TweetFollow Us on Twitter

Hypercard Authoring
Volume Number:10
Issue Number:3
Column Tag:Hypercard

Multimedia Authoring
With Hypercard V2.2

HyperCard’s not so colorblind anymore

By Tom Hammer, Apple Computer, Inc.

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

About the author

Tom manages a group at Apple. This means that he goes to meetings and otherwise avoids being anywhere near his dreaded telephone. He deserves your pity.

If you’ve been working on multimedia development on the Macintosh, chances are you’ve done some work with HyperCard. It’s a broad and accessible development environment, and now even more versatile as it can call on the services of the Open Scripting Architecture (OSA).

As rich as it is, HyperCard has lacked some things that are necessary if you’re going to effectively develop multimedia products. Support for color and needs specific to multimedia development haven’t been a part of the product and they have been either difficult to get or use. But help has arrived. Finally, HyperCard 2.2 offers us enough functionality in the box to let us do some serious work.

Color Tools

The most noticeable addition for multimedia developers is the inclusion of Color Tools, a stack with XCMDs and scripts for adding color to a stack. It has a button to install a Color Editor initialization handler into your Home stack. That adds a Color menu to your HyperCard menu bar. By choosing “Open Color Tools” from the Color menu when you have your stack open, you add the necessary resources (some strings, a custom CopyBits, and the AddColor XCMD) to your stack. Color Tools gives you a set of menus and a palette to colorize your stack, and keeps track of the color information you generate. The Color Tools palette appears when you “Open Coloring Tools” from the Color menu (Figure 1).

You can use the palette to create color objects, place pictures, and colorize normal objects. The AddColor XCMD does most of the work. It’s only 32K in size, and manages a stack’s database of color objects, including PICT resources or references to PICT files. AddColor also provides a wide range

Figure 1 - The Color Tools Palette

of visual effects for use when going from card to card or when displaying a color object from a script.

AddColor also allows you to create scripts that colorize the stack when it is running. This allows you to display pictures in response to the user's selections, and highlight buttons in color, too.

The other XCMDs and scripts in the Color Tools stack allow you to add and edit the color in your stack while you are developing it. You will create the information that the AddColor XCMD needs to colorize the card. You will be able to colorize buttons and fields, as well as color in any rectangular area you want. You can even draw color pictures!

AddColor uses information stored in the stack to know what and how to colorize the current card. AddColor gets installed into every stack that you colorize, so when you are done creating your stack, everyone else can enjoy your work.

Here’s a brief list of the calls that AddColor supports. The Color Tools stack goes into much more detail on each of these calls.

AddColor’s commands include:

"install" [,<bit depth>]
"remove"
"colorCard" [,<effect>[, <duration>]]
"colorCardLayered" [,<effect>[, <duration>]]
"colorBackground" [,<effect>[,<duration>]]
"colorRect","cd" |" bg",<rectangle>,<color>,<bevel>
"colorPict","cd" |" bg",<pictName>,<point | rectangle>,
 "t" |" o",[<effect>,[<duration>]]
"colorButton","cd" | "bg",<ID>,<color>,<bevel>
"colorField","cd" | "bg",<ID>,<color>,<bevel>
"colorPictFile","cd" | "bg",<fileName>,<point | rectangle>,
 "t" | "o"[,<effect>[,<duration>]]
"addRect","cd" | "bg",<rectangle>,<color>,<bevel>,<index>
"addPict","cd" | "bg",<pictName>,<point | rectangle>,
 "t" | "o",<index>
"addButton","cd" | "bg",<ID>,<color>,<bevel>,<index>
"addField","cd" | "bg",<ID>,<color>,<bevel>,<index>
"addPictFile","cd" | "bg",<fileName>,<point | rectangle>,
 "t" | "o",<index>
"getObjectClicked","cd" |"bg",<point> [,<type>]
"changeObjectColor","cd" | "bg",<index>,<color>
"changeObjectBounds","cd" | "bg",<index>,<rectangle>
"changeObjectTransparency","cd" | "bg",<index>,"t" | "o"
"removeObject","cd" | "bg",<index>
"getObjectBounds","cd" | "bg",<index>
"getObjectColor","cd" | "bg",<index>
"getObjectType","cd" | "bg",<index>
"getObjectBevel","cd" | "bg",<index>
"getPictName","cd" | "bg",<index>
"removeButton","cd" | "bg",<ID>
"removeField","cd" | "bg",<ID>
"moveForward","cd" | "bg",<index>
"moveBackward","cd" | "bg",<index>
"moveToFront","cd" | "bg",<index>
"moveToBack","cd" | "bg",<index>
"changeObjectBevel","cd" | "bg",<index>,<bevel>
"enable"
"disable"
"enableObject","cd" | "bg",<index>
"disableObject","cd" | "bg",<index>
"getButtonIndex","cd" | "bg",<ID>
"getFieldIndex","cd" | "bg",<ID>
"getBitsCall"
"compact","cd" | "bg"
"sort","cd" | "bg"

