TweetFollow Us on Twitter

Rolling MDEF
Volume Number:10
Issue Number:6
Column Tag:Getting Started

Related Info: Menu Manager Custom Menus

Rolling Your Own MDEFs

Help your menus get the picture

By Dave Mark, MacTech Magazine Regular Contributing Author

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

This month’s program is a departure from our traditional applications. Though we do build an application, it only serves as a tester for our MENU definition procedure. When your application includes a menu bar made up of a series of MENU resources, you’ll normally take advantage of the standard menu definition procedure (better known as an MDEF) provided by the Menu Manager.

Every time you call MenuSelect() (in response to a command-key equivalent or to a click in the menu bar), the Menu Manager takes over, drawing and erasing menus in response to your mouse clicks. Every menu specifies an MDEF resource (we’ll get to that when we create the tester’s MENU resources later in the column). Each time a menu is drawn, the MDEF specified by the menu is called to draw the menu’s contents and to highlight the appropriate item as the mouse moves.

This month, we’re going to write our own MDEF, compile it into an MDEF resource, then write a test program to test the MDEF. Rather than rewrite the standard MDEF, our MDEF will create a menu of PICT resources, as opposed to text.

This MDEF is actually a rewrite of the MDEF from Volume II of the Mac Primer. Besides being a little long in the tooth (i.e., old and funky), the original broke some Toolbox rules that caused the Thought Police to pay me a visit...

Creating the MDEF Project

Create a folder called MDEF Files in your Development folder. Launch THINK C and create a new project named MDEF.Π. Add MacTraps to the project. Next, create a new source code file, save it as MDEF.c, and add it to the project.

Type in this source code in the MDEF.c window:


/* 1 */
#define kTopMargin 1
#define kLeftMargin2

void  DoSizeMessage( MenuHandle menu, Rect *menuRectPtr );
void  DoDrawMessage( MenuHandle menu, Rect *menuRectPtr );
void  DoChooseMessage( MenuHandle menu, Rect *menuRectPtr,
  Point hitPt, short *whichItemPtr );
void  InvertItem( short itemNumber, short itemHeight, 
  Rect *menuRectPtr );
void  DrawCenteredPict( PicHandle pic, Rect *rectPtr );
void  CalcitemHeightAndWidth( short basePICTid, short numPICTs,
 short *widthPtr, short *heightPtr );
void  GetNumPICTs( MenuHandle menu, short *baseIDPtr,
 short *numPICTsPtr );

main


/* 2 */
pascal void main( short message,
 MenuHandle menu,
 Rect *menuRectPtr,
 Point hitPt,
 short *whichItemPtr )
{
 switch( message )
 {
 case mDrawMsg:
 DoDrawMessage( menu, menuRectPtr );
 break;
 case mChooseMsg:
 DoChooseMessage( menu,menuRectPtr,hitPt,whichItemPtr );
 break;
 case mSizeMsg:
 DoSizeMessage( menu, menuRectPtr );
 break;
 }
}

DoSizeMessage


/* 3 */
void  DoSizeMessage( MenuHandle menu,
 Rect *menuRectPtr )
{
 short  basePICTid, numPICTs, maxPICTWidth, maxPICTHeight;
 
 GetNumPICTs( menu, &basePICTid, &numPICTs );
 CalcitemHeightAndWidth( basePICTid, numPICTs, &maxPICTWidth,
   &maxPICTHeight );
 
 (**menu).menuWidth = maxPICTWidth + 2 * kLeftMargin;
 (**menu).menuHeight = (maxPICTHeight + kTopMargin*2) * numPICTs;
}

DoDrawMessage


/* 4 */
void  DoDrawMessage( MenuHandle menu,
 Rect *menuRectPtr )
{
 short  basePICTid, numPICTs, maxPICTWidth, 
 maxPICTHeight, itemHeight, i;
 Rect   r, tempRect;
 PicHandlepic;
 
