the meantime, we’ve gotten a lot of requests for some code that handles the four required Apple events. That’s what this month’s column is all about.

The Required Apple Events

In the old days (before System 7), when a user double-clicked on a document, the Finder first looked up the document’s creator and type in its desktop database to figure out which application to launch. It then packaged information about the document (or set of documents if the user double-clicked on more than one) in a data structure, launched the appropriate application and passed the data structure to the application. To access this data structure, the application called the routine CountAppFiles() (to find out how many documents it needs to open or print) then, for each one, it called GetAppFiles() (to get the information necessary to open the file) and either opened or printed the file.

That model is no longer supported in the Power Mac interface files. It’s also way outdated. While existing applications which use the AppFiles method are supported as a compatibility feature of the system, any new code written these days should support the current Apple event scheme. When you mark your application as a modern, with-it application supporting high-level events, launching an application follows a different path. When a user opens a document, the Finder still uses the file’s creator and type to locate the right application to launch, but that’s where the similarity ends. Once the application is launched, the Finder sends it a series of Apple events.

• If the application was launched by itself, with no documents, the Finder sends it an Open Application Apple event. This tells the application to do its standard initialization and assume that no documents were opened. In response to an Open Application Apple event, the application will usually create a new, untitled document.

• If a document or set of documents were used to launch the application, the Finder packages descriptions of the documents in a data structure know as a descriptor, adds the descriptor to an Open Document Apple event, then sends the event to the application. When the application gets an Open Document event, it pulls the list of documents from the event and opens each document.

• If the user asked the Finder to print, rather than open a document or set of documents, the Finder follows the exact same procedure, but sends a Print Document Apple event instead of an Open Document event. In response to a Print Document Apple event, the application prints the document rather than opening it.

• Finally, if the Finder wants an application to quit (perhaps the user selected Shutdown from the Special menu) it sends the application a Quit Application Apple event. When the application gets a quit application event, it does whatever housekeeping it needs to do in preparation for quitting, then sets the global flag that allows it to drop out of the main event loop and exit.

These events are the four required Apple events. As the name implies, your application must handle these events. There are a couple of other situations where your application might receive one of these events.

For starters, any application can package and send an Apple event. If you own a recent copy of QuicKeys, you’ve got everything you need to build and send Apple events. If you install AppleScript, you can use the Script Editor to write scripts that get translated into Apple events. If you make your application recordable (so that the user can record your application’s actions using the Script Editor, or any other Apple event recording application) you’ll wrap all of your program’s actions in individual Apple events. This means that when the user selects Open from the File menu, you’ll send yourself an Open Document Apple event. If the user quits, you’ll send yourself a Quit Application event.

In addition to the events described above, there are other situations in which the Finder will send you one of the four required Apple events. If the user double-clicks on (or otherwise opens) one of your application’s documents, the Finder will package the document in an Open Document Apple event and send the event to your application. The same is true for the Print Document Apple event.

The user can also drag a document onto your application’s icon. If your application is set up to handle that type of document, your application’s icon will invert and, when the user let’s go of the mouse, the Finder will embed the document in an Open Document Apple event and send the event to your application. Note that this technique can be used to launch your application or to request that your application open a document once it is already running.

Apple Event Handlers

Apple events are placed in an event queue, much like the events you already know, love, and process, such as mouseDown, activateEvt, and updateEvt. So far, the events you’ve been handling have all been low-level events, the direct result of a user’s actions. The user uncovers a portion of a window, an updateEvt is generated. The user clicks the mouse button, a mouseDown is generated.

Apple events, on the other hand, are known as high-level events, the result of interprocess communication instead of user-process communication. As you process events retrieved by WaitNextEvent(), you’ll take action based on the value in the event’s what field. If the what field contains the constant updateEvt, you’ll call your update handling routine, etc. If the what field contains the constant kHighLevelEvent, you’ll pass the event to the routine AEProcessAppleEvent():


/* 1 */
switch ( eventPtr->what )
{
 case mouseDown: 
 HandleMouseDown( eventPtr );
 break;
 case keyDown:
 case autoKey:
 theChar = eventPtr->message & charCodeMask;
 if ( (eventPtr->modifiers & cmdKey) != 0 ) 
 HandleMenuChoice( MenuKey( theChar ) );
 break;
 case updateEvt:
 DoUpdate( eventPtr );
 break;
 case kHighLevelEvent:
 AEProcessAppleEvent( eventPtr );
 break;
}

AEProcessAppleEvent() passes the event to the Apple event handler you’ve written specifically for that event. To handle the four required events, you’ll write four Apple event handlers. You’ll install the handlers at initialization time by passing the address of each handler (in the form of a universal-procedure-pointer) to AEInstallEventHandler(). AEProcessAppleEvent() calls your handler for you automatically. Once your handler is installed your work is done.

