Building PICT 2
Volume Number: | | 10
|
Issue Number: | | 3
|
Column Tag: | | Getting Started
|
Related Info: List Manager Resource Manager
Using The List Manager
Building and using a list of PICT resources
By Dave Mark, MacTech Magazine Regular Contributing Author
Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.
Last months column presented PictLister, a program designed to showcase the Mac Toolboxs List Manager. The vast majority of Macintosh applications make use of the List Manager, albeit indirectly. Figure 1 shows a call to StandardGetFile(), the Mac Toolboxs standard mechanism for selecting a file to open. The scrolling list in Figure 1 was implemented by the List Manager.
Figure 1. The List Manager, as used by StandardGetFile().
Just as a reminder, well put PictLister through its paces before we walk through the source code. Startup THINK C by double-clicking on the file PictLister.Π. When the project opens, select Run from the Project menu.
PictLister features three menus: Apple, File, and Edit. Figure 2 shows the File menu.
Figure 2. PictListers File menu.
Close closes the frontmost window and Quit quits PictLister. New List builds a list out of all available PICT resources, then creates a window to display the list. Its important to note that the Resource Manager searches all open resource files in its quest for a particular resource type. At the very least, this search includes the applications resource fork as well as the System file in the currently blessed System Folder (a.k.a., the System on the startup disk).
Figure 3 shows a sample PictLister window.
Figure 3. A PictLister window.
The entire content region of the window (including both scroll bars, but not the windows title bar) is dedicated to the windows list. With very little effort on our part (just a call here or there) the List Manager will handle the scroll bars, clicks in the list, auto-scrolling (click in the bottom of the list and drag down), update events, etc. As youll see, the List Manager gives you a lot of functionality with very little work on your part.
Once the PictLister window appears, you can do all the normal window-type things. You can drag the window, resize it, and close it by clicking in the close box.
If you click on a name in the list, the List Manager will highlight the name. Click on another name, the first name will be unhighlighted, then that name will be highlighted. If you double-click on a name, a new window will appear showing the specified PICT.
By the way, the names in the list are drawn directly from the names of the associated PICT resource. If the resource isnt named, we use the string Unnamed to name the string.
Walking Through the Source Code
PictLister starts off with a bunch of #defines, some familiar, some not. As usual, youll see what they do in context.
/* 1 */
#define kMBARResID 128
#define kSleep 60L
#define kMoveToFront (WindowPtr)-1L
#define kNilFilterProc (ProcPtr)0L
#define kEmptyString "\p"
#define kHasGoAway true
#define kInvisible false
#define kListDefProc 0
#define kDontDrawYet false
#define kHasGrow true
#define kHasHScrolltrue
#define kHasVScrolltrue
#define kFindNexttrue
#define kListWindow0
#define kDAWindow1
#define kUnknownWindow 2
#define kPictWindow3
#define kNilWindow 4
#define kMinWindowWidth 210
#define kMinWindowHeight 63
#define kWindowHeight255
#define kMinPictWinHeight 50
#define kMinPictWinWidth 150
#define mApple 128
#define iAbout 1
#define mFile 129
#define iNewList 1
#define iClose 2
#define iQuit 4
#define kErrorAlertID128
Frequently, youll want to attach additional information to a window. Suppose you wrote a program that implemented a personal phone book. Suppose your program creates an individual window for each person in the phone book. Each window would have the same fields but would contain different data to place in the fields when the window was updated.
One way to write this program is to create a struct containing the data for each window, allocate memory for the struct when you create the window, then tie it to the window. When it comes time to update the window, retrieve the struct tied to that window and use the data in the struct to fill in the windows fields. This technique is known as window piggybacking. Youll see how this works as we walk through the code.!cuses the piggybacking technique to tie the list to the list window and to tie the PICT to the PICT window. This is done by embedding a WindowRecord in each of the following typedefs.
/* 2 */
/************************/
/* Typedefs */
/************************/
typedef struct
{
WindowRecord w;
short wType;
ListHandle list;
} ListRecord, *ListPeek;
typedef struct
{
WindowRecord w;
short wType;
short PictResID;
} PictRecord, *PictPeek;
Since NewWindow() allows you to allocate your own memory for your windows, you can allocate one of the above structs instead, passing a pointer to the struct to NewWindow(). To refer to the WindowRecord, just cast the struct pointer to a WindowPtr. This works because the WindowRecord is the first element in the struct. To refer to the entire struct, cast the struct pointer to a ListPeek or PictPeek, depending on which struct you are referring to.
