TweetFollow Us on Twitter

Control Strip
Volume Number:10
Issue Number:12
Column Tag:New Apple Technology
Related Info: Help Manager

Writing Control Strip Modules

Extend the strip with your own items

By Mike Blackwell, mkb@cs.cmu.edu

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

About the Author

Mike Blackwell - Mike organizes international symposiums, travels around, and figures out how to program things before Apple gets around to documenting them. He’s also been known to do the occasional piece of contract work. Given that chose to go traveling without sending us a bio to fill this space, he’s in no position to dispute our claim that he spends most of his time working for a huge unnamed charitable foundation, handing out large grants to starving software entrepreneurs.

When Apple introduced the PowerBook 500 and Duo 280 series computers, they also released the latest version of System 7. Along with the usual new goodies that accompany a system release this included the Control Strip extension. The Control Strip is a long thin window which floats above all other applications on the desktop, always easily available to the user. When retracted, the Control Strip tucks out of the way in a corner of the desktop. When extended, it presents a row of separate chiclet tiles, each displaying some aspect of system status, such as remaining battery life or the state of file sharing. Some of the tiles allow the user to click on them to quickly change the state of the system through a popup menu or dialog box.

Each of the status tiles in the Control Strip is controlled by a chunk of code called a Control Strip Module (specifically, a resource of type ‘sdev’), which is generally bundled into a corresponding module file. The user can control which modules are available simply by adding or removing the module files from the Control Strip Modules folder in the system folder. At boot time, the Control Strip extension loads and initializes all of the modules found in this folder.

Control strip modules are fairly easy to write. Since the Control Strip extension itself deals with all of the low level interface to the system, the module programmer is freed from the usual minutiae of Macintosh programming such as toolbox initialization, event loops, grafports, and the likes. However, there are still some tricky areas: resource loading, global memory, loading and saving user preferences, and balloon help, for example. In this article we will use MPW to develop a simple module which displays a rudimentary clock, to learn just what makes a Control Strip module tick.

Before we get started, there are a few caveats to keep in mind:

• Space in the Control Strip is a very limited resource, and should not be needlessly cluttered with modules that might be better implemented as applications. The Control Strip should be reserved for information that the user may need convenient access to at any time.

• Since Control Strip modules are always “running,” they should minimize their impact on system performance by consuming as little memory and as few processor cycles as possible.

• Finally, the current release of the Control Strip extension only runs on the PowerBook machines.

If you would like to play with Control Strip on a desktop Mac, you have two options. If you have access to the Control Strip extension (on the System 7.5 installation disk, for example), Rob Mah has produced a nice little patcher program which will modify Control Strip to run on all platforms (by deleting ‘sdev’ resource number -4064 from the extension, which Control Strip uses as a “PowerBook-only” flag). Also, Sigurdur Asgeirsson has written a shareware Control Strip work-alike called Desktop Strip, which will run on all Macs and use most Control Strip modules (some nice ones are provided). These programs are available at finer archive sites everywhere, try:


/* 1 */
ftp://mac.archive.umich.edu/
    mac/system.extensions/cdev/controlstrippatcher2.0.sit.hqx
ftp://mac.archive.umich.edu/
    mac/system.extensions/cdev/desktopstrip1.0.sit.hqx

They are also available on this issue’s code disk and online sites (see p. 2).

Structure of a Module

All code for the module is contained in a code resource of type ‘sdev’ in the module file. Typically a module file has only one ‘sdev’ resource corresponding to one module. If a module file has more than one ‘sdev’ resource, then each is loaded as a separate module, though this gives the user less flexibility in mixing and matching modules. One possible use for multiple modules in one file would be to have different versions of a similar module, only one of which will load depending on the user’s hardware configuration. As we will see shortly, during the initialization process a module can decide for itself if it should stay loaded.

Besides the ‘sdev’ resource, a module file will typically contain a couple of string and picture resources, plus the usual version, icon, and bundle resources to help the user distinguish the file from a generic document. Unless otherwise required, the programmer should number all resources in the range 256 - 32767 to avoid conflicts with other system resources.

In our example module, SimpleCSClock.r is a Rez file which contains all of the resources for the module except for the ‘sdev’ resource, which will be produced by the C compiler. It starts with a version and signature resource, with information to be displayed by the Finder’s Get Info command. The signature (‘cs!C’ in this case) is also used as the file’s creator ID and as a Preferences key, and should be unique. If you are planning to distribute a module widely, its signature should be registered with Apple to prevent conflicts with other applications.

Next is a ‘PICT’ resource which is a picture of a small right-pointing arrow. This will be drawn in the right-hand side of our tile, to indicate to the user that the module provides a popup menu. A ‘MENU’ resource defines that menu, followed by a couple of strings and string lists which will be described later. Finally, a ‘BNDL’, ‘FREF’, and icon family define the icons for the file that the user will see from the Finder.

