Jan 94 Challenge
Volume Number: | | 10
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Issue Number: | | 1
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Column Tag: | | Programmers Challenge
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Programmers Challenge
Connect The Dots
By Mike Scanlin, MacTech Magazine Regular Contributing Author
Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.
Heres how it works:
Each month there will be a different programming challenge presented here. First, you must write some code that solves the challenge. Second, you must optimize your code (a lot). Then, submit your solution to MacTech Magazine (formerly MacTutor). A winner will be chosen based on code correctness, speed, size and elegance (in that order of importance) as well as the postmark of the answer. In the event of multiple equally desirable solutions, one winner will be chosen at random (with honorable mention, but no prize, given to the runners up). The prize for the best solution each month is $50 and a limited edition The Winner! MacTech Magazine Programming Challenge T-shirt (not to be found in stores).
In order to make fair comparisons between solutions, all solutions must be in ANSI compatible C (i.e., dont use Thinks Object extensions). Only pure C code can be used. Any entries with any assembly in them will be disqualified (except for those challenges specifically stated to be in assembly). However, you may call any routine in the Macintosh toolbox you want (i.e., it doesnt matter if you use NewPtr instead of malloc). All entries will be tested with the FPU and 68020 flags turned off in THINK C. When timing routines, the latest version of THINK C will be used (with ANSI Settings plus Honor register first and Use Global Optimizer turned on) so beware if you optimize for a different C compiler. All code should be limited to 60 characters wide. This will aid us in dealing with e-mail gateways and page layout.
The solution and winners for this months Programmers Challenge will be published in the issue two months later. All submissions must be received by the 10th day of the month printed on the front of this issue.
All solutions should be marked Attn: Programmers Challenge Solution and sent to Xplain Corporation (the publishers of MacTech Magazine) via snail mail or preferably, e-mail - AppleLink: MT.PROGCHAL, Internet: progchallenge@xplain.com, CompuServe: 71552,174 and America Online: MT PRGCHAL. If you send via snail mail, please include a disk with the solution and all related files (including contact information). See page 2 for information on How to Contact Xplain Corporation.
MacTech Magazine reserves the right to publish any solution entered in the Programming Challenge of the Month and all entries are the property of MacTech Magazine upon submission. The submission falls under all the same conventions of an article submission.
CONNECT THE DOTS
Thanks to James Goebel (location unknown) for suggesting this months challenge. You are given a set of Points and a PixMapHandle. The goal is to quickly draw a line from each point in the set to the next point in the set (if you have n points then draw n-1 line segments). A really fast version of this routine would help improve the speed of a program that makes line charts, for instance.
The prototype of the function you write is:
/* 1 */
void ConnectTheDots(numDots, theDots,
thePixMapHndl, lineColor)
unsigned short numDots;
Point theDots[];
PixMapHandlethePixMapHndl;
RGBColorlineColor;
NumDots is the 1-based number of Points in the array theDots (range is 2..500). ThePixMapHandle is a handle to the PixMap where the line drawing takes place (maximum dimensions are 4000 pixels square). In order to avoid sub-byte addressing problems, you can assume that the only combinations of pixelSize, cmpSize and cmpCount of the PixMap youll have to deal with are (8, 8, 1), (16, 5, 3) and (32, 8, 3) (basically, 256 indexed colors, 16-bit direct (Thousands) and 32-bit direct (Millions)).
LineColor is the RGBColor that you should use to draw each line segment. If the PixMap is indexed then youll have to convert the RGBColor to the appropriate index value (using the inverse table of the PixMaps pmTable field). You may assume that each point in theDots array lies within the bounds of the PixMap. And its okay to write or clear the unused bits of each pixel (the alpha bit(s) in the 16-bit or 32-bit direct cases).
Heres an example: Say numDots is 4, theDots[0] = (1,2), theDots[1] = (1,4), theDots[2] = (2,4) and theDots[3] = (3,6). You would draw 3 lines of the appropriate color from (1,2) to (1,4), from (1,4) to (2,4) and from (2,4) to (3,6).
Thats it. Pretty simple concept, huh? The key is, though, that you can probably do better than the ROMs Line or LineTo routines given the special circumstances that this drawing takes place in. Your pen size is (1,1), the mode is patCopy, there is no clipping or bounds checking, etc. It boils down to how fast your line algorithm is and how fast you can do byte-aligned pixel addressing. It is not necessary to exactly match QuickDraws Line routine; that is, you dont have to plot the exact same set of pixels when making a line from a given point to some other given point. But your line routine should produce reasonable unbroken lines nonetheless.
