TweetFollow Us on Twitter

Sound 101
Volume Number:9
Issue Number:3
Column Tag:C Workshop

Related Info: Sound Manager

Sound 101

Evolution of the Mac voice

By Iggi Monahelis, Pleasanton, California

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

About the author

Iggi Monahelis is a programmer who bought his first Mac as soon as he could back in 1984. He is the principal designer and co-author of “Read My Lips”, the sound annotation utility for the Macintosh.

Introduction

This is an introductory article, hence the name Sound 101, dealing with basic recording and playback of sounds on the Macintosh. It explains the required steps to be taken in order to digitize sounds using a microphone, in two different sound formats, and play them back. It is a good stepping stone for someone who has little or no knowledge of how to do these things in a program on the Macintosh. As a matter of fact, one can probably copy the routines given in the article, and use them in their own program without a lot of modifications.

Ancient History

The Macintosh has had the capability of producing sounds since day one. The famous introduction of the Macintosh back in 1984 used sound, in the form of digitized speech, to allow the Mac to introduce itself. Inside Macintosh back then had a chapter on the Sound Driver with just a few routines, literally StartSound, StopSound and SoundDone, that allowed the programmer to control the Sound Driver. The Sound Driver produced sound using three different sound synthesizers:

1) the four-tone synthesizer, used to make simple harmonic tones, with up to four “voices” producing sound simultaneously. Hence the name four-tone.

2) the square-wave synthesizer, used to produce sounds such as beeps.

3) the free-form synthesizer, used to produce complex sounds, music and speech.

You had to “describe” the sound to the Driver as a waveform, basically fill a buffer with a bunch of numbers, and tell the Sound Driver to start producing noise based on these numbers. Very primitive.

Middle Ages

With the introduction of the Macintosh II class of machines, the Sound Driver had graduated to the Sound Manager. It was indeed a graduation because several innovations had taken place:

1) The hardware now included a new sound chip which freed the machine’s processor from doing all the work.

2) The introduction of sound resources. Sound resources can “contain” any sound you can imagine, from a simple beep sound to digital recordings of CD’s. And because they are resources, in the Macintosh sense of the word, you can work with them using standard Resource Manager calls. To play a sound resource all you have to do is load it and pass the handle to the resource to the SndPlay routine.

3) The Sound Manager now has seven routines to allow you to work with sound.

To produce sound, commands are sent to a synthesizer, as was the case with the Sound Driver. The Sound Manager uses a queue to send these commands to a synthesizer, these queues are called channels. To make complex sounds, many sounds may need to be produced simultaneously. For this reason several synthesizers can have multiple channels.

The new Sound Manager uses three synthesizers to produce sound:

1) the wave-table synth, lets you supply a wave table that describes the sound. This lets you produce more complex sounds, also it lets you play multiple sounds simultaneously by opening several channels. It corresponds to the old four-tone synth with four channels open.

2) the note synth, used to produce simple sounds, such as a note. The note synth can produce only one note at a time. It compares to the old square-wave synth from the Sound Driver.

3) the sampled sound synth, used to play digitally recorded sounds. In this case instead of passing the note or a wave table describing the sound you want played, you pass a buffer that contains samples of the sound to be played. This synth compares to the old free-form synth from the Sound Driver.

Despite the innovations that came with the Mac II and the graduation of the Sound Driver to a Manager, it was still difficult to digitize sounds using System software. It was easy once you had a sound resource to play it and several programs, mostly shareware, were created to play sound resources. Farallon came out with the MacRecorder® sound digitizer which allowed you to digitize sounds using the software that came with it, but still you could not do that in your own program without writing a lot of code yourself.

Today

With the introduction of the Macintosh IIsi and Macintosh LC, Apple for the first time included a built-in microphone with the Macintosh. System software versions 6.0.7 and later have a new and improved version of the Sound Manager. The Sound Manager chapter goes from 32 pages to 114 pages. This latest version introduces a whole slew of new features, some of which are:

1) There are now routines to record sounds using the built-in microphones, or any third party microphone with the appropriate driver for Macs that do not come with a microphone.

2) One can record either sound resources (‘snd ‘), or record directly to a file on disk in a format known as: Audio Interchange File Format (AIFF).

