DialogKeyFilter
Volume Number: | | 9
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Issue Number: | | 7
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Column Tag: | | Pascal Workshop
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Related Info: Dialog Manager Event Manager List Manager
Dab-hand Dialogs from Darkest Africa
We describe, design, develop and distribute a decent DialogKeyFilter
By Mike OHanlon, Cape Town, South Africa
Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.
About the author
Mike OHanlon has been programming the Macintosh on a hobby basis for about 4 years. Anything starting with O is likely to be his. OTools, OHeap, OFiles, OFonts, OHelp, OClock, OList and OTree are examples. He believes his most useful effort to date has been OStructures - a Data Structures library written in Object Pascal. He thinks C is for the birds. His other preoccupations are his wife, skiing and off-roading in a Land Rover.
DERELICT DIALOGS
I dont want to be derogatory, but its dawning on this developer that our Dialogs are looking decidedly disadvantaged. Theyre definitely in the Doldrums.
Im a user interface fanatic, and hopelessly biased towards the Macintosh, so I get upset when another environment (like Windows) develops a tweak that gives it an edge over the Mac.
DYNAMIC DEVELOPMENT
In the case of the ubiquitous Modal Dialog, the improvement we should learn from Microsoft is that of allowing keyboard shortcuts for any enabled buttons, checkboxes and radio buttons presented in the dialog. The mouse is great, but sometimes the keyboard is much more convenient. You know the kind of thing: youve yanked up a Find... dialog using Command-F; youve typed the word you want to find, and you want to hit Command-W to toggle the Whole Words checkbox. With most applications, you cant; you have to leave the keyboard and switch to the mouse.
Lets call these shortcuts Dialog Control keys - to distinguish them from other types of keyboard shortcut like Menu Command keys, and Type Selection of items in a List box (see Inside Macintosh Vol. VI, page 2-25).
Its notable that Microsofts own applications for the Mac do implement this feature. The way I see it, Excel and Word are in any event the most popular Macintosh applications, and in effect this legitimizes such an extension to the Mac user interface.
D FOR DESKTOP
Its also in keeping with recent keyboard shortcuts introduced by Apple, such as Command-D for the DeskTop button in the standard file Open... dialog.
The other day, I got down to implementing this in my own applications. Once I got started, it wasnt as difficult as Id thought.
The challenge was to program it in a general purpose fashion and thereby avoid any App-specific code. I think I have succeeded in this, to the extent that if you use a resource editor to alter the titles of dialog controls (e.g. to create a foreign language version of your program), the keyboard shortcuts adapt themselves without any additional work.
So, to try and ensure that the Mac interface isnt left behind, here are some explanatory notes and the code - which I hereby place in the public domain, hoping that the idea will be adopted by mainstream tool developers such as Symantec (in the THINK Class Libraries) and Bowers Development (in AppMaker).
DESCRIBING THE IDEA
The original Mac designers cleverly envisaged this kind of thing, and provided a neat hook for developers in the form of the filterProc parameter to the ModalDialog toolbox call.
The default system filter simply maps a few basic keys (Return, Enter, Esc etc.) to certain pre-defined dialog items. What I have done is implemented my ideas for Dialog Control keys entirely inside a much fuller-function filter procedure which you can specify in any ModalDialog call. I have called the thing DialogKeyFilter. Theres nothing else: no additional resources, no global variables, and no heap blocks. I have kept it as self-contained as possible.
DELICATE DESIGN
The basic principle in the filter is to interpret a key depression as a mouse click on the lowest numbered dialog item which is an enabled Control, and which has a title in which the first capitalized (upper case) letter matches the users key stroke. The idea is that the user should be able to use the A key for an Add button, the G key for a Grid Lines checkbox, the L key for a Left Aligned or align Left radio button etc. (Ill come to whether or not the Command key is needed in a moment).
DEFAULT DECISION
But we have to be careful in several respects. Firstly, the user interface guidelines defined by Apple (I.M. Vol. VI, page 2-26) have already allocated two keyboard equivalents each for the default button (normally OK) and Cancel - namely Enter/Return and Esc/Command-period. For this reason, and because of possible confusion with the Copy (Edit menu) command, it makes sense not to associate Command-C with Cancel. Also, we only allocate an alphabetic Dialog Control key to the dialogs default item if there is no other dialog item sharing the same first capitalized letter. For example, if the default item is OK, but there is also an Outline button, the O key (or Command-O) is interpreted as Outline, not OK.
