TweetFollow Us on Twitter

Dumb bugs
Volume 9
Number 11
Column TagsState of the Industry

Glenn’s Philosophy on Programming

Tricks to avoid wasting time on “dumb” bugs

By G. Weinreb, Somerville, Massachusetts

The most important thing in software development is that the programmer must love their code. If the programmer does not love his code, coding becomes a chore as opposed to a joy, causing code quality, coding productivity, and the programmer's mental state to degrade. In order for a programmer to love their code, ALL of the following must be true:

• The code must be well organized with specific functionality localized to one area, as opposed to appearing multiple times.

• ALL routines must be extremely well tested.

• ALL routines must be extremely well documented.

• Many routines must contain defensive code, especially the low level ones.

• The programmer must have a decent machine with which to develop.

• The programmer must have a decent development environment and a decent understanding of how to use it.

• The programmer must have a good debugger. Working with complex black boxes, into which you cannot peer, is a hell that I would not wish upon even the fiercest of competitors.

The fundamental principle behind programming is that each issue must be localized to one area (e.g. one function); and that this one area do it's job extremely well (i.e. employ defensive code, include outstanding documentation, and be extremely well tested). And then all the other routines are to rely on ONE to implement the specific functionality. If similar functionality is copied and implemented in different places, then the programmer has less time to make each copy solid. Unsolid (non defensive, non documented, non tested) code leads to the following scenario:

A programmer is programming one function that calls another, and finds that the called one is not working well. So the programmer stops what he/she is doing and goes to fix the lower level routine. Now, if it is undocumented, the programmer needs to read each line, figure out what it's doing, and then document it - which can take more time than coding the thing from scratch. Therefore, undocumented code is in a sense disposable - you use it once and then throw it away and get another (like a Kleenex) when you need to change it. So the poor programmer documents the routine, tests it and makes it solid. But then we find that many other routines call this function, and our making it solid has changed it a little, causing it to not work for some of it's other callers. Subsequently, the programmer must fight to make it work in all cases - which requires coding in other areas - which can lead to new frontiers. And much time goes by while the poor programmer has accomplished very little on the original routine. And subsequently, they find it very hard to love their code.

So,

• Code MUST be well documented, which includes:

+ function headers for all functions

+ descriptive headers for each file

+ descriptions of passed arguments

+ documentation in the code which describes what it does and how it does it

• Code must be thoroughly tested because the devil is in the details and the details are what will bite you. Subsequently, you've got to DIG, DIG, DIG to uncover those subtle little problems. And the key to this is to have the confidence that they exist, else you will not dig for them - SO ASSUME THEY EXIST AND DIG, DIG, DIG.

• Code MUST be defensive in order to get ahead of the bugs. Defensive coding entails looking for problems and showing an alert if one is found. Several examples:

a) Arguments passed to low level routines (i.e. the one's called by many other routines) are checked if doing development. A global variable, 'gDevelopment', is set TRUE when doing development, and at any time, the user can press an Option key to toggle the state of 'gDevelopment' TRUE/FALSE. 'gDevelopment' is typically used in the following way:

/* 1 */

void SetUserItem (
 DialogPtr dialog, //ptr to dialog box
 short itemNr,   //item's DITL #
 ProcPtr doDraw) //procedure pointer for                       
 //user  DITL item
{
 if (gDevelopment)  {// if doing develop...
 if (IfPtrIsNullOrBadYell ((Ptr) dialog, 1))                   return;
 // test for null or bad ptr
 if (IfDitlNrIsBadYell (itemNr, TRUE)) return;           // test for 
bad ditl #
 if (IfPtrIsNullOrBadYell ((Ptr) doDraw, 1))
 return;// test for null or bad ptr
 }
 body .....
 body .....
}

Subsequently, if there is trouble, the programmer knows about the problem before it causes harm. And bugs can cause harm in a manner which is not obvious and/or a manner which does not lead the programmer to the bad code (e.g. a bug in area A destroys memory in area B, which crashes 100 mouse clicks latter). Defensive coding is like being at the window with a shotgun when the burglar climbs in - "Hey, what the hell do you think you're doing?". Programmers must get ahead of bugs, not behind, in order to love their code.

