Powering Up
Volume Number: | | 10
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Issue Number: | | 1
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Column Tag: | | Powering Up
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Moving to PowerPC
What do you need to get ready for Macintosh with PowerPC
By Richard Clark and Jordan Mattson, Apple Computer, Inc.
About your tour guides
For the next six months we will be serving as your tour guides, showing off the work of some of the best talent at Apple Computer. Therefore, we thought that it was appropriate to introduce ourselves to you:
Richard Clark - is a senior instructor and course designer in Apples Developer University group. No stranger to new technologies, Richard spearheaded the System 7, AppleScript, and PowerPC developer training projects, and is presently offering PowerPC classes to Apples engineers and third-party developers.
Jordan Mattson - is a product marketing manager in Apples Developer Products group. Jordan has been at Apple for seven years and in that time has been a product manager for MacsBug, ResEdit, MPW, and now our PowerPC developer tools.
What is Powering up?
Welcome to Powering Up our new monthly column about preparing yourself and your code for Apples next generation Macintosh® platform - Macintosh with PowerPC. In this column we will give you the straight scoop on Macintosh with PowerPC, give you the information that you need to move your current applications to the PowerPC processor-based systems, and give you the background to create new applications that exploit the new features of the Macintosh with PowerPC.
Sometime in the first half of 1994, Apple Computer, Inc. will introduce Macintosh with PowerPC: the next generation of Macintosh computers, based on RISC technology, that will boost the base-level performance of Macintosh systems to two to four times that of todays high-end Quadras. And, while other computer companies are relegating their RISC offerings to the high-end or to specific market niches, Apple will drive PowerPC processor-based systems throughout the Macintosh product line. Our intention is to, over time, convert from Macintosh with 68K to Macintosh with PowerPC at every price point.
What is Macintosh with PowerPC?
Since the announcement of our intention to deliver Macintosh systems based on PowerPC, there has been lots of misinformation and supposition circulating. If you want to make yourself an instant expert on Macintosh with PowerPC, remember the following:
Its a Macintosh - Because Macintosh with PowerPC is first and foremost a Macintosh, almost everything that you know about programming Macintosh is still true. This also means that it is extremely easy for you to move your application over to Macintosh with PowerPC. A number of developers have been able to port their major applications over to PowerPC in as little as two weeks and have seen substantial performance improvements.
Your software runs - Due to the high fidelity, high performance emulator included in the system software of all Macintosh with PowerPC systems, todays 68K applications run just fine, and run fast.
New software flies - those developers that choose to make the move to PowerPC will find that they are richly rewarded. The average application, without much work on your part, can expect to enjoy a performance boost of 2 to 4 times what you see on todays high-end Quadras.
Making the move
In preparing yourself and your application for Macintosh with PowerPC, much of this work can be done before you get your hands on development tools or a Macintosh with PowerPC system. In the rest of this months column, we will give you an overview of what is involved in preparing your source code to make the move to Macintosh with PowerPC and tell you what you can do today to get ready.
Basic Macintosh Compatibility
While Macintosh with PowerPC is a Macintosh, the first step in making the move to PowerPC is making sure that your application is faithfully following the Macintosh compatibility guidelines that Apple has been preaching for years. While programs could get away with a lot in the past, porting certain managers over to the PowerPC architecture gave Apple's engineers a chance for a clean start". Therefore, many of the suggested compatibility rules are actually going to be enforced on Macintosh with PowerPC.
The rules for ensuring your code will run on Macintosh with PowerPC are essentially the same as those youve heard all along from Macintosh Developer Technical Support. (The following discussion highlights some key points from Technical Note M.OV 13 10+ Commandments" by Rich Collyer and Dave Radcliffe, and incorporates some additional PowerPC-specific information. In addition, more information on programming for the PowerPC can be found in the self-paced Introduction to RISC and PowerPC course available from APDA.)
Minimize use of low memory
Avoid writing to or reading from hardware directly
Write 32-bit clean code
Don't intermix data and code
Avoid patching traps
There are a few new rules that apply to the new machines:
Eliminate dependencies on 80- and 96-bit floating point
Isolate dependencies on the runtime model
Don't assume you know what's going to be fast
Low memory globals: Applications that use low-memory globals may no longer be compatible when Apple revises the system software. This hinders Apple from adding commonly requested features to the system and enhancing system performance.
Since some applications depend critically on the documented low-memory globals, Apple is supplying a set of accessor calls for all documented low-memory globals. (These calls are in a new set of C/C++ header files located on E.T.O. 12 and coming soon to better development systems near you.) For compatibility reasons, the accessors are implemented as macros on the 68K, but are implemented as actual routines on Macintosh with PowerPC.
These accessor routines should be used now to replace explicit pointers to low memory. However, this is not a license to use undocumented low-memory globals. Apple makes no guarantee that these globals will continue to be available in future system software releases.
Avoid writing to hardware: In addition to the low-memory locations used by the operating system and Toolbox, the Macintosh often uses special addresses for Memory-Mapped I/O. These addresses vary from Macintosh to Macintosh, and limit your code to working with particular versions of the hardware.
Write 32-bit clean code: 68K Macintosh computers can be set to use only the lower 24 bits of an address, for compatibility with the original 68000 addressing model. In contrast, the PowerPC processor-based Macintosh computers will use all 32 bits of a memory address. Most developers have removed dependencies on 24-bit addresses, but some are using the upper bit of an address for other purposes. If you are doing this, be aware that your code is only 31-bit clean. It will not work on Macintosh with PowerPC.
