TweetFollow Us on Twitter

Aug 93 Challenge
Volume Number:9
Issue Number:8
Column Tag:Programmers’ Challenge

Programmers’ Challenge

By Mike Scanlin, MacTech Magazine Regular Contributing Author

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

REPLACE ALL

Have you ever done a Replace All operation in some program and thought that it was taking more time than it should to do the job? Well, this month you’ll have your chance to show those text-based applications how to do it right. The goal is to write a case-sensitive find and replace function.

The prototype of the function you write is:

long ReplaceAll(sourceHndl, 
 replaceHndl, targetHndl)
Handle  sourceHndl;
Handle  replaceHndl;
Handle  targetHndl;

The sourceHndl contains the text to search for. The replaceHndl contains the text to replace the source text with, once found, and the targetHndl contains the text to look in. You should replace each occurance of the sourceHndl text in targetHndl with the replaceHndl text. You can get the sizes of each piece by using GetHandleSize. And you can resize targetHndl as necessary with normal Mac memory manager calls.

For example, suppose targetHndl contained this text:

Perhaps this modern sorcery especially attracts those who believe in 
happy endings and fairy godmothers.

with this sourceHndl text:

fairy godmothers

and this replaceHndl text:

pink elephants

After a call to ReplaceAll targetHndl would contain:

Perhaps this modern sorcery especially attracts those who believe in 
happy endings and pink elephants.

The return value from ReplaceAll is the actual number of substitutions made (1 in this example). You must find an exact match before doing a replacement (i.e. ‘cat’ != ‘Cat’). The max size of each Handle on entry to ReplaceAll will be 255 bytes for sourceHndl and replaceHndl; and 65535 bytes for targetHndl. There is no max output size for targetHndl. You should grow or shrink targetHndl as necessary so that it’s exactly the correct size when ReplaceAll returns. If you run out of memory while trying to grow targetHndl then return -1 instead of the number of substitutions. The text you will be searching through will be mixed case English text containing punctuation.

TWO MONTHS AGO WINNER

Congratulations to Bob Boonstra (Westford, MA) for his fast and small entry in the Where In The World challenge. Tying Bob for speed but not for code size is Jeff Mallett (Hickory, NC). Jeff’s solution was a little faster than Bob’s for some cases and a little slower than Bob’s for others. I couldn’t find a pattern so I went to the second criteria, code size, to pick the winner.

Here are the sizes and times for the 16 entries that yielded correct results:

Name bytes ticks

Bob Boonstra 358 55

Jeff Mallett 728 55

Stepan Riha 514 78

Jim Bumgardner 454 86

Jeff Tupper 624 94

Russ LaValle 530 101

Jan Bruyndonckx 402 112

David Salmon 638 133

Ted Krovetz 250 136

Patrick Breen 350 137

Ricky Schrieber 286 145

Thomas Studer 488 164

Stuart McIntosh 390 230

Robert Fisher 396 268

David Rand 302 420

Bob Menteer 1224 506

Since the puzzle stated that exact matches would be passed to FindCity 2/3rds of the time it is reasonable to do an exact match search first, before starting off and trying to find the five closest matches. Bob makes this first pass by comparing the first 4 bytes of the target string with the first 4 bytes of each element in the cities array. Only if there is an exact match (which includes the length byte) does he then continue to check the remaining parts of the string (again, 4 bytes at a time through clever typecasting).

Once Bob detects that he doesn’t have an exact match, he calculates a closeness-of-match number for every entry in the cities array. But he eliminates some of the work by first comparing the difference in length bytes between the target string and the current element. If it’s greater than his current largest difference (of the 5 closest he’s keeping track of) then he skips the element completely and moves on to the next. This is a neat trick that takes advantage of the way the closeness-of-match number was defined. I like it.

