TweetFollow Us on Twitter

Moviemaker
Volume Number:10
Issue Number:10
Column Tag:Inside info

Think Like a Moviemaker

You may have a roster that really does look like movie credits

By Chris Espinosa, Apple Computer, MacTech Magazine Regular Contributor

If your development shop is more than just yourself, you probably have some separation of function among the people working on a project. Usually there’s a separation between development and testing; if you’re big enough, documentation is a third branch. Some organizations last a long time without really breaking the organization up into more parts than this.

But as your development team gets bigger, you may need to break the developers into teams. Often one team is set to work on the core technology and another on the interface, or one team does user interface work and another does system-level stuff. If your project gets very large, you may have more than two teams working on different modules of the project.

And everybody knows that as you increase the number of teams, the development time increases geometrically, because of the added burden of communicating among the teams. This stage of growth can be fatal for small companies. Things stop working like they used to. The kind of easy collaboration that happened over cubicle walls doesn’t happen from hall to hall, or building to building.

And unless carefully managed, the teams can go in different directions, duplicate each others’ work, or leave holes in the product big enough for competitors to drive through.

And nobody’s making it simpler for you. With each year the requirements on you go up: you need experts in cross-platform development, better user interface designers, and multimedia mavens to keep up with new technologies and user demands. At some point the credits in the About... box start looking like the credits at the end of a movie.

Take a cue from that. Movies are pretty complex creative processes, taking dozens of people months or years to create. And while the analogy breaks down pretty easily (a bug in a movie doesn’t generate tech support calls, for example), there’s a lot to be learned from the way a studio organizes a movie production.

And I’m not talking about big-budget epics here. Thousands of made-for-TV movies, direct-to-rental releases, and minor studio pictures are made each year, and there’s a lot of consistency in the way they’re put together from studio to studio.

First of all, somebody’s in charge: there’s a producer responsible for bringing it to market and managing the investment, and a director responsible for the creativity and quality of the picture, and managing the people. The director may work on only one picture at a time. How different this is from a software company of moderate size! In such companies, people probably report up through functional organizations that work across products, and there’s no equivalent of a “producer” until you get to a division VP, who doesn’t have enough personal involvement to make authoritative decisions. To correct this, you may have a project leader to function as a “director,” but without the management authority to tell people what to do.

Next (and most distressing for people who want job security in high-tech): most people who work on a picture are independent contractors. There was a time when actors, directors, and cinematographers were firmly attached to one studio, but nowadays they float from studio to studio, picture to picture. Even sequels and serials are made by different teams of people. This is easy in Hollywood, where tools, equipment, and raw materials are pretty much the same from job to job. The training time currently needed to learn and understand a large body of C++ source code puts a damper on hiring journeymen programmers for a specific job, and the desire to not have your trade secrets go to the competition is a reason to keep your engineers around.

But I predict that over time that will change, as less and less coding is required to develop saleable software, and more and more the job of creating applications becomes one of fitting new components into an existing structure, or redefining the relationships among components. This is already happening in other areas of technology (like VLSI design, where designers rarely work at the gate level, much less the transistor); that software programmers still write code a line at a time is as crazy as trying to make movies with a still camera.

So in the organization of an application team, you may have a roster that really does look like movie credits: a producer and a director; a couple of assistant producers and directors to manage the relationship with the platform vendor; an overall architect (like a scriptwriter) and a few lead programmers (the lead actors); a supporting cast of programmers and testers, brought in for the job; an interface stylist, a sound editor, a technical crew doing tools and integration; and of course second unit to port the application to a different platform. After the project, the work gets filed in a good source repository, the leads may stay with you, but the majority of the team moves on to other studios and other jobs.

