TweetFollow Us on Twitter

Jan 93 Challenge
Volume Number:9
Issue Number:1
Column Tag:Challenge

Programmers' Challenge

By Mike Scanlin, MacTech Magazine Regular Contributing Author

Note: Source code files accompanying this article are located on MacTech CD-ROM or source code disks.

Challenge of the Month: Travelling Salesman

Recent discussions with friends about fuel efficiency reminded me of a problem I once had in a linear algebra class: A travelling salesman needs to visit a set of cities. He can go from any city to any other city and must visit each city exactly once. The question is, what is the optimal order of visitation that minimizes total distance travelled?

The prototype of the function you write is:

void OptimalPath(numCities,
 startCityIndex, citiesPtr,
 optimalPathPtr)
unsigned short numCities;
unsigned short  startCityIndex;
Point *citiesPtr;
Point *optimalPathPtr;
Example:

Input:

 numCities = 6
 startCityIndex = 2
 *citiesPtr = {1,4}, {2,2}, {2,1}, {5,7}, {4,6}, {2,6}

Output:

 *optimalPathPtr = {2,1}, {2,2}, {1,4}, {2,6}, {4,6}, {5,7}

numCities is a 1-based count of the number of cities to be visited (between 3 and 20, inclusive); startCityIndex is a zero-based index of the city in which the salesman starts ((2,1) in this example); citiesPtr is a pointer to an array of city locations (x and y locations are positive integers from 0 to 32767; each entry in the array is unique - no duplicate cities); optimalPathPtr points to an array (allocated by the caller) that OptimalPath fills in with the coordinates of the cities that the salesman should visit, in the order he should visit them (the first entry will always be citiesPtr[startCityIndex]).

October Challenge winner!

The winner of the October “Name no one man” palindrome challenge is Stepan Riha (location unknown). His superb solution is overflowing with neat optimization tricks, starting from a good understanding of the problem at hand (right algorithm) and continuing on to efficient implementation details like precomputed multiplication tables (right code). This is a perfect example of what we’re looking for here in the Programmer’s Challenge column. Nice job, Stepan!

Credit is also given to three people who submitted solutions that were relatively close to Stepan’s winning time and code size: Leonid Braginsky (22% slower; Brighton, MA), Allen Stenger (37% slower; Gardena, CA) and Eric Slosser (40% slower; Berkeley, CA).

To those people who submitted solutions that use a precomputed lookup table containing every palindrome from 0 to 999,999,999 I have three words: Get a life. I can hear the moaning from here, “That’s not fair! He said the primary criteria was speed!” Well, that’s true, it is. However, there comes a point in programming when you have to sacrifice speed for reasonable code size and/or memory usage. It is my personal opinion that taking 30K+ to do what Stepan does in 426 bytes is not the right approach.

I have received several requests for statistics regarding the Programmer’s Challenge. Readers want to know how many entries I get, what test data I use, what the winning time and code size is, etc. I can and will satisfy some of those requests. Unfortunately, I can’t publish my test bench program or test data because of space constraints. But I can tell you that I generally test with several hand calculated values to verify that functions are returning correct results. Then I call each function several thousand times with random (same random seed for everyone; it’s fair) as well as average case inputs. I test edge cases but I don’t dwell on these. I’m not trying to trick people (a couple of people asked me about negative palindromes since I used long instead of unsigned long in my baseNumber parameter-it was an oversight on my part, not a trick); I’m just looking for good, fast code that handles a wide range of inputs.

Having said that, here are some numbers that I can share with you: The “pegs” challenge received 9 entries, “spell CAT” received 21 entries and “palindromes” received 22 entries. Of the 22 entries for palindromes, one gave bogus results, one gave a divide-by-zero error and three others took way too long (or were caught in some kind of infinite loop) so I stopped timing them. Of the remaining entries, the slowest one was 4.3 times slower than the winner and the largest one that didn’t use a huge lookup table was 2.8 times larger than the winner.

