TweetFollow Us on Twitter

Debugging PPC
Volume Number:10
Issue Number:8
Column Tag:Powering Up

Debugging

A slight detour into the subterranean areas of the PowerMac

By Richard Clark, General Magic & Jordan Mattson, Apple

Since January, we have been demonstrating that programming a Power Macintosh is very similar to programming a 68K-based Macintosh. This month we’ll show you that debugging on a Power Macintosh is quite similar to debugging on a 68K Macintosh, but with a few changes due to Mixed Mode and the new runtime architecture. (Astute readers might notice that we promised to talk about Human Interface programming this month. We’ve had to take a slight detour away from this plan, due to technical problems with our Human Interface demo code and a new job, but we’ll be back on track next month.)

We’ll begin by examining the available tools, then review the most common new problems a Power Macintosh programmer faces.

Choose Your Tool

We’ll begin with some good news - debugging an emulated application on the Power Macintosh is the same as debugging that application on a 68K Macintosh. You can use MacsBug, SADE, Jasik’s “The Debugger,” TMON, the THINK C debugger, and anything else you use normally. In fact, MacsBug just thinks it’s running on a 68020.

However, since you’re reading this column you probably want to debug a PowerPC application on your Power Macintosh. If you like using source-code debuggers, you’ll need to use a different set of tools: either Apple’s “Macintosh Debugger for PowerPC”, or Metrowerks’ “MW Debug.” Three tools support assembly-level debugging on PowerPC: Apple’s “Macintosh Debugger”, Jasik’s “The Debugger”, and MacsBug.

Looking At The New Debuggers

The new Power Macintosh source-level debuggers come in two parts - the debugger application, and a low-level “nub” which does most of the work of handling breakpoints and reading/writing memory. (Apple supplies the nubs for both its own debugger and the Metrowerks debugger.) You could think of the nub as a version of Macsbug which depends on an application to provide the interface.

Like Macsbug, the nub used with Apple’s “Macintosh Debugger” installs itself at the lowest level of the operating system and completely takes over the machine when active. (The nub actually disables interrupts while doing its work.) Since the machine is completely frozen when the nub has control, Apple’s debugger requires two machines: a Power Macintosh with the nub and the program being tested, and a 68K Macintosh or Power Macintosh running the debugging application. These two machines are connected by a serial cable which carries commands and data to the nub, and data back from the nub.

The two-machine mode provides some real advantages. If something happens to the machine running the debugging application, you can restart it and continue as if nothing happened. Also, using two machines for debugging keeps the user interface that you’re testing separate from the interface on the test tools. (Anybody’s who’s tried to track down redrawing problems with a single-machine source level debugger can appreciate that!)

Metrowerks’ debugger uses a different version of Apple’s nub which doesn’t take over the machine completely and which doesn’t use the serial port directly. This version of the nub communicates with the debugging application through the Program-to-Program Communication toolbox, which allows the nub and the application to be on the same machine or connected via the Macintosh’s built-in networking.

This nub has both advantages and disadvantages. The first disadvantage: since the nub is built on the PPC toolbox, much of the system has to be functioning correctly for the nub to communicate with the debugging application, so a crash could also kill your debugging tools. Disadvantage 2: the Process Manager gets involved when you send a message via the PPC toolbox, which limits the top speed of the connection. The final disadvantage is this: since this nub isn’t installed automatically as an extension, so you have remember to start it running before you run the debugger application, or place it in your startup folder. In this nub’s favor, you can debug with one machine, which saves money, desk space, and keeps you from trying to remember which mouse does which!

Both of these debuggers work with .SYM/.xSYM files - known generically as “symbol files” - which are generated by the PowerPC linker. (The only difference between a .SYM file and an .xSYM file is the name - Apple’s engineers adopted the convention of ending PowerPC symbol files with .xSYM so that developers who build “fat binaries” could have symbol files for both the PowerPC and 68K code at the same time.) Symbol files match the start of each line of source code to the corresponding location in the compiled program. Symbol files also list each of the variables in the application, and where each variable is located. Using this information, debuggers can determine which line of source the current program counter points to, let you set breakpoints at the beginning of a current line (and single-step through the source code), and examine and modify variables.

