TweetFollow Us on Twitter

Deeper Dialogs
Volume Number:9
Issue Number:5
Column Tag:Getting Started

Related Info: Dialog Manager

Looking Deeper into the Dialog Manager

Handling Modeless Dialogs

By Dave Mark, MacTech Magazine Regular Contributing Author

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Over the last few columns, we’ve explored the mysteries of the Dialog Manager via a program called Dialogger. As promised, the next few columns will go deeper into the Dialog Manager, presenting a program called Modeless. Modeless implements a modeless dialog, a dialog that looks and acts like a regular window, but retains the benefits of being managed by the Dialog Manager. Because of Modeless’ size, we’ll create the Modeless resources and enter the Modeless source code this month, and put off a detailed discussion of the program till next month’s column.

Creating the Modeless Resources

Most of the resources we’ll need for this month’s column can be copied from last month’s resource file, Dialogger.Π.rsrc. Start by creating a new folder in your Development folder named Modeless ƒ. Next, duplicate the file Dialogger.Π.rsrc and drag the copy into the Modeless ƒ folder. Change the name of this file to Modeless.Π.rsrc.

Next, launch ResEdit by double-clicking on the file Modeless.Π.rsrc. The Modeless.Π.rsrc window should look similar to the one shown in Figure 1.

Figure 1. Modeless.Π.rsrc, before surgery.

Your first mission is to edit the ALRT, replacing any references to Dialogger with the appropriate reference to Modeless. Double-click on the ALRT icon. When the ALRT-picker window appears, double-click on the only ALRT listed, the one with a resource ID of 129. When the ALRT editor appears, double-click on the ALRT window so the DITL editor appears. Finally, double-click on the static text item and, when the static text editor appears, make your changes. Mine are shown in Figure 2.

Figure 2. A new version of the About... ALRT.

When you’re happy with your About... message, close all the windows until you are back at the main window. Next, you’ll change the About Dialogger... item in the • menu to read About Modeless....

Double-click on the MENU icon to bring up the MENU picker window. Next, double-click on the • MENU, bringing up the MENU editing window. Click on the About Dialogger... item and change it so it says About Modeless..., as shown in Figure 3.

Figure 3. A new version of the • MENU resource.

Close the • MENU editing window, then double-click on the File menu, bringing up the File MENU editing window. Click on the Settings... item and then click in the Cmd-key: field. Type the letter S in the Cmd-key: field. This ties the command-key equivalent S to the Settings... item in the File menu. My File MENU editing window is shown in Figure 4.

Figure 4. A new version of the File MENU resource.

Once you are done, close all the windows leaving just the main window open. Our final chore is to edit the DLOG and DITL resources that made up Dialogger’s modal dialog, changing them to reflect the look of a modeless dialog.

Double-click on the DLOG icon to bring up the DLOG-picker window. Next, double-click on the only DLOG listed, the one with the resource id of 128. The Settings... DLOG editing window should appear. First, click on the Initially visible check box, making sure it is unchecked.

Figure 5. The DLOG editing window, at the half-way point.

Next, click on the second window icon from the left, at the top of the editing window. The DLOG window should change to reflect your new selection. Modeless dialogs don’t have the traditional double-border of their modal cousins. Instead, they look like regular windows. In this case, we want to give our dialog window a close box, so make sure the Close box check box is checked.

We also want to give our dialog window a title. Select Set 'DLOG' Characteristics... from the DLOG menu. When the 'DLOG' Characteristics dialog appears, type the text Fred Settings in the Window title: field and click OK. Your new title should be reflected in the DLOG editing window. Figure 5 shows my DLOG editing window at this point in the process.

Next, we'll edit the DITL associated with this DLOG. Double click on the DLOG window (within the editing window) so the DITL editing window appears. You are now going to delete all the items in the DITL except the Pick one: static text item and the three radio buttons.

Click on the OK button and press the delete key. Click on the Cancel button and press the delete key. Click on the Show preview check box and press the delete key. Finally, click on the user item (the grey rectangle) and press delete.

Next, you'll change the positioning of the remaining four items. Double-click on the Pick one: static text item and change its coordinates to the ones shown in Figure 6. Close the window when you are done.

