TweetFollow Us on Twitter

Color
Volume Number:10
Issue Number:10
Column Tag:Getting Started

Related Info: Color Quickdraw

Working With Color

By Dave Mark, MacTech Magazine Regular Contributing Author

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

This month’s column combines two of my favorite activities: working with color and rewriting Primer, Volume II code (bringing it from the Pliocene era to full PowerPC squishiness). This month’s program is a floor to ceiling rewrite of ColorTutor. ColorTutor is a hands-on color blending environment. You specify the foreground and background colors and patterns, then select a Color Quickdraw drawing mode. ColorTutor uses CopyBits() to mix the foreground and background colors. Figure 1 shows a sample.

Figure 1. The ColorTutor window.

ColorTutor first copies the Background image to the lower-right rectangle, then copies the Source image on top of the Background using the current Mode and OpColor. Since this program is so large, we’ll get into the details in next month’s column. For now, we’ll focus on putting the project together and getting ColorTutor up and running.

The ColorTutor Resources

ColorTutor uses six different resource types: an ALRT, a CNTL, a DITL, an MBAR, a MENU, and a WIND. Start by creating a folder named ColorTutor in your Projects folder. Next, fire up ResEdit or Resorcerer and create a new file named ColorTutor.Π.rsrc in the ColorTutor folder.

Create an ALRT resource with an ID of 128, a top of 40, left of 40, bottom of 156 and right of 332. Make sure the DITL ID is set to 128.

Next, create a DITL with an ID of 128. Figure 2 shows the specifications for item 1, the OK button, and Figure 3 shows the specs for item 2, the static text field. The alert you just created is used to display an error message.

Figure 2. Specifications for the OK button.

Figure 3. Specifications for item 2, the static text field.

Next, you’ll create a CNTL resource with an ID of 128. The CNTL will be used to implement the OpColor button in the lower-left corner of the ColorTutor window. The ProcID of 0 specifies a pushButtonProc control.

Figure 4. Specifications for the CNTL resource.

Now create an MBAR resource with an ID of 128. Add the menu IDs 128, 129, and 130 (the •, File, and Edit menus) to the MBAR. Though we’ll be creating 5 menus, don’t be fooled. Only the first three will be added to the menu bar.

Next, you’ll create five MENU resources. The first four are shown in Figure 5, and the fifth in Figure 6. MENUs 128, 129, and 130 will be used to create the menu bar. The last two implement the ColorTutor popup menus. Note that the popup menus don’t have titles. Note also that MENU 132 has 17 items including the separator line (the 9th item).

Figure 5. Specifications for the first four MENUs.

Figure 6. Specifications for the two popup MENUs.

The last resource is a WIND with a resource ID of 128. Figure 7 shows the ResEdit WIND editing screen for my WIND. This WIND implements the main ColorTutor window.

Figure 7. Specifications for the WIND resource.

Finally, save your changes and quit your resource editor.

The ColorTutor Project

Next, pick your development environment and create a new project. From now on, I’ll test all my source code to make sure it compiles in both THINK C and CodeWarrior, so it shouldn’t matter which environment you pick. Create your new project with the name ColorTutor.Π inside the ColorTutor folder.

Next, add MacTraps to the project if you are using THINK C, or MacOS.lib if you are using CodeWarrior.

Finally, create a new source code file, save it as ColorTutor.c, and add it to the project. Here’s the source code:


/* 1 */
#include <Picker.h>
#include <GestaltEqu.h>


#define kBaseResID 128
#define kErrorALRTid 128
#define kNullFilterProc   NULL
#define kMoveToFront (WindowPtr)-1L
#define kNotNormalMenu    -1
#define kSleep   60L

#define mApple   kBaseResID
#define iAbout   1

#define mFile    kBaseResID+1
#define iQuit    1

#define mColorsPopup kBaseResID+3
#define iBlackPattern1
#define iGrayPattern 2
#define iColorRamp 4
#define iGrayRamp5
#define iSingleColor 6

#define mModePopup kBaseResID+4

Globals
Boolean gDone;