TWO MONTHS AGO WINNER
Of the 21 entries I received for the Who Plays Who challenge I only had to disqualify 3 entries: one that used tables of precomputed answers, one that was written in Pascal and one that was incorrect. Of those remaining there were two who were equally fast: Bill Karsh (Chicago, IL) and two-time Challenge winner Bob Boonstra (Westford, MA). Bill wins, though, because his code and data size is about a quarter of Bobs.
Here are the times, code+data sizes and outpTop 10ut sizes of each entry (the output size represents the concatenated output for many sample runs of the routine). Numbers in parens after a persons name indicate how many times that person has finished in the top 5 places of all previous Programmer Challenges, not including this one.
Name time code+data output size
Bill Karsh (1) 4 660 27935
Bob Boonstra (3) 4 2430 29157
James Goebel (1) 7 348 29157
Doug Currie 8 298 29066
P Kidwell & G Klesczewski 8 468 29113
Dan Farmer 8 526 29157
Jerry Panagrossi 12 508 29183
Thomas Studer 12 906 29158
Martin Caron 16 676 29158
Jorj Bauer 28 11040 28936
John Chen 34 1828 29027
Michael Panchenko 73 270 35944
Dave Darah 73 780 33682
Allen Stenger (2) 74 728 35158
Stefan Pantke 76 764 33075
Steve Gehrman 81 1294 28813
Jan de Ruiter 145 354 76431
Jeremy Vineyard (1) 4561 592 29069
One thing that the two fastest entries have in common is that they dont call fprintf (which takes up the bulk of the time for most solutions). Instead, they format the output themselves (since the format requirements are simple), buffer the output to one of their own buffers (allocated on the stack) and then call fwrite (see Bills solution below for an example of this).
Although I disqualified the entry from Ernst Munter (Kanata, ON, Canada) for using entirely too many precomputed lookup tables, his output format was interesting (and very compact). Heres a sample for 12 teams:
Matches are played every 15 minutes,
starting at noon. Teams meet each other
in the designated playing areas.
Playing Areas:
A = Field 1
B = Field 2
C = Field 3
D = Field 4
E = Field 5
F = Field 6
Time: 12 . . . 1 . . . 2 . .
Team:
CycleStealers A A A A A A A A A A A
Beanies A B B B B B B B B B B
RiscTakers B A B C C C C C C C C
GiraffeButts B B A D D D D D D D D
BlueBombers C C C A B E E E E C D
Wackos C D D B A F F F F D C
Peashooters D C D E E A B C D E E
SourGrapes D D C F F B A D C F F
SnowBirds E E E C D E F A B E F
Monarchs E F F D C F E B A F E
Accountants F E F E F C D E F A B
Friends F F E F E D C F E B A
Heres Bills winning solution:
/* 2 */
/* ScheduleMatches ----------------------------------------
*
* In response to Nov 93 MacTech programmer's challenge.
*
* Object is to:
* 1) form all combinations of 'numTeams' 'teamNames',
* taken two at a time (numTeams even);
* 2) match these pairs to 'numTeams'/2
* 'playingAreaNames';
* 3) schedule 'numTeams'/2 "matches" at a time, starting
* at 12 noon, with a new set of such matches
* scheduled every 15 minutes, until all combinations
* are used;
* 4) write the whole schedule out to a given ANSI file
* stream.
*
* Some observations:
*
* number of combinations = C(numTeams,2) =
* numTeams*(numTeams-1)/2.
* There are then (numTeams-1) sets of matches, or,
* times, which must be scheduled.
*
* The pairs can be generated geometrically using
* central cyclical pattern as demonstrated for
* numTeams = 6:
*
* 1 Connecting rods have fixed
* | orientation. 0 stays in center.
* | Other digits cycle clockwise,
* 2---\ 0 /---5 or, cc, around circumference.
* ---
*
* 3-----4
*
* Suggested formatting is as follows:
*
* 12:xx
* areaU: nameJ vs nameK
* areaV: nameL vs nameM
* .
* .
* {blank line}
* 12:xx
* .
* .
*
* billKarsh - solution author.
