TweetFollow Us on Twitter

Dumb bugs
Volume 9
Number 11
Column TagsState of the Industry

Glenn’s Philosophy on Programming

Tricks to avoid wasting time on “dumb” bugs

By G. Weinreb, Somerville, Massachusetts

The most important thing in software development is that the programmer must love their code. If the programmer does not love his code, coding becomes a chore as opposed to a joy, causing code quality, coding productivity, and the programmer's mental state to degrade. In order for a programmer to love their code, ALL of the following must be true:

• The code must be well organized with specific functionality localized to one area, as opposed to appearing multiple times.

• ALL routines must be extremely well tested.

• ALL routines must be extremely well documented.

• Many routines must contain defensive code, especially the low level ones.

• The programmer must have a decent machine with which to develop.

• The programmer must have a decent development environment and a decent understanding of how to use it.

• The programmer must have a good debugger. Working with complex black boxes, into which you cannot peer, is a hell that I would not wish upon even the fiercest of competitors.

The fundamental principle behind programming is that each issue must be localized to one area (e.g. one function); and that this one area do it's job extremely well (i.e. employ defensive code, include outstanding documentation, and be extremely well tested). And then all the other routines are to rely on ONE to implement the specific functionality. If similar functionality is copied and implemented in different places, then the programmer has less time to make each copy solid. Unsolid (non defensive, non documented, non tested) code leads to the following scenario:

A programmer is programming one function that calls another, and finds that the called one is not working well. So the programmer stops what he/she is doing and goes to fix the lower level routine. Now, if it is undocumented, the programmer needs to read each line, figure out what it's doing, and then document it - which can take more time than coding the thing from scratch. Therefore, undocumented code is in a sense disposable - you use it once and then throw it away and get another (like a Kleenex) when you need to change it. So the poor programmer documents the routine, tests it and makes it solid. But then we find that many other routines call this function, and our making it solid has changed it a little, causing it to not work for some of it's other callers. Subsequently, the programmer must fight to make it work in all cases - which requires coding in other areas - which can lead to new frontiers. And much time goes by while the poor programmer has accomplished very little on the original routine. And subsequently, they find it very hard to love their code.

So,

• Code MUST be well documented, which includes:

+ function headers for all functions

+ descriptive headers for each file

+ descriptions of passed arguments

+ documentation in the code which describes what it does and how it does it

• Code must be thoroughly tested because the devil is in the details and the details are what will bite you. Subsequently, you've got to DIG, DIG, DIG to uncover those subtle little problems. And the key to this is to have the confidence that they exist, else you will not dig for them - SO ASSUME THEY EXIST AND DIG, DIG, DIG.

• Code MUST be defensive in order to get ahead of the bugs. Defensive coding entails looking for problems and showing an alert if one is found. Several examples:

a) Arguments passed to low level routines (i.e. the one's called by many other routines) are checked if doing development. A global variable, 'gDevelopment', is set TRUE when doing development, and at any time, the user can press an Option key to toggle the state of 'gDevelopment' TRUE/FALSE. 'gDevelopment' is typically used in the following way:

/* 1 */

void SetUserItem (
 DialogPtr dialog, //ptr to dialog box
 short itemNr,   //item's DITL #
 ProcPtr doDraw) //procedure pointer for                       
 //user  DITL item
{
 if (gDevelopment)  {// if doing develop...
 if (IfPtrIsNullOrBadYell ((Ptr) dialog, 1))                   return;
 // test for null or bad ptr
 if (IfDitlNrIsBadYell (itemNr, TRUE)) return;           // test for 
bad ditl #
 if (IfPtrIsNullOrBadYell ((Ptr) doDraw, 1))
 return;// test for null or bad ptr
 }
 body .....
 body .....
}

Subsequently, if there is trouble, the programmer knows about the problem before it causes harm. And bugs can cause harm in a manner which is not obvious and/or a manner which does not lead the programmer to the bad code (e.g. a bug in area A destroys memory in area B, which crashes 100 mouse clicks latter). Defensive coding is like being at the window with a shotgun when the burglar climbs in - "Hey, what the hell do you think you're doing?". Programmers must get ahead of bugs, not behind, in order to love their code.

Someone playing devil's advocate might say, "Doesn't it take time to install defensive code and doesn't it slow your program?". It does take some time to implement, yet not much since it involves mindless cut/copy/paste of similar existing code fragments. The time for the processor to check for 'gDevelopment' TRUE is less than a microsecond (for perspective, HLock() costs 121µs on a Mac IIcx). Subsequently, adding "if (gDevelopment)" increases execution time by only a tiny amount. Freeing the programmer from fighting bugs will give him/her more time to optimize code - which will save orders of magnitude more execution time.

b) One can use macros to add defensive coding to toolbox routines. e.g.

/* 2 */

 #define HLock_(h) \
 \
 if (gDevelopment) { \
 if (CheckHandle((Handle) h, TRUE, TRUE))    \
 HLock((Handle) h);\
 } \
 else if (h){    \
 HLock((Handle) h);\
 }

This simple little macro has saved my life on a number of occasions.

c) We will define the phrase "memory problem" as code which writes to memory where it should not, and possibly causes trouble in an unrelated area and/or in an intermittent way - both of which are infamous to programmers. In the case of a "memory problem", one must have a strategy for dealing with it (other than fumbling around and saying, "Gee's, this really IS a tough one."). One technique is to use a global, 'gShakeLikeHell', which is toggled TRUE/FALSE by pressing an Option key (it is always set to FALSE when you first launch the application), and a macro defined as follows:

/* 3 */

#define SHAKELIKEHELLIFSHAKING\
 \
 if (gShakeLikeHell) \
 ShakeLikeHellifShaking();