Here’s Bob’s winning solution:

/* FindCity by Bob Boonstra */
 
#define kMax5
#define kSentinal0x035A5A5A
#define low3Bytes0x00FFFFFF
 
typedef struct distRec {
 short  theDist;
 unsigned short  theIndx;
} distRec;

Boolean FindCity(cityNames, cityToFindNamePtr, 
 closestMatches)
Str255  cityNames[];
Str255  *cityToFindNamePtr;
unsigned short closestMatches[];
{
 distRectheRec[kMax];
 unsigned char   *curCityP, *city2Find;
 unsigned short  curIndx;
 register short  maxDist;
  
 city2Find = *cityToFindNamePtr;
 curCityP = cityNames[0];
 /*
  *Scan for an exact match.
  */
 {
 register long toFind3;

 curIndx = 0;
 toFind3 = *(long *)city2Find & low3Bytes;
 do {
 if ( *(long *)curCityP == *(long *)city2Find ) {
 /*
  *If first 4 characters match, look at the
  *rest in chunks of 4 characters.
  */
 register short charsLeft;
 register unsigned char *s1 = curCityP+4;
 register unsigned char *s2 = city2Find+4;

 if ( (charsLeft = *curCityP-7) >= 0 ) {
 do {
 if ( *(long *)s1 != *(long *)s2 )
 goto nextOne;
 s1 += 4;  s2 += 4;
 } while ( (charsLeft-=4) >= 0 );
 }
 /*
  *If all chunks of 4 characters match, look at the
  *rest individually.
  */
 if (charsLeft+=4) {
 do {
 if (*s1++ != *s2++)
 goto nextOne;
 } while (--charsLeft);
 }
 /*
  *Exact match found.  Return index of match.
  */
 closestMatches[0] = curIndx;
 return(1);
 /*
  *Process the next city. Exit if it is greater in
  *alphabetic order (based on 1st 3 characters,
  *w/o length byte).
  *Sentinal will force exit if necessary.
  */
 nextOne: ;
 }

 ++curIndx;
 curCityP+=sizeof(Str255);

 }  while ( (*(long *)curCityP & low3Bytes) <= toFind3 );
 }
 /*
  *Initialize distance structure for 5 closest matches.
  */
 noMatch:
 {
 register distRec *p = &theRec[0];

 (++p)->theDist = (++p)->theDist = (++p)->theDist =
 (++p)->theDist = (p)->theDist = maxDist = 255;
 }
 /*
  *Loop thru cityNames to find closest matches.
  */
 curCityP=cityNames[0];
 curIndx=0;
 do {
 register short curDist;
 /*
  *Calculate dist between cityToFind and cityName[curIndx].
  */
 {
 register unsigned char *s1,*s2;
 register short lng;

 /*initialize dist to length difference */
 s2 = city2Find;
 lng = *s2++;
 if ((curDist = *(s1=curCityP) - lng) < 0) {
 curDist = -curDist;
 lng = *s1;
 }
 /*
  *Move to next city if distance exceeds the distance
  *of 5 other cities.
  *Increment dist for each nonMatching char.
  *Unroll for a little extra speed.
  */
 ++s1;
 do {
 if (*s1++ != *s2++)
 if (++curDist >= maxDist) goto nextCity;
 if (!(--lng)) break;
 if (*s1++ != *s2++)
 if (++curDist >= maxDist) goto nextCity;
 if (!(--lng)) break;
 if (*s1++ != *s2++)
 if (++curDist >= maxDist) goto nextCity;
 if (!(--lng)) break;
 if (*s1++ != *s2++)
 if (++curDist >= maxDist) goto nextCity;
 } while (--lng);
 }
 /*
  *This city is closer than at least one of the five
  *currently closest cities.  Store the distance and
  *the index in the proper place.
  *distRec[0].theIndx is the closest match, and
  *distRec[0].theDist is the associated distance
  */
 {
 register distRec *q=theRec+kMax-1;

 maxDist=curDist;
 if (curDist >= (q-1)->theDist) goto storeIt;
 *q = *(q-1);
 maxDist = q->theDist;  --q;  /* [3]-->[4] */
 if (curDist >= (q-1)->theDist) goto storeIt;
 *q = *(q-1);  --q;           /* [2]-->[3] */
 if (curDist >= (q-1)->theDist) goto storeIt;
 *q = *(q-1);  --q;           /* [1]-->[2] */
 if (curDist >= (q-1)->theDist) goto storeIt;
 *q = *(q-1);  --q;           /* [0]-->[1] */
 storeIt:
 q->theDist = curDist;
 q->theIndx = curIndx;
 }
 /*
  *Process next city.
  */
 nextCity:
 curCityP+=sizeof(Str255);
 ++curIndx;
 /*
  *Exit when sentinal is found.
  */
 } while (*(long *)curCityP != kSentinal);

