Script App Example
Volume Number: | | 9
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Issue Number: | | 8
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Column Tag: | | Scripting
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Related Info: Apple Event Mgr
AppleScript Script Applications
An example of an AppleScript application
By Jens Alfke, Apple Computer, Inc.
Note: Source code files and sample scripts accompanying this article are located on MacTech CD-ROM or source code disks.
About the author
Jens Alfke is a member of the AppleScript engineering team at Apple Computer, where he works on the script editor, the script application framework, and the OSA component API. He would like to thank a lot of obscure, alienated British musicians whose guitar noise made his accomplishments possible and bearable.
Figure 1: Two script applications; one droppable, one not
Introduction
The Script Editor that comes with AppleScript allows you to save scripts as tiny applications. By tiny I mean really tiny: a base size of less than 2k, plus the data size of the script and its description text. A small but useful script application might weigh in at about 8k. (For the curious: the actual code that runs the applications lives as a component in the AppleScript extension. Each script app just has a stub that dynamically links in the real code.)
In the simplest case, the script runs when the application is launched - whether by a double-click, Apple menu choice, or by being in the Startup Items folder - and then the application immediately quits. You can also make script applications that can have file, folder or disk icons dropped on them and then operate on those items. But much more is possible! This article describes:
How script applications handle Apple events
Stay-open applications
Using quit handlers to override the Quit command
How to write a script server that can handle many different incoming events, even over the network, and how to call it from another application or script
How to use script properties to store persistent data
Periodic actions and script agents (sorry, no bow-ties yet)
Theory of Operation
All Apple® Events sent to a script application are funneled through its script. Every on handler in the script intercepts a particular Apple event and its parameters, and can do anything it wants to in response to that event.
The most basic use of this is to intercept the events that the System 7 Finder® sends to an application when its launched. These events are run and open. (Their internal codes are 'oapp' and 'odoc'.) These are described in the next two sections
on run Handlers
The run event is sent to an application when it is launched without any items to open. This happens when the application is not already running, and:
You double-click the application;
The application is in the Apple Menu Items folder, and you choose it from the Apple menu;
The application is in the Startup Items folder, and you restart your Macintosh;
or some third-party application or launcher utility (such as Magnet or OnCue) launches the script application.
(If the script application was already running when one of these actions occurs, it will be brought to the front, but no events will be sent to it.)
If the script in the script application has an on run handler, the handler will intercept the event, and the commands in that handler will run when the application is launched. (If the script has statements that are not part of any handler - not enclosed between on and end , in other words - those statements are an implicit run handler. Thus a script with no handlers at all is really an on run handler.)
There is actually one thing that happens first: if the application is supposed to display a startup screen (if Never Show Startup Screen was not checked when the application was created, and the user has not disabled the startup screen) then the startup screen will be displayed first. The user must then press the Run button or the Return key before the scripts run handler will be called. This is done so the user has a chance to read the description of the script and decide whether to proceed before running the script.
on open Handlers
The open event is sent to an application when Finder icons (whether documents, folders or disks) are dragged onto the applications icon and dropped there. Unlike the run event, the open event is sent even if the application was already running.
If the script in the script application has an on open handler, the commands in that handler will run when items are dropped on the applications icon. The open handler takes a single parameter; when the handler is called, the value of that parameter is a list of all the items that were dropped. (Each item of the list is an alias; you can convert it to a path name by using as string.)
The files, folders or disks are not moved, copied or affected in any way by being dragged onto the application. The Finder just makes a list of their identities and sends that list to the script. Of course, your script could easily use the finderLib script library to tell the Finder to move, copy or otherwise affect the items. That's up to you.
Stay-Open Script Applications
By default, a script application processes one event and then quits. This allows it to perform a single task and then get out of your way. On the other hand, a stay-open script application (one that was saved with the Stay Open box checked in the Script Editor save dialog) will stay open once its launched and not quit until told to. This has several major uses:
It's faster for the application to stay around than it is for it to launch and quit every time you drop something on it. If you have a drop box that you use very frequently, you might want to make it stay-open.
Other applications or scripts can send it events other than run and open, and the script can include handlers that will be triggered by those events. This makes the application into a script server.
The script can perform periodic actions, even in the background, as long as the application is running.