 GetNumPICTs( menu, &basePICTid, &numPICTs );
 CalcitemHeightAndWidth(  basePICTid, numPICTs, 
 &maxPICTWidth, &maxPICTHeight );
 
 itemHeight = maxPICTHeight + kTopMargin * 2;
 
 r.top = menuRectPtr->top + kTopMargin;
 r.left = menuRectPtr->left + kLeftMargin;
 r.bottom = r.top + maxPICTHeight;
 r.right = r.left + maxPICTWidth;
 
 for ( i=0; i<numPICTs; i++ )
 {
 pic = GetPicture( basePICTid + i );
 
 DrawCenteredPict( pic, &r );
 
 OffsetRect( &r, 0, itemHeight );
 }
}

DoChooseMessage


/* 5 */
void  DoChooseMessage(  MenuHandle menu,
 Rect *menuRectPtr,
 Point hitPt,
 short *whichItemPtr )
{
 short  basePICTid, selectedItem, numPICTs, 
 maxPICTWidth, maxPICTHeight, itemHeight;
 Rect   r;
 
 GetNumPICTs( menu, &basePICTid, &numPICTs );
 CalcitemHeightAndWidth(  basePICTid, numPICTs, 
 &maxPICTWidth, &maxPICTHeight );
 
 itemHeight = (2 * kTopMargin) + maxPICTHeight;
 
 if ( PtInRect( hitPt, menuRectPtr ) )
 {
 selectedItem = ( (hitPt.v - menuRectPtr->top) / 
 itemHeight ) + 1;
 
 if ((*whichItemPtr > 0) && (*whichItemPtr != selectedItem))
 {
 InvertItem( *whichItemPtr, itemHeight, menuRectPtr );
 }
 
 if ( *whichItemPtr != selectedItem )
 {
 *whichItemPtr = selectedItem;
 InvertItem( *whichItemPtr, itemHeight, menuRectPtr );
 }
 }
 else if ( *whichItemPtr > 0 )
 {
 InvertItem( *whichItemPtr, itemHeight, menuRectPtr );
 *whichItemPtr = 0;
 }
}

InvertItem


/* 6 */
void  InvertItem( short itemNumber,
 short itemHeight,
 Rect *menuRectPtr )
{
 Rect r;
 
 r = *menuRectPtr;
 
 r.top += ( (itemNumber-1) * itemHeight );
 r.bottom = r.top + itemHeight;
 
 InvertRect( &r );
}

DrawCenteredPict


/* 7 */
void  DrawCenteredPict( PicHandle pic,
 Rect *rectPtr )
{
 Rect pictRect;
 
 pictRect = (**pic).picFrame;
 
 OffsetRect( &pictRect, rectPtr->left - pictRect.left,
    rectPtr->top  - pictRect.top);
 OffsetRect( &pictRect,(rectPtr->right - pictRect.right)/2,
   (rectPtr->bottom - pictRect.bottom)/2);
 
 DrawPicture( pic, &pictRect );
}

CalcitemHeightAndWidth


/* 8 */
void  CalcitemHeightAndWidth( short basePICTid,
 short numPICTs,
 short *widthPtr,
 short *heightPtr )
{
 short  i;
 Rect   r;
 PicHandlepic;
 
 *widthPtr = 0;
 *heightPtr = 0;
 
 for ( i=0; i<numPICTs; i++ )
 {
 pic = GetPicture( basePICTid + i );
 r = (**pic).picFrame;
 
 if ( r.bottom - r.top > *heightPtr )
 *heightPtr = r.bottom - r.top;
 
 if ( r.right - r.left > *widthPtr )
 *widthPtr = r.right - r.left;
 }
}

GetNumPICTs


/* 9 */
void  GetNumPICTs( MenuHandle menu,
 short *baseIDPtr,
 short *numPICTsPtr )
{
 Handle longHandle;
 long retrievedLong;
 short  menuID;
 
 menuID = (**menu).menuID;
 
 longHandle = GetResource( 'long', menuID );
 
 retrievedLong = (*((long *)(*longHandle)));
 
 *baseIDPtr = HiWord( retrievedLong );
 *numPICTsPtr = LoWord( retrievedLong );
}

Save your source code. Next, select Set Project Type... from the Project menu. When the dialog appears, click on the Code Resource radio button. Now make your dialog box look like the one in Figure 1. Be sure to check every single field!