3) There are routines that allow for compressing and decompressing of sound data.

4) There are now routines that allow for the playing of sounds directly from disk. So one does not have to load all of the sound in memory in order to play it.

5) Customization galore. Besides the high-level routines for recording and playback there are low-level routines so that one could customize the way recording and playback is done.

Writing the program

It is always easier to start with a basic program, understand it, and then expand on it. The Sound 101 program is just such a program for learning the basics about recording and playing sounds. The program can record and play 'snd ' and AIFF sound files. It also allows for the selection of sound quality.

Here goes the code with explanations...

Sound101_main.c
/***********************************************************
© 1992 Praxitel, Inc. and Iggi Monahelis

This is the “main” for the Sound 101 project.  It has the minimum stuff 
to get a mac
program going.  Basically, it does all the required mac initializations, 
sets up the menu
bar, and then gets and processes events.

***********************************************************/
#include “Sound101.h”


extern int  gDestroyChannel;
extern SndChannelPtr gSndChan;
extern short     gFRefNum;
extern long gQuality;

/***********************************************************

main

This is the main routine for the Sound 101 application, it does all the 
Mac initializations.
Then calls the EventLoop procedure to get and process events.

***********************************************************/
void main(void)
{
 InitGraf((Ptr) &thePort );
 InitFonts();
 InitWindows();
 InitMenus();
 TEInit();
 InitDialogs(0L);
 InitCursor();
 
 MaxApplZone();
 SetUpMenus();

 EventLoop();    /* Do event processing until user quits */

}

/***********************************************************

SetUpMenus

Set up the menu bar for the Sound 101 application
 
***********************************************************/
void SetUpMenus(void)
{
 MenuHandle myMenu;
 
 myMenu = GetMenu(mApple);
 
 AddResMenu( myMenu, ‘DRVR’ );
 InsertMenu( myMenu, 0 );
 InsertMenu(GetMenu(mFile), 0) ;
 DrawMenuBar();
}

/***********************************************************

EventLoop

Event handling for the Sound 101 application.
Get events forever, and handle them by calling DoEvent.
 
***********************************************************/
void EventLoop(void)
{
 BooleangotEvent;
 EventRecordevent;

 do {
 gotEvent = WaitNextEvent(everyEvent, &event, 50, 0);
 if ( gotEvent ) {
 DoEvent(&event);
 }
 /* if we are done with the sound, dispose the sound 
    channel and close the sound file. */     
 if ( gDestroyChannel ) { 
 OSErr  myErr;
 
 InitCursor();
 if (gSndChan)
 myErr = SndDisposeChannel( gSndChan, TRUE);
 if (gFRefNum)
 myErr = FSClose(gFRefNum);
 /* make sure we do it only once! */
 gDestroyChannel = FALSE;
 gSndChan = 0;
 gFRefNum = 0;
 } 
 } while ( true ); /* loop forever */
} /*EventLoop*/

/***********************************************************

DoEvent

Determine the event type and dispatch accordingly
 
***********************************************************/
void DoEvent(EventRecord *event)
{
 short  part, err;
 WindowPtrwindow;
 char   key;

 switch ( event->what ) {
 case nullEvent:
 break;
 case mouseDown:
 part = FindWindow(event->where, &window);
 switch ( part ) {
 case inMenuBar:
 /* process a mouse menu command */
 DoMenuCommand(MenuSelect(event->where));
 break;
 case inSysWindow:
 /* let the system handle the mouseDown */
 SystemClick(event, window);
 break;
 case inContent:
 break;
 case inDrag:                
 break;
 case inGoAway:
 break;
 case inGrow:
 break;
 case inZoomIn:
 case inZoomOut:
 break;
 }
 break;
 case keyDown:
 case autoKey:
 /* check for menukey equivalents */
 key = event->message & charCodeMask;
 if ( event->modifiers & cmdKey ) {
 /* Command key down */
 /* if command-period was pressed, set our global
    to clean up the sound channel and close the
    open sound file. */
 if ( key == ‘.’ )
 /* command period was pressed */
 gDestroyChannel = TRUE;
 }
 break;
 case activateEvt:
 break;
 case updateEvt:
 break;
 }
} /*DoEvent*/