Next, lets consider the Command key. Should its use be made mandatory, or not? It depends on whether the dialog contains editable text or List items. If the cursor is currently in an editable text field, most key depressions must perform their normal input function. In this case we only interpret the key hit as a Dialog Control key if the user has the Command key depressed as well. Even then, we must reserve Command-X, -C and -V for the standard Edit commands.
DIRTY SCRAP
Incidentally, if the user does a Cut or Copy whilst in the dialog, the filter routine should notify the calling program, so that the latter knows that the scrap is dirty and can act accordingly. The DialogKeyFilter routine provided in the source listing does this by setting the event.message field to the constant convertClipboardFlag, so that the developer can test it on return from the ModalDialog call. (The filterProcs event is a var parameter). It could alternatively be done by having the filter routine set a global variable. Neither are very elegant solutions, and this reveals a deficiency in the filterProc parameter set.
DIALOG LISTS
Now, what happens when a dialog contains one or more List boxes? If a List is selected (or is the only dialog item which could receive keyboard events) most key depressions should be interpreted as Type Selection in the list. I couldnt build any generalized List support into DialogKeyFilter because theres no way of identifying a dialog item as a List (its just a special case of User item). So, if you have a List in your dialog box, youll have to filter the List first, and then call DialogKeyFilter. (If theres any demand, Ill publish a ListKeyFilter as a follow-up supplement to this article).
Heres the full Dialog key-depression logic. The part to be done in a List filter is in italics:
{1}
KeyDown or AutoKey event:
Enter or Return:
Set item hit to the default item;
Esc. or Command-period:
Set item hit to Cancel; {item 2}
Tab key:
Rotate round Editable text/List items;
Other keys:
Editable text field selected:
F2, F3, or F4 depressed:
Its an Edit command;
Not F2, F3 or F4:
Command key down:
X, C or V depressed:
Its an Edit command;
A..Z (but not X, C or V):
Dialog Control key;
Others keys:
Ignore;
Command key not down:
Apply key to the edit field;
List box item selected:
A..Z with Command key:
Dialog Control key;
Otherwise:
Perform Type Selection;
No Editable text fields or List boxes:
A..Z (Command key optional):
Dialog Control key;
Other keys:
Ignore;
In the logic above, Dialog Control key means we search the dialog item list for a matching Control. In DialogKeyFilter, I decided not to make the assumption that the upper case letter will necessarily be the first character in the controls title. This allows you to capitalize another letter (such as the first letter of the second word). It also provides for quirks like Return characters at the start of the item title. (This is a bit obscure, but you might want to do this to make the controls title invisible, so that it can be overlaid with a fancier static text title - eg to show a Bold checkbox with a Bold caption).
MOVABLE & MODELESS
The idea of Dialog Control keys is fully applicable to the new System 7 Movable Modal dialogs, and the code given works fine with them. It also works fine with Modeless dialogs, but extension of the idea to Modeless dialogs is arguable: an essential attribute of the Modeless state is that the majority of Menu commands should remain available whilst the dialog is up. If Dialog Control keys are allowed in Modeless dialogs (and assuming that we stick with the Command key as the modifier key), confusion might arise as to whether a shortcut applies to a dialog control or a menu command.
I believe these shortcuts should be allowed in Modeless dialogs. After all, if the Modeless dialog is the frontmost window, then it is presumably the focus of the users attention. Nevertheless, if the user hits a Command-key combination which doesnt match any dialog item, DialogKeyFilter simply returns false, enabling the command to be interpreted in the main event loop as a Menu command. Thus, in a frequently occurring example, Command-Q will still work as Quit even if there is a Modeless dialog as the front window, provided it doesnt contain an enabled control with a capitalized Q. (In that case, he could still Quit from the keyboard using Esc, Command-Q).
IDEAS DECLINED
Before closing, here are some things that went through my head, but which I didnt do. It occurred to me that it might be clever to allocate the Control key instead of Command as the modifier for use with Dialog Controls. The neat things would have been:
dialog items accessed by Dialog Control keys are in fact always Controls;
the Control key has been looking for a real job ever since it came on the scene;
confusion with Menu Commands would have been avoided (and there would have been no argument about shortcuts in Modeless as well as Modal dialogs).
However, many Mac keyboards still dont have a Control key, and many owners who do have a Control key like to reserve it for use with a macro recorder like QuicKeys.
DECIDING INFLUENCES
Two final deciding factors were that it would often have caused awkward shifting of the modifier finger from Command to Control, and it would have been inconsistent with MS Word and Excel for the Macintosh. It would also have been inconsistent with Windows, which uses the Alt key for dialog shortcuts. (The PCs Alt key is normally situated in the same keyboard position as the Macs Command key). So on balance the idea was rejected.