The four buttons at the top of the palette allow you colorize buttons or fields, add PICT resources or files to the card or background, and add color rectangles to the card or background. Below the buttons is a 256 color palette for adding color to buttons and fields or for creating colored rectangles.

You can apply a bevel to colored objects. Figure 2 shows how buttons and rectangles bevel outward, fields bevel inwards. Bevels can vary from one to six pixels and can be applied individually to buttons, fields, and colored objects.

Figure 2 - Buttons & Fields colored bevels

Double-clicking the Picture button in the Color Tools Palette allows you to place a PICT resource or file on the card or background layer. The resulting dialog (Figure 3) lets you choose a PICT resource in your stack, previews it, and allows you to place it. You can also import PICT files or PICT resources from other files into your stack. It also lets you place PICT files without storing them in your stack. Instead it keeps a reference, and reads the file when it needs to load the picture.

Figure 3 - Previewing and placing PICTs

The AddColor XCMD maintains a database of color objects and colorizing information, and stores it in the stack. The other XCMDs in the Color Tools stack provide the editing and layering of the color objects and the palette. Assigning color to a button, for example, does not alter a property of that button. Rather, it adds a corresponding color object to AddColor’s database with that button’s id number.

Color Tools drives the AddColor XCMD with scripts. It also puts handlers into your scripts to call AddColor to update the screen based on its database of color objects. When you assign any color to a stack, whether it's coloring a button or field or adding a PICT, the Color Tools will add openStack, closeStack, openCard, and closeCard handlers to the stack script. These handlers script the AddColor XCMD to display color objects and control AddColor’s visual effects.

For example, adding color and a simple effect to a new stack generated this:

on openCard
  Send colorMe to this card
  pass openCard
end openCard

on colorMe
  AddColor colorCard,rakeHorizClose,30
end colorMe

on openStack
  AddColor install
  pass openStack
end openStack

on closeStack
  AddColor remove
  pass closeStack
end closeStack

There are 22 visual effects, and you can display or remove a color object without moving from card to card. Wipes, dissolves, combs, rakes, iris effects and rectangle zooms can all be called from scripts. AddColor’s effects include:

fromLeft
fromRight
fromTop
fromBottom
fromTopLeft
fromTopRight
fromBottomLeft
fromBottomRight
dissolve
irisOpen
irisClose
checkerBoardOpen
checkerBoardClose
circleCheckerOpen
circleCheckerClose
barnDoorOpen
barnDoorClose
combVertical
combHorizontal
rectOpen
rectClose
venetianBlindsHorizontal
venetianBlindsVertical
rakeHorizOpen
rakeHorizClose
rakeVertOpen
rakeVertClose

Though the Color Tools take care of the scripting for you, the full functionality of the AddColor XCMD is available to you. Appending an addRect, addPict, addButton, addField, or addPictFile parameter to AddColor adds the corresponding object to AddColor’s database for that card or background. Similarly, colorRect, colorPict, colorButton, colorField, and colorPictFile temporarily draws the corresponding object. It gets drawn in the topmost layer, and remains there until you ask AddColor to refresh the screen. It does so with only the objects assigned to that card or background. You control the opacity or transparency of PICTs, the bevel of objects, RGB values for colored objects, the layer (card of background) to draw in, and the visual effect to apply when drawing the object.