/***********************************************************

DoMenuCommand

Handles menu selections for the Sound 101 application
   
***********************************************************/
void DoMenuCommand(long menuResult)
{
 short  menuID, menuItem;
 short  itemHit, daRefNum;
 Str255 daName;

 menuID = HiWord(menuResult);
 menuItem = LoWord(menuResult);
 switch ( menuID ) {
 case mApple:
 switch ( menuItem ) {
 case iAbout: {  /* bring up the About box */
 OSErr  err;
 GrafPtroldPort;
 Rect   tempRect;
 DialogPtraboutDlg;
 
 GetPort(&oldPort);
 
 aboutDlg = GetNewDialog(128, nil, (WindowPtr) -1);
 if ( aboutDlg ) {
 /* Open a dialog box */
 ShowWindow(aboutDlg);    
 SelectWindow(aboutDlg);  /* Lets see it */
 SetPort(aboutDlg);
 while (TRUE) {
 ModalDialog(NULL, &itemHit);
 if ( itemHit == 1 )
 break;
 }
 DisposDialog(aboutDlg);
 SetPort(oldPort);
 }
 }
 break;

 default:
 /* all non-About items in this menu are DAs */
 GetItem(GetMHandle(mApple), menuItem, daName);
 daRefNum = OpenDeskAcc(daName);
 break;
 }
 break;
 
 case mFile:
 switch ( menuItem ) {
 case iPlaySound:
 PlayASound();
 break;
 case iRecordsndSound:
 Record_snd_resource(gQuality);
 break;
 case iRecordAIFFSound:
 Record_AIFF_sound(gQuality);
 break;
 case iQuality:
 GetQuality();
 break;
 case iQuit:
 Terminate();
 break;
 }
 break;
 } 
 
 /* unhighlight what MenuSelect (or MenuKey) hilited */
 HiliteMenu(0);  
}

/***********************************************************

Terminate

Quit the app
   
***********************************************************/
void Terminate(void)
{
 /* exit if no cancellation */
 ExitToShell();  
} /*Terminate*/
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Amikin Survival opens for pre-orders on...
Join me on the wonderful trip down the inspiration rabbit hole; much as Palworld seemingly “borrowed” many aspects from the hit Pokemon franchise, it is time for the heavily armed animal survival to also spawn some illegitimate children as Helio... | Read more »
PUBG Mobile teams up with global phenome...
Since launching in 2019, SpyxFamily has exploded to damn near catastrophic popularity, so it was only a matter of time before a mobile game snapped up a collaboration. Enter PUBG Mobile. Until May 12th, players will be able to collect a host of... | Read more »
Embark into the frozen tundra of certain...
Chucklefish, developers of hit action-adventure sandbox game Starbound and owner of one of the cutest logos in gaming, has released their roguelike deck-builder Wildfrost. Created alongside developers Gaziter and Deadpan Games, Wildfrost will... | Read more »
MoreFun Studios has announced Season 4,...
Tension has escalated in the ever-volatile world of Arena Breakout, as your old pal Randall Fisher and bosses Fred and Perrero continue to lob insults and explosives at each other, bringing us to a new phase of warfare. Season 4, Into The Fog of... | Read more »
Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links below... | Read more »
Marvel Future Fight celebrates nine year...
Announced alongside an advertising image I can only assume was aimed squarely at myself with the prominent Deadpool and Odin featured on it, Netmarble has revealed their celebrations for the 9th anniversary of Marvel Future Fight. The Countdown... | Read more »
HoYoFair 2024 prepares to showcase over...
To say Genshin Impact took the world by storm when it was released would be an understatement. However, I think the most surprising part of the launch was just how much further it went than gaming. There have been concerts, art shows, massive... | Read more »
Explore some of BBCs' most iconic s...
Despite your personal opinion on the BBC at a managerial level, it is undeniable that it has overseen some fantastic British shows in the past, and now thanks to a partnership with Roblox, players will be able to interact with some of these... | Read more »
Play Together teams up with Sanrio to br...
I was quite surprised to learn that the massive social network game Play Together had never collaborated with the globally popular Sanrio IP, it seems like the perfect team. Well, this glaring omission has now been rectified, as that instantly... | Read more »
Dark and Darker Mobile gets a new teaser...
Bluehole Studio and KRAFTON have released a new teaser trailer for their upcoming loot extravaganza Dark and Darker Mobile. Alongside this look into the underside of treasure hunting, we have received a few pieces of information about gameplay... | Read more »