Given a WindowPtr, how do you know which struct type is piggybacked on top of the window? Thats what the wType field is for. When the struct is allocated, the wType field is set to either kListWindow or kPictWindow. Youll see how all this works as we go along.
The global variable gDone serves its usual role, indicating when its time to drop out of the main event loop. gNewWindowX and gNewWindowY specify the upper left corner of the next window to be created.
/* 3 */
/*************/
/* Globals */
/*************/
Boolean gDone;
short gNewWindowX = 20, gNewWindowY = 50;
As usual, we provide a function prototype for each function in the source file.
/* 4 */
/***************/
/* Functions */
/***************/
void ToolboxInit( void );
void MenuBarInit( void );
void CreateListWindow( void );
void DestroyWindow( WindowPtr w );
void EventLoop( void );
void DoEvent( EventRecord *eventPtr );
void DoUpdate( EventRecord *eventPtr );
void DoActivate( EventRecord *eventPtr );
void HandleMouseDown( EventRecord *eventPtr );
void DoContentClick( EventRecord *eventPtr, WindowPtr w );
void CreatePictWindow( ListHandle list );
void BumpGlobalXandY( void );
void DoGrow( EventRecord *eventPtr, WindowPtr w );
void HandleMenuChoice( long menuChoice );
void HandleAppleChoice( short item );
void HandleFileChoice( short item );
void CenterWindow( WindowPtr w );
void CenterPict( PicHandle picture, Rect *destRectPtr );
short WindowType( WindowPtr window );
void DoError( Str255 errorString );
main() initializes the Toolbox, sets up the menu bar, then enters the main event loop.
/* 5 */
/********************* main *********************/
void main( void )
{
ToolboxInit();
MenuBarInit();
EventLoop();
}
ToolboxInit() does its usual thing.
/* 6 */
/********************* ToolboxInit *********************/
void ToolboxInit( void )
{
InitGraf( &thePort );
InitFonts();
InitWindows();
InitMenus();
TEInit();
InitDialogs( nil );
InitCursor();
}
MenuBarInit() loads the MBAR, adds the normal resources to the Apple menu, and draws the menu bar.
/* 7 */
/********************* MenuBarInit *********************/
void MenuBarInit( void )
{
Handle menuBar;
MenuHandle menu;
menuBar = GetNewMBar( kMBARResID );
SetMenuBar( menuBar );
menu = GetMHandle( mApple );
AddResMenu( menu, 'DRVR' );
DrawMenuBar();
}
CreateListWindow() gets called when New List... is selected from the File menu. It starts by creating a Rect that specifies the size and position of the new window.
/* 8 */
/********************* CreateListWindow *********************/
void CreateListWindow( void )
{
Rect r, dataBounds;
WindowPtrw;
Point cSize, cIndex;
ListHandle list;
short i, dummy, numPicts;
Handle rHandle;
short resID;
ResTypetheResType;
Str255 rName;
Ptr wStorage;
ListPeek l;
SetRect( &r, gNewWindowX, gNewWindowY, gNewWindowX +
kMinWindowWidth, gNewWindowY + kWindowHeight);
The routine BumpGlobalXandY() increment gNewWindowX and gNewWindowY to the preferred position for the next window.
/* 9 */
BumpGlobalXandY();
Since were creating a list window, well allocate a ListRecord and pass a pointer to it to NewWindow().
/* 10 */
wStorage = NewPtr( sizeof( ListRecord ) );
w = NewWindow( wStorage, &r, "\pPicture List", kInvisible,
documentProc, kMoveToFront, kHasGoAway, 0L );
SetPort( w );
The call to TextFont() ensures that the list is drawn using the system font (Chicago).
/* 11 */
TextFont( systemFont );
Next, well prepare to create our list. dataBounds specifies the initial size of the list. In this case, were specifying a list 1 column wide and 0 rows deep. Well add rows to the list a little later.
/* 12 */
SetRect( &dataBounds, 0, 0, 1, 0 );
cSize specifies the size, in pixels, of each cell in the list. By passing (0,0) as the cell size, we ask the List Manager to calcualte the size for us.