This Month’s Program: AEHandler

This month’s program, AEHandler, provides a skeleton you can use to add the required Apple events to your own programs. We’ll start off by creating the AEHandler resources. Create a folder called AEHandler in your development folder. Launch ResEdit and create a new file called AEHandler.Π.rsrc in the AEHandler folder.

1) Create an MBAR resource with an ID of 128 containing the MENU IDs 128, 129, and 130.

2) Use the specs in Figure 1 to create three MENU resources with IDs of 128, 129, and 130.

Figure 1. The three MENUs used by AEHandler.

3) Create a WIND resource with an ID of 128, having a top of 41, a left of 3, a bottom of 91, and a right of 303. Use the standard document proc (left-most in a ResEdit editing pane).

4) Copy the standard error alert from one of our previous programs. If you don’t have one, create an ALRT with an ID of 128, a top of 40, left of 40, bottom of 156, and right of 332. Next, create a DITL with an ID of 128 and two items. Item 1 is an OK button with a top of 86, a left of 219, a bottom of 106, and a right of 279. Item 2 is a static text item just like the one shown in Figure 2.

Figure 2. The static text item for the error alert.

That covers the standard resources. Next come the resources that link specific document types to our application and that tie a set of small and large icons to our application. The Finder uses these resources to display an icon that represents our application in different situations (a large icon when the app is on the desktop, a small icon to display in the right-most corner of the menu bar when our app is front-most). The Finder uses the non-icon resources to update its desktop database.

5) Create a new BNDL resource with a resource ID of 128. When the BNDL editing window appears in ResEdit, select Extended View from the BNDL menu. This gives you access to some additional fields.

6) Put your application’s four-byte signature in the Signature: field. Every time you create a new application, you’ll have to come up with a unique four-byte string unique to your application. To verify that the signature is unique, you’ll need to send it to the AppleLink address DEVSUPPORT. If you don’t have a signature handy, feel free to use mine (DM=a). I’ve registered it for one of my applications but since it’s not an application I distribute, you won’t run into any conflicts.

To register your creator/file types with Apple, you’ll need to fill out a special request form and send it in to the AppleLink address DEVSUPPORT. Here’s where you can find the form:

• AppleLink™ network (Developer Support:Developer Services:Developer Technical Support:Often used DTS Forms:Creator/File Type Form)

• Your monthly Developer CD (Apple Information Resources:Developer Info Assistant:Developer forms:Creator/File Type form)

• Internet: ftp.apple.com (IP address 130.43.2.3) using the path /ftp/dts/mac/registration/.

7) Put 0 in the BNDL’s ID field.

8) Put a copyright string in the © String field. This string will appear in the Finder’s get info window for your application.

9) Select New File Type from the Resource menu. Use the specifications in Figure 3 to fill out the information for the APPL file type. This ties the first row of icons to the application itself. To edit the icons, double-click on the icon area and ResEdit will open an icon family editing window.

Figure 3. The AEHandler BNDL resource.

10) Back in the BNDL editing window, select New File Type again to add a second row of file types to the BNDL window. This time use the specs in Figure 3 to fill out the info for files of type TEXT. By doing this, we’ve told the finder that files with the signature ‘DM=a’ and of type ‘TEXT’ belong to the application AEHandler. Once again, double-click on the icon family to edit the individual icons.

If your application will support file types belonging to other applications, create file type entries in the BNDL resource for them as well, but don’t edit the icons - leave them blank.

In addition, be aware that the Finder uses the file type entries to determine what files can drop launch your application. Right now, the Finder will only let you drop launch files with the signature ‘DM=a’ and of type ‘TEXT’ on AEHandler. To make AEHandler respond to all file types, create a new file type entry with the file type ‘****’. Don’t edit the icons - leave them blank.

11) Save your changes and close the resource file.

12) In ResEdit, create a new resource file called test.text.

13) Select Get Info for test.text from the File menu.

14) When the info window appears, set the file’s type to TEXT and its creator to whatever signature you used (if you used mine, it’s DM=a).

