TweetFollow Us on Twitter

Jan 93 Challenge
Volume Number:9
Issue Number:1
Column Tag:Challenge

Programmers' Challenge

By Mike Scanlin, MacTech Magazine Regular Contributing Author

Note: Source code files accompanying this article are located on MacTech CD-ROM or source code disks.

Challenge of the Month: Travelling Salesman

Recent discussions with friends about fuel efficiency reminded me of a problem I once had in a linear algebra class: A travelling salesman needs to visit a set of cities. He can go from any city to any other city and must visit each city exactly once. The question is, what is the optimal order of visitation that minimizes total distance travelled?

The prototype of the function you write is:

void OptimalPath(numCities,
 startCityIndex, citiesPtr,
 optimalPathPtr)
unsigned short numCities;
unsigned short  startCityIndex;
Point *citiesPtr;
Point *optimalPathPtr;
Example:

Input:

 numCities = 6
 startCityIndex = 2
 *citiesPtr = {1,4}, {2,2}, {2,1}, {5,7}, {4,6}, {2,6}

Output:

 *optimalPathPtr = {2,1}, {2,2}, {1,4}, {2,6}, {4,6}, {5,7}

numCities is a 1-based count of the number of cities to be visited (between 3 and 20, inclusive); startCityIndex is a zero-based index of the city in which the salesman starts ((2,1) in this example); citiesPtr is a pointer to an array of city locations (x and y locations are positive integers from 0 to 32767; each entry in the array is unique - no duplicate cities); optimalPathPtr points to an array (allocated by the caller) that OptimalPath fills in with the coordinates of the cities that the salesman should visit, in the order he should visit them (the first entry will always be citiesPtr[startCityIndex]).

October Challenge winner!

The winner of the October “Name no one man” palindrome challenge is Stepan Riha (location unknown). His superb solution is overflowing with neat optimization tricks, starting from a good understanding of the problem at hand (right algorithm) and continuing on to efficient implementation details like precomputed multiplication tables (right code). This is a perfect example of what we’re looking for here in the Programmer’s Challenge column. Nice job, Stepan!

Credit is also given to three people who submitted solutions that were relatively close to Stepan’s winning time and code size: Leonid Braginsky (22% slower; Brighton, MA), Allen Stenger (37% slower; Gardena, CA) and Eric Slosser (40% slower; Berkeley, CA).

To those people who submitted solutions that use a precomputed lookup table containing every palindrome from 0 to 999,999,999 I have three words: Get a life. I can hear the moaning from here, “That’s not fair! He said the primary criteria was speed!” Well, that’s true, it is. However, there comes a point in programming when you have to sacrifice speed for reasonable code size and/or memory usage. It is my personal opinion that taking 30K+ to do what Stepan does in 426 bytes is not the right approach.

I have received several requests for statistics regarding the Programmer’s Challenge. Readers want to know how many entries I get, what test data I use, what the winning time and code size is, etc. I can and will satisfy some of those requests. Unfortunately, I can’t publish my test bench program or test data because of space constraints. But I can tell you that I generally test with several hand calculated values to verify that functions are returning correct results. Then I call each function several thousand times with random (same random seed for everyone; it’s fair) as well as average case inputs. I test edge cases but I don’t dwell on these. I’m not trying to trick people (a couple of people asked me about negative palindromes since I used long instead of unsigned long in my baseNumber parameter-it was an oversight on my part, not a trick); I’m just looking for good, fast code that handles a wide range of inputs.

Having said that, here are some numbers that I can share with you: The “pegs” challenge received 9 entries, “spell CAT” received 21 entries and “palindromes” received 22 entries. Of the 22 entries for palindromes, one gave bogus results, one gave a divide-by-zero error and three others took way too long (or were caught in some kind of infinite loop) so I stopped timing them. Of the remaining entries, the slowest one was 4.3 times slower than the winner and the largest one that didn’t use a huge lookup table was 2.8 times larger than the winner.

Name No one man

/* 1 */
/* FindNthPalindrome by Stepan Riha
 *
 * This algorithm works with the following
 * fact in mind: An N-digit string can form
 * 9 * 10^((N-1)/2) palindromes:
 *
 * Odd N: Even N:
 * 1st  100..000..001100..0000..001
 * 2nd  100..010..001100..0110..001
 * 3rd  100..020..001100..0220..001
 * 100.......001 100........001
 * 10th 100..090..001100..0990..001
 * 11th 100..101..001100..1001..001
 * 12th 100..111..001100..1111..001
 * ............. ..............
 * last-1 999..989..999   999..9889..999
 * last 999..999..999999..9999..999
 *
 * Speedups are achieved bye replacing x*10
 * with (x<<1 + x<<3) and by doing conversions
 * requireing x/10 and x%10 on my own
 * approximating 1/10 with 3/32. Also, I use
 * a lookup table for powers of 10, etc.
 */
 