Figure 1. The Set Project Type... dialog box.

The File Type and Creator fields will make your MDEF file look like a ResEdit document. That way, when you double-click on the file MDEF.rsrc (which we’re about to create) you’ll automatically launch ResEdit.

Why do this? Well, if we create the MDEF resource in a file, we’ll eventually want to copy the MDEF into the resource file (or application) that will use the MDEF. We’ll most likely do this in ResEdit.

Now select Build Code Resource... from the Project menu. You’ll be prompted to name the file the MDEF resource will be copied to. There are two approaches you can use. If you plan on using this resource in more than one application, you should save it as its own resource file. That’s what we’ll do. Enter the name MDEF.Π.rsrc and press the Save button.

The second approach we could have taken would be to click on the Merge checkbox, then entering the name of the resource file of the application that will be using the MDEF. If you do this, the MDEF resource will be copied into the application’s resource file, which is really what you want. We’ll do the same thing by hand.

Creating the Tester Resources

Now that your MDEF is complete, you’ll build an application to test the sucker. We’ll start by building the project resources. Start ResEdit and create a new file in the MDEF Files folder called Tester.Π.rsrc. Now open the file MDEF.Π.rsrc, click on the MDEF icon, and select Copy from the Edit menu. Now click on the Tester.Π.rsrc window and select Paste from the Edit menu. The MDEF icon should appear in the Tester.Π.rsrc window. When you double-click on the MDEF icon, you should see a single MDEF with an ID of 128. So far, so good.

Next, create a WIND resource with an ID of 128, a top of 40, Left of 2, Height of 160, and Width of 200. Click on the second icon from the left for the window type. Make the window not visible.

Next, create an MBAR resource (with ID 128) with four menus in it, numbered 128, 129, 130, and 131.

Next, create four MENU resources using the pictures in Figure 2 as a guide. Note that MENU 131 has a title (Pictures) but no items.

Figure 2. The four MENU resources.

Now comes a critical step. Open up the MENU editor to edit MENU 131. Select Edit Menu & MDEF ID... from the MENU menu. A dialog box will appear allowing you to set the MENU and MDEF resource IDs for this MENU. Change the MDEF ID from 0 to 128. Leave the MENU ID as is.

Be sure you change the MDEF id. If you don’t, the program will not work!

Next, you’ll create a custom resource that will tell the MDEF the resource ID of the first PICT to display, as well as the number of PICTs to display in the menu. Close all the windows till you are back in the main Tester.Π.rsrc window. Now select Create New Resource from the Resource menu. When prompted for a resource type, enter the four characters long. Since ResEdit doesn’t have a ‘long’ template, it will throw you into the hex/ASCII editor. Use the hex side and enter the hex number 00800005. For a peek at mine, check out Figure 3.

Figure 3. The long resource.

Next, select Get Resource Info from the Resource menu to change the resource ID to 131. You must make this change, so the MDEF will associate this resource with MENU 131.

The first two bytes of the long resource tell the MDEF to start off with PICT 128 (in hex, that’s 0080) and to use 5 PICT resources in a row (128, 129, 130, 131, and 132). Oh, by the way, I called this resource long because it is always 4 bytes in length.

Once you’ve changed the long resource ID to 131 (you did do that, didn’t you?) you are ready to create the PICT resources. Create five of them, being sure that they are numbered from 128 to 132. Color is fine. For best results, you might want to keep all of them around the size of an icon. My five are shown in Figure 4.

Figure 4. My five PICTs.

Save your resource file and quit ResEdit.

