TweetFollow Us on Twitter

Background TCL
Volume Number:9
Issue Number:12
Column Tag:TCL Workshop

A Piece of Apple Pi

Background processing with TCL

By Malcolm H. Teas, Rye, New Hampshire

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

About the author

Malcolm Teas has been programming the Macintosh for five years. He’s active with object programming in TCL and also uses C with Think and MPW. He lives, works, and consults from his house on the seacoast of New Hampshire.

I needed a project to test the new Think C version, since I have an interest in number theory, the project I picked was a Π calculation program. Most similar programs take over the machine while they’re at work. I wanted this one (just to keep life interesting) to optionally calculate Π in the background and let other applications continue. As the Mac doesn’t have preemptive multitasking, background applications only get time as permitted from the foreground application and vice versa. So, when we program time-intensive tasks, we’ve got to be nice to other software that may be running. The approach I took here is to let the user decide if this application should hog the system or not by setting an option in a menu. The default is to not hog.

To do this, I break the calculation up into a number of steps. The steps are implemented by a subclass of a TCL Chore object. This work is done at idle event time indirectly by the Dawdle() method of the bureaurocrats. The amount of CPU time that the calculation takes is the same if it’s done in the background or if the application hogs the system. However, the amount of time to the user is significantly longer if the work’s done in the background. This is due to the overhead of the time through the toolbox getting the idle event to run the calculation code. In addition, the calculation code is done in small steps and interspersed with other applications, etc. In the hog mode, it never leaves the calculation code at all but other apps don’t get CPU time.

Backgrounding is best for an application that’s got pre-calculation to do or can intersperse work with user input. As humans are so slow compared to the computer, the imbalance of speed can be put to good use this way.

Designing a chore for background processing

There are a couple of issues for chore-based background work. First, the chore has to be handled or know where to get all the information it needs for it’s processing. Second, if it’s work that gets completed that something else depends on, the chore has to be able to signal work complete. Last, chores need to be disposed of. One thing at a time.

In my case, my CPiChore class is a subclass of the CChore class. You’ll have to subclass the CChore class too as the standard class does nothing. The only method in CChore is the Perform() method (and of course those methods it inherits from CObject). My CPiChore subclass overrides the Perform() and Dispose() methods. It also has two new methods InitChore() and GetTicks() for setting the necessary data and getting information.

The InitChore() method takes all the necessary data as parameters. If I’d had a lot of data I could’ve passed a structure with the data loaded into it. However, as I only had four items, that seemed overkill for this project. Another alternative would’ve been for the chore to ask the necessary objects for the relevant data.

InitChore() takes the number of digits of Π to calculate, a pointer to the document object, and two flags to determine if the calculation should be timed and if hog mode is on. This data is stored locally. Note that the flags are stored in the object, but the document and the number of digits are stored in global variables that are defined and declared in the CPiChore.cp file. This makes them local to that file. The document object CAppPiDoc declares the CPiChore in it’s include file (CAppPiDoc.h). As a short-cut, I included the CAppPiDoc.h file in the CPiChore.cp file, and declared a global “document”. This means that I don’t have to type-cast as often when I use the “document” variable. The “Digits” variable is where the numDigits value is put. As this Π calculation code is ported, I didn’t convert all the calculation code to methods, instead, I left them and their global data in this CPiChore.cp file as straight C functions and data.

Perform() is the function in a chore that actually does the work. It’s called by the Idle() function in CApplication which is called every time an idle event happens. TCL considers an idle event to occur when we either receive a null event or a mouse-moved event. Note that if you’re doing background processing, you want null events while you’re app is in the background. To get them, the “Background null events” flag in the Size resource must be set. Use the SIZE flags popup in the Set Project Type dialog to do this.

The Idle() function also does some other things like check memory and do the Dawdle() method in the CBureaucrat object. Idle() runs through the chain of command to call all the Dawdle() methods there. It then runs through the list of chores to call Perform() on all the chores in the list.