Dont intermix data and code: The PowerPC runtime system may load native code into a special read-only area. You should not include data either in your code or at the end of your code, nor should you have self-modifying code. A future column will discuss how the new runtime system supports static data (i.e. global variables) for all code.
Avoid patching traps: Trap patches can impact the performance of a PowerPC processor based Macintosh system due to some additional dispatching work that the system has to perform. In addition, the new machines include special split traps which incorporate separate versions tuned for the best performance when called from emulation or when called from native code. These are traps that had no cause to be patched in the past (such as AddPt), and will not be patchable in the future.
Eliminate dependencies on 80- and 96-bit floating point: The PowerPC processor follows the IEEE 754 standard for floating-point arithmetic. In this standard, float is 32 bits, and double is 64 bits. (Apple has implemented a 128 bit long double type in software for those applications which need the extra precision.) However, the PowerPC Floating-Point Unit does not support Motorolas 80/96-bit extended type. Therefore, any code which depends on extended should be converted to one of the hardware-supported types (for speed) or long double (for precision.)
Emulated code can use the 80 and 96-bit extended types via SANE, but the emulator does not support direct calls to the 6888x FPU. Therefore, if you are porting code which contains direct 6888x FPU calls, you should re-code using portable ANSI C. Dont be tempted to require that the user install a software FPU which will run slower than SANE - do the right thing!
Isolate dependencies on runtime model: The existing runtime model contains many features that are processor dependent or optimized for systems with extremely limited memory. If your code depends on parts of the 68000 runtime architecture (such as setting and restoring A5, examining the stack, or looking at the jump table entries), you should try to eliminate this code, or at a minimum, wrap conditional compilation directives around it.
Dont assume you know whats going to be fast: The new Macintosh with PowerPC computers are being tuned for both compatibility and performance. Programs which assume that 6888x-direct calls are faster than standard floating-point calls will be in for a surprise, as will programs that assume that one particular toolbox call is faster than another. Write your code to be as generic and compatible as possible, then test it once you get your hands on the new systems.
Compiler Compatibility
With a new processor comes new compilers. And the new compiler from Apple, as well as the compilers coming from third-parties, is a lot stricter than the 68K compilers you are used to using. Therefore, you may need to spend some time preparing your code for compilers which adhere more closely to the ANSI standards.
While the ultimate test will be re-compiling on the new PowerPC compilers, you can learn much from your current compiler. THINK C users can use the ANSI Settings button in the compiler options dialog to get a feel for what the new compilers will be like. (When using the ANSI compatibility settings, turn THINK C extensions back on so that the compiler will recognize the pascal keyword in the Macintosh headers. Selecting 4 byte ints is also a good idea, as this is the size used by both the MPW and PowerPC compilers.) MPW users already have a fairly ANSI-compliant compiler, though they should use the -r flag to detect calls to undefined routines.)
In any case, running the MPW C and C++ compilers is a good benchmark to illustrate what will and will not work on the PowerPC compilers. The MPW compiler doesnt implement THINK Cs asm {} directive, and neither does the PowerPC compiler. (Such in-line assembly should be re-written as portable ANSI C, not just moved into PowerPC assembler. You should only consider going to assembler after testing the compiled code for performance.) MPW doesnt use precompiled headers by default, and the PowerPC compilers may not support them at all. MPW watches for pointer assignment incompatibilities that THINK C passes by. In general, your code will be more portable after running through two compilers than after running through only one.
ANSI Compatibility
Just being able to survive the MPW compiler isnt enough - your code has to survive an ANSI-compliant compiler and a new runtime environment. Fortunately, you can take three simple steps to improve your codes portability and robustness:
Dont make assumptions about the size of an int
Add function prototypes and self-prototyping functions
Remove language extensions where you can
Dont make assumptions about the size of an int: Portable C code should not make assumptions about the size of an integer. For example, THINK C assumes int is 16 bits unless you set the 4 byte ints option. MPW and the current PowerPC compilers all assume that int is 32 bits. Therefore, you should perform a global search for int in your code and replace these references with something less compiler-specific. The safest solution is to declare some virtual types such as a 16-bit int16 and a 32-bit int32 in a special header. You can modify for each compiler and still retain portability.
In general, you should use int only if you need the natural word size of the machine, as you do for loop counters, array indices, and other values that are likely to be manipulated in registers and that require efficient handling by the processor.
Add function prototypes and self-prototyping functions: Function prototypes are an ANSI addition to the C language which allows the compiler to check (and potentially coerce) the values being passed to and from a function. The PowerPC compilers, which are true ANSI compilers, do a better job of type checking (and may be able to generate better code) if you use declarations in this style. Adding function prototypes also allows the compiler to catch potential parameter-passing errors at compile time instead of allowing the debugger to catch them at runtime.
Remove language extensions where you can: The first step is to make your C code as ANSI-compliant as possible, except for the pascal keyword, which is Apple-specific, and "//" comments which are part of C++ but not ANSI C. All current Macintosh C compilers (including PowerPC compilers) implement these language extensions.
One major challenge that faces C++ programmers is the use of handle-based objects. Handle-based objects are a non-ANSI extension to C++ that is not supported by the PowerPC compilers. Therefore, you must change your code to use pointer-based objects and update to a version of your class library that supports pointer-based objects. (One advantage of this change is that it gives you access to C++'s full range of features.)
Coming next month
We hope that this brief introduction to PowerPC development will help you begin preparing your code for the next generation of Macintosh computers. In next months column, we will give you are tour of the PowerPC processor architecture, give you a taste of PowerPC assembly language, and show you why you wont be writing much assembly language in the future.