Creating the Tester Project

In THINK C, create a new project in the MDEF Files folder called Tester.Π. Add MacTraps to the project. Create a new source code file named Tester.c and add it to the project. Here’s the source code:


/* 10 */
#define kWindowResID 128
#define kMBARResID 128
#define kNULLStorage 0L
#define kMoveToFront (WindowPtr)-1L
#define kSleep   60L

#define mApple   128
#define iAbout   1

#define mFile    129
#define iQuit    1

#define mPICT    131


/*  Globals  */

Boolean gDone;
short   gCurPICTid;

/*  Functions  */

void  ToolboxInit( void );
void  MenuBarInit( void );
void  WindowInit( void );
void  EventLoop( void );
void  DoEvent( EventRecord *eventPtr );
void  HandleMouseDown( EventRecord *eventPtr );
void  HandleMenuChoice( long menuChoice );
void  HandleAppleChoice( short item );
void  HandleFileChoice( short item );
void  HandlePICTChoice( short item );
void  DoUpdate( WindowPtr window );
void  DrawPictInWindow( PicHandle pic, WindowPtr window );
short GetBasePICTid( short menuID );

main


/* 11 */
void  main( void )
{
 ToolboxInit();
 MenuBarInit();
 WindowInit();
 
 gCurPICTid = GetBasePICTid( mPICT );
 
 EventLoop();
}

ToolboxInit


/* 12 */
void  ToolboxInit( void )
{
 InitGraf( &thePort );
 InitFonts();
 InitWindows();
 InitMenus();
 TEInit();
 InitDialogs( NULL );
 InitCursor();
}

MenuBarInit


/* 13 */
void  MenuBarInit( void )
{
 Handle menuBar;
 MenuHandle menu;
 
 menuBar = GetNewMBar( kMBARResID );
 SetMenuBar( menuBar );

 menu = GetMHandle( mApple );
 AddResMenu( menu, 'DRVR' );
 
 DrawMenuBar();
}

WindowInit


/* 14 */
void  WindowInit( void )
{
 WindowPtrwindow;
 
 window = GetNewWindow( kWindowResID,kNULLStorage,kMoveToFront);
 
 if ( window == NULL )
 {
 SysBeep( 20 );  /* Couldn't load WIND */
 ExitToShell();
 }
 
 SetPort( window );
 ShowWindow( window );
}

EventLoop


/* 15 */
void  EventLoop( void )
{
 EventRecordevent;
 
 gDone = false;
 while ( gDone == false )
 {
 if ( WaitNextEvent( everyEvent, &event, kSleep, nil ) )
 DoEvent( &event );
 }
}

DoEvent


/* 16 */
void  DoEvent( EventRecord *eventPtr )
{
 char theChar;
 
 switch ( eventPtr->what )
 {
 case mouseDown: 
 HandleMouseDown( eventPtr );
 break;
 case keyDown:
 case autoKey:
 theChar = eventPtr->message & charCodeMask;
 if ( (eventPtr->modifiers & cmdKey) != 0 ) 
 HandleMenuChoice( MenuKey( theChar ) );
 break;
 case updateEvt:
 DoUpdate( (WindowPtr)eventPtr->message );
 break;
 }
}

HandleMouseDown


/* 17 */
void  HandleMouseDown( EventRecord *eventPtr )
{
 WindowPtrwindow;
 short  thePart;
 long   menuChoice;
 
 thePart = FindWindow( eventPtr->where, &window );
 switch ( thePart )
 {
 case inMenuBar:
 menuChoice = MenuSelect( eventPtr->where );
 HandleMenuChoice( menuChoice );
 break;
 case inSysWindow: 
 SystemClick( eventPtr, window );
 break;
 case inDrag : 
 DragWindow( window, eventPtr->where, &(screenBits.bounds) );
 break;
 }
}

HandleMenuChoice


/* 18 */
void  HandleMenuChoice( long menuChoice )
{
 short  menu;
 short  item;
 
 if ( menuChoice != 0 )
 {
 menu = HiWord( menuChoice );
 item = LoWord( menuChoice );
 
 switch ( menu )
 {
 case mApple:
 HandleAppleChoice( item );
 break;
 case mFile:
 HandleFileChoice( item );
 break;
 case mPICT:
 HandlePICTChoice( item );
 break;
 }
 HiliteMenu( 0 );
 }
}