ShakeLikeHellifShaking() compacts the heap, creates handles, disposes of handles, and tests existing data structures. If you have an intermittent or nebulous bug, the best response is to install the SHAKELIKEHELLIFSHAKING macro throughout your code under development, run the application, and press the Option key to turn it on. Chances are you will crash, or see the problem sooner (i.e. closer to the bad code). Ideally you would like to isolate the problem area between 2 SHAKELIKEHELLIFSHAKING macros (which is a mechanism which identifies if the problem does or does not originate from a specified range of code). After installing the macro, you can leave it in your code - it cost less than a microsecond. [Except for the time spent in the ShakeLikeHellifShaking routine. - Tech. Ed]. Installing this macro may seem silly, yet I can attest it has worked beautifully on many occasions - encouraging me to love my code.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links... | Read more »
Price of Glory unleashes its 1.4 Alpha u...
As much as we all probably dislike Maths as a subject, we do have to hand it to geometry for giving us the good old Hexgrid, home of some of the best strategy games. One such example, Price of Glory, has dropped its 1.4 Alpha update, stocked full... | Read more »
The SLC 2025 kicks off this month to cro...
Ever since the Solo Leveling: Arise Championship 2025 was announced, I have been looking forward to it. The promotional clip they released a month or two back showed crowds going absolutely nuts for the previous competitions, so imagine the... | Read more »
Dive into some early Magicpunk fun as Cr...
Excellent news for fans of steampunk and magic; the Precursor Test for Magicpunk MMORPG Crystal of Atlan opens today. This rather fancy way of saying beta test will remain open until March 5th and is available for PC - boo - and Android devices -... | Read more »
Prepare to get your mind melted as Evang...
If you are a fan of sci-fi shooters and incredibly weird, mind-bending anime series, then you are in for a treat, as Goddess of Victory: Nikke is gearing up for its second collaboration with Evangelion. We were also treated to an upcoming... | Read more »
Square Enix gives with one hand and slap...
We have something of a mixed bag coming over from Square Enix HQ today. Two of their mobile games are revelling in life with new events keeping them alive, whilst another has been thrown onto the ever-growing discard pile Square is building. I... | Read more »
Let the world burn as you have some fest...
It is time to leave the world burning once again as you take a much-needed break from that whole “hero” lark and enjoy some celebrations in Genshin Impact. Version 5.4, Moonlight Amidst Dreams, will see you in Inazuma to attend the Mikawa Flower... | Read more »
Full Moon Over the Abyssal Sea lands on...
Aether Gazer has announced its latest major update, and it is one of the loveliest event names I have ever heard. Full Moon Over the Abyssal Sea is an amazing name, and it comes loaded with two side stories, a new S-grade Modifier, and some fancy... | Read more »
Open your own eatery for all the forest...
Very important question; when you read the title Zoo Restaurant, do you also immediately think of running a restaurant in which you cook Zoo animals as the course? I will just assume yes. Anyway, come June 23rd we will all be able to start up our... | Read more »
Crystal of Atlan opens registration for...
Nuverse was prominently featured in the last month for all the wrong reasons with the USA TikTok debacle, but now it is putting all that behind it and preparing for the Crystal of Atlan beta test. Taking place between February 18th and March 5th,... | Read more »

Price Scanner via MacPrices.net

AT&T is offering a 65% discount on the ne...
AT&T is offering the new iPhone 16e for up to 65% off their monthly finance fee with 36-months of service. No trade-in is required. Discount is applied via monthly bill credits over the 36 month... Read more
Use this code to get a free iPhone 13 at Visi...
For a limited time, use code SWEETDEAL to get a free 128GB iPhone 13 Visible, Verizon’s low-cost wireless cell service, Visible. Deal is valid when you purchase the Visible+ annual plan. Free... Read more
M4 Mac minis on sale for $50-$80 off MSRP at...
B&H Photo has M4 Mac minis in stock and on sale right now for $50 to $80 off Apple’s MSRP, each including free 1-2 day shipping to most US addresses: – M4 Mac mini (16GB/256GB): $549, $50 off... Read more
Buy an iPhone 16 at Boost Mobile and get one...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering one year of free Unlimited service with the purchase of any iPhone 16. Purchase the iPhone at standard MSRP, and then choose... Read more
Get an iPhone 15 for only $299 at Boost Mobil...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering the 128GB iPhone 15 for $299.99 including service with their Unlimited Premium plan (50GB of premium data, $60/month), or $20... Read more
Unreal Mobile is offering $100 off any new iP...
Unreal Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering a $100 discount on any new iPhone with service. This includes new iPhone 16 models as well as iPhone 15, 14, 13, and SE... Read more
Apple drops prices on clearance iPhone 14 mod...
With today’s introduction of the new iPhone 16e, Apple has discontinued the iPhone 14, 14 Pro, and SE. In response, Apple has dropped prices on unlocked, Certified Refurbished, iPhone 14 models to a... Read more
B&H has 16-inch M4 Max MacBook Pros on sa...
B&H Photo is offering a $360-$410 discount on new 16-inch MacBook Pros with M4 Max CPUs right now. B&H offers free 1-2 day shipping to most US addresses: – 16″ M4 Max MacBook Pro (36GB/1TB/... Read more
Amazon is offering a $100 discount on the M4...
Amazon has the M4 Pro Mac mini discounted $100 off MSRP right now. Shipping is free. Their price is the lowest currently available for this popular mini: – Mac mini M4 Pro (24GB/512GB): $1299, $100... Read more
B&H continues to offer $150-$220 discount...
B&H Photo has 14-inch M4 MacBook Pros on sale for $150-$220 off MSRP. B&H offers free 1-2 day shipping to most US addresses: – 14″ M4 MacBook Pro (16GB/512GB): $1449, $150 off MSRP – 14″ M4... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.