When it gets to the Perform() method in CPiChore, CPiChore uses a stage counter to figure out what’s been done and what to do next. Basically, this determines and remembers what step it’s on. CPiChore uses the Machin algorithm to calculate Π (see the sidebar). The last step in the calculation stops the count of the time and tells the CAppPiDoc object that the chore is done by calling PiDone() in the document with the result of the calculation as it’s parameter.

The document gets the time the calculation took, sets flags for the state of the calculation and sends the result to the pane for display. The next time and idle event happens and the document’s Dawdle() method is called, the chore will be disposed of. This approach to deallocating the chore is known as lazy management of memory. It has the advantage that, as the Dawdle() method is called all the time, it’s more sure in deallocating the chore. The completion and the deallocation are in independent routines.

The pane to display this information isn’t a standard text edit pane. Text edit can only handle information up to around 30K of text characters. It’s easy to generate a value of Π that takes more space that this. I subclassed CPanorama to make a pane that just displayed a lot of text for this application. In addition, this CPiPane object also knows how to translate the digit numbers to text characters and how to display the time information too.

Implementation details

All the key user actions are handled through the DoCommand() method of the CAppPiDoc object. The one exception is the about box which is handled in the application’s DoCommand() method.

The number of digits is set in a dialog box that I use the regular TCL dialog classes to run. The DoCommand() method extracts the digit count from the dialog before it’s disposed. Although Symantec’s documentation states that the dialog objects must be subclassed to be really useful, I didn’t find the need to do that with the number of dialog view objects that know about the format and range of information. In this case, I used an integer text dialog view object that was told, via the template, what range of numbers to accept. Then, I use the FindViewByID() method to get that object and extract the now-conditioned value.

The time and hog (or “faster”) commands just toggle their values. In the UpdateMenus() method, these values are used to determine if those menu items are checked or not.

The start command is the important one. If the Π calculation chore is running, then this item is labeled “Stop”. If selected, it cancels and disposes of the chore. If the chore isn’t running, it starts it using the currently set number of digits and the timing and faster flags. It then assigns the chore to the application, this puts the chore in the chore list to be processed on an idle event. The chore will stay in the list until removed.

Once the chore is in the list, then the Perform() method is called with every idle event. If the faster or hog mode is on, then the Perform() method doesn’t return until the calculation is complete. Otherwise, it does one step and returns.

When the calculation is complete, the Perform() method calls the PiDone() method in the document which hands the result data off to the pane for display with the pane’s SetContent() method. This result data looks like the other data used in the calculation. It’s an array of character, but I use the characters as small integers. Actually, there’s a fair amount of wasted space as the integers range from 0-9. The calculation is carried out in decimal and there are custom routines to handle multiple place arithmetic.

The SetContent() method disposes any previous pointer to data (the data is held as pointers due to the ported code) and converts the data to characters for display. It does this by simply adding the integer value of the character zero to each number in the array.

When the Draw() method for the pane is called (it’s called automatically when the pane needs to be refreshed or when Refresh() is called), it sets the font and size of the text to draw. Draw() then creates a header line, draws it, skips down a little and draws the characters for Π. To do the drawing of the text, Draw() calls a routine called DrawWrapText() to wrap the text at the margins correctly.

DrawWrapText() takes parameters to the text, it’s size, and the margin, line information and whether or not to force a margin. This latter is similar to typing the return key to force a new line.

Listing:  CPiChore.cp
/*
 CPiChore
 Written and copyright by Malcolm H. Teas 1993.
 All rights reserved.
 