 /*
  *Return indices of 5 closest cities.
  */
 {
 register unsigned short *p = closestMatches;
 register unsigned short *q = &theRec[0].theIndx;

 *p++ = *q;  q+=2;
 *p++ = *q;  q+=2;
 *p++ = *q;  q+=2;
 *p++ = *q;  q+=2;
 *p   = *q;
 }
 return(0);
}

The Rules

Here’s how it works: Each month there will be a different programming challenge presented here. First, you must write some code that solves the challenge. Second, you must optimize your code (a lot). Then, submit your solution to MacTech Magazine (formerly MacTutor). A winner will be chosen based on code correctness, speed, size and elegance (in that order of importance) as well as the postmark of the answer. In the event of multiple equally desirable solutions, one winner will be chosen at random (with honorable mention, but no prize, given to the runners up). The prize for the best solution each month is $50 and a limited edition “The Winner! MacTech Magazine Programming Challenge” T-shirt (not to be found in stores).

In order to make fair comparisons between solutions, all solutions must be in ANSI compatible C (i.e., don’t use Think’s Object extensions). Only pure C code can be used. Any entries with any assembly in them will be disqualified. However, you may call any routine in the Macintosh toolbox you want (i.e., it doesn’t matter if you use NewPtr instead of malloc). All entries will be tested with the FPU and 68020 flags turned off in THINK C. When timing routines, the latest version of THINK C will be used (with ANSI Settings plus “Honor ‘register’ first” and “Use Global Optimizer” turned on) so beware if you optimize for a different C compiler. All code should be limited to 60 characters wide. This will aid us in dealing with e-mail gateways and page layout.

The solution and winners for this month’s Programmers’ Challenge will be published in the issue two months later. All submissions must be received by the 10th day of the month printed on the front of this issue.

All solutions should be marked “Attn: Programmers’ Challenge Solution” and sent to Xplain Corporation (the publishers of MacTech Magazine) via “snail mail” or preferably, e-mail - AppleLink: MT.PROGCHAL, Internet: progchallenge@xplain.com, CompuServe: 71552,174 and America Online: MT PRGCHAL. If you send via snail mail, please include a disk with the solution and all related files (including contact information). See page 2 for information on “How to Contact Xplain Corporation.”

MacTech Magazine reserves the right to publish any solution entered in the Programming Challenge of the Month and all entries are the property of MacTech Magazine upon submission. The submission falls under all the same conventions of an article submission.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Aether Gazer unveils Chapter 16 of its m...
After a bit of maintenance, Aether Gazer has released Chapter 16 of its main storyline, titled Night Parade of the Beasts. This big update brings a new character, a special outfit, some special limited-time events, and, of course, an engaging... | Read more »
Challenge those pesky wyverns to a dance...
After recently having you do battle against your foes by wildly flailing Hello Kitty and friends at them, GungHo Online has whipped out another surprising collaboration for Puzzle & Dragons. It is now time to beat your opponents by cha-cha... | Read more »
Pack a magnifying glass and practice you...
Somehow it has already been a year since Torchlight: Infinite launched, and XD Games is celebrating by blending in what sounds like a truly fantastic new update. Fans of Cthulhu rejoice, as Whispering Mist brings some horror elements, and tests... | Read more »
Summon your guild and prepare for war in...
Netmarble is making some pretty big moves with their latest update for Seven Knights Idle Adventure, with a bunch of interesting additions. Two new heroes enter the battle, there are events and bosses abound, and perhaps most interesting, a huge... | Read more »
Make the passage of time your plaything...
While some of us are still waiting for a chance to get our hands on Ash Prime - yes, don’t remind me I could currently buy him this month I’m barely hanging on - Digital Extremes has announced its next anticipated Prime Form for Warframe. Starting... | Read more »
If you can find it and fit through the d...
The holy trinity of amazing company names have come together, to release their equally amazing and adorable mobile game, Hamster Inn. Published by HyperBeard Games, and co-developed by Mum Not Proud and Little Sasquatch Studios, it's time to... | Read more »
Amikin Survival opens for pre-orders on...
Join me on the wonderful trip down the inspiration rabbit hole; much as Palworld seemingly “borrowed” many aspects from the hit Pokemon franchise, it is time for the heavily armed animal survival to also spawn some illegitimate children as Helio... | Read more »
PUBG Mobile teams up with global phenome...
Since launching in 2019, SpyxFamily has exploded to damn near catastrophic popularity, so it was only a matter of time before a mobile game snapped up a collaboration. Enter PUBG Mobile. Until May 12th, players will be able to collect a host of... | Read more »
Embark into the frozen tundra of certain...
Chucklefish, developers of hit action-adventure sandbox game Starbound and owner of one of the cutest logos in gaming, has released their roguelike deck-builder Wildfrost. Created alongside developers Gaziter and Deadpan Games, Wildfrost will... | Read more »
MoreFun Studios has announced Season 4,...
Tension has escalated in the ever-volatile world of Arena Breakout, as your old pal Randall Fisher and bosses Fred and Perrero continue to lob insults and explosives at each other, bringing us to a new phase of warfare. Season 4, Into The Fog of... | Read more »

Price Scanner via MacPrices.net

Boost Mobile will sell you an iPhone 11 for $...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering an iPhone 11 for $149.99 when purchased with their $40 Unlimited service plan (12GB of premium data). No trade-in is required... Read more
Free iPhone 15 plus Unlimited service for $60...
Boost Infinite, part of MVNO Boost Mobile using AT&T and T-Mobile’s networks, is offering a free 128GB iPhone 15 for $60 per month including their Unlimited service plan (30GB of premium data).... Read more
$300 off any new iPhone with service at Red P...
Red Pocket Mobile has new Apple iPhones on sale for $300 off MSRP when you switch and open up a new line of service. Red Pocket Mobile is a nationwide MVNO using all the major wireless carrier... Read more
Clearance 13-inch M1 MacBook Airs available a...
Apple has clearance 13″ M1 MacBook Airs, Certified Refurbished, available for $759 for 8-Core CPU/7-Core GPU/256GB models and $929 for 8-Core CPU/8-Core GPU/512GB models. Apple’s one-year warranty is... Read more
Updated Apple MacBook Price Trackers
Our Apple award-winning MacBook Price Trackers are continually updated with the latest information on prices, bundles, and availability for 16″ and 14″ MacBook Pros along with 13″ and 15″ MacBook... Read more
Every model of Apple’s 13-inch M3 MacBook Air...
Best Buy has Apple 13″ MacBook Airs with M3 CPUs in stock and on sale today for $100 off MSRP. Prices start at $999. Their prices are the lowest currently available for new 13″ M3 MacBook Airs among... Read more
Sunday Sale: Apple iPad Magic Keyboards for 1...
Walmart has Apple Magic Keyboards for 12.9″ iPad Pros, in Black, on sale for $150 off MSRP on their online store. Sale price for online orders only, in-store price may vary. Order online and choose... Read more
Apple Watch Ultra 2 now available at Apple fo...
Apple has, for the first time, begun offering Certified Refurbished Apple Watch Ultra 2 models in their online store for $679, or $120 off MSRP. Each Watch includes Apple’s standard one-year warranty... Read more
AT&T has the iPhone 14 on sale for only $...
AT&T has the 128GB Apple iPhone 14 available for only $5.99 per month for new and existing customers when you activate unlimited service and use AT&T’s 36 month installment plan. The fine... Read more
Amazon is offering a $100 discount on every M...
Amazon is offering a $100 instant discount on each configuration of Apple’s new 13″ M3 MacBook Air, in Midnight, this weekend. These are the lowest prices currently available for new 13″ M3 MacBook... Read more

Jobs Board

Omnichannel Associate - *Apple* Blossom Mal...
Omnichannel Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Operations Associate - *Apple* Blossom Mall...
Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
IT Systems Engineer ( *Apple* Platforms) - S...
IT Systems Engineer ( Apple Platforms) at SpaceX Hawthorne, CA SpaceX was founded under the belief that a future where humanity is out exploring the stars is Read more
*Apple* Systems Administrator - JAMF - Activ...
…**Public Trust/Other Required:** None **Job Family:** Systems Administration **Skills:** Apple Platforms,Computer Servers,Jamf Pro **Experience:** 3 + years of Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.