The header file SimpleCSClock.h defines the various resource and item numbers in a common location for both the Rez and C programs.

Module Initialization and Global Memory

The Control Strip communicates to the module through a single entry point at the beginning of the module’s ‘sdev’ resource. The prototype for this interface is


/* 2 */
pascal long ControlStripModule(long message, long params,
  Rect *statusRect, GrafPtr statusPort);

message signifies which action the Control Strip wishes the module to perform, from which the module can then dispatch the appropriate routines. These actions include module initialization, display management, queries for module features or display size, periodic “tickles,” and a couple of others.

parms is generally used to store a handle to a parameter or global variables needed by the control strip. The statusRect and statusPort variables are used when drawing the control strip tile.

In addition to this message interface, the Control Strip extension also provides the module with a handful of utility toolbox routines which simplify many actions common to most modules (the utility routine names all begin with the letters “SB” - until just before its release, Control Strip was called Status Bar).

Control Strip sends sdevInitModule as the very first message a module receives. This happens as the control strip extension loads modules from the modules folder at boot time. sdevInitModule asks the module to determine if it can run on this particular platform (generally using various calls to Gestalt to query for necessary features), and then initialize its internal state. If the initialization returns a value less than zero to the Control Strip (because it cannot run on this platform or something failed during initialization), then the module is unloaded and not installed in the Control Strip.

In our example, the Initialize() routine is dispatched on receipt of the initialize message (note that params will always be 0 for this message). After checking the machine features, a chunk of memory and a handle to it is allocated to hold all of the global variables that the module will need to maintain its state. These variables are defined in the Globals structure at the beginning of the program. If the initialization proceeds successfully, then the handle to the globals is returned to the Control Strip. On all subsequent message calls to the module the Control Strip will pass this handle in params, so the globals will always be accessible.

The module file will not be open after the first initialize message has been processed, so any resources that the module needs must be loaded from the file during initialization. This is accomplished with toolbox variants of GetResource. Once each resource is loaded in to memory, its handle is stashed in the globals structure, and the resource is detached so it will always be available. One reason why the module file is not left open after initialization is to conserve power on PowerBooks. If the module were to make GetResource calls on a regular basis it would keep the hard disk turned on a lot.

Once the resources are loaded, the Initialize() routine loads and sets any previously saved user’s preferences. This is accomplished using two of the Control Strip’s utility routines. First, SBGetDetachedIndString() is called to get the string item corresponding to the name of our preferences from the recently detached ‘STR#’ resource helpStrings. This name is then passed to SBLoadPreferences() to read the module’s preferences in to the SavedSettings structure. The first field of the preferences structure is checked against 4-byte module signature to make sure these preferences really belong to this module. Finally, the user’s preferences are copied into the globals structure (in this case, there is only one preference: whether to display the time in 12- or 24-hour format).

Maintaining The Display

Once the module has been initialized and loaded, it can go about its business of maintaining its status display in its tile. This is primarily accomplished through two messages from the Control Strip: sdevPeriodicTickle and sdevDrawStatus. For these two messages (and all others as well), the Control Strip passes the handle to our globals structure in params, a pointer to the drawing rectangle in statusRect, and a pointer to the GrafPort in statusPort (which typically you won’t need to access directly).

Note that each time a message is processed after initialization, the first thing the message handler does is save the state of the globals structure handle, and then lock the structure down so it won’t move while the message is being handled. At the completion of the message, the handle’s state is restored. We don’t simply use HLock()/HUnlock(), because modules can be reentrant - it is possible for the Control Strip to call the module’s message handler before a previous message has completed. If this happens and we inadvertently unlock the handle underneath another message’s feet, all hell could break loose. For this same reason, it’s best not to store variables like parameter blocks in the globals structure, since two messages could be trying to modify them at the same time. Allocate these variables on the stack as needed (by declaring them within the scope of the handler routine), or if they must be global, add an in-use flag.

The module performs most of its work in the sdevPeriodicTickle message. This message is called periodically, but there is no guarantee about how often or when it will be called. The sdevPeriodicTickle message gives the module a chance to check whether its status display is out of date, and if so to update it. Since our clock module updates rather slowly (once every minute), there’s no need to check if the time has changed every single time the tickle message is called - once every couple of seconds is adequate and saves wasting cycles needlessly. To accomplish this, we use the nextTick global variable to signal when we need to check if the display is out of date. If the system clock (returned by TickCount()) is less than nextTick, then we return from the message right away without any further processing.

Otherwise, we call UpdateTime(), which checks to see if the time has changed since it was last displayed, and stores the time to be displayed in the globals structure. If the time has changed, the tile rectangle is erased and DrawDisplay() is called to update the display. DrawDisplay(), in turn, converts the current time in to a string, selects the proper font, sets the drawing point within the statusRect, and calls DrawString() to draw the time of day in the module’s tile. DrawDisplay() then draws the small right-pointing arrow picture just to the right of the time string, which indicates that a popup menu is available. Finally, nextTick is set for two seconds from the current time.