Rect    gSrcRect, gBackRect, gDestRect, gSrcMenuRect,
 gBackMenuRect, gModeMenuRect, gOpColorRect;
 
intgSrcPattern, gBackPattern, gCopyMode, gSrcType,
 gBackType;

RGBColorgSrcColor, gBackColor, gOpColor;

MenuHandlegSrcMenu, gBackMenu, gModeMenu;

Functions
void    ToolboxInit( void );
void    MenuBarInit( void );
void    CreateWindow( void );
void    SetUpGlobals( void );
void    EventLoop( void );
void    DoEvent( EventRecord *eventPtr );
void    HandleMouseDown( EventRecord *eventPtr );
void    HandleMenuChoice( long menuChoice );
void    HandleAppleChoice( short item );
void    HandleFileChoice( short item );
void    DoUpdate( WindowPtr window );
void    DrawContents( WindowPtr window );
void    DrawColorRamp( Rect *rPtr );
void    DrawGrayRamp( Rect *rPtr );
void    DrawLabel( Rect *boundsPtr, Str255 s );
void    DoContent( WindowPtr window, Point globalPoint );
void    UpdateSrcMenu( void );
void    UpdateBackMenu( void );
void    UpdateModeMenu( void );
void    DoSrcChoice( short item );
void    DoBackChoice( short item );
void    DoModeChoice( short item );
short   DoPopup( MenuHandle menu, Rect *boundsPtr );
Boolean PickColor( RGBColor *colorPtr );
Boolean HasColorQD( void );
void    DoError( Str255 errorString );

main
void  main( void )
{
 ToolboxInit();
 MenuBarInit();
 
 if ( ! HasColorQD() )
 DoError( "\pThis machine does not support Color QuickDraw!" );

 CreateWindow();
 SetUpGlobals();
 
 EventLoop();
}

ToolboxInit
void  ToolboxInit( void )
{
 InitGraf( &qd.thePort );
 InitFonts();
 InitWindows();
 InitMenus();
 TEInit();
 InitDialogs( 0L );
 InitCursor();
}

MenuBarInit
void  MenuBarInit( void )
{
 Handle menuBar;
 MenuHandle menu;
 
 menuBar = GetNewMBar( kBaseResID );
 
 if ( menuBar == NULL )
 DoError( "\pCouldn't load the MBAR resource..." );
 
 SetMenuBar( menuBar );

 menu = GetMHandle( mApple );
 AddResMenu( menu, 'DRVR' );
 
 DrawMenuBar();
}

CreateWindow
void  CreateWindow( void )
{
 WindowPtrwindow;

 window = GetNewCWindow( kBaseResID, NULL, kMoveToFront );

 GetNewControl( kBaseResID, window );

 SetPort( window );
 
 TextFont( systemFont );
}

SetUpGlobals
void  SetUpGlobals( void )
{
 SetRect( &gSrcRect, 15, 6, 95, 86 );
 SetRect( &gBackRect, 125, 6, 205, 86 );
 SetRect( &gDestRect, 125, 122, 205, 202 );
 SetRect( &gOpColorRect, 15, 122, 95, 202 );
 
 SetRect( &gSrcMenuRect, 7, 90, 103, 108 );
 SetRect( &gBackMenuRect, 117, 90, 213, 108 );
 SetRect( &gModeMenuRect, 117, 206, 213, 224 );
 
 gSrcPattern = iBlackPattern;
 gBackPattern = iBlackPattern;
 
 gCopyMode = srcCopy;
 
 gSrcColor.red = 65535;
 gSrcColor.green = gSrcColor.blue = 0;
 gSrcType = iSingleColor;
 
 gBackColor.blue = 65535;
 gBackColor.red = gBackColor.green = 0;
 gBackType = iSingleColor;
 
 gOpColor.green = 32767;
 gOpColor.red = 32767;
 gOpColor.blue = 32767;
 OpColor( &gOpColor );
 
 gSrcMenu = GetMenu( mColorsPopup );
 InsertMenu( gSrcMenu, kNotNormalMenu );
 
 gBackMenu = GetMenu( mColorsPopup );
 InsertMenu( gBackMenu, kNotNormalMenu );
 
 gModeMenu = GetMenu( mModePopup );
 InsertMenu( gModeMenu, kNotNormalMenu );
}


EventLoop
void  EventLoop( void )
{
 EventRecordevent;
 
 gDone = false;
 while ( gDone == false )
 {
 if ( WaitNextEvent( everyEvent, &event, kSleep, NULL ) )
 DoEvent( &event );
 }
}