Someone playing devil's advocate might say, "Doesn't it take time to install defensive code and doesn't it slow your program?". It does take some time to implement, yet not much since it involves mindless cut/copy/paste of similar existing code fragments. The time for the processor to check for 'gDevelopment' TRUE is less than a microsecond (for perspective, HLock() costs 121µs on a Mac IIcx). Subsequently, adding "if (gDevelopment)" increases execution time by only a tiny amount. Freeing the programmer from fighting bugs will give him/her more time to optimize code - which will save orders of magnitude more execution time.

b) One can use macros to add defensive coding to toolbox routines. e.g.

/* 2 */

 #define HLock_(h) \
 \
 if (gDevelopment) { \
 if (CheckHandle((Handle) h, TRUE, TRUE))    \
 HLock((Handle) h);\
 } \
 else if (h){    \
 HLock((Handle) h);\
 }

This simple little macro has saved my life on a number of occasions.

c) We will define the phrase "memory problem" as code which writes to memory where it should not, and possibly causes trouble in an unrelated area and/or in an intermittent way - both of which are infamous to programmers. In the case of a "memory problem", one must have a strategy for dealing with it (other than fumbling around and saying, "Gee's, this really IS a tough one."). One technique is to use a global, 'gShakeLikeHell', which is toggled TRUE/FALSE by pressing an Option key (it is always set to FALSE when you first launch the application), and a macro defined as follows:

/* 3 */

#define SHAKELIKEHELLIFSHAKING\
 \
 if (gShakeLikeHell) \
 ShakeLikeHellifShaking();

ShakeLikeHellifShaking() compacts the heap, creates handles, disposes of handles, and tests existing data structures. If you have an intermittent or nebulous bug, the best response is to install the SHAKELIKEHELLIFSHAKING macro throughout your code under development, run the application, and press the Option key to turn it on. Chances are you will crash, or see the problem sooner (i.e. closer to the bad code). Ideally you would like to isolate the problem area between 2 SHAKELIKEHELLIFSHAKING macros (which is a mechanism which identifies if the problem does or does not originate from a specified range of code). After installing the macro, you can leave it in your code - it cost less than a microsecond. [Except for the time spent in the ShakeLikeHellifShaking routine. - Tech. Ed]. Installing this macro may seem silly, yet I can attest it has worked beautifully on many occasions - encouraging me to love my code.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Tokkun Studio unveils alpha trailer for...
We are back on the MMORPG news train, and this time it comes from the sort of international developers Tokkun Studio. They are based in France and Japan, so it counts. Anyway, semantics aside, they have released an alpha trailer for the upcoming... | Read more »
Win a host of exclusive in-game Honor of...
To celebrate its latest Jujutsu Kaisen crossover event, Honor of Kings is offering a bounty of login and achievement rewards kicking off the holiday season early. [Read more] | Read more »
Miraibo GO comes out swinging hard as it...
Having just launched what feels like yesterday, Dreamcube Studio is wasting no time adding events to their open-world survival Miraibo GO. Abyssal Souls arrives relatively in time for the spooky season and brings with it horrifying new partners to... | Read more »
Ditch the heavy binders and high price t...
As fun as the real-world equivalent and the very old Game Boy version are, the Pokemon Trading Card games have historically been received poorly on mobile. It is a very strange and confusing trend, but one that The Pokemon Company is determined to... | Read more »
Peace amongst mobile gamers is now shatt...
Some of the crazy folk tales from gaming have undoubtedly come from the EVE universe. Stories of spying, betrayal, and epic battles have entered history, and now the franchise expands as CCP Games launches EVE Galaxy Conquest, a free-to-play 4x... | Read more »
Lord of Nazarick, the turn-based RPG bas...
Crunchyroll and A PLUS JAPAN have just confirmed that Lord of Nazarick, their turn-based RPG based on the popular OVERLORD anime, is now available for iOS and Android. Starting today at 2PM CET, fans can download the game from Google Play and the... | Read more »
Digital Extremes' recent Devstream...
If you are anything like me you are impatiently waiting for Warframe: 1999 whilst simultaneously cursing the fact Excalibur Prime is permanently Vault locked. To keep us fed during our wait, Digital Extremes hosted a Double Devstream to dish out a... | Read more »
The Frozen Canvas adds a splash of colou...
It is time to grab your gloves and layer up, as Torchlight: Infinite is diving into the frozen tundra in its sixth season. The Frozen Canvas is a colourful new update that brings a stylish flair to the Netherrealm and puts creativity in the... | Read more »
Back When AOL WAS the Internet – The Tou...
In Episode 606 of The TouchArcade Show we kick things off talking about my plans for this weekend, which has resulted in this week’s show being a bit shorter than normal. We also go over some more updates on our Patreon situation, which has been... | Read more »
Creative Assembly's latest mobile p...
The Total War series has been slowly trickling onto mobile, which is a fantastic thing because most, if not all, of them are incredibly great fun. Creative Assembly's latest to get the Feral Interactive treatment into portable form is Total War:... | Read more »