After drawing all of the information in the statusRect, the tickle message handler compares the width of what it has just drawn (returned by DrawDisplay()) to the width of what it had drawn the previous time through (and saved in the width field of the globals structure). If the width has changed then the width field is updated, and sdevResizeDisplay bit is set to be returned to the message call. This bit signals to the Control Strip to shrink or grow the module’s tile appropriately so all of the data is visible in the tile.

When the Control Strip is informed that the module’s tile width has changed, it will next send the module an sdevGetDisplayWidth message request. Since the module is maintaining that width anyway, there’s no need to recompute it, and the module simply returns the width field from the globals structure.

The other message which maintains the module’s displays is sdevDrawStatus. This message is sent by the Control Strip when the display needs to be redrawn, such as for a window update or display hilite, and requests the module to draw its display in its tile. In our case, we do this by calling the DrawTime() routine. Since the module will always be displaying the same information it has already displayed, the width will not have changed and the return from DrawDisplay() can be ignored.

User Interaction

Not all modules require input from the user - they may simply display status information - but our clock module allows the user to select the format of the time presentation. The user can select either a 12- or 24-hour display format by clicking on the module’s tile and making a menu selection from the popup menu that appears. The currently selected option is flagged with a bullet (Figure 1).

Figure 1

The module informed the Control Strip that it wanted to process mouse clicks in its tile by setting the sdevWantMouseClicks and sdevDontAutoTrack bits in its reply to an sdevFeatures message. Whenever the Control Strip detects a click in the module’s tile, it does two things: first, it highlights the tile by darkening its background and shifting the display slightly for a 3-D effect, and then it sends the module an sdevMouseClick message. If the sdevDontAutoTrack feature bit had not been set, then the module would not receive the sdevMouseClick message until after the mouse was clicked and then released in the tile, causing the tile to act as a button instead of a menu title.

Our module responds to the sdevMouseClick message by calling its HandleMouseClick() routine. This routine first checks the current display mode, and marks the appropriate selection in the menu with a bullet character (conveniently pre-defined as sdevMenuItemMark). It then displays the popup menu by calling the Control Strip utility routine SBTrackPopupMenu(). Once a menu item has been selected, the appropriate display mode is flagged in the global structure. If the display mode was changed, then the reply to the sdevMouseClick message has the appropriate bits set to inform the Control Strip that the new user preference needs to be saved and that the balloon help message has changed. DrawDisplay() is called with a flag to inhibit actual drawing to compute the width of the new display. Similar to the tickle message, if the width has changed then the global width is updated and the sdevResizeDisplay reply bit is set to inform Control Strip.

User Preferences

The Control Strip provides the module with a very nice mechanism to save its state between shutdown and restart. This state is stored as a ‘pref’ resource in the Control Strip Preferences file in the system Preferences folder.

At some convenient point after a module has requested to save its settings (by setting the sdevNeedToSave bit in the reply to an sdevMouseClick message, for example) it will receive an sdevSaveSettings message. Control Strip typically waits until some other process has powered up the hard disk, or during shutdown time, to send this message. When our module receives this message, it dispatches its SavePreferences() routine. This allocates memory for the SavedSettings structure, which for our module has only two fields: an identifying signature, and the boolean display mode we want to save. The signature is just a safety feature to make sure the module doesn’t get confused later by inadvertently trying to load some other module’s incorrectly stored resource, and we’ll set it to our file creator type. The display mode is just copied from the current mode in the global structure.

Once the settings structure is set up and filled in, the module needs to pick a name for the resource. For convenience, we already predefined this name as an item in the help strings ‘STR#’ resource, so the module calls SBGetDetachedIndString() to retrieve the name. Then the module calls SBSavePreferences() to save the settings structure as a ‘pref’ resource in the preferences file.

On startup these steps are basically performed in reverse to load and set the previously saved settings, as described in the Module Initialization section.

Balloon Help

The Control Strip allows each module to provide simple balloon help to the user. If balloon help is turned on and the module has set the sdevHasCustomHelp feature bit, then the Control Strip will send the module an sdevShowBalloonHelp message when the mouse is sitting in the module’s tile. The module can then call SBShowHelpString() with a descriptive string to be displayed to the user (Figure 2). There is no easy way to provide more detailed help for things like menu items.

Figure 2

If the module changes its mode while handling a tickle or mouse click message, it can set the sdevHelpStateChanged bit in its reply, telling the Control Strip to issue a new sdevShowBalloonHelp message to cause the help string to change.

