TweetFollow Us on Twitter

TextBoxer
Volume Number:8
Issue Number:3
Column Tag:Getting Started

Related Info: Quickdraw TextEdit Window Manager

TextBoxer

A vehicle for experimenting with QuickDraw's text and shape-drawing routines

By Dave Mark, MacTutor Regular Contributing Author

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

About the author

Dave Mark is an accomplished Macintosh author and an Apple Partner. He is the author of The Macintosh Programming Primer Series which includes: Macintosh C Programming Primer, Volumes 1 and 2; Macintosh Pascal Programming Primer, Volume 1, and his latest book, Learn C on the Macintosh. These books are available through the MacTutor Mail Order Store located in the back of the magazine. Dave is also the “professor” on the Learn Programming Forum on CompuServe. To get there, type GO MACDEV, then check out section 11.

In last months column, we covered the basics of programming using windows and QuickDraw. The Macintosh Toolbox was introduced, and a function was presented that properly initializes the Toolbox. This month, we’ll dig a little deeper into the relationship between windows and QuickDraw.

TextBoxer: Still Life With Text and QuickDraw

This months application, TextBoxer, gives you a vehicle to experiment with QuickDraw’s text and shape-drawing routines. In its initial incarnation, TextBoxer creates the window shown in Figure 1. Notice that the content region of the window contains two rectangle (one inside the other), as well as a text string.

Figure 1. TextBoxer in action.

Creating the TextBoxer Project

Launch THINK C, creating a new project called TextBoxer.Π (The Π character is created by typing option-p). THINK C will create a project window with the title TextBoxer.Π. Select New from the File menu to create a new source code window. Type the following source code into the window:

/* 1*/

#define kVisible false
#define kMoveToFront (WindowPtr)-1L
#define kNoGoAwayfalse
#define kNilRefCon 0L
#define kPascalString“\pAll applaud the strongly-jawed”
#define kFontSize12
#define kBottomOffset7
#define kLeftOffset7

void    ToolBoxInit( void );
WindowPtr WindowInit( void );

/****************** main ************/
main()
{
 Rect   shapeRect;
 WindowPtrwindow;
 
 ToolBoxInit();
 window = WindowInit();
 
 shapeRect = window->portRect;
 
 InsetRect( &shapeRect, 5, 5 );
 FrameRect( &shapeRect );
 
 InsetRect( &shapeRect, 2, 2 );
 FrameRect( &shapeRect );
 
 TextFont( monaco );
 TextSize( kFontSize );
 MoveTo( shapeRect.left + kLeftOffset,
 shapeRect.bottom - kBottomOffset );
 DrawString( kPascalString );
 
 while ( ! Button() ) ;
}

/****************** ToolBoxInit ***********/
void  ToolBoxInit( void )
{
 InitGraf( &thePort );
 InitFonts();
 InitWindows();
 InitMenus();
 TEInit();
 InitDialogs( nil );
 InitCursor();
}
/****************** WindowInit *************/
WindowPtr WindowInit( void )
{
 WindowPtrwindow;
 Rect   windowRect;
 
 SetRect( &windowRect, 20, 40, 260, 74 );

 window = NewWindow( nil, &windowRect, “\pBox o’ Text”,
 kVisible, documentProc, kMoveToFront,
 kNoGoAway, kNilRefCon );
 
 if ( window == nil )
 {
 SysBeep( 10 );  /*  Couldn’t create a window!!!  */
 ExitToShell();
 }
 
 ShowWindow( window );
 SetPort( window );
 
 return( window );
}

Select Save from the File menu and save the source code under the name TextBoxer.c. Next, select Add (not Add...) from the Source menu to add TextBoxer.c to the project. Finally, select Add... from the Source menu and add the MacTraps library to the project. You’ll find MacTraps inside your Development folder, inside the THINK C Folder, inside the Mac Libraries folder. As mentioned last month, MacTraps contains the interfaces to the routines that make up the Macintosh Toolbox.

Once MacTraps has been added to the project, the project window should look like the one shown in Figure 2.

Figure 2. The TextBoxer project window, before compilation.