Here is a sample script that draws a picture on the card layer of the stack at a specific location. It will be opaque and will draw with a visual effect that wipes the screen from the top left corner to the bottom right corner at a speed of 30 ticks.

on mouseUp
 put the selectedText of me into whichPict
 set cursor to watch
 lock screen
 AddColor "colorPict","cd",whichPict,"20,30","o", ¬
 "fromTopLeft","30"
end mouseUp

Another example shows coloring a button in an idle loop with random colors, using a visual effect and a bevel of 3 pixels:

on idle
 global RGBvalue
 put random(65535) -- the maximum value for R, G, or B
 lock screen
 AddColor "colorButton","cd",the id of cd button ¬
 "Chameleon", RGBvalue,"3"
 pass idle
end idle

QuickTime Toolkit

Claris put the QuickTime Tools in HyperCard 2.1. HyperCard 2.2 provides the same tool, complete with bug fixes to both the stack and Movie XCMD. The QuickTime Tools stack uses an XCMD to control the playing of QuickTime movies in a stack. QuickTime Tools provides an interface to the Movie XCMD and will write button scripts for you to control it (Figure 4).

The Movie XCMD provides thorough control over movie playback. It supports Play, Pause, Reverse, StepFwd, StepRev, PreRoll, CopyFrame, ShowPoster and MovieIdle, as well as all QuickTime movie properties and window parameters. It also supports movie messages such as mouseDownInMovie and MovieVolumeChanged. QuickTime Tools also provides the MovieInfo XFCN to get characteristics of a movie file such as its rect, preferred volume, preferred rate, duration, and preview time.

Figure 4 - The QuickTime Tools

Interface Enhancements

HyperCard now supports a wider variety of standard Macintosh interface elements, like standard and default buttons. It also supports popup menus as a new button type. Buttons also have a new family property. Radio buttons of the same family no longer require scripting to be mutually exclusive as members of the same family now know about each other. You can enable or disable buttons, so you no longer have to mess around with special gray fonts to show a disabled button. The following handler shows two different ways to control a button’s enabled property:

on mouseUp
 global hasPaidFee
 if hasPaidFee is false then disable card button "Show Movie"
 else set the enabled of card button "Show Movie" to true
end mouseUp

Fields can also behave as lists if you set a field’s lockText, dontWrap, and autoWrap properties to true. Setting multipleLines to true will allow the list field to support contiguous selections in the field. You can set these options from a script or the Field Info dialog.

Stand-alone Builder

Claris responded to developers’ requests for a HyperCard standalone runtime with the HyperCard player, which now ships with all Macintosh CPUs in the United States and with the HyperCard Player Toolkit. HyperCard 2.2 significantly improves on this notion by providing a new Save As capability. HyperCard can use stack translators to let you save your stacks in a variety of ways.

HyperCard 2.2 ships with the StackToApp stack translator. It embeds the HyperCard 2.2 Player in your stack and lets you control attributes such as the resulting file’s signature and version strings. Now you can save one stack as an application and others as files to be opened only by that application.

Apple has worked with Kaleida Labs to develop another stack translator to save your stacks as ScriptX files. Kaleida will ship this translator with their ScriptX Software Developer Kit when it ships later this year. Your stacks will then run as ScriptX files on any platform that has a ScriptX runtime. Look for more information from both Apple and Kaleida when ScriptX ships.

A Word About Licensing

One set of complaints that multimedia developers have had with the HyperCard Player, and other add on products such as some color XCMDs, have to do with licensing. Apple has listened and tried to come provide the best possible answer. Apple includes a license to distribute the HyperCard runtime embedded in standalone applications, the AddColor XCMD, and the Movie XCMD in the price of the product. When you buy HyperCard, you also buy the right to distribute your applications using the runtime and these externals royalty-free. With the agreement already in the box, you don’t even have to exchange licensing agreements with Apple.

For a limited time

Apple is bundling ADDmotion™II from MotionWorks with HyperCard 2.2. This full-featured animation package allows you to do path-base animation using sprites. It includes a full-color paint editor and will install runtime XCMDs into a stack as well as its animation data and resources. You also get a license to distribute the ADDmotion™II runtime XCMDs with your stacks, royalty-free.