Figure 6. New coordinates for the Pick one: static text item.

Double-click on the Afghan radio button and change its coordinates to the ones shown in Figure 7. Close the window when you are done.

Figure 7. New coordinates for the Afghan radio button.

Double-click on the Elephant radio button and change its coordinates to the ones shown in Figure 8. Close the window when you are done.

Figure 8. New coordinates for the Elephant radio button.

Double-click on the Squirrel radio button and change its coordinates to the ones shown in Figure 9. Close the window when you are done.

Figure 9. New coordinates for the Squirrel radio button.

Now we're almost done. Close the DITL editing window, leaving you back in the DLOG editing window. The last thing left to do is to resize the DLOG to reflect its slimmed down and rearranged DITL. Change the Bottom: to 123 and the Right: to 234. The final version of our DLOG is shown in Figure 10.

Figure 10. The final version of our DLOG.

Quit ResEdit, being sure to save your changes. Now we're ready to enter our source code.

Creating the Modeless Project

Launch THINK C and create a new project named Modeless.Π in the Modeless ƒ folder. Add MacTraps to the project. Next, create a new source code window and type in the following:

/* 1 */

#define kBaseResID 128
#define kAboutALRTid 129
#define kDialogResID 128

#define kVisible true
#define kMoveToBackNULL
#define kMoveToFront (WindowPtr)-1L
#define kNoGoAwayfalse
#define kSleep   60L

#define kOn 1
#define kOff0

#define iAfghan  1
#define iElephant2
#define iSquirrel3

#define kLeftMargin5
#define kTopMargin 40

#define kFirstRadio1
#define kLastRadio 3

#define mApple   kBaseResID
#define iAbout   1

#define mFile    kBaseResID+1
#define iSettings1
#define iQuit    3


/*************/
/*  Globals  */
/*************/

Boolean gDone;
short   gCurrentPICT = kBaseResID;
DialogPtr gSettingsDLOG = NULL;
WindowPtr gFredWindow = NULL;


/***************/
/*  Functions  */
/***************/

void    ToolBoxInit( void );
PicHandle LoadPICT( short picID );
void    CreateWindow( void );
void    MenuBarInit( void );
void    EventLoop( void );
void    DoEvent( EventRecord *eventPtr );
void    DoDialogEvent( EventRecord *eventPtr );
void    HandleMouseDown( EventRecord *eventPtr );
void    HandleMenuChoice( long menuChoice );
void    HandleAppleChoice( short item );
void    HandleFileChoice( short item );
void    DoUpdate( EventRecord *eventPtr );
void    CreateDialog( void );
void    FlipControl( ControlHandle control );
void    SwitchPICT( void );
    

/******** main *********/

void  main( void )
{
 ToolBoxInit();
 MenuBarInit();
 
 CreateWindow();
 
 EventLoop();
}


/******* ToolBoxInit *******/

void  ToolBoxInit( void )
{
 InitGraf( &thePort );
 InitFonts();
 InitWindows();
 InitMenus();
 TEInit();
 InitDialogs( NULL );
 InitCursor();
}


/******** LoadPICT *********/

PicHandle LoadPICT( short picID )
{
 PicHandlepic;
 
 pic = GetPicture( picID );
 
 if ( pic == NULL )
 {
 SysBeep( 10 );  /*  Couldn't load the PICT resource!!!  */
 ExitToShell();
 }
 return( pic );
}


/******** CreateWindow *********/

void  CreateWindow( void )
{
 PicHandlepic;
 Rect   r;
 
 pic = LoadPICT( gCurrentPICT );
 
 r = (**pic).picFrame;
 
 OffsetRect( &r, kLeftMargin - r.left,
 kTopMargin - r.top );
 
 gFredWindow = NewWindow( NULL, &r, "\pMy Pet Fred",
 kVisible, noGrowDocProc, kMoveToBack, kNoGoAway, 0L );
 
 if ( gFredWindow == NULL )
 {
 SysBeep( 10 );  /*  Couldn't load the WIND resource!!!  */
 ExitToShell();
 }
 