/* 13 */
SetPt( &cSize, 0, 0 );
Finally, r is a Rect that specifies the bounds of the list. Note that the scroll bars are drawn outside this area.
/* 14 */
SetRect (&r, 0, 0, kMinWindowWidth -15, kWindowHeight -15);
The list is created via a call to LNew(). kDontDrawYet tells the List Manager not to draw the list yet. Well draw the list later, once we add all the rows to it. kHasGrow, kHasHScroll, and kHasHScroll tell the List Manager to add two scroll bars and a grow box to the list.
/* 15 */
list = LNew( &r, &dataBounds, cSize, kListDefProc,
w, kDontDrawYet, kHasGrow, kHasHScroll, kHasVScroll );
LNew() returns a handle to a ListRec, the data structure representing the list. The selFlags field lets you specify how the list reacts to clicks in the list. Well use the flag lOnlyOne to tell the List Manager that only one item at a time can be highlighted in this list.
/* 16 */
(**list).selFlags = lOnlyOne;
Our next step is to set the fields in our piggybacking list struct. Well set wType to kListWindow and save the handle to the ListRec for later recall.
/* 17 */
l = (ListPeek)w;
l->wType = kListWindow;
l->list = list;
This next chunk of code adds the rows to the list. Well add one row to the list for every available PICT resource.
/* 18 */
numPicts = CountResources( 'PICT' );
for ( i = 0; i<numPicts; i++ )
{
For each resource, retrieve the resource handle using GetIndResource(), then call GetResInfo() to retrieve the resource name, if it exists.
/* 19 */
rHandle = GetIndResource( 'PICT', i + 1 );
GetResInfo( rHandle, &resID, &theResType, rName );
LAddRow() adds 1 row the list specified by list. cIndex is set to the cell in the first (and only) column and in the i-th row.
/* 20 */
dummy = LAddRow( 1, i, list );
SetPt( &cIndex, 0, i );
Next, the data is added to the cell specified by cIndex. If the resource is not named, the string <Unnamed> is used instead.
/* 21 */
if ( rName[ 0 ] > 0 )
LAddToCell( &(rName[1]), rName[0], cIndex, list );
else
LAddToCell( "<Unnamed>", 10, cIndex, list );
}
Next, the window is made visible, and LDoDraw() is called to enable drawing in the list. This doesnt mean that the list will be drawn at this point. Instead, the next time the List Manager is asked to draw the list (perhaps via a call to LUpdate(), it will be able to.
/* 22 */
ShowWindow( w );
LDoDraw( true, list );
}
DestroyWindow() is called to close and deallocate the specified window.
/* 23 */
/********************* DestroyWindow *********************/
void DestroyWindow( WindowPtr w )
{
ListPeek l;
If the window is a list window, we need to deallocate the memory allocated for the list by calling LDispose() and then the memory allocated for the window itself by calling DisposePtr().
/* 24 */
if ( WindowType( w ) == kListWindow )
{
HideWindow( w );
l = (ListPeek)w;
LDispose( l->list );
CloseWindow( w );
DisposePtr( (Ptr)w );
}
If the window was a PICT window, all we need to deallocate is the memory allocated for the window.
/* 25 */
else if ( WindowType( w ) == kPictWindow )
{
CloseWindow( w );
DisposePtr( (Ptr)w );
}
}
EventLoop() does what it always did.
/* 26 */
/********************* EventLoop *********************/
void EventLoop( void )
{
EventRecordevent;
gDone = false;
while ( gDone == false )
{
if ( WaitNextEvent( everyEvent, &event, kSleep, NULL ) )
DoEvent( &event );
}
}
DoEvent() dispatches the specified event.
/* 27 */
/********************* DoEvent *********************/
void DoEvent( EventRecord *eventPtr )
{
char theChar;
switch ( eventPtr->what )
{
case mouseDown:
HandleMouseDown( eventPtr );
break;
case keyDown:
case autoKey:
theChar = eventPtr->message & charCodeMask;
if ( (eventPtr->modifiers & cmdKey) != 0 )
HandleMenuChoice( MenuKey( theChar ) );
break;
case updateEvt:
DoUpdate( eventPtr );
break;
case activateEvt:
DoActivate( eventPtr );
break;
}
}
DoUpdate() handles update events.