To give the user more information about the module file, our module has a Finder help string resource (a ‘STR ’ with an ID of -16397). If the user double clicks on the module’s icon from the Finder, the Finder will display a dialog box containing this string, telling the user what the module is and how to use it. We’ve also set a Help Manager resource pointing to this same string. The idea is that balloon help from the Finder will display the string, but this does not currently work because the Finder doesn’t know about ‘sdev’ files so it always displays a generic message. But it only costs a few bytes, and maybe one day the Finder will do the right thing.

Additional Resources

Hopefully, this article has given you enough information to go out and write your own Control Strip modules. The full documentation for the Control Strip API can be found, oddly enough, in Chapter 5 of Apple’s PowerBook 520/520c/540/540c Developer Notes. You can find a copy on any recent Develop Bookmark CD (a very worthwhile addition to your programming library to complement your MacTech magazines). It will also soon be released as a tech note.

The Control Strip header file ControlStrip.h can be found on Apple’s ETO CD #15 and later. If you don’t have access to the “official” version, Rob Mah provides a home grown version along with his patcher. Note that there is a slight inconsistency between Apple’s and Mah’s definitions of the return bits for tickle and feature messages. Apple defines the bit number (for example, sdevHasCustomHelp = 2) while Mah defines the bit position (sdevHasCustomHelp = (1 << 2)). The code in this article uses Apple’s conventions.

Many thanks to Steve Christensen at Apple, Control Strip’s author, for reviewing this article.

SimpleCSClock.h


/* 3 */
#define kSignature 'cs!C'

#define kArrowPictID 256

#define kConfigMenuID256
#define k12HourCmd 1
#define k24HourCmd 2

#define kHelpStringsID    256
#define kPrefNameStr 1
#define kHelp12StringStr  2
#define kHelp24StringStr  3

SimpleCSClock.c


/* 4 */
/* SimpleCSClock - A simple control strip clock module         
 By Mike Blackwell, mkb@cs.cmu.edu 
*/

#include <GestaltEqu.h>
#include <Fonts.h>
#include <Memory.h>
#include <Packages.h>
#include <Resources.h>
#include <Strings.h>
#include <SysEqu.h>
#include <ToolUtils.h>
#include "ControlStrip.h"
#include "SimpleCSClock.h"


// How often to check if the display needs to be updated (in ticks)
#define INTERVAL (2 * 60) // 2 seconds

// Display font information
#define DISPLAY_FONT monaco
#define DISPLAY_FONT_SIZE 9
#define DISPLAY_FONT_FACE 0
#define DISPLAY_MARGIN    3 // Blank space to left and right of text

typedef struct Globals {
 PicHandlearrowPicture;   // Picture to show we have a popup menu
 short  arrowWidth, 
 arrowHeight;    // Size of arrow
 short  fontHeight;// Ascender height of display font
 Handle helpStrings; // Balloon help strings for each state
 MenuHandle configMenu;   // Menu to select display options
 int    width;   // Width of display
 Booleanshow12Hour;// True for 12 hour display
 int    displayTime; // Time that is currently being displayed
 //  (in minutes since midnight)
 unsigned long nextTick;  // When to next update the display
} Globals, *GlobalPtr, **GlobalHandle;


typedef struct SavedSettings {
 OSType signature; // Signature to verify that prefs are for
 //  this module
 Booleanshow12Hour;// True for 12 hour display
} SavedSettings;


/* Prototypes 9/
long    Initialize(void);
void    CleanUp(GlobalHandle globHand);
long    HandleMouseClick(GlobalPtr globPtr, Rect *statusRect);
short   SavePreferences(GlobalPtr globPtr);
Boolean UpdateTime(GlobalPtr globPtr);
intDrawDisplay(GlobalPtr globPtr, Rect *statusRect, 
  Boolean drawit);
Boolean CheckFeatures(void);


pascal long main(long message, 
 long params, 
 Rect *statusRect, 
 GrafPtr statusPort)
{
#pragma unused(statusPort)
 char   savedState;
 GlobalPtrglobPtr;
 long   result;
 int    current_width;
 Str255 helpString;

 if (params > 0) { // If we have globals allocated,
 savedState = HGetState((Handle)params);                       
 //  save the handle state,
 HLock((Handle)params);   //  lock the handle to the globals,
 globPtr = *(GlobalHandle)params;  //  and point to globals directly
 }

 result = 0;// Return zero for unknown messages

 switch (message) {

 case sdevInitModule:// Initialize the module
 result = Initialize();
 break;

 case sdevCloseModule:    // Clean up before being closed
 CleanUp((GlobalHandle)params);
 params = 0L;    // Handle is gone now
 break;

 case sdevFeatures:// Return feature bits
 result = (1 << sdevWantMouseClicks) | \
  (1 << sdevDontAutoTrack)| \
  (1 << sdevHasCustomHelp);
 break;

 case sdevGetDisplayWidth:// Return display width
 result = globPtr->width;
 break;