DoEvent
void  DoEvent( EventRecord *eventPtr )
{
 char   theChar;
 
 switch( eventPtr->what )
 {
 case mouseDown: 
 HandleMouseDown( eventPtr );
 break;
 case keyDown:
 case autoKey:
 theChar = eventPtr->message & charCodeMask;
 
 if ( (eventPtr->modifiers & cmdKey) != 0 ) 
 HandleMenuChoice( MenuKey( theChar ) );
 break;
 case updateEvt:
 DoUpdate( (WindowPtr)eventPtr->message );
 break;
 }
}

HandleMouseDown
void  HandleMouseDown( EventRecord *eventPtr )
{
 WindowPtrwindow;
 short  thePart;
 long   menuChoice;
 
 thePart = FindWindow( eventPtr->where, &window );
 
 switch ( thePart )
 {
 case inMenuBar:
 menuChoice = MenuSelect( eventPtr->where );
 HandleMenuChoice( menuChoice );
 break;
 case inSysWindow : 
 SystemClick( eventPtr, window );
 break;
 case inContent:
 if ( window != FrontWindow() )
 SelectWindow( window );
 else
 DoContent( window, eventPtr->where );
 break;
 case inDrag : 
 DragWindow( window, eventPtr->where, &qd.screenBits.bounds );
 break;
 }
}

HandleMenuChoice
void  HandleMenuChoice( long menuChoice )
{
 short  menu;
 short  item;
 
 if ( menuChoice != 0 )
 {
 menu = HiWord( menuChoice );
 item = LoWord( menuChoice );
 
 switch ( menu )
 {
 case mApple:
 HandleAppleChoice( item );
 break;
 case mFile:
 HandleFileChoice( item );
 break;
 }
 HiliteMenu( 0 );
 }
}

HandleAppleChoice
void  HandleAppleChoice( short item )
{
 MenuHandle appleMenu;
 Str255 accName;
 short  accNumber;
 
 switch ( item )
 {
 case iAbout:
 SysBeep( 20 );
 break;
 default:
 appleMenu = GetMHandle( mApple );
 GetItem( appleMenu, item, accName );
 accNumber = OpenDeskAcc( accName );
 break;
 }
}

HandleFileChoice
void  HandleFileChoice( short item )
{
 switch ( item )
 {
 case iQuit:
 gDone = true;
 break;
 }
}

DoUpdate
void  DoUpdate( WindowPtr window )
{
 BeginUpdate( window );
 
 DrawContents( window );
 DrawControls( window );
 
 EndUpdate( window );
}

DrawContents
void  DrawContents( WindowPtr window )
{
 RGBColor rgbBlack;
 Rect   source, dest;
 
 rgbBlack.red = rgbBlack.green = rgbBlack.blue = 0;
 
 if ( gSrcPattern == iBlackPattern )
 PenPat( &qd.black );
 else
 PenPat( &qd.gray );
 
 if ( gSrcType == iColorRamp )
 DrawColorRamp( &gSrcRect );
 else if ( gSrcType == iGrayRamp )
 DrawGrayRamp( &gSrcRect );
 else
 {
 RGBForeColor( &gSrcColor );
 PaintRect( &gSrcRect );
 }
 
 if ( gBackPattern == iBlackPattern )
 PenPat( &qd.black );
 else
 PenPat( &qd.gray );
 
 if ( gBackType == iColorRamp )
 DrawColorRamp( &gBackRect );
 else if ( gBackType == iGrayRamp )
 DrawGrayRamp( &gBackRect );
 else
 {
 RGBForeColor( &gBackColor );
 PaintRect( &gBackRect );
 }
 