/* 28 */
/********************* DoUpdate *********************/
void DoUpdate( EventRecord *eventPtr )
{
WindowPtrw;
short numPicts, i;
ListPeek l;
ListHandle list;
GrafPtroldPort;
Rect r;
Point cellIndex;
PicHandlepic;
PictPeek p;
Well retrieve the WindowPtr from the EventRecord. As always, well sandwich our update processing code between calls to BeginUpdate() and EndUpdate().
/* 29 */
w = (WindowPtr)(eventPtr->message);
BeginUpdate( w );
If the window is a list window (See explanation of WindowType() later in the column), well retrieve the list handle from the piggybacking list struct, redraw the grow box, then call LUpdate() to update the list as needed. Simple, eh?
/* 30 */
if ( WindowType( w ) == kListWindow )
{
GetPort( &oldPort );
SetPort( w );
l = (ListPeek)w;
list = l->list;
DrawGrowIcon( w );
LUpdate( (**list).port->visRgn, list );
SetPort( oldPort );
}
If the window is a pict window, well retrieve the PICT resource id from the piggybacked pict struct, retrieve the PICT resource by calling GetPicture(), then center and draw the picture.
/* 31 */
else if ( WindowType( w ) == kPictWindow )
{
GetPort( &oldPort );
SetPort( w );
r = w->portRect;
p = (PictPeek)w;
pic = GetPicture( p->PictResID );
CenterPict( pic, &r );
DrawPicture( pic, &r );
SetPort( oldPort );
}
EndUpdate( w );
}
DoActivate() handles activate events. Since the Pict window doesnt need any special activate event processing, all we have to do is handle list window activates.
/* 32 */
/********************* DoActivate *********************/
void DoActivate( EventRecord *eventPtr )
{
WindowPtrw;
ListPeek l;
ListHandle list;
w = (WindowPtr)(eventPtr->message);
If the window receiving the activate event is a list window, well check to see whether the activate event is an activate or deactivate event, then make the appropriate call to LActivate(), then redraw the grow box.
/* 33 */
if ( WindowType( w ) == kListWindow )
{
l = (ListPeek)w;
list = l->list;
if ( eventPtr->modifiers & activeFlag )
LActivate( true, list );
else
LActivate( false, list );
DrawGrowIcon( w );
}
}
Most of HandleMouseDown() should look familiar to you.
/* 34 */
/********************* HandleMouseDown *********************/
void HandleMouseDown( EventRecord *eventPtr )
{
WindowPtrwindow;
short thePart;
long menuChoice;
GrafPtroldPort;
long windSize;
Rect growRect;
thePart = FindWindow( eventPtr->where, &window );
switch ( thePart )
{
case inMenuBar:
menuChoice = MenuSelect( eventPtr->where );
HandleMenuChoice( menuChoice );
break;
case inSysWindow :
SystemClick( eventPtr, window );
break;
case inContent:
DoContentClick( eventPtr, window );
break;
case inGrow:
DoGrow( eventPtr, window );
break;
case inDrag :
DragWindow( window, eventPtr->where,
&screenBits.bounds );
break;
The one exception is the call to DestroyWindow() when the mouse is clicked in the go away box.
/* 35 */
case inGoAway:
if ( TrackGoAway( window, eventPtr->where ) )
DestroyWindow( window );
break;
}
}
DoContentClick() is called when the mouse is clicked in the specified windows content region.
/* 36 */
/********************* DoContentClick *********************/
void DoContentClick( EventRecord *eventPtr, WindowPtr w )
{
GrafPtroldPort;
ListHandle list;
ListPeek l;
If the window is not currently in front, SelectWindow() is called to bring the window to the front.
/* 37 */
if ( w != FrontWindow() )
{
SelectWindow( w );
}
If the click was in the frontmost window and the window is a list window, well convert the current mouse coordinates (which are in global coordinates) to the windows local coordinate system.
/* 38 */
else if ( WindowType( w ) == kListWindow )
{
GetPort( &oldPort );
SetPort( w );
GlobalToLocal( &(eventPtr->where) );
Next, well retrieve the list handle and pass it to LClick(). LClick() handles all types of clicks, from clicks in the scroll bars to clicks in the list cells. LClick() returns true if a double-click occurs. In that case, well create a new pict window from the currently selected list item.