 ShowWindow( gFredWindow );
 SetPort( gFredWindow );
}


/******* MenuBarInit ********/

void  MenuBarInit( void )
{
 Handle menuBar;
 MenuHandle menu;
 
 menuBar = GetNewMBar( kBaseResID );
 SetMenuBar( menuBar );

 menu = GetMHandle( mApple );
 AddResMenu( menu, 'DRVR' );
 
 DrawMenuBar();
}


/******** EventLoop *********/

void  EventLoop( void )
{
 EventRecordevent;
 
 gDone = false;
 while ( gDone == false )
 {
 if ( WaitNextEvent( everyEvent, &event, kSleep, NULL ) )
 DoEvent( &event );
 }
}


/********* DoEvent **********/

void  DoEvent( EventRecord *eventPtr )
{
 char   theChar;
 
 if ( IsDialogEvent( eventPtr ) )
 {
 DoDialogEvent( eventPtr );
 }
 else
 {
 switch ( eventPtr->what )
 {
 case mouseDown: 
 HandleMouseDown( eventPtr );
 break;
 case keyDown:
 case autoKey:
 theChar = eventPtr->message & charCodeMask;
 if ( (eventPtr->modifiers & cmdKey) != 0 ) 
 HandleMenuChoice( MenuKey( theChar ) );
 break;
 case updateEvt:
 DoUpdate( eventPtr );
 break;
 }
 }
}


/********** DoDialogEvent  **********/

void  DoDialogEvent( EventRecord *eventPtr )
{
 short  itemHit;
 short  itemType;
 Handle itemHandle;
 Rect   itemRect;
 short  curRadioButton, i;
 char   theChar;
 BooleanbecomingActive;
 MenuHandle menu;
 DialogPtrdialog;
 
 menu = GetMHandle( mFile );

 switch ( eventPtr->what )
 {
 case keyDown:
 case autoKey:
 theChar = eventPtr->message & charCodeMask;
 if ( (eventPtr->modifiers & cmdKey) != 0 ) 
 HandleMenuChoice( MenuKey( theChar ) );
 break;
 case activateEvt:
 becomingActive =
 ( (eventPtr->modifiers & activeFlag) == activeFlag );
 
 if ( becomingActive )
 {
 for ( i=kFirstRadio; i<=kLastRadio; i++ )
 {
 GetDItem( gSettingsDLOG, i, &itemType, 
 &itemHandle, &itemRect );
 HiliteControl( (ControlHandle)itemHandle, 0 );
 }
 DisableItem( menu, iSettings );
 }
 else
 {
 for ( i=kFirstRadio; i<=kLastRadio; i++ )
 {
 GetDItem( gSettingsDLOG, i, &itemType, 
 &itemHandle, &itemRect );
 HiliteControl( (ControlHandle)itemHandle, 255 );
 }
 EnableItem( menu, iSettings );
 }
 break;
 }
 
 if ( DialogSelect( eventPtr, &dialog, &itemHit ) )
 {
 switch ( itemHit )
 {
 case iAfghan:
 case iElephant:
 case iSquirrel:
 curRadioButton = gCurrentPICT - 
 kBaseResID + kFirstRadio;
 
 if ( curRadioButton != itemHit )
 {
 GetDItem( dialog, curRadioButton, &itemType,
 &itemHandle, &itemRect );
 FlipControl( (ControlHandle)itemHandle );
 
 GetDItem( dialog, itemHit, &itemType,
 &itemHandle, &itemRect );
 FlipControl( (ControlHandle)itemHandle );
 
 curRadioButton = itemHit;
 
 if ( gCurrentPICT != curRadioButton +
 kBaseResID - kFirstRadio )
 {
 gCurrentPICT = curRadioButton +
 kBaseResID - kFirstRadio;
 SwitchPICT();
 }
 }
 break;
 }
 }
}


/********* HandleMouseDown ********/

void  HandleMouseDown( EventRecord *eventPtr )
{
 WindowPtrwindow;
 short  thePart;
 long   menuChoice;
 GrafPtroldPort;
 long   windSize;
 Rect   growRect;
 MenuHandle menu;
 
 thePart = FindWindow( eventPtr->where, &window );
 
 switch ( thePart )
 {
 case inMenuBar:
 menuChoice = MenuSelect( eventPtr->where );
 HandleMenuChoice( menuChoice );
 break;
 case inSysWindow : 
 SystemClick( eventPtr, window );
 break;
 case inContent:
 SelectWindow( window );
 break;
 case inDrag : 
 DragWindow( window, eventPtr->where, 
 &screenBits.bounds );
 break;
 case inGoAway:
 if ( TrackGoAway( window, eventPtr->where ) )
 if ( window == gSettingsDLOG )
 {
 HideWindow( window );
 menu = GetMHandle( mFile );
 EnableItem( menu, iSettings );
 }
 break;
 }
}