Running TextBoxer.Π

Select Run from the Project menu, asking THINK C to compile and run your project. If you run into any compile or link errors, check the code over carefully. Once your project runs, you should see something similar to Figure 3. To exit TextBoxer, just click the mouse button.

Figure 3. Running TextBoxer.

Walking Through the Source Code

TextBoxer.c consists of three routines, main(), ToolBoxInit(), and WindowInit(). As usual, we start off by defining some useful constants. I’ll explain each of these as they occur in context.

/* 2 */

#define kVisible false
#define kMoveToFront (WindowPtr)-1L
#define kNoGoAwayfalse
#define kNilRefCon 0L

#define kPascalString“\pAll applaud the strongly-jawed”
#define kFontSize12
#define kBottomOffset7
#define kLeftOffset7

Next come the function prototypes. Be sure to prototype all your functions. This practice will go a long way towards catching compile errors.

/* 3 */

void    ToolBoxInit( void );
WindowPtr WindowInit( void );

main() starts off with a couple of local variable declarations. shapeRect is declared to be of type Rect. Rect is a widely used Toolbox type and is defined in Inside Macintosh. A Rect has four fields: left, top, right, and bottom. Typically, you’ll fill a Rect’s fields so they define the position and size of a rectangle.

You can set the fields of a Rect individually, like this:

/* 4 */

Rect  myRect;

myRect.left = 20;
myRect.top = 30;
myRect.right = 40;
myRect.bottom = 50;

or you can use a Toolbox routine like SetRect(). SetRect() is defined in IM(I:174):

/* 5 */

SetRect( Rect *myRect, int left, int top, int right, int bottom );

The second local variable in main() is window, used to store a pointer to the TextBoxer window.

/* 6 */

/****************** main ************/

main()
{
 Rect   shapeRect;
 WindowPtrwindow;

Next, main() calls ToolBoxInit() to initialize the Macintosh Toolbox. As mentioned last month, with few exceptions, every Mac program you write will start off this way. Once the Toolbox is initialized, you can call the Toolbox as much as you like.

/* 7 */

 ToolBoxInit();

Once the Toolbox is initialized, we’ll call WindowInit() to create our window. WindowInit() returns a WindowPtr, an extremely important Toolbox data type. A WindowPtr is a pointer to a GrafPort, QuickDraw’s basic data structure:

/* 8 */

struct GrafPort {
    short device;
    BitMap portBits;
    Rect portRect;
    RgnHandle visRgn;
    RgnHandle clipRgn;
    Pattern bkPat;
    Pattern fillPat;
    Point pnLoc;
    Point pnSize;
    short pnMode;
    Pattern pnPat;
    short pnVis;
    short txFont;
    Style txFace;
    char filler;
    short txMode;
    short txSize;
    Fixed spExtra;
    long fgColor;
    long bkColor;
    short colrBit;
    short patStretch;
    Handle picSave;
    Handle rgnSave;
    Handle polySave;
    QDProcsPtr grafProcs;
};
typedef GrafPort *GrafPtr;
typedef GrafPtr WindowPtr;

Typically, you’ll create a GrafPort, customize it, draw in it, and eventually dispose of it. When you create a new window, a GrafPort is automatically created for you. For example, the Toolbox function NewWindow() creates a WindowRecord:

/* 9 */

struct WindowRecord {
    GrafPort port;
    short windowKind;
    Boolean visible;
    Boolean hilited;
    Boolean goAwayFlag;
    Boolean spareFlag;
    RgnHandle strucRgn;
    RgnHandle contRgn;
    RgnHandle updateRgn;
    Handle windowDefProc;
    Handle dataHandle;
    StringHandle titleHandle;
    short titleWidth;
    ControlHandle controlList;
    struct WindowRecord *nextWindow;
    PicHandle windowPic;
    long refCon;
};

typedef struct WindowRecord WindowRecord;
typedef WindowRecord *WindowPeek;

Notice that the first field in the WindowRecord is a GrafPort. The WindowPtr returned by NewWindow() is actually a pointer to this GrafPort. You can cast the WindowPtr to the type WindowPeek when you want to access the rest of the fields in the WindowRecord.