/* 39 */
l = (ListPeek)w;
list = l->list;
if (LClick( eventPtr->where, eventPtr->modifiers, list ))
CreatePictWindow( list );
SetPort( oldPort );
}
}
CreatePictWindow() first must figure out which of the lists cells is selected, then create a pict window based on the resource associated with that cell.
/* 40 */
/********************* CreatePictWindow *********************/
void CreatePictWindow( ListHandle list )
{
Cell cell;
PicHandlepic;
Handle rHandle;
Rect r;
short resID;
ResTypetheResType;
Str255 rName;
PictPeek p;
Ptr wStorage;
WindowPtrw;
Well start by setting cell to identify the first cell in the list.
/* 41 */
SetPt( &cell, 0, 0 );
LGetSelect() starts at cell, then moves through the list until it finds a cell that is highlighted. If LGetSelect() finds a highlighted cell, it puts the cells coordinates in cell and returns true.
/* 42 */
if ( LGetSelect( kFindNext, &cell, list ) )
{
If a highlighted cell was found, well use cell.v to retrieve the appropriate PICT resource. Notice that cell is zero-based, while GetIndResource() is one-based.
/* 43 */
rHandle = GetIndResource( 'PICT', cell.v + 1 );
pic = (PicHandle)rHandle;
r = (**pic).picFrame;
Once the PICT is loaded, well make sure the new window is at least as wide as kMinPictWinWidth and at least as tall as kMinPictWinHeight.
/* 44 */
if ( r.right - r.left < kMinPictWinWidth )
r.right = r.left + kMinPictWinWidth;
if ( r.bottom - r.top < kMinPictWinHeight )
r.bottom = r.top + kMinPictWinHeight;
Next, well offset the windows Rect to correspond to the appropriate upper-left corner and the upper-left globals are bumped again.
/* 45 */
OffsetRect( &r, gNewWindowX - r.left,
gNewWindowY - r.top );
BumpGlobalXandY();
Next, a PictRecord is allocated and the new storage is used to create the new window.
/* 46 */
wStorage = NewPtr( sizeof( PictRecord ) );
GetResInfo( rHandle, &resID, &theResType, rName );
if ( rName[ 0 ] > 0 )
{
w = NewWindow( wStorage, &r, rName, kInvisible,
noGrowDocProc, kMoveToFront, kHasGoAway, 0L );
}
else
{
w = NewWindow( wStorage, &r, "\p<Unnamed>", kInvisible,
noGrowDocProc, kMoveToFront, kHasGoAway, 0L );
}
ShowWindow( w );
SetPort( w );
Finally, the PictRecords wType field is set to kPictWindow and the PICTs resource id is stored in the PictResID field for use by DoUpdate().
/* 47 */
p = (PictPeek)w;
p->wType = kPictWindow;
p->PictResID = resID;
}
}
BumpGlobalXandY() bumps the global X and Y coordinates of the next windows upper left corner by 20 pixels.
/* 48 */
/********************* BumpGlobalXandY *********************/
void BumpGlobalXandY( void )
{
gNewWindowX += 20;
gNewWindowY += 20;
If the window is threatening to move off the bottom or right hand side of the screen, the gNewWindowX and gNewWindowY are reset.
/* 49 */
if ( (gNewWindowX > screenBits.bounds.right - 100) ||
(gNewWindowY > screenBits.bounds.bottom - 100) )
{
gNewWindowX = 20;
gNewWindowY = 50;
}
}
DoGrow() is called when the mouse is clicked in a windows grow box.
/* 50 */
/********************* DoGrow *********************/
void DoGrow( EventRecord *eventPtr, WindowPtr w )
{
Rect r;
GrafPtroldPort;
Cell cSize;
long windSize;
ListHandle list;
If the window is a list window, well first establish the minimum and maximum size
of the window.
/* 51 */
if ( WindowType( w ) == kListWindow )
{
r.top = kMinWindowHeight;
r.bottom = 32767;
r.left = kMinWindowWidth;
r.right = 32767;
Next, well call GrowWindow(). If the window was resized, well call SizeWindow() to resize the window, then LSize() to let the List Manager know that the list has been resized.
