Function Calls
Volume Number: | | 10
|
Issue Number: | | 6
|
Column Tag: | | Powering UP
|
|
PowerPC Function Calls
It helps to know all that stuff that compilers take for granted.
By Richard Clark, General Magic
Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.
Most RISC processors, including the PowerPC, use a different method for calling procedures than CISC processors do. Most CISC processors make use of the stack for passing parameters, holding temporary variables, and storing return addresses. The PowerPC run-time architecture performs these functions differently. Unlike the 68K Macintosh run-time model, where multiple calling conventions are used, the PowerPC runtime model specifies one calling convention for all code, regardless of the programming language used. This impacts assembly-language programming and debugging, and a very small number of high-level language programs which use assembly language to construct a stack frame before calling a function.
This month, well describe how a Power Macintosh program calls PowerPC functions, and give some hints for locating procedure calls in compiled code. Well also go into the mail bag and follow up on calling between 68K and PowerPC code.
How PowerPC calls procedures
Most RISC processors are designed to make extensive use of their registers, since it takes less time for a processor to access an internal register than it does to access external memory. One example of this is the PowerPCs load/store architecture (see Powering Up, February, 1994) which requires that all of the operands of an instruction be loaded into registers before the operation is performed.
The Power Macintosh calling conventions are biased heavily towards the use of registers. (See Figure 1) Both the Fixed-point and floating-point registers are divided into reserved registers, parameter passing registers, and local variable registers. (The General Purpose Registers are shown as 32 bits wide here, but will be 64 bits wide on 64-bit implementations of the PowerPC.)
Figure 1 - The PowerPC registers
In the simplest sort of procedure, which accepts only a small number of parameters and which doesnt call any other procedures (known as a leaf procedure), the procedure call doesnt ever touch memory:
/* 1 */
/* A trivial leaf routine */
int average (int a, int b)
{
return (a + b) / 2;
}
; The compiled version of the above routine
; Register usage:
; Register 3 = a
; Register 4 = b
; Register 5 = unused parameter register, used as scratch
;
; Register 3 is used for the function result
; The return address is in a special link register, not on the stack
csect .average{PR} ; Start of the function
addc r5,r3,r4; R5 = a + b (and check for carry)
srawi r5,r5,1 ; Shift R5 right 1 place
addze r3,r5 ; Copy R5 to R3 and add the carry
; (addze = add to zero extended)
blr ; return
In this example, both of the parameters were passed in parameter registers, the intermediate value was placed in an unused parameter register, and the return result went back in the first parameter register. Since the PowerPC uses an internal register for return addresses, nothing had to be placed on the stack.
However, most procedures arent nearly this simple: they use local variables, or call other procedures, have long parameter lists, or need to support variable parameter lists. If a procedure has any of these attributes, it needs to create and use a stack frame.
PowerPC stack frames
The PowerPC stack format is shown in Figure 2 . The PowerPC uses a grow down stack, just as the 68K does. However, thats where the similarity ends. Each procedure is responsible for creating its own stack frame (unlike the 68K where, one could argue that the caller creates the parameter part of a stack frame and the callee creates the rest.) Once created, each PowerPC stack frame remains the same size - a procedure cannot push a few bytes onto the stack for temporary storage Finally, each stack frame must end with a pointer back to the previous stack frame.
[The diagrams here are upside-down from what you normally might see in Macintosh documentation, but are in line with much of the documentation youre likely to come across. Its a long and sordid story, and has something to do with Apple making a deal with a certain three-letter company, but well save that for another time. When you see these diagrams, it never hurts to double-check where the top of memory is. In this case, up is towards zero, and thats the direction the stack grows. - Ed stb]
Figure 2 - A single stack frame
Each stack frame may begin with a register save area. If a procedure intends to use one of the non-volatile registers shown in Figure 1, it must save the old value of the register and restore it later. These registers are saved at the bottom of the stack frame. (Only the non-volatile registers should be saved at the bottom of the stack - see borrowing the stack below for an explanation.)
Next comes an unstructured local variable area. The current procedure is free to put anything it wants here, including any local variables that wont be placed in the non-volatile registers.