Price Scanner via MacPrices.net

14-inch M3 MacBook Pro with 16GB of RAM avail...
Apple has the 14″ M3 MacBook Pro with 16GB of RAM and 1TB of storage, Certified Refurbished, available for $300 off MSRP. Each MacBook Pro features a new outer case, shipping is free, and an Apple 1-... Read more
Apple M2 Mac minis on sale for up to $150 off...
Amazon has Apple’s M2-powered Mac minis in stock and on sale for $100-$150 off MSRP, each including free delivery: – Mac mini M2/256GB SSD: $499, save $100 – Mac mini M2/512GB SSD: $699, save $100 –... Read more
Amazon is offering a $200 discount on 14-inch...
Amazon has 14-inch M3 MacBook Pros in stock and on sale for $200 off MSRP. Shipping is free. Note that Amazon’s stock tends to come and go: – 14″ M3 MacBook Pro (8GB RAM/512GB SSD): $1399.99, $200... Read more
Sunday Sale: 13-inch M3 MacBook Air for $999,...
Several Apple retailers have the new 13″ MacBook Air with an M3 CPU in stock and on sale today for only $999 in Midnight. These are the lowest prices currently available for new 13″ M3 MacBook Airs... Read more
Multiple Apple retailers are offering 13-inch...
Several Apple retailers have 13″ MacBook Airs with M2 CPUs in stock and on sale this weekend starting at only $849 in Space Gray, Silver, Starlight, and Midnight colors. These are the lowest prices... Read more
Roundup of Verizon’s April Apple iPhone Promo...
Verizon is offering a number of iPhone deals for the month of April. Switch, and open a new of service, and you can qualify for a free iPhone 15 or heavy monthly discounts on other models: – 128GB... Read more
B&H has 16-inch MacBook Pros on sale for...
Apple 16″ MacBook Pros with M3 Pro and M3 Max CPUs are in stock and on sale today for $200-$300 off MSRP at B&H Photo. Their prices are among the lowest currently available for these models. B... Read more
Updated Mac Desktop Price Trackers
Our Apple award-winning Mac desktop price trackers are the best place to look for the lowest prices and latest sales on all the latest computers. Scan our price trackers for the latest information on... Read more
9th-generation iPads on sale for $80 off MSRP...
Best Buy has Apple’s 9th generation 10.2″ WiFi iPads on sale for $80 off MSRP on their online store for a limited time. Prices start at only $249. Sale prices for online orders only, in-store prices... Read more
15-inch M3 MacBook Airs on sale for $100 off...
Best Buy has Apple 15″ MacBook Airs with M3 CPUs on sale for $100 off MSRP on their online store. Prices valid for online orders only, in-store prices may vary. Order online and choose free shipping... Read more

Jobs Board

Sublease Associate Optometrist- *Apple* Val...
Sublease Associate Optometrist- Apple Valley, CA- Target Optical Date: Mar 22, 2024 Brand: Target Optical Location: Apple Valley, CA, US, 92307 **Requisition Read more
Early Preschool Teacher - Glenda Drive/ *Appl...
Early Preschool Teacher - Glenda Drive/ Apple ValleyTeacher Share by Email Share on LinkedIn Share on Twitter Read more
Retail Assistant Manager- *Apple* Blossom Ma...
Retail Assistant Manager- APPLE BLOSSOM MALL Brand: Bath & Body Works Location: Winchester, VA, US Location Type: On-site Job ID: 04225 Job Area: Store: Management Read more
Housekeeper, *Apple* Valley Village - Cassi...
Apple Valley Village Health Care Center, a senior care campus, is hiring a Part-Time Housekeeper to join our team! We will train you for this position! In this role, Read more
Sonographer - *Apple* Hill Imaging Center -...
Sonographer - Apple Hill Imaging Center - Evenings Location: York Hospital, York, PA Schedule: Full Time Sign-On Bonus Eligible Remote/Hybrid Regular Apply Now See Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.