/* 52 */
windSize = GrowWindow( w, eventPtr->where, &r );
if ( windSize )
{
GetPort( &oldPort );
SetPort( w );
EraseRect( &w->portRect );
SizeWindow( w, LoWord (windSize),
HiWord(windSize), true );
Notice that the scroll bars are not included in the lists height and width.
/* 53*/
list = ((ListPeek)w)->list;
LSize( LoWord(windSize)-15,
HiWord(windSize)-15, list );
Next, cSize is set to the current cell size in pixels (including both height and width).
/* 54 */
cSize = (*list)->cellSize;
Though the height of a cell hasnt changed, were going to make our cell as wide as the window. Note that this wont always be the case (resize an Excel spreadsheet and the cells dont change size). Well call LCellSize() to resize all the cells and InvalRect() to force an update.
If you have any doubts about any of these calls, try commenting them out and see what happens.
/* 55 */
cSize.h = LoWord( windSize ) - 15;
LCellSize( cSize, list );
InvalRect( &w->portRect );
SetPort( oldPort );
}
}
}
HandleMenuChoice() dispatches a menu selection.
/* 56 */
/********************* HandleMenuChoice *********************/
void HandleMenuChoice( long menuChoice )
{
short menu;
short item;
if ( menuChoice != 0 )
{
menu = HiWord( menuChoice );
item = LoWord( menuChoice );
switch ( menu )
{
case mApple:
HandleAppleChoice( item );
break;
case mFile:
HandleFileChoice( item );
break;
}
HiliteMenu( 0 );
}
}
HandleAppleChoice() does what it always does.
/* 57 */
/********************* HandleAppleChoice ********************/
void HandleAppleChoice( short item )
{
MenuHandle appleMenu;
Str255 accName;
short accNumber;
switch ( item )
{
case iAbout:
SysBeep( 20 );
break;
default:
appleMenu = GetMHandle( mApple );
GetItem( appleMenu, item, accName );
accNumber = OpenDeskAcc( accName );
break;
}
}
HandleFileChoice() dispatches selections from the File menu.
/* 58 */
/********************* HandleFileChoice *********************/
void HandleFileChoice( short item )
{
switch ( item )
{
case iNewList:
CreateListWindow();
break;
case iClose:
DestroyWindow( FrontWindow() );
break;
case iQuit:
gDone = true;
break;
}
}
CenterPict() centers the specified picture in the specified Rect, setting the Rect to the newly centered Picts Rect.
/* 59 */
/********************* CenterPict *********************/
void CenterPict( PicHandle picture, Rect *destRectPtr )
{
Rect windRect, pictRect;
windRect = *destRectPtr;
pictRect = (**( picture )).picFrame;
OffsetRect( &pictRect, windRect.left - pictRect.left,
windRect.top - pictRect.top);
OffsetRect( &pictRect, (windRect.right - pictRect.right)/2,
(windRect.bottom - pictRect.bottom)/2);
*destRectPtr = pictRect;
}
WindowType() returns the type of the specified window. If the window has a negative windowKind field, its a Desk Accessory. If the windows wType field is kListWindow or kPictWindow, one of those is returned, otherwise kUnknownWindow is returned.
/* 60 */
/********************* WindowType *********************/
short WindowType( WindowPtr window )
{
if ( window == nil )
return( kNilWindow );
if ( ((WindowPeek)window)->windowKind < 0 )
return( kDAWindow );
if ( ((ListPeek)window)->wType == kListWindow )
return( kListWindow );
if ( ((ListPeek)window)->wType == kPictWindow )
return( kPictWindow );
return( kUnknownWindow );
}
DoError() puts up a StopAlert(), then exits.
/* 61 */
/********************* DoError *********************/
void DoError( Str255 errorString )
{
ParamText( errorString, kEmptyString,
kEmptyString, kEmptyString );
StopAlert( kErrorAlertID, kNilFilterProc );
ExitToShell();
}
Till Next Month
If you want to know more about the List Manager, check out the appropriate chapters in Inside Macintosh or read about it online in THINK Reference. For some real thrills, try writing your own LDEF that displays small icons as well as text in your list. If you want to exceed 32K worth of list data, youll have to write your own LDEF.
Next month, Im going to try my hardest to get to that PixMap program I keep promising to do. Well see. In the meantime, Deneen and I are going to Santa Fe to take Daniel skiing for the first time. Can you believe how quickly time flies?