*/

#include "CAppPiDoc.h"

/*
 * Global variables
 */
int   Sign, 
 Zero, 
 Digits, 
 Pass,  /* two passes */
 Exp, /* exponent for divide */
 Divide;
static int constant[3]={0,25,239};

CAppPiDoc *document;
 
/*
 * These character arrays represent the digits for extended
 * precision arithmatic. (These may need to be int on 
 * some machines).
 */
#define DIGIT char
DIGIT *Power, *Term, *Result;

void copy (void);
void init(void);
void divi(register DIGIT *array);
void sub (void);
void add (void);

void CPiChore::Perform (long *maxSleep)
{
 long start;
 
 if (timeCalc)
 start = TickCount ();
 
 do  {
 switch (stage)  {
 case 0:
 init ();
 stage++;
 break;
 
 case 1:
 copy();
 Divide = Exp;
 divi(Term);
 if ( Sign > 0 ) 
 add();
 if ( Sign < 0 ) 
 sub();
 Exp = Exp + 2;
 Sign *= -1;
 Divide = constant[Pass];
 divi(Power);
 if (Pass == 2) 
 divi(Power);
 if (Zero == 0)
 stage++;
 break;
 
 case 2:
 Pass++;
 init ();
 stage++;
 break;
 
 case 3:
 copy();
 Divide = Exp;
 divi(Term);
 if ( Sign > 0 ) 
 add();
 if ( Sign < 0 ) 
 sub();
 Exp = Exp + 2;
 Sign *= -1;
 Divide = constant[Pass];
 divi(Power);
 if (Pass == 2) 
 divi(Power);
 if (Zero == 0)
 stage++;
 break;
 
 case 4:
 if (timeCalc)  {
 ticks += TickCount() - start;
 timeCalc = false;
 }
 document->PiDone (Result);
 stage++;
 break;
 
 case 5:
 break;
 }
 }  while (faster && stage != 5);
 
 if (timeCalc)
 ticks += TickCount() - start;
}

void CPiChore::InitChore (long numDigits, CDocument *doc, 
 Boolean timeIt, Boolean faster)
{
 stage = 0;
 Pass = 1;
 document = (CAppPiDoc *) doc;
 timeCalc = timeIt;
 ticks = 0;
 this->faster = faster;
 
 Digits = numDigits;
 FailNIL (Power = (char *) NewPtr (numDigits + 1));
 FailNIL (Term = (char *) NewPtr (numDigits + 1));
 FailNIL (Result = (char *) NewPtr (numDigits + 1));
}

long CPiChore::GetTicks (void)
{
 return ticks;
}

void CPiChore::Dispose (void)
{
 DisposPtr (Power);
 DisposPtr (Term);

 inherited::Dispose (); 
}

void add (void)
{
 register DIGIT *r, *t;
 register int sum, carry = 0;
    
 r = Result + Digits;
 t = Term + Digits;
 
 while( r >= Result )
 {
 sum = *r + *t + carry;
 carry = 0;
 if( sum >= 10 )
 {
 sum -= 10;
 carry++;
 }
 *r-- = sum;
 --t;
 }
}
 
void sub (void)
{
 register DIGIT *r, *t;
 register int diff, loan = 0; 
 
 r = Result + Digits;
 t = Term + Digits;
 
 while( r >= Result )
 {
 diff = *r - *t - loan;
 loan = 0;
 if( diff < 0 )
 {
 diff += 10;
 loan++;
 }
 *r-- = diff;
 --t;
 }
}
 
void divi(register DIGIT *array)
{
 register DIGIT *end;
 register int quotient, residue, digit = 0;
 
 Zero = 0;
 
 for( end = array + Digits; array <= end; )
 {
 digit    += *array;
 quotient =  digit / Divide;
 residue  =  digit % Divide;
 
 if((Zero !=0) || ((quotient+residue) != 0)) 
 Zero = 1;
 else 
 Zero = 0;
 