 case sdevPeriodicTickle: // Periodic tickle when nothing 
 // else is happening
 // Time to update display yet?
 if (TickCount() >= globPtr->nextTick) {                       
 if (UpdateTime(globPtr)) { // Check if time has changed
 EraseRect(statusRect);   // Yep, erase the old
 current_width = DrawDisplay( globPtr, 
   statusRect, 
 true);// And draw the new
 // If the display width changed, let the control strip know
 if (globPtr->width != current_width) {
 globPtr->width = current_width;
 result = (1 << sdevResizeDisplay);
 }
 }
 globPtr->nextTick = TickCount() + INTERVAL;
 }
 break;

 case sdevDrawStatus:// Update the display
 (void)DrawDisplay(globPtr, statusRect, true);
 break;

 case sdevMouseClick:// User clicked on the module's 
 // display area in the status bar
 result = HandleMouseClick(globPtr, statusRect);
 break;

 case sdevSaveSettings:   // Save changed settings
 result = SavePreferences(globPtr);
 break;

 case sdevShowBalloonHelp:// Display custom balloon help
 SBGetDetachedIndString(&helpString, 
 globPtr->helpStrings,
 globPtr->show12Hour ? kHelp12StringStr : kHelp24StringStr);
 SBShowHelpString(statusRect, &helpString);
 break;
 }

 if ((long)params > 0)    // If we have globals allocated,
 HSetState((Handle)params, savedState);//  restore the locked/unlocked 
state

 return(result);
}


Initialize
long Initialize(void)
{
 long   result;
 GlobalPtrglobPtr;
 GlobalHandle  globHand;
 FontInfo fontInfo;
 Str255 prefsResourceName;
 SavedSettings **preferences;

 result = -1;    // Assume failure

 if (!CheckFeatures()) 
 return(result);


 if (! (globHand = 
 (GlobalHandle)NewHandleClear(sizeof(Globals))))
 goto done; // Allocate the globals


 HLock((Handle)globHand); // Lock the globals while using them
 globPtr = *globHand;//  and get a pointer to them

//  Load and detach the ‘up arrow’ picture

 if (! (globPtr->arrowPicture = GetPicture(kArrowPictID))) 
 goto done;


 DetachResource((Handle)globPtr->arrowPicture);

// Compute size of arrow picture

 globPtr->arrowHeight = 
 (**globPtr->arrowPicture).picFrame.bottom
 - (**globPtr->arrowPicture).picFrame.top;
 globPtr->arrowWidth = 
 (**globPtr->arrowPicture).picFrame.right 
 - (**globPtr->arrowPicture).picFrame.left;

// Compute size of display font

 TextFont(DISPLAY_FONT);
 TextSize(DISPLAY_FONT_SIZE);
 TextFace(DISPLAY_FONT_FACE);
 GetFontInfo(&fontInfo);
 globPtr->fontHeight = fontInfo.ascent;

//  Load and detach the configuration menu

 if (! (globPtr->configMenu = GetMenu(kConfigMenuID))) 
 goto done;


 DetachResource((Handle)globPtr->configMenu);

//  Load and detach the help strings

 if (! (globPtr->helpStrings = 
 Get1Resource('STR#', kHelpStringsID))) 
 goto done;


 DetachResource(globPtr->helpStrings);

//  Get the module's saved preferences, if any, and configure the module

 SBGetDetachedIndString(&prefsResourceName, 
  globPtr->helpStrings, kPrefNameStr);
 if (! SBLoadPreferences(&prefsResourceName, 
   (Handle *)&preferences) 
 &&
 ((**preferences).signature == kSignature)) {
 globPtr->show12Hour = (**preferences).show12Hour;
 }

 globPtr->nextTick = 0;   // Do first update right away
 globPtr->width = 0;
 globPtr->displayTime = 0;// Haven't displayed a time yet

 HUnlock((Handle)globHand); // Unlock the globals

 result = (long)globHand; // Return the handle to the 
 // globals as the result

done:
 return(result); // Return either a handle or 
 // an error code
}


CleanUp
void CleanUp(GlobalHandle globHand)
{
 GlobalPtrglobPtr;

 if ((long)globHand <= 0) return;

 HLock((Handle)globHand);
 globPtr = *globHand;

 if (globPtr->arrowPicture) 
 DisposeHandle((Handle)globPtr->arrowPicture);

 if (globPtr->configMenu) 
 DisposeMenu(globPtr->configMenu);

 if (globPtr->helpStrings) 
 DisposeHandle(globPtr->helpStrings);

 DisposeHandle((Handle)globHand);
}



HandleMouseClick

long HandleMouseClick(GlobalPtr globPtr, Rect *statusRect)
{
 short  menuItem;
 long   result;
 int    new_width;
 Booleanmode_changed;