/******** HandleMenuChoice **********/

void  HandleMenuChoice( long menuChoice )
{
 short  menu;
 short  item;
 
 if ( menuChoice != 0 )
 {
 menu = HiWord( menuChoice );
 item = LoWord( menuChoice );
 
 switch ( menu )
 {
 case mApple:
 HandleAppleChoice( item );
 break;
 case mFile:
 HandleFileChoice( item );
 break;
 }
 HiliteMenu( 0 );
 }
}


/******* HandleAppleChoice **********/

void  HandleAppleChoice( short item )
{
 MenuHandle appleMenu;
 Str255 accName;
 short  accNumber;
 
 switch ( item )
 {
 case iAbout:
 NoteAlert( kAboutALRTid, NULL );
 break;
 default:
 appleMenu = GetMHandle( mApple );
 GetItem( appleMenu, item, accName );
 accNumber = OpenDeskAcc( accName );
 break;
 }
}


/******** HandleFileChoice *********/

void  HandleFileChoice( short item )
{
 short  newPICTid;
 
 switch ( item )
 {
 case iSettings:
 if ( gSettingsDLOG == NULL )
 CreateDialog();
 else
 {
 ShowWindow( gSettingsDLOG );
 SelectWindow( gSettingsDLOG );
 }
 break;
 case iQuit:
 gDone = true;
 break;
 }
}


/********* DoUpdate ***********/

void  DoUpdate( EventRecord *eventPtr )
{
 PicHandlepic;
 WindowPtrwindow;
 Rect   r;
 
 window = (WindowPtr)eventPtr->message;
 
 pic = LoadPICT( gCurrentPICT );
 
 SetPort( window );
 
 BeginUpdate( window );
 
 r = window->portRect;
 DrawPicture( pic, &r );
 
 EndUpdate( window );
}


/******** CreateDialog  *********/

void  CreateDialog( void )
{
 short  itemType;
 Handle itemHandle;
 Rect   itemRect;
 short  curRadioButton;

 gSettingsDLOG = GetNewDialog( kDialogResID, 
 NULL, kMoveToFront );

 if ( gSettingsDLOG == NULL )
 {
 SysBeep( 10 );  /*  Couldn't load the DLOG resource!!!  */
 ExitToShell();
 }
 
 ShowWindow( gSettingsDLOG );
 SetPort( gSettingsDLOG );
 
 curRadioButton = gCurrentPICT - kBaseResID + kFirstRadio;
 GetDItem( gSettingsDLOG, curRadioButton, &itemType, 
 &itemHandle, &itemRect );
 SetCtlValue( (ControlHandle)itemHandle, kOn );
}


/******** FlipControl *********/

void  FlipControl( ControlHandle control )
{
 SetCtlValue( control, ! GetCtlValue( control ) );
}


/****** SwitchPICT  *********/

void  SwitchPICT( void )
{
 DisposeWindow( gFredWindow );
 
 CreateWindow();
}

Running Modeless

Save your source code as Modeless.c and add it to the project. Select Run from the Project menu to compile and run your program. When the program runs, the My Pet Fred window will appear, showing PICT 128. Pull down the • menu and verify that the first item reads About Modeless.... Select About Modeless... from the • menu and check out your About alert. Are your changes all there? Click the OK button to dismiss the About alert.

Hold down the mouse in the File menu and verify that the S command-key equivalent was added to the Settings... item. Select Settings.... The Settings... modal dialog box should appear (Figure 11).

Figure 11. The Settings... modal dialog box.

Click on the My Pet Fred window, bringing it to the front and sending the modeless dialog to the back. Notice that the radio buttons are dimmed when the dialog is no longer the front-most window (Figure 12).