 *array++ = quotient;
 digit = 10 * residue;
 }
}
 
void init(void)
{
 register DIGIT *p, *t, *r, *end;
 
 p = Power;
 t = Term;
 r = Result;
 end = Power+Digits;
 
 while( p <= end )
 {
 *p++ = 0;
 *t++ = 0;
 
 if (Pass == 1) 
 *r++ = 0;
 }
 
 *Power = 16 / (Pass * Pass);
 
 if( Pass == 1 ) 
 {
 Divide = 5;
 }
 else
 {
 Divide = 239;
 }
 
 divi(Power);
 Exp = 1;
 Sign = 3 - (2 * Pass);
}
 
void copy (void)
{
 register DIGIT *t, *p, *end;
 
 t = Term;
 p = Power;
 end = Term + Digits;
 
 while (t <= end)
 {
 *t++ = *p++;
 }
}

How to calculate Π

The number Π in it’s simplest form, is the ratio of the circumference of a circle to that circle’s diameter. It’s an irrational number so it can’t be represented exactly by a ratio, or fraction, between two integers. As decimal numbering systems are essentially another way of expressing a fraction (i.e. the number 2.5 is actually the fraction 25/10), then Π, expressed as a decimal number, has an infinite number of places. A good reference for Π calculations is the book “History of Π” by Petr Beckmann.

The Π calculation algorithms work by interating over an approximation to Π. Each iteration, or time through the algorithm, the accuracy of the Π estimate increases. We say that we’re calculating Π, but we’re actually calculating an approximation to it. John Wallis, a sixteenth-century mathemetician, discovered a series of fractions, that when multiplied together result in Π. These are two ways to write Wallis’ product:

While this works fine, it’s also quite slow to converge or increase in accuracy, each fraction added doesn’t increase the accuracy very much. The Apple Π program in the article uses the Machin algorithm which converges much faster. It sums more complex fractions to speed up the process. More recently, mathemeticians using elliptical integrals discovered the holy grail of Π calculations: an algorithm, that while quite complex, doubles the number of accurate digits of Π for each iteration.

I ported the Machin algorithm from a version by Bryan Costales, who in turn ported it from a version by Robert Bishop. The algorithm is based on the equation:

[This is a Taylor expansion of 16 * Arctan(1/5) - 4 * Arctan(1/239). Tech. Ed.]

I use arrays of digits to implement the numbers and have written my own routines to do the arithmetic with these numbers. The calculation above is broken down into a number of steps. A step is done each time through the idle loop in the application.

Some have claimed that calculating Π to ever increasing numbers of digits (the record is around 40 million digits currently) is unecessary and not useful. However, when companies install a new supercomputer, this kind of calculation can be used for testing as it repeats intensive CPU work.

Number theorists use the results of long Π calculations to analyze the characteristics of the number, and through it, other similar numbers. Since number theory is a fundamental branch of mathematics that’s used in cryptography and computer theory this work may shed light on some aspects of mathematics that can be of practical use. Besides, it’s fun.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links... | Read more »
Price of Glory unleashes its 1.4 Alpha u...
As much as we all probably dislike Maths as a subject, we do have to hand it to geometry for giving us the good old Hexgrid, home of some of the best strategy games. One such example, Price of Glory, has dropped its 1.4 Alpha update, stocked full... | Read more »
The SLC 2025 kicks off this month to cro...
Ever since the Solo Leveling: Arise Championship 2025 was announced, I have been looking forward to it. The promotional clip they released a month or two back showed crowds going absolutely nuts for the previous competitions, so imagine the... | Read more »
Dive into some early Magicpunk fun as Cr...
Excellent news for fans of steampunk and magic; the Precursor Test for Magicpunk MMORPG Crystal of Atlan opens today. This rather fancy way of saying beta test will remain open until March 5th and is available for PC - boo - and Android devices -... | Read more »
Prepare to get your mind melted as Evang...
If you are a fan of sci-fi shooters and incredibly weird, mind-bending anime series, then you are in for a treat, as Goddess of Victory: Nikke is gearing up for its second collaboration with Evangelion. We were also treated to an upcoming... | Read more »
Square Enix gives with one hand and slap...
We have something of a mixed bag coming over from Square Enix HQ today. Two of their mobile games are revelling in life with new events keeping them alive, whilst another has been thrown onto the ever-growing discard pile Square is building. I... | Read more »
Let the world burn as you have some fest...
It is time to leave the world burning once again as you take a much-needed break from that whole “hero” lark and enjoy some celebrations in Genshin Impact. Version 5.4, Moonlight Amidst Dreams, will see you in Inazuma to attend the Mikawa Flower... | Read more »
Full Moon Over the Abyssal Sea lands on...
Aether Gazer has announced its latest major update, and it is one of the loveliest event names I have ever heard. Full Moon Over the Abyssal Sea is an amazing name, and it comes loaded with two side stories, a new S-grade Modifier, and some fancy... | Read more »
Open your own eatery for all the forest...
Very important question; when you read the title Zoo Restaurant, do you also immediately think of running a restaurant in which you cook Zoo animals as the course? I will just assume yes. Anyway, come June 23rd we will all be able to start up our... | Read more »
Crystal of Atlan opens registration for...
Nuverse was prominently featured in the last month for all the wrong reasons with the USA TikTok debacle, but now it is putting all that behind it and preparing for the Crystal of Atlan beta test. Taking place between February 18th and March 5th,... | Read more »