 // Check off the appropriate items in the popup menu

 if (globPtr->show12Hour) {
 SetItemMark(globPtr->configMenu, k12HourCmd, 
  sdevMenuItemMark);
 SetItemMark(globPtr->configMenu, k24HourCmd, noMark);
 } else {
 SetItemMark(globPtr->configMenu, k24HourCmd, 
  sdevMenuItemMark);
 SetItemMark(globPtr->configMenu, k12HourCmd, noMark);
 }

 result = 0;

 // Display the popup menu

 menuItem = SBTrackPopupMenu(statusRect, 
  globPtr->configMenu);

 // Handle the menu selection

 mode_changed = false;

 switch (menuItem) {
 case k12HourCmd:
 if (!globPtr->show12Hour) {
 globPtr->show12Hour = true;
 mode_changed = true;
 }
 break;

 case k24HourCmd:
 if (globPtr->show12Hour) {
 globPtr->show12Hour = false;
 mode_changed = true;
 }
 break;
 }

 // If the mode changed, calculate new display width 
 // and let CS know what happened

 if (mode_changed) {
 result = (1 << sdevNeedToSave) 
 | (1 << sdevHelpStateChange);
 new_width = DrawDisplay(globPtr, statusRect, false);
 if (globPtr->width != new_width) {
 globPtr->width = new_width;
 result |= (1 << sdevResizeDisplay);
 }
 }

 return(result);
}


SavePreferences
short SavePreferences(GlobalPtr globPtr)
{
 short  result;
 SavedSettings **preferences;
 Str255 prefsResourceName;

 preferences = (SavedSettings**)NewHandle(                     
 sizeof(SavedSettings));

 if (! (result = MemError())) {  // Allocate a block to hold the settings

 // Include a signature to verify it’s ours
 (**preferences).signature = kSignature; 

 (**preferences).show12Hour = globPtr->show12Hour;

 // Get the name of the preferences resource
 SBGetDetachedIndString(prefsResourceName, 
 globPtr->helpStrings, kPrefNameStr);

 // Save the settings in the Control Strip's preferences file
 result = SBSavePreferences(prefsResourceName, 
 (Handle)preferences);

 DisposeHandle((Handle)preferences); // Get rid of the block
 }

 return(result);
}



UpdateTime

// Compute the current time in seconds since midnight. If it's changed 
since we
// last displayed the time, return true.

Boolean UpdateTime(GlobalPtr globPtr)
{
 unsigned long now;
 int    dispTime;

 GetDateTime(&now);// Get seconds since epoch

// Compute minutes since midnight
 dispTime = (now % (60 * 60 * 24)) / 60;     

// Has the time changed yet?
 if (dispTime != globPtr->displayTime) {                       
 globPtr->displayTime = dispTime;  // Yes
 return(true);   // Need to update display
 } else {
 return(false);
 }
}


NumStr
// Stuff the ascii string representing the number in to the destination 
string.
// Number range is 0 - 99. If pad is true, pad with a zero if necessary.
// Return pointer to end of string.

char *NumStr(char *dest, int num, Boolean pad)
{
 if (num < 0) 
 num = 0;
 if (num > 99) 
 num = 99;
 if (num >= 10) {
 *dest++ = (num / 10) + '0';
 num %= 10;
 } else if (pad) {
 *dest++ = '0';
 }
 *dest++ = num + '0';
 *dest = '\0';
 return(dest);
}



DrawDisplay
// Draw the time specified in displayTime. If drawit is false, don't 
actually
// do any drawing. Returns the width of the display

int DrawDisplay( GlobalPtr globPtr, Rect *statusRect, 
 Boolean drawit)
{
 int    result;
 char   buf[10], 
 *bptr;
 int    hours, minutes;
 Booleanafternoon;
 int    width, offset;
 Rect   arrowRect;

 result = 0;

 hours = globPtr->displayTime / 60;
 if (globPtr->show12Hour) {
 afternoon = (hours >= 12);
 if (afternoon) 
 hours -= 12;
 if (hours == 0) 
 hours = 12;
 }
 minutes = globPtr->displayTime % 60;

 bptr = buf;

 if (globPtr->show12Hour) {
 bptr = NumStr(bptr, hours, false);
 *bptr++ = ':';
 bptr = NumStr(bptr, minutes, true);
 *bptr++ = (afternoon) ? 'P' : 'A';
 *bptr++ = 'M';
 *bptr = '\0';
 } else {
 bptr = NumStr(bptr, hours, true);
 *bptr++ = ':';
 bptr = NumStr(bptr, minutes, true);
 *bptr = '\0';
 }
 c2pstr(buf);

 // Draw the time string a little away from the right edge and centered 
vertically
 // Compute top/bottom margin. -1 is tweak to make it look just right...
 TextFont(DISPLAY_FONT);
 TextSize(DISPLAY_FONT_SIZE);
 TextFace(DISPLAY_FONT_FACE);
 if (drawit) {
 offset = (statusRect->bottom - statusRect->top 
 - globPtr->fontHeight) / 2 - 1;
 MoveTo(statusRect->left + DISPLAY_MARGIN, 
 statusRect->top + offset + globPtr->fontHeight);
 DrawString(buf);
 }

 width = DISPLAY_MARGIN + StringWidth(buf) - 1;
 
