TweetFollow Us on Twitter

Jan 93 Challenge
Volume Number:9
Issue Number:1
Column Tag:Challenge

Programmers' Challenge

By Mike Scanlin, MacTech Magazine Regular Contributing Author

Note: Source code files accompanying this article are located on MacTech CD-ROM or source code disks.

Challenge of the Month: Travelling Salesman

Recent discussions with friends about fuel efficiency reminded me of a problem I once had in a linear algebra class: A travelling salesman needs to visit a set of cities. He can go from any city to any other city and must visit each city exactly once. The question is, what is the optimal order of visitation that minimizes total distance travelled?

The prototype of the function you write is:

void OptimalPath(numCities,
 startCityIndex, citiesPtr,
 optimalPathPtr)
unsigned short numCities;
unsigned short  startCityIndex;
Point *citiesPtr;
Point *optimalPathPtr;
Example:

Input:

 numCities = 6
 startCityIndex = 2
 *citiesPtr = {1,4}, {2,2}, {2,1}, {5,7}, {4,6}, {2,6}

Output:

 *optimalPathPtr = {2,1}, {2,2}, {1,4}, {2,6}, {4,6}, {5,7}

numCities is a 1-based count of the number of cities to be visited (between 3 and 20, inclusive); startCityIndex is a zero-based index of the city in which the salesman starts ((2,1) in this example); citiesPtr is a pointer to an array of city locations (x and y locations are positive integers from 0 to 32767; each entry in the array is unique - no duplicate cities); optimalPathPtr points to an array (allocated by the caller) that OptimalPath fills in with the coordinates of the cities that the salesman should visit, in the order he should visit them (the first entry will always be citiesPtr[startCityIndex]).

October Challenge winner!

The winner of the October “Name no one man” palindrome challenge is Stepan Riha (location unknown). His superb solution is overflowing with neat optimization tricks, starting from a good understanding of the problem at hand (right algorithm) and continuing on to efficient implementation details like precomputed multiplication tables (right code). This is a perfect example of what we’re looking for here in the Programmer’s Challenge column. Nice job, Stepan!

Credit is also given to three people who submitted solutions that were relatively close to Stepan’s winning time and code size: Leonid Braginsky (22% slower; Brighton, MA), Allen Stenger (37% slower; Gardena, CA) and Eric Slosser (40% slower; Berkeley, CA).

To those people who submitted solutions that use a precomputed lookup table containing every palindrome from 0 to 999,999,999 I have three words: Get a life. I can hear the moaning from here, “That’s not fair! He said the primary criteria was speed!” Well, that’s true, it is. However, there comes a point in programming when you have to sacrifice speed for reasonable code size and/or memory usage. It is my personal opinion that taking 30K+ to do what Stepan does in 426 bytes is not the right approach.

I have received several requests for statistics regarding the Programmer’s Challenge. Readers want to know how many entries I get, what test data I use, what the winning time and code size is, etc. I can and will satisfy some of those requests. Unfortunately, I can’t publish my test bench program or test data because of space constraints. But I can tell you that I generally test with several hand calculated values to verify that functions are returning correct results. Then I call each function several thousand times with random (same random seed for everyone; it’s fair) as well as average case inputs. I test edge cases but I don’t dwell on these. I’m not trying to trick people (a couple of people asked me about negative palindromes since I used long instead of unsigned long in my baseNumber parameter-it was an oversight on my part, not a trick); I’m just looking for good, fast code that handles a wide range of inputs.

Having said that, here are some numbers that I can share with you: The “pegs” challenge received 9 entries, “spell CAT” received 21 entries and “palindromes” received 22 entries. Of the 22 entries for palindromes, one gave bogus results, one gave a divide-by-zero error and three others took way too long (or were caught in some kind of infinite loop) so I stopped timing them. Of the remaining entries, the slowest one was 4.3 times slower than the winner and the largest one that didn’t use a huge lookup table was 2.8 times larger than the winner.