/* Precomputed values:
 palins10 is an array of 9*10^((n-1)/2)
 multpow10is a multiplication table of
 10^n (last row is all 10^9
 because of integer overflow)
*/
 
static long palins10[] = {
 9L, 9L, 90L, 90L, 900L, 900L, 9000L,
 9000L, 90000L, 90000L, 900000L
};

static long multpow10[100] = {
 0L, 1L, 2L, 3L, 4L,
 5L, 6L, 7L, 8L, 9L,
 0L, 10L, 20L, 30L, 40L,
 50L, 60L, 70L, 80L, 90L,
 0L, 100L, 200L, 300L, 400L,
 500L, 600L, 700L, 800L, 900L,
 0L, 1000L, 2000L, 3000L, 4000L,
 5000L, 6000L, 7000L, 8000L, 9000L,
 0L, 10000L, 20000L, 30000L, 40000L,
 50000L, 60000L, 70000L, 80000L, 90000L,
 0L, 100000L, 200000L, 300000L, 400000L,
 500000L, 600000L, 700000L, 800000L,
 900000L,
 0L, 1000000L, 2000000L, 3000000L, 4000000L,
 5000000L, 6000000L, 7000000L, 8000000L,
 9000000L,
 0L, 10000000L, 20000000L, 30000000L,
 40000000L, 50000000L, 60000000L, 70000000L,
 80000000L, 90000000L,
 0L, 100000000L, 200000000L, 300000000L,
 400000000L, 500000000L, 600000000L,
 700000000L, 800000000L, 900000000L,
 0L, 1000000000L, 1000000000L, 1000000000L,
 1000000000L, 1000000000L, 1000000000L,
 1000000000L, 1000000000L, 1000000000L
};

/* (x * 10) */
#define Times10(x) ((x<<1) + (x<<3)) 
/* x *= 10 */
#define MultBy10(x) x += x + (x<<3)
/* (x * 3 / 32) */
#define ApproxDiv10(x) ((x>>4)+(x>>5))
/* (x/2) */
#define Half(x) ((x)>>1)
 
long FindNthPalindrome(long baseNumber, short n);

long FindNthPalindrome(register long base, short n)
{
 register long num, dig, mult10, remain,
 *lop, *hip, *multpow;
 long   buffer[16];
 
 if (base >= 1000000000L)
 /* to big to start with */
 return -1L;
 
 if (!(num = n))
 /* 0th palindrome doesn't exist */
 return base;
 
 /* palindrome =
  *     n-th palindrome > baseNumber */
 
 /* Find dig = (number of digits in
  * baseNumber) - 1
  * Find how many dig-digit palindromes
  * are smaller than the baseNumber
  */
 
 if (base < 10) { /* baseNumber <= 9 */
 dig = 0;
 /* all 1-digit strings are
  * palindromes (duh!)
  */
 num += base - 1; 
 }
 else { /* baseNumber is >= 10 */
 /* Convert baseNumber to string.
  * This is faster than using /1
  * and %10
  */
 lop = buffer; dig = -1;
 while (base) {
 remain = base; base = 0;
 goto division1;
 while (mult10) {
 base += mult10;
 remain -= Times10(mult10);
 division1:
 mult10 = ApproxDiv10(remain);
 }
 if (remain >= 10) {
 base++; remain -= 10;
 }
 *lop++ = remain; dig++;
 }
 /* Find how many dig-digit palindromes
  * are smaller than this string
  * Start searching from the middle
  */
 hip = (lop = buffer) + Half(dig+1);
 lop += (base = Half(dig));
 multpow = multpow10;
 for(; base >= 0 && *lop==*hip;
   hip++, lop--, multpow += 10, base--)
 num += multpow[*hip];
 if (base >= 0) {
 if (*hip > *lop)
 num--;
 for(; base >= 0;
   hip++, multpow += 10, base--)
 num += multpow[*hip];
 }
 /* adjust for no leading zero */
 num -= multpow[-9]; 
 } /* if (baseNumber < 10) */
 
 /* palindrome =
  *num-th palindrome > 10^dig */
 
 /* Find how many digits the palindrome
  * will have
  */
 hip = (lop = palins10) + dig;
 while (num >= 0)
 num -= *hip++;
 num += *(--hip);
 dig = hip - lop;
 if (dig >= 9)
 /* i.e. baseNumber > 999999999
  * (dig is always <= 10) */
 return -1L;
 