That’s it. Save your changes, quit ResEdit, and let’s create the project.

Creating the AEHandler Project

Pick your favorite development environment and create a new project called AEHandler.Π, saving it in the AEHandler folder. Immediately edit your project type info (In THINK C, select Set Project Type... from the Project menu. In Code Warrior, pick the Project icon in the Preferences dialog). Set the project’s creator to the creator you used (mine was ‘DM=a’). Next, be sure to set the High-Level Event Aware flag in the SIZE resource flags. If you don’t do this, the Apple Event Manager won’t call your handlers!

Next, add either MacTraps or MacOS.lib to your project. Then, create a new source code file, save it as AEHandler.c and add it to your project. Here’s the source code:


/* 2 */
#include <GestaltEqu.h>
#include <AppleEvents.h>

#define kBaseResID 128
#define kErrorALRTid 128
#define kWINDResID 128

#define kVisible true
#define kMoveToFront (WindowPtr)-1L
#define kSleep   60L
#define kNilFilterProc    0L
#define kGestaltMask 1L
#define kKeepInSamePlane  false

#define kWindowStartX20
#define kWindowStartY50

#define mApple   kBaseResID
#define iAbout   1

#define mFile    kBaseResID+1
#define iClose   1
#define iQuit    3


Globals

Boolean gDone;
short   gNewWindowX = kWindowStartX,
 gNewWindowY = kWindowStartY;

Functions

void    ToolboxInit( void );
void    MenuBarInit( void );
void    AEInit( void );
void    AEInstallHandlers( void );
pascal OSErr DoOpenApp(   AppleEvent *event, 
 AppleEvent *reply, long refcon );
pascal OSErr DoOpenDoc(   AppleEvent *event, 
 AppleEvent *reply, long refcon );
OSErr CheckForRequiredParams( AppleEvent *event );
pascal OSErr DoPrintDoc(  AppleEvent *event, 
 AppleEvent *reply, long refcon );
pascal OSErr DoQuitApp(   AppleEvent *event, 
 AppleEvent *reply, long refcon );
void    OpenDocument( FSSpec *fileSpecPtr );
WindowPtr CreateWindow( Str255 name );
void    DoCloseWindow( WindowPtr window );
void    EventLoop( void );
void    DoEvent( EventRecord *eventPtr );
void    HandleMouseDown( EventRecord *eventPtr );
void    HandleMenuChoice( long menuChoice );
void    HandleAppleChoice( short item );
void    HandleFileChoice( short item );
void    DoUpdate( EventRecord *eventPtr );
void    DoError( Str255 errorString );


main
void  main( void )
{
 ToolboxInit();
 MenuBarInit();
 AEInit();
 
 EventLoop();
}


ToolboxInit

void  ToolboxInit( void )
{
 InitGraf( &qd.thePort );
 InitFonts();
 InitWindows();
 InitMenus();
 TEInit();
 InitDialogs( 0L );
 InitCursor();
}


MenuBarInit
void  MenuBarInit( void )
{
 Handle menuBar;
 MenuHandle menu;
 
 menuBar = GetNewMBar( kBaseResID );
 
 if ( menuBar == NULL )
 DoError( "\pCouldn't load the MBAR resource..." );
 
 SetMenuBar( menuBar );

 menu = GetMHandle( mApple );

 AddResMenu( menu, 'DRVR' );
 
 DrawMenuBar();
}


AEInit
void  AEInit( void )
{
 OSErr  err;
 long feature;
 
 err = Gestalt( gestaltAppleEventsAttr, &feature );
 
 if ( err != noErr )
 DoError( "\pError returned by Gestalt!" );
 
 if (   !( feature 
 & ( kGestaltMask << gestaltAppleEventsPresent ) ) )
 DoError("\pThis configuration does not support Apple events...");
 