Name No one man

/* 1 */
/* FindNthPalindrome by Stepan Riha
 *
 * This algorithm works with the following
 * fact in mind: An N-digit string can form
 * 9 * 10^((N-1)/2) palindromes:
 *
 * Odd N: Even N:
 * 1st  100..000..001100..0000..001
 * 2nd  100..010..001100..0110..001
 * 3rd  100..020..001100..0220..001
 * 100.......001 100........001
 * 10th 100..090..001100..0990..001
 * 11th 100..101..001100..1001..001
 * 12th 100..111..001100..1111..001
 * ............. ..............
 * last-1 999..989..999   999..9889..999
 * last 999..999..999999..9999..999
 *
 * Speedups are achieved bye replacing x*10
 * with (x<<1 + x<<3) and by doing conversions
 * requireing x/10 and x%10 on my own
 * approximating 1/10 with 3/32. Also, I use
 * a lookup table for powers of 10, etc.
 */
 
/* Precomputed values:
 palins10 is an array of 9*10^((n-1)/2)
 multpow10is a multiplication table of
 10^n (last row is all 10^9
 because of integer overflow)
*/
 
static long palins10[] = {
 9L, 9L, 90L, 90L, 900L, 900L, 9000L,
 9000L, 90000L, 90000L, 900000L
};

static long multpow10[100] = {
 0L, 1L, 2L, 3L, 4L,
 5L, 6L, 7L, 8L, 9L,
 0L, 10L, 20L, 30L, 40L,
 50L, 60L, 70L, 80L, 90L,
 0L, 100L, 200L, 300L, 400L,
 500L, 600L, 700L, 800L, 900L,
 0L, 1000L, 2000L, 3000L, 4000L,
 5000L, 6000L, 7000L, 8000L, 9000L,
 0L, 10000L, 20000L, 30000L, 40000L,
 50000L, 60000L, 70000L, 80000L, 90000L,
 0L, 100000L, 200000L, 300000L, 400000L,
 500000L, 600000L, 700000L, 800000L,
 900000L,
 0L, 1000000L, 2000000L, 3000000L, 4000000L,
 5000000L, 6000000L, 7000000L, 8000000L,
 9000000L,
 0L, 10000000L, 20000000L, 30000000L,
 40000000L, 50000000L, 60000000L, 70000000L,
 80000000L, 90000000L,
 0L, 100000000L, 200000000L, 300000000L,
 400000000L, 500000000L, 600000000L,
 700000000L, 800000000L, 900000000L,
 0L, 1000000000L, 1000000000L, 1000000000L,
 1000000000L, 1000000000L, 1000000000L,
 1000000000L, 1000000000L, 1000000000L
};

/* (x * 10) */
#define Times10(x) ((x<<1) + (x<<3)) 
/* x *= 10 */
#define MultBy10(x) x += x + (x<<3)
/* (x * 3 / 32) */
#define ApproxDiv10(x) ((x>>4)+(x>>5))
/* (x/2) */
#define Half(x) ((x)>>1)
 
long FindNthPalindrome(long baseNumber, short n);

long FindNthPalindrome(register long base, short n)
{
 register long num, dig, mult10, remain,
 *lop, *hip, *multpow;
 long   buffer[16];
 
 if (base >= 1000000000L)
 /* to big to start with */
 return -1L;
 
 if (!(num = n))
 /* 0th palindrome doesn't exist */
 return base;
 
 /* palindrome =
  *     n-th palindrome > baseNumber */
 
 /* Find dig = (number of digits in
  * baseNumber) - 1
  * Find how many dig-digit palindromes
  * are smaller than the baseNumber
  */
 
 if (base < 10) { /* baseNumber <= 9 */
 dig = 0;
 /* all 1-digit strings are
  * palindromes (duh!)
  */
 num += base - 1; 
 }
 else { /* baseNumber is >= 10 */
 /* Convert baseNumber to string.
  * This is faster than using /1
  * and %10
  */
 lop = buffer; dig = -1;
 while (base) {
 remain = base; base = 0;
 goto division1;
 while (mult10) {
 base += mult10;
 remain -= Times10(mult10);
 division1:
 mult10 = ApproxDiv10(remain);
 }
 if (remain >= 10) {
 base++; remain -= 10;
 }
 *lop++ = remain; dig++;
 }
 /* Find how many dig-digit palindromes
  * are smaller than this string
  * Start searching from the middle
  */
 hip = (lop = buffer) + Half(dig+1);
 lop += (base = Half(dig));
 multpow = multpow10;
 for(; base >= 0 && *lop==*hip;
   hip++, lop--, multpow += 10, base--)
 num += multpow[*hip];
 if (base >= 0) {
 if (*hip > *lop)
 num--;
 for(; base >= 0;
   hip++, multpow += 10, base--)
 num += multpow[*hip];
 }
 /* adjust for no leading zero */
 num -= multpow[-9]; 
 } /* if (baseNumber < 10) */
 