Next month: making the movie

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Tokkun Studio unveils alpha trailer for...
We are back on the MMORPG news train, and this time it comes from the sort of international developers Tokkun Studio. They are based in France and Japan, so it counts. Anyway, semantics aside, they have released an alpha trailer for the upcoming... | Read more »
Win a host of exclusive in-game Honor of...
To celebrate its latest Jujutsu Kaisen crossover event, Honor of Kings is offering a bounty of login and achievement rewards kicking off the holiday season early. [Read more] | Read more »
Miraibo GO comes out swinging hard as it...
Having just launched what feels like yesterday, Dreamcube Studio is wasting no time adding events to their open-world survival Miraibo GO. Abyssal Souls arrives relatively in time for the spooky season and brings with it horrifying new partners to... | Read more »
Ditch the heavy binders and high price t...
As fun as the real-world equivalent and the very old Game Boy version are, the Pokemon Trading Card games have historically been received poorly on mobile. It is a very strange and confusing trend, but one that The Pokemon Company is determined to... | Read more »
Peace amongst mobile gamers is now shatt...
Some of the crazy folk tales from gaming have undoubtedly come from the EVE universe. Stories of spying, betrayal, and epic battles have entered history, and now the franchise expands as CCP Games launches EVE Galaxy Conquest, a free-to-play 4x... | Read more »
Lord of Nazarick, the turn-based RPG bas...
Crunchyroll and A PLUS JAPAN have just confirmed that Lord of Nazarick, their turn-based RPG based on the popular OVERLORD anime, is now available for iOS and Android. Starting today at 2PM CET, fans can download the game from Google Play and the... | Read more »
Digital Extremes' recent Devstream...
If you are anything like me you are impatiently waiting for Warframe: 1999 whilst simultaneously cursing the fact Excalibur Prime is permanently Vault locked. To keep us fed during our wait, Digital Extremes hosted a Double Devstream to dish out a... | Read more »
The Frozen Canvas adds a splash of colou...
It is time to grab your gloves and layer up, as Torchlight: Infinite is diving into the frozen tundra in its sixth season. The Frozen Canvas is a colourful new update that brings a stylish flair to the Netherrealm and puts creativity in the... | Read more »
Back When AOL WAS the Internet – The Tou...
In Episode 606 of The TouchArcade Show we kick things off talking about my plans for this weekend, which has resulted in this week’s show being a bit shorter than normal. We also go over some more updates on our Patreon situation, which has been... | Read more »
Creative Assembly's latest mobile p...
The Total War series has been slowly trickling onto mobile, which is a fantastic thing because most, if not all, of them are incredibly great fun. Creative Assembly's latest to get the Feral Interactive treatment into portable form is Total War:... | Read more »

Price Scanner via MacPrices.net

Early Black Friday Deal: Apple’s newly upgrad...
Amazon has Apple 13″ MacBook Airs with M2 CPUs and 16GB of RAM on early Black Friday sale for $200 off MSRP, only $799. Their prices are the lowest currently available for these newly upgraded 13″ M2... Read more
13-inch 8GB M2 MacBook Airs for $749, $250 of...
Best Buy has Apple 13″ MacBook Airs with M2 CPUs and 8GB of RAM in stock and on sale on their online store for $250 off MSRP. Prices start at $749. Their prices are the lowest currently available for... Read more
Amazon is offering an early Black Friday $100...
Amazon is offering early Black Friday discounts on Apple’s new 2024 WiFi iPad minis ranging up to $100 off MSRP, each with free shipping. These are the lowest prices available for new minis anywhere... Read more
Price Drop! Clearance 14-inch M3 MacBook Pros...
Best Buy is offering a $500 discount on clearance 14″ M3 MacBook Pros on their online store this week with prices available starting at only $1099. Prices valid for online orders only, in-store... Read more
Apple AirPods Pro with USB-C on early Black F...
A couple of Apple retailers are offering $70 (28%) discounts on Apple’s AirPods Pro with USB-C (and hearing aid capabilities) this weekend. These are early AirPods Black Friday discounts if you’re... Read more
Price drop! 13-inch M3 MacBook Airs now avail...
With yesterday’s across-the-board MacBook Air upgrade to 16GB of RAM standard, Apple has dropped prices on clearance 13″ 8GB M3 MacBook Airs, Certified Refurbished, to a new low starting at only $829... Read more
Price drop! Apple 15-inch M3 MacBook Airs now...
With yesterday’s release of 15-inch M3 MacBook Airs with 16GB of RAM standard, Apple has dropped prices on clearance Certified Refurbished 15″ 8GB M3 MacBook Airs to a new low starting at only $999.... Read more
Apple has clearance 15-inch M2 MacBook Airs a...
Apple has clearance, Certified Refurbished, 15″ M2 MacBook Airs now available starting at $929 and ranging up to $410 off original MSRP. These are the cheapest 15″ MacBook Airs for sale today at... Read more
Apple drops prices on 13-inch M2 MacBook Airs...
Apple has dropped prices on 13″ M2 MacBook Airs to a new low of only $749 in their Certified Refurbished store. These are the cheapest M2-powered MacBooks for sale at Apple. Apple’s one-year warranty... Read more
Clearance 13-inch M1 MacBook Airs available a...
Apple has clearance 13″ M1 MacBook Airs, Certified Refurbished, now available for $679 for 8-Core CPU/7-Core GPU/256GB models. Apple’s one-year warranty is included, shipping is free, and each... Read more

Jobs Board

Seasonal Cashier - *Apple* Blossom Mall - J...
Seasonal Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Seasonal Fine Jewelry Commission Associate -...
…Fine Jewelry Commission Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) Read more
Seasonal Operations Associate - *Apple* Blo...
Seasonal Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Read more
Hair Stylist - *Apple* Blossom Mall - JCPen...
Hair Stylist - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.