HandleAppleChoice


/* 19 */
void  HandleAppleChoice( short item )
{
 MenuHandle appleMenu;
 Str255 accName;
 short  accNumber;
 
 switch ( item )
 {
 case iAbout:
 SysBeep( 20 );
 break;
 default:
 appleMenu = GetMHandle( mApple );
 GetItem( appleMenu, item, accName );
 accNumber = OpenDeskAcc( accName );
 break;
 }
}

HandleFileChoice


/* 20 */
void  HandleFileChoice( short item )
{
 switch ( item )
 {
 case iQuit :
 gDone = true;
 break;
 }
}

HandlePICTChoice


/* 21 */
void  HandlePICTChoice( short item )
{
 WindowPtrwindow;
 
 window = FrontWindow();
 
 EraseRect( &window->portRect );
 InvalRect( &window->portRect );
 
 gCurPICTid = GetBasePICTid( mPICT ) + item - 1;
}

DoUpdate


/* 22 */
void  DoUpdate( WindowPtr window )
{
 PicHandlepic;
 
 BeginUpdate( window );
 
 pic = GetPicture( gCurPICTid );

 if ( pic == NULL )
 {
 SysBeep( 20 );  /* Couldn't load PICT */
 ExitToShell();
 }
 
 DrawPictInWindow( pic, FrontWindow() );
 
 EndUpdate( window );
}

DrawPictInWindow


/* 23 */
void  DrawPictInWindow( PicHandle pic,
 WindowPtr window )
{
 Rect   pictRect, windRect;
 
 pictRect = (**pic).picFrame;
 
 windRect = window->portRect;
 
 OffsetRect(&pictRect, windRect.left - pictRect.left,
 windRect.top - pictRect.top);
 OffsetRect(&pictRect,(windRect.right - pictRect.right)/2,
 (windRect.bottom - pictRect.bottom)/2);
 
 DrawPicture( pic, &pictRect );
}

GetBasePICTid


/* 24 */
short GetBasePICTid( short menuID )
{
 Handle longHandle;
 long retrievedLong;
 
 longHandle = GetResource( 'long', menuID );
 
 retrievedLong = (*((long *)(*longHandle)));
 
 return( HiWord( retrievedLong ) );
}

Once the code is typed in, save your changes and run this puppy.

Running the MDEF Tester

When you run your application, the first thing you should see is a window with PICT 128 centered in it. Now, for the big moment. Drumroll, please! Click your mouse on the Pictures menu. A menu should appear with your five PICTs in it. Select a picture. The selected picture should appear in the window. Figure 5 shows my menu, with Clarus the Dog-Cow selected. Moof!

Figure 5. My Pictures menu, with the second picture selected.

Till Next Month

Next month, we’ll walk through the code and talk about code resources in general. Till then, Daniel and I will be busy putting together his new swing set. Later...