 AEInstallHandlers();
}


AEInstallHandlers
void  AEInstallHandlers( void )
{
 OSErr  err;
 
 err = AEInstallEventHandler( kCoreEventClass, 
 kAEOpenApplication,
 NewAEEventHandlerProc( DoOpenApp ), 0L, false );
 
 if ( err != noErr )
 DoError( "\pError installing 'oapp' handler..." );
 
 err = AEInstallEventHandler( kCoreEventClass, 
 kAEOpenDocuments,
 NewAEEventHandlerProc( DoOpenDoc ), 0L, false );
 
 if ( err != noErr )
 DoError( "\pError installing 'odoc' handler..." );
 
 err = AEInstallEventHandler( kCoreEventClass, 
 kAEPrintDocuments,
 NewAEEventHandlerProc( DoPrintDoc ), 0L, false );
 
 if ( err != noErr )
 DoError( "\pError installing 'pdoc' handler..." );
 
 err = AEInstallEventHandler( kCoreEventClass, 
 kAEQuitApplication,
 NewAEEventHandlerProc( DoQuitApp ), 0L, false );
 
 if ( err != noErr )
 DoError( "\pError installing 'quit' handler..." );
}


DoOpenApp

pascal OSErrDoOpenApp( AppleEvent *event, 
 AppleEvent *reply, long refcon )
{
 OpenDocument( nil );
 
 return noErr;
}


DoOpenDoc

pascal OSErrDoOpenDoc( AppleEvent *event, 
 AppleEvent *reply, long refcon )
{
 OSErr  err;
 FSSpec fileSpec;
 long   i, numDocs;
 DescType returnedType;
 AEKeywordkeywd;
 Size   actualSize;
 AEDescList docList = { typeNull, nil };

 // get the direct parameter--a descriptor list--and put
 // it into docList
 err = AEGetParamDesc( event, keyDirectObject,
 typeAEList, &docList);

 // check for missing required parameters
 err = CheckForRequiredParams( event );
 if ( err )
 {
 // an error occurred:  do the necessary error handling
 err = AEDisposeDesc( &docList );
 return err;
 }

 // count the number of descriptor records in the list
 // should be at least 1 since we got called and no error
 err = AECountItems( &docList, &numDocs );
 
 if ( err )
 {
 // an error occurred:  do the necessary error handling
 err = AEDisposeDesc( &docList );
 return err;
 }

 // now get each descriptor record from the list, coerce
 // the returned data to an FSSpec record, and open the
 // associated file
 for ( i=1; i<=numDocs; i++ )
 {
 err = AEGetNthPtr( &docList, i, typeFSS, &keywd,
 &returnedType, (Ptr)&fileSpec,
 sizeof( fileSpec ), &actualSize );

 OpenDocument( &fileSpec );
 }

 err = AEDisposeDesc( &docList );

 return err;
}


CheckForRequiredParams

OSErr CheckForRequiredParams( AppleEvent *event )
{
 DescType returnedType;
 Size   actualSize;
 OSErr  err;

 err = AEGetAttributePtr( event, keyMissedKeywordAttr,
 typeWildCard, &returnedType,
 nil, 0, &actualSize);

 if ( err == errAEDescNotFound ) // you got all the required
 //parameters
 return noErr;
 else
 if ( err == noErr )      // you missed a required parameter
 return errAEParamMissed;
 else   // the call to AEGetAttributePtr failed
 return err;
}


DoPrintDoc

pascal OSErrDoPrintDoc(   AppleEvent *event, 
 AppleEvent *reply, long refcon )
{
 return noErr;
}

DoQuitApp
pascal OSErrDoQuitApp(  AppleEvent *event, 
 AppleEvent *reply, long refcon )
{
 SysBeep( 20 );
 gDone = true;
 
 return noErr;
}

OpenDocument

void  OpenDocument( FSSpec *fileSpecPtr )
{
 WindowPtrwindow;
 
 if ( fileSpecPtr == nil )
 window = CreateWindow( "\p<Untitled>" );
 else
 window = CreateWindow( fileSpecPtr->name );
}


CreateWindow

WindowPtr CreateWindow( Str255 name )
{
 WindowPtrwindow;
 short  windowWidth, windowHeight;
 
 window = GetNewWindow( kWINDResID, nil, kMoveToFront );
 
 SetWTitle( window, name );
 
 MoveWindow( window, gNewWindowX, gNewWindowY, 
  kKeepInSamePlane );
 
 gNewWindowX += 20;
 windowWidth = window->portRect.right 
 - window->portRect.left;
 
 if ( gNewWindowX + windowWidth > qd.screenBits.bounds.right )
 {
 gNewWindowX = kWindowStartX;
 gNewWindowY = kWindowStartY;
 }
 
 gNewWindowY += 20;
 windowHeight = window->portRect.bottom 
 - window->portRect.top;
 
 if ( gNewWindowY + windowHeight > 
 qd.screenBits.bounds.bottom )
 {
 gNewWindowX = kWindowStartX;
 gNewWindowY = kWindowStartY;
 }
 