 // Draw the right arrow to show that the module has a popup menu
 if (drawit) {
 arrowRect.left = statusRect->left + width;
 arrowRect.right = arrowRect.left + globPtr->arrowWidth;
 arrowRect.top = statusRect->top +
 (statusRect->bottom - statusRect->top 
 - globPtr->arrowHeight) / 2;
 arrowRect.bottom = arrowRect.top + globPtr->arrowHeight;
 DrawPicture(globPtr->arrowPicture, &arrowRect);
 }

 width += globPtr->arrowWidth;

 return(width);
}


CheckFeatures
// Check if this machine is capable of running this control strip (probably
// by using Gestalt). This simple example will run on any Mac, so just 
return
// true.

Boolean CheckFeatures(void)
{
 return(true);
}








  
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Backup and Sync 3.46 - File backup and s...
Backup and Sync (was Google Drive) is a place where you can create, share, collaborate, and keep all of your stuff. Whether you're working with a friend on a joint research project, planning a... Read more
iClock 5.5 - Customizable menu bar clock...
iClock replaces the old Apple's default menu bar clock with more features, customization and increases your productivity. Features: Have your Apple or Google calendar instantly available from the... Read more
Garmin Express 6.18.0.0 - Manage your Ga...
Garmin Express is your essential tool for managing your Garmin devices. Update maps, golf courses and device software. You can even register your device. Update maps Update software Register your... Read more
MarsEdit 4.3.5 - Quick and convenient bl...
MarsEdit is a blog editor for OS X that makes editing your blog like writing email, with spell-checking, drafts, multiple windows, and even AppleScript support. It works with with most blog services... Read more
Xcode 11.0 - Integrated development envi...
Xcode includes everything developers need to create great applications for Mac, iPhone, iPad, and Apple Watch. Xcode provides developers a unified workflow for user interface design, coding, testing... Read more
DaisyDisk 4.8 - $9.99
DaisyDisk allows you to visualize your disk usage and free up disk space by quickly finding and deleting big unused files. The program scans your disk and displays its content as a sector diagram... Read more
VMware Fusion 11.5.0 - Run Windows apps...
VMware Fusion and Fusion Pro - virtualization software for running Windows, Linux, and other systems on a Mac without rebooting. The latest version includes full support for Windows 10, macOS Mojave... Read more
Apple Configurator 2.10 - Configure and...
Apple Configurator makes it easy to deploy iPad, iPhone, iPod touch, and Apple TV devices in your school or business. Use Apple Configurator to quickly configure large numbers of devices connected to... Read more
Spotify 1.1.15.448. - Stream music, crea...
Spotify is a streaming music service that gives you on-demand access to millions of songs. Whether you like driving rock, silky R&B, or grandiose classical music, Spotify's massive catalogue puts... Read more
MenuMeters 1.9.8 - CPU, memory, disk, an...
MenuMeters is a set of CPU, memory, disk, and network monitoring tools for Mac OS X. Although there are numerous other programs which do the same thing, none had quite the feature set I was looking... Read more

Latest Forum Discussions

See All

Marvel Strike Force is adding Agent Coul...
Marvel Strike Force, the popular squad-based RPG, is set to receive a bunch of new content over the next few weeks. [Read more] | Read more »
Lots of premium games are going free (so...
You may have seen over the past couple weeks a that a bunch of premium games have suddenly become free. This isn’t a mistake, nor is it some last hurrah before Apple Arcade hits, and it’s important to know that these games aren’t actually becoming... | Read more »
Yoozoo Games launches Saint Seiya Awaken...
If you’re into your anime, you’ve probably seen or heard of Saint Seiya. Based on a shonen manga by Masami Kurumada, the series was massively popular in the 1980s – especially in its native Japan. Since then, it’s grown into a franchise of all... | Read more »
Five Nights at Freddy's AR: Special...
Five Nights at Freddy's AR: Special Delivery is a terrifying new nightmare from developer Illumix. Last week, FNAF fans were sent into a frenzy by a short teaser for what we now know to be Special Delivery. Those in the comments were quick to... | Read more »
Rush Rally 3's new live events are...
Last week, Rush Rally 3 got updated with live events, and it’s one of the best things to happen to racing games on mobile. Prior to this update, the game already had multiplayer, but live events are more convenient in the sense that it’s somewhat... | Read more »
Why your free-to-play racer sucks
It’s been this way for a while now, but playing Hot Wheels Infinite Loop really highlights a big issue with free-to-play mobile racing games: They suck. It doesn’t matter if you’re trying going for realism, cart racing, or arcade nonsense, they’re... | Read more »
Steam Link Spotlight - The Banner Saga 3
Steam Link Spotlight is a new feature where we take a look at PC games that play exceptionally well using the Steam Link app. Our last entry talked about Terry Cavanaugh’s incredible Dicey Dungeons. Read about how it’s a great mobile experience... | Read more »
Combo Quest (Games)
Combo Quest 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: Combo Quest is an epic, time tap role-playing adventure. In this unique masterpiece, you are a knight on a heroic quest to retrieve... | Read more »
Hero Emblems (Games)
Hero Emblems 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: ** 25% OFF for a limited time to celebrate the release ** ** Note for iPhone 6 user: If it doesn't run fullscreen on your device... | Read more »
Puzzle Blitz (Games)
Puzzle Blitz 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Puzzle Blitz is a frantic puzzle solving race against the clock! Solve as many puzzles as you can, before time runs out! You have... | Read more »