The parameter area comes next. This area is used to pass parameters to any procedures the current procedure calls, not to hold its own parameters. (A procedure looks into the parameter registers and its callers stack frame for parameters - the reason why is given in borrowing the stack.) As a result, the compiler looks at all of this procedures callees, and uses the size of the largest parameter list it finds. This area is formatted according to the rules given in passing parameters below.
Figure 3 - The Linkage Area
The linkage area forms the end of every stack frame, and is a special data structure used to hold a link to the previous address, the return address, and the two non-volatile registers within the branch unit. (See Powering Up, February 1994 for a description of the branch unit.) The current procedure always fills in the previous stack frame field, and will fill in the old return address field if it calls another procedure. The other fields are either filled in by the callee, or are reserved for system use. This unusual Ill fill in some fields and you fill in the rest behavior is explained in borrowing the stack.
Passing Parameters
When one procedure calls another, the caller is responsible for providing the parameter area on the stack, and places some parameters into registers and others onto the stack. The parameters are laid out in memory (and the registers) according to a simple set of rules:
1. Each parameter begins on a 4-byte boundary. So, a C short or char is padded out to a 32-bit word, while pointers, integers, and long integers remain unchanged. The compiler only does this to individual parameters - it doesnt go into data structures and add padding when passing them from procedure to procedure.
2. The first eight words of parameters (reading the parameter list from left to right) are assigned to Registers 3 through 10 (in the Fixed Point unit). If any of these parameters are floating-point numbers, space is set aside in one or more fixed-point registers, though the value might not actually be filled in. (See the next rule for an explanation.)
For example, try the function:
/* 2 */
void Sample (short aShort,
long aLong,
int anInt,
float lifesaver,
double seeing,
short changed,
long shot,
long overflow);
Showing these parameters as a structure, with each of the parameters padded out to a word (thats a full machine word, 32 bits on the 601), the comments show which register gets which parameter:
/* 3 */
struct SampleParams {
int aShort; // R3
long aLong;// R4
int anInt;// R5
float lifesaver; // FPR1, and possibly R6 (see 3 below)
double seeing; // FPR2, and possibly R7/R8
int changed; // R9
long shot; // R10
long overflow; // Out of registers - this goes on the stack!
}
3. The first 13 Floating-Point parameters go into floating-point registers. Floating-point parameters always go into floating-point registers when the caller passes a floating-point value, as in:
/* 4 */
void test (short numfloats, float a, float b);
test(2, 3.1, 3.2);
The two floating-point values wind up in Floating-Point Registers 1 and 2. However, if the compiler doesnt see a function prototype which gives the parameters for test(), it has to assume that the caller might not look in the floating-point registers, and so places a copy of each value in the corresponding Fixed-Point registers. (This explains why the example above showed FPR1 as the register used, but also mentioned R6 - the register usage has to be consistent, even if the fixed-point registers wont be filled in by the caller.)
/* 5 */
void test (); // prototype doesnt show parameters
test(3.0, 3.1, 3.2)
void test (short numValues, long a, long b)
// this code expects numValues in R3, a in R4, and b in R5 ...
A similar situation occurs when using variable argument lists. In that case, two things happen differently from a normal procedure call:
1. Any floating-point values in the first 8 words are passed in general purpose registers, just as in the no prototype case above.
2. Registers 3 through 10 are written out to the parameter area at the start of the call, and the parameters are then read from memory. (Since procedures with variable parameter lists often loop over all of the parameters in the list, this makes the code much simpler.) This requires that the caller set aside a minimum of 8 words in the parameters area, since the procedure will blindly dump all 8 parameter passing registers.
Theres one more element of a stack frame that isnt shown here, and thats how the end of the frame is aligned. By convention, the end of a stack frame should be on a 64-byte boundary, with extra space included in the local variables area to force this outcome.
