TweetFollow Us on Twitter

XCMD in App
Volume Number:9
Issue Number:7
Column Tag:C Workshop

XCMD’s in Standalone Applications

Here’s a way to write XCMD’s so they’re usable for more than HyperCard

By Gerry H. Kenner, Magna, Utah

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

About the author

Gerry Kenner is a professional electrical and computer engineering consultant, university researcher and sometimes writer who specializes in image analysis systems for investigative scientists.

INTRODUCTION

This paper shows how to access HyperCard XCMDs which have been incorporated into the resource file of a standalone application. This is done by creating a function named LoadXCMD which takes the name and parameters of an XCMD and provides glue code for accessing them. In addition, code is provided for responding to callbacks by the HyperCard utility functions.

HyperCard stacks are unequaled as dynamic front ends for interfacing with scientific instruments. Hypercard facilitates entering data and displaying results by using buttons and text fields. Elaborate front ends can be thrown together in a matter of hours and the resulting scripts can be altered within minutes when rapid changes in the interface are required.

One major problem with HyperCard stacks is the slow execution speed of the HyperTalk scripts. Fortunately, they can be speeded up by liberal use of XCMD’s and XFCN’s for time intensive operations.

A price is paid for these advantages. Most obvious is that HyperCard stacks can become very large. Another disadvantage is that they are susceptible to damage. One quickly learns to keep at least two back-up copies of working stacks. A more subtle problem is that of bullet-proofing large Hypercard programs so that the average technical person can run them.

Once the stacks become finalized, one alternative is to replace them with standalone applications developed using THINK C with objects. The THINK Class Libraries can be used to provide the replacement interface. The XCMD’a and XFCN’s could be modified into modules which could be called by the application or else incorporated directly using the system described in this paper. An application prototyper such as AppMaker or Marksman would be invaluable for this.

I obtained some insights on how to incorporate XCMD’s into standalone applications from a note in the October 1989 MacTutor by Peter B. Nagel of Denver, CO. With this information as a basis I proceeded to write the demo code published here.

Disclaimer

As in my previous articles I am only including the code necessary to understand the project. This code is enough for an intermediate programmer to fill in what is missing. Typically, I do not declare variables or state which header files must be included. A copy of the complete project is available on the MacTutor Disk.

STANDALONE APPLICATION

The standalone program passes the number 5 and the message “Return to application” to a modified version of Apple’s Flash XCMD demo which inverts the screen 5 times (flashes) and returns a message which is then displayed in a window.

The program requires two files, pTest and pXCMD. PTest is an entry file containing the main function which needs code for initializing the toolbox, creating a window, calling the XCMD and outputting the return value to the window. The XCMD function call is as follows.

/* 1 */

TempHdl = LoadXCMD(3, “pXFCN”, “5”, “Hello World!”);

Three is the number of parameters being passed, pXFCN is the name of the XCMD code resource, 5 is the number of beeps requested while “Hello World” is the string which will be returned by the XCMD. TempHdl points to the return string.

Although the memory allocated to TempHdl was assigned elsewhere, it must be deallocated with a call to DisposHandle.

The pXFCN.h file references HyperXcmd.h and declares prototypes of four functions. The function declarations are as follows.

/* 2 */

Handle LoadXCMD(short Count, ...);
void JumpToXCMD(XCmdPtr ParamPtr, Handle CodeAddr);
void SwitchXCMD(void);
char *StrCpy(char *s1, char *s2);

It also contains an enum list of Apple’s HyperCard request codes. Complete lists of these can be found in the pre 1988 HyperCard header files. To facilitate identification, I am including a partial list here.

enum {  
 xreqSendCardMessage = 1,
 xreqEvalExpr,
 xreqSendHCMessage = 5;
 xreqSendHCMessage = 8;
 
 ...

 xreqScanToReturn,
 xreqScanToZero = 39   // was suppose to be 29!  Oops!
};

The function LoadXCMD takes the parameters passed, converts them into XCMD readable form and then calls the code resource. The code is as follows.

/* 3 */

1. Handle LoadXCMD(short Count, ...)
2. {
3. void *ListPtr;
4. char *CharPtr;
5. Handle CodeAddr, TempHdl;
6. shorti, Err;
7. size_t Size;
 
8. Count = Count - 1;
9. ListPtr = &Count + 1;
10.CharPtr = *(*(char***)&ListPtr)++;
11.CtoPstr(CharPtr);
12.CodeAddr = GetNamedResource(‘XFCN’, CharPtr);
13.MoveHHi(CodeAddr);
14.HLock(CodeAddr);

15.ParamPtr = (XCmdPtr)NewPtr(128L);
16.ParamPtr->entryPoint = (Ptr)SwitchXCMD;

17.ParamPtr->paramCount = Count;
18.for (i = 0; i < ParamPtr->paramCount; ++i)
19.{
20.ParamPtr->params[i] = NewHandle(256);
21.HLock(ParamPtr->params[i]);
22.CharPtr = *(*(char***)&ListPtr)++;
23.strcpy((char*)*(ParamPtr->params[i]), CharPtr);
24.}
 
25.JumpToXCMD(ParamPtr, CodeAddr);
26.Size = strlen(*(ParamPtr->returnValue));
27.TempHdl = NewHandle((long)Size);
28.strcpy((char*)*TempHdl, 
 (char*)*(ParamPtr->returnValue));
29.HLock(TempHdl);
 
30.for (i = 0; i < ParamPtr->paramCount; ++i)
31.{
32.HUnlock(ParamPtr->params[i]);
33.DisposHandle(ParamPtr->params[i]);
34.}
35.HUnlock(CodeAddr);
36.HUnlock(ParamPtr->returnValue);
 
37.DisposHandle(ParamPtr->returnValue);
38.DisposPtr((XCmdPtr)ParamPtr);
39.ReleaseResource(CodeAddr);
 
40.return(TempHdl);
41.}

Instruction 8 retrieves the number of parameters passed. Instructions 9 through 12 get the name of the XCMD and load the resource code. The address of the XCMD is obtained by using GetResource to load the code resource into memory and get a handle to its location. Instruction 15 allocates memory for the XcmdBlock pointed to by ParamPtr. ParamPtr was declared as a global since it is used both here and by SwitchXCMD. Instruction 16 sets up the function SwitchXCMD as the entry point for HyperCard XCMD utility calls. Instructions 17 through 24 finish setting up the XcmdBlock for the XCMD call. Note that space was not allocated for returnValue even though the code disposes of a handle to this value before terminating. Variables were assigned to params[0] and params[1].

Instruction 25 calls the function JumpToXCMD which is an assembly lanquage glue routine for placing the address of the XCmdBlock on the stack and then jumping to the address of the XCMD (actually XFCN in this case). Instructions 26 through 29 prepare the contents of returnValue for passing back to the calling function. The final portion of the function disposes of the various handles and pointers created in the program. CodeAddr was disposed of with ReleaseResource.

After returning from JumpToXCMD, the function StrCpy was used to copy returnValue into a temporary string. StrCpy was used rather than the ANSI library routine strcpy to avoid the possibility of LoadSeg being called with attendent movement of memory. This is necessary because the compiler will not permit the locking of the handle returnValue, apparently because the handle was not created within the function.

Here is the code for JumpToXCMD.

/* 4 */

1. void JumpToXCMD(XCmdPtr ParamPtr, Handle CodeAddr)
2. {
3. asm
4. {
5. move.l ParamPtr(a6), -(a7)
6. move.l CodeAddr(a6), a0
7. move.l (a0), a0
8. jsr  (a0)
9. }
10.}

The address of the XCmdBlock is moved on to the stack in line 5 while the handle pointing to the code resource is moved into register A0, dereferenced twice and then jumped to in lines 6 to 8.

Remember that the address of the function SwitchXCmd was placed in the entryPoint field of the XCmdBlock. This is the code which is jumped to when HyperCard utility functions are called. It consists of a switch statement which identifies the code for each utility function. I am only going to show the code for PasToZero and SendHCMessage but the principal applies to accessing all the functions. The code itself is self-explanatory and doesn’t require a detailed explanation.

/* 5 */

void SwitchXCMD(void)
{
 WindowPtrTempWindow, OldPort;
 Handle TempHandle;
 long   TempLong;
 Str255 TempStr;
 Rect   TempRect;
 
 switch (ParamPtr->request)
 {
 case xreqZeroToPas:
 strcpy((char*)ParamPtr->inArgs[1], 
 (char*)ParamPtr->inArgs[0]);
 CtoPstr((char*)ParamPtr->inArgs[1]);
 break;
 
 case xreqSendHCMessage:
 GetPort(&OldPort);
 SetRect(&TempRect, 20, screenBits.bounds.bottom - 80, 
 480, screenBits.bounds.bottom - 20);
 TempWindow = NewWindow(0L, &TempRect, “\pHC Message”, 
 TRUE, plainDBox, (WindowPtr)-1L, TRUE, 0L);
 SetPort(TempWindow);
 MoveTo(10, 30);
 DrawString((char*)ParamPtr->inArgs[0]);
 Delay(90L, &TempLong);
 DisposeWindow(TempWindow);
 SetPort(OldPort);
 break;
 
 default:
 break;
 }
}

Writing to code for StrCpy is left as an exercise for the reader. My version is written in assembly lanquage.

THE XCMD (XFCN)

For completeness I have included a partial listing of CFlash, the modified XCMD which is called by pXFCN. This example uses the HyperCard utilites SendHCMessage and ZeroToPas. In addition it uses several Toolbox function calls and the C library call strcpy.

There is a problem with some of the C library calls. Functions which do not use globals referenced from A5 or A4 appear to work without problems. Thus, strcpy and strcat can be used. Routines such as atoi and atol which use globals will not run properly in the program as written and attempts to use them often result in crashs.

/* 6 */

 RememberA4();
 SetUpA4();
 
 HLock(paramPtr);
 paramPtr->returnValue = NewHandle(256L);
 StrPtr = (StringPtr)NewPtr(256L);
 
 ZeroToPas(paramPtr, (char*)*(paramPtr->params[0]), StrPtr);
 StringToNum(StrPtr, &TempLong);
 flashCount = (int)TempLong;
 
 GetPort(&port);
 for (again = 1; again <= flashCount; again++) 
 {
 InvertRect(&port->portRect);
 InvertRect(&port->portRect);
 }
 
 SendHCMessage(paramPtr, 
 (StringPtr) ”\pput \”This is a message\” into msg”);
 Delay(60L, &TempLong);
 
 strcpy((char*)*(paramPtr->returnValue), 
 (char*)*(paramPtr->params[1]));
 DisposPtr(StrPtr);
 RestoreA4();
 HUnlock(paramPtr);

ADDING XCMD CODE RESOURCES TO THE .RSRC FILE

This can be done directly in THINK C 5.0 by using the merge option when building the code resource. For other versions of C use ResEdit to add the files.

DISCUSSION

Initially I was disturbed to discover I could not use some of the C library routines in XCMD’s which I eventually planned to use in standalone applications. Upon reflection, combined with some insights gained while writing the programs for this article, I finally decided that for me at least the problem was minor, if not non-existent.

The insights referred to above were the discovery that the inclusion of atoi increased the size of the XCMD from 3k to 10k. This is catatrophic if one hopes to write a large program which includes perhaps 100 XCMD’s. It is a nuisance with smaller routines.

The reflection says that the complete object code of a C library routine would have to be included in every XCMD which made use of it. The redundancy would quickly get out of hand.

The Toolbox and the SANE library have functions for almost everything that needs to be done in a program or code resource. This code is in the ROM and is always available for use without adding to the overhead. Portability considerations aside, it is desirable to take advantage of it whenever possible while writing Macintosh specific applications.

CONCLUSION

A practical method of using XCMD’s in standalone C applications was presented. An evaluation of the memory size problems encountered while developing this procedure would indicate that high-level lanquage library routines (C, Pascal, etc.) should be avoided in XCMD’s used by Hypercard as well as those written for standalone applications.

I can be reached on internet at ghkenner@cc.utah.edu, on Prodigy at BSSX14B and Apple Link at UUTL.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Tokkun Studio unveils alpha trailer for...
We are back on the MMORPG news train, and this time it comes from the sort of international developers Tokkun Studio. They are based in France and Japan, so it counts. Anyway, semantics aside, they have released an alpha trailer for the upcoming... | Read more »
Win a host of exclusive in-game Honor of...
To celebrate its latest Jujutsu Kaisen crossover event, Honor of Kings is offering a bounty of login and achievement rewards kicking off the holiday season early. [Read more] | Read more »
Miraibo GO comes out swinging hard as it...
Having just launched what feels like yesterday, Dreamcube Studio is wasting no time adding events to their open-world survival Miraibo GO. Abyssal Souls arrives relatively in time for the spooky season and brings with it horrifying new partners to... | Read more »
Ditch the heavy binders and high price t...
As fun as the real-world equivalent and the very old Game Boy version are, the Pokemon Trading Card games have historically been received poorly on mobile. It is a very strange and confusing trend, but one that The Pokemon Company is determined to... | Read more »
Peace amongst mobile gamers is now shatt...
Some of the crazy folk tales from gaming have undoubtedly come from the EVE universe. Stories of spying, betrayal, and epic battles have entered history, and now the franchise expands as CCP Games launches EVE Galaxy Conquest, a free-to-play 4x... | Read more »
Lord of Nazarick, the turn-based RPG bas...
Crunchyroll and A PLUS JAPAN have just confirmed that Lord of Nazarick, their turn-based RPG based on the popular OVERLORD anime, is now available for iOS and Android. Starting today at 2PM CET, fans can download the game from Google Play and the... | Read more »
Digital Extremes' recent Devstream...
If you are anything like me you are impatiently waiting for Warframe: 1999 whilst simultaneously cursing the fact Excalibur Prime is permanently Vault locked. To keep us fed during our wait, Digital Extremes hosted a Double Devstream to dish out a... | Read more »
The Frozen Canvas adds a splash of colou...
It is time to grab your gloves and layer up, as Torchlight: Infinite is diving into the frozen tundra in its sixth season. The Frozen Canvas is a colourful new update that brings a stylish flair to the Netherrealm and puts creativity in the... | Read more »
Back When AOL WAS the Internet – The Tou...
In Episode 606 of The TouchArcade Show we kick things off talking about my plans for this weekend, which has resulted in this week’s show being a bit shorter than normal. We also go over some more updates on our Patreon situation, which has been... | Read more »
Creative Assembly's latest mobile p...
The Total War series has been slowly trickling onto mobile, which is a fantastic thing because most, if not all, of them are incredibly great fun. Creative Assembly's latest to get the Feral Interactive treatment into portable form is Total War:... | Read more »

Price Scanner via MacPrices.net

Early Black Friday Deal: Apple’s newly upgrad...
Amazon has Apple 13″ MacBook Airs with M2 CPUs and 16GB of RAM on early Black Friday sale for $200 off MSRP, only $799. Their prices are the lowest currently available for these newly upgraded 13″ M2... Read more
13-inch 8GB M2 MacBook Airs for $749, $250 of...
Best Buy has Apple 13″ MacBook Airs with M2 CPUs and 8GB of RAM in stock and on sale on their online store for $250 off MSRP. Prices start at $749. Their prices are the lowest currently available for... Read more
Amazon is offering an early Black Friday $100...
Amazon is offering early Black Friday discounts on Apple’s new 2024 WiFi iPad minis ranging up to $100 off MSRP, each with free shipping. These are the lowest prices available for new minis anywhere... Read more
Price Drop! Clearance 14-inch M3 MacBook Pros...
Best Buy is offering a $500 discount on clearance 14″ M3 MacBook Pros on their online store this week with prices available starting at only $1099. Prices valid for online orders only, in-store... Read more
Apple AirPods Pro with USB-C on early Black F...
A couple of Apple retailers are offering $70 (28%) discounts on Apple’s AirPods Pro with USB-C (and hearing aid capabilities) this weekend. These are early AirPods Black Friday discounts if you’re... Read more
Price drop! 13-inch M3 MacBook Airs now avail...
With yesterday’s across-the-board MacBook Air upgrade to 16GB of RAM standard, Apple has dropped prices on clearance 13″ 8GB M3 MacBook Airs, Certified Refurbished, to a new low starting at only $829... Read more
Price drop! Apple 15-inch M3 MacBook Airs now...
With yesterday’s release of 15-inch M3 MacBook Airs with 16GB of RAM standard, Apple has dropped prices on clearance Certified Refurbished 15″ 8GB M3 MacBook Airs to a new low starting at only $999.... Read more
Apple has clearance 15-inch M2 MacBook Airs a...
Apple has clearance, Certified Refurbished, 15″ M2 MacBook Airs now available starting at $929 and ranging up to $410 off original MSRP. These are the cheapest 15″ MacBook Airs for sale today at... Read more
Apple drops prices on 13-inch M2 MacBook Airs...
Apple has dropped prices on 13″ M2 MacBook Airs to a new low of only $749 in their Certified Refurbished store. These are the cheapest M2-powered MacBooks for sale at Apple. Apple’s one-year warranty... Read more
Clearance 13-inch M1 MacBook Airs available a...
Apple has clearance 13″ M1 MacBook Airs, Certified Refurbished, now available for $679 for 8-Core CPU/7-Core GPU/256GB models. Apple’s one-year warranty is included, shipping is free, and each... Read more

Jobs Board

Seasonal Cashier - *Apple* Blossom Mall - J...
Seasonal Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Seasonal Fine Jewelry Commission Associate -...
…Fine Jewelry Commission Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) Read more
Seasonal Operations Associate - *Apple* Blo...
Seasonal Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Read more
Hair Stylist - *Apple* Blossom Mall - JCPen...
Hair Stylist - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.