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Firetask Pro 4.2.2 - Innovative task man...
Firetask Pro uniquely combines the advantages of classical priority-and-due-date-based task management with GTD. Stay focused and on top of your commitments - Firetask Pro's "Today" view shows all... Read more
Bookends 13.4.3 - Reference management a...
Bookends is a full-featured bibliography/reference and information-management system for students and professionals. Bookends uses the cloud to sync reference libraries on all the Macs you use.... Read more
LibreOffice 6.4.5.2 - Free, open-source...
LibreOffice is an office suite (word processor, spreadsheet, presentations, drawing tool) compatible with other major office suites. The Document Foundation is coordinating development and... Read more
Thunderbird 68.10.0 - Email client from...
As of July 2012, Thunderbird has transitioned to a new governance model, with new features being developed by the broader free software and open source community, and security fixes and improvements... Read more
Firefox 78.0.1 - Fast, safe Web browser.
Firefox offers a fast, safe Web browsing experience. Browse quickly, securely, and effortlessly. With its industry-leading features, Firefox is the choice of Web development professionals and casual... Read more
BetterTouchTool 3.389 - Customize multi-...
BetterTouchTool adds many new, fully customizable gestures to the Magic Mouse, Multi-Touch MacBook trackpad, and Magic Trackpad. These gestures are customizable: Magic Mouse: Pinch in / out (zoom)... Read more
Slack 4.7.0 - Collaborative communicatio...
Slack brings team communication and collaboration into one place so you can get more work done, whether you belong to a large enterprise or a small business. Check off your to-do list and move your... Read more
OsiriX Lite 11.0.3 - 3D medical image pr...
OsiriX Lite is an image processing software dedicated to DICOM images (".dcm" / ".DCM" extension) produced by medical equipment (MRI, CT, PET, PET-CT, ...) and confocal microscopy (LSM and BioRAD-PIC... Read more
Wireshark 3.2.5 - Network protocol analy...
Wireshark is one of the world's foremost network protocol analyzers, and is the standard in many parts of the industry. It is the continuation of a project that started in 1998. Hundreds of... Read more
Dabble 1.6.1 - Organize your manuscript,...
Dabble organizes your manuscript, story notes, and plot. Dabble simplifies the story, leaving more room in your brain to create, which is what being a writer is really about. Organize your story.... Read more

Latest Forum Discussions

See All

Pokemon Go's July Community Day wil...
Pokemon Go developers have announced the details concerning the upcoming Gastly Community Day. This particular event was selected by the players of the game after the Gas Pokemon came in second place after a poll that decided which Pokemon would... | Read more »
Clash Royale: The Road to Legendary Aren...
Supercell recently celebrated its 10th anniversary and their best title, Clash Royale, is as good as it's ever been. Even for lapsed players, returning to the game is as easy as can be. If you want to join us in picking the game back up, we've put... | Read more »
Detective Di is a point-and-click murder...
Detective Di is a point-and-click murder mystery set in Tang Dynasty-era China. You'll take on the role of China's best-known investigator, Di Renjie, as he solves a series of grisly murders that will ultimately lead him on a collision course with... | Read more »
Dissidia Final Fantasy Opera Omnia is se...
Dissidia Final Fantasy Opera Omnia, one of Square Enix's many popular mobile RPGs, has announced a plethora of in-game events that are set to take place over the summer. This will include several rewards, Free Multi Draws and more. [Read more] | Read more »
Sphaze is a neat-looking puzzler where y...
Sphaze is a neat-looking puzzler where you'll work to guide robots through increasingly elaborate mazes. It's set in a visually distinct world that's equal parts fantasy and sci-fi, and it's finally launched today for iOS and Android devices. [... | Read more »
Apple Arcade is in trouble
Yesterday, Bloomberg reported that Apple is disappointed in the performance of Apple Arcade and will be shifting their approach to the service by focusing on games that can retain subscribers and canceling other upcoming releases that don't fit... | Read more »
Pixel Petz, an inventive platform for de...
Pixel Petz has built up a sizeable player base thanks to its layered, easy-to-understand creative tools and friendly social experience. It revolves around designing, trading, and playing with a unique collection of pixel art pets, and it's out now... | Read more »
The King of Fighters Allstar's late...
The King of Fighters ALLSTAR, Netmarble's popular action RPG, has once again been updated with a plethora of new content. This includes battle cards, events and 21 new fighters, which increases the already sizeable roster even more. [Read more] | Read more »
Romancing SaGa Re;univerSe, the mobile s...
Square Enix latest mobile spin-off Romancing SaGa Re;univerSe is available now globally for both iOS and Android. It initially launched in Japan back in 2018 where it's proven to be incredibly popular, so now folks in the West can finally see what... | Read more »
Away: Journey to the Unexpected is a sto...
Away: Journey to the Unexpected looks really quite lovely. Stylish, cute, and clearly heavily inspired by Japanese animation, it's amongst the best-looking mobile games on the horizon. Developed by a two-person team, this story-driven rogue-lite... | Read more »