 /* palindrome =
  *num-th dig-digit palindrome */
 
 /* Find the num-th dig-digit paindrome.
  * Calculate final palindrome string. This
  * is faster than using /10 and %10
  * Use lop and hip to point in the correct
  * row in the multiplication table
  * Start filling digits from the middle of
  * the string
  */
 base = Half(dig+1);
 hip = (lop = multpow10) + Times10(base);
 base = Half(dig);
 lop += Times10(base);
 base = 0L;
 while (num) {
 remain = num; num = 0;
 goto division2;
 while (mult10) {
 num += mult10;
 remain -= Times10(mult10);
 division2:
 mult10 = ApproxDiv10(remain);
 }
 if (remain >= 10) {
 num++; remain -= 10;
 }
 base += lop[remain];
 if (lop < hip)
 /* don't count middle digit twice */
 base += hip[remain];
 lop -= 10; hip += 10;
 }
 /* adjust for no leading zero */  
 lop = multpow10 + 1; 
 base += *lop;
 if (dig) {
 MultBy10(dig);
 base += lop[dig];
 }

 return base;
}

The Rules

Here’s how it works: Each month there will be a different programming challenge presented here. First, you must write some code that solves the challenge. Second, you must optimize your code (a lot). Then, submit your solution to MacTech Magazine (formerly MacTutor). A winner will be chosen based on code correctness, speed, size and elegance (in that order of importance) as well as the postmark of the answer. In the event of multiple equally desirable solutions, one winner will be chosen at random (with honorable mention, but no prize, given to the runners up). The prize for the best solution each month is $50 and a limited edition “I won the MacTech Magazine Programming Challenge” T-shirt (not to be found in stores).{1}

In order to make fair comparisons between solutions, all solutions must be in ANSI compatible C. All entries will be tested with the FPU and 68020 flags turned off in THINK C. When timing routines, the latest version of THINK C will be used (with ANSI Settings plus “Honor ‘register’ first” and “Use Global Optimizer” turned on) so beware if you optimize for a different C compiler.

The solution and winners for this month’s Programmers’ Challenge will be published in the issue two months later. All submissions must be received by the 15th day of the month printed on the front of this issue.

All solutions should be marked “Attn: Programmers’ Challenge Solution” and sent to Xplain Corporation (the publishers of MacTech Magazine) via “snail mail” or e-mail. If you send via snail mail, please include a disk with the solution and all related files (including contact information). See page 2 for information on “How to Contact Xplain Corporation.”

MacTech Magazine reserves the right to publish any solution entered in the Programming Challenge of the Month and all entries are the property of MacTech Magazine upon submission. The submission falls under all the same conventions of an article submission.

{1} The prize is subject to change in the event of production problems.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Combo Quest (Games)
Combo Quest 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: Combo Quest is an epic, time tap role-playing adventure. In this unique masterpiece, you are a knight on a heroic quest to retrieve... | Read more »
Hero Emblems (Games)
Hero Emblems 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: ** 25% OFF for a limited time to celebrate the release ** ** Note for iPhone 6 user: If it doesn't run fullscreen on your device... | Read more »
Puzzle Blitz (Games)
Puzzle Blitz 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Puzzle Blitz is a frantic puzzle solving race against the clock! Solve as many puzzles as you can, before time runs out! You have... | Read more »
Sky Patrol (Games)
Sky Patrol 1.0.1 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0.1 (iTunes) Description: 'Strategic Twist On The Classic Shooter Genre' - Indie Game Mag... | Read more »
The Princess Bride - The Official Game...
The Princess Bride - The Official Game 1.1 Device: iOS Universal Category: Games Price: $3.99, Version: 1.1 (iTunes) Description: An epic game based on the beloved classic movie? Inconceivable! Play the world of The Princess Bride... | Read more »
Frozen Synapse (Games)
Frozen Synapse 1.0 Device: iOS iPhone Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: Frozen Synapse is a multi-award-winning tactical game. (Full cross-play with desktop and tablet versions) 9/10 Edge 9/10 Eurogamer... | Read more »
Space Marshals (Games)
Space Marshals 1.0.1 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0.1 (iTunes) Description: ### IMPORTANT ### Please note that iPhone 4 is not supported. Space Marshals is a Sci-fi Wild West adventure taking place... | Read more »
Battle Slimes (Games)
Battle Slimes 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: BATTLE SLIMES is a fun local multiplayer game. Control speedy & bouncy slime blobs as you compete with friends and family.... | Read more »
Spectrum - 3D Avenue (Games)
Spectrum - 3D Avenue 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: "Spectrum is a pretty cool take on twitchy/reaction-based gameplay with enough complexity and style to stand out from the... | Read more »
Drop Wizard (Games)
Drop Wizard 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Bring back the joy of arcade games! Drop Wizard is an action arcade game where you play as Teo, a wizard on a quest to save his... | Read more »

Price Scanner via MacPrices.net

Apple’s M4 Mac minis on sale for record-low p...
B&H Photo has M4 and M4 Pro Mac minis in stock and on sale right now for up to $150 off Apple’s MSRP, each including free 1-2 day shipping to most US addresses. Prices start at only $469: – M4... Read more
Deal Alert! Mac Studio with M4 Max CPU on sal...
B&H Photo has the standard-configuration Mac Studio model with Apple’s M4 Max CPU in stock today and on sale for $300 off MSRP, now $1699 (10-Core CPU and 32GB RAM/512GB SSD). B&H also... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.