Without a symbol file, the debuggers can only show you machine-language instructions, and let you modify locations in memory directly.

Teaching An Old Debugger New Tricks

The other two PowerPC debuggers - MacsBug and Steve Jasik’s “The Debugger” are 68K debuggers with some additional commands for the Power Macintosh.

MacsBug is still a 68K debugger at its heart: it is completely emulated and all of the register displays, breakpoints, stack crawls, and code displays operate as if running on a 68020. The largest single change to MacsBug is that it now knows about the “Modern” Memory Manager introduced with the Power Macintosh. The new memory manager uses different algorithms and different structures internally than the “classic” memory manager; this causes older versions of MacsBug to claim that the heap is corrupted when using the new memory manager. (MacsBug 6.5 contains the changes to work with the new memory manager.)

If MacsBug is still a 68K debugger, how can you debug PowerPC code with it? Apple has released an unsupported set of debugger extensions (known as dcmds, pronounced dee-commands) for PowerPC debugging. These commands include a disassembler, register display, stack crawl, and breakpoint setter for PowerPC code. (Setting breakpoints requires that you have one of the debugging nubs installed, so the breakpoint will be handled in the source-level debugger.)

The new MacsBug and the dcmds were shipped with the March, 1994 issue of develop magazine (issue 17), on the CD-ROM which accompanied the magazine. The dcmds don’t appear to be available anywhere else. However, the new MacsBug is available on the Internet via anonymous ftp. Connect to ftp.apple.com, look in the /dts/mac/tools/macsbug directory, and download macsbug-6-5d6.hqx. (If there’s a later version in the directory, take that instead.)

On the other hand, Steve Jasik’s “The Debugger” has been completely revised to include PowerPC debugging support. It supports source-level and assembly-level debugging, including breakpoints, stack traces, and disassembling PowerPC code. The Debugger isn’t a complete solution for PowerPC debugging yet, since single-stepping through source code, A-Trap breaks, and the “step spy” command don’t work for PowerPC code. (They should be working by the time you read this column.)

One interesting feature of The Debugger is the way it annotates PowerPC disassemblies. Every line is labeled with the name of the instruction, which helps if you’re learning PowerPC assembly language.


/* 1 */
;#  void MainLoop()
;#  {
;#    EventRecordtheEvent;
;#  
                     .MainLoop
 0:mfsprr0,LR  ; Move From Special Purpose Reg
 4:stmw r28,-16(SP); Store Multiple Word
 8:stw  r0,8(SP) ; Store Word
 C:stwu SP,-96(SP) ; Store Word with Update
 10:    lar29,gDone(RTOC) ; Load Address
;#    while (!gDone) {
 14:    jplad_2  ; Branch
;#      WaitNextEvent(everyEvent, &theEvent, 1L, NULL);
;#  
;#      // The external code didn't handle the event, so we will
 18:  lad_1 li r3,-1 ; Load Immed
 1C:    lar4,theEvent(SP) ; Load Address
 20:    lir5,1 ; Load Immed
 24:    lir6,0 ; Load Immed
 28:    bl.WaitNextEvent  ; Branch, set LR
 2C:    lwz RTOC,20(SP) ; Load Word and Zero

The Debugger is completely self-contained, i.e. it doesn’t require a separate nub, and requires a symbol file to enable its source-level debugging abilities.

Are There Any New Bugs On The Power Mac?

The first thing to remember when debugging a Power Macintosh program is that you’re still using a Macintosh. The same toolbox managers are present on the Power Macintosh, and much of the Toolbox and Operating System code is emulated. This means that most crashes into MacsBug (or another debugger) happen for the same reasons as on a 68K Macintosh: the program either passed a bad value to the toolbox, or corrupted a block in the heap, or grew the stack into the heap, and so on.

Still, the Power Macintosh can crash in some unique ways, due to the presence of Mixed Mode and the limited memory protection afforded by the new runtime architecture.