 /* palindrome =
  *num-th palindrome > 10^dig */
 
 /* Find how many digits the palindrome
  * will have
  */
 hip = (lop = palins10) + dig;
 while (num >= 0)
 num -= *hip++;
 num += *(--hip);
 dig = hip - lop;
 if (dig >= 9)
 /* i.e. baseNumber > 999999999
  * (dig is always <= 10) */
 return -1L;
 
 /* palindrome =
  *num-th dig-digit palindrome */
 
 /* Find the num-th dig-digit paindrome.
  * Calculate final palindrome string. This
  * is faster than using /10 and %10
  * Use lop and hip to point in the correct
  * row in the multiplication table
  * Start filling digits from the middle of
  * the string
  */
 base = Half(dig+1);
 hip = (lop = multpow10) + Times10(base);
 base = Half(dig);
 lop += Times10(base);
 base = 0L;
 while (num) {
 remain = num; num = 0;
 goto division2;
 while (mult10) {
 num += mult10;
 remain -= Times10(mult10);
 division2:
 mult10 = ApproxDiv10(remain);
 }
 if (remain >= 10) {
 num++; remain -= 10;
 }
 base += lop[remain];
 if (lop < hip)
 /* don't count middle digit twice */
 base += hip[remain];
 lop -= 10; hip += 10;
 }
 /* adjust for no leading zero */  
 lop = multpow10 + 1; 
 base += *lop;
 if (dig) {
 MultBy10(dig);
 base += lop[dig];
 }

 return base;
}

The Rules

Here’s how it works: Each month there will be a different programming challenge presented here. First, you must write some code that solves the challenge. Second, you must optimize your code (a lot). Then, submit your solution to MacTech Magazine (formerly MacTutor). A winner will be chosen based on code correctness, speed, size and elegance (in that order of importance) as well as the postmark of the answer. In the event of multiple equally desirable solutions, one winner will be chosen at random (with honorable mention, but no prize, given to the runners up). The prize for the best solution each month is $50 and a limited edition “I won the MacTech Magazine Programming Challenge” T-shirt (not to be found in stores).{1}

In order to make fair comparisons between solutions, all solutions must be in ANSI compatible C. All entries will be tested with the FPU and 68020 flags turned off in THINK C. When timing routines, the latest version of THINK C will be used (with ANSI Settings plus “Honor ‘register’ first” and “Use Global Optimizer” turned on) so beware if you optimize for a different C compiler.

The solution and winners for this month’s Programmers’ Challenge will be published in the issue two months later. All submissions must be received by the 15th day of the month printed on the front of this issue.

All solutions should be marked “Attn: Programmers’ Challenge Solution” and sent to Xplain Corporation (the publishers of MacTech Magazine) via “snail mail” or e-mail. If you send via snail mail, please include a disk with the solution and all related files (including contact information). See page 2 for information on “How to Contact Xplain Corporation.”

MacTech Magazine reserves the right to publish any solution entered in the Programming Challenge of the Month and all entries are the property of MacTech Magazine upon submission. The submission falls under all the same conventions of an article submission.