 ShowWindow( window );
 SetPort( window );
 
 return window;
}


DoCloseWindow

void  DoCloseWindow( WindowPtr window )
{
 if ( window != nil )
 DisposeWindow( window );
}


EventLoop

void  EventLoop( void )
{
 EventRecordevent;
 
 gDone = false;
 while ( gDone == false )
 {
 if ( WaitNextEvent( everyEvent, &event, kSleep, nil ) )
 DoEvent( &event );
 }
}



DoEvent

void  DoEvent( EventRecord *eventPtr )
{
 char   theChar;
 
 switch ( eventPtr->what )
 {
 case mouseDown: 
 HandleMouseDown( eventPtr );
 break;
 case keyDown:
 case autoKey:
 theChar = eventPtr->message & charCodeMask;
 if ( (eventPtr->modifiers & cmdKey) != 0 ) 
 HandleMenuChoice( MenuKey( theChar ) );
 break;
 case updateEvt:
 DoUpdate( eventPtr );
 break;
 case kHighLevelEvent:
 AEProcessAppleEvent( eventPtr );
 break;
 }
}


HandleMouseDown

void  HandleMouseDown( EventRecord *eventPtr )
{
 WindowPtrwindow;
 short  thePart;
 long   menuChoice;
 
 thePart = FindWindow( eventPtr->where, &window );
 
 switch ( thePart )
 {
 case inMenuBar:
 menuChoice = MenuSelect( eventPtr->where );
 HandleMenuChoice( menuChoice );
 break;
 case inSysWindow : 
 SystemClick( eventPtr, window );
 break;
 case inGoAway:
 if ( TrackGoAway( window, eventPtr->where ) )
 DoCloseWindow( window );
 break;
 case inContent:
 SelectWindow( window );
 break;
 case inDrag : 
 DragWindow( window, eventPtr->where, &qd.screenBits.bounds );
 break;
 }
}


HandleMenuChoice

void  HandleMenuChoice( long menuChoice )
{
 short  menu;
 short  item;
 
 if ( menuChoice != 0 )
 {
 menu = HiWord( menuChoice );
 item = LoWord( menuChoice );
 
 switch ( menu )
 {
 case mApple:
 HandleAppleChoice( item );
 break;
 case mFile:
 HandleFileChoice( item );
 break;
 }
 HiliteMenu( 0 );
 }
}


HandleAppleChoice

void  HandleAppleChoice( short item )
{
 MenuHandle appleMenu;
 Str255 accName;
 short  accNumber;
 
 switch ( item )
 {
 case iAbout:
 SysBeep( 20 );
 break;
 default:
 appleMenu = GetMHandle( mApple );
 GetItem( appleMenu, item, accName );
 accNumber = OpenDeskAcc( accName );
 break;
 }
}

HandleFileChoice

void  HandleFileChoice( short item )
{
 switch ( item )
 {
 case iClose:
 DoCloseWindow( FrontWindow() );
 break;
 case iQuit:
 gDone = true;
 break;
 }
}


DoUpdate

void  DoUpdate( EventRecord *eventPtr )
{
 WindowPtrwindow;
 
 window = (WindowPtr)eventPtr->message;
 
 BeginUpdate(window);
 EndUpdate(window);
}


DoError

void  DoError( Str255 errorString )
{
 ParamText( errorString, "\p", "\p", "\p" );
 
 StopAlert( kErrorALRTid, kNilFilterProc );
 
 ExitToShell();
}

Running AEHandler

Save your code, then build AEHandler as an application (In MetroWerks, just run the application) and then run it. An untitled window should appear. If it didn’t, go back and check your SIZE resource to make sure the High-Level-Event Aware flag is set.

As you look through the code, you’ll see that the untitled window is created by the Open Application handler. Now double click on the file test.text. A window titled test.text should appear. This window was created by the Open Documents handler.

With AEHandler still running, go into the Finder and select Shutdown from the Special menu. The Finder should bring AEHandler to the front and send it a Quit Application Apple event. Our Quit Application handler beeps once then sets gDone to true. When you quit normally, you won’t hear this beep.