Using Mixed Mode incorrectly can cause crashes into 68K code. The most common problem in all newly ported PowerPC code comes from forgetting to pass a Universal Procedure Pointer:


/* 2 */
// Oops! We’re passing the address of a procedure directly
partCode = TrackControl(myControl, startPoint, myActionProc);

This causes a crash into the debugger with an “illegal instruction error” on the 68K side. You can diagnose this error in several different ways:

• Use the PowerPC disassembler (or the dis dcmd in MacsBug) to look at the address where the crash occurred. If you see reasonable PowerPC instructions, you probably forgot to pass a Universal Procedure Pointer.

• Think about what your code is doing. Did you click on a control, is a dialog being drawn, or is an Apple event being handled? These all involve callback procedures, so you may have forgotten a UPP.

• Set a break on the Mixed Mode A-trap. (This only works in MacsBug.) Using the ATVB (A-Trap Vector Break) dcmd, you can set a break on _MixedModeDispatch (0xAAFE). (The normal A-Trap Break command won’t work because the Power Macintosh doesn’t run all traps through the same trap dispatcher as the 68K Macintosh.) This lets you look at every mixed mode switch

The Power Macintosh’s limited memory protection can uncover bugs you didn’t know you had. If Virtual Memory is turned on, your code is loaded into a read-only area, so attempting to overwrite your code will result in an Access Violation. Even if VM is off, attempts to write to location 0 usually trigger access violations, as do all attempts to overwrite the ROM.

Data structure alignment presents some of the nastiest bugs. Remember that the PowerPC prefers to have all 2-byte values begin on even addresses, and 4-byte values on addresses which are multiples of 4. The compiler will help maintain this alignment in data structures by inserting “padding” in the appropriate places. Naturally, if you weren’t expecting this padding, your program might behave in unexpected ways.

Diagnosing this bug is easy: try re-compiling your code with the “use 68K alignment” option to your compiler, and see if the problem goes away. If it does, you probably forgot to install alignment directives on one or more of your structures.

Next Month In Powering Up

Next month, we’ll return with an “all-code” column exploring some Human Interface techniques you can apply on the Power Macintosh, and talk about a few nifty PowerPC hacks.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Summon your guild and prepare for war in...
Netmarble is making some pretty big moves with their latest update for Seven Knights Idle Adventure, with a bunch of interesting additions. Two new heroes enter the battle, there are events and bosses abound, and perhaps most interesting, a huge... | Read more »
Make the passage of time your plaything...
While some of us are still waiting for a chance to get our hands on Ash Prime - yes, don’t remind me I could currently buy him this month I’m barely hanging on - Digital Extremes has announced its next anticipated Prime Form for Warframe. Starting... | Read more »
If you can find it and fit through the d...
The holy trinity of amazing company names have come together, to release their equally amazing and adorable mobile game, Hamster Inn. Published by HyperBeard Games, and co-developed by Mum Not Proud and Little Sasquatch Studios, it's time to... | Read more »
Amikin Survival opens for pre-orders on...
Join me on the wonderful trip down the inspiration rabbit hole; much as Palworld seemingly “borrowed” many aspects from the hit Pokemon franchise, it is time for the heavily armed animal survival to also spawn some illegitimate children as Helio... | Read more »
PUBG Mobile teams up with global phenome...
Since launching in 2019, SpyxFamily has exploded to damn near catastrophic popularity, so it was only a matter of time before a mobile game snapped up a collaboration. Enter PUBG Mobile. Until May 12th, players will be able to collect a host of... | Read more »
Embark into the frozen tundra of certain...
Chucklefish, developers of hit action-adventure sandbox game Starbound and owner of one of the cutest logos in gaming, has released their roguelike deck-builder Wildfrost. Created alongside developers Gaziter and Deadpan Games, Wildfrost will... | Read more »
MoreFun Studios has announced Season 4,...
Tension has escalated in the ever-volatile world of Arena Breakout, as your old pal Randall Fisher and bosses Fred and Perrero continue to lob insults and explosives at each other, bringing us to a new phase of warfare. Season 4, Into The Fog of... | Read more »
Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links below... | Read more »
Marvel Future Fight celebrates nine year...
Announced alongside an advertising image I can only assume was aimed squarely at myself with the prominent Deadpool and Odin featured on it, Netmarble has revealed their celebrations for the 9th anniversary of Marvel Future Fight. The Countdown... | Read more »
HoYoFair 2024 prepares to showcase over...
To say Genshin Impact took the world by storm when it was released would be an understatement. However, I think the most surprising part of the launch was just how much further it went than gaming. There have been concerts, art shows, massive... | Read more »