*
*/
#pragma options( honor_register, !assign_registers )
#pragma options( !check_ptrs )
#include<string.h>
#include<stdio.h>
void ScheduleMatches(
unsigned short numTeams,
Str255 teamNames[],
Str255 playingAreaNames[],
FILE *outputfile );
#define BufSize 1024
// BufIt modifier codes
#define kTime -1// write time
#define kStrn 1 // write string + '\n'
#define kStrSep 2 // write string + ': '
#define kStrVs 4 // write string + ' vs '
// useful shorthand inside BufIt
// make sure n bytes available in buffer,
// else empty it out
#define BufReady( n )\
if( n > b->avail ) {\
b->p = p;\
BufFlush();\
p = b->buf;\
}
typedef struct {
FILE *file; // ANSI stream
Byte *buf; // start of private buffer
Byte *p; // current position in buffer
short avail; // available bytes in buffer
short padding;// global data 4-byte aligned
} BufRec;
static BufRec gBuf;
/* BufFlush -----------------------------------------------
*
* Write current buffer to file.
*/
static void BufFlush( void )
{
register BufRec *b = &gBuf;
size_t n = b->p - b->buf;
if( n ) {
fwrite( b->buf, 1, n, b->file );
// reset buffer
b->p = b->buf;
b->avail = BufSize;
}
}
/* BufIt --------------------------------------------------
*
* 1) Write string to local buffer if room,
* otherwise,
* 2) Dump buffer to file,
* 3) resume with step 1.
*
* If behavior code, mod, as defined above is >= 0:
* data is data starting address,
* nBytes of data to write.
*
* If mod is special code kTime:
* data indexes internal minute string,
* nBytes = hour.
*/
static void BufIt(
register Byte *data,
register short nBytes,
short mod )
{
register BufRec *b= &gBuf;
register Byte *p= b->p;
static Byte mins[8] = "00153045";
if( mod < 0 ) { // write a time
BufReady( 7 );
*p++ = '\n';
// hour
if( !nBytes ) {
*p++ = '1';
*p++ = '2';
b->avail--;
}
else
*p++ = nBytes + '0';
*p++ =':';
// mins
data += (long)mins;
*p++ = *data++;
*p++ = *data;
*p++ = '\n';
b->avail -= 6;
}
else { // write a string
BufReady( nBytes + mod );
memcpy( p, data, nBytes );
p += nBytes;
b->avail -= nBytes + mod;
switch( mod ) { // write string suffix
case kStrn:
*p++ = '\n';
break;
case kStrSep:
*p++ = ':';
*p++ = ' ';
break;
case kStrVs:
*p++ = ' ';
*p++ = 'v';
*p++ = 's';
*p++ = ' ';
break;
}
}
b->p = p;
}
/* ScheduleMatches ----------------------------------------
*
* Driver routine.
*/
void ScheduleMatches(
unsigned short numTeams,
Str255 teamNames[],
Str255 playingAreaNames[],
FILE *outputfile )
{
register Byte *area, *tmJ, *tmK;
register short N = numTeams,
set = 0, nAreas;
register long t1= (long)*teamNames + 256,
tN= t1 + ((N-2)<<8);
Byte localBuf[BufSize];
if( !N || N & 1 ) return;
// init local buffer
gBuf.file= outputfile;
gBuf.buf = gBuf.p = localBuf;
gBuf.avail = BufSize;
// loop over sets of matches (times)
do {
// do first pair separately, because team[0]
// is at center, so this pair disjoint from
// others.
nAreas = N>>1;
area = *playingAreaNames;
BufIt( (Byte*)((set&3)<<1), set>>2, kTime );
BufIt( area+1, *area, kStrSep );
tmJ = (Byte*)t1 - 256;
tmK = (Byte*)t1 + (set<<8);
BufIt( tmJ+1, *tmJ, kStrVs );
BufIt( tmK+1, *tmK, kStrn );
tmJ = tmK;
// loop over remaining areas (pairs)
while( --nAreas ) {
area += 256;
BufIt( area+1, *area, kStrSep );
// next pair
tmJ = (long)tmJ < tN ? tmJ+256 : (Byte*)t1;
tmK = (long)tmK > t1 ? tmK-256 : (Byte*)tN;
BufIt( tmJ+1, *tmJ, kStrVs );
BufIt( tmK+1, *tmK, kStrn );
};
} while( ++set < N - 1 );
BufFlush();
}