Name No one man

/* 1 */
/* FindNthPalindrome by Stepan Riha
 *
 * This algorithm works with the following
 * fact in mind: An N-digit string can form
 * 9 * 10^((N-1)/2) palindromes:
 *
 * Odd N: Even N:
 * 1st  100..000..001100..0000..001
 * 2nd  100..010..001100..0110..001
 * 3rd  100..020..001100..0220..001
 * 100.......001 100........001
 * 10th 100..090..001100..0990..001
 * 11th 100..101..001100..1001..001
 * 12th 100..111..001100..1111..001
 * ............. ..............
 * last-1 999..989..999   999..9889..999
 * last 999..999..999999..9999..999
 *
 * Speedups are achieved bye replacing x*10
 * with (x<<1 + x<<3) and by doing conversions
 * requireing x/10 and x%10 on my own
 * approximating 1/10 with 3/32. Also, I use
 * a lookup table for powers of 10, etc.
 */
 
/* Precomputed values:
 palins10 is an array of 9*10^((n-1)/2)
 multpow10is a multiplication table of
 10^n (last row is all 10^9
 because of integer overflow)
*/
 
static long palins10[] = {
 9L, 9L, 90L, 90L, 900L, 900L, 9000L,
 9000L, 90000L, 90000L, 900000L
};

static long multpow10[100] = {
 0L, 1L, 2L, 3L, 4L,
 5L, 6L, 7L, 8L, 9L,
 0L, 10L, 20L, 30L, 40L,
 50L, 60L, 70L, 80L, 90L,
 0L, 100L, 200L, 300L, 400L,
 500L, 600L, 700L, 800L, 900L,
 0L, 1000L, 2000L, 3000L, 4000L,
 5000L, 6000L, 7000L, 8000L, 9000L,
 0L, 10000L, 20000L, 30000L, 40000L,
 50000L, 60000L, 70000L, 80000L, 90000L,
 0L, 100000L, 200000L, 300000L, 400000L,
 500000L, 600000L, 700000L, 800000L,
 900000L,
 0L, 1000000L, 2000000L, 3000000L, 4000000L,
 5000000L, 6000000L, 7000000L, 8000000L,
 9000000L,
 0L, 10000000L, 20000000L, 30000000L,
 40000000L, 50000000L, 60000000L, 70000000L,
 80000000L, 90000000L,
 0L, 100000000L, 200000000L, 300000000L,
 400000000L, 500000000L, 600000000L,
 700000000L, 800000000L, 900000000L,
 0L, 1000000000L, 1000000000L, 1000000000L,
 1000000000L, 1000000000L, 1000000000L,
 1000000000L, 1000000000L, 1000000000L
};

/* (x * 10) */
#define Times10(x) ((x<<1) + (x<<3)) 
/* x *= 10 */
#define MultBy10(x) x += x + (x<<3)
/* (x * 3 / 32) */
#define ApproxDiv10(x) ((x>>4)+(x>>5))
/* (x/2) */
#define Half(x) ((x)>>1)
 
long FindNthPalindrome(long baseNumber, short n);

long FindNthPalindrome(register long base, short n)
{
 register long num, dig, mult10, remain,
 *lop, *hip, *multpow;
 long   buffer[16];
 
 if (base >= 1000000000L)
 /* to big to start with */
 return -1L;
 
 if (!(num = n))
 /* 0th palindrome doesn't exist */
 return base;
 
 /* palindrome =
  *     n-th palindrome > baseNumber */
 
 /* Find dig = (number of digits in
  * baseNumber) - 1
  * Find how many dig-digit palindromes
  * are smaller than the baseNumber
  */
 
 if (base < 10) { /* baseNumber <= 9 */
 dig = 0;
 /* all 1-digit strings are
  * palindromes (duh!)
  */
 num += base - 1; 
 }
 else { /* baseNumber is >= 10 */
 /* Convert baseNumber to string.
  * This is faster than using /1
  * and %10
  */
 lop = buffer; dig = -1;
 while (base) {
 remain = base; base = 0;
 goto division1;
 while (mult10) {
 base += mult10;
 remain -= Times10(mult10);
 division1:
 mult10 = ApproxDiv10(remain);
 }
 if (remain >= 10) {
 base++; remain -= 10;
 }
 *lop++ = remain; dig++;
 }
 /* Find how many dig-digit palindromes
  * are smaller than this string
  * Start searching from the middle
  */
 hip = (lop = buffer) + Half(dig+1);
 lop += (base = Half(dig));
 multpow = multpow10;
 for(; base >= 0 && *lop==*hip;
   hip++, lop--, multpow += 10, base--)
 num += multpow[*hip];
 if (base >= 0) {
 if (*hip > *lop)
 num--;
 for(; base >= 0;
   hip++, multpow += 10, base--)
 num += multpow[*hip];
 }
 /* adjust for no leading zero */
 num -= multpow[-9]; 
 } /* if (baseNumber < 10) */
 