I also toyed with more positive visual cueing of Dialog Control keys, but I couldnt come up with anything that was aesthetically pleasing, didnt chew up too much dialog real estate and wasnt a nightmare to implement. So that idea also went out of the window dialog. Anyway the capitalization should be cue enough, and the user is given feedback in the normal way (highlighting, checking etc.).
DISCLAIMER
I hope you can see that Ive given this a fair amount of thought. However, no code is perfect and Im sure some of you will be able to suggest improvements. If so, please write to me at the address given below (unfortunately its a bit expensive working with CompuServe etc. from South Africa). Please also write to me if you can figure out how to install a filter like this in System 7.0 so that it replaces the default filter procedure which is used whenever a developer supplies nil as ModalDialogs filterProc. Then it would automatically work for all applications which dont currently specify a filter routine for dialog boxes. Now that would be clever.
Mike OHanlon, Eden House, 49 Eden Road,Claremont, 7700, Cape, South Africa.
SOURCE LISTINGS
function DialogKeyFilter (
Dialog: DialogPtr;
var event: EventRecord;
var itemHit: integer): boolean;
{**************************************}
{ Implements Dialog Control keys - }
{ keyboard shortcuts for buttons, }
{ checkboxes and radio buttons. }
{ Author: Mike OHanlon. }
{**************************************}
const
kEnter = chr(3); {Enter key}
kReturn = chr(13); {Return key}
kEscOrClear = chr(27); {Esc/Clear}
KeyX = 7; {-X = Cut}
KeyC = 8; {-C = Copy}
KeyV = 9; {-V = Paste}
KeyF2 = $78; {F2 = Cut}
KeyF3 = $63; {F3 = Copy}
KeyF4 = $76; {F4 = Paste}
var
filtered: boolean;
defItem: integer;
keyChar: char;
keyCode: Byte;
function ButtonItem (Item: integer)
: boolean;
{uses Dialog: DialogPtr}
{**************************************}
{ Checks whether specified item is a }
{ normal button (not Checkbox/radio). }
{**************************************}
var
IType: integer;
IHandle: Handle;
IRect: Rect;
begin
GetDItem(Dialog, Item, IType,
IHandle, IRect);
ButtonItem := BAND(IType, 255 -
itemDisable) = (ctrlItem + btnCtrl);
end; {ButtonItem}
function Enabled (Item: integer)
: boolean;
{uses Dialog: DialogPtr}
{**************************************}
{ Checks whether the item is enabled. }
{**************************************}
var
IType: integer;
IHandle: Handle;
IRect: Rect;
begin
GetDItem(Dialog, Item, IType,
IHandle, IRect);
Enabled := BAND(
IType, itemDisable) = 0;
end; {Enabled}
procedure EditCommand (key: Byte);
{uses Dialog: DialogPtr}
{sets event: EventRecord}
{sets itemHit: integer}
{sets filtered: boolean}
{**************************************}
{ Performs the specified Edit command. }
{**************************************}
begin
itemHit := DialogPeek(Dialog)^.
editField + 1;
case key of
KeyX, KeyF2:
begin
DlgCut(Dialog);
if itemHit > 0 then
event.message :=
convertClipboardFlag;
end;
KeyC, KeyF3:
begin
DlgCopy(Dialog);
if itemHit > 0 then
event.message :=
convertClipboardFlag;
itemHit := 0;
end;
KeyV, KeyF4:
begin
DlgPaste(Dialog);
end;
end; {case}
if itemHit > 0 then
if Enabled(itemHit) then
filtered := true;
if not filtered then
event.what := nullEvent;
end; {EditCommand}
procedure FrameButton (Item: integer);
{uses Dialog: DialogPtr}
{**************************************}
{ Frames the specified (button) item, }
{ to designate it as the default. }
{**************************************}
var
IType: integer;
IHandle: Handle;
IRect: Rect;
savePen: PenState;
begin
GetDItem(Dialog, Item, IType,
IHandle, IRect);
GetPenState(savePen);
PenNormal;
PenSize(3, 3);
InsetRect(IRect, -4, -4);
FrameRoundRect(IRect, 16, 16);
SetPenState(savePen);
end; {FrameButton}
function NumItems: integer;
{uses Dialog: DialogPtr}
{**************************************}