On the other hand, if your script performs its main function in a run handler (i.e., when the application is launched) it wont make much sense for the app to stay open, since subsequent double-clicks wont invoke the run handler.
Script Servers
A script can include any number of handlers for any number of events, as described in the AppleScript Language Reference Manual. Any handler in a script applications script can be called by another script or another application that can send Apple events.
For example, lets make a simple script:
/* 1 */
on foobar( message )
display dialog "Foobar received: " & message
end foobar
Well save this as a script application under the name of Foobar App, making sure to check Stay Open and Never Show Startup Screen in the Save As dialog. Now we can write a script to talk to this app:
/* 2 */
tell app "Foobar App" to foobar("Greetings!")
If you run this script (saved as an app, or directly from the script editor) itll send a foobar event to Foobar App, which will catch the event and display a dialog. (If Foobar App isnt running the first time you run the script that calls it, AppleScript may put up a standard-file dialog asking you to locate the app.)
Since Apple events can be sent across an AppleTalk network, the client (caller) and server scripts dont even have to be on the same computer! The remote version of the calling script might look like:
/* 3 */
tell app "Foobar App" of machine "Jens Mac" of zone "Scripters"
foobar("Greetings!")
end tell
Handling Quit Events
By including an on quit handler in your script, you can catch the quit event (sent when the user chooses the Quit menu command or presses Command-Q) before the application itself handles it and quits. The commands in the handler could set script properties, tell another application to do something, or display a dialog. The handler can decide whether or not the application should quit by choosing whether to continue the quit. If the handler calls continue quit, the application's default quit behavior will be invoked and the application will in fact quit. If the quit handler returns without continuing the quit event, the application will not quit. Here's a handler that checks with the user before quitting:
/* 4 */
on quit
display dialog "Really quit?" buttons {"No", "Quit"} default button
"Quit"
if the button returned of the result is "Quit" then
continue quit
end if
-- If I don't continue the quit, the app will keep running.
end quit
Important: It's possible, through some bug in the quit handler, that it never continues the quit event, making it impossible to quit the application. (For instance, if the handler gets an error before it can call continue quit, quitting the application will just produce an error alert without quitting!) As a last resort, use the Emergency Quit command: press Command-Shift-Q, or hold down the Shift key while choosing the Quit menu command. This will immediately quit the application without calling the quit handler.
Persistent data
As described in the Language Reference Manual, AppleScript scripts can have properties. A script property is a variable that can be accessed by any handler in the script, and whose value is stored as part of the script. (By contrast, a regular local variable belongs only to the handler in which its declared, and its value is lost as soon as the handler finishes.) A property is declared like so:
property name : initialValue
When a script application quits, the script is saved back to disk if any of its properties were modified. (This happens even if you do an emergency quit via Cmd-Shift-Q.) This makes properties persistent. A property will retain its value until the script changes it, even if you quit the app, reboot or make copies of the script.
All this makes properties extremely useful. Every script application can store its own preferences and other persistent data inside itself, without having to create a separate preference file or contend for space in a central database. The Folder Watcher agent shown in the next section makes use of this to remember the modification date of a folder, so it can warn the user when the folder is next modified.
One caveat: when a script is recompiled, the values of all its properties are reset to the initial values specified in the script text.
on idle Handlers and Agents
A stay-open script application is sent periodic idle events whenever it's running but not processing an incoming event, and can catch them with an on idle handler. The commands in that handler will then be run periodically (every 30 seconds, by default.) For instance, if the script includes:
/* 5 */
on idle
beep
end idle
then the script application, when run, will beep every 30 seconds. To change the rate, return the number of seconds to wait as the result of the script:
/* 6 */
-- This script will beep every 5 seconds.
on idle
beep
return 5
end idle
In other words, if the handler returns a positive number, that number becomes the rate (in seconds) at which the idle handler is called. If the result of the handler is a non-numeric value, or less than or equal to zero, the rate will not be changed.
Be careful! The result returned from a handler is just the result of the last statement, even if it doesn't explicitly say return. For instance, the following handler will (probably unintentionally) be called only every fifteen minutes:
/* 7 */
on idle
set x to 30
beep
set x to x * x -- BAD! The result (900) will be returned from the handler
end idle
If you want to be sure you're not changing the idle rate, just return zero.