Though this may seem confusing, it’s actually quite easy, once you get used to it. As we go over more and more examples, you’ll learn how to create and manage your own windows and GrafPorts. Let’s get back to the TextBoxer code.

As we said earlier, WindowInit() creates a new WindowRecord (and, therefore, a GrafPort as well). The WindowPtr returned by WindowInit() is a pointer to the GrafPort embedded in the WindowRecord.

/* 10 */

 window = WindowInit();

The window’s portRect field is a Rect that defines the boundary of the window in screen pixels. On a typical Macintosh, the upper left corner of the screen corresponds to the (x,y) coordinate 0, 0. As you move to the right, the x coordinate increases. As you move down the screen, the y coordinate increases. The coordinates of the main screen serve as a reference point to all the GrafPorts on the screen and are known as global coordinates. Each GrafPort you create has its own coordinate system, known as local coordinates.

Figure 4 shows the point (0,0) in global coordinates. It also shows the point (0,0) in a window’s local coordinate system. Typically, a window’s local coordinates start in the upper left corner of the window’s content region. The content region starts just below the window’s title bar, if it has one.

The window’s portRect field is copied into a local variable, shapeRect. We’ll inset the Rect (make it uniformally smaller) by 5 pixels in each direction, then call the drawing routine FrameRect() to draw a one pixel rectangle using this inset Rect as a guide. This rectangle will appear 5 pixels inside the border of the window’s content region.

/* 11 */

 shapeRect = window->portRect;
 
 InsetRect( &shapeRect, 5, 5 );
 FrameRect( &shapeRect );

Figure 4. The point (0,0) in both global and local coordinates.

Next, we’ll inset the Rect 2 more pixels and frame another rectangle inside the first. InsetRect() is described in IM(I:175). FrameRect() is described in IM(I:176). Later in the column, we’ll discuss some of the other functions that relate to drawing.

/* 12 */

 InsetRect( &shapeRect, 2, 2 );
 FrameRect( &shapeRect );

Once the rectangles are drawn, we’re ready to tackle the text. First, we’ll set the current font to monaco, then we’ll set the font size to kFontSize. It’s important to note that we’ve only made this change to the current port. If we had two windows set up, we could set one window to use 18 point Geneva, and the other to 24 point Times. You’ll see how to set the current port when we discuss WindowInit()

/* 13 */

 TextFont( monaco );
 TextSize( kFontSize );

Every GrafPort has a pen associated with it. The location of the pen determines where the next drawing operation will take place. Several of the QuickDraw drawing routines produce results based strictly on the location of this pen. One of these routines is DrawString(), a routine that draws a pascal string in the current port, at the current pen location. The function MoveTo() sets the pen location using the local coordinates of the current GrafPort.

/* 14 */

 MoveTo( shapeRect.left + kLeftOffset, shapeRect.bottom - kBottomOffset 
);

DrawString() draws the text using the current pen location as the left side of the baseline of the first character in the specified string. Remember, pascal strings start with a length byte, followed by that number of characters (up to 255). In THINK C, you can specify a pascal string by starting your string with the characters \p (look at the #define for kPascalString above).

/* 15 */

 DrawString( kPascalString );

Finally, leave the window up there till the mouse button is clicked.

/* 16 */

 while ( ! Button() ) ;
}

ToolBoxInit() is the same as it was in last month’s column.

/* 17 */


/****************** ToolBoxInit ***********/

void  ToolBoxInit( void )
{
 InitGraf( &thePort );
 InitFonts();
 InitWindows();
 InitMenus();
 TEInit();
 InitDialogs( nil );
 InitCursor();
}

WindowInit() will create a new window and return a pointer to it.

/* 18 */

/****************** WindowInit *************/

WindowPtr WindowInit( void )
{
 WindowPtrwindow;
 Rect   windowRect;

For starters, SetRect() is used to set windowRect to the global coordinates we’d like our window to appear at.

/* 19 */

 SetRect( &windowRect, 20, 40, 260, 74 );

Next, NewWindow() is called to create the new window. Check out last months column for more info on NewWindow() and its parameters.

/* 20 */

 window = NewWindow( nil, &windowRect, "\pBox o’ Text",
 kVisible, documentProc, kMoveToFront,
 kNoGoAway, kNilRefCon );

If the window could not be created, NewWindow() will return nil. In that case, we beep once and exit.

/* 21 */

 if ( window == nil )
 {
 SysBeep( 10 );  /*  Couldn't create a window!!!  */
 ExitToShell();
 }

Since the constant kVisible (passed as a parameter to NewWindow()) was set to false, the window is not visible upon creation. That’s ShowWindow()’s job! ShowWindow() makes the specified window visible and HideWindow() makes the window invisible.

Try commenting out the call to ShowWindow() to find out what an invisible window looks like.

/* 22 */

 ShowWindow( window );

SetPort() makes the specified window the current port. Use SetPort() to switch between multiple GrafPorts.

/* 23 */

 SetPort( window );

Finally, we return the pointer to our newly created window.

/* 24 */

 return( window );
}

More Routines to Play With

QuickDraw allows you to do a lot more than frame rectangles. On one hand, you can use routines such as FrameOval(), FrameRoundRect(), and FrameArc() to frame each of the different QuickDraw shapes. On the other hand, for each shape you can perform paint, erase, invert, and fill operations in addition to the framing already discussed. For example, check out the QuickDraw routines PaintRect(), EraseRect(), InvertRect(), and FillRect().

These routines are completely described in Inside Macintosh, Volume I, Chapter 6. Be sure to check the parameters for each routine. Different shapes require different parameters.

I would strongly recommend that you read the aforementioned QuickDraw chapter from cover to cover. Play around with TextBoxer. Try different fonts and font sizes. Take a look at the file Quickdraw.h found in the THINK C Folder, in the Mac #includes folder, inside the Apple #includes folder. You’ll find constants for the basic Mac fonts and a list of the different QuickDraw Toolbox routines.

Next Month...

In next month’s column, we’ll poke around some of QuickDraw’s nooks and crannies. We’ll also learn about resources, the Mac’s mechanism for separating data from code. For those of you on baby-watch, there are only eight more weeks to go!!! Got any suggestions for the best type of car seat, crib, swing, diapers, bottles, etc. to buy? Let me know. I could sure use the help!

As always, you can reach me on CompuServe in MACDEV, Section 11 (Learn Programming).

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Go from lowly lizard to wicked Wyvern in...
Do you like questing, and do you like dragons? If not then boy is this not the announcement for you, as Loongcheer Game has unveiled Quest Dragon: Idle Mobile Game. Yes, it is amazing Square Enix hasn’t sued them for copyright infringement, but... | Read more »
Aether Gazer unveils Chapter 16 of its m...
After a bit of maintenance, Aether Gazer has released Chapter 16 of its main storyline, titled Night Parade of the Beasts. This big update brings a new character, a special outfit, some special limited-time events, and, of course, an engaging... | Read more »
Challenge those pesky wyverns to a dance...
After recently having you do battle against your foes by wildly flailing Hello Kitty and friends at them, GungHo Online has whipped out another surprising collaboration for Puzzle & Dragons. It is now time to beat your opponents by cha-cha... | Read more »
Pack a magnifying glass and practice you...
Somehow it has already been a year since Torchlight: Infinite launched, and XD Games is celebrating by blending in what sounds like a truly fantastic new update. Fans of Cthulhu rejoice, as Whispering Mist brings some horror elements, and tests... | Read more »
Summon your guild and prepare for war in...
Netmarble is making some pretty big moves with their latest update for Seven Knights Idle Adventure, with a bunch of interesting additions. Two new heroes enter the battle, there are events and bosses abound, and perhaps most interesting, a huge... | Read more »
Make the passage of time your plaything...
While some of us are still waiting for a chance to get our hands on Ash Prime - yes, don’t remind me I could currently buy him this month I’m barely hanging on - Digital Extremes has announced its next anticipated Prime Form for Warframe. Starting... | Read more »
If you can find it and fit through the d...
The holy trinity of amazing company names have come together, to release their equally amazing and adorable mobile game, Hamster Inn. Published by HyperBeard Games, and co-developed by Mum Not Proud and Little Sasquatch Studios, it's time to... | Read more »
Amikin Survival opens for pre-orders on...
Join me on the wonderful trip down the inspiration rabbit hole; much as Palworld seemingly “borrowed” many aspects from the hit Pokemon franchise, it is time for the heavily armed animal survival to also spawn some illegitimate children as Helio... | Read more »
PUBG Mobile teams up with global phenome...
Since launching in 2019, SpyxFamily has exploded to damn near catastrophic popularity, so it was only a matter of time before a mobile game snapped up a collaboration. Enter PUBG Mobile. Until May 12th, players will be able to collect a host of... | Read more »
Embark into the frozen tundra of certain...
Chucklefish, developers of hit action-adventure sandbox game Starbound and owner of one of the cutest logos in gaming, has released their roguelike deck-builder Wildfrost. Created alongside developers Gaziter and Deadpan Games, Wildfrost will... | Read more »

Price Scanner via MacPrices.net

13-inch M2 MacBook Airs in stock today at App...
Apple has 13″ M2 MacBook Airs available for only $849 today in their Certified Refurbished store. These are the cheapest M2-powered MacBooks for sale at Apple. Apple’s one-year warranty is included,... Read more
New today at Apple: Series 9 Watches availabl...
Apple is now offering Certified Refurbished Apple Watch Series 9 models on their online store for up to $80 off MSRP, starting at $339. Each Watch includes Apple’s standard one-year warranty, a new... Read more
The latest Apple iPhone deals from wireless c...
We’ve updated our iPhone Price Tracker with the latest carrier deals on Apple’s iPhone 15 family of smartphones as well as previous models including the iPhone 14, 13, 12, 11, and SE. Use our price... Read more
Boost Mobile will sell you an iPhone 11 for $...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering an iPhone 11 for $149.99 when purchased with their $40 Unlimited service plan (12GB of premium data). No trade-in is required... Read more
Free iPhone 15 plus Unlimited service for $60...
Boost Infinite, part of MVNO Boost Mobile using AT&T and T-Mobile’s networks, is offering a free 128GB iPhone 15 for $60 per month including their Unlimited service plan (30GB of premium data).... Read more
$300 off any new iPhone with service at Red P...
Red Pocket Mobile has new Apple iPhones on sale for $300 off MSRP when you switch and open up a new line of service. Red Pocket Mobile is a nationwide MVNO using all the major wireless carrier... Read more
Clearance 13-inch M1 MacBook Airs available a...
Apple has clearance 13″ M1 MacBook Airs, Certified Refurbished, available for $759 for 8-Core CPU/7-Core GPU/256GB models and $929 for 8-Core CPU/8-Core GPU/512GB models. Apple’s one-year warranty is... Read more
Updated Apple MacBook Price Trackers
Our Apple award-winning MacBook Price Trackers are continually updated with the latest information on prices, bundles, and availability for 16″ and 14″ MacBook Pros along with 13″ and 15″ MacBook... Read more
Every model of Apple’s 13-inch M3 MacBook Air...
Best Buy has Apple 13″ MacBook Airs with M3 CPUs in stock and on sale today for $100 off MSRP. Prices start at $999. Their prices are the lowest currently available for new 13″ M3 MacBook Airs among... Read more
Sunday Sale: Apple iPad Magic Keyboards for 1...
Walmart has Apple Magic Keyboards for 12.9″ iPad Pros, in Black, on sale for $150 off MSRP on their online store. Sale price for online orders only, in-store price may vary. Order online and choose... Read more

Jobs Board

Solutions Engineer - *Apple* - SHI (United...
**Job Summary** An Apple Solution Engineer's primary role is tosupport SHI customers in their efforts to select, deploy, and manage Apple operating systems and Read more
DMR Technician - *Apple* /iOS Systems - Haml...
…relevant point-of-need technology self-help aids are available as appropriate. ** Apple Systems Administration** **:** Develops solutions for supporting, deploying, Read more
Omnichannel Associate - *Apple* Blossom Mal...
Omnichannel Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Operations Associate - *Apple* Blossom Mall...
Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.