Price Scanner via MacPrices.net

11″ WiFi iPad Pros on sale today for up to $2...
Amazon has new 2018 Apple 11″ WiFi iPad Pros in stock today and on sale for up to $200 off Apple’s MSRP. These are the same iPad Pros sold by Apple in its retail and online stores. Be sure to select... Read more
Select 12″ iPad Pros on sale for $200 off App...
Amazon has select 2018 Apple 12″ iPad Pros in stock today and on sale for $200 off Apple’s MSRP. These are the same iPad Pros sold by Apple in its retail and online stores. Be sure to select Amazon... Read more
Get one of Apple’s new 2019 iPhone 11 models...
Boost Mobile is offering the new 2019 Apple iPhone 11, iPhone 11 Pro, and 11 Pro Max for $100 off MSRP. Their discount reduces the cost of an iPhone 11 to $599 for the 64GB models, $899 for the 64GB... Read more
13″ 1.4GHz Silver MacBook Pros on sale for $1...
B&H Photo has new 2019 13″ 1.4GHz 4-Core Touch Bar Silver MacBook Pros on sale for $100 off Apple’s MSRP. Overnight shipping is free to many addresses in the US. These are the same MacBook Pros... Read more
4-core and 6-core 2018 Mac minis available at...
Apple has Certified Refurbished 2018 Mac minis available on their online store for $120-$170 off the cost of new models. Each mini comes with a new outer case plus a standard Apple one-year warranty... Read more
$250 prepaid Visa card with any Apple iPhone,...
Xfinity Mobile will include a free $250 prepaid Visa card with the purchase of any new iPhone, new line activation, and transfer of phone number to Xfinity Mobile. Offer is valid through October 27,... Read more
Sprint is offering the 64GB Apple iPhone 11 P...
Sprint has the new 64GB iPhone 11 Pro available for $12.50 per month for new customers with an eligible trade-in in of iPhone 7 or newer. That’s down from their standard monthly lease of $41.67. The... Read more
Final week: Apple’s 2019 Back to School Promo...
Purchase a new Mac using Apple’s Education discount, and take up to $400 off MSRP. All teachers, students, and staff of any educational institution with a .edu email address qualify for the discount... Read more
Save $30 on Apple’s AirPods at these reseller...
Amazon is offering discounts on new 2019 Apple AirPods ranging up to $30 off MSRP as part of their Labor Day sale. Shipping is free: – AirPods with Charging Case: $144.95 $15 off MSRP – AirPods with... Read more
Preorder your Apple Watch Series 5 today at A...
Amazon has Apple Watch Series 5 GPS models available for preorder and on sale today for $15 off Apple’s MSRP. Shipping is free and starts on September 20th: – 40mm Apple Watch Series 5 GPS: $384.99 $... Read more

Jobs Board

Systems Analyst ( *Apple* & Android) (Jo...
Systems Analyst ( Apple & Android) (Job ID: 572513) + 11751 Meadowville Ln, Chester, VA 23836, USA + Full-time Company Description Computer Consultants International, Read more
*Apple* Mobile App Developer - eiWorkflow So...
…eiWorkflow Solutions, LLC is currently looking for a consultant for the following role. Apple Mobile App Developer Tasks the role will be performing: ? Mobile App Read more
Essbase Developer - *Apple* - Theorem, LLC...
Job Summary Apple is seeking an experienced, detail-minded Essbase developer to join our worldwide business development and strategy team. If you are someone who Read more
Student Employment (Blue *Apple* Cafe) Spri...
Student Employment (Blue Apple Cafe) Spring 2019 Penn State University Campus/Location: Penn State Brandywine Campus City: Media, PA Date Announced: 12/20/2018 Date Read more
Best Buy *Apple* Computing Master - Best Bu...
**732093BR** **Job Title:** Best Buy Apple Computing Master **Job Category:** Store Associates **Location Number:** 001441-Beaumont-Store **Job Description:** The Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.