 PenPat( &qd.black );
 
 RGBForeColor( &gOpColor );
 PaintRect( &gOpColorRect );
 
 RGBForeColor( &rgbBlack );
 DrawLabel( &gSrcMenuRect, "\pSource" );
 DrawLabel( &gBackMenuRect, "\pBackground" );
 DrawLabel( &gModeMenuRect, "\pMode" );
 
 PenSize( 2, 2 );
 FrameRect( &gSrcRect );
 FrameRect( &gBackRect );
 FrameRect( &gDestRect );
 FrameRect( &gOpColorRect );
 
 PenNormal();
 
 source = gBackRect;
 InsetRect( &source, 2, 2 );
 
 dest = gDestRect;
 InsetRect( &dest, 2, 2 );
 
 CopyBits( (BitMap *)&(((CGrafPtr)window)->portPixMap),
   (BitMap *)&(((CGrafPtr)window)->portPixMap),
   &source, &dest, srcCopy, NULL );
 
 source = gSrcRect;
 InsetRect( &source, 2, 2 );
 
 CopyBits( (BitMap *)&(((CGrafPtr)window)->portPixMap),
 (BitMap *)&(((CGrafPtr)window)->portPixMap),
 &source, &dest, gCopyMode, NULL );
}

DrawColorRamp
void  DrawColorRamp( Rect *rPtr )
{
 long   numColors, i;
 HSVColor hsvColor;
 RGBColor rgbColor;
 Rect   r;
 
 r = *rPtr;
 
 InsetRect( &r, 2, 2 );
 numColors = ( rPtr->right - rPtr->left - 2 ) / 2;
 hsvColor.value = hsvColor.saturation = 65535;
 
 for ( i = 0; i < numColors; i++ )
 {
 hsvColor.hue = i * 65535 / numColors;
 HSV2RGB( &hsvColor, &rgbColor );
 RGBForeColor( &rgbColor );
 
 FrameRect( &r );
 InsetRect( &r, 1, 1 );
 }
}

DrawGrayRamp
void  DrawGrayRamp( Rect *rPtr )
{
 long   numColors, i;
 RGBColor rgbColor;
 Rect   r;
 
 r = *rPtr;
 InsetRect( &r, 2, 2 );
 numColors = ( rPtr->right - rPtr->left - 2 ) / 2;
 
 for ( i = 0; i < numColors; i++ )
 {
 rgbColor.red = i * 65535 / numColors;
 rgbColor.green = rgbColor.red;
 rgbColor.blue = rgbColor.red;
 
 RGBForeColor( &rgbColor );
 
 FrameRect( &r );
 InsetRect( &r, 1, 1 );
 }
}

DrawLabel
void  DrawLabel( Rect *boundsPtr, Str255 s )
{
 Rect r;
 int    size;
 
 r = *boundsPtr;
 r.bottom -= 1;
 r.right -= 1;
 FrameRect( &r );
 
 MoveTo( r.left + 1, r.bottom );
 LineTo( r.right, r.bottom );
 LineTo( r.right, r.top + 1 );
 
 size = boundsPtr->right - boundsPtr->left - StringWidth(s);
 MoveTo( boundsPtr->left + size / 2, boundsPtr->bottom - 6);
 
 DrawString( s );
}

DoContent
void  DoContent( WindowPtr window, Point globalPoint )
{
 int    choice;
 ControlHandle control;
 RGBColor rgbColor;
 Point  p;
 
 p = globalPoint;
 GlobalToLocal( &p );
 
 if ( FindControl( p, window, &control ) )
 {
 if ( TrackControl( control, p, NULL ) )
 {
 rgbColor = gOpColor;
 
 if ( PickColor( &rgbColor ) )
 {
 gOpColor = rgbColor;
 
 InvalRect( &gOpColorRect );
 InvalRect( &gDestRect );
 