 /* palindrome =
  *num-th palindrome > 10^dig */
 
 /* Find how many digits the palindrome
  * will have
  */
 hip = (lop = palins10) + dig;
 while (num >= 0)
 num -= *hip++;
 num += *(--hip);
 dig = hip - lop;
 if (dig >= 9)
 /* i.e. baseNumber > 999999999
  * (dig is always <= 10) */
 return -1L;
 
 /* palindrome =
  *num-th dig-digit palindrome */
 
 /* Find the num-th dig-digit paindrome.
  * Calculate final palindrome string. This
  * is faster than using /10 and %10
  * Use lop and hip to point in the correct
  * row in the multiplication table
  * Start filling digits from the middle of
  * the string
  */
 base = Half(dig+1);
 hip = (lop = multpow10) + Times10(base);
 base = Half(dig);
 lop += Times10(base);
 base = 0L;
 while (num) {
 remain = num; num = 0;
 goto division2;
 while (mult10) {
 num += mult10;
 remain -= Times10(mult10);
 division2:
 mult10 = ApproxDiv10(remain);
 }
 if (remain >= 10) {
 num++; remain -= 10;
 }
 base += lop[remain];
 if (lop < hip)
 /* don't count middle digit twice */
 base += hip[remain];
 lop -= 10; hip += 10;
 }
 /* adjust for no leading zero */  
 lop = multpow10 + 1; 
 base += *lop;
 if (dig) {
 MultBy10(dig);
 base += lop[dig];
 }

 return base;
}

The Rules

Here’s how it works: Each month there will be a different programming challenge presented here. First, you must write some code that solves the challenge. Second, you must optimize your code (a lot). Then, submit your solution to MacTech Magazine (formerly MacTutor). A winner will be chosen based on code correctness, speed, size and elegance (in that order of importance) as well as the postmark of the answer. In the event of multiple equally desirable solutions, one winner will be chosen at random (with honorable mention, but no prize, given to the runners up). The prize for the best solution each month is $50 and a limited edition “I won the MacTech Magazine Programming Challenge” T-shirt (not to be found in stores).{1}

In order to make fair comparisons between solutions, all solutions must be in ANSI compatible C. All entries will be tested with the FPU and 68020 flags turned off in THINK C. When timing routines, the latest version of THINK C will be used (with ANSI Settings plus “Honor ‘register’ first” and “Use Global Optimizer” turned on) so beware if you optimize for a different C compiler.

The solution and winners for this month’s Programmers’ Challenge will be published in the issue two months later. All submissions must be received by the 15th day of the month printed on the front of this issue.

All solutions should be marked “Attn: Programmers’ Challenge Solution” and sent to Xplain Corporation (the publishers of MacTech Magazine) via “snail mail” or e-mail. If you send via snail mail, please include a disk with the solution and all related files (including contact information). See page 2 for information on “How to Contact Xplain Corporation.”

MacTech Magazine reserves the right to publish any solution entered in the Programming Challenge of the Month and all entries are the property of MacTech Magazine upon submission. The submission falls under all the same conventions of an article submission.