A Stack Frame Example
If our average procedure calls another procedure (say, for integer division), a stack frame is used to hold the previous return address :
/* 6 */
extern int div (int value, int divisor);
int average (int a, int b)
{
return div(a + b, 2);
}
; ------- resulting assembly ------
csect .average{PR}
; - - - The prolog
mflr r0 ; Move the return address from its link register into
register 0
stw r0,0x0008(SP) ; Save the link register into callers linkage
area.
stwu SP,-0x0038(SP) ; Create a stack frame
; - - - The body
addc r3,r3,r4; R3 = a + b
li r4,2 ; Move 2 into R4 (load immediate)
bl .div ; Call div, R3 = a+b, R4 = 2
nop ; (explained later)
; - - - The epilog
lwz r0,0x0040(SP); copy the saved link register to R0
addic SP,SP,56; Remove the stack frame
mtlr r0 ; Move R0 to the link register
blr ; return (branch to link register)
If you examine many PowerPC functions, youll notice some similarities with this one. Most functions begin with a standard prolog which saves link register and creates a stack frame (the first three instructions above) and (optionally) saves any non-volatile registers used. Most functions end with an epilog which restores the saved registers, restores the link register, removes the stack frame, and returns. If you learn to recognize these sections, reading disassembled code becomes much easier.
Borrowing the stack
Theres one interesting exception to the calling convention above which occurs in a leaf procedure. Leaf procedure dont call any other procedures, so they are at the ends of the calling tree. If a leaf procedure doesnt place any local variables on the stack, it can operate without setting up a stack frame: it gets its parameters from registers and its callers stack frame, and can save the condition register inside its callers linkage area. (This explains why the caller sets up the parameter area and why part of the linkage area is used by the callee.)
You might think that this rule is unduly restrictive, since a procedure cant do much without local variables. Leaf procedures are permitted to use the non-volatile registers for local variables, just as any other procedure can, as long as they save the registers to the stack at the beginning of the procedure and restore them at the end.
But I thought you said the procedure doesnt have a stack frame! Thats true. In this one case, the leaf procedure is allowed to write information past the end of the stack frame. Normally, the next procedure called would overwrite such information, but this is a leaf procedure, and wont call anything else.
Now, some of you might sense a trap - what happens if an interrupt occurs during a procedure call? Wont the interrupt service routine set up a stack frame and overwrite the saved registers? The runtime model requires that interrupts decrement the stack pointer by 224 bytes (which is the total size of the non-volatile registers rounded up to a 64-byte boundary.)
Since leaf routines are called frequently, it makes sense to speed them up in this way, even if it makes the calling conventions a little harder to understand at first.
Recognizing calls in PowerPC code
Most of this information wont affect a C or Pascal programmer, until it comes time to debug. Then, if you cant use the source level debugging, you might want to find function calls at the assembly level.
Well begin with our simplest example, the average leaf procedure shown at the beginning of the article. When we call this function from main:
/* 7 */
main()
{
int a;
a = average(3, 4);
}
the resulting code looks like this:
; - - - prolog
mflr r0 ; Move the return address from the
; link register into register 0
stw r0,0x0008(SP) ; Save the link register
stwu SP,-0x0040(SP) ; Create the stack frame
; - - - body
li r3,3 ; R3 = 3 (first parameter)
li r4,4 ; R4 = 4 (second parameter)
bl $-0x0024; call average
stw r3,0x0038(SP) ; Copy the result to a
; - - - epilog
lwz r0,0x0048(SP) ; Get the saved link register
addi SP,SP,64 ; Remove the stack frame
mtlr r0 ; Restore the link register
blr ; Return (branch to link register)
A more common variation occurs when main and average are in different
files. In that case, youll see either:
bl .average{PR} ; call average
nop
or
bl .average{GL}; call average via glue code
lwz 20(SP),R2
The first case indicates that main and average were linked together into the same code fragment; the second case indicates a call between code fragments (usually into a shared library.) The second case is also known as a Cross-TOC call.
As we explained in the April Powering Up, each code fragment consists of both a code section and a data section. The TOC (Table of Contents) is a block of pointers in the data section which points to individual global variables and Transition Vectors used to call between code fragments. Register 2 should always point to the beginning of the current functions TOC, so if one function calls another in a different module, the caller must set up register 2 before transferring control.
This setup code is inserted automatically by the linker. When the linker detects a call between code fragments, it appends some glue code to the fragment under construction, changes the branch and link instruction to point to this glue (hence the change from .average{PR} to .average{GL}), and replaces the no-op (nop) instruction with a restore register 2 instruction.