{1} The prize is subject to change in the event of production problems.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Six fantastic ways to spend National Vid...
As if anyone needed an excuse to play games today, I am about to give you one: it is National Video Games Day. A day for us to play games, like we no doubt do every day. Let’s not look a gift horse in the mouth. Instead, feast your eyes on this... | Read more »
Old School RuneScape players turn out in...
The sheer leap in technological advancements in our lifetime has been mind-blowing. We went from Commodore 64s to VR glasses in what feels like a heartbeat, but more importantly, the internet. It can be a dark mess, but it also brought hundreds of... | Read more »
Today's Best Mobile Game Discounts...
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links below... | Read more »
Nintendo and The Pokémon Company's...
Unless you have been living under a rock, you know that Nintendo has been locked in an epic battle with Pocketpair, creator of the obvious Pokémon rip-off Palworld. Nintendo often resorts to legal retaliation at the drop of a hat, but it seems this... | Read more »
Apple exclusive mobile games don’t make...
If you are a gamer on phones, no doubt you have been as distressed as I am on one huge sticking point: exclusivity. For years, Xbox and PlayStation have done battle, and before this was the Sega Genesis and the Nintendo NES. On console, it makes... | Read more »
Regionally exclusive events make no sens...
Last week, over on our sister site AppSpy, I babbled excitedly about the Pokémon GO Safari Days event. You can get nine Eevees with an explorer hat per day. Or, can you? Specifically, you, reader. Do you have the time or funds to possibly fly for... | Read more »
As Jon Bellamy defends his choice to can...
Back in March, Jagex announced the appointment of a new CEO, Jon Bellamy. Mr Bellamy then decided to almost immediately paint a huge target on his back by cancelling the Runescapes Pride event. This led to widespread condemnation about his perceived... | Read more »
Marvel Contest of Champions adds two mor...
When I saw the latest two Marvel Contest of Champions characters, I scoffed. Mr Knight and Silver Samurai, thought I, they are running out of good choices. Then I realised no, I was being far too cynical. This is one of the things that games do best... | Read more »
Grass is green, and water is wet: Pokémo...
It must be a day that ends in Y, because Pokémon Trading Card Game Pocket has kicked off its Zoroark Drop Event. Here you can get a promo version of another card, and look forward to the next Wonder Pick Event and the next Mass Outbreak that will be... | Read more »
Enter the Gungeon review
It took me a minute to get around to reviewing this game for a couple of very good reasons. The first is that Enter the Gungeon's style of roguelike bullet-hell action is teetering on the edge of being straight-up malicious, which made getting... | Read more »

Price Scanner via MacPrices.net

Take $150 off every Apple 11-inch M3 iPad Air
Amazon is offering a $150 discount on 11-inch M3 WiFi iPad Airs right now. Shipping is free: – 11″ 128GB M3 WiFi iPad Air: $449, $150 off – 11″ 256GB M3 WiFi iPad Air: $549, $150 off – 11″ 512GB M3... Read more
Apple iPad minis back on sale for $100 off MS...
Amazon is offering $100 discounts (up to 20% off) on Apple’s newest 2024 WiFi iPad minis, each with free shipping. These are the lowest prices available for new minis among the Apple retailers we... Read more
Apple’s 16-inch M4 Max MacBook Pros are on sa...
Amazon has 16-inch M4 Max MacBook Pros (Silver and Black colors) on sale for up to $410 off Apple’s MSRP right now. Shipping is free. Be sure to select Amazon as the seller, rather than a third-party... Read more
Red Pocket Mobile is offering a $150 rebate o...
Red Pocket Mobile has new Apple iPhone 17’s on sale for $150 off MSRP when you switch and open up a new line of service. Red Pocket Mobile is a nationwide MVNO using all the major wireless carrier... Read more
Switch to Verizon, and get any iPhone 16 for...
With yesterday’s introduction of the new iPhone 17 models, Verizon responded by running “on us” promos across much of the iPhone 16 lineup: iPhone 16 and 16 Plus show as $0/mo for 36 months with bill... Read more
Here is a summary of the new features in Appl...
Apple’s September 2025 event introduced major updates across its most popular product lines, focusing on health, performance, and design breakthroughs. The AirPods Pro 3 now feature best-in-class... Read more
Apple’s Smartphone Lineup Could Use A Touch o...
COMMENTARY – Whatever happened to the old adage, “less is more”? Apple’s smartphone lineup. — which is due for its annual refresh either this month or next (possibly at an Apple Event on September 9... Read more
Take $50 off every 11th-generation A16 WiFi i...
Amazon has Apple’s 11th-generation A16 WiFi iPads in stock on sale for $50 off MSRP right now. Shipping is free: – 11″ 11th-generation 128GB WiFi iPads: $299 $50 off MSRP – 11″ 11th-generation 256GB... Read more
Sunday Sale: 14-inch M4 MacBook Pros for up t...
Don’t pay full price! Amazon has Apple’s 14-inch M4 MacBook Pros (Silver and Black colors) on sale for up to $220 off MSRP right now. Shipping is free. Be sure to select Amazon as the seller, rather... Read more
Mac mini with M4 Pro CPU back on sale for $12...
B&H Photo has Apple’s Mac mini with the M4 Pro CPU back on sale for $1259, $140 off MSRP. B&H offers free 1-2 day shipping to most US addresses: – Mac mini M4 Pro CPU (24GB/512GB): $1259, $... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.