{1} The prize is subject to change in the event of production problems.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Dispatch is bringing its superhero shena...
If you were anywhere online last year, then you would have no doubt heard of Dispatch, and been flooded with videos of it. With its star-studded cast and unrelenting humour, it fast became a hit, racking up over four million downloads. And it is a... | Read more »
5 reasons to sink your teeth into VAMPIR...
On October 28, Netmarble will globally launch VAMPIR, its latest and most macabre MMORPG, plunging players into a Gothic world of vampires, sorcerers and cursed creatures of the night. Built around blood, fear and large scale battles, the MMORPG... | Read more »
Gundam Blitz Order opens registration fo...
It would appear that video game developers are delving into my childhood and making idle games from my favourite TV shows. First, Bandai completely whiffed with Digimon Up, perhaps the single biggest miss of a beloved franchise in recent memory. Now... | Read more »
The Traitors Interactive Game lets you l...
With the second season of The Celebrity Traitors in full swing, the world is once more enthralled by just how good a liar our heroes are. I don’t watch it, but I hope James Blunt wins. The premise does intrigue me, however, and thanks to Fusebox... | Read more »
Dissidia Duellum Final Fantasy brings in...
For all his successful manipulations and successes through Final Fantasy 9, I never really liked Kuja. And it's not like I dislike him; more I nothing him. But that's just me; the vast majority of the fandom adore him, and they are in luck, for Kuja... | Read more »
Combo Quest (Games)
Combo Quest 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: Combo Quest is an epic, time tap role-playing adventure. In this unique masterpiece, you are a knight on a heroic quest to retrieve... | Read more »
Hero Emblems (Games)
Hero Emblems 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: ** 25% OFF for a limited time to celebrate the release ** ** Note for iPhone 6 user: If it doesn't run fullscreen on your device... | Read more »
Puzzle Blitz (Games)
Puzzle Blitz 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Puzzle Blitz is a frantic puzzle solving race against the clock! Solve as many puzzles as you can, before time runs out! You have... | Read more »
Sky Patrol (Games)
Sky Patrol 1.0.1 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0.1 (iTunes) Description: 'Strategic Twist On The Classic Shooter Genre' - Indie Game Mag... | Read more »
The Princess Bride - The Official Game...
The Princess Bride - The Official Game 1.1 Device: iOS Universal Category: Games Price: $3.99, Version: 1.1 (iTunes) Description: An epic game based on the beloved classic movie? Inconceivable! Play the world of The Princess Bride... | Read more »

Price Scanner via MacPrices.net

B&H Slashes $400 Off 14″ M5 Pro MacBook P...
B&H has launched a substantial new discount on Apple’s 14-inch M5 Pro MacBook Pro, taking $400 off the Space Black configuration with 24GB RAM and a 1TB SSD. Regularly priced at $2499, the 14-... Read more
Take $50 off iPad at Amazon, prices start at...
Amazon again has 11th-generation A16 WiFi iPads in stock on sale for $50 off MSRP, starting at $399. Shipping is free: – 11″ 11th-generation 128GB WiFi iPads: $399 $50 off MSRP – 11″ 11th-generation... Read more
Amazon Lowers 13″ M5 MacBook Air to $1149, No...
Amazon has increased its discounts on Apple’s 13-inch M5 MacBook Air, dropping the standard 16GB/512GB configuration to just $1149. Apple sells this configuration for $1299, so Amazon’s latest price... Read more
Amazon and B&H Slash Mac mini Prices, M6...
Amazon and B&H are offering new discounts on Apple’s M6 and M5 Pro Mac minis, with savings reaching $149.01 and prices starting at just $779. Configuration Apple MSRP Retailer Sale Price Savings... Read more
Amazon Takes Up to $150 Off 15″ M5 MacBook Ai...
Amazon has launched new discounts on Apple’s 15-inch M5 MacBook Airs, with savings of up to $150 and prices starting at just $1399. Configuration Apple MSRP Amazon Price Savings 15″ M5 16GB/512GB $... Read more
Amazon Takes Up to $150 Off 13″ M5 MacBook Ai...
Amazon has launched a new round of discounts on Apple’s 13-inch M5 MacBook Airs, with savings of up to $150 and prices starting at just $1199. Configuration Apple MSRP Amazon Price Savings 13″ M5... Read more
Verizon Launches iPhone Duo Pre-Orders With N...
Verizon has opened pre-orders for Apple’s new iPhone Duo, the company’s first foldable iPhone, with prices starting at $1999.99 and a new no-trade-in promotion available through its Simplicity Plan.... Read more
Amazon Drops 14″ M5 Max MacBook Pro to $3299,...
Amazon has dropped the price of Apple’s 14-inch M5 Max MacBook Pro with 36GB RAM and a 2TB SSD to $3299, saving a substantial $800 off Apple’s $4099 MSRP. This is one of the strongest discounts we’ve... Read more
Amazon Drops 14″ M5 Pro MacBook Pro with 2TB...
Amazon has dropped the price of Apple’s 14-inch M5 Pro MacBook Pro with 24GB RAM and a 2TB SSD to just $2399, saving a substantial $600 off Apple’s $2999 MSRP. This is one of the best discounts we’ve... Read more
B&H Takes Up to $220 Off New M5 Max Mac S...
B&H has launched new discounts on Apple’s M5 Max Mac Studio, with savings of up to $220 and prices starting at just $2299. Configuration Regular Price B&H Price Savings M5 Max 18-Core CPU/32-... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.