Figure 12. The radio buttons are dimmed when the dialog box is not in front.

Now type the command-key equivalent S to bring the Settings... dialog to the front again. Once again, the radio buttons should be enabled. Click on the Elephant radio button. Notice that the My Pet Fred window changes appropriately, leaving the Settings...window in front. Click on a few more radio buttons. While you are at it, Click on the File menu. Notice that the Settings... item has been dimmed. Though this doesn't help us much in this program, it's important to be able to disable and enable certain menu items when a modeless dialog is in front.

When you are satisfied with your pet selection, drag the Settings... window to another part of your screen. Now click the close box. The Settings... window disappears. Select Settings... from the File menu. The Settings... window reappears at the position it was in when it disappeared and with the same radio button settings.

Finally, type the command-key equivalent Q to exit the program.

Till Next Month...

Modeless dialogs require a change in the usual modal programming strategy. Modal dialog handling code is usually pretty self-contained. Modeless code tends to be larger and more spread out. Next month, we'll look at the Modeless source code and talk about basic strategies for handling your own modeless dialogs.

Till then, I'm going to test drive the latest addition to my Mac: a Procom Mac-CD-MX CD-ROM drive. If you are in the market for a CD-ROM drive, do yourself a favor and check this one out. It's fast, well-designed, and is Photo-CD compatible. Now if only I could find a Photo-CD to test it with! Hmmm... I do have that roll of undeveloped film sitting on the kitchen counter. Anyone know where I can go to get it turned into a Photo-CD?

OOPS!

Correction to Getting Started, March, 1993.

Notice anything funny about the LoadPict() function in Dialogger and in Modeless? The idea of LoadPICT() was to load a PICT from the resource fork, then return a handle to the PICT. Trouble is, the routine doesn’t return a value. Ooops! Add the line:

return ( pic ) ;

to the end of the function. That should fix things. By the way, if your version of LoadPict() works without this line, you’ve discovered something interesting about the stack. Any guesses?

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Fresh From the Land Down Under – The Tou...
After a two week hiatus, we are back with another episode of The TouchArcade Show. Eli is fresh off his trip to Australia, which according to him is very similar to America but more upside down. Also kangaroos all over. Other topics this week... | Read more »
TouchArcade Game of the Week: ‘Dungeon T...
I’m a little conflicted on this week’s pick. Pretty much everyone knows the legend of Dungeon Raid, the match-3 RPG hybrid that took the world by storm way back in 2011. Everyone at the time was obsessed with it, but for whatever reason the... | Read more »
SwitchArcade Round-Up: Reviews Featuring...
Hello gentle readers, and welcome to the SwitchArcade Round-Up for July 19th, 2024. In today’s article, we finish up the week with the unusual appearance of a review. I’ve spent my time with Hot Lap Racing, and I’m ready to give my verdict. After... | Read more »
Draknek Interview: Alan Hazelden on Thin...
Ever since I played my first release from Draknek & Friends years ago, I knew I wanted to sit down with Alan Hazelden and chat about the team, puzzle games, and much more. | Read more »
The Latest ‘Marvel Snap’ OTA Update Buff...
I don’t know about all of you, my fellow Marvel Snap (Free) players, but these days when I see a balance update I find myself clenching my… teeth and bracing for the impact to my decks. They’ve been pretty spicy of late, after all. How will the... | Read more »
‘Honkai Star Rail’ Version 2.4 “Finest D...
HoYoverse just announced the Honkai Star Rail (Free) version 2.4 “Finest Duel Under the Pristine Blue" update alongside a surprising collaboration. Honkai Star Rail 2.4 follows the 2.3 “Farewell, Penacony" update. Read about that here. | Read more »
‘Vampire Survivors+’ on Apple Arcade Wil...
Earlier this month, Apple revealed that poncle’s excellent Vampire Survivors+ () would be heading to Apple Arcade as a new App Store Great. I reached out to poncle to check in on the DLC for Vampire Survivors+ because only the first two DLCs were... | Read more »
Homerun Clash 2: Legends Derby opens for...
Since launching in 2018, Homerun Clash has performed admirably for HAEGIN, racking up 12 million players all eager to prove they could be the next baseball champions. Well, the title will soon be up for grabs again, as Homerun Clash 2: Legends... | Read more »
‘Neverness to Everness’ Is a Free To Pla...
Perfect World Games and Hotta Studio (Tower of Fantasy) announced a new free to play open world RPG in the form of Neverness to Everness a few days ago (via Gematsu). Neverness to Everness has an urban setting, and the two reveal trailers for it... | Read more »
Meditative Puzzler ‘Ouros’ Coming to iOS...
Ouros is a mediative puzzle game from developer Michael Kamm that launched on PC just a couple of months back, and today it has been revealed that the title is now heading to iOS and Android devices next month. Which is good news I say because this... | Read more »