HyperCard offers considerable additional capability in this new release that make it much easier to do multimedia development. HyperCard 2.2 comes with the tools you need to deliver effective multimedia products.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links... | Read more »
Price of Glory unleashes its 1.4 Alpha u...
As much as we all probably dislike Maths as a subject, we do have to hand it to geometry for giving us the good old Hexgrid, home of some of the best strategy games. One such example, Price of Glory, has dropped its 1.4 Alpha update, stocked full... | Read more »
The SLC 2025 kicks off this month to cro...
Ever since the Solo Leveling: Arise Championship 2025 was announced, I have been looking forward to it. The promotional clip they released a month or two back showed crowds going absolutely nuts for the previous competitions, so imagine the... | Read more »
Dive into some early Magicpunk fun as Cr...
Excellent news for fans of steampunk and magic; the Precursor Test for Magicpunk MMORPG Crystal of Atlan opens today. This rather fancy way of saying beta test will remain open until March 5th and is available for PC - boo - and Android devices -... | Read more »
Prepare to get your mind melted as Evang...
If you are a fan of sci-fi shooters and incredibly weird, mind-bending anime series, then you are in for a treat, as Goddess of Victory: Nikke is gearing up for its second collaboration with Evangelion. We were also treated to an upcoming... | Read more »
Square Enix gives with one hand and slap...
We have something of a mixed bag coming over from Square Enix HQ today. Two of their mobile games are revelling in life with new events keeping them alive, whilst another has been thrown onto the ever-growing discard pile Square is building. I... | Read more »
Let the world burn as you have some fest...
It is time to leave the world burning once again as you take a much-needed break from that whole “hero” lark and enjoy some celebrations in Genshin Impact. Version 5.4, Moonlight Amidst Dreams, will see you in Inazuma to attend the Mikawa Flower... | Read more »
Full Moon Over the Abyssal Sea lands on...
Aether Gazer has announced its latest major update, and it is one of the loveliest event names I have ever heard. Full Moon Over the Abyssal Sea is an amazing name, and it comes loaded with two side stories, a new S-grade Modifier, and some fancy... | Read more »
Open your own eatery for all the forest...
Very important question; when you read the title Zoo Restaurant, do you also immediately think of running a restaurant in which you cook Zoo animals as the course? I will just assume yes. Anyway, come June 23rd we will all be able to start up our... | Read more »
Crystal of Atlan opens registration for...
Nuverse was prominently featured in the last month for all the wrong reasons with the USA TikTok debacle, but now it is putting all that behind it and preparing for the Crystal of Atlan beta test. Taking place between February 18th and March 5th,... | Read more »

Price Scanner via MacPrices.net

AT&T is offering a 65% discount on the ne...
AT&T is offering the new iPhone 16e for up to 65% off their monthly finance fee with 36-months of service. No trade-in is required. Discount is applied via monthly bill credits over the 36 month... Read more
Use this code to get a free iPhone 13 at Visi...
For a limited time, use code SWEETDEAL to get a free 128GB iPhone 13 Visible, Verizon’s low-cost wireless cell service, Visible. Deal is valid when you purchase the Visible+ annual plan. Free... Read more
M4 Mac minis on sale for $50-$80 off MSRP at...
B&H Photo has M4 Mac minis in stock and on sale right now for $50 to $80 off Apple’s MSRP, each including free 1-2 day shipping to most US addresses: – M4 Mac mini (16GB/256GB): $549, $50 off... Read more
Buy an iPhone 16 at Boost Mobile and get one...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering one year of free Unlimited service with the purchase of any iPhone 16. Purchase the iPhone at standard MSRP, and then choose... Read more
Get an iPhone 15 for only $299 at Boost Mobil...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering the 128GB iPhone 15 for $299.99 including service with their Unlimited Premium plan (50GB of premium data, $60/month), or $20... Read more
Unreal Mobile is offering $100 off any new iP...
Unreal Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering a $100 discount on any new iPhone with service. This includes new iPhone 16 models as well as iPhone 15, 14, 13, and SE... Read more
Apple drops prices on clearance iPhone 14 mod...
With today’s introduction of the new iPhone 16e, Apple has discontinued the iPhone 14, 14 Pro, and SE. In response, Apple has dropped prices on unlocked, Certified Refurbished, iPhone 14 models to a... Read more
B&H has 16-inch M4 Max MacBook Pros on sa...
B&H Photo is offering a $360-$410 discount on new 16-inch MacBook Pros with M4 Max CPUs right now. B&H offers free 1-2 day shipping to most US addresses: – 16″ M4 Max MacBook Pro (36GB/1TB/... Read more
Amazon is offering a $100 discount on the M4...
Amazon has the M4 Pro Mac mini discounted $100 off MSRP right now. Shipping is free. Their price is the lowest currently available for this popular mini: – Mac mini M4 Pro (24GB/512GB): $1299, $100... Read more
B&H continues to offer $150-$220 discount...
B&H Photo has 14-inch M4 MacBook Pros on sale for $150-$220 off MSRP. B&H offers free 1-2 day shipping to most US addresses: – 14″ M4 MacBook Pro (16GB/512GB): $1449, $150 off MSRP – 14″ M4... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.