A Simple Agent: Folder Watcher
Heres a very simple example of an agent: a background task that watches for an interesting situation and then does something in response. This particular agent wakes up every few seconds and checks the modification date of a particular folder (whose path you hard-code into the targetPath property.) If the mod date has changed since it last checked, which means that files have been added to or removed from the folder, it calls the folderChanged function. As shown here it just beeps, but you can add anything you like.
/* 8 */
-- Folder Watcher, a simple agent example
property targetPath : sneJ:Shared Folders:Jens Public:Drop Box: --
path to target folder
property targetFolder : 0 -- target folder alias (set at startup)
property modDate : 0 -- mod date of folder when last checked
on run
set targetFolder to alias targetPath -- get alias to the folder
end run
on idle
set newModDate to modification date of (info for targetFolder)
if modDate = 0 or newModDate > modDate then
set modDate to newModDate
folderChanged(targetFolder)
end if
return 3 -- Idle time in seconds
end idle
on folderChanged(f)
beep
-- Put anything you want here, and it'll run whenever the
-- folder is modified. See the What's New? sample script
-- for a more sophisticated example, which figures out what
-- files have been added and displays their names to the
-- user.
end folderChanged
Edit the first line to point to the folder of your choice, save the script as a stay-open application, and run it. The script will now beep every time you drag files into or out of the folder. I find this very useful for a drop-box folder on my disk thats being shared on the network. Whenever someone connects to it and drops files in, my agent notifies me. Its almost an e-mail system!
This script application doesnt cause any noticeable system slowdown. Checking the modification date of a folder is extremely fast; the idle handler in this script runs in the blink of an eye. If youre really worried, you could slow down the idle rate to once a minute.
Script applications that are launched but not doing anything - just waiting for an event, or for their idle time to come round - take up zero CPU time. The entire process just goes to sleep until woken up by the Process Manager or Event Manager.
Some more powerful agent scripts can be found in the Sample Scripts folder of the AppleScript Runtime or Software Development Kit; look in the Finder Agents sub-folder.
Some Gotchas
Calling Non-Stay-Open Scripts
There are, unfortunately, a few subtleties having to do with sending events to non-stay-open applications. Heres the deal:
When AppleScript launches an application as a result of a tell application statement, it first sends the application a run event. (Actually, this is standard behavior for the Macintosh OS. All applications get a run event when launched, in response to which they usually open a new untitled document.) This is normally a good thing, since you can put initialization code in your run handler and be assured that it'll run whenever the application is launched.
However, this does make it difficult to run a non-stay-open script application. The natural way to do it would be:
/* 9 */
tell application "non stay open" to run
Here's what goes wrong: The tell command launches the script application and sends it an implicit run event. The application handles that run event. AppleScript then gets to the explicit run statement in the calling script, and tries to send another run event to the script application. Unfortunately, the application has already handled its one event and quits without responding to the second run. The calling script will wait in vain until it times out, and then get an error.
The culprit in this sad history is the implicit run event sent by the tell statement when it launched the application. AppleScript has to send this event to remain compatible with applications that expect to get this event when they're launched, but we did provide a way around it for special purposes like calling non-stay-open script applications. There is a launch command that explicitly launches an application without sending it a run event. (If the application was already running, the launch command does nothing.)
So the proper way to run a non-stay-open script application is:
/* 10 */
launch application "non stay open" -- Launches, but sends no event
run application "non stay open" -- sends the run event then quits
The launch command launches the application without sending it an event. The run command then sends the run event, and the application will process the event, send back its reply, and quit.
Re-Entrancy Issues
A script application handles incoming events even if it is already running a handler in response to a previous event. This means that execution of a handler can be interrupted while another handler is run, a state known as re-entrancy. However, script applications are not multi-tasking, so two things will never be happening at the same time. The first flow of control halts until the second one finishes.
This can cause problems if both flows of control modify the same script property, or both send commands to an application to modify its data. AppleScript 1.0 does not have multi-tasking facilities (like semaphores or critical-sections) to deal with these issues, so be careful. You might try declaring a busy property in your script and setting it to true during critical operations as a crude form of semaphore.
Conclusion
AppleScript script applications offer a lot more than just a script that runs when you double-click it. While a real interface builder is still needed (dont worry, its in the works) you can easily build some pretty powerful gizmos - network-visible servers and services, user agents - with the current framework. Go for it!