Price Scanner via MacPrices.net

AT&T is offering a 65% discount on the ne...
AT&T is offering the new iPhone 16e for up to 65% off their monthly finance fee with 36-months of service. No trade-in is required. Discount is applied via monthly bill credits over the 36 month... Read more
Use this code to get a free iPhone 13 at Visi...
For a limited time, use code SWEETDEAL to get a free 128GB iPhone 13 Visible, Verizon’s low-cost wireless cell service, Visible. Deal is valid when you purchase the Visible+ annual plan. Free... Read more
M4 Mac minis on sale for $50-$80 off MSRP at...
B&H Photo has M4 Mac minis in stock and on sale right now for $50 to $80 off Apple’s MSRP, each including free 1-2 day shipping to most US addresses: – M4 Mac mini (16GB/256GB): $549, $50 off... Read more
Buy an iPhone 16 at Boost Mobile and get one...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering one year of free Unlimited service with the purchase of any iPhone 16. Purchase the iPhone at standard MSRP, and then choose... Read more
Get an iPhone 15 for only $299 at Boost Mobil...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering the 128GB iPhone 15 for $299.99 including service with their Unlimited Premium plan (50GB of premium data, $60/month), or $20... Read more
Unreal Mobile is offering $100 off any new iP...
Unreal Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering a $100 discount on any new iPhone with service. This includes new iPhone 16 models as well as iPhone 15, 14, 13, and SE... Read more
Apple drops prices on clearance iPhone 14 mod...
With today’s introduction of the new iPhone 16e, Apple has discontinued the iPhone 14, 14 Pro, and SE. In response, Apple has dropped prices on unlocked, Certified Refurbished, iPhone 14 models to a... Read more
B&H has 16-inch M4 Max MacBook Pros on sa...
B&H Photo is offering a $360-$410 discount on new 16-inch MacBook Pros with M4 Max CPUs right now. B&H offers free 1-2 day shipping to most US addresses: – 16″ M4 Max MacBook Pro (36GB/1TB/... Read more
Amazon is offering a $100 discount on the M4...
Amazon has the M4 Pro Mac mini discounted $100 off MSRP right now. Shipping is free. Their price is the lowest currently available for this popular mini: – Mac mini M4 Pro (24GB/512GB): $1299, $100... Read more
B&H continues to offer $150-$220 discount...
B&H Photo has 14-inch M4 MacBook Pros on sale for $150-$220 off MSRP. B&H offers free 1-2 day shipping to most US addresses: – 14″ M4 MacBook Pro (16GB/512GB): $1449, $150 off MSRP – 14″ M4... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.