Price Scanner via MacPrices.net

Early Black Friday Deal: Apple’s newly upgrad...
Amazon has Apple 13″ MacBook Airs with M2 CPUs and 16GB of RAM on early Black Friday sale for $200 off MSRP, only $799. Their prices are the lowest currently available for these newly upgraded 13″ M2... Read more
13-inch 8GB M2 MacBook Airs for $749, $250 of...
Best Buy has Apple 13″ MacBook Airs with M2 CPUs and 8GB of RAM in stock and on sale on their online store for $250 off MSRP. Prices start at $749. Their prices are the lowest currently available for... Read more
Amazon is offering an early Black Friday $100...
Amazon is offering early Black Friday discounts on Apple’s new 2024 WiFi iPad minis ranging up to $100 off MSRP, each with free shipping. These are the lowest prices available for new minis anywhere... Read more
Price Drop! Clearance 14-inch M3 MacBook Pros...
Best Buy is offering a $500 discount on clearance 14″ M3 MacBook Pros on their online store this week with prices available starting at only $1099. Prices valid for online orders only, in-store... Read more
Apple AirPods Pro with USB-C on early Black F...
A couple of Apple retailers are offering $70 (28%) discounts on Apple’s AirPods Pro with USB-C (and hearing aid capabilities) this weekend. These are early AirPods Black Friday discounts if you’re... Read more
Price drop! 13-inch M3 MacBook Airs now avail...
With yesterday’s across-the-board MacBook Air upgrade to 16GB of RAM standard, Apple has dropped prices on clearance 13″ 8GB M3 MacBook Airs, Certified Refurbished, to a new low starting at only $829... Read more
Price drop! Apple 15-inch M3 MacBook Airs now...
With yesterday’s release of 15-inch M3 MacBook Airs with 16GB of RAM standard, Apple has dropped prices on clearance Certified Refurbished 15″ 8GB M3 MacBook Airs to a new low starting at only $999.... Read more
Apple has clearance 15-inch M2 MacBook Airs a...
Apple has clearance, Certified Refurbished, 15″ M2 MacBook Airs now available starting at $929 and ranging up to $410 off original MSRP. These are the cheapest 15″ MacBook Airs for sale today at... Read more
Apple drops prices on 13-inch M2 MacBook Airs...
Apple has dropped prices on 13″ M2 MacBook Airs to a new low of only $749 in their Certified Refurbished store. These are the cheapest M2-powered MacBooks for sale at Apple. Apple’s one-year warranty... Read more
Clearance 13-inch M1 MacBook Airs available a...
Apple has clearance 13″ M1 MacBook Airs, Certified Refurbished, now available for $679 for 8-Core CPU/7-Core GPU/256GB models. Apple’s one-year warranty is included, shipping is free, and each... Read more

Jobs Board

Seasonal Cashier - *Apple* Blossom Mall - J...
Seasonal Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Seasonal Fine Jewelry Commission Associate -...
…Fine Jewelry Commission Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) Read more
Seasonal Operations Associate - *Apple* Blo...
Seasonal Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Read more
Hair Stylist - *Apple* Blossom Mall - JCPen...
Hair Stylist - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.