Price Scanner via MacPrices.net

Amazon is still selling 16-inch MacBook Pros...
Prime Day in July is over, but Amazon is still selling 16-inch Apple MacBook Pros for $500-$600 off MSRP. Shipping is free. These are the lowest prices available this weekend for new 16″ Apple... Read more
Walmart continues to sell clearance 13-inch M...
Walmart continues to offer clearance, but new, Apple 13″ M1 MacBook Airs (8GB RAM, 256GB SSD) online for $699, $300 off original MSRP, in Space Gray, Silver, and Gold colors. These are new MacBooks... Read more
Apple is offering steep discounts, up to $600...
Apple has standard-configuration 16″ M3 Max MacBook Pros available, Certified Refurbished, starting at $2969 and ranging up to $600 off MSRP. Each model features a new outer case, shipping is free,... Read more
Save up to $480 with these 14-inch M3 Pro/M3...
Apple has 14″ M3 Pro and M3 Max MacBook Pros in stock today and available, Certified Refurbished, starting at $1699 and ranging up to $480 off MSRP. Each model features a new outer case, shipping is... Read more
Amazon has clearance 9th-generation WiFi iPad...
Amazon has Apple’s 9th generation 10.2″ WiFi iPads on sale for $80-$100 off MSRP, starting only $249. Their prices are the lowest available for new iPads anywhere: – 10″ 64GB WiFi iPad (Space Gray or... Read more
Apple is offering a $50 discount on 2nd-gener...
Apple has Certified Refurbished White and Midnight HomePods available for $249, Certified Refurbished. That’s $50 off MSRP and the lowest price currently available for a full-size Apple HomePod today... Read more
The latest MacBook Pro sale at Amazon: 16-inc...
Amazon is offering instant discounts on 16″ M3 Pro and 16″ M3 Max MacBook Pros ranging up to $400 off MSRP as part of their early July 4th sale. Shipping is free. These are the lowest prices... Read more
14-inch M3 Pro MacBook Pros with 36GB of RAM...
B&H Photo has 14″ M3 Pro MacBook Pros with 36GB of RAM and 512GB or 1TB SSDs in stock today and on sale for $200 off Apple’s MSRP, each including free 1-2 day shipping: – 14″ M3 Pro MacBook Pro (... Read more
14-inch M3 MacBook Pros with 16GB of RAM on s...
B&H Photo has 14″ M3 MacBook Pros with 16GB of RAM and 512GB or 1TB SSDs in stock today and on sale for $150-$200 off Apple’s MSRP, each including free 1-2 day shipping: – 14″ M3 MacBook Pro (... Read more
Amazon is offering $170-$200 discounts on new...
Amazon is offering a $170-$200 discount on every configuration and color of Apple’s M3-powered 15″ MacBook Airs. Prices start at $1129 for models with 8GB of RAM and 256GB of storage: – 15″ M3... Read more

Jobs Board

*Apple* Systems Engineer - Chenega Corporati...
…LLC,** a **Chenega Professional Services** ' company, is looking for a ** Apple Systems Engineer** to support the Information Technology Operations and Maintenance Read more
Solutions Engineer - *Apple* - SHI (United...
**Job Summary** An Apple Solution Engineer's primary role is tosupport SHI customers in their efforts to select, deploy, and manage Apple operating systems and Read more
*Apple* / Mac Administrator - JAMF Pro - Ame...
Amentum is seeking an ** Apple / Mac Administrator - JAMF Pro** to provide support with the Apple Ecosystem to include hardware and software to join our team and Read more
Operations Associate - *Apple* Blossom Mall...
Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.