 OpColor( &gOpColor );
 }
 }
 }
 else if ( PtInRect( p, &gSrcMenuRect ) )
 {
 UpdateSrcMenu();
 
 choice = DoPopup( gSrcMenu, &gSrcMenuRect );
 
 if ( choice > 0 )
 {
 DoSrcChoice( choice );
 
 InvalRect( &gSrcRect );
 InvalRect( &gDestRect );
 }
 }
 else if ( PtInRect( p, &gBackMenuRect ) )
 {
 UpdateBackMenu();
 
 choice = DoPopup( gBackMenu, &gBackMenuRect );
 
 if ( choice > 0 )
 {
 DoBackChoice( choice );
 
 InvalRect( &gBackRect );
 InvalRect( &gDestRect );
 }
 }
 else if ( PtInRect( p, &gModeMenuRect ) )
 {
 UpdateModeMenu();
 
 choice = DoPopup( gModeMenu, &gModeMenuRect );
 
 if ( choice > 0 )
 {
 DoModeChoice( choice );
 
 InvalRect( &gDestRect );
 }
 }
}

UpdateSrcMenu
void  UpdateSrcMenu( void )
{
 int    i;
 
 for ( i = 1; i <= 6; i++ )
 CheckItem( gSrcMenu, i, false );
 
 if ( gSrcPattern == iBlackPattern )
 CheckItem( gSrcMenu, iBlackPattern, true );
 else
 CheckItem( gSrcMenu, iGrayPattern, true );
 
 if ( gSrcType == iColorRamp )
 CheckItem( gSrcMenu, iColorRamp, true );
 else if ( gSrcType == iGrayRamp )
 CheckItem( gSrcMenu, iGrayRamp, true );
 else if ( gSrcType == iSingleColor )
 CheckItem( gSrcMenu, iSingleColor, true );
}

UpdateBackMenu
void  UpdateBackMenu( void )
{
 int    i;
 
 for ( i = 1; i <= 6; i++ )
 CheckItem( gBackMenu, i, false );
 
 if ( gBackPattern == iBlackPattern )
 CheckItem( gBackMenu, iBlackPattern, true );
 else
 CheckItem( gBackMenu, iGrayPattern, true );
 
 if ( gBackType == iColorRamp )
 CheckItem( gBackMenu, iColorRamp, true );
 else if ( gBackType == iGrayRamp )
 CheckItem( gBackMenu, iGrayRamp, true );
 else if ( gBackType == iSingleColor )
 CheckItem( gBackMenu, iSingleColor, true );
}

UpdateModeMenu
void  UpdateModeMenu( void )
{
 int    i;
 
 for ( i = 1; i <= 17; i++ )
 CheckItem( gModeMenu, i, false );
 
 if ( ( gCopyMode >= 0 ) && ( gCopyMode <= 7 ) )
 CheckItem( gModeMenu, gCopyMode + 1, true );
 else
 CheckItem( gModeMenu, gCopyMode - 22, true );
}

DoSrcChoice
void  DoSrcChoice( short item )
{
 RGBColor rgbColor;
 
 switch ( item )
 {
 case iBlackPattern:
 case iGrayPattern:
 gSrcPattern = item;
 break;
 case iColorRamp:
 case iGrayRamp:
 gSrcType = item;
 break;
 case iSingleColor:
 gSrcType = iSingleColor;
 rgbColor = gSrcColor;
 
 if ( PickColor( &rgbColor ) )
 gSrcColor = rgbColor;
 break;
 }
}

DoBackChoice
void  DoBackChoice( short item )
{
 RGBColor rgbColor;
 
 switch ( item )
 {
 case iBlackPattern:
 case iGrayPattern:
 gBackPattern = item;
 break;
 case iColorRamp:
 case iGrayRamp:
 gBackType = item;
 break;
 case iSingleColor:
 gBackType = iSingleColor;
 rgbColor = gBackColor;
 
 if ( PickColor( &rgbColor ) )
 gBackColor = rgbColor;
 break;
 }
}

DoModeChoice
void  DoModeChoice( short item )
{
 if ( ( item >= 1 ) && ( item <= 8 ) )
 gCopyMode = item - 1;
 else
 gCopyMode = item + 22;
}