Till Next Month

Hopefully, next month will bring the first Sprocket column. Till then, read up on the Apple Event Manager. Play around with the AEHandler code. Add some code to the Open Document handler to open the specified file and display info about the file in its window (maybe the file’s size). If you are interested in learning more about Apple events, check out the first few chapters of Ultimate Mac Programming, due out in January from IDG Books. See you next month

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Tor Browser 11.5.8 - Anonymize Web brows...
Using Tor Browser you can protect yourself against tracking, surveillance, and censorship. Tor was originally designed, implemented, and deployed as a third-generation onion-routing project of the U.... Read more
Alarm Clock Pro 15.0 - $19.95 (91% off)
Alarm Clock Pro isn't just an ordinary alarm clock. Use it to wake you up in the morning, send and compose e-mails, remind you of appointments, randomize the iTunes selection, control an internet... Read more
Google Chrome 107.0.5304.121 - Modern an...
Google Chrome is a Web browser by Google, created to be a modern platform for Web pages and applications. It utilizes very fast loading of Web pages and has a V8 engine, which is a custom built... Read more
calibre 6.9.0 - Complete e-book library...
Calibre is a complete e-book library manager. Organize your collection, convert your books to multiple formats, and sync with all of your devices. Let Calibre be your multi-tasking digital librarian... Read more
Safari Technology Preview 16.4 - The new...
Safari Technology Preview contains the most recent additions and improvements to WebKit and the latest advances in Safari web technologies. And once installed, you will receive notifications of... Read more
FileZilla 3.62.2 - Fast and reliable FTP...
FileZilla (ported from Windows) is a fast and reliable FTP client and server with lots of useful features and an intuitive interface. The FileZilla Client not only supports FTP, but also FTP over TLS... Read more
djay Pro 4.0.13 - Transform your Mac int...
djay Pro provides a complete toolkit for performing DJs. Its unique modern interface is built around a sophisticated integration with iTunes and Spotify, giving you instant access to millions of... Read more
Opera 93.0.4585.21 - High-performance We...
Opera is a fast and secure browser trusted by millions of users. With the intuitive interface, Speed Dial and visual bookmarks for organizing favorite sites, news feature with fresh, relevant content... Read more
AppCleaner 3.6.6 - Uninstall your apps e...
AppCleaner allows you to uninstall your apps easily. It searches the files created by the applications and you can delete them quickly. Supports macOS Ventura. Fixed an issue causing failed updates... Read more
QuickBooks 21.0.7.1248 - Financial manag...
QuickBooks helps you manage your business easily and efficiently. Organize your finances all in one place, track money going in and out of your business, and spot areas where you can save. Built for... Read more

Latest Forum Discussions

See All

‘Top Hunter Roddy & Cathy’ Review –...
The NEOGEO is generally characterized by, with only a few notable exceptions, fighting games and Metal Slug. Within a couple of years of its launch, the vast majority of the output on the console seemed to be mining (quite successfully) a few... | Read more »
SwitchArcade Round-Up: Reviews Featuring...
Hello gentle readers, and welcome to the SwitchArcade Round-Up for November 28th, 2022. In today’s article, we’ve got a pair of reviews to check out. Full reviews of Pokemon Scarlet and Violet and The Oregon Trail are waiting for you to read. There’... | Read more »
‘OPUS: Echo of Starsong’ Interview: Port...
With OPUS: Echo of Starsong ($8.99) having finally launched on iOS after hitting PC and consoles, I had a chance to talk to Scott Chen who is the co-founder and executive producer of Sigono. In our chat, I touched on topics like game subscription... | Read more »
Best iPhone Game Updates: ‘Rush Rally 3’...
Hello everyone, and welcome to the week! It’s time once again for our look back at the noteworthy updates of the last seven days. As November breaths its last, the holiday season is right around the corner. That means we should start seeing more... | Read more »
‘Total Football’ is an Arcade-Style Socc...
GALA SPORTS recently launched its brand new soccer title, Total Football, and, true to its name, it is a pure arcade-style soccer game in the same vein as FIFA Mobile and PES Mobile. It also features official licensing from FIFPro and Manchester... | Read more »
Genshin Impact will recieve two new char...
HoYoverse has announced that Genshin Impacts version 3.3 will be arriving on December 7th. Titled All Senses Clear, All Existence Void, the update will bring two powerful new characters and a brand new card-based minigame. [Read more] | Read more »
‘Wreckfest’ Mobile Compared With Console...
HandyGames’ mobile version of Bugbear’s demolition derby-style racer Wreckfest ($9.99) released on iOS and Android recently, and we featured it as our Game of the Week. | Read more »
Black Friday Deals Here – The TouchArcad...
After taking a couple of weeks off we return on this glorious Black Friday with another episode of The TouchArcade Show. We get into a big discussion about virtual assistants like Alexa, Siri, and Google, and their place in the greater smarthome... | Read more »
TouchArcade Game of the Week: ‘Station 1...
I’m a big fan of Glitch Games and their unique brand of point-and-click adventure/escape room/puzzle games, and while they’re a tiny outfit and there’d typically be a couple years gap in-between their new releases, they were always worth the wait.... | Read more »
SwitchArcade Round-Up: ‘Super Lone Survi...
Hello gentle readers, and welcome to the SwitchArcade Round-Up for November 25th, 2022. Today we look at the remaining releases for the week, and I’ll be honest with you: it’s not a great assortment. Still, there are at least a couple of things... | Read more »