Typical glue code looks something like this:
/* 8 */
csect .average{GL}
.average
lwz r12,average(RTOC) ; Get averages Transition Vector address
stw RTOC,0x0014(SP) ; Write the old value of R220 bytes below
;the top of the current functions stack frame
; (this is in the linkage area)
lwz r0,0x0000(r12) ; Get the final code address
; from the Transition Vector lwz RTOC,0x0004(r12) ; Get new value
of R2 from Transition Vector
; (this is the proper value for the callee)
mtctr r0; Stick the code address into the count register
bctr ; Jump through the count register
Since the glue code uses a jump to instruction to get to the destination (a goto for you old BASIC fans), the callee will return back into the original callers code, and not into the glue code. Therefore, the caller must contain the reload R2 instruction which puts the TOC pointer back where it belongs before continuing.
Now we come to the real question: how do I recognize a function call in PowerPC code? The answer is deceptively simple: look for the branch and link (bl) instruction, and work your way backwards, looking for loads into Registers 3 through 10 (and Floating-Point registers 1 through 13.) Most developers find that this trick is much easier than reading forward through a long listing trying to track each value in and out of the registers.
Just when you thought you understood
Theres one more thing that you must know about when reading decompiled code - when you compile a file for symbolic debugging, the compiler inserts some extra code which copies all of the parameters into the callers parameter area on the stack, and only moves them into registers when needed. (If a parameter is changed, the changed version is written back to the stack.) This trick simplifies debugging, as the debugger only has to look on the stack for local variables and parameters, but it complicates the code. So, if you see stw R3, 56(SP) in a functions prolog, youre probably looking at code that was compiled with symbols on.
From the Mail Bag
After looking at the April issue (with the articles on the Code Fragment Manager and calling 68K code from PowerPC code), some developers have asked how do I call PowerPC code from 68K code?
If you want to leave the 68K code alone, you need to construct one or more Routine Descriptors in the PowerPC code and pass the addresses of these (Universal Procedure Pointers, in other words) to the 68K code. Then, the 68K code can simply jump through the universal pointer.
The PowerPC code can provide a function whose job it is to construct these pointers (as shown in the April article), or if the code is in a resource, can use the definitions in Mixed Mode.r to place a Routine Descriptor in front of the code.
If you want to leave the PowerPC code alone, the 68K code can use a Mixed Mode A-Trap to create the routine descriptor. The bad news is this: blindly calling NewRoutineDescriptor wont do what you want. (When compiling for the 68K, NewRoutineDescriptor is an null macro that just returns the supplied procedure pointer.) The solution is to copy the definition of NewRoutineDescriptor, and convert the contents of the THREEWORDINLINE macro into an actual inline.
The result of all this work looks like this:
/* 9 */
#if USES68KINLINES
pascal UniversalProcPtr InlineNewRoutineDescriptor(
ProcPtr theProc,
ProcInfoType theProcInfo,
ISAType theISA)
= {0x303C, 0x0000, 0xAA59};
#endif
typedef void (*OurProcPtr)(short);
void CallPowerProc (ProcPtr powerCodeAddress,
short onlyParameter)
{
OurProcPtr ourUPP;
short procInfo = kCStackBased |
STACK_ROUTINE_PARAMETER(1, kTwoByteCode);
#if USES68KINLINES
ourUPP=(OurProcPtr) InlineNewRoutineDescriptor(
powerCodeAddress,
procInfo,
kPowerPCISA);
#else
// Were compiling for PowerPC -- see the comments below
ourUPP= (OurProcPtr) NewRoutineDescriptor(
powerCodeAddress,
procInfo,
kPowerPCISA);
#endif
CallUniversalProc((UniversalProcPtr)ourUPP, procInfo,
onlyParameter);
// If you *know* this is 68K code, you could just use: ourUPP(onlyParameter)
// but using CallUniversalProc covers the possibility that this could
be compiled
// for PowerPC some day without changing the sources
}
Thats all for now. Look in next months Powering Up column for more of the latest tips for writing, debugging, and tuning PowerPC code.