Price Scanner via MacPrices.net

July 4th Sale: Woot offers wide range of Macs...
Amazon-owned Woot is blowing out a wide range of Apple Macs and iPads for July 4th staring at $279 and ranging up to just over $1000. Models vary from older iPads and 11″ MacBook Airs to some newer... Read more
Apple Pro Display XDR with Nano-Texture Glass...
Abt Electronics has Apple’s new 32″ Pro Display XDR model with the nano-texture glass in stock and on sale today for up to $144 off MSRP. Shipping is free: – Pro Display XDR (nano-texture glass): $... Read more
New 2020 Mac mini on sale for up to $100 off...
Amazon has Apple’s new 2020 Mac minis on sale today for $40-$100 off MSRP with prices starting at $759. Shipping is free: – 2020 4-Core Mac mini: $759 $40 off MSRP – 2020 6-Core Mac mini: $998.99 $... Read more
July 4th Sale: $100 off every 2020 13″ MacBoo...
Apple resellers have new 2020 13″ MacBook Airs on sale for $100 off Apple’s MSRP as part of their July 4th sales. Starting at $899, these are the cheapest new 2020 MacBooks for sale anywhere: (1) B... Read more
This hidden deal on Apple’s site can save you...
Are you a local, state, or federal government employee? If so, Apple offers special government pricing on their products, including AirPods, for you as well as immediate family members. Here’s how... Read more
Apple Watch Series 3 models on sale for new l...
Amazon has Apple Watch Series 3 GPS models on sale for $30 off MSRP, starting at only $169. Their prices are the lowest available for these models from any Apple reseller. Choose Amazon as the seller... Read more
Deal Alert! Get these refurbished 2018 13″ Ma...
Apple has restocked and lowered prices on select Certified Refurbished 2018 13″ MacBook Airs, starting at only $679. Each MacBook features a new outer case, comes with a standard Apple one-year... Read more
July 4th Sale: 13″ 2.0GHz MacBook Pros for $2...
B&H Photo has new 2020 13″ 2.0GHz MacBook Pros on sale for $200 off Apple’s MSRP as part of their July 4th sale. Prices start at $1599. These are the same MacBook Pros sold by Apple in their... Read more
July 1 only: $100 off Apple iPhone 11, 11 Pro...
Boost Mobile is offering Apple iPhone 11, 11 Pro, and iPhone 11 Pro Max models for $100 off MSRP with service. Their discount reduces the cost of an iPhone 11/64GB to $599, iPhone 11 Pro to $899 for... Read more
Apple offers $50-$100 Education discount on i...
Purchase a new 12.9″ or 11″ iPad Pro at Apple using your Education discount, and Apple will take $50-$100 off their MSRP. All teachers, students, and staff of any educational institution with a .edu... Read more

Jobs Board

Operating Room Assistant, *Apple* Hill Surg...
Operating Room Assistant, Apple Hill Surgical Center - Full Time, Day Shift, Monday - Saturday availability required Tracking Code 62363 Job Description Operating Read more
Perioperative RN - ( *Apple* Hill Surgical C...
Perioperative RN - ( Apple Hill Surgical Center) Tracking Code 60593 Job Description Monday - Friday - Full Time Days Possible Saturdays General Summary: Under the Read more
Product Manager, *Apple* Commercial Sales -...
Product Manager, Apple Commercial Sales Austin, TX, US Requisition Number:77652 As an Apple Product Manager for the Commercial Sales team at Insight, you Read more
*Apple* Mac Product Engineer - Barclays (Uni...
Apple Mac EngineerWhippany, NJ Support the development and delivery of solutions, products, and capabilities into the Barclays environment working across technical Read more
Blue *Apple* Cafe Student Worker - Pennsylv...
…enhance your work experience. Student positions are available at the Blue Apple Cafe. Employee meal discount during working hours. Duties include food preparation, Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.