Price Scanner via MacPrices.net

Cyber Monday: 24″ Apple M1 iMacs for $150 off...
Amazon has Apple’s 24″ M1 iMacs on Black Friday sale for $150 off MSRP. Their prices are currently the lowest available for new iMacs among the Apple retailers we track: – 24″ M1 iMacs (8-Core CPU/7-... Read more
Cyber Monday Sale: 25% off Apple MagSafe acce...
Apple retailers are offering MagSafe accessories for up to 25% off MSRP for Cyber Monday. Here are the best deals available, currently from Verizon and Amazon: (1) Verizon has Apple MagSafe Chargers... Read more
Cyber Monday Sale: Apple AirPods for up to $1...
Looking for Apple AirPods, AirPods Pro, or AirPods Max this Cyber Monday? Look no further than our Apple AirPods Price Tracker. We track prices from 20+ Apple retailers and update the tracker... Read more
Final day for Apple’s Black Friday/Cyber Mond...
CYBER MONDAY Apple’s four day Black Friday/Cyber Monday 2022 event is now live and will run from November 25, 2022 to November 28, 2022 (ends today!). Receive a free $100-$250 Apple Gift Card with... Read more
Cyber Monday: Apple 13″ M2 MacBook Airs for $...
Apple retailers have posted their Cyber Monday prices on 13″ MacBook Airs. Take up to $200 off MSRP on M2-powered Airs with these sales with prices starting at only $1049. Free shipping is available... Read more
The best Cyber Monday iPhone sale? This $500...
If you switch to Xfinity Mobile and open a new line of service, they will take $500 off the price of a new iPhone, no trade-in required. This is the best no trade-in Cyber Monday Apple iPhone 14 deal... Read more
Cyber Monday Sale: Apple 16″ MacBook Pros for...
Amazon is offering $500 off MSRP discounts on Apple 16″ MacBook Pros with M1 Pro CPUs as part of their Cyber Monday sale. Their prices are the lowest available for these models from any Apple... Read more
Cyber Monday Sale: Apple 14″ MacBook Pros for...
Amazon is offering $300-$500 off MSRP discounts on Apple 14-inch MacBook Pros with M1 Pro CPUs as part of their Cyber Monday sale. Their prices are the lowest available for these models from any... Read more
Cyber Monday Sale: Apple Watch Ultra for $60...
Amazon has Apple Watch Ultra models (Alpine Loop, Trail Loop, and Opean Bans) on sale for $60 off MSRP as part of their Cyber Monday sale, each including free shipping, reducing the price for an... Read more
Cyber Monday MacBook Sale: 13″ M1 Apple MacBo...
Amazon has Apple 13″ M1 MacBook Airs back on sale for $200 off MSRP, starting at only $799, for Cyber Monday 2022. Their prices are the lowest available for new MacBooks this Cyber Monday. Stock may... Read more

Jobs Board

*Apple* Electronic Repair Technician - PlanI...
…a highly motivated individual to join our Production Department as an Apple Electronic Repair Technician. The computer repair technician will diagnose, assemble, Read more
Product Manager II - *Apple* - DISH (United...
…you will be doing We seek an ambitious, data-driven thinker to assist the Apple Product Development team as our new Retail Wireless division continues to grow and Read more
Staff Engineer 5G Protocol, *Apple* - DISH...
…metrics. Essential Functions and Responsibilities for a Staff Engineer 5G protocol( Apple ) Knowledge of 5G and 4G/LTE protocols and system architectures Experience Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
Omnichannel Associate - *Apple* Blossom Mal...
Omnichannel Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.