Price Scanner via MacPrices.net

Apple Watch Ultra 2 now available at Apple fo...
Apple has, for the first time, begun offering Certified Refurbished Apple Watch Ultra 2 models in their online store for $679, or $120 off MSRP. Each Watch includes Apple’s standard one-year warranty... Read more
AT&T has the iPhone 14 on sale for only $...
AT&T has the 128GB Apple iPhone 14 available for only $5.99 per month for new and existing customers when you activate unlimited service and use AT&T’s 36 month installment plan. The fine... Read more
Amazon is offering a $100 discount on every M...
Amazon is offering a $100 instant discount on each configuration of Apple’s new 13″ M3 MacBook Air, in Midnight, this weekend. These are the lowest prices currently available for new 13″ M3 MacBook... Read more
You can save $300-$480 on a 14-inch M3 Pro/Ma...
Apple has 14″ M3 Pro and M3 Max MacBook Pros in stock today and available, Certified Refurbished, starting at $1699 and ranging up to $480 off MSRP. Each model features a new outer case, shipping is... Read more
24-inch M1 iMacs available at Apple starting...
Apple has clearance M1 iMacs available in their Certified Refurbished store starting at $1049 and ranging up to $300 off original MSRP. Each iMac is in like-new condition and comes with Apple’s... Read more
Walmart continues to offer $699 13-inch M1 Ma...
Walmart continues to offer new Apple 13″ M1 MacBook Airs (8GB RAM, 256GB SSD) online for $699, $300 off original MSRP, in Space Gray, Silver, and Gold colors. These are new MacBook for sale by... Read more
B&H has 13-inch M2 MacBook Airs with 16GB...
B&H Photo has 13″ MacBook Airs with M2 CPUs, 16GB of memory, and 256GB of storage in stock and on sale for $1099, $100 off Apple’s MSRP for this configuration. Free 1-2 day delivery is available... Read more
14-inch M3 MacBook Pro with 16GB of RAM avail...
Apple has the 14″ M3 MacBook Pro with 16GB of RAM and 1TB of storage, Certified Refurbished, available for $300 off MSRP. Each MacBook Pro features a new outer case, shipping is free, and an Apple 1-... Read more
Apple M2 Mac minis on sale for up to $150 off...
Amazon has Apple’s M2-powered Mac minis in stock and on sale for $100-$150 off MSRP, each including free delivery: – Mac mini M2/256GB SSD: $499, save $100 – Mac mini M2/512GB SSD: $699, save $100 –... Read more
Amazon is offering a $200 discount on 14-inch...
Amazon has 14-inch M3 MacBook Pros in stock and on sale for $200 off MSRP. Shipping is free. Note that Amazon’s stock tends to come and go: – 14″ M3 MacBook Pro (8GB RAM/512GB SSD): $1399.99, $200... Read more

Jobs Board

*Apple* Systems Administrator - JAMF - Syste...
Title: Apple Systems Administrator - JAMF ALTA is supporting a direct hire opportunity. This position is 100% Onsite for initial 3-6 months and then remote 1-2 Read more
Relationship Banker - *Apple* Valley Financ...
Relationship Banker - Apple Valley Financial Center APPLE VALLEY, Minnesota **Job Description:** At Bank of America, we are guided by a common purpose to help Read more
IN6728 Optometrist- *Apple* Valley, CA- Tar...
Date: Apr 9, 2024 Brand: Target Optical Location: Apple Valley, CA, US, 92308 **Requisition ID:** 824398 At Target Optical, we help people see and look great - and Read more
Medical Assistant - Orthopedics *Apple* Hil...
Medical Assistant - Orthopedics Apple Hill York Location: WellSpan Medical Group, York, PA Schedule: Full Time Sign-On Bonus Eligible Remote/Hybrid Regular Apply Now Read more
*Apple* Systems Administrator - JAMF - Activ...
…**Public Trust/Other Required:** None **Job Family:** Systems Administration **Skills:** Apple Platforms,Computer Servers,Jamf Pro **Experience:** 3 + years of Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.