DoPopup
short DoPopup( MenuHandle menu, Rect *boundsPtr )
{
 Point  corner;
 long theChoice = 0L;
 
 corner.h = boundsPtr->left;
 corner.v = boundsPtr->bottom;
 
 LocalToGlobal( &corner );
 
 InvertRect( boundsPtr );
 
 theChoice = PopUpMenuSelect(menu,corner.v-1,corner.h+1,0);    
 InvertRect( boundsPtr );
 return( LoWord( theChoice ) );
}

PickColor
Boolean PickColor( RGBColor *colorPtr )
{
 Point  where;
 
 where.h = -1;
 where.v = -1;
 
 return( GetColor( where, "\pChoose a color...", colorPtr,
 colorPtr ) );
}

HasColorQD
Boolean HasColorQD( void )
{
 unsigned char version[ 4 ];
 OSErr  err;
 
 err = Gestalt( gestaltQuickdrawVersion, (long *)version );
 
 if ( version[ 2 ] > 0 )
 return( true );
 else
 return( false );
}

DoError
void  DoError( Str255 errorString )
{
 ParamText( errorString, "\p", "\p", "\p" );
 StopAlert( kErrorALRTid, kNullFilterProc );
 ExitToShell();
}

Running ColorTutor

Save your code, and run ColorTutor. The ColorTutor window will appear, as shown in Figure 8.

Figure 8. The ColorTutor WIndow.

The Source and Background menus are identical, as shown in Figure 9. Play with these selections till you get the source and background that you want.

Figure 9. The Source and Background menus.

The real fun comes when you play with the Mode popup (Figure 10). Basically, the mode is passed as the fifth parameter to the CopyBits() call that copies the source rectangles over the destination rectangle which had been previously copied to the lower right corner of the ColorTutor window. Some of the modes take an OpColor, which you can set using the OpColor button.

Figure 10. The Mode popup menu.

Till Next Month

Confused? Experiment! We’ll get into all the hows and whys next month. Till then, read up on the Color Quickdraw transfer modes in THINK Reference and Inside Macintosh.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Tokkun Studio unveils alpha trailer for...
We are back on the MMORPG news train, and this time it comes from the sort of international developers Tokkun Studio. They are based in France and Japan, so it counts. Anyway, semantics aside, they have released an alpha trailer for the upcoming... | Read more »
Win a host of exclusive in-game Honor of...
To celebrate its latest Jujutsu Kaisen crossover event, Honor of Kings is offering a bounty of login and achievement rewards kicking off the holiday season early. [Read more] | Read more »
Miraibo GO comes out swinging hard as it...
Having just launched what feels like yesterday, Dreamcube Studio is wasting no time adding events to their open-world survival Miraibo GO. Abyssal Souls arrives relatively in time for the spooky season and brings with it horrifying new partners to... | Read more »
Ditch the heavy binders and high price t...
As fun as the real-world equivalent and the very old Game Boy version are, the Pokemon Trading Card games have historically been received poorly on mobile. It is a very strange and confusing trend, but one that The Pokemon Company is determined to... | Read more »
Peace amongst mobile gamers is now shatt...
Some of the crazy folk tales from gaming have undoubtedly come from the EVE universe. Stories of spying, betrayal, and epic battles have entered history, and now the franchise expands as CCP Games launches EVE Galaxy Conquest, a free-to-play 4x... | Read more »
Lord of Nazarick, the turn-based RPG bas...
Crunchyroll and A PLUS JAPAN have just confirmed that Lord of Nazarick, their turn-based RPG based on the popular OVERLORD anime, is now available for iOS and Android. Starting today at 2PM CET, fans can download the game from Google Play and the... | Read more »
Digital Extremes' recent Devstream...
If you are anything like me you are impatiently waiting for Warframe: 1999 whilst simultaneously cursing the fact Excalibur Prime is permanently Vault locked. To keep us fed during our wait, Digital Extremes hosted a Double Devstream to dish out a... | Read more »
The Frozen Canvas adds a splash of colou...
It is time to grab your gloves and layer up, as Torchlight: Infinite is diving into the frozen tundra in its sixth season. The Frozen Canvas is a colourful new update that brings a stylish flair to the Netherrealm and puts creativity in the... | Read more »
Back When AOL WAS the Internet – The Tou...
In Episode 606 of The TouchArcade Show we kick things off talking about my plans for this weekend, which has resulted in this week’s show being a bit shorter than normal. We also go over some more updates on our Patreon situation, which has been... | Read more »
Creative Assembly's latest mobile p...
The Total War series has been slowly trickling onto mobile, which is a fantastic thing because most, if not all, of them are incredibly great fun. Creative Assembly's latest to get the Feral Interactive treatment into portable form is Total War:... | Read more »

Price Scanner via MacPrices.net

Early Black Friday Deal: Apple’s newly upgrad...
Amazon has Apple 13″ MacBook Airs with M2 CPUs and 16GB of RAM on early Black Friday sale for $200 off MSRP, only $799. Their prices are the lowest currently available for these newly upgraded 13″ M2... Read more
13-inch 8GB M2 MacBook Airs for $749, $250 of...
Best Buy has Apple 13″ MacBook Airs with M2 CPUs and 8GB of RAM in stock and on sale on their online store for $250 off MSRP. Prices start at $749. Their prices are the lowest currently available for... Read more
Amazon is offering an early Black Friday $100...
Amazon is offering early Black Friday discounts on Apple’s new 2024 WiFi iPad minis ranging up to $100 off MSRP, each with free shipping. These are the lowest prices available for new minis anywhere... Read more
Price Drop! Clearance 14-inch M3 MacBook Pros...
Best Buy is offering a $500 discount on clearance 14″ M3 MacBook Pros on their online store this week with prices available starting at only $1099. Prices valid for online orders only, in-store... Read more
Apple AirPods Pro with USB-C on early Black F...
A couple of Apple retailers are offering $70 (28%) discounts on Apple’s AirPods Pro with USB-C (and hearing aid capabilities) this weekend. These are early AirPods Black Friday discounts if you’re... Read more
Price drop! 13-inch M3 MacBook Airs now avail...
With yesterday’s across-the-board MacBook Air upgrade to 16GB of RAM standard, Apple has dropped prices on clearance 13″ 8GB M3 MacBook Airs, Certified Refurbished, to a new low starting at only $829... Read more
Price drop! Apple 15-inch M3 MacBook Airs now...
With yesterday’s release of 15-inch M3 MacBook Airs with 16GB of RAM standard, Apple has dropped prices on clearance Certified Refurbished 15″ 8GB M3 MacBook Airs to a new low starting at only $999.... Read more
Apple has clearance 15-inch M2 MacBook Airs a...
Apple has clearance, Certified Refurbished, 15″ M2 MacBook Airs now available starting at $929 and ranging up to $410 off original MSRP. These are the cheapest 15″ MacBook Airs for sale today at... Read more
Apple drops prices on 13-inch M2 MacBook Airs...
Apple has dropped prices on 13″ M2 MacBook Airs to a new low of only $749 in their Certified Refurbished store. These are the cheapest M2-powered MacBooks for sale at Apple. Apple’s one-year warranty... Read more
Clearance 13-inch M1 MacBook Airs available a...
Apple has clearance 13″ M1 MacBook Airs, Certified Refurbished, now available for $679 for 8-Core CPU/7-Core GPU/256GB models. Apple’s one-year warranty is included, shipping is free, and each... Read more

Jobs Board

Seasonal Cashier - *Apple* Blossom Mall - J...
Seasonal Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Seasonal Fine Jewelry Commission Associate -...
…Fine Jewelry Commission Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) Read more
Seasonal Operations Associate - *Apple* Blo...
Seasonal Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Read more
Hair Stylist - *Apple* Blossom Mall - JCPen...
Hair Stylist - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.