{ Returns no. of items in item list. }
{**************************************}
type
DITLHandle = ^DITLPtr;
DITLPtr = ^DITL;
DITL = packed record
NumItemsLess1: integer;
{followed by the items, but we...}
{dont need them in this function}
end; {DITL}
begin
NumItems := DITLHandle(DialogPeek(
Dialog)^.items)^^.NumItemsLess1 + 1;
end; {NumItems}
procedure SetItemHit (Item: integer);
{uses Dialog: DialogPtr}
{sets itemHit: integer}
{**************************************}
{ Sets itemHit to the specified item & }
{ flashes it if its an enabled button.}
{**************************************}
var
IType: integer;
IHandle: Handle;
IRect: Rect;
Btn: ControlHandle;
SaveState: Byte;
finalTicks: longint;
begin
itemHit := Item;
if Enabled(Item) & ButtonItem(Item)
then begin
GetDItem(Dialog, Item, IType,
IHandle, IRect);
if IHandle <> nil then
begin
Btn := ControlHandle(IHandle);
SaveState := Btn^^.contrlHilite;
HiliteControl(Btn, inButton);
Delay(6, finalTicks);
HiliteControl(Btn, SaveState);
end; {IHandle <> nil}
end; {Enabled button}
filtered := true;
end; {SetItemHit}
function TestItem (Item: integer;
Ch: char): boolean;
{uses Dialog: DialogPtr}
{**************************************}
{ Tests the specified dialog item for }
{ the designated upper case char. }
{**************************************}
var
IType: integer;
IHandle: Handle;
IRect: Rect;
ITitle: str255;
Posn: integer;
begin
TestItem := false;
GetDItem(Dialog, Item, IType,
IHandle, IRect);
if IType in [ctrlItem + btnCtrl,
ctrlItem + chkCtrl,
ctrlItem + radCtrl] then
begin {its a Control item}
if IHandle <> nil then
begin
GetCTitle(
ControlHandle(IHandle), ITitle);
if ITitle <> then
begin
for Posn := 1 to length(ITitle)
do
if ITitle[Posn] in [A..Z]
then Leave; {for loop}
if Posn <= length(ITitle) then
if ITitle[Posn] = Ch then
if Enabled(Item) then
TestItem := true;
end; {ITitle <> }
end; {IHandle <> nil}
end; {its a Control item}
end; {TestItem}
procedure SearchForItem (Ch: char);
{sets itemHit: integer}
{**************************************}
{ Searches item list for Control with }
{ specified upper case char. in title. }
{**************************************}
var
Item: integer;
Found: boolean;
begin
itemHit := 0;
if Ch in [a..z] then
begin
Found := false;
Ch := chr(ord(Ch) - 32);
{Convert to Upper case}
for Item := 1 to NumItems do
if (Item <> defItem) &
(Item <> Cancel) then
if TestItem(Item, Ch) then
begin
SetItemHit(Item);
Found := true;
Leave; {for loop}
end;
if not found then
if TestItem(defItem, Ch) then
SetItemHit(defItem);
end; {key in range a..z}
end; {SearchForItem}
begin {DialogKeyFilter}
{**************************************}
{ The main logic. }
{**************************************}
filtered:= false;
defItem:= DialogPeek(Dialog)^.aDefItem;
if event.what in [keyDown,autoKey] then
begin
keyChar := chr(BAND(event.message,
charCodeMask));
keyCode := BSR((BAND(event.message,
keyCodeMask)), 8);
if keyChar in [kEnter, kReturn] then
SetItemHit(defItem)
else if keyChar = kEscOrClear then
SetItemHit(Cancel)
else if (BAND(event.Modifiers,
CmdKey) <> 0) & (keyChar = .)
then {Command-period}
SetItemHit(Cancel)
else {not Enter/Return/Esc/Cmd-.}
begin
if DialogPeek(Dialog)^.
editField + 1 <> 0 then
{...an editable text field exists}
if keyCode in [KeyF2,KeyF3,KeyF4]
then
EditCommand(keyCode)
else if BAND(event.Modifiers,
CmdKey) <> 0 then
if keyCode in [KeyX, KeyC, KeyV]
then
EditCommand(keyCode)
else
SearchForItem(keyChar)
else
{Editable text field exists}
{and Command Key isnt down}
{... so we do nothing here.}
else {no editable text field}
SearchForItem(keyChar);
end; {not Enter/Return/Esc/Cmd-.}
end {keyDown, autoKey}
else if (event.what = updateEvt) then
if WindowPtr(event.message) = thePort
then
if ButtonItem(defItem) then
FrameButton(defItem);
DialogKeyFilter := Filtered;
end; {